Sky's why not 4.1.3 Every Race Every Class, P2

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  • Sky
    Veteran
    • Oct 2016
    • 2321

    #16
    1 hour and 30 min to DL32; have 1 Escaping and only a *Slay Animal* +1 INT, no Intellect, no Helm of INT, no rings of INT .. 50 spell points just isn't enough.

    On the plus side, i found a Rod of TO on DL21 ..
    "i can take this dracolich"

    Comment

    • Sky
      Veteran
      • Oct 2016
      • 2321

      #17
      Despite the end result, possibly one of the worst characters i've played. No immunities, no rDisen, rChaos for most of the game, no rNexus at all, no HL, all RoP were garbage, didnt find a single artifact cloak, i mean, wasnt THAT bad when i had so many artifacts to choose from, but it seemed things just wouldn't slot together well.
      Morgoth and Sauron fights with the sling - i didnt bother picking up the ammo afterwards.
      (again, not that it matters, when you have 30 !Mana as a Mage, but still)

      I am still of the opinion that mana potions should only restore 100 points of mana.

      Code:
        [Angband 4.1.3 Character Dump]
      
       Name   HEMAGE I     Age            108          Self  RB  CB  EB   Best
       Race   High-Elf     Height        7'7"   STR! 18/100  +1  -3  +9 18/170
       Class  Mage         Weight    11st 1lb   INT! 18/100  +3  +3  +8 18/***
       Title  ***WINNER*** Turns used:          WIS! 18/100  -1  +0  +9 18/180
       HP     886/886      Game        866704   DEX! 18/100  +3  +0  +7 18/200
       SP     377/377      Standard    209572   CON! 18/100  +1  -2 +12 18/210
                           Resting     112291
      
       Level                 49    Armor     [68,+142]    Saving Throw    100%
       Cur Exp          9522092                           Stealth    Very Good
       Max Exp          9522092    Melee       6d8,+26    Disarm - phys.  100%
       Adv Exp         10350000    To-hit       39,+38    Disarm - magic  100%
                                   Blows      5.0/turn    Magic Devices    132
       Gold            11491497                           Searching        78%
       Burden          176.4 lb    Shoot to-dam    +23    Infravision    70 ft
       Overweight       -3.5 lb    To-hit       39,+49    Speed      29 (3.7x)
       Max Depth   5000' (L100)    Shots        3/turn
      
       You are one of several children of a Noldorin Ranger.  You have light
       grey eyes, straight black hair, and a fair complexion.
      
      
      
      rAcid:......+...... Nexus:.............
      rElec:........+.... Nethr:.....+..+....
      rFire:........+.... Chaos:......+......
      rCold:+............ Disen:.........+...
      rPois:.......+..... pFear:....+......+.
      rLite:............+ pBlnd:......+......
      rDark:......+...... pConf:.........+...
      Sound:...........+. pStun:.............
      Shard:............. HLife:.............
      
      Regen:.........+... Stea.:.......+...+.
        ESP:.........+... Sear.:.............
      Invis:+...........+ Infra:+...........+
      FrAct:....+....+.+. Tunn.:.............
      Feath:.....+.....+. Speed:..++.......+.
      S.Dig:............. Blows:......+......
      ImpHP:............. Shots:.+...........
       Fear:............. Might:.+...........
      Aggrv:............. Light:+....+..++.+.
      
      
        [Last Messages]
      
      > You see 2 Mithril Shots (2d4) (+11,+13).
      > You have learned the rune of stuck on.
      > You have nothing to identify.
      > The air about you becomes charged...
      > You feel yourself yanked upwards!
      > You have the Amulet 'Ronaeth' (q).
      > You drop the Mighty Hammer 'Grond' (9d9) (+5,+25) [+10] ().
      > You have a Long Bow of Lothlórien (x5) (+14,+25) <+5, +2> (s).
      > You drop a Long Bow of Lothlórien (x5) (+14,+25) <+5, +2> ().
      > You have the Battle Axe of Mahir (2d8) (+13,+13) [+5] <+3, +4> (s).
      > You drop the Massive Iron Crown of Morgoth [0,+0] <+50, +1> ().
      > You drop the Battle Axe of Mahir (2d8) (+13,+13) [+5] <+3, +4> (r).
      > You no longer have the Battle Axe of Mahir (2d8) (+13,+13) [+5] <+3, +4> (r).
      > You drop the Amulet 'Ronaeth' (q).
      > You no longer have the Amulet 'Ronaeth' (q).
      
      Killed by Ripe Old Age.
      
        [Character Equipment]
      
      a) the Mace of Disruption of Taldol (6d8) (+11,+12) <+3, +1>
           Found lying on the floor in a vault at 4900 feet (level 98)
           
           +3 constitution.
           +3 infravision.
           +1 light.
           Slays dragons (powerfully), demons (powerfully), undead, orcs,
           animals, evil creatures.
           Branded with cold.
           Provides resistance to cold.
           Cannot be harmed by acid, fire.
           Grants the ability to see invisible things.  
           
           When activated, it creates a large fire ball with damage 120.
           Takes 333 to 407 turns to recharge at your current speed.
           Your chance of success is 97.4%
           
           Combat info:
           5.0 blows/round.
           Average damage/round: 630 vs. creatures not resistant to cold, 954
           vs. dragons, 954 vs. demons, 630 vs. undead, 630 vs. orcs, 468 vs.
           animals, 468 vs. evil creatures, and 306 vs. others.
           
      b) a Sling of Buckland (x4) (+22,+23) <+3, +2>
           Found lying on the floor in a vault at 4850 feet (level 97)
           
           +3 dexterity.
           +2 shooting speed.
           +2 shooting power.
           Cannot be harmed by acid, fire.
           
      c) a Ring of Speed <+13>
           Found lying on the floor in a vault at 4850 feet (level 97)
           
           +13 speed.
           
      d) a Ring of Speed <+13>
           Found lying on the floor in a vault at 4900 feet (level 98)
           
           +13 speed.
           
      e) the Elfstone 'Angir' [+4] <+5, +2, +4>
           Dropped by Ulfang the Black at 2800 feet (level 56)
           
           +5 intelligence.
           +2 wisdom.
           +4 dexterity.
           +2 constitution.
           Provides protection from fear.
           Sustains wisdom.
           Prevents paralysis.  
           
      f) the Arkenstone 'Feldach' <+3>
           Dropped by Lagduf, the Snaga at 1650 feet (level 33)
           
           +3 wisdom.
           +3 light.
           Provides resistance to nether.
           Cannot be harmed by fire.
           Feather Falling.  
           Radius 3 light.
           
           When activated, it lights and maps the entire level, sensing
           objects.
           Takes 188 to 370 turns to recharge at your current speed.
           Your chance of success is 98.7%
           
      g) the Metal Lamellar Armour of Argon (-3) [58,+15] <+3, +1>
           Dropped by a sorcerer at 4850 feet (level 97)
           
           +3 intelligence.
           +1 attack speed.
           Provides resistance to acid, dark, chaos.
           Provides protection from blindness.
           Cannot be harmed by acid.
           
      h) a Cloak of Aman [1,+32] <+1>
           Found lying on the floor at 4850 feet (level 97)
           
           +1 stealth.
           Provides resistance to poison.
           Cannot be harmed by acid, fire.
           
      i) the Wicker Shield 'Carin' [2,+15] <+2, +5, +1>
           Dropped by Golfimbul, the Hill Orc Chief at 1850 feet (level 37)
           
           +2 strength.
           +5 constitution.
           +1 light.
           Provides resistance to lightning, fire, nether.
           Cannot be harmed by acid.
           
           When activated, it puts to sleep the monsters around you.
           Takes 240 to 266 turns to recharge at your current speed.
           Your chance of success is 98.1%
           
      j) the Golden Crown 'Quelcar' [0,+35] <+1>
           Found lying on the floor in a vault at 4850 feet (level 97)
           
           +1 light.
           Provides resistance to disenchantment.
           Provides protection from confusion.
           Cannot be harmed by acid.
           Speeds regeneration.  Grants telepathy.  Prevents paralysis.  
           
      k) a Set of Alchemist's Gloves of Power (+3,+1) [0,+13] <+4>
           Found lying on the floor in a vault at 4900 feet (level 98)
           
           +4 strength.
           Cannot be harmed by acid, fire.
           
      l) the Pair of Steel Shod Boots of Nelerend [7,+13] <+3, +4, +2, +1>
           Found lying on the floor in a vault at 2800 feet (level 56)
           
           +3 strength.
           +4 wisdom.
           +2 constitution.
           +1 stealth.
           +3 speed.
           +1 light.
           Provides resistance to sound.
           Provides protection from fear.
           Cannot be harmed by acid, fire.
           Feather Falling.  Prevents paralysis.  
           
      
      
      
      
        [Character Inventory]
      
      a) 2 Books of Magic Spells [Magic for Beginners]
      b) 2 Books of Magic Spells [Conjurings and Tricks]
      c) 2 Books of Magic Spells [Incantations and Illusions]
      d) 2 Books of Magic Spells [Sorcery and Evocations]
      e) a Book of Magic Spells [Resistances of Scarabtarices]
           Cannot be harmed by fire.
           
      f) a Book of Magic Spells [Raal's Tome of Destruction]
           Cannot be harmed by fire.
           
      g) a Book of Magic Spells [Mordenkainen's Escapes]
           Cannot be harmed by fire.
           
      h) a Book of Magic Spells [Kelek's Grimoire of Power]
           Cannot be harmed by fire.
           
      i) 33 Potions of Cure Critical Wounds
      j) 26 Potions of Healing
      k) 10 Potions of *Healing*
           It can be thrown at creatures with damaging effect.
           
      l) 23 Potions of Restore Mana
      m) 12 Potions of Restore Life Levels
      n) 4 Potions of Enlightenment
      o) 6 Rods of Healing
           Cannot be harmed by lightning.
           
      p) 2 Rods of Restoration
           Cannot be harmed by lightning.
           
      
      
      
      
        [Character Quiver]
      
      0) 3 Mithril Shots (2d4) (+12,+14)
           Combat info:
           Hits targets up to 140 feet away.
           Average damage/round: 529.2.
           25% chance of breaking upon contact.
           
      
      
        [Home Inventory]
      
      a) 10 Potions of Enlightenment
      b) 3 Rods of Detection
           Cannot be harmed by lightning.
           
      c) 4 Rods of Magic Mapping
      d) the Ring of Eonarn <+4, +1, +5>
           Dropped by The Balrog of Moria at 4900 feet (level 98)
           
           +4 intelligence.
           +1 dexterity.
           +5 constitution.
           +5 stealth.
           +1 light.
           Provides resistance to acid, lightning, fire, cold, poison, dark,
           nether, disenchantment.
           Provides protection from fear.
           Cannot be harmed by lightning.
           Sustains wisdom, dexterity.
           Speeds regeneration.  Grants the ability to see invisible things. 
           Prevents paralysis.  Sustains your life force.  
           
           When activated, it inflicts damage on evil creatures you can see,
           heals 50 hit points, cures all temporary negative effects and
           grants you protection from evil.
           Takes 362 to 444 turns to recharge at your current speed.
           Your chance of success is 95.9%
           
      e) the Ring of Curufin <+3, +5, +1>
           Found lying on the floor in a vault at 4900 feet (level 98)
           
           +3 wisdom.
           +3 dexterity.
           +5 constitution.
           +3 searching skill.
           +1 light.
           Provides resistance to acid, lightning, cold, poison, light.
           Provides protection from fear.
           Cannot be harmed by lightning.
           Sustains strength, dexterity.
           Slows your metabolism.  Feather Falling.  Grants telepathy. 
           Prevents paralysis.  
           
           When activated, it creates a large fire ball with damage 120.
           Takes 333 to 407 turns to recharge at your current speed.
           Your chance of success is 98.9%
           
      f) the Multi-Hued Dragon Scale Mail of Criath (-2) [45,+24] <+3, +6, +4, +1>
           Dropped by Qlzqqlzuup, the Emperor Quylthulg at 4900 feet (level
           98)
           
           +3 strength.
           +3 intelligence.
           +6 wisdom.
           +3 constitution.
           +4 speed.
           +1 light.
           Provides resistance to acid, lightning, fire, cold, poison,
           shards, nexus, nether.
           Provides protection from fear, stunning.
           Grants the ability to see invisible things.  
           
           When aimed, it randomly breathes a cone of acid, lightning, fire,
           frost or poison gas with width 20 degrees, dealing 250 damage at
           the source.
           Takes 185 turns to recharge at your current speed.
           Your chance of success is 98.7%
           
      g) the Small Metal Shield 'Finen' [5,+16] <+4, +5>
           Found lying on the floor in a vault at 4900 feet (level 98)
           
           +4 strength.
           +5 intelligence.
           Provides resistance to lightning, fire, cold, sound, nether.
           Provides protection from stunning.
           Cannot be harmed by acid.
           Prevents paralysis.  
           
      h) the Leather Shield of Curuingol [8,+22] <+4>
           Found lying on the floor in a vault at 4850 feet (level 97)
           
           +4 intelligence.
           Provides resistance to acid, lightning, fire, light, dark, nexus,
           disenchantment.
           Provides protection from fear.
           Cannot be harmed by acid.
           Slows your metabolism.  
           
      i) the Golden Crown 'Estir' [0,+18] <+3, +2, +1>
           Found lying on the floor in a vault at 4900 feet (level 98)
           
           +3 constitution.
           +3 stealth.
           +2 tunneling.
           +1 light.
           Provides protection from fear, confusion.
           Cannot be harmed by acid.
           Speeds regeneration.  Grants the ability to see invisible things. 
           
           
      j) a Golden Crown of Might [0,+16] <+3, +2>
           Dropped by Vecna, the Emperor Lich at 4850 feet (level 97)
           
           +3 strength.
           +2 dexterity.
           +2 constitution.
           Cannot be harmed by acid.
           Sustains strength, dexterity, constitution.
           Prevents paralysis.  
           
      k) a Jewel Encrusted Crown of the Magi [0,+14] <+2>
           Found lying on the floor in a vault at 4850 feet (level 97)
           
           +2 intelligence.
           Provides resistance to acid, lightning, fire, cold.
           Cannot be harmed by acid.
           Sustains intelligence.
           Grants telepathy.  
           
      l) the Massive Iron Crown of Morgoth [0,+0] <+50, +1>
           Dropped by Morgoth, Lord of Darkness at 5000 feet (level 100)
           
           +50 strength.
           +50 intelligence.
           +50 wisdom.
           +50 dexterity.
           +50 constitution.
           +50 infravision.
           +1 light.
           Provides resistance to acid, lightning, fire, cold, poison, light,
           dark, nexus, nether.
           Provides protection from fear, confusion.
           Cannot be harmed by acid.
           Grants telepathy.  Grants the ability to see invisible things. 
           Can't be removed.  
           
      m) the Iron Helm of Debragor [7,+19] <+4, +5, +2>
           Found lying on the floor at 4900 feet (level 98)
           
           +4 intelligence.
           +4 wisdom.
           +4 dexterity.
           +5 constitution.
           +2 tunneling.
           Provides resistance to dark.
           Cannot be harmed by acid.
           Slows your metabolism.  Grants the ability to see invisible
           things.  Prevents paralysis.  
           
      n) the Iron Helm 'Echelwe' [7,+16] <+5, +3, +1>
           Found lying on the floor in a vault at 4900 feet (level 98)
           
           +5 intelligence.
           +3 wisdom.
           +5 dexterity.
           +1 light.
           Provides resistance to light, nether.
           Provides protection from fear.
           Cannot be harmed by acid.
           Sustains constitution.
           Grants the ability to see invisible things.  Prevents paralysis.  
           
           When activated, it causes an earthquake around you.
           Takes 151 to 166 turns to recharge at your current speed.
           Your chance of success is 91.9%
           
      o) the Pair of Leather Boots of Aewen [2,+29] <+3>
           Found lying on the floor in a vault at 4850 feet (level 97)
           
           +3 speed.
           Provides protection from fear, confusion.
           Cannot be harmed by acid, fire.
           Feather Falling.  Grants telepathy.  
           
      p) the Pair of Iron Shod Boots of Iliana [4,+17] <+2, +4, +3>
           Found lying on the floor in a pit at 4900 feet (level 98)
           
           +2 strength.
           +4 stealth.
           +3 speed.
           Provides resistance to lightning.
           Provides protection from confusion.
           Cannot be harmed by acid, fire.
           Feather Falling.  Speeds regeneration.  
           
      q) the Bastard Sword of Angistin (5d4) (+13,+18) <+5>
           Found lying on the floor in a vault at 4900 feet (level 98)
           
           +5 constitution.
           Slays demons (powerfully), undead, dragons, trolls, animals, evil
           creatures.
           Branded with weak poison.
           Cannot be harmed by acid.
           Grants the ability to see invisible things.  Blessed by the gods. 
           
           
           When activated, it teleports a target monster away.
           Takes 333 to 407 turns to recharge at your current speed.
           Your chance of success is 94.4%
           
           Combat info:
           5.0 blows/round.
           Average damage/round: 309.5 vs. creatures not resistant to poison,
           517.5 vs. demons, 379 vs. undead, 379 vs. dragons, 379 vs. trolls,
           309.5 vs. animals, 309.5 vs. evil creatures, and 240 vs. others.
           
      r) the Trident 'Tolas' (1d10) (+11,+12) <+3, +9>
           Found lying on the floor in a vault at 2800 feet (level 56)
           
           +3 strength.
           +9 speed.
           Cannot be harmed by acid, fire.
           
           Combat info:
           5.0 blows/round.
           Average damage/round: 180.
           
      s) the Morning Star of Daurion (2d6) (+14,+38) [+9] <+1, +3, +4>
           Found lying on the floor in a vault at 4850 feet (level 97)
           
           +1 strength.
           +3 intelligence.
           +4 dexterity.
           +3 infravision.
           Slays undead (powerfully), dragons (powerfully), demons
           (powerfully), giants, trolls, orcs, animals, evil creatures.
           Branded with acid.
           Provides resistance to acid, lightning, fire, cold, poison, light.
           Provides protection from blindness.
           Cannot be harmed by acid, fire.
           Feather Falling.  Grants the ability to see invisible things. 
           Prevents paralysis.  Blessed by the gods.  
           
           When activated, it detects all objects in the immediate area.
           Takes 303 to 370 turns to recharge at your current speed.
           Your chance of success is 98.7%
           
           Combat info:
           5.0 blows/round.
           Average damage/round: 403.5 vs. creatures not resistant to acid,
           481 vs. undead, 481 vs. dragons, 481 vs. demons, 403.5 vs. giants,
           403.5 vs. trolls, 403.5 vs. orcs, 364.5 vs. animals, 364.5 vs.
           evil creatures, and 325.5 vs. others.
           
      t) the Mighty Hammer 'Grond' (9d9) (+5,+25) [+10]
           Dropped by Morgoth, Lord of Darkness at 5000 feet (level 100)
           
           Slays undead (powerfully), dragons (powerfully), demons
           (powerfully), trolls, orcs, animals, evil creatures.
           Cannot be harmed by acid, fire.
           Grants telepathy.  Grants the ability to see invisible things. 
           Sometimes creates earthquakes on impact.  Aggravates creatures
           nearby.  
           
           Combat info:
           You are too weak to use this weapon.
           1.0 blow/round.
           With +3 STR and +0 DEX you would get 5.0 blows
           Average damage/round: 400.4 vs. undead, 400.4 vs. dragons, 400.4
           vs. demons, 261.8 vs. trolls, 261.8 vs. orcs, 192.5 vs. animals,
           192.5 vs. evil creatures, and 123.2 vs. others.
           
      u) the Long Bow of Anaerdado (x3) (+7,+20) <+2>
           Found lying on the floor in a vault at 4900 feet (level 98)
           
           +2 speed.
           +2 shooting speed.
           Branded with weak cold.
           Provides resistance to cold.
           Provides protection from fear.
           Cannot be harmed by acid, fire.
           Feather Falling.  Grants the ability to see invisible things.  
           
           When activated, it grants acid resistance for d20+20 turns and
           creates an acid ball of damage 70.
           Takes 333 to 407 turns to recharge at your current speed.
           Your chance of success is 98.7%
           
      v) a Long Bow of Lothlórien (x5) (+14,+25) <+5, +2>
           Found lying on the floor in a vault at 4850 feet (level 97)
           
           +5 dexterity.
           +2 shooting power.
           Provides protection from stunning.
           Cannot be harmed by acid, fire.
           Prevents paralysis.  
           
      w) the Heavy Crossbow of Lotholf (x4) (+9,+8) <+3, +1>
           Dropped by Cantoras, the Skeletal Lord at 4850 feet (level 97)
           
           +3 wisdom.
           +3 dexterity.
           +3 tunneling.
           +1 shooting speed.
           Provides immunity to cold.
           Provides resistance to nexus.
           Cannot be harmed by acid, fire.
           
           When activated, it heals cut damage, and cures all stunning,
           poison, blindness and confusion.
           Takes 270 to 299 turns to recharge at your current speed.
           Your chance of success is 98.1%
           
      x) 35 Seeker Arrows of Holy Might (4d4) (+23,+22)
           Slays undead, demons, evil creatures.
           Cannot be harmed by acid, fire.
           
      
      
      [Player history]
            Turn   Depth  Note
               0      0'  Began the quest to destroy Morgoth.
            1374     50'  Reached level 2
            3252    100'  Reached level 3
            4379    150'  Reached level 4
            4914    150'  Reached level 5
            5800    250'  Reached level 6
            6703    650'  Reached level 7
            6959    650'  Reached level 8
            7459    650'  Reached level 9
            7795    650'  Reached level 10
            8247    700'  Reached level 11
            9001    700'  Reached level 12
            9416    700'  Killed Fang, Farmer Maggot's Dog
            9630    700'  Reached level 13
           11178    750'  Reached level 14
           12564    800'  Reached level 15
           13855    850'  Reached level 16
           16061   1050'  Reached level 17
           18266   1050'  Reached level 18
           20237   1050'  Reached level 19
           21743   1300'  Reached level 20
           24634   1450'  Reached level 21
           25864   1500'  Reached level 22
           28409   1550'  Reached level 23
           30140   1650'  Killed Wormtongue, Agent of Saruman
           30348   1650'  Reached level 24
           30611   1650'  Killed Lagduf, the Snaga
           30616   1650'  Found the Arkenstone 'Feldach'
           31812   1650'  Killed Orfax, Son of Boldor
           33238   1650'  Reached level 25
           33837   1650'  Found the Amulet 'Ronaeth'
           34174   1650'  Found the Elfstone 'Alebren' (LOST)
           35992   1750'  Reached level 26
           36502   1750'  Killed Sangahyando of Umbar
           36693   1750'  Killed Angamaitë of Umbar
           38287   1850'  Reached level 27
           38943   1850'  Killed Grishnákh, the Hill Orc
           38949   1850'  Killed Golfimbul, the Hill Orc Chief
           38957   1850'  Killed Bullroarer the Hobbit
           39240   1850'  Found the Wicker Shield 'Carin'
           39821   1850'  Reached level 28
           41845   1850'  Killed Gorbag, the Orc Captain
           41847   1850'  Killed Ulfast, Son of Ulfang
           43534   1850'  Killed Bill the Stone Troll
           43572   1850'  Killed Bert the Stone Troll
           43907   1850'  Killed Tom the Stone Troll
           44304   1850'  Reached level 29
           45296   1850'  Found the Great Axe 'Shelin' (LOST)
           45729   1850'  Killed Brodda, the Easterling
           46334   1850'  Killed Ulwarth, Son of Ulfang
           47437   1850'  Killed Ibun, Son of Mîm
           49576   1900'  Killed Boldor, King of the Yeeks
           52927   2550'  Reached level 30
           53093   2550'  Found the Pair of Ethereal Slippers of Calion (LOST)
           54915   2800'  Killed Ulfang the Black
           54920   2800'  Found the Elfstone 'Angir'
           55224   2800'  Found the Pair of Steel Shod Boots of Nelerend
           55392   2800'  Found the Trident 'Tolas'
           55404   2800'  Found the Wicker Shield of Daurievor (LOST)
           56248   2800'  Killed Mughash the Kobold Lord
           56583   2950'  Killed Ufthak of Cirith Ungol
           56603   2950'  Found the Jewel of Calman (LOST)
           57050   3100'  Killed Shagrat, the Orc Captain
           59382   3700'  Reached level 31
           60234   3700'  Killed Bolg, Son of Azog
           60238   3700'  Killed Azog, King of the Uruk-Hai
           61117   3750'  Reached level 32
           63616   3900'  Found the Dagger of Bregor
           66926   4050'  Found the Shovel of Erelen (LOST)
           67873   4850'  Reached level 33
           68415   4850'  Reached level 34
           68837   4850'  Killed Khîm, Son of Mîm
           73149   4850'  Reached level 35
           74597   4850'  Found the Ring of Andor (LOST)
           78512   4850'  Found the Metal Lamellar Armour of Argon
           78547   4850'  Found the Pick of Gioninien (LOST)
           79158   4850'  Found the Ring of Varad (LOST)
           79279   4850'  Reached level 36
           80033   4900'  Killed Uglúk, the Uruk
           80045   4900'  Killed Lugdush, the Uruk
           81035   4850'  Reached level 37
           81120   4850'  Killed Kavlax the Many-Headed
           81170   4850'  Killed Smaug the Golden
           81204   4850'  Found the Adamantite Plate Mail 'Fuinath' (LOST)
           81464   4850'  Killed Scatha the Worm
           81705   4850'  Killed Itangast the Fire Drake
           83923   4900'  Found the Battle Axe of Mahir
           84078   4900'  Killed Ar-Pharazôn the Golden
           84080   4900'  Found the Whip 'Raiquend' (LOST)
           86668   4900'  Killed Adunaphel the Quiet
           86668   4900'  Reached level 38
           86691   4900'  Found the Iron Helm of Debragor
           87559   4900'  Found the Quarterstaff of Quendori (LOST)
           87560   4900'  Found the Broad Axe of Hilydhwe (LOST)
           88642   4900'  Found the Bar Chain Mail 'Dionwede' (LOST)
           89747   4900'  Found the Great Hammer 'Eingwar' (LOST)
           90675   4900'  Found the Bastard Sword of Angistin
           90862   4900'  Killed The Queen Ant
           90863   4900'  Found the Spear 'Erimas' (LOST)
           91043   4900'  Found the Lance of Aethil
           91569   4900'  Found the Pike 'Atarim' (LOST)
           92139   4900'  Killed Grip, Farmer Maggot's Dog
           92671   4900'  Found the Great Hammer of Cirnelon (LOST)
           92903   4900'  Killed Ji Indur Dawndeath
           93736   4900'  Found the Long Bow of Anaerdado
           93795   4900'  Killed Ren the Unclean
           97079   4900'  Killed The Balrog of Moria
           97079   4900'  Found the Ring of Eonarn
           98253   4900'  Reached level 39
           99224   4900'  Killed Shelob, Spider of Darkness
          101790   4900'  Killed Vargo, Tyrant of Fire
          101799   4900'  Found the Ring of Curufin
          102879   4850'  Killed Lorgan, Chief of the Easterlings
          104576   4850'  Killed Uldor the Accursed
          105642   4900'  Killed Qlzqqlzuup, the Emperor Quylthulg
          105644   4900'  Found the Multi-Hued Dragon Scale Mail of Criath
          107022   4900'  Killed Hoarmurath of Dir
          111046   4900'  Found the Iron Helm 'Echelwe'
          111624   4900'  Killed Eöl, the Dark Elf
          112059   4900'  Reached level 40
          113147   4900'  Found the Zweihander of Naerin (LOST)
          113438   4900'  Killed Harowen the Black Hand
          113997   4900'  Found the Mace of Disruption of Taldol
          114217   4900'  Killed The Phoenix
          115252   4900'  Found the Leather Scale Mail of Oredh (LOST)
          115587   4850'  Found the Soft Leather Armour 'Durhuin' (LOST)
          115637   4850'  Killed Gorlim, Betrayer of Barahir
          117194   4850'  Found the Partial Plate Armour of Hados (LOST)
          118767   4900'  Killed Uvatha the Horseman
          119758   4850'  Killed Radagast the Brown
          120586   4850'  Reached level 41
          122373   4850'  Killed Draebor, the Imp
          122384   4850'  Found the Mattock 'Elcar' (LOST)
          123052   4850'  Killed Dwar, Dog Lord of Waw
          123194   4850'  Killed Cantoras, the Skeletal Lord
          123194   4850'  Found the Heavy Crossbow of Lotholf
          123220   4850'  Found the Augmented Chain Mail 'Annhil' (LOST)
          126296   4850'  Killed Ariel, Queen of Air
          128579   4900'  Found the Whip 'Ulkas' (LOST)
          128588   4900'  Found the Pair of Iron Shod Boots of Iliana
          129661   4900'  Killed Lokkak, the Ogre Chieftain
          129731   4900'  Found the Blade of Chaos of Narnin (LOST)
          129782   4900'  Found the Pair of Leather Boots of Anendi (LOST)
          130831   4900'  Killed Atlas, the Titan
          130831   4900'  Reached level 42
          130894   4900'  Killed Polyphemus, the Blind Cyclops
          131197   4900'  Killed Kronos, Lord of the Titans
          132198   4850'  Killed Saruman of Many Colours
          132218   4850'  Found the Broad Sword 'Beldachad' (LOST)
          134877   4900'  Killed Nár, the Dwarf
          134887   4900'  Found the Quarterstaff of Narimraur (LOST)
          136004   4900'  Found the Mithril Chain Mail of Erieleno (LOST)
          136066   4900'  Reached level 43
          136504   4900'  Reached level 43
          136925   4900'  Found the Hard Leather Armour of Olmion (LOST)
          137173   4900'  Killed The Lernaean Hydra
          138395   4900'  Found the Small Metal Shield 'Finen'
          138802   4900'  Killed Waldern, King of Water
          139274   4900'  Found the Golden Crown 'Estir'
          139314   4900'  Found the Dagger of Nasaras (LOST)
          139645   4900'  Found the Pair of Mithril Shod Boots 'Cuinquele' (LOST)
          142878   4850'  Found the Short Bow 'Marothlor' (LOST)
          143395   4850'  Killed Castamir the Usurper
          143396   4850'  Found the Beaked Axe of Ladolor (LOST)
          143821   4850'  Found the Spear 'Illebras' (LOST)
          144267   4850'  Killed Medusa, the Gorgon
          144413   4850'  Killed Rogrog the Black Troll
          144835   4850'  Found the Morning Star of Daurion
          145032   4850'  Found the Mace of Disruption 'Oiondor' (LOST)
          145145   4850'  Found the Golden Crown 'Quelcar'
          146595   4850'  Killed Pazuzu, Lord of Air
          146598   4850'  Found the War Hammer of Ulianar (LOST)
          147548   4850'  Killed Sméagol
          147549   4850'  Found the Great Axe 'Arniorost' (LOST)
          147881   4850'  Killed Kham&#251;l, the Black Easterling
          149411   4850'  Killed Arien, Maia of the Sun
          151095   4850'  Killed Feagwath, the Undead Sorcerer
          152113   4900'  Reached level 44
          154685   4900'  Killed Beorn, the Shape-Changer
          154877   4850'  Killed Mîm, Betrayer of Turin
          155000   4850'  Killed Quaker, Master of Earth
          155357   4900'  Killed Baphomet the Minotaur Lord
          156304   4900'  Killed Akhorahil the Blind
          156542   4900'  Killed Thuringwethil, the Vampire Messenger
          157061   4900'  Killed The Witch-King of Angmar
          157061   4900'  Reached level 45
          157098   4900'  Found the Small Metal Shield 'Teith' (LOST)
          160153   4850'  Killed The Mouth of Sauron
          160556   4850'  Killed Glaurung, Father of the Dragons
          160591   4850'  Found the Metal Brigandine Armour 'Gorest' (LOST)
          161037   4850'  Killed Ancalagon the Black
          162907   4850'  Found the Rapier of Dinil (LOST)
          164664   4850'  Killed Fundin Bluecloak
          166226   4850'  Killed Tselakus, the Dreadlord
          166226   4850'  Reached level 46
          166226   4850'  Found the Scythe of Slicing 'Avalquen' (LOST)
          168610   4900'  Found the Broad Axe of Elionel (LOST)
          169784   4900'  Killed Maeglin, the Traitor of Gondolin
          174708   4900'  Killed Gothmog, the High Captain of Balrogs
          177301   4850'  Killed Huan, Wolfhound of the Valar
          177301   4850'  Reached level 47
          177781   4850'  Killed Draugluin, Sire of All Werewolves
          179440   4900'  Found the Soft Leather Armour of Lengin (LOST)
          182508   4900'  Killed Ungoliant, the Unlight
          183362   4900'  Killed Carcharoth, the Jaws of Thirst
          183369   4900'  Found the Broad Sword of Mirecth (LOST)
          186855   4850'  Killed Vecna, the Emperor Lich
          189166   4850'  Killed Lungorthin, the Balrog of White Fire
          189166   4850'  Reached level 48
          189257   4850'  Killed The Cat Lord
          189563   4850'  Found the Pair of Leather Boots of Aewen
          189712   4850'  Found the Bastard Sword 'Eareg' (LOST)
          189713   4850'  Found the Leather Shield of Curuingol
          197803   4900'  Found the Rapier 'Elebrenth' (LOST)
          198774   4900'  Killed The Tarrasque
          198774   4900'  Reached level 49
          207527   4950'  Reached level 49
          208393   4950'  Killed Sauron, the Sorcerer
          208732   5000'  Killed Ossë, Herald of Ulmo
          209333   5000'  Killed Morgoth, Lord of Darkness
          209375   5000'  Found the Mighty Hammer 'Grond'
          209376   5000'  Found the Massive Iron Crown of Morgoth
      "i can take this dracolich"

      Comment

      • Sky
        Veteran
        • Oct 2016
        • 2321

        #18
        CL18 ranger dead because - trying to find what a -5 was on DL22 - i ran into a scroll mimic, phased, couldn't be bothered to phase again or even aim manually, trying to kill a druid while not understanding that the scroll mimic was still shooting bolts at me.
        "i can take this dracolich"

        Comment

        • Sky
          Veteran
          • Oct 2016
          • 2321

          #19
          1-shotted by Kavlax who i didnt detect. (CL26, 199hp)
          "i can take this dracolich"

          Comment

          • Estie
            Veteran
            • Apr 2008
            • 2346

            #20
            Thats not a bad melee setup on your mage. The only detriment being that you are a mage.

            Comment

            • Sky
              Veteran
              • Oct 2016
              • 2321

              #21
              .. i died to Kavlax *again*.

              Saw him - thought "oh no you're not getting me this time" - teleported away, cleared most of the level, completely forgot he was there, walked into a room and got breathed on w/ no resistance.

              i've lost 4 rangers 1 paladin, ALL of which had offhand +shots and paladin had +2 blows in the randart set and a MoD 9d8 Slay Evil.
              "i can take this dracolich"

              Comment

              • Estie
                Veteran
                • Apr 2008
                • 2346

                #22
                Offhand +shots are barely worth the consideration, especially for a ranger. Going from 3 to 3,2 shots is irrelevant unlike, say, going from 5 to 7 blows. I take something like sound resistance over the shots.

                Comment

                • Sky
                  Veteran
                  • Oct 2016
                  • 2321

                  #23
                  Originally posted by Estie
                  Offhand +shots are barely worth the consideration, especially for a ranger. Going from 3 to 3,2 shots is irrelevant unlike, say, going from 5 to 7 blows. I take something like sound resistance over the shots.
                  4.1.3

                  +1 shots means +1 shots.
                  "i can take this dracolich"

                  Comment

                  • PowerDiver
                    Prophet
                    • Mar 2008
                    • 2820

                    #24
                    Originally posted by Sky
                    4.1.3

                    +1 shots means +1 shots.
                    Old was too powerful, new is kind of pointless.

                    I think the right change is to get rid of +shots and +attacks entirely. I'd replace old +1 with +20% to damage, either shots or attacks. It's wrong that +attacks helps warriors the least.

                    Comment

                    • Sky
                      Veteran
                      • Oct 2016
                      • 2321

                      #25
                      Originally posted by PowerDiver
                      Old was too powerful, new is kind of pointless.

                      I think the right change is to get rid of +shots and +attacks entirely. I'd replace old +1 with +20% to damage, either shots or attacks. It's wrong that +attacks helps warriors the least.
                      i think the problem is that +blows was designed with standarts in mind. So a small agile weapon like Sting can have the damage of a bigger weapon, while maintainig the "flavour" of a smaller weapon. It probably was never intended to go on *any* weapon, just in case you get a randart MoD with 8d8 and +2 blows.

                      +shots is kinda "bigger nuclear bomb" situation. Rangers already have around 5/6/700 vs evil (1k with HM) and that already trivializes any encounter that you are willing to waste ammo on (e.g any top-tier unique). With extra shots you're just turning ridiculous into more ridiculous.

                      Meanwhile,

                      High-Elf Ranger: https://forum.angband.live/ladder-show.php?id=25745

                      again won by using 2x Escaping and 5/5/5/5 at character creation. I even considered quaffing some Intellect, although early ranger with low STR is such a pain to run.
                      ESP at DL26 on a blessed dagger, then a +5 INT crown drop. Randart amulet with +3 Spd, and a RoP with not many bonuses but pBlind and pConf, +3 Spd, rDisench, and then engame bow with +2 shots and a solid +27 damage.

                      Nowhere near the most ridiculous launcher i've had (i think we're talking x6 bow with +30 and +1 shots), and ate a lot of ammo, but easy enough to run with basic arrows and Tenser's.

                      BONUS: went down to DL101 and saw LF 8-9, and there it was, the second Dragon Armor artefact. A bit late

                      Code:
                        [Angband 4.1.3 Character Dump]
                      
                       Name   RANGER XVII  Age            103          Self  RB  CB  EB   Best
                       Race   High-Elf     Height        6'9"   STR! 18/100  +1  +0 +11 18/***
                       Class  Ranger       Weight   11st 10lb   INT! 18/100  +3  +2  +8 18/***
                       Title  ***WINNER*** Turns used:          WIS! 18/100  -1  -2  +6 18/130
                       HP     974/974      Game        844167   DEX! 18/100  +3  +1  +6 18/200
                       SP     377/377      Standard    164735   CON! 18/100  +1  -1 +18 18/***
                                           Resting      77573
                      
                       Level                 49    Armor     [45,+113]    Saving Throw    100%
                       Cur Exp          9703640                           Stealth       Superb
                       Max Exp          9703640    Melee       3d3,+55    Disarm - phys.  100%
                       Adv Exp         10350000    To-hit       71,+49    Disarm - magic  100%
                                                   Blows      5.0/turn    Magic Devices    114
                       Gold            11126873                           Searching       100%
                       Burden          132.4 lb    Shoot to-dam    +27    Infravision    40 ft
                       Overweight      -47.5 lb    To-hit      105,+57    Speed      28 (3.7x)
                       Max Depth   5050' (L101)    Shots        4/turn
                      
                       You are one of several children of a Noldorin Ranger.  You have light
                       grey eyes, straight black hair, and a fair complexion.
                      
                      
                      
                      rAcid:..+.......... Nexus:+............
                      rElec:.++.+...++... Nethr:..+...+......
                      rFire:..+.+........ Chaos:.+...........
                      rCold:+.+........+. Disen:....+.+......
                      rPois:........+.... pFear:..+...+.+....
                      rLite:..+..+......+ pBlnd:.........+...
                      rDark:.....+..++... pConf:........+....
                      Sound:......+...... pStun:.............
                      Shard:............. HLife:.......+.....
                      
                      Regen:..+.......... Stea.:..+....+.....
                        ESP:.........+... Sear.:..........+..
                      Invis:+...+.......+ Infra:............+
                      FrAct:.++...+...+.. Tunn.:.+...........
                      Feath:............. Speed:...++..+...+.
                      S.Dig:..+...+...... Blows:.............
                      ImpHP:............. Shots:.+...........
                       Fear:............. Might:.............
                      Aggrv:............. Light:..+..++......
                      
                      
                        [Last Messages]
                      
                      > You drop the Mighty Hammer 'Grond' (9d9) (+5,+25) [+10] ().
                      > You drop the Massive Iron Crown of Morgoth [0,+0] <+50, +1> ().
                      > The mean-looking mercenary is targeted.
                      > The mean-looking mercenary dies.
                      > No Available Target.
                      > Illegal aim direction!
                      > There is a wall in the way!
                      > You drop a Book of Magic Spells [Magic for Beginners] (a).
                      > You have 2 Books of Magic Spells [Magic for Beginners] (a).
                      > You drop 2 Books of Magic Spells [Incantations and Illusions] (c).
                      > You have 2 Books of Magic Spells [Incantations and Illusions] (c).
                      > You drop a Book of Magic Spells [Resistances of Scarabtarices] (e).
                      > You have a Book of Magic Spells [Resistances of Scarabtarices] (e).
                      > You drop a Book of Magic Spells [Tenser's Transformations] (g).
                      > You have a Book of Magic Spells [Tenser's Transformations] (g).
                      
                      Killed by Ripe Old Age.
                      
                        [Character Equipment]
                      
                      a) the War Hammer 'Valas' (3d3) (+8,+23) <+5, +6>
                           Found lying on the floor in a vault at 2950 feet (level 59)
                           
                           +5 strength.
                           +6 constitution.
                           Slays undead (powerfully), demons, trolls, evil creatures.
                           Branded with cold.
                           Provides resistance to cold, nexus.
                           Cannot be harmed by acid, fire.
                           Grants the ability to see invisible things.  
                           
                           When activated, it heals cut damage, and cures all stunning,
                           poison, blindness and confusion.
                           Takes 270 to 299 turns to recharge at your current speed.
                           Your chance of success is 97.5%
                           
                           Combat info:
                           5.0 blows/round.
                           Average damage/round: 386.5 vs. creatures not resistant to cold,
                           452.5 vs. undead, 386.5 vs. demons, 386.5 vs. trolls, 353.5 vs.
                           evil creatures, and 320.5 vs. others.
                           
                      b) the Long Bow 'Mallas' (x3) (+16,+27) <+2, +3, +1>
                           Dropped by Khîm, Son of Mîm at 1800 feet (level 36)
                           
                           +2 intelligence.
                           +3 tunneling.
                           +1 shooting speed.
                           Provides resistance to lightning, chaos.
                           Cannot be harmed by acid, fire.
                           Prevents paralysis.  
                           
                      c) the Band of Kelien <+4, +5, +3, +2, +1>
                           Found lying on the floor in a vault at 3100 feet (level 62)
                           
                           +4 strength.
                           +5 dexterity.
                           +3 constitution.
                           +2 stealth.
                           +1 light.
                           Provides resistance to acid, lightning, fire, cold, light, nether.
                           Provides protection from fear.
                           Cannot be harmed by lightning.
                           Sustains strength, intelligence.
                           Slows your metabolism.  Speeds regeneration.  Prevents paralysis. 
                           
                           
                           When activated, it teleports a target monster away.
                           Takes 333 to 407 turns to recharge at your current speed.
                           Your chance of success is 96.0%
                           
                      d) a Ring of Speed <+14>
                           Found lying on the floor in a vault at 4850 feet (level 97)
                           
                           +14 speed.
                           Can be destroyed if you attempt to remove its curses.  
                           
                      e) the Pendant 'Turhuor' <+3, +1, +2>
                           Found lying on the floor in a vault at 1700 feet (level 34)
                           
                           +3 wisdom.
                           +1 dexterity.
                           +2 constitution.
                           +2 speed.
                           Provides resistance to lightning, fire, disenchantment.
                           Grants the ability to see invisible things.  
                           
                           When activated, it grants you protection from evil for 1d25 plus 3
                           times your character level turns.
                           Takes 181 to 199 turns to recharge at your current speed.
                           Your chance of success is 92.9%
                           
                      f) the Star of Erudenel <+2, +3>
                           Found lying on the floor in a vault at 1800 feet (level 36)
                           
                           +2 strength.
                           +3 intelligence.
                           +3 light.
                           Provides resistance to light, dark.
                           Cannot be harmed by fire.
                           Radius 3 light.
                           
                           When activated, it maps the area around you.
                           Takes 188 to 370 turns to recharge at your current speed.
                           Your chance of success is 96.8%
                           
                      g) the Studded Leather Armour 'Nionwe' (-1) [12,+11] <+3, +1>
                           Dropped by an ancient black dragon at 4900 feet (level 98)
                           
                           +3 wisdom.
                           +3 constitution.
                           +1 light.
                           Provides resistance to sound, nether, disenchantment.
                           Provides protection from fear.
                           Cannot be harmed by acid, fire.
                           Slows your metabolism.  Prevents paralysis.  
                           
                      h) an Elven Cloak of the Magi [6,+19] <+2, +3, +1>
                           Found lying on the floor in a vault at 4850 feet (level 97)
                           
                           +2 intelligence.
                           +3 stealth.
                           +1 speed.
                           Cannot be harmed by acid.
                           Sustains intelligence.
                           Sustains your life force.  
                           
                      i) the Mithril Shield of Crimboros [16,+22] <+1>
                           Dropped by a marilith at 4850 feet (level 97)
                           
                           +1 intelligence.
                           Provides resistance to lightning, poison, dark.
                           Provides protection from fear, confusion.
                           Cannot be harmed by acid.
                           Sustains intelligence.
                           
                      j) the Hard Leather Cap of Elumirest [2,+25] <+4> {ESP}
                           Dropped by an ancient green dragon at 4850 feet (level 97)
                           
                           +4 constitution.
                           Provides resistance to lightning, dark.
                           Provides protection from blindness.
                           Cannot be harmed by acid.
                           Grants telepathy.  
                           
                      k) the Set of Leather Gloves 'Handuwar' (+12,+12) [1,+7] <+4>
                           Dropped by Mîm, Betrayer of Turin at 2000 feet (level 40)
                           
                           +4 searching skill.
                           Cannot be harmed by acid, fire.
                           Prevents paralysis.  
                           
                      l) the Pair of Mithril Shod Boots of Aegir [8,+14] <+11>
                           Conjured forth by magic at 4850 feet (level 97)
                           
                           +11 speed.
                           Provides resistance to cold.
                           Cannot be harmed by acid, fire.
                           
                      
                      
                      
                      
                        [Character Inventory]
                      
                      a) 2 Books of Magic Spells [Magic for Beginners]
                      b) 2 Books of Magic Spells [Conjurings and Tricks]
                      c) 2 Books of Magic Spells [Incantations and Illusions]
                      d) 2 Books of Magic Spells [Sorcery and Evocations]
                      e) a Book of Magic Spells [Resistances of Scarabtarices]
                           Cannot be harmed by fire.
                           
                      f) a Book of Magic Spells [Mordenkainen's Escapes]
                           Cannot be harmed by fire.
                           
                      g) a Book of Magic Spells [Tenser's Transformations]
                           Cannot be harmed by fire.
                           
                      h) 12 Potions of Cure Critical Wounds
                      i) 13 Potions of Healing
                      j) 19 Potions of *Healing*
                           It can be thrown at creatures with damaging effect.
                           
                      k) 23 Potions of Restore Mana
                      l) 7 Potions of Restore Life Levels
                      m) 9 Potions of Enlightenment
                      n) a Scroll of Banishment
                      o) 4 Rods of Detection
                           Cannot be harmed by lightning.
                           
                      p) 5 Rods of Magic Mapping
                      q) 2 Rods of Healing
                           Cannot be harmed by lightning.
                           
                      r) a Rod of Restoration (charging)
                           Cannot be harmed by lightning.
                           
                      
                      
                      
                      
                        [Character Quiver]
                      
                      0) 5 Mithril Arrows of Venom (3d4) (+10,+11)
                           Branded with poison.
                           Cannot be harmed by acid, fire.
                           
                           Combat info:
                           Hits targets up to 120 feet away.
                           Average damage/round: 1157.6 vs. creatures not resistant to
                           poison, and 578.8 vs. others.
                           35% chance of breaking upon contact.
                           
                      1) 3 Mithril Arrows of Venom (3d4) (+9,+12)
                           Branded with poison.
                           Cannot be harmed by acid, fire.
                           
                           Combat info:
                           Hits targets up to 120 feet away.
                           Average damage/round: 1182.8 vs. creatures not resistant to
                           poison, and 591.6 vs. others.
                           35% chance of breaking upon contact.
                           
                      2) 4 Mithril Arrows of Acid (3d4) (+9,+15)
                           Branded with acid.
                           Cannot be harmed by acid, fire.
                           
                           Combat info:
                           Hits targets up to 120 feet away.
                           Average damage/round: 1259.2 vs. creatures not resistant to acid,
                           and 629.6 vs. others.
                           35% chance of breaking upon contact.
                           
                      3) 2 Mithril Arrows of Slay Demon (3d4) (+14,+16)
                           Slays demons.
                           Cannot be harmed by acid, fire.
                           
                           Combat info:
                           Hits targets up to 120 feet away.
                           Average damage/round: 1284.8 vs. demons, and 642.4 vs. others.
                           35% chance of breaking upon contact.
                           
                      4) 12 Mithril Arrows of Wounding (3d4) (+21,+16)
                           Cannot be harmed by acid, fire.
                           
                           Combat info:
                           Hits targets up to 120 feet away.
                           Average damage/round: 642.4.
                           35% chance of breaking upon contact.
                           
                      
                      
                        [Home Inventory]
                      
                      a) 2 Rings of Speed <+12>
                           +12 speed.
                           
                      b) the Ring of Agale <+1, +2, +6, +4>
                           Dropped by Qlzqqlzuup, the Emperor Quylthulg at 4850 feet (level
                           97)
                           
                           +1 strength.
                           +2 intelligence.
                           +1 wisdom.
                           +6 dexterity.
                           +4 constitution.
                           Provides resistance to acid, lightning, light, dark, shards,
                           disenchantment.
                           Provides protection from confusion.
                           Cannot be harmed by lightning.
                           Prevents paralysis.  
                           
                           When activated, it allows you to breathe poison gas for 150
                           damage.
                           Takes 573 to 773 turns to recharge at your current speed.
                           Your chance of success is 94.1%
                           
                      c) the Band of Giste <+4, +3, +1, +6>
                           Found lying on the floor in a vault at 4850 feet (level 97)
                           
                           +4 strength.
                           +3 intelligence.
                           +1 wisdom.
                           +6 dexterity.
                           +3 constitution.
                           It causes your melee attacks to slay demons.
                           Provides immunity to cold.
                           Provides resistance to acid, poison, nexus, nether, chaos.
                           Provides protection from fear.
                           Cannot be harmed by lightning.
                           Slows your metabolism.  Prevents paralysis.  
                           
                           When activated, it attempts to magically enhance a weapon's to-dam
                           bonus.
                           Takes 606 to 888 turns to recharge at your current speed.
                           Your chance of success is 97.9%
                           
                      d) the Band 'Emnornume' <+2, +3, +4, +1>
                           Found lying on the floor in a vault at 2950 feet (level 59)
                           
                           +2 strength.
                           +3 wisdom.
                           +4 dexterity.
                           +3 constitution.
                           +2 speed.
                           +1 light.
                           Provides immunity to lightning.
                           Provides resistance to acid, poison, light.
                           Cannot be harmed by lightning.
                           Sustains constitution.
                           Slows your metabolism.  Prevents paralysis.  
                           
                           When activated, it creates a frost bolt with damage 12d8.
                           Takes 210 to 233 turns to recharge at your current speed.
                           Your chance of success is 97.5%
                           
                      e) the Band of Cirirch (+5,+6) <+6, +3>
                           Found lying on the floor in a vault at 4900 feet (level 98)
                           
                           +6 strength.
                           +3 intelligence.
                           +6 wisdom.
                           Provides immunity to lightning.
                           Provides resistance to nexus.
                           Provides protection from stunning.
                           Cannot be harmed by lightning.
                           Sustains wisdom.
                           Slows your metabolism.  Prevents paralysis.  
                           
                           When activated, it causes you to breathe either cold or flames for
                           80 damage.
                           Takes 240 to 266 turns to recharge at your current speed.
                           Your chance of success is 94.1%
                           
                      f) the Pendant 'Naradrie' <+3, +2, +5>
                           Dropped by The Queen Ant at 1800 feet (level 36)
                           
                           +3 strength.
                           +2 wisdom.
                           +3 dexterity.
                           +5 searching skill.
                           +2 speed.
                           Provides resistance to lightning, cold.
                           Sustains dexterity.
                           Prevents paralysis.  
                           
                           When activated, it grants temporary resistance to poison for
                           1d10+10 turns.
                           Takes 122 to 133 turns to recharge at your current speed.
                           Your chance of success is 96.8%
                           
                      g) the Phial of Saeru <+3>
                           Found lying on the floor at 600 feet (level 12)
                           
                           +3 wisdom.
                           +3 dexterity.
                           +3 light.
                           Cannot be harmed by fire.
                           Radius 3 light.
                           
                           When activated, it lights up the surrounding area, hurting
                           light-sensitive creatures.
                           Takes 40 to 74 turns to recharge at your current speed.
                           Your chance of success is 97.9%
                           
                      h) the Gold Dragon Scale Mail of Aelen (-2) [28,+24] <+3, +4, +5, +2>
                           Found lying on the floor in a vault at 5050 feet (level 101)
                           
                           +3 wisdom.
                           +4 dexterity.
                           +5 constitution.
                           +2 stealth.
                           Provides resistance to acid, lightning, fire, cold, poison, light,
                           dark, sound, nexus.
                           Provides protection from fear, blindness, confusion.
                           Sustains strength, intelligence.
                           Slows your metabolism.  Feather Falling.  Prevents paralysis.  
                           
                           When aimed, it breathes a cone of sound with width 20 degrees,
                           dealing 150 damage at the source.
                           Takes 185 turns to recharge at your current speed.
                           Your chance of success is 96.0%
                           
                      i) the Power Dragon Scale Mail of Mirion (-3) [60,+27] <+2>
                           Found lying on the floor in a vault at 4900 feet (level 98)
                           
                           +2 constitution.
                           Provides immunity to acid.
                           Provides resistance to lightning, fire, cold, poison, light, dark,
                           sound, shards, chaos, disenchantment.
                           Provides protection from confusion.
                           Aggravates creatures nearby.  
                           
                           When aimed, it breathes a cone of magical energy with width 20
                           degrees, dealing 300 damage at the source.
                           Takes 185 turns to recharge at your current speed.
                           Your chance of success is 97.9%
                           
                      j) the Adamantite Plate Mail 'Arimor' (-4) [80,+16] <+2, +8>
                           Found lying on the floor in a vault at 5050 feet (level 101)
                           
                           +2 strength.
                           +8 speed.
                           Cannot be harmed by acid.
                           
                      k) the Leather Shield of Tollu [8,+11] <+3, +1> {ESP}
                           Dropped by Thuringwethil, the Vampire Messenger at 4850 feet
                           (level 97)
                           
                           +3 intelligence.
                           +1 light.
                           Provides resistance to acid, lightning, fire, cold.
                           Provides protection from fear.
                           Cannot be harmed by acid.
                           Grants telepathy.  Prevents paralysis.  
                           
                           When activated, it drains up to 90 hit points of life from a
                           target creature.  Does not affect undead, demons, golems,
                           elementals or vortices.
                           Takes 270 to 299 turns to recharge at your current speed.
                           Your chance of success is 96.8%
                           
                      l) the Golden Crown of Valdir [0,+14] <+5, +6, +4>
                           Taken from a chest found at 1800 feet (level 36)
                           
                           +5 intelligence.
                           +6 wisdom.
                           +4 dexterity.
                           Provides protection from blindness.
                           Cannot be harmed by acid.
                           Sustains wisdom.
                           Grants the ability to see invisible things.  
                           
                           When activated, it cures confusion.
                           Takes 122 to 133 turns to recharge at your current speed.
                           Your chance of success is 97.5%
                           
                      m) the Massive Iron Crown of Morgoth [0,+0] <+50, +1>
                           Dropped by Morgoth, Lord of Darkness at 5000 feet (level 100)
                           
                           +50 strength.
                           +50 intelligence.
                           +50 wisdom.
                           +50 dexterity.
                           +50 constitution.
                           +50 infravision.
                           +1 light.
                           Provides resistance to acid, lightning, fire, cold, poison, light,
                           dark, nexus, nether.
                           Provides protection from fear, confusion.
                           Cannot be harmed by acid.
                           Grants telepathy.  Grants the ability to see invisible things. 
                           Can't be removed.  
                           
                      n) the Iron Helm of Beleri [7,+19] <+5, +4, +3>
                           Dropped by an ancient red dragon at 4900 feet (level 98)
                           
                           +5 strength.
                           +4 intelligence.
                           +3 searching skill.
                           Provides resistance to light, dark, nether.
                           Provides protection from fear, blindness.
                           Cannot be harmed by acid.
                           Sustains dexterity.
                           Speeds regeneration.  Grants the ability to see invisible things. 
                           
                           
                           When activated, it restores your intelligence.
                           Takes 240 to 266 turns to recharge at your current speed.
                           Your chance of success is 97.5%
                           
                      o) the Iron Helm 'Lothar' [7,+8] <+3> {ESP}
                           Found lying on the floor in a vault at 2000 feet (level 40)
                           
                           +3 dexterity.
                           Provides resistance to lightning, fire.
                           Cannot be harmed by acid.
                           Grants telepathy.  
                           
                      p) the Set of Mithril Gauntlets of Lanyata (+6,+1) [6,+12]
                           Dropped by The Queen Ant at 1800 feet (level 36)
                           
                           Provides resistance to nether.
                           Cannot be harmed by acid, fire.
                           Prevents paralysis.  
                           
                      q) the Set of Caestus of Arion (+8,+4) [5,+10] <+4>
                           Found lying on the floor in a vault at 4900 feet (level 98)
                           
                           +4 constitution.
                           Provides resistance to disenchantment.
                           Cannot be harmed by acid, fire.
                           Prevents paralysis.  
                           
                      r) the Set of Caestus of Celemenya (+0,+3) [5,+11] <+4>
                           Dropped by a dread at 4900 feet (level 98)
                           
                           +4 dexterity.
                           Cannot be harmed by acid, fire.
                           Prevents paralysis.  
                           
                           When activated, it heals 60 hitpoints, cut damage, and cures
                           stunning, poisoning, blindness, and confusion.
                           Takes 270 to 299 turns to recharge at your current speed.
                           Your chance of success is 91.5%
                           
                      s) the Pair of Steel Shod Boots of Arver [7,+19] <+7>
                           Dropped by Ungoliant, the Unlight at 4850 feet (level 97)
                           
                           +7 speed.
                           Provides resistance to chaos.
                           Cannot be harmed by acid, fire.
                           Sustains constitution.
                           Feather Falling.  
                           
                      t) the Long Sword of Agormin (4d5) (+19,+9) <+1, +2, +3, +5>
                           Dropped by Ren the Unclean at 4850 feet (level 97)
                           
                           +1 intelligence.
                           +2 dexterity.
                           +3 tunneling.
                           +5 speed.
                           Slays dragons (powerfully), undead, giants, evil creatures.
                           Branded with poison, fire.
                           Provides resistance to acid, dark.
                           Cannot be harmed by acid.
                           Sustains wisdom.
                           Speeds regeneration.  Grants the ability to see invisible things. 
                           Sustains your life force.  Blessed by the gods.  
                           
                           When activated, it restores 10SP, cures confusion and
                           hallucination, removes fear and grants you temporary resistance to
                           confusion.
                           Takes 240 to 266 turns to recharge at your current speed.
                           Your chance of success is 98.2%
                           
                           Combat info:
                           5.0 blows/round.
                           Average damage/round: 378 vs. creatures not resistant to poison,
                           378 vs. creatures not resistant to fire, 512.5 vs. dragons, 378
                           vs. undead, 378 vs. giants, 311 vs. evil creatures, and 243.5 vs.
                           others.
                           
                      u) the Morning Star of Gothith (6d6) (+20,+20) [+26] <+2, +1> {ESP}
                           Dropped by a sorcerer at 4850 feet (level 97)
                           
                           +2 intelligence.
                           +1 constitution.
                           +2 stealth.
                           +2 tunneling.
                           +1 light.
                           Slays undead (powerfully), dragons (powerfully), demons
                           (powerfully), giants, animals.
                           Branded with fire.
                           Provides resistance to fire, shards.
                           Provides protection from stunning.
                           Cannot be harmed by acid, fire.
                           Grants telepathy.  Grants the ability to see invisible things. 
                           Prevents paralysis.  Blessed by the gods.  
                           
                           When activated, it hastens you for d75+75 turns.
                           Takes 392 to 481 turns to recharge at your current speed.
                           Your chance of success is 97.5%
                           
                           Combat info:
                           5.0 blows/round.
                           Average damage/round: 591 vs. creatures not resistant to fire, 826
                           vs. undead, 826 vs. dragons, 826 vs. demons, 591 vs. giants, 473
                           vs. animals, and 355.5 vs. others.
                           
                      v) the Quarterstaff 'Turet' (1d9) (+20,+19) [+32] <+3, +5, +1>
                           Dropped by Feagwath, the Undead Sorcerer at 4850 feet (level 97)
                           
                           +3 strength.
                           +3 intelligence.
                           +5 constitution.
                           +1 light.
                           Slays dragons (powerfully), demons (powerfully), undead, giants,
                           trolls, orcs, animals, evil creatures.
                           Provides resistance to acid, dark, nexus.
                           Cannot be harmed by acid, fire.
                           Sustains dexterity.
                           Slows your metabolism.  Grants the ability to see invisible
                           things.  Blessed by the gods.  
                           
                           Combat info:
                           5.0 blows/round.
                           Average damage/round: 389.5 vs. dragons, 389.5 vs. demons, 333 vs.
                           undead, 333 vs. giants, 333 vs. trolls, 333 vs. orcs, 305 vs.
                           animals, 305 vs. evil creatures, and 276.5 vs. others.
                           
                      w) the Great Hammer 'Ilion' (11d1) (+13,+13) <+2, +1> {ESP}
                           Dropped by a mature green dragon at 4850 feet (level 97)
                           
                           +2 strength.
                           +1 light.
                           Slays undead (powerfully), dragons (powerfully), demons, giants,
                           orcs, animals, evil creatures.
                           Branded with weak poison.
                           Provides resistance to lightning, dark, nexus.
                           Provides protection from confusion.
                           Cannot be harmed by acid, fire.
                           Speeds regeneration.  Grants telepathy.  Grants the ability to see
                           invisible things.  Prevents paralysis.  Blessed by the gods.  
                           
                           When activated, it creates a large frost ball with damage 200.
                           Takes 392 to 481 turns to recharge at your current speed.
                           Your chance of success is 94.1%
                           
                           Combat info:
                           5.0 blows/round.
                           Average damage/round: 335.5 vs. creatures not resistant to poison,
                           524 vs. undead, 524 vs. dragons, 398.5 vs. demons, 398.5 vs.
                           giants, 398.5 vs. orcs, 335.5 vs. animals, 335.5 vs. evil
                           creatures, and 273 vs. others.
                           
                      x) the Mighty Hammer 'Grond' (9d9) (+5,+25) [+10]
                           Dropped by Morgoth, Lord of Darkness at 5000 feet (level 100)
                           
                           Slays undead (powerfully), dragons (powerfully), demons
                           (powerfully), trolls, orcs, animals, evil creatures.
                           Cannot be harmed by acid, fire.
                           Grants telepathy.  Grants the ability to see invisible things. 
                           Sometimes creates earthquakes on impact.  Aggravates creatures
                           nearby.  
                           
                           Combat info:
                           You are too weak to use this weapon.
                           1.0 blow/round.
                           With +3 STR and +0 DEX you would get 4.3 blows
                           Average damage/round: 418.9 vs. undead, 418.9 vs. dragons, 418.9
                           vs. demons, 277.6 vs. trolls, 277.6 vs. orcs, 207 vs. animals, 207
                           vs. evil creatures, and 136.3 vs. others.
                           
                      
                      
                      [Player history]
                            Turn   Depth  Note
                               0      0'  Began the quest to destroy Morgoth.
                            1491     50'  Reached level 2
                            2256      0'  Killed Farmer Maggot
                            2486    100'  Killed Fang, Farmer Maggot's Dog
                            2486    100'  Reached level 3
                            3063    150'  Reached level 4
                            3663    250'  Reached level 5
                            3912    500'  Reached level 6
                            4023    500'  Reached level 7
                            4890    500'  Reached level 8
                            5422    500'  Reached level 9
                            5550    500'  Reached level 10
                            6093    500'  Reached level 11
                            6515    500'  Killed Wormtongue, Agent of Saruman
                            6743    500'  Reached level 12
                            7036    500'  Reached level 13
                            8846    400'  Reached level 14
                           11757    600'  Reached level 15
                           13812    600'  Found the Phial of Saeru
                           14323    650'  Reached level 16
                           16584      0'  Reached level 17
                           19605    800'  Reached level 18
                           21648    850'  Reached level 19
                           26339   1150'  Reached level 20
                           27122   1150'  Found the Great Hammer 'Alothel' (LOST)
                           27843   1150'  Killed Ulfast, Son of Ulfang
                           27844   1150'  Found the Star of Uiladamar (LOST)
                           29675   1150'  Reached level 21
                           29695   1150'  Killed Lagduf, the Snaga
                           30413   1200'  Killed Ibun, Son of M&#195;&#174;m
                           30413   1200'  Found the Metal Cap of Vathil (LOST)
                           30613   1200'  Killed Brodda, the Easterling
                           31981   1300'  Reached level 22
                           34867   1350'  Reached level 23
                           36567   1350'  Reached level 24
                           37144   1350'  Killed Mughash the Kobold Lord
                           37566   1350'  Killed Grishn&#195;&#161;kh, the Hill Orc
                           40065   1350'  Reached level 25
                           40544   1400'  Killed Ufthak of Cirith Ungol
                           41202   1400'  Killed Shagrat, the Orc Captain
                           41947   1450'  Killed Sangahyando of Umbar
                           41983   1450'  Killed Angamait&#195;&#171; of Umbar
                           44337   1550'  Killed Orfax, Son of Boldor
                           44705   1600'  Reached level 26
                           47264   1600'  Found the Elfstone 'Anollos' (LOST)
                           50690   1650'  Reached level 27
                           54198   1700'  Killed Grip, Farmer Maggot's Dog
                           54205   1700'  Found the Ring of Varrie (LOST)
                           54316   1700'  Found the Pendant 'Turhuor'
                           57299   1800'  Killed The Queen Ant
                           57311   1800'  Reached level 28
                           57313   1800'  Found the Set of Mithril Gauntlets of Lanyata
                           57317   1800'  Found the Pendant 'Naradrie'
                           58342   1800'  Found the Star of Erudenel
                           59794   1800'  Killed Ugl&#195;&#186;k, the Uruk
                           60284   1800'  Killed Golfimbul, the Hill Orc Chief
                           60288   1800'  Killed Bullroarer the Hobbit
                           61725   1800'  Killed Lokkak, the Ogre Chieftain
                           62031   1800'  Killed Kh&#195;&#174;m, Son of M&#195;&#174;m
                           62033   1800'  Found the Long Bow 'Mallas'
                           62658   1800'  Killed Lugdush, the Uruk
                           63838   1800'  Reached level 29
                           63913   1800'  Found the Golden Crown of Valdir
                           63943   1800'  Found the Sling 'Aeleth' (LOST)
                           65299   2000'  Killed Lorgan, Chief of the Easterlings
                           67003   2000'  Found the Iron Helm 'Lothar'
                           67007   2000'  Killed M&#195;&#174;m, Betrayer of Turin
                           67018   2000'  Found the Main Gauche of Moron (LOST)
                           67078   2000'  Found the Long Sword of Aladoron (LOST)
                           67117   2000'  Found the Set of Leather Gloves 'Handuwar'
                           69459   2400'  Reached level 30
                           69831   2450'  Killed Bolg, Son of Azog
                           70081   2500'  Found the Pair of Iron Shod Boots of Feiluin (LOST)
                           71944   2500'  Reached level 31
                           72304   2650'  Killed Draebor, the Imp
                           75048      0'  Reached level 32
                           76526   2900'  Reached level 33
                           76560   2900'  Killed Beorn, the Shape-Changer
                           76730   2900'  Found the Executioner's Sword of Antalor (LOST)
                           77970   2900'  Found the Main Gauche 'Elenth' (LOST)
                           78016   2900'  Killed Rogrog the Black Troll
                           78141   2900'  Reached level 34
                           80545   2950'  Reached level 35
                           81104   2950'  Found the Bastard Sword of Oroninde (LOST)
                           81113   2950'  Found the War Hammer 'Valas'
                           81210   2950'  Found the Band 'Emnornume'
                           82474   3100'  Killed Adunaphel the Quiet
                           82610   3100'  Found the Band of Kelien
                           89267   4900'  Killed Scatha the Worm
                           89274   4900'  Killed Itangast the Fire Drake
                           89288   4900'  Killed Smaug the Golden
                           89288   4900'  Reached level 36
                           89291   4900'  Found the Pair of Mithril Shod Boots 'Echalion' (LOST)
                           89295   4900'  Killed Kavlax the Many-Headed
                           89381   4900'  Found the Light Crossbow of Ninin (LOST)
                           89890   4900'  Found the Band of Cirirch
                           89929   4900'  Found the Set of Caestus of Arion
                           89934   4900'  Killed Boldor, King of the Yeeks
                           90170   4900'  Found the Set of Caestus of Celemenya
                           91634   4900'  Killed Atlas, the Titan
                           92307   4850'  Killed Uvatha the Horseman
                           92316   4850'  Killed Tom the Stone Troll
                           92320   4850'  Killed Bert the Stone Troll
                           92405   4850'  Reached level 37
                           92552   4850'  Found the Beaked Axe of Arangrin (LOST)
                           92921   4850'  Killed Bill the Stone Troll
                           92937   4850'  Found the Band of Giste
                           93242   4850'  Killed Ji Indur Dawndeath
                           98227   4850'  Killed Saruman of Many Colours
                           98227   4850'  Reached level 38
                           98449   4850'  Reached level 38
                           99032   4850'  Killed Ariel, Queen of Air
                           99130   4850'  Found the Lucerne Hammer of Aregan (LOST)
                           99484   4900'  Killed Dwar, Dog Lord of Waw
                          100690   4900'  Found the Iron Helm of Beleri
                          100763   4900'  Found the Lead-Filled Mace 'Arahtanor' (LOST)
                          100966   4900'  Reached level 39
                          100998   4900'  Reached level 39
                          101190   4900'  Found the Studded Leather Armour 'Nionwe'
                          101256   4900'  Found the Power Dragon Scale Mail of Mirion
                          101422   4900'  Reached level 39
                          101425   4900'  Reached level 39
                          101584   4900'  Found the Mattock of Quelmorn (LOST)
                          104506   4850'  Killed Medusa, the Gorgon
                          104806   4900'  Killed Maeglin, the Traitor of Gondolin
                          104823   4900'  Found the Large Metal Shield of Rathlon (LOST)
                          106408   4850'  Killed Ulfang the Black
                          106415   4850'  Found the Rapier of Cildist (LOST)
                          107771   4850'  Killed Ren the Unclean
                          107790   4850'  Found the Long Sword of Cirmar (LOST)
                          107792   4850'  Found the Long Sword of Agormin
                          107846   4850'  Reached level 40
                          108321   4850'  Killed Castamir the Usurper
                          108496   4850'  Killed Ar-Pharaz&#195;´n the Golden
                          110681   4850'  Killed Ungoliant, the Unlight
                          110688   4850'  Found the Pair of Steel Shod Boots of Arver
                          110740   4850'  Found the Awl-Pike of Matar (LOST)
                          113249   4850'  Killed Gothmog, the High Captain of Balrogs
                          113249   4850'  Reached level 41
                          113262   4850'  Killed Lungorthin, the Balrog of White Fire
                          113266   4850'  Found the Zweihander of Barauglob (LOST)
                          114194   4850'  Killed The Balrog of Moria
                          114203   4850'  Found the Katana 'Radhron' (LOST)
                          114893   4850'  Killed Sm&#195;&#169;agol
                          115170   4850'  Killed E&#195;&#182;l, the Dark Elf
                          115399   4850'  Found the Hard Leather Cap of Elumirest
                          117969   4850'  Killed Vecna, the Emperor Lich
                          117971   4850'  Reached level 42
                          118784   4850'  Killed Glaurung, Father of the Dragons
                          118791   4850'  Found the Bastard Sword of Nenereg (LOST)
                          118832   4850'  Found the Executioner's Sword of Oriondor (LOST)
                          119145   4850'  Killed Pazuzu, Lord of Air
                          120075   4850'  Killed Feagwath, the Undead Sorcerer
                          120075   4850'  Found the Quarterstaff 'Turet'
                          120413   4850'  Killed Polyphemus, the Blind Cyclops
                          124943   4850'  Killed N&#195;&#161;r, the Dwarf
                          125687   4900'  Killed The Phoenix
                          125718   4900'  Reached level 43
                          126085   4900'  Found the Broad Sword of Adrammir (LOST)
                          126252   4850'  Found the Pair of Mithril Shod Boots of Aegir
                          126254   4850'  Found the Tulwar of Duinwenel (LOST)
                          127605   4900'  Killed Shelob, Spider of Darkness
                          127621   4900'  Killed Kham&#195;&#187;l, the Black Easterling
                          128027   4900'  Killed Tselakus, the Dreadlord
                          128132   4900'  Killed Akhorahil the Blind
                          129918   4850'  Killed Vargo, Tyrant of Fire
                          130260   4850'  Killed Draugluin, Sire of All Werewolves
                          130585   4850'  Reached level 44
                          132093   4850'  Killed Quaker, Master of Earth
                          137282   4850'  Killed Oss&#195;&#171;, Herald of Ulmo
                          137563   4900'  Killed Hoarmurath of Dir
                          137563   4900'  Reached level 45
                          137758   4850'  Reached level 45
                          137861   4850'  Killed Kronos, Lord of the Titans
                          139377   4850'  Reached level 45
                          139594   4850'  Killed The Witch-King of Angmar
                          139827   4850'  Killed Arien, Maia of the Sun
                          139957   4850'  Found the Mithril Plate Mail of Wendad (LOST)
                          139976   4850'  Killed Harowen the Black Hand
                          140296   4850'  Reached level 46
                          140307   4850'  Found the Great Hammer 'Ilion'
                          140757   4850'  Reached level 46
                          140797   4850'  Killed Thuringwethil, the Vampire Messenger
                          140864   4850'  Found the Leather Shield of Tollu
                          145595   4850'  Killed Uldor the Accursed
                          146360   4850'  Reached level 47
                          149217   4850'  Killed The Cat Lord
                          149949   4850'  Found the Morning Star of Gothith
                          151026   4850'  Killed Qlzqqlzuup, the Emperor Quylthulg
                          151029   4850'  Found the Ring of Agale
                          153258   4850'  Found the Mithril Shield of Crimboros
                          154709   4900'  Killed Carcharoth, the Jaws of Thirst
                          154709   4900'  Reached level 48
                          156814   4850'  Killed Fundin Bluecloak
                          156819   4850'  Found the Scythe of Slicing of Aldude (LOST)
                          158128   4850'  Found the Maul of Valas (LOST)
                          159939   4850'  Killed Cantoras, the Skeletal Lord
                          160425   4850'  Killed Radagast the Brown
                          161780   4850'  Reached level 49
                          162717   4950'  Killed Sauron, the Sorcerer
                          163154   5000'  Killed Morgoth, Lord of Darkness
                          163190   5000'  Found the Mace of Disruption of Orwengron (LOST)
                          163192   5000'  Found the Mighty Hammer 'Grond'
                          163193   5000'  Found the Massive Iron Crown of Morgoth
                          163974   5050'  Found the Gold Dragon Scale Mail of Aelen
                          164003   5050'  Found the Adamantite Plate Mail 'Arimor'
                      "i can take this dracolich"

                      Comment

                      • Sky
                        Veteran
                        • Oct 2016
                        • 2321

                        #26
                        High Elf Paladin ... "just trust me bro".

                        Despite me being 100% convinced i had used the "overwrite file?" - i actually didn't.

                        5/5/5/5 starting stats.
                        Found a dagger of slay orc with ESP on DL2, then went again the route of the launcher + 2x Escaping. Sure escaping cripples your already meager casting early on, just carry more ammo, mmk? short bow of +1 extra shots, then stat gain until WIS 18/100.
                        Made it to DL98 with STR 18 !!, i was CL45 before i saw STR maxed.

                        found 2 Dragon Armors, so it was kinda like this:

                        MoD 5d8 +15, +2 WIS

                        the Light Crossbow of Sirethron (x5) (+8,+22) <+2, +1>
                        ------------------------------------------------------
                        +2 dexterity.
                        +2 shooting power.
                        +1 light.
                        Provides resistance to lightning, poison.
                        Cannot be harmed by acid, fire.
                        Grants telepathy. Prevents paralysis.
                        *for ESP*

                        a RoS +12

                        the White Dragon Scale Mail 'Alath' (-2) [14,+40] <+4, +3>
                        ----------------------------------------------------------
                        +4 strength.
                        +3 intelligence.
                        +3 constitution.
                        Provides resistance to acid, lightning, fire, cold, poison, light, dark, sound,
                        shards, nexus, chaos.
                        Provides protection from fear, blindness.
                        Slows your metabolism. Prevents paralysis. Sustains your life force.

                        the Elven Cloak of Hilpelya [6,+17] <+2, +1>
                        --------------------------------------------
                        A mantle made of curious silken material by the Galadrim that wondrously takes
                        on the hues and shapes of its surroundings.

                        +2 wisdom.
                        +2 stealth.
                        +1 speed.
                        Cannot be harmed by acid, fire.
                        Slows your metabolism.

                        Shield of Preservation
                        because i had a build with +23 base Spd but ZERO resists, and a melee setup.
                        i had found this very early:
                        the Small Metal Shield of Randundeb [5,+17] <+5>
                        ------------------------------------------------
                        +5 speed.
                        Provides resistance to lightning, fire, cold.
                        Cannot be harmed by acid.
                        Sustains intelligence.
                        Speeds regeneration.

                        tons of Helms, cannot remember which one i used. something to cap CON probably, idk. Had plenty of ESP options.

                        the Set of Alchemist's Gloves of Elebrie (+6,+6) [0,+17] <+2, +3>
                        -----------------------------------------------------------------
                        Highly protective gloves designed for an alchemist's elemental magics.

                        +2 strength.
                        +3 infravision.
                        Provides resistance to fire, dark.
                        Provides protection from fear, confusion.
                        Cannot be harmed by acid, fire.
                        Feather Falling. Prevents paralysis.

                        the Pair of Leather Boots 'Randorim' (+5,+3) [2,+9] <+2, +6>
                        ------------------------------------------------------------
                        +2 strength.
                        +6 speed.
                        Provides resistance to light.
                        Cannot be harmed by acid, fire.
                        (could have probably benefitted from just using BoS +10)

                        the Arkenstone 'Uindir' <+2, +3>
                        --------------------------------
                        +2 constitution.
                        +3 light.
                        Provides protection from fear.
                        Cannot be harmed by fire.
                        Radius 3 light. Cannot be refueled.

                        When activated, it lights and maps the entire level, sensing objects.
                        Takes 51 to 100 turns to recharge.
                        Your chance of success is 96.8%

                        got this SUPER early, idk like DL13.

                        because you have Sense Surroundings and Detection, not quite as important as with other classes, but still nice to have. And +2 CON.
                        Not having to deal with Fear the whole game was nice too.

                        the Amulet of Earthilya [+2] <+3>
                        ---------------------------------
                        +3 strength.
                        +3 wisdom.
                        Provides resistance to light, chaos.
                        Provides protection from fear.

                        the Band 'Faron' <+1, +5, +2>
                        -----------------------------
                        +1 wisdom.
                        +5 stealth.
                        +2 attack speed.
                        +1 light.
                        Provides immunity to lightning.
                        Provides resistance to acid, fire, cold, light.
                        Provides protection from confusion.
                        Cannot be harmed by lightning.
                        Speeds regeneration.

                        MoD was doing 740 damage vs evil. With +2 blows my worst weapon at home was doing 400 vs evil, so, plenty of choice. Had to use some weird rapier just because i had no rDisen and was already below depth for things like drolems and such.

                        CL50, cant remember how many HP but over 1k. 1017 ?
                        Spd +19 loaded.
                        no sWIS but all the other plus every resist in the game, including pStun.
                        "i can take this dracolich"

                        Comment

                        • Estie
                          Veteran
                          • Apr 2008
                          • 2346

                          #27
                          I assume escaping still gives 4 speed in this version ?
                          I liked the 2 escaping start (or rather, I liked that it was an option, it made for different gameplay). It was about the only point of escaping rings, I havent used the +2 version ever. Has anyone ?

                          Comment

                          • Pete Mack
                            Prophet
                            • Apr 2007
                            • 6883

                            #28
                            Not I. +2 speed does not compete with rFire+rCold, or ring of mouse, etc.

                            Comment

                            • Sky
                              Veteran
                              • Oct 2016
                              • 2321

                              #29
                              Originally posted by Estie
                              I assume escaping still gives 4 speed in this version ?
                              I liked the 2 escaping start (or rather, I liked that it was an option, it made for different gameplay). It was about the only point of escaping rings, I havent used the +2 version ever. Has anyone ?
                              i dont think +4 Spd is enough. Thats with 2 rings obviously. If you are a mage, this is still your best bet until you have rings of INT, because 2x ring +3 INT is better.
                              Rangers are the ones who profit the most from the old Escaping. Your to-hit is pretty much the same and +8 Spd from 2 rings is a massive increase, find any decent Longbow you can enchant to +8 or so and you are well enough to stay on DL35 until your stats are all over 18/50.
                              For mages, the situation is similar, your casting fail rate increases, but since you will be using almost exclusively Magic Missile, it doesnt really matter.
                              The real advantage is that Escaping *STOPS* you from accidentally meleeing mobs. You can play faster and dont have to worry about running into a mob you had no intention of attacking.

                              obviously it's all on a case-by-case basis. Depending on what early randarts you find, Escaping is still a viable option, even at +2.
                              "i can take this dracolich"

                              Comment

                              • Estie
                                Veteran
                                • Apr 2008
                                • 2346

                                #30
                                With a ranger or caster, I take bad mouse rings over escaping +2 any day. Even when escaping was +4 I rarely used it, instead preferring mouse or nothing (if I have something like a *thanc, I wont use escaping early on and on dlvl 35 Ill have better options).

                                Anyway, If you should ever use +2 escaping do post a dump.

                                Comment

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