No good for a warrior, unless you are planning to use archery for everything.
(V) Pike's Journey
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Slowly but surely I'm getting there, note the Dagger Pete Still having brain fades though, should have used the teleport staff to get me away from whatever was hitting me, turns out it was a Black knight. :?
Code:[Angband 3.1.1 dev (r1379) Character Dump] Name Pike Self RB CB EB Best Sex Male Age 59 STR: 16 +1 +5 +0 18/40 Race Dunadan Height 84 INT: 13 +2 -2 +0 13 Class Warrior Weight 176 WIS: 11 +2 -2 +3 14 Title Myrmidon Social Well-liked DEX: 18 +2 +2 +0 18/40 HP -12/356 Maximize Y CON: 15 +3 +2 +0 18/20 SP 0/0 CHR: 11 +2 -1 +3 15 Level 26 Armor [29,+44] Saving Throw 50% Cur Exp 36542 Fight (+3,+3) Stealth Excellent Max Exp 36542 Melee (+11,+12) Fighting Heroic Adv Exp 45000 Shoot (+6,+6) Shooting Heroic MaxDepth 1500' (L30) Blows 4/turn Disarming 56% Turns 347549 Shots 1/turn Magic Device Excellent Gold 601 Infra 0 ft Perception 1 in 35 Burden 116.4 lbs Speed Normal Searching 17% You are one of several children of a Townsman. You are a credit to the family. You have brown eyes, straight brown hair, and an average complexion. Acid:......+...... Confu:.........+... Elec:....+.+...... Sound:............. Fire:......+...... Shard:............. Cold:......+...+.. Nexus:............. Pois:............. Nethr:............. Fear:............. Chaos:............. Lite:............. Disen:............. Dark:............. S.Dig:...+......+.. Blind:............. Feath:............. PLite:.....+....... Aggrv:............. Regen:............. Stea.:.......+..... Telep:............. Sear.:............. Invis:............. Infra:............. FrAct:..+.......... Tunn.:............. HLife:............. Speed:............. ImpHP:............. Blows:............. ImpSP:............. Shots:............. Fear:............. Might:............. [Last Messages] > It hits you. > You have 1 charge remaining. > It breathes confusion. > You feel a wall blocking your way. > The air about you becomes charged... > It hits you. > You feel very good. > You have 3 Oily Yellow Potions of Cure Critical Wounds (a). > It hits you. > You feel very good. > You have 2 Oily Yellow Potions of Cure Critical Wounds (a). > It hits you. > You feel a wall blocking your way. > It hits you. > You die. Killed by a Black knight. [Character Equipment] a) a Dagger of Slay Giant (1d4) (+8,+9) Slays giants. Combat info: 4 blows/round. Average damage/round: 19.8 vs. giants, and 14.7 vs. others. b) a Long Bow (x3) (+3,+6) c) a Carnelian Ring of Free Action Prevents paralysis. d) an Aquamarine Ring of Slow Digestion Slows your metabolism. e) an Agate Amulet of Resist Lightning Provides resistance to lightning. Cannot be harmed by electricity. f) a Lantern of Brightness (0 turns) Cannot be harmed by fire. Radius 3 light. g) Leather Scale Mail of Resistance (-1) [10,+13] Provides resistance to acid, lightning, fire, cold. Cannot be harmed by acid, electricity, fire, cold. h) a Fur Cloak of Stealth [3,+3] (+3 stealth) +3 stealth. i) a Small Metal Shield [4,-2] j) The Metal Cap of Thengel [3,+11] (+3) +3 wisdom, charisma. Provides resistance to confusion. Cannot be harmed by acid, electricity, fire, cold. k) The Set of Gauntlets 'Paurnimmen' [3,+14] Provides resistance to cold. Cannot be harmed by acid, electricity, fire, cold. Slows your metabolism. When activated, it creates a frost bolt with damage 6d8. Takes 8 to 14 turns to recharge. l) a Pair of Steel Shod Boots [6,+3] [Character Inventory] a) 2 Oily Yellow Potions of Cure Critical Wounds b) 11 Scrolls titled "tas qualico" of Phase Door c) a Zirconium Rod of Detection Cannot be harmed by electricity. d) a Chromium Rod of Recall (charging) Cannot be harmed by electricity. e) a Balsa Staff of Teleportation (1 charge) f) 2 Oak Staves of Identify (4 charges) g) an Aquamarine Ring of Slow Digestion Slows your metabolism. h) Soft Leather Armour of Resist Acid [4,+4] Provides resistance to acid. Cannot be harmed by acid. i) a Hard Leather Cap of Beauty [2,+6] (+2) +2 charisma. Sustains charisma. j) a Lucerne Hammer (2d5) (+5,+6) Combat info: 2 blows/round. Average damage/round: 15.7. k) a Quarterstaff (1d9) (+4,+2) Combat info: 2 blows/round. Average damage/round: 10.5. l) 40 Arrows (1d4) (+0,+0) Combat info: Hits targets up to 120 feet away. Average damage/round: 25.7. 35% chance of breaking upon contact. [Home Inventory] a) an Aluminum-Plated Wand of Lightning Balls (0 charges) Cannot be harmed by electricity. b) 2 Tin-Plated Wands of Teleport Other (0 charges) [Options] Maximize effect of race/class bonuses : yes (adult_maximize) Randomize some of the artifacts (beta) : no (adult_randarts) Restrict the use of stairs/recall : no (adult_ironman) Restrict the use of stores/home : no (adult_no_stores) Restrict creation of artifacts : no (adult_no_artifacts) Don't stack objects on the floor : no (adult_no_stacking) Lose artifacts when leaving level : no (adult_no_preserve) Don't generate connected stairs : no (adult_no_stairs) Adult: Monsters chase current location : yes (adult_ai_sound) Adult: Monsters chase recent locations : yes (adult_ai_smell) Adult: Monsters act smarter in groups : yes (adult_ai_packs) Adult: Monsters learn from their mistakes : no (adult_ai_learn) Adult: Monsters exploit players weaknesses : no (adult_ai_cheat) Adult: Monsters behave more intelligently (broken): no (adult_ai_smart) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)
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Why is it the temptation of a vault makes us do silly things like try and take on an Archon and Gravity Hounds for the first time.
Code:[Angband 3.1.1 dev (r1379) Character Dump] Name Pike Self RB CB EB Best Sex Male Age 58 Str: 18/10 +1 +5 +0 18/70 18/40 Race Dunadan Height 90 Int: 14 +2 -2 +0 14 7 Class Warrior Weight 197 Wis: 10 +2 -2 +0 10 4 Title Myrmidon Social Known Dex: 17 +2 +2 +0 18/30 18/20 HP -12/375 Maximize Y CON: 15 +3 +2 +0 18/20 SP 0/0 CHR: 9 +2 -1 +0 10 Level 28 Armor [28,+69] Saving Throw 51% Cur Exp 76376 Fight (-19,-2) Stealth Superb Max Exp 102943 Melee (-7,+17) Fighting Heroic Adv Exp 90000 Shoot (-10,+16) Shooting Heroic MaxDepth 2950' (L59) Blows 3/turn Disarming 56% Turns 403618 Shots 2/turn Magic Device Excellent Gold 19779 Infra 0 ft Perception 1 in 35 Burden 147.0 lbs Speed Normal Searching 17% You are one of several children of a Townsman. You are the black sheep of the family. You have dark brown eyes, straight black hair, and a fair complexion. Acid:......+.+.... Confu:............. Elec:....+.+...... Sound:............. Fire:......+...... Shard:............. Cold:+.....+...... Nexus:......+...... Pois:..+.......... Nethr:............. Fear:............. Chaos:............. Lite:+............ Disen:.......+..... Dark:............. S.Dig:............. Blind:............. Feath:............. PLite:+............ Aggrv:............. Regen:............. Stea.:......++..... Telep:............. Sear.:............. Invis:...+......... Infra:............. FrAct:...........+. Tunn.:............. HLife:............. Speed:............. ImpHP:............. Blows:............. ImpSP:............. Shots:.+........... Fear:............. Might:............. [Last Messages] > It mumbles, and you hear scary noises. > You are more scared! > It claws you. > It bites you. > You have 5 charges remaining. > It commands you to return. > It gazes at you. > You are more scared! > It hits you. > It claws you. > It bites you. > It gazes at you. > You are more scared! > It hits you. > You die. Killed by an Archon. [Character Equipment] a) The Rapier 'Forasgil' (1d6) (+12,+19) Slays animals. Branded with frost. Provides resistance to cold, light. Cannot be harmed by acid, electricity, fire, cold. Combat info: 3 blows/round. Average damage/round: 24.2 vs. animals, 27.8 vs. creatures not resistant to cold, and 20.7 vs. others. Radius 1 light. b) a Light Crossbow of Extra Shots (x3) (+9,+16) (+1) +1 shooting speed. c) an Emerald Ring of Resist Poison Provides resistance to poison. d) a Tortoise Shell Ring of See Invisible Grants the ability to see invisible things. e) a Golden Amulet of Resist Lightning Provides resistance to lightning. Cannot be harmed by electricity. f) a Lantern (Everburning) Cannot be harmed by fire. Radius 2 light. No fuel required. g) Soft Leather Armour of Elvenkind [4,+12] (+3 stealth) +3 stealth. Provides resistance to acid, lightning, fire, cold, nexus. Cannot be harmed by acid, electricity, fire, cold. h) an Elven Cloak of Aman [6,+27] (+5 stealth) +5 stealth. Provides resistance to disenchantment. Cannot be harmed by acid, electricity, fire, cold. i) a Large Metal Shield of Resist Acid [8,+9] Provides resistance to acid. Cannot be harmed by acid. j) an Iron Helm [5,+3] k) a Set of Gauntlets of Slaying (+2,+0) [3,+4] l) a Pair of Leather Boots of Free Action [2,+4] Prevents paralysis. [Character Inventory] a) a Piece of Elvish Waybread b) 15 Pink Speckled Potions of Cure Critical Wounds c) a Chartreuse Potion of Speed d) 8 Scrolls titled "coer quansus" of Phase Door e) 3 Scrolls titled "no senser sita" of Word of Recall f) 2 Scrolls titled "mo emptio gema" of Recharging g) 7 Scrolls titled "calix irmis" of Deep Descent h) a Scroll titled "dis nero corio" of *Destruction* i) a Silver Rod of Treasure Location j) a Bronze Rod of Detection Cannot be harmed by electricity. k) a Cast Iron Rod of Sleep Monster l) a Zirconium Rod of Teleport Other m) a Tin-Plated Wand of Teleport Other (5 charges) n) a Mahogany Staff of Detect Invisible (5 charges) o) 2 Sycamore Staves of Mapping (13 charges) p) 2 Bamboo Staves of Teleportation (5 charges) q) a Walnut Staff of Speed (5 charges) r) 2 Spruce Staves of Identify (13 charges) s) a Quartzite Ring of Damage (+0,+11) t) a Whip of Flame (1d3) (+15,+10) Branded with flames. Provides resistance to fire. Cannot be harmed by fire. Combat info: 4 blows/round. Average damage/round: 14.1 vs. creatures not resistant to fire, and 10.1 vs. others. u) a Ball-and-Chain of Westernesse (2d4) (+14,+13) (+2) +2 strength, dexterity, constitution. Slays orcs, trolls, giants. Prevents paralysis. Grants the ability to see invisible things. Combat info: 2 blows/round. Average damage/round: 27.2 vs. orcs, 27.2 vs. trolls, 27.2 vs. giants, and 16.8 vs. others. v) a Short Bow of Accuracy (x2) (+17,+16) w) 18 Bolts (1d5) (+7,+5) Combat info: Hits targets up to 120 feet away. Average damage/round: 72. 25% chance of breaking upon contact. [Home Inventory] a) a Blue Potion of *Healing* It can be thrown at creatures with damaging effect. b) 5 Scrolls titled "cer dentas" of Enchant Weapon To-Hit c) 4 Scrolls titled "co ocomus" of Enchant Weapon To-Dam d) 3 Scrolls titled "mo emptio gema" of Recharging e) a Quartzite Ring of Damage (+0,+8) f) The Dagger of Rilia (2d4) (+4,+3) Slays orcs. Branded with venom. Provides resistance to poison, disenchantment. Cannot be harmed by acid, electricity, fire, cold. When activated, it fires a stinking cloud with damage 12. Takes 2 to 4 turns to recharge at your current speed. Combat info: 4 blows/round. Average damage/round: 16 vs. orcs, 16 vs. creatures not resistant to poison, and 6 vs. others. g) a Rapier (1d6) (+3,+4) Combat info: 3 blows/round. Average damage/round: 5.5. h) a Long Bow of Extra Shots (x3) (+7,+10) (+1) +1 shooting speed. i) a Heavy Crossbow of Power (x4) (+12,+19) j) a Heavy Crossbow of Power (x4) (+10,+9) k) 28 Bolts of Slay Animal (1d5) (+9,+6) Slays animals. Combat info: Hits targets up to 120 feet away. Average damage/round: 150 vs. animals, and 75 vs. others. 25% chance of breaking upon contact. l) 20 Bolts (1d5) (+8,+4) Combat info: Hits targets up to 120 feet away. Average damage/round: 69. 25% chance of breaking upon contact. m) 11 Bolts (1d5) (+5,+4) Combat info: Hits targets up to 120 feet away. Average damage/round: 69. 25% chance of breaking upon contact. n) 20 Arrows of Slay Animal (1d4) (+9,+9) Slays animals. o) 17 Arrows of Slay Evil (1d4) (+9,+7) Slays evil creatures. p) 60 Arrows of Venom (1d4) (+8,+5) Branded with venom. q) 52 Arrows (1d4) (+0,+5) r) 26 Rounded Pebbles of Slay Demon (2d2) (+4,+10) Slays demons. [Options] Maximize effect of race/class bonuses : yes (adult_maximize) Randomize some of the artifacts (beta) : no (adult_randarts) Restrict the use of stairs/recall : no (adult_ironman) Restrict the use of stores/home : no (adult_no_stores) Restrict creation of artifacts : no (adult_no_artifacts) Don't stack objects on the floor : no (adult_no_stacking) Lose artifacts when leaving level : no (adult_no_preserve) Don't generate connected stairs : no (adult_no_stairs) Adult: Monsters chase current location : yes (adult_ai_sound) Adult: Monsters chase recent locations : yes (adult_ai_smell) Adult: Monsters act smarter in groups : yes (adult_ai_packs) Adult: Monsters learn from their mistakes : no (adult_ai_learn) Adult: Monsters exploit players weaknesses : no (adult_ai_cheat) Adult: Monsters behave more intelligently (broken): no (adult_ai_smart) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)
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Oh, wait. That was yesterday. I guess some people just never learn.www.mediafire.com/buzzkill - Get your 32x32 tiles here. UT32 now compatible Ironband and Quickband 9/6/2012.
My banding life on Buzzkill's ladder.Comment
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I have struggled like all hel to get anything to survive into the cl20's this past week.
Managed to get one there tonight. I reckon a hat that gives some See Invis and gloves or boots of FA would allow me to take the Flame weapon sitting in the home.
Here's how the current Pike is set up to take on the world:
Code:[Angband 3.1.1 dev (r1401) Character Dump] Name Pike Self RB CB EB Best Sex Male Age 56 STR: 17 +1 +5 +1 18/60 Race Dunadan Height 84 INT: 13 +2 -2 +0 13 Class Warrior Weight 169 WIS: 10 +2 -2 +0 10 Title Veteran Social Unknown DEX: 17 +2 +2 +1 18/40 HP 285/285 Maximize Y CON: 15 +3 +2 +1 18/30 SP 0/0 CHR: 11 +2 -1 +0 12 Level 21 Armor [14,+24] Saving Throw 45% Cur Exp 11115 Fight (+4,+15) Stealth Fair Max Exp 11115 Melee (+9,+24) Fighting Heroic Adv Exp 12240 Shoot (+13,+8) Shooting Superb MaxDepth 1000' (L20) Blows 2/turn Disarming 51% Turns 405228 Shots 2/turn Magic Device Very Good Gold 11711 Infra 0 ft Perception 1 in 20 Burden 95.9 lbs Speed Normal Searching 32% You are one of several children of a Townsman. You are the black sheep of the family. You have green eyes, straight brown hair, and an average complexion. Acid:......+...... Confu:............. Elec:....+...+.... Sound:............. Fire:............. Shard:............. Cold:............. Nexus:............. Pois:............. Nethr:............. Fear:............. Chaos:............. Lite:............. Disen:............. Dark:............. S.Dig:............. Blind:............. Feath:............. PLite:............. Aggrv:............. Regen:............. Stea.:............. Telep:............. Sear.:...+......... Invis:+............ Infra:............. FrAct:+............ Tunn.:............. HLife:............. Speed:............. ImpHP:............. Blows:............. ImpSP:............. Shots:.+........... Fear:............. Might:............. [Character Equipment] a) a Pike of Westernesse (2d5) (+5,+9) (+1) +1 strength, dexterity, constitution. Slays orcs, trolls, giants. Prevents paralysis. Grants the ability to see invisible things. Combat info: 2 blows/round. Average damage/hit: 43.7 vs. orcs, 43.7 vs. trolls, 43.7 vs. giants, and 31 vs. others. b) a Short Bow of Extra Shots (x2) (+9,+8) (+1) +1 shooting speed. c) an Engagement Ring of Damage (+0,+9) d) a Bronze Ring of Searching (+3) +15% to searching. e) a Sea Shell Amulet of Resist Lightning Provides resistance to lightning. Cannot be harmed by electricity. f) The Phial of Galadriel Cannot be harmed by acid, electricity, fire, cold. When activated, it lights up the surrounding area, hurting light-s ensitive creatures. Takes 11 to 20 turns to recharge. Radius 3 light. g) Soft Leather Armour of Resist Acid [4,+3] Provides resistance to acid. Cannot be harmed by acid. h) a Cloak [1,+5] i) a Wicker Shield of Resist Lightning [2,+4] Provides resistance to lightning. Cannot be harmed by electricity. j) a Hard Leather Cap [2,+4] k) a Set of Caestus (+0,+3) [2,+4] l) a Pair of Iron Shod Boots [3,+2] [Character Inventory] a) 2 Cyan Potions of Cure Serious Wounds b) 10 Blue Potions of Cure Critical Wounds c) 5 Viscous Pink Potions of Speed d) 17 Scrolls titled "edidem lorbus" of Phase Door e) 19 Scrolls titled "plectus lius" of Teleport Level f) 2 Scrolls titled "auditus" of Word of Recall g) 2 Nickel-Plated Rods of Trap Location h) a Silver-Plated Rod of Fire Bolts i) 2 Spruce Staves of Teleportation (11 charges) j) 2 Ashen Staves of Identify (4 charges) k) 17 Arrows (1d4) (+0,+0) Combat info: Hits targets up to 100 feet away. Average damage/hit: 21.2. 35% chance of breaking upon contact. [Home Inventory] a) a Scroll titled "abrum comma no" of Enchant Weapon To-Dam b) 2 Ashen Staves of Identify (7 charges) c) a Main Gauche of Flame (1d5) (+5,+6) Branded with flames. Provides resistance to fire. Cannot be harmed by fire. Combat info: 4 blows/round. Average damage/hit: 30.3 vs. creatures not resistant to fire, and 24.2 vs. others. d) a Lucerne Hammer (Defender) (2d5) (+10,+6) [+1] (+4 stealth) +4 stealth. Provides resistance to acid, lightning, fire, cold. Cannot be harmed by acid, electricity, fire, cold. Sustains dexterity. Feather Falling. Speeds regeneration. Prevents paralysis. Grants the ability to see invisible things. Combat info: 2 blows/round. Average damage/hit: 27.7. e) a Quarterstaff (Defender) (1d9) (+10,+7) [+4] (+4 stealth) +4 stealth. Provides resistance to acid, lightning, fire, cold. Cannot be harmed by acid, electricity, fire, cold. Sustains intelligence. Feather Falling. Speeds regeneration. Prevents paralysis. Grants the ability to see invisible things. Combat info: 2 blows/round. Average damage/hit: 27.8. f) a Sling of Accuracy (x2) (+18,+6) g) 22 Rounded Pebbles (1d2) (+2,+5) [Options] Maximize effect of race/class bonuses : yes (adult_maximize) Randomize some of the artifacts (beta) : no (adult_randarts) Restrict the use of stairs/recall : no (adult_ironman) Restrict the use of stores/home : no (adult_no_stores) Restrict creation of artifacts : no (adult_no_artifacts) Don't stack objects on the floor : no (adult_no_stacking) Lose artifacts when leaving level : no (adult_no_preserve) Don't generate connected stairs : no (adult_no_stairs) Adult: Monsters chase current location : yes (adult_ai_sound) Adult: Monsters chase recent locations : yes (adult_ai_smell) Adult: Monsters act smarter in groups : yes (adult_ai_packs) Adult: Monsters learn from their mistakes : no (adult_ai_learn) Adult: Monsters exploit players weaknesses : no (adult_ai_cheat) Adult: Monsters behave more intelligently (broken): no (adult_ai_smart) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)
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The dice are close and IIRC quarterstaves are lighter than lucerne hammers. Contingent on the accuracy of that recollection the quarterstaff would get a third blow sooner as stats increase making it more attractive.One Ring to rule them all. One Ring to bind them.
One Ring to bring them all and in the darkness interrupt the movie.Comment
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Righto, got the See Invis and FA covered now.
Trying to work out exactly what Telepathy from Thranduil gives me, because I'd love to drop the RoSeeInvis and get the RoDam+9 back on. And if I can get another source of FA then the other RoD goes on as well. I know that Telepathy only grants the ability to see what's in a small radius around you, but what does it detect? Does it only Detect Evil? What about non-Evil i.e. some animals/jellies? Is there any invisible stuff it wouldn't detect?
Just picked up the RoPerm, replacing the Dwarven +2 armour.
Code:[Angband 3.1.1 dev (r1401) Character Dump] Name Pike Self RB CB EB Best Sex Male Age 56 STR: 18 +1 +5 +0 18/60 Race Dunadan Height 84 INT: 13 +2 -2 +2 15 Class Warrior Weight 169 WIS: 12 +2 -2 +2 14 Title Myrmidon Social Known DEX: 17 +2 +2 +5 18/80 HP 381/381 Maximize Y CON: 15 +3 +2 +0 18/20 SP 0/0 CHR: 16 +2 -1 +0 17 Level 29 Armor [16,+66] Saving Throw 53% Cur Exp 103105 Fight (+5,+3) Stealth Excellent Max Exp 103105 Melee (+14,+11) Fighting Heroic Adv Exp 135000 Shoot (+13,+6) Shooting Heroic MaxDepth 1550' (L31) Blows 4/turn Disarming 61% Turns 668926 Shots 2/turn Magic Device Excellent Gold 35182 Infra 0 ft Perception 1 in 35 Burden 73.1 lbs Speed Normal Searching 17% You are one of several children of a Townsman. You are the black sheep of the family. You have green eyes, straight brown hair, and an average complexion. Acid:......+.+.... Confu:........+.... Elec:......+.+.... Sound:............. Fire:+.....+.+.... Shard:............. Cold:......+.+.... Nexus:......+...... Pois:............. Nethr:............. Fear:............. Chaos:............. Lite:............. Disen:............. Dark:............. S.Dig:....+........ Blind:.........+... Feath:...........+. PLite:............. Aggrv:............. Regen:............. Stea.:........+.... Telep:.........+... Sear.:............. Invis:..+.......... Infra:............. FrAct:...+......... Tunn.:............. HLife:......+...... Speed:............. ImpHP:............. Blows:............. ImpSP:............. Shots:.+........... Fear:............. Might:............. [Character Equipment] a) a Main Gauche of Flame (1d5) (+9,+8) Branded with flames. Provides resistance to fire. Cannot be harmed by fire. Combat info: 4 blows/round. Average damage/hit: 20.5 vs. creatures not resistant to fire, and 14.3 vs. others. b) a Short Bow of Extra Shots (x2) (+8,+6) (+1) +1 shooting speed. c) a Mithril Ring of See Invisible Grants the ability to see invisible things. d) a Quartzite Ring of Free Action Prevents paralysis. e) a Tortoise Shell Amulet of Slow Digestion Slows your metabolism. f) The Phial of Galadriel Cannot be harmed by acid, electricity, fire, cold. When activated, it lights up the surrounding area, hurting light-s ensitive creatures. Takes 11 to 20 turns to recharge. Radius 3 light. g) a Robe of Permanence [2,+17] Provides resistance to acid, lightning, fire, cold, nexus. Cannot be harmed by acid, electricity, fire, cold. Sustains strength, intelligence, wisdom, dexterity, constitution, charisma. Stops experience drain. h) a Fur Cloak [3,+4] i) a Wicker Shield of Elvenkind [2,+13] (+3 stealth) +3 stealth. Provides resistance to acid, lightning, fire, cold, confusion. Cannot be harmed by acid, electricity, fire, cold. j) The Hard Leather Cap of Thranduil [2,+10] (+2) +2 intelligence, wisdom. Provides resistance to blindness. Cannot be harmed by acid, electricity, fire, cold. Grants telepathy. k) a Set of Mithril Gauntlets of Agility [5,+13] (+5) +5 dexterity. Cannot be harmed by acid. l) a Pair of Leather Boots of Slow Descent [2,+5] Feather Falling. [Character Inventory] a) 2 Rations of Food b) 12 Blue Potions of Cure Critical Wounds c) 8 Scrolls titled "plectus lius" of Teleport Level d) 2 Scrolls titled "auditus" of Word of Recall e) 3 Nickel-Plated Rods of Trap Location f) 3 Silver-Plated Rods of Fire Bolts g) a Zirconium Rod of Frost Bolts h) 3 Steel-Plated Rods of Lightning Bolts i) a Tin-Plated Rod of Recall Cannot be harmed by electricity. j) 2 Spruce Staves of Teleportation (10 charges) k) 2 Ashen Staves of Identify (24 charges) l) 15 Arrows of Slay Dragon (1d4) (+4,+7) Slays dragons. Combat info: Hits targets up to 100 feet away. Average damage/hit: 93.9 vs. dragons, and 31.3 vs. others. 35% chance of breaking upon contact. [Home Inventory] a) 20 Blue Potions of Cure Critical Wounds b) 2 Ashen Staves of Identify (0 charges) c) a Carnelian Ring of Dexterity (+2) +2 dexterity. Sustains dexterity. d) an Engagement Ring of Damage (+0,+9) e) an Engagement Ring of Damage (+0,+8) f) Chain Mail (Dwarven) (-2) [14,+10] (+2) +2 strength, constitution, infravision. Cannot be harmed by acid, fire. Prevents paralysis. g) Augmented Chain Mail (Dwarven) (-2) [16,+13] (+1) +1 strength, constitution, infravision. Cannot be harmed by acid, fire. Prevents paralysis. h) a Set of Leather Gloves of Slaying (+4,+4) [1,+6] i) a Sling of Accuracy (x2) (+18,+6) j) a Long Bow of Accuracy (x3) (+10,+8) k) a Heavy Crossbow of Extra Might (x4) (+9,+9) (+1) +1 shooting power. l) 25 Bolts of Venom (1d5) (+7,+5) Branded with venom. m) 5 Arrows of Wounding (1d4) (+12,+9) Combat info: Hits targets up to 100 feet away. Average damage/hit: 35.7. 35% chance of breaking upon contact. n) 22 Rounded Pebbles (1d2) (+2,+5) [Options] Maximize effect of race/class bonuses : yes (adult_maximize) Randomize some of the artifacts (beta) : no (adult_randarts) Restrict the use of stairs/recall : no (adult_ironman) Restrict the use of stores/home : no (adult_no_stores) Restrict creation of artifacts : no (adult_no_artifacts) Don't stack objects on the floor : no (adult_no_stacking) Lose artifacts when leaving level : no (adult_no_preserve) Don't generate connected stairs : no (adult_no_stairs) Adult: Monsters chase current location : yes (adult_ai_sound) Adult: Monsters chase recent locations : yes (adult_ai_smell) Adult: Monsters act smarter in groups : yes (adult_ai_packs) Adult: Monsters learn from their mistakes : no (adult_ai_learn) Adult: Monsters exploit players weaknesses : no (adult_ai_cheat) Adult: Monsters behave more intelligently (broken): no (adult_ai_smart) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)
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Telepathy actually covers quite a reasonable radius. It picks up anything with a 'normal mind'. Therefore you will detect most animals, but will not detect jellies. Similarly you will detect most undead (ghosts and the like), but you will not pick up Qs.Comment
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Oh well, nice to know Vampire Lords can cast Nether Bolts, that'll be handy in my monster memory for the next time.
Code:[Angband 3.1.1 dev (r1401) Character Dump] Name Pike Self RB CB EB Best Sex Male Age 56 STR: 18 +1 +5 +3 18/90 Race Dunadan Height 84 INT: 14 +2 -2 +2 16 Class Warrior Weight 169 WIS: 12 +2 -2 +2 14 Title Commando Social Known DEX: 17 +2 +2 +5 18/80 HP -1/458 Maximize Y CON: 16 +3 +2 +3 18/60 SP 0/0 CHR: 18 +2 -1 +0 18/10 Level 32 Armor [19,+71] Saving Throw 56% Cur Exp 313214 Fight (+8,+22) Stealth Superb Max Exp 315843 Melee (+17,+33) Fighting Legendary Adv Exp 360000 Shoot (+16,+6) Shooting Heroic MaxDepth 2000' (L40) Blows 3/turn Disarming 64% Turns 871253 Shots 2/turn Magic Device Excellent Gold 85150 Infra 0 ft Perception 1 in 35 Burden 162.1 lbs Speed Normal Searching 17% You are one of several children of a Townsman. You are the black sheep of the family. You have green eyes, straight brown hair, and an average complexion. Acid:+.....+.+.... Confu:........+.... Elec:+.....+.+.... Sound:............. Fire:+.....+.+.... Shard:............. Cold:+.....+.+.... Nexus:......+...... Pois:............. Nethr:............. Fear:............+ Chaos:............. Lite:............. Disen:............. Dark:............. S.Dig:....+........ Blind:+........+... Feath:+............ PLite:............. Aggrv:............. Regen:+............ Stea.:+......++..+. Telep:.........+... Sear.:............. Invis:+............ Infra:............. FrAct:+............ Tunn.:............. HLife:......+...... Speed:............. ImpHP:............. Blows:............. ImpSP:............. Shots:.+........... Fear:............. Might:............. [Last Messages] > The Vampire lord misses you. > The Vampire lord bites you. > You feel your life slipping away! > The Vampire lord bites you. > You keep hold of your life force! > You have 4 Scrolls titled "edidem lorbus" of Phase Door (b). > The Vampire lord stares deep into your eyes! > You are unaffected! > You have 19 Arrows of Slay Undead (1d4) (+7,+8) (v). > The Arrow of Slay Undead (1d4) (+7,+8) pierces the Vampire lord. > The Vampire lord cries out in pain. > You have 18 Arrows of Slay Undead (1d4) (+7,+8) (v). > The Vampire lord casts a nether bolt. > You keep hold of your life force! > You die. Killed by a Vampire lord. [Character Equipment] a) The Battle Axe of Balli Stonehand (3d8) (+9,+11) [+5] (+3) +3 strength, constitution, stealth. Slays demons, orcs, trolls. Provides resistance to acid, lightning, fire, cold, blindness. Cannot be harmed by acid, electricity, fire, cold. Feather Falling. Speeds regeneration. Prevents paralysis. Grants the ability to see invisible things. Combat info: 3 blows/round. Average damage/hit: 77.7 vs. demons, 77.7 vs. orcs, 77.7 vs. trolls, and 48.6 vs. others. b) a Short Bow of Extra Shots (x2) (+8,+6) (+1) +1 shooting speed. c) an Engagement Ring of Damage (+0,+8) d) an Engagement Ring of Damage (+0,+9) e) a Tortoise Shell Amulet of Slow Digestion Slows your metabolism. f) The Phial of Galadriel Cannot be harmed by acid, electricity, fire, cold. When activated, it lights up the surrounding area, hurting light-s ensitive creatures. Takes 11 to 20 turns to recharge. Radius 3 light. g) a Robe of Permanence [2,+17] Provides resistance to acid, lightning, fire, cold, nexus. Cannot be harmed by acid, electricity, fire, cold. Sustains strength, intelligence, wisdom, dexterity, constitution, charisma. Stops experience drain. h) an Elven Cloak [6,-3] (+2 stealth) +2 stealth. i) a Wicker Shield of Elvenkind [2,+13] (+3 stealth) +3 stealth. Provides resistance to acid, lightning, fire, cold, confusion. Cannot be harmed by acid, electricity, fire, cold. j) The Hard Leather Cap of Thranduil [2,+10] (+2) +2 intelligence, wisdom. Provides resistance to blindness. Cannot be harmed by acid, electricity, fire, cold. Grants telepathy. k) a Set of Mithril Gauntlets of Agility [5,+13] (+5) +5 dexterity. Cannot be harmed by acid. l) a Pair of Leather Boots of Stealth [2,+12] (+1) +1 stealth. [Character Inventory] a) 11 Blue Potions of Cure Critical Wounds b) 4 Scrolls titled "edidem lorbus" of Phase Door c) 3 Scrolls titled "plectus lius" of Teleport Level d) a Scroll titled "imper misubio" of Mass Banishment e) 3 Scrolls titled "curo im" of Deep Descent f) 2 Gold Rods of Detection Cannot be harmed by electricity. g) a Rusty Rod of Probing h) 3 Silver-Plated Rods of Fire Bolts (1 charging) i) 3 Zirconium Rods of Frost Bolts j) 4 Steel-Plated Rods of Lightning Bolts k) a Brass Rod of Lightning Balls l) a Tin-Plated Rod of Recall Cannot be harmed by electricity. m) a Cast Iron Wand of Teleport Other (5 charges) n) a Spruce Staff of Teleportation (1 charge) o) 4 Ashen Staves of Identify (2 charges) p) 2 Tortoise Shell Rings of Resist Poison Provides resistance to poison. q) a Wicker Shield [2,+4] r) The Rapier 'Forasgil' (1d6) (+12,+19) Slays animals. Branded with frost. Provides resistance to cold, light. Cannot be harmed by acid, electricity, fire, cold. Combat info: 4 blows/round. Average damage/hit: 47.1 vs. animals, 50.7 vs. creatures not resistant to cold, and 43.4 vs. others. Radius 1 light. s) a Scythe of Fury (5d3) (+12,+9) (+2) +2 strength, attack speed. Provides resistance to fear. Cannot be harmed by acid, fire. Aggravates creatures nearby. Combat info: 5 blows/round. Average damage/hit: 43.3. t) a Light Crossbow of Accuracy (x3) (+17,+10) u) a Heavy Crossbow of Power (x4) (+9,+17) v) 18 Arrows of Slay Undead (1d4) (+7,+8) Slays undead. Combat info: Hits targets up to 100 feet away. Average damage/hit: 100.9 vs. undead, and 33.6 vs. others. 35% chance of breaking upon contact. w) 20 Arrows of Wounding (1d4) (+12,+4) Combat info: Hits targets up to 100 feet away. Average damage/hit: 25.5. 35% chance of breaking upon contact. [Home Inventory] a) 7 Blue Potions of Cure Critical Wounds b) 12 Scrolls titled "vus pra crius" of Enchant Weapon To-Hit c) 2 Ashen Staves of Identify (0 charges) d) a Carnelian Ring of Dexterity (+2) +2 dexterity. Sustains dexterity. e) a Quartzite Ring of Free Action Prevents paralysis. f) a Mithril Ring of See Invisible Grants the ability to see invisible things. g) Chain Mail (Dwarven) (-2) [14,+10] (+2) +2 strength, constitution, infravision. Cannot be harmed by acid, fire. Prevents paralysis. h) Augmented Chain Mail (Dwarven) (-2) [16,+13] (+1) +1 strength, constitution, infravision. Cannot be harmed by acid, fire. Prevents paralysis. i) a Set of Leather Gloves of Slaying (+4,+4) [1,+6] j) The Set of Gauntlets 'Paurhach' [3,+14] Provides resistance to fire. Cannot be harmed by acid, electricity, fire, cold. Speeds regeneration. When activated, it creates a fire bolt with damage 9d8. Takes 9 to 16 turns to recharge. k) a Pair of Leather Boots of Free Action [2,+10] Prevents paralysis. l) The Dagger 'Narthanc' (2d4) (+4,+6) Branded with flames. Provides resistance to fire. Cannot be harmed by acid, electricity, fire, cold. When activated, it creates a fire bolt with damage 9d8. Takes 9 to 16 turns to recharge. Combat info: 4 blows/round. Average damage/hit: 41.6 vs. creatures not resistant to fire, and 31.3 vs. others. m) a Main Gauche of Flame (1d5) (+9,+9) Branded with flames. Provides resistance to fire. Cannot be harmed by fire. Combat info: 4 blows/round. Average damage/hit: 38.6 vs. creatures not resistant to fire, and 32.4 vs. others. n) The Mace 'Taratol' (3d4) (+12,+12) *Slays* dragons. Branded with lightning. Provides immunity to lightning. Provides resistance to lightning. Cannot be harmed by acid, electricity, fire, cold. When activated, it hastens you for d20+20 turns. Takes 101 to 200 turns to recharge. Combat info: 3 blows/round. Average damage/hit: 57.7 vs. creatures not resistant to electricity, 74.1 vs. dragons, and 41.4 vs. others. o) a Sling of Accuracy (x2) (+18,+6) p) a Long Bow of Accuracy (x3) (+10,+8) q) a Heavy Crossbow of Extra Might (x4) (+9,+9) (+1) +1 shooting power. r) 25 Bolts of Venom (1d5) (+7,+5) Branded with venom. s) 5 Arrows of Wounding (1d4) (+12,+9) Combat info: Hits targets up to 100 feet away. Average damage/hit: 35.7. 35% chance of breaking upon contact. t) 24 Rounded Pebbles of Slay Giant (1d2) (+12,+5) Slays giants. u) 20 Rounded Pebbles of Venom (1d2) (+5,+7) Branded with venom. v) 22 Rounded Pebbles (1d2) (+2,+5) w) 21 Iron Shots of Frost (1d4) (+8,+11) Branded with frost. Cannot be harmed by cold. [Options] Maximize effect of race/class bonuses : yes (adult_maximize) Randomize some of the artifacts (beta) : no (adult_randarts) Restrict the use of stairs/recall : no (adult_ironman) Restrict the use of stores/home : no (adult_no_stores) Restrict creation of artifacts : no (adult_no_artifacts) Don't stack objects on the floor : no (adult_no_stacking) Lose artifacts when leaving level : no (adult_no_preserve) Don't generate connected stairs : no (adult_no_stairs) Adult: Monsters chase current location : yes (adult_ai_sound) Adult: Monsters chase recent locations : yes (adult_ai_smell) Adult: Monsters act smarter in groups : yes (adult_ai_packs) Adult: Monsters learn from their mistakes : no (adult_ai_learn) Adult: Monsters exploit players weaknesses : no (adult_ai_cheat) Adult: Monsters behave more intelligently (broken): no (adult_ai_smart) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)
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Got to love phasing away from Earth hounds, right into the middle of the pack of Earth hounds
FWIW I'm finding it somewhat hader to find a decent weapon witht he changes the nightlies have had in regards to TMJ. But I am loving the extra ability to ID the weapons on wielding that I do find early on.
Code:[Angband 3.1.1 dev (r1414) Character Dump] Name Pike Self RB CB EB Best Sex Male Age 64 STR: 17 +1 +5 +2 18/70 Race Dunadan Height 75 INT: 13 +2 -2 +0 13 Class Warrior Weight 176 WIS: 10 +2 -2 +0 10 Title Veteran Social Liked DEX: 17 +2 +2 +0 18/30 HP -3/211 Maximize Y CON: 15 +3 +2 +0 18/20 SP 0/0 CHR: 11 +2 -1 +0 12 Level 22 Armor [15,+36] Saving Throw 46% Cur Exp 13601 Fight (+5,+4) Stealth Fair Max Exp 13601 Melee (+11,+9) Fighting Heroic Adv Exp 15120 Shoot (+11,+5) Shooting Superb MaxDepth 1250' (L25) Blows 4/turn Disarming 51% Turns 217836 Shots 1/turn Magic Device Very Good Gold 40435 Infra 0 ft Perception 1 in 35 Burden 105.0 lbs Speed Normal Searching 17% You are one of several children of a Yeoman. You are a well liked child. You have dark brown eyes, wavy red hair, and a fair complexion. Acid:......+.+.... Confu:............. Elec:....+.+...... Sound:............. Fire:......+...... Shard:............. Cold:...+..+...... Nexus:............. Pois:............. Nethr:............. Fear:............. Chaos:............. Lite:............. Disen:............. Dark:............. S.Dig:............. Blind:............. Feath:...........+. PLite:............. Aggrv:............. Regen:............. Stea.:............. Telep:............. Sear.:............. Invis:............. Infra:............. FrAct:............. Tunn.:............. HLife:............. Speed:............. ImpHP:............. Blows:............. ImpSP:............. Shots:............. Fear:............. Might:............. [Last Messages] > The Earth hound bites you. > The Earth hound claws you. > The Earth hound breathes shards. > The Earth hound resists. > The Earth hound bites you. > The Earth hound misses you. > The Earth hound claws you. > The Earth hound misses you. > The Earth hound bites you. > The Earth hound misses you. > The Earth hound claws you. > The Earth hound bites you. > The Earth hound misses you. > The Earth hound claws you. > You die. Killed by an Earth hound. [Character Equipment] a) a Main Gauche (1d5) (+6,+5) Combat info: 4 blows/round. This weapon benefits from one or more ring brands. Average damage/hit: 18.4 vs. creatures not resistant to cold, and 12.2 vs. others. b) a Long Bow (x3) (+6,+5) c) a Jasper Ring of Strength (+2) +2 strength. Sustains strength. d) a Zircon Ring of Ice [+8] It brands your melee attacks with frost. Provides resistance to cold. Cannot be harmed by cold. When activated, it grants cold resistance for d20+20 turns and cre ates a cold ball of damage 75. Takes 51 to 100 turns to recharge. e) a Driftwood Amulet of Resist Lightning Provides resistance to lightning. Cannot be harmed by electricity. f) The Phial of Galadriel Cannot be harmed by acid, electricity, fire, cold. When activated, it lights up the surrounding area, hurting light-s ensitive creatures. Takes 11 to 20 turns to recharge. Radius 3 light. g) a Robe of Resistance [2,+7] Provides resistance to acid, lightning, fire, cold. Cannot be harmed by acid, electricity, fire, cold. h) a Cloak [1,+4] i) a Small Metal Shield of Resist Acid [4,+4] Provides resistance to acid. Cannot be harmed by acid. j) a Hard Leather Cap [2,+6] k) (nothing) l) a Pair of Steel Shod Boots of Slow Descent [6,+5] Feather Falling. [Character Inventory] a) a Black Spotted Mushroom of Clear Mind b) 8 Pink Potions of Cure Critical Wounds c) a Brown Potion of Healing d) 24 Oily Yellow Potions of Heroism e) 25 Scrolls titled "concor anus" of Phase Door f) 3 Scrolls titled "monsus do" of Word of Recall g) 2 Scrolls titled "ne per ve" of Recharging h) a Scroll titled "quanito gaedo" of Deep Descent i) a Copper Rod of Door/Stair Location j) 2 Molybdenum Rods of Trap Location k) 3 Bronze Rods of Light l) a Gold-Plated Wand of Slow Monster (7 charges) m) a Runed Wand of Confuse Monster (7 charges) n) a Steel-Plated Wand of Sleep Monster (15 charges) o) a Nickel-Plated Wand of Disarming (5 charges) p) 2 Banyan Staves of Detect Invisible (20 charges) q) an Ashen Staff of Mapping (9 charges) r) a Hickory Staff of Starlight (10 charges) s) a Sycamore Staff of Identify (6 charges) t) a Wicker Shield of Resist Lightning [2,+8] Provides resistance to lightning. Cannot be harmed by electricity. u) a Long Bow (x3) (+6,+5) v) 20 Arrows (1d4) (+0,+0) Combat info: Hits targets up to 120 feet away. Average damage/hit: 22.7. 35% chance of breaking upon contact. [Home Inventory] a) a Scroll titled "co deluo honus" of Remove Curse b) a Platinum Ring of Resist Fire Provides resistance to fire. Cannot be harmed by fire. ============================================================ CHAR. | TURN | DEPTH |LEVEL| EVENT ============================================================ 1 0' 1 Began the quest to destroy Morgoth. 1874 50' 2 Reached level 2 5154 50' 3 Reached level 3 11508 100' 4 Reached level 4 13889 100' 5 Reached level 5 15019 100' 5 Killed Fang, Farmer Maggot's dog 23634 150' 5 Killed Grip, Farmer Maggot's dog 23877 150' 6 Reached level 6 38918 200' 7 Reached level 7 51776 350' 8 Reached level 8 59165 0' 8 Killed Farmer Maggot 62002 400' 9 Reached level 9 69478 400' 10 Reached level 10 71877 450' 11 Reached level 11 80163 500' 12 Reached level 12 88570 550' 13 Reached level 13 105793 550' 14 Reached level 14 111882 600' 15 Reached level 15 124397 700' 16 Reached level 16 144015 750' 17 Reached level 17 148869 750' 17 Killed Smeagol 155719 750' 17 Found The Phial of Galadriel 161079 750' 18 Reached level 18 167273 750' 18 Killed Lagduf, the Snaga 182764 800' 19 Reached level 19 191736 1050' 20 Reached level 20 191796 1050' 20 Found The Iron Helm of Gorlim (LOST) 192027 1050' 21 Reached level 21 205502 1050' 21 Killed Brodda, the Easterling 209161 1100' 21 Killed Wormtongue, Agent of Saruman 215632 1250' 22 Reached level 22 215652 1250' 22 Killed Shagrat, the Orc Captain [Options] Maximize effect of race/class bonuses : yes (adult_maximize) Randomize some of the artifacts (beta) : no (adult_randarts) Restrict the use of stairs/recall : no (adult_ironman) Restrict the use of stores/home : no (adult_no_stores) Restrict creation of artifacts : no (adult_no_artifacts) Don't stack objects on the floor : no (adult_no_stacking) Lose artifacts when leaving level : no (adult_no_preserve) Don't generate connected stairs : no (adult_no_stairs) Adult: Monsters chase current location : yes (adult_ai_sound) Adult: Monsters chase recent locations : yes (adult_ai_smell) Adult: Monsters act smarter in groups : yes (adult_ai_packs) Adult: Monsters learn from their mistakes : no (adult_ai_learn) Adult: Monsters exploit players weaknesses : no (adult_ai_cheat) Adult: Monsters behave more intelligently (broken): no (adult_ai_smart) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)
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First time I've ever found the Quarterstaff of Eriril, free identify was handy to have for the short period of time before the fire bolt did me in. Averaged about 4K turns per dl, trying to drop taht down, but I think I spent too long on 650' before finding Eriril.
Code:[Angband 3.1.1 dev (r1414) Character Dump] Name Pike Self RB CB EB Best Sex Male Age 57 STR: 17 +1 +5 +0 18/50 Race Dunadan Height 79 INT: 13 +2 -2 +4 17 Class Warrior Weight 208 WIS: 10 +2 -2 +4 14 Title Swordsman Social Liked DEX: 17 +2 +2 +0 18/30 HP -16/168 Maximize Y CON: 15 +3 +2 +0 18/20 SP 0/0 CHR: 11 +2 -1 +0 12 Level 15 Armor [7,+9] Saving Throw 39% Cur Exp 3010 Fight (+4,+3) Stealth Fair Max Exp 3010 Melee (+7,+8) Fighting Superb Adv Exp 3240 Shoot (+9,+5) Shooting Superb MaxDepth 1000' (L20) Blows 2/turn Disarming 45% Turns 83130 Shots 1/turn Magic Device Good Gold 2841 Infra 0 ft Perception 1 in 35 Burden 82.7 lbs Speed Normal Searching 17% You are one of several children of a Guildsman. You are a credit to the family. You have brown eyes, straight brown hair, and a fair complexion. Acid:............. Confu:............. Elec:........+.... Sound:............. Fire:............. Shard:............. Cold:............. Nexus:............. Pois:............. Nethr:............. Fear:............. Chaos:............. Lite:+............ Disen:............. Dark:............. S.Dig:............. Blind:............. Feath:............. PLite:+............ Aggrv:............. Regen:............. Stea.:............. Telep:............. Sear.:............. Invis:+............ Infra:............. FrAct:............. Tunn.:............. HLife:............. Speed:............. ImpHP:............. Blows:............. ImpSP:............. Shots:............. Fear:............. Might:............. [Last Messages] > You smite the Large kobold. > You have slain the Large kobold. > You have a Redwood Staff {unknown} (l). > The Gnome mage wakes up. > The Gnome mage hits you. > You miss the Gnome mage. > You smite the Gnome mage. > You have slain the Gnome mage. > You smite the Gnome mage. > The Gnome mage flees in terror! > The Gnome mage casts a frost bolt. > You smite the Gnome mage. > You have slain the Gnome mage. > The Dark elven lord casts a fire bolt. > You die. Killed by a Dark elven lord. [Character Equipment] a) The Quarterstaff 'Eriril' (1d9) (+3,+5) (+4) +4 intelligence, wisdom. Slays evil creatures. Provides resistance to light. Cannot be harmed by acid, electricity, fire, cold. Grants the ability to see invisible things. When activated, it reveals to you the extent of an item's magical powers. Takes 10 turns to recharge. Combat info: 2 blows/round. Average damage/hit: 18.8 vs. evil creatures, and 13.6 vs. others. Radius 1 light. b) a Long Bow (x3) (+5,+5) c) (nothing) d) (nothing) e) (nothing) f) a Lantern (13869 turns) Cannot be harmed by fire. Radius 2 light. g) Soft Leather Armour [4,+0] h) a Cloak [1,+0] i) a Wicker Shield of Resist Lightning [2,+7] Provides resistance to lightning. Cannot be harmed by electricity. j) (nothing) k) (nothing) l) (nothing) [Character Inventory] a) 5 Rations of Food b) 8 Silver Speckled Potions of Cure Critical Wounds c) 7 Clear Potions of Heroism d) a Coagulated Crimson Potion of Infravision e) 8 Scrolls titled "posero prio" of Phase Door f) 6 Scrolls titled "undus que" of Teleport Level g) 6 Scrolls titled "practonc quinc" of Treasure Detection h) 2 Scrolls titled "sopistio ia" of Word of Recall i) a Scroll titled "sops re abeo" of Trap/Door Destruction j) a Scroll titled "to meo sa lam" of Monster Confusion k) a Scroll titled "izzy hecto" of *Destruction* l) a Redwood Staff of Teleportation (9 charges) m) a Flail of Slay Troll (2d6) (+3,+7) Slays trolls. Combat info: 2 blows/round. Average damage/hit: 32.5 vs. trolls, and 17.8 vs. others. n) 19 Arrows (1d4) (+0,+0) Combat info: Hits targets up to 120 feet away. Average damage/hit: 22.5. 35% chance of breaking upon contact. [Home Inventory] a) a Crimson Potion of Healing b) a Small wooden chest (Poison Needle) ============================================================ CHAR. | TURN | DEPTH |LEVEL| EVENT ============================================================ 1 0' 1 Began the quest to destroy Morgoth. 1601 0' 1 Killed Farmer Maggot 6582 100' 2 Reached level 2 9415 200' 3 Reached level 3 10097 200' 3 Killed Grip, Farmer Maggot's dog 10759 200' 4 Reached level 4 14865 350' 5 Reached level 5 15576 350' 6 Reached level 6 21902 350' 7 Reached level 7 41803 550' 8 Reached level 8 45489 550' 8 Killed Brodda, the Easterling 45489 550' 9 Reached level 9 48003 600' 10 Reached level 10 48023 650' 10 Killed Bullroarer the Hobbit 50439 650' 11 Reached level 11 61746 650' 12 Reached level 12 65274 650' 12 Killed Wormtongue, Agent of Saruman 65274 650' 13 Reached level 13 65722 650' 13 Found The Quarterstaff 'Eriril' 78712 850' 14 Reached level 14 82522 1000' 15 Reached level 15 [Options] Maximize effect of race/class bonuses : yes (adult_maximize) Randomize some of the artifacts (beta) : no (adult_randarts) Restrict the use of stairs/recall : no (adult_ironman) Restrict the use of stores/home : no (adult_no_stores) Restrict creation of artifacts : no (adult_no_artifacts) Don't stack objects on the floor : no (adult_no_stacking) Lose artifacts when leaving level : no (adult_no_preserve) Don't generate connected stairs : no (adult_no_stairs) Adult: Monsters chase current location : yes (adult_ai_sound) Adult: Monsters chase recent locations : yes (adult_ai_smell) Adult: Monsters act smarter in groups : yes (adult_ai_packs) Adult: Monsters learn from their mistakes : no (adult_ai_learn) Adult: Monsters exploit players weaknesses : no (adult_ai_cheat) Adult: Monsters behave more intelligently (broken): no (adult_ai_smart) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)
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