Sky's why not 4.1.3 Every Race Every Class, P2

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  • PowerDiver
    Prophet
    • Mar 2008
    • 2817

    #76
    Originally posted by Sky
    I dread the idea of having to play a Rogue Troll next ..
    I like rogue trolls, treating them like poor warriors with detection. I had more fun with initial Str and Dex starting at 16, but it is playable with 15 in everything besides WIS.

    Comment

    • Estie
      Veteran
      • Apr 2008
      • 2315

      #77
      Troll rogue is best rogue. It takes a bit longer to get stealth up, but on the plus side you get to melee unlike kobolds and hobbits.

      Comment

      • Sky
        Veteran
        • Oct 2016
        • 2306

        #78
        so, turns out the new ladder cannot have two character named PRIEST II


        not a lot to say, i found a ring of speed +9 in the black market when CL29 / DL30, since i play with selling on i obviously have a ton more money and could afford the 105k that it cost.

        Both Sauron and Morgoth fights were hard and long, because it's either Orb Of Draining of Annihilation (the spell) which is vastly underpowered (even compared to the wand of the same), no comparison to the damage that Chaos Blast or Mana Storm do.
        I did have at one point a nice mace with +6 Spd and +1 blows that did over 300 dps to evil, so i guess i could in a pinch have used that in melee + Glyph, but the layout of DL100 was pretty simple so i put down a room full of Glyphs instead, and used my crossbow for damage.

        Well yeah aside from the two final fights, Priest is incredibly easy. The endless spam of Heal and Orb can take care of pretty much anything, only think you need to watch out for is fire burning your books, and have a decent supply of Spd that don't constantly shatter.

        Code:
        [Angband 4.1.3 Character Dump]
        
        Name PRIEST II Age 29 Self RB CB EB Best
        Race Half-Troll Height 10'3" STR! 18/100 +4 -1 +2 18/150
        Class Priest Weight 17st 10lb INT! 18/100 -4 -3 +2 18/50
        Title ***WINNER*** Turns used: WIS! 18/100 -2 +3 +11 18/***
        HP 984/984 Game 1004723 DEX! 18/100 -4 -1 +7 18/120
        SP 392/392 Standard 176069 CON! 18/100 +3 +1 +7 18/210
        Resting 83819
        
        Level 50 Armor [75,+100] Saving Throw 100%
        Cur Exp 7018249 Stealth Fair
        Max Exp 7018249 Melee 2d4,+29 Disarm - phys. 91%
        Adv Exp ******** To-hit 56,+40 Disarm - magic 85%
        Blows 5.0/turn Magic Devices 76
        Gold 11702996 Searching 71%
        Burden 150.3 lb Shoot to-dam +31 Infravision 60 ft
        Overweight -29.6 lb To-hit 41,+34 Speed 41 (4.2x)
        Max Depth 5000' (L100) Shots 1/turn
        
        Your father was a Stone-Troll Cook. You have slime-green eyes, dirty
        bright red hair, and black scabby skin.
        
        
        
        rAcid:...+..+.+.... Nexus:.......+.....
        rElec:.+..+.+...... Nethr:.+...........
        rFire:......+.+.... Chaos:........+....
        rCold:.+..+.+...... Disen:...+.........
        rPois:.+........... pFear:...+......+..
        rLite:...++...+.... pBlnd:......+......
        rDark:...++.+...... pConf:......+......
        Sound:...+......... pStun:......+......
        Shard:............. HLife:......+......
        
        Regen:...+........+ Stea.:.......+.....
        ESP:.........+... Sear.:.............
        Invis:...+......... Infra:...+........+
        FrAct:...++...+.... Tunn.:.+...++......
        Feath:.+........... Speed:+.+...+++..+.
        S.Dig:.+.+....+.... Blows:...+.........
        ImpHP:............. Shots:.............
        Fear:............. Might:.+...........
        Aggrv:............. Light:...+.+.....+.
        
        
        [Last Messages]
        
        > You hit the nether wraith.
        > You have destroyed the nether wraith.
        > You see a Small wooden chest (Poison Needle).
        > You have disarmed the chest.
        > The air about you becomes charged...
        > You feel yourself yanked upwards!
        > You have learned the rune of stuck on.
        > You have learned the rune of earthquakes.
        > You have nothing to identify.
        > You drop the Mighty Hammer 'Grond' (9d9) (+5,+25) [+10] ().
        > You drop the Massive Iron Crown of Morgoth [0,+0] <+50, +1> ().
        > There is a wall in the way!
        > You sold a Holy Book of Prayers [Godly Insights] (f) for 13333 gold.
        > The filthy street urchin is targeted.
        > 4 filthy street urchins die.
        
        Killed by Ripe Old Age.
        
        [Character Equipment]
        
        a) the Tulwar of Menos (2d4) (+11,+11) <+2, +10>
        Found lying on the floor in a vault at 3000 feet (level 60)
        
        +2 wisdom.
        +10 speed.
        Cannot be harmed by acid.
        Blessed by the gods.
        
        Combat info:
        5.0 blows/round.
        Average damage/round: 178.
        
        b) the Heavy Crossbow of Ethalmor (x5) (+5,+31) <+3, +2, +1>
        Dropped by an unknown monster at 2000 feet (level 40)
        
        +3 constitution.
        +2 tunneling.
        +1 shooting power.
        Provides resistance to lightning, cold, poison, nether.
        Cannot be harmed by acid, fire.
        Slows your metabolism. Feather Falling.
        
        When activated, it creates a fire ball with damage 144.
        Takes 378 to 462 turns to recharge at your current speed.
        Your chance of success is 95.8%
        
        c) a Ring of Speed <+14>
        Found lying on the floor in a vault at 4850 feet (level 97)
        
        +14 speed.
        
        d) the Ring of Cirin <+5, +3, +1>
        Dropped by Brodda, the Easterling at 3250 feet (level 65)
        
        +5 wisdom.
        +3 dexterity.
        +3 infravision.
        +1 attack speed.
        +1 light.
        Provides resistance to acid, light, dark, sound, disenchantment.
        Provides protection from fear.
        Cannot be harmed by lightning.
        Slows your metabolism. Speeds regeneration. Grants the ability
        to see invisible things. Prevents paralysis.
        
        When activated, it creates a large frost ball with damage 200.
        Takes 445 to 546 turns to recharge at your current speed.
        Your chance of success is 91.8%
        
        e) the Elfstone of Daent <+4>
        Found lying on the floor of a cavern at 2050 feet (level 41)
        
        +4 constitution.
        Provides resistance to lightning, cold, light, dark.
        Sustains wisdom.
        Prevents paralysis.
        
        f) the Star 'Marri' <+2, +3>
        Found lying on the floor in a vault at 1050 feet (level 21)
        
        +2 intelligence.
        +3 tunneling.
        +3 light.
        Cannot be harmed by fire.
        Radius 3 light.
        
        When activated, it maps the area around you.
        Takes 214 to 420 turns to recharge at your current speed.
        Your chance of success is 94.3%
        
        g) the Metal Brigandine Armour of Avaneth (-3) [48,+9] <+2, +1, +3>
        Found lying on the floor in a vault at 2550 feet (level 51)
        
        +2 strength.
        +1 tunneling.
        +3 speed.
        Provides resistance to acid, lightning, fire, cold, dark.
        Provides protection from blindness, confusion, stunning.
        Cannot be harmed by acid.
        Sustains your life force.
        
        h) an Elven Cloak of Aman [6,+27] <+4, +1>
        Found lying on the floor in a vault at 4900 feet (level 98)
        
        +4 stealth.
        +1 speed.
        Provides resistance to nexus.
        Cannot be harmed by acid, fire.
        Can be destroyed if you attempt to remove its curses.
        
        i) the Small Metal Shield of Entirnin [5,+13] <+4, +2>
        Dropped by Qlzqqlzuup, the Emperor Quylthulg at 4000 feet (level
        80)
        
        +4 wisdom.
        +2 speed.
        Provides resistance to acid, fire, light, chaos.
        Cannot be harmed by acid.
        Slows your metabolism. Prevents paralysis.
        
        j) a Hard Leather Cap of Telepathy [2,+17]
        Found lying on the floor in a vault at 4850 feet (level 97)
        
        Grants telepathy.
        
        k) the Set of Mithril Gauntlets of Angrondir (+14,+7) [6,+10] <+4>
        Dropped by Akhorahil the Blind at 4900 feet (level 98)
        
        +4 dexterity.
        Provides protection from fear.
        Cannot be harmed by acid, fire.
        
        l) the Pair of Mithril Shod Boots of Losgal [8,+16] <+11, +1>
        Dropped by The Mouth of Sauron at 4950 feet (level 99)
        
        +11 speed.
        +1 light.
        Cannot be harmed by acid, fire.
        
        
        
        
        
        [Character Inventory]
        
        a) 2 Holy Books of Prayers [Beginners Handbook]
        b) 2 Holy Books of Prayers [Words of Wisdom]
        c) 2 Holy Books of Prayers [Chants and Blessings]
        d) 2 Holy Books of Prayers [Exorcism and Dispelling]
        e) a Holy Book of Prayers [Ethereal Openings]
        Cannot be harmed by fire.
        
        f) a Holy Book of Prayers [Godly Insights]
        Cannot be harmed by fire.
        
        g) a Holy Book of Prayers [Purifications and Healing]
        Cannot be harmed by fire.
        
        h) a Holy Book of Prayers [Holy Infusions]
        Cannot be harmed by fire.
        
        i) a Holy Book of Prayers [Wrath of God]
        Cannot be harmed by fire.
        
        j) 9 Potions of Healing
        k) 4 Potions of *Healing*
        It can be thrown at creatures with damaging effect.
        
        l) 13 Potions of Restore Mana
        m) 9 Potions of Restore Life Levels
        n) 8 Potions of Enlightenment
        o) 11 Potions of Speed
        p) a Scroll of Mass Banishment
        q) 4 Rods of Slow Monster
        r) a Wand of Annihilation (0 charges)
        Cannot be harmed by lightning.
        
        
        
        
        
        [Character Quiver]
        
        0) 5 Seeker Bolts of Wounding (4d5) (+24,+20)
        Combat info:
        Hits targets up to 160 feet away.
        Average damage/round: 333.9.
        25% chance of breaking upon contact.
        
        1) a Seeker Bolt of Wounding (4d5) (+24,+21)
        Combat info:
        Hits targets up to 160 feet away.
        Average damage/round: 339.2.
        25% chance of breaking upon contact.
        
        2) 10 Seeker Bolts of Wounding (4d5) (+24,+25)
        Combat info:
        Hits targets up to 160 feet away.
        Average damage/round: 360.4.
        25% chance of breaking upon contact.
        
        3) 11 Mithril Bolts of Wounding (3d5) (+25,+22)
        Cannot be harmed by acid.
        
        Combat info:
        Hits targets up to 160 feet away.
        Average damage/round: 328.6.
        25% chance of breaking upon contact.
        
        
        
        [Home Inventory]
        
        a) the Ring of Culutur (+6,+2) <+4, +6, +5, +1>
        Found lying on the floor in a vault at 4900 feet (level 98)
        
        +4 intelligence.
        +6 wisdom.
        +5 dexterity.
        +5 constitution.
        +1 light.
        Provides resistance to acid, lightning, cold, poison, light.
        Provides protection from fear.
        Cannot be harmed by lightning.
        Sustains strength.
        
        When activated, it allows you to breathe poison gas for 150
        damage.
        Takes 651 to 877 turns to recharge at your current speed.
        Your chance of success is 88.4%
        
        b) the Band of Nerch <+3, +9>
        Dropped by Itangast the Fire Drake at 2950 feet (level 59)
        
        +3 strength.
        +9 speed.
        Provides resistance to fire, cold.
        Cannot be harmed by lightning.
        
        c) the Amulet of Elwilwe <+2, +4>
        Dropped by Bill the Stone Troll at 1700 feet (level 34)
        
        +2 stealth.
        +4 speed.
        Provides resistance to chaos.
        
        When activated, it attempts to magically confuse a single monster.
        Takes 105 to 113 turns to recharge at your current speed.
        Your chance of success is 86.1%
        
        d) the Elfstone of Mahtar <+1, +3>
        Found lying on the floor in a vault at 4000 feet (level 80)
        
        +1 wisdom.
        +3 dexterity.
        +3 searching skill.
        +1 light.
        Provides immunity to lightning.
        Provides resistance to fire, poison.
        Provides protection from blindness.
        Sustains intelligence.
        
        When activated, it hastes you for a while, but then makes you
        slower for a while afterward.
        Takes 172 to 189 turns to recharge at your current speed.
        Your chance of success is 93.1%
        
        e) the Jewel of Anteil <+2, +3, +1>
        Found lying on the floor in a vault at 1850 feet (level 37)
        
        +2 intelligence.
        +3 wisdom.
        +3 dexterity.
        +3 infravision.
        +1 light.
        Provides resistance to acid, fire, cold.
        Provides protection from fear.
        Slows your metabolism.
        
        When activated, it heals 60 hitpoints, cut damage, and cures
        stunning, poisoning, blindness, and confusion.
        Takes 306 to 340 turns to recharge at your current speed.
        Your chance of success is 94.3%
        
        f) Power Dragon Scale Mail (Dwarven) (-3) [60,+43] <+1, +3>
        Found lying on the floor in a vault at 4850 feet (level 97)
        
        +1 strength.
        +1 constitution.
        +3 infravision.
        Provides resistance to acid, lightning, fire, cold, poison, light,
        dark, sound, shards, chaos, disenchantment.
        Provides protection from confusion.
        Prevents paralysis.
        
        g) the Metal Brigandine Armour of Aldair (-3) [48,+20] <+1, +3>
        Conjured forth by magic at 4900 feet (level 98)
        
        +1 intelligence.
        +3 constitution.
        Provides resistance to lightning, fire, cold, poison, light, dark,
        disenchantment.
        Provides protection from fear, blindness.
        Cannot be harmed by acid.
        Slows your metabolism. Grants the ability to see invisible
        things. Sustains your life force.
        
        h) the Full Plate Armour of Eluina (-3) [62,+13] <+4, +3, +1>
        Found lying on the floor in a vault at 4850 feet (level 97)
        
        +4 wisdom.
        +3 constitution.
        +1 light.
        Provides resistance to acid, lightning, fire, cold, poison, dark,
        nether, chaos.
        Provides protection from fear.
        Cannot be harmed by acid.
        Feather Falling. Sustains your life force.
        
        When activated, it deals 120 damage to all creatures that you can
        see.
        Takes 378 to 462 turns to recharge at your current speed.
        Your chance of success is 77.7%
        
        i) the Fur Cloak 'Celkaian' [3,+17] <+1, +2, +3, +5>
        Dropped by Maeglin, the Traitor of Gondolin at 4850 feet (level
        97)
        
        +1 strength.
        +2 wisdom.
        +3 dexterity.
        +5 constitution.
        Provides resistance to acid, lightning.
        Cannot be harmed by acid, fire.
        Sustains constitution.
        
        j) the Large Metal Shield of Ibilim [12,+16] <+2>
        Dropped by E?l, the Dark Elf at 4850 feet (level 97)
        
        +2 strength.
        Provides resistance to acid, lightning, fire, cold, nether, chaos.
        Cannot be harmed by acid.
        Sustains dexterity.
        
        When activated, it drains up to 250 hit points of life from a
        target creature. Does not affect undead, demons, golems,
        elementals or vortices.
        Takes 411 to 504 turns to recharge at your current speed.
        Your chance of success is 90.2%
        
        k) the Large Metal Shield of Rondi [12,+23]
        Dropped by Draebor, the Imp at 2700 feet (level 54)
        
        Provides immunity to cold.
        Provides resistance to fire, poison, chaos.
        Cannot be harmed by acid.
        
        When activated, it creates an acid bolt with damage 5d8.
        Takes 138 to 151 turns to recharge at your current speed.
        Your chance of success is 93.1%
        
        l) the Iron Crown 'Dendir' [0,+31] <+3, +6, +4>
        Dropped by a dread at 4900 feet (level 98)
        
        +3 intelligence.
        +6 wisdom.
        +4 dexterity.
        Provides immunity to fire.
        Cannot be harmed by acid.
        Grants the ability to see invisible things.
        
        m) the Massive Iron Crown of Morgoth [0,+0] <+50, +1>
        Dropped by Morgoth, Lord of Darkness at 5000 feet (level 100)
        
        +50 strength.
        +50 intelligence.
        +50 wisdom.
        +50 dexterity.
        +50 constitution.
        +50 infravision.
        +1 light.
        Provides resistance to acid, lightning, fire, cold, poison, light,
        dark, nexus, nether.
        Provides protection from fear, confusion.
        Cannot be harmed by acid.
        Grants telepathy. Grants the ability to see invisible things.
        Can't be removed.
        
        n) the Metal Cap 'Mogri' [3,+19] <+4, +3, +2>
        Found lying on the floor in a vault at 4900 feet (level 98)
        
        +4 wisdom.
        +3 dexterity.
        +2 constitution.
        +3 infravision.
        Provides resistance to acid, lightning, fire, cold, dark.
        Cannot be harmed by acid.
        Speeds regeneration.
        
        o) the Steel Helm of Ningil [9,+8] <+5, +4>
        Dropped by Harowen the Black Hand at 4900 feet (level 98)
        
        +5 wisdom.
        +4 constitution.
        It causes your melee attacks to slay demons.
        Provides resistance to cold.
        Cannot be harmed by acid.
        Grants the ability to see invisible things.
        
        p) a Set of Alchemist's Gloves of Thievery (+4,+2) [0,+19] <+5, +6>
        Found lying on the floor in a vault at 3250 feet (level 65)
        
        +5 dexterity.
        +6 searching skill.
        Cannot be harmed by acid, fire.
        Feather Falling. Prevents paralysis.
        
        q) the Short Sword of Harsil (1d7) (+5,+14) <+2, +1> {*Fire}
        Found lying on the floor in a vault at 1700 feet (level 34)
        
        +2 dexterity.
        +1 light.
        Branded with weak cold.
        Provides immunity to fire.
        Provides resistance to cold, poison, nether.
        Cannot be harmed by acid.
        Feather Falling.
        
        Combat info:
        5.0 blows/round.
        Average damage/round: 199.5 vs. creatures not resistant to cold,
        and 177.5 vs. others.
        
        r) the Long Sword of Valang (2d5) (+22,+26) [+9] <+4, +5, +2, +3>
        Found lying on the floor in a vault at 4900 feet (level 98)
        
        +4 wisdom.
        +5 constitution.
        +2 searching skill.
        +3 infravision.
        Slays undead (powerfully), dragons (powerfully), demons, orcs,
        animals.
        Provides resistance to acid, cold, sound.
        Cannot be harmed by acid.
        Speeds regeneration. Grants the ability to see invisible things.
        Blessed by the gods.
        
        When activated, it restores your constitution.
        Takes 344 to 420 turns to recharge at your current speed.
        Your chance of success is 95.3%
        
        Combat info:
        5.0 blows/round.
        Average damage/round: 404.5 vs. undead, 404.5 vs. dragons, 337.5
        vs. demons, 337.5 vs. orcs, 303.5 vs. animals, and 270 vs. others.
        
        s) the Katana of Oimlath (3d5) (+9,+29) [+3] <+1, +4, +3>
        Found lying on the floor in a vault at 3150 feet (level 63)
        
        +1 strength.
        +4 intelligence.
        +3 dexterity.
        +3 stealth.
        Slays undead (powerfully), demons, giants, evil creatures.
        Branded with fire.
        Provides resistance to acid, lightning, fire, cold, nexus.
        Cannot be harmed by acid.
        Sustains wisdom.
        Slows your metabolism. Prevents paralysis.
        
        When activated, it heals cut damage, and cures all stunning,
        poison, blindness and confusion.
        Takes 306 to 340 turns to recharge at your current speed.
        Your chance of success is 91.8%
        
        Combat info:
        5.0 blows/round.
        Average damage/round: 394 vs. creatures not resistant to fire, 493
        vs. undead, 394 vs. demons, 394 vs. giants, 344.5 vs. evil
        creatures, and 295 vs. others.
        
        t) the Morning Star of Rastiryon (3d6) (+7,+15) <+6, +1>
        Found lying on the floor in a vault at 4000 feet (level 80)
        
        +6 speed.
        +1 attack speed.
        +1 light.
        Slays undead (powerfully), giants, orcs, evil creatures.
        Provides resistance to acid, dark, sound.
        Cannot be harmed by acid, fire.
        
        Combat info:
        6.0 blows/round.
        Average damage/round: 554.4 vs. undead, 415.8 vs. giants, 415.8
        vs. orcs, 346.8 vs. evil creatures, and 277.2 vs. others.
        
        u) the Two-Handed Great Flail of Hanevanwe (7d6) (+14,+15) [+13] <+3, +2, +5, +1>
        Dropped by The Balrog of Moria at 4850 feet (level 97)
        
        +3 intelligence.
        +2 dexterity.
        +5 constitution.
        +2 speed.
        +1 light.
        Slays dragons (powerfully), demons (powerfully), giants, animals.
        Branded with weak fire.
        Provides resistance to fire, light, chaos.
        Provides protection from fear.
        Cannot be harmed by acid, fire.
        Sustains strength.
        Slows your metabolism. Grants the ability to see invisible
        things. Prevents paralysis. Blessed by the gods.
        
        Combat info:
        4.3 blows/round.
        With +2 STR and +0 DEX you would get 4.8 blows
        With +0 STR and +1 DEX you would get 5.0 blows
        Average damage/round: 403.5 vs. creatures not resistant to fire,
        775.9 vs. dragons, 775.9 vs. demons, 527.8 vs. giants, 403.5 vs.
        animals, and 279.2 vs. others.
        
        v) the Mighty Hammer 'Grond' (9d9) (+5,+25) [+10]
        Dropped by Morgoth, Lord of Darkness at 5000 feet (level 100)
        
        Slays undead (powerfully), dragons (powerfully), demons
        (powerfully), trolls, orcs, animals, evil creatures.
        Cannot be harmed by acid, fire.
        Grants telepathy. Grants the ability to see invisible things.
        Sometimes creates earthquakes on impact. Aggravates creatures
        nearby.
        
        Combat info:
        You are too weak to use this weapon.
        1.0 blow/round.
        With +5 STR and +0 DEX you would get 3.8 blows
        Average damage/round: 406.9 vs. undead, 406.9 vs. dragons, 406.9
        vs. demons, 267.4 vs. trolls, 267.4 vs. orcs, 197.6 vs. animals,
        197.6 vs. evil creatures, and 127.9 vs. others.
        
        w) the Light Crossbow 'Duinur' (x5) (+20,+14) <+6, +2, +1>
        Found lying on the floor at 4900 feet (level 98)
        
        +6 wisdom.
        +2 shooting power.
        +1 light.
        Provides resistance to fire, dark.
        Provides protection from fear.
        Cannot be harmed by acid, fire.
        Prevents paralysis.
        
        When activated, it creates an acid bolt with damage 12d8.
        Takes 239 to 264 turns to recharge at your current speed.
        Your chance of success is 94.3%
        
        x) the Light Crossbow of Fearin (x3) (+8,+21) <+3, +2, +1>
        Dropped by Ren the Unclean at 4900 feet (level 98)
        
        +3 wisdom.
        +2 constitution.
        +1 light.
        Provides resistance to lightning, fire, cold, chaos.
        Cannot be harmed by acid, fire.
        Sustains constitution.
        
        When activated, it tries to recharge a wand or staff, destroying
        the wand or staff on failure.
        Takes 378 to 462 turns to recharge at your current speed.
        Your chance of success is 93.1%
        
        
        
        [Player history]
        Turn Depth Note
        0 0' Began the quest to destroy Morgoth.
        249 50' Reached level 2
        813 50' Reached level 3
        2370 50' Reached level 4
        3214 50' Killed Fang, Farmer Maggot's Dog
        4279 0' Killed Farmer Maggot
        4447 50' Reached level 5
        7007 200' Reached level 6
        7272 200' Reached level 7
        7836 250' Reached level 8
        8890 400' Killed Grip, Farmer Maggot's Dog
        8959 400' Reached level 9
        9967 400' Reached level 10
        10338 500' Reached level 11
        10355 500' Killed Bullroarer the Hobbit
        10505 500' Reached level 12
        11288 600' Reached level 13
        12006 600' Reached level 14
        13119 750' Reached level 15
        14685 800' Reached level 16
        15832 1000' Reached level 17
        16087 1000' Killed Grishnkh, the Hill Orc
        16292 1000' Reached level 18
        18193 1000' Reached level 19
        18811 1000' Killed Ufthak of Cirith Ungol
        18814 1000' Found the Whip 'Valdolfin' (LOST)
        18840 1000' Found the Studded Leather Armour 'Bernieleg' (LOST)
        18944 1000' Reached level 20
        20669 1050' Found the Star 'Marri'
        22311 1300' Reached level 21
        25394 1300' Reached level 22
        27647 1300' Reached level 23
        29276 1300' Reached level 24
        30848 1300' Reached level 24
        31180 1300' Found the Star of Maidron (LOST)
        31392 1300' Reached level 25
        35929 1300' Killed Angamait of Umbar
        35929 1300' Reached level 26
        36074 1300' Killed Sangahyando of Umbar
        36079 1300' Found the Set of Caestus 'Elorth' (LOST)
        41410 1300' Killed Gorbag, the Orc Captain
        41756 1300' Reached level 27
        47832 1350' Found the Iron Helm of Lothil (LOST)
        52616 1400' Reached level 28
        [COLOR=#f1c40f]57248 0' -- Note: RoS +9 in BM (105k)[/COLOR]
        57844 1500' Reached level 29
        61544 1650' Killed Wormtongue, Agent of Saruman
        62530 1650' Killed Nr, the Dwarf
        65590 1700' Killed Bert the Stone Troll
        66245 1700' Killed Ulfast, Son of Ulfang
        66927 1700' Reached level 30
        67560 1700' Killed Bill the Stone Troll
        67653 1700' Killed Tom the Stone Troll
        67974 1700' Found the Amulet of Elwilwe
        68536 1700' Found the Short Sword of Harsil
        69270 1750' Reached level 31
        69963 1750' Killed Lugdush, the Uruk
        69966 1750' Killed Uglk, the Uruk
        69967 1750' Found the Heavy Crossbow 'Brondalf' (LOST)
        70358 1750' Killed Lagduf, the Snaga
        70886 1800' Killed Lorgan, Chief of the Easterlings
        72046 1800' Found the Iron Helm 'Ibind' (LOST)
        73724 1850' Killed The Queen Ant
        74638 1850' Reached level 32
        74758 1850' Found the Jewel of Anteil
        76603 2000' Killed Orfax, Son of Boldor
        78017 2000' Killed Shagrat, the Orc Captain
        78480 2000' Killed Smagol
        78995 2000' Killed Ulwarth, Son of Ulfang
        79006 2000' Reached level 33
        79013 2000' Killed Ulfang the Black
        81008 2000' Found the Heavy Crossbow of Ethalmor
        82485 2000' Killed Bolg, Son of Azog
        82820 2000' Killed Azog, King of the Uruk-Hai
        84076 2000' Killed Beorn, the Shape-Changer
        84254 2000' Found the Lance of Esteloth (LOST)
        85255 2000' Killed Boldor, King of the Yeeks
        85257 2000' Found the Steel Helm 'Valerie' (LOST)
        86721 2050' Reached level 34
        86991 2050' Found the Elfstone of Daent
        89388 2300' Killed Khm, Son of Mm
        89813 2300' Found the Band of Lamlan (LOST)
        90551 2350' Found the Band 'Guluthad' (LOST)
        91940 2550' Found the Tulwar of Hilod (LOST)
        92093 2550' Found the Glaive 'Urumbor' (LOST)
        92262 2550' Found the Metal Brigandine Armour of Avaneth
        92813 2700' Killed Draebor, the Imp
        92817 2700' Found the Large Metal Shield of Rondi
        93141 2900' Reached level 35
        93876 2950' Killed Itangast the Fire Drake
        93887 2950' Found the Band of Nerch
        94994 3000' Killed Uldor the Accursed
        95159 3000' Killed Golfimbul, the Hill Orc Chief
        95182 3000' Found the Tulwar of Menos
        95195 3000' Found the Whip of Tatharda (LOST)
        96525 3150' Reached level 36
        96598 3150' Found the Halberd 'Ninas' (LOST)
        96775 3150' Found the Katana of Oimlath
        97009 3250' Killed Rogrog the Black Troll
        97336 3250' Killed Brodda, the Easterling
        97343 3250' Found the Ring of Cirin
        97773 3250' Found the Golden Crown of Emmin (LOST)
        97778 3250' Found the Spear of Hinil (LOST)
        99867 4000' Reached level 37
        100918 4000' Found the Elfstone of Mahtar
        104137 4000' Killed Qlzqqlzuup, the Emperor Quylthulg
        104142 4000' Found the Morning Star of Rastiryon
        104148 4000' Found the Lucerne Hammer of Celthon (LOST)
        104154 4000' Found the Small Metal Shield of Entirnin
        106102 4850' Reached level 38
        106179 4850' Killed El, the Dark Elf
        106179 4850' Found the Zweihander 'Nethromin' (LOST)
        106181 4850' Found the Large Metal Shield of Ibilim
        106467 4850' Killed Lokkak, the Ogre Chieftain
        107566 4900' Found the Light Crossbow 'Duinur'
        107696 4900' Found the Short Bow of Eldaur (LOST)
        108006 0' Reached level 39
        109633 4900' Found the Metal Cap 'Mogri'
        110355 4900' Killed Ren the Unclean
        110355 4900' Reached level 40
        110363 4900' Found the Light Crossbow of Fearin
        111748 4900' Found the Long Sword of Valang
        111753 4900' Found the Shovel of Hirya (LOST)
        111756 4900' Found the Executioner's Sword 'Epheleth' (LOST)
        112037 4900' Found the Katana of Minnume (LOST)
        112932 4900' Found the Ring of Culutur
        113184 4900' Found the Metal Lamellar Armour of Elebrim (LOST)
        113608 4900' Found the Metal Brigandine Armour of Aldair
        113733 4900' Killed Kavlax the Many-Headed
        113755 4900' Killed Shelob, Spider of Darkness
        113755 4900' Found the Hard Leather Cap of Galarion (LOST)
        114017 4900' Killed Mm, Betrayer of Turin
        114272 4900' Killed Ibun, Son of Mm
        114438 4900' Reached level 41
        116044 4850' Killed Adunaphel the Quiet
        116377 4850' Killed Dwar, Dog Lord of Waw
        116406 4850' Killed The Balrog of Moria
        116459 4850' Found the Two-Handed Great Flail of Hanevanwe
        117111 4850' Found the Dagger of Aranor (LOST)
        117177 4850' Found the Full Plate Armour of Eluina
        118900 4850' Killed Gorlim, Betrayer of Barahir
        119088 4900' Killed Castamir the Usurper
        119828 4900' Killed Smaug the Golden
        119828 4900' Reached level 42
        121312 4900' Found the Iron Crown 'Dendir'
        121863 4900' Killed Harowen the Black Hand
        121874 4900' Found the Steel Helm of Ningil
        122492 4900' Found the Halberd 'Osgalmor' (LOST)
        123627 4900' Killed Vargo, Tyrant of Fire
        124814 4850' Found the Zweihander 'Antar' (LOST)
        125553 4850' Reached level 43
        126663 4850' Found the Bastard Sword 'Orost' (LOST)
        128305 4850' Killed Saruman of Many Colours
        128919 4900' Killed Uvatha the Horseman
        130453 4900' Found the Executioner's Sword 'Hilpelion' (LOST)
        130473 4900' Reached level 44
        130748 4900' Killed Khaml, the Black Easterling
        130885 4900' Killed Thuringwethil, the Vampire Messenger
        131825 4900' Found the Executioner's Sword of Dilpion (LOST)
        133203 4900' Killed Akhorahil the Blind
        133203 4900' Reached level 45
        133208 4900' Found the Set of Mithril Gauntlets of Angrondir
        133262 4900' Killed Hoarmurath of Dir
        134937 4900' Killed Ungoliant, the Unlight
        135714 4900' Killed Gothmog, the High Captain of Balrogs
        136978 4900' Killed Huan, Wolfhound of the Valar
        136978 4900' Reached level 46
        138430 4900' Killed The Cat Lord
        140197 4850' Killed Arien, Maia of the Sun
        140905 4850' Killed Atlas, the Titan
        140905 4850' Reached level 47
        140988 4850' Killed Kronos, Lord of the Titans
        142496 4850' Killed Ji Indur Dawndeath
        143359 4850' Killed Ar-Pharaz?n the Golden
        144056 4850' Killed The Lernaean Hydra
        144377 4850' Killed Carcharoth, the Jaws of Thirst
        144396 4850' Found the Short Sword of Astir (LOST)
        144559 4850' Found the Two-Handed Great Flail 'Halendor' (LOST)
        145689 4850' Killed Maeglin, the Traitor of Gondolin
        145698 4850' Found the Fur Cloak 'Celkaian'
        146281 4850' Killed Radagast the Brown
        146920 4850' Killed Medusa, the Gorgon
        147065 4850' Killed Tselakus, the Dreadlord
        147065 4850' Reached level 48
        147102 4850' Found the Battle Axe 'Arien' (LOST)
        147510 4850' Killed The Phoenix
        148423 4850' Killed Vecna, the Emperor Lich
        149136 4850' Killed Draugluin, Sire of All Werewolves
        151092 4850' Reached level 49
        151102 4850' Found the Mithril Plate Mail of Braurist (LOST)
        152047 4850' Killed Feagwath, the Undead Sorcerer
        152641 4900' Killed Scatha the Worm
        153584 4900' Killed Ancalagon the Black
        153585 4900' Found the Broad Axe of Dairi (LOST)
        153593 4900' Found the Maul 'Guluiryon' (LOST)
        155966 4900' Killed Lungorthin, the Balrog of White Fire
        156224 4900' Killed Glaurung, Father of the Dragons
        156578 4900' Killed Quaker, Master of Earth
        158099 4900' Reached level 50
        158453 4900' Killed Fundin Bluecloak
        159198 4900' Killed Polyphemus, the Blind Cyclops
        163962 4950' Killed The Witch-King of Angmar
        166039 4950' Killed Sauron, the Sorcerer
        166638 4950' Killed The Mouth ofSauron
        166678 4950' Found the Pair of Mithril Shod Boots of Losgal
        166681 4950' Found the Cutlass of Ciren
        175487 5000' Killed Mughash the Kobold Lord
        175542 5000' Killed Morgoth, Lord of Darkness
        175580 5000' Found the Massive Iron Crown of Morgoth
        175581 5000' Found the Mighty Hammer 'Grond'
        175582 5000' Found the Maul of Mendion (LOST)
        175681 5000' Killed Ariel, Queen of Air
        "i can take this dracolich"

        Comment

        • Pete Mack
          Prophet
          • Apr 2007
          • 6883

          #79
          The more I seethese characters, the more I want to stick with standard artifacts. +23 WIS?? You hardly need any !Wis with that!
          Well yeah aside from the two final fights, Priest is incredibly easy. The endless spam of Heal and Orb can take care of pretty much anything
          Paladin is easier still. Free slay evil, and you don't need to worry about summons in the late game, except in the last two fights. And possibly vs Ungoliant.
          Last edited by Pete Mack; February 27, 2024, 18:13.

          Comment

          • Sky
            Veteran
            • Oct 2016
            • 2306

            #80
            Originally posted by Pete Mack
            The more I seethese characters, the more I want to stick with standard artifacts. +23 WIS?? You hardly need any !Wis with that!

            Paladin is easier still. Free slay evil, and you don't need to worry about summons in the late game, except in the last two fights. And possibly vs Ungoliant.
            you mean 4.2.4 Paladin, that no longer has Teleport Other?
            "i can take this dracolich"

            Comment

            • Pete Mack
              Prophet
              • Apr 2007
              • 6883

              #81
              I do mean paladin without Teleport Other. In the older spell set, you get the spell at CL 25 with base fail rate of 80%. That means you won't reliably be able to cast the spell til after CL 35, when you surely will have other means of TO. (In fact, lack of full detection is a bigger negative, as the rod has a longer charge time and has no alternative.) But the replacement spells are just crazy powerful. But moat of all, it is genuinely different play from other classes.

              Rogue is another story: all that's left of the class are high stealth, Haste Self, and detect objects. It alone
              has the distinct feature of being significantly harder now than in 3.0.x. (Worse stats, lower HP, vastly inferior spells.)

              Comment

              • Sky
                Veteran
                • Oct 2016
                • 2306

                #82
                Originally posted by Pete Mack
                I do mean paladin without Teleport Other. In the older spell set, you get the spell at CL 25 with base fail rate of 80%. That means you won't reliably be able to cast the spell til after CL 35, when you surely will have other means of TO. (In fact, lack of full detection is a bigger negative, as the rod has a longer charge time and has no alternative.) But the replacement spells are just crazy powerful. But moat of all, it is genuinely different play from other classes.
                i disagree. You get Slay Evil when you are already overpowered, just so you can have a MoD with 7 blows instead of 5. Wow.
                That solo combat spell i have only used back when you'd lose all your missiles if you used them, and it would crash around 10-20% of the time so i left it alone.

                When the run changes were made, i had a look-see and i agreed that the new system was better than the old one.
                When the new classes/spells/books/mobs changes were made, i also had a look-see and decided that the older system was better than the new one. This ain't magically gonna change.
                Aside from some absolutely baffling changes, like <=> being the "confirm keymap" command instead of <$>, or <m> the new cast button instead of <p>, the absolutely odious ringing noise i get every time i rest with R&[enter] and the new tiles, i just don't like the new gameplay. I liked 2.9, i liked all the 3.- releases, loved the 4.- development, and i just think 4.1.3 was the peak. Not all games continuously get better, and MAYBE in a few years 5.1 is going to be substantially different than 4.2.5, maybe with an expanded spell list, maybe with more books, or maybe just going back to the old D&D names that had no reason to be changed ..
                "i can take this dracolich"

                Comment

                • Sky
                  Veteran
                  • Oct 2016
                  • 2306

                  #83
                  High-Elf Mage 4.2.5

                  This was *incredibly* hard.
                  I nearly died (i think like 6hp) from running into Wiruin, which i later killed from around a corner because he doesn't move - basically a big Druji.
                  I note that the Nazgul are now far more powerful then they used to be, specially for me who likes to keep them alive until DL98. I remember asking for this myself, but DAAAMN they are so much stronger now.
                  I note that larger mobs/uniques tend to both summon and breathe a lot more often, i had a lot of close calls, and had to abandon several fights that got out of hand, more than one when the unique had 1 star left of health.
                  I'm not terribly fond of the shorter spell list, no S2M and no restore hungeh, have had to carry ?Satisfy Hunger until the end. Weird that Resistance is now in the starter books too.
                  The Mana Tap ? spell is far too useful, i wound up leaving all staves & wands unhidden, while i still normally do not use !Mana until the end, this time i had tons of extra mana on tap, you can even cycle Recharging and Tap + phase for near-infinite mana.
                  The new magic missile thing, Mana Bolt i think, is too strong compared to 4.1 mage. Starts too early and goes all the way to 40d8 damage, basically Chaos Blast but with lower spell failure and you don't need a DL90+ book to cast it.
                  .. i have no idea how many Mass Banishment spells i cast, in the hundreds, too much stuff that's too aggressive and dangerous to try to manage it.
                  I've also seen some weird pathing issues that were not there in 4.1 at all. Mobs/uniques not finding their way to me when i'm just a handful of tiles away.

                  Btw nice ring of speed +19 on DL100 to replace my RoS +14 i had before.
                  I also found some boots of speed +10 ridiculously early, idk DL6 or similar, and got Arcane Control from a scroll of Acq.


                  Code:
                  [Angband 4.2.5 Character Dump]
                  
                  Name MAGE NEW I Age 119 Self RB CB EB Best
                  Race High-Elf Height 6'7" STR! 18/100 +1 -3 +8 18/160
                  Class Mage Weight 15st 5lb INT! 18/100 +3 +3 +7 18/***
                  Title ***WINNER*** Turns used: WIS! 18/100 -1 +0 +11 18/200
                  HP 906/906 Game 966735 DEX! 18/100 +3 +0 +14 18/***
                  SP 306/394 Standard 250840 CON! 18/100 +1 -2 +14 18/***
                  Resting 121231
                  
                  Level 50 Armor [55,+129] Saving Throw 100%
                  Cur Exp 7315128 Stealth Very Good
                  Max Exp 7315128 Melee 3d6,+45 Disarm - phys. 100%
                  Adv Exp ******** To-hit 40,+40 Disarm - magic 100%
                  Blows 4.0/turn Magic Devices 134
                  Gold 10422523 Searching 100%
                  Burden 189.6 lb Shoot to-dam +19 Infravision 50 ft
                  Overweight 9.7 lb To-hit 40,+36 Speed 35 (4.0x)
                  Max Depth 5000' (L100) Shots 1.0/turn
                  
                  You are one of several children of a Noldorin Ranger. You have light
                  grey eyes, straight black hair, and a fair complexion.
                  
                  
                  Resistances Abilities
                  Acid:......++..... pFear:......++.....
                  Elec:++....+...... pBlnd:...+..+......
                  Fire:+.....+...... pConf:+..+..+......
                  Cold:+..+..+...... pStun:.............
                  Pois:.+....+...... HLife:.+....+.+....
                  Light:.......+....+ Regen:++...........
                  Dark:...+..+...... ESP:.........+...
                  Sound:......+.+.... S.Inv:+....+......+
                  Shard:......+...... FrAct:......+...+..
                  Nexus:.....+....... Feath:..........+..
                  Nethr:+.....++..... S.Dig:.............
                  Chaos:...+......... TrpIm:.............
                  Disen:...+....+.... Bless:+............
                  
                  Hindrances Modifiers
                  ImpHP:............. Stea.:.......+.....
                  ImpSP:............. Sear.:..........+..
                  Fear:............. Infra:.+..........+
                  Aggrv:............. Tunn.:...+.........
                  NoTel:............. Speed:..+.+......+.
                  DrExp:............. Blows:.............
                  Stick:............. Shots:.............
                  Fragl:............. Might:.............
                  Light:+....+.......
                  D.Red:+............
                  Moves:.............
                  
                  
                  [Last Messages]
                  
                  > You have learned the rune of stuck on.
                  > You have learned the rune of earthquakes.
                  > You feel yourself slow down.
                  > The air about you becomes charged...
                  > You feel yourself yanked upwards!
                  > You drop the Mighty Hammer 'Grond' (9d9) (+5,+25) [+10] (w).
                  > You drop the Massive Iron Crown of Morgoth [0,+0] <+50, +1> (v).
                  > You poison the pitiful-looking beggar.
                  > You have slain the pitiful-looking beggar.
                  > You bought 2 Books of Magic Spells [First Spells] for 50 gold.
                  > You have 2 Books of Magic Spells [First Spells] (a).
                  > You bought 2 Books of Magic Spells [Attacks and Knowledge] for 800 gold.
                  > You have 2 Books of Magic Spells [Attacks and Knowledge] (b).
                  > You have 25 Scrolls of Remove Hunger (q).
                  > Successfully created a spoiler file.
                  
                  Killed by Ripe Old Age.
                  
                  [Character Equipment]
                  
                  a) the Rapier 'Ranglin' (3d6) (+15,+30) [+17] <+5, +4, +3, +1>
                  Found lying on the floor in a vault at 4850 feet (level 97)
                  
                  +5 wisdom.
                  +4 dexterity.
                  +3 constitution.
                  +1 light.
                  +3 damage reduction.
                  Slays undead (powerfully), dragons (powerfully), giants, trolls,
                  orcs, animals, evil creatures.
                  Branded with poison.
                  Provides resistance to lightning, fire, cold, nether.
                  Provides protection from confusion.
                  Cannot be harmed by acid.
                  Speeds regeneration. Grants the ability to see invisible things.
                  Blessed by the gods (combat bonuses for holy casters).
                  
                  Combat info:
                  4.0 blows/round.
                  Average damage/round: 411.5 vs undead and dragons, 322.5 vs
                  giants, trolls, orcs, and creatures not resistant to poison, 278
                  vs evil creatures and animals, and 233.5 vs. others.
                  
                  b) the Short Bow of Angwe (x2) (+11,+19) [+1] <+3, +5, +1>
                  Dropped by Adunaphel the Quiet at 4850 feet (level 97)
                  
                  +3 intelligence.
                  +5 dexterity.
                  +1 infravision.
                  Provides resistance to lightning, poison.
                  Cannot be harmed by acid, fire.
                  Speeds regeneration. Sustains your life force.
                  
                  When activated, it turns your skin to stone briefly, which grants
                  an extra 40AC but slows you down.
                  Takes 164 to 180 turns to recharge at your current speed.
                  Your chance of success is 97.4%
                  
                  c) a Ring of Speed <+19>
                  Found lying on the floor at 5000 feet (level 100)
                  
                  +19 speed.
                  
                  d) the Ring of Mondana <+6, +5>
                  Taken from a chest found at 4900 feet (level 98)
                  
                  +6 strength.
                  +6 constitution.
                  +5 tunneling.
                  Provides resistance to cold, dark, chaos, disenchantment.
                  Provides protection from blindness, confusion.
                  Cannot be harmed by lightning.
                  Sustains dexterity, constitution.
                  
                  When activated, it does bizarre things.
                  Takes 656 to 960 turns to recharge at your current speed.
                  Your chance of success is 97.4%
                  
                  e) the Pendant of Annaras <+7>
                  Found lying on the floor at 1300 feet (level 26)
                  
                  +7 speed.
                  
                  When activated, it heals 20 hitpoints, some cut damage, makes you
                  a little less confused, and cures blindness.
                  Takes 100 to 108 turns to recharge at your current speed.
                  Your chance of success is 96.3%
                  
                  f) the Phial of Daran <+4, +3>
                  Found lying on the floor in a vault at 1800 feet (level 36)
                  
                  +4 intelligence.
                  +3 light.
                  Provides resistance to nexus.
                  Cannot be harmed by fire.
                  Grants the ability to see invisible things.
                  Intensity 3 light.
                  
                  When activated, it lights up the surrounding area and creates a
                  ball of weak light with radius 3, centred on and hitting the
                  player, with full intensity to radius 3, dealing 2d15 damage at
                  the centre, which your device skill increases by 59% for an
                  average of 25.4 damage.
                  Takes 44 to 80 turns to recharge at your current speed.
                  Your chance of success is 97.5%
                  
                  g) the Law Dragon Scale Mail of Gilmar (-2) [36,+20] <+6, +5>
                  Found lying on the floor in a vault at 4900 feet (level 98)
                  
                  +6 wisdom.
                  +5 constitution.
                  Provides resistance to acid, lightning, fire, cold, poison, dark,
                  sound, shards, nether.
                  Provides protection from fear, blindness, confusion.
                  Prevents paralysis. Sustains your life force.
                  
                  When activated, it restores your constitution.
                  Takes 328 to 400 turns to recharge at your current speed.
                  Your chance of success is 97.4%
                  
                  i) the Cloak of Diriand [1,+9] <+2>
                  Taken from a chest found at 1750 feet (level 35)
                  
                  +2 strength.
                  +2 stealth.
                  Provides resistance to acid, light, nether.
                  Provides protection from fear.
                  Cannot be harmed by acid, fire.
                  
                  m) a Knight's Shield of Preservation [15,+28]
                  Found lying on the floor in a vault at 4900 feet (level 98)
                  
                  Provides resistance to sound, disenchantment.
                  Cannot be harmed by acid.
                  Sustains strength, dexterity, constitution.
                  Sustains your life force.
                  
                  n) a Hard Leather Cap of Telepathy [2,+17]
                  Dropped by Sauron, the Sorcerer, at 4950 feet (level 99)
                  
                  Grants telepathy.
                  
                  o) a Set of Leather Gloves of Thievery (+1,+3) [1,+3] <+5, +4>
                  Dropped by Saruman of Many Colours at 4900 feet (level 98)
                  
                  +5 dexterity.
                  +4 searching skill.
                  Feather Falling. Prevents paralysis.
                  
                  p) the Pair of Ethereal Slippers of Gulur [0,+19] <+10>
                  Dropped by Fundin Bluecloak at 4850 feet (level 97)
                  
                  +10 speed.
                  Cannot be harmed by acid, fire.
                  
                  
                  
                  
                  
                  [Character Inventory]
                  
                  a) 2 Books of Magic Spells [First Spells]
                  
                  You can read this book.
                  
                  b) 2 Books of Magic Spells [Attacks and Knowledge]
                  
                  You can read this book.
                  
                  c) 2 Books of Magic Spells [Magical Defences]
                  
                  You can read this book.
                  
                  d) a Book of Magic Spells [Arcane Control]
                  Cannot be harmed by fire.
                  
                  You can read this book.
                  
                  e) a Book of Magic Spells [Wizard's Tome of Power]
                  Cannot be harmed by fire.
                  
                  You can read this book.
                  
                  f) 24 Potions of Cure Critical Wounds
                  g) 12 Potions of Healing
                  i) 18 Potions of *Healing*
                  It can be thrown at creatures with damaging effect.
                  
                  m) 18 Potions of Restore Mana
                  n) 11 Potions of Restore Life Levels
                  o) 11 Potions of Enlightenment
                  p) 11 Potions of Speed
                  q) 25 Scrolls of Remove Hunger
                  r) 12 Scrolls of Rune of Protection
                  s) 4 Rods of Detection
                  Cannot be harmed by lightning.
                  
                  t) 4 Rods of Magic Mapping
                  u) 3 Rods of Healing
                  Cannot be harmed by lightning.
                  
                  v) 3 Rods of Restoration (1 charging)
                  Cannot be harmed by lightning.
                  
                  w) 4 Rods of Recall (1 charging)
                  Cannot be harmed by lightning.
                  
                  
                  
                  
                  
                  [Character Quiver]
                  
                  0) 24 Seeker Arrows of Wounding (4d4) (+19,+22)
                  Combat info:
                  When fired, hits targets up to 100 feet away.
                  Average damage/round: 108.
                  35% chance of breaking upon contact.
                  
                  1) 14 Seeker Arrows of Wounding (4d4) (+22,+21)
                  Combat info:
                  When fired, hits targets up to 100 feet away.
                  Average damage/round: 106.1.
                  35% chance of breaking upon contact.
                  
                  2) 34 Seeker Arrows of Wounding (4d4) (+26,+19)
                  Combat info:
                  When fired, hits targets up to 100 feet away.
                  Average damage/round: 102.2.
                  35% chance of breaking upon contact.
                  
                  3) 20 Seeker Arrows of Wounding (4d5) (+22,+23)
                  Combat info:
                  When fired, hits targets up to 100 feet away.
                  Average damage/round: 114.6.
                  35% chance of breaking upon contact.
                  
                  4) 13 Seeker Arrows of Wounding (4d5) (+25,+25)
                  Combat info:
                  When fired, hits targets up to 100 feet away.
                  Average damage/round: 119.1.
                  35% chance of breaking upon contact.
                  
                  5) 28 Seeker Arrows of Holy Might (4d4) (+12,+20)
                  Slays undead, demons, evil creatures.
                  Cannot be harmed by acid, fire.
                  
                  Combat info:
                  When fired, hits targets up to 100 feet away.
                  Average damage/round: 257.5 vs undead and demons, 206.1 vs evil
                  creatures, and 103.2 vs. others.
                  35% chance of breaking upon contact.
                  
                  6) 25 Mithril Arrows of Wounding (3d5) (+23,+22)
                  Cannot be harmed by acid, fire.
                  
                  Combat info:
                  When fired, hits targets up to 100 feet away.
                  Average damage/round: 106.2.
                  35% chance of breaking upon contact.
                  
                  
                  
                  [Home Inventory]
                  
                  a) a Mushroom of Vigor
                  b) the Band of Throthil <+11>
                  Found lying on the floor in a vault at 2650 feet (level 53)
                  
                  +11 speed.
                  Provides resistance to poison.
                  Cannot be harmed by lightning.
                  Speeds regeneration.
                  
                  c) the Band 'Glinivin' <+4, +3>
                  Dropped by Ulfang the Black at 4850 feet (level 97)
                  
                  +4 strength.
                  +3 intelligence.
                  +3 wisdom.
                  +4 dexterity.
                  Provides resistance to lightning, fire, cold, shards, nexus.
                  Cannot be harmed by lightning.
                  Sustains wisdom.
                  Prevents paralysis.
                  
                  When activated, it speeds up you temporarily but also makes you
                  mortally afraid.
                  Takes 164 to 180 turns to recharge at your current speed.
                  Your chance of success is 96.6%
                  
                  d) the Phial 'Hilmas' <+2, +3>
                  Dropped by Azog, Enemy of the Dwarves, at 1600 feet (level 32)
                  
                  +2 constitution.
                  +3 light.
                  Provides resistance to dark.
                  Cannot be harmed by fire.
                  Speeds regeneration. Prevents paralysis.
                  Intensity 3 light.
                  
                  When activated, it lights up the surrounding area and creates a
                  ball of weak light with radius 3, centred on and hitting the
                  player, with full intensity to radius 3, dealing 2d15 damage at
                  the centre, which your device skill increases by 47% for an
                  average of 23.5 damage.
                  Takes 44 to 80 turns to recharge at your current speed.
                  Your chance of success is 97.1%
                  
                  e) the Bar Chain Mail of Belome (-2) [45,+24] <+3>
                  Found lying on the floor in a vault at 4400 feet (level 88)
                  
                  +3 intelligence.
                  Provides resistance to poison, light, dark, chaos, disenchantment.
                  Provides protection from fear.
                  Cannot be harmed by acid.
                  
                  When activated, it creates a line of rock remover dealing 20+1d30
                  damage, which your device skill increases by 52% for an average of
                  53.2 damage.
                  Takes 196 to 216 turns to recharge at your current speed.
                  Your chance of success is 97.3%
                  
                  f) the Robe 'Avalch' [2,+13] <+4, +3>
                  Conjured forth by magic at 4900 feet (level 98)
                  
                  +4 strength.
                  +3 wisdom.
                  +3 speed.
                  Provides resistance to lightning, dark, chaos.
                  Provides protection from fear.
                  Cannot be harmed by acid, fire.
                  
                  When activated, it destroys doors.
                  Takes 164 to 180 turns to recharge at your current speed.
                  Your chance of success is 97.6%
                  
                  g) the Iron Crown of Iachor [0,+23] <+3, +1>
                  Found lying on the floor in a vault at 4900 feet (level 98)
                  
                  +3 strength.
                  +3 wisdom.
                  +3 speed.
                  +1 light.
                  Provides resistance to dark, disenchantment.
                  Provides protection from blindness.
                  Cannot be harmed by acid.
                  Grants the ability to see invisible things. Prevents paralysis.
                  
                  When activated, it creates random and unpredictable effects.
                  Takes 292 to 324 turns to recharge at your current speed.
                  Your chance of success is 97.3%
                  
                  h) a Jewel Encrusted Crown of Might [0,+18] <+3, +2>
                  Dropped by Hoarmurath of Dir at 4850 feet (level 97)
                  
                  +3 strength.
                  +2 dexterity.
                  +3 constitution.
                  Cannot be harmed by acid.
                  Sustains strength, dexterity, constitution.
                  Prevents paralysis.
                  
                  i) the Massive Iron Crown of Morgoth [0,+0] <+50, +1>
                  Dropped by Morgoth, Lord of Darkness, at 5000 feet (level 100)
                  
                  +50 strength.
                  +50 intelligence.
                  +50 wisdom.
                  +50 dexterity.
                  +50 constitution.
                  +50 infravision.
                  +1 light.
                  Provides resistance to acid, lightning, fire, cold, poison, light,
                  dark, nexus, nether.
                  Provides protection from fear, confusion.
                  Cannot be harmed by acid.
                  Grants telepathy. Grants the ability to see invisible things.
                  Can't be removed.
                  
                  j) the Hard Leather Cap of Ulmel [2,+13]
                  Dropped by Brodda, the Easterling, at 1850 feet (level 37)
                  
                  Provides resistance to shards, disenchantment.
                  Cannot be harmed by acid.
                  Sustains strength.
                  Grants the ability to see invisible things.
                  
                  k) the Metal Cap of Inolauden [3,+17] <+3, +1> {+Bonk}
                  Dropped by Huan, Wolfhound of the Valar, at 4900 feet (level 98)
                  
                  +3 intelligence.
                  +1 extra blows.
                  Provides resistance to dark.
                  Cannot be harmed by acid.
                  Grants the ability to see invisible things.
                  
                  l) the Set of Gauntlets 'Moroth' (+6,+3) [3,+8] <+1, +2>
                  Dropped by Sangahyando of Umbar at 1750 feet (level 35)
                  
                  +1 wisdom.
                  +2 searching skill.
                  +2 speed.
                  Provides resistance to cold.
                  Provides protection from fear.
                  Cannot be harmed by acid, fire.
                  Grants the ability to see invisible things.
                  
                  When activated, it breathes a cone of fire or frost with width 30
                  degrees, dealing 80 damage at the source.
                  Takes 260 to 288 turns to recharge at your current speed.
                  Your chance of success is 97.4%
                  
                  m) the Pair of Iron Shod Boots 'Airebor' [4,+10] <+5>
                  Found lying on the floor in a vault at 2500 feet (level 50)
                  
                  +5 speed.
                  Provides protection from fear.
                  Cannot be harmed by acid, fire.
                  Slows your metabolism. Feather Falling. Grants the ability to
                  see invisible things.
                  
                  n) the Pair of Steel Shod Boots of Leglimlon [7,+17] <+3, +4, +2>
                  Dropped by a ranger chieftain at 4900 feet (level 98)
                  
                  +3 intelligence.
                  +4 wisdom.
                  +2 speed.
                  Provides resistance to acid, light.
                  Provides protection from blindness.
                  Cannot be harmed by acid, fire.
                  Slows your metabolism. Prevents paralysis.
                  
                  o) the Rapier of Sirdainar (1d6) (+11,+12) [+1] <+2, +4, +1>
                  Found lying on the floor in a vault at 4900 feet (level 98)
                  
                  +2 intelligence.
                  +4 wisdom.
                  +1 extra blows.
                  Slays undead (powerfully), dragons (powerfully), demons
                  (powerfully), giants, trolls, orcs, animals.
                  Provides resistance to acid, lightning, fire, cold, light, dark,
                  nether.
                  Cannot be harmed by acid.
                  Sustains dexterity.
                  Speeds regeneration. Grants the ability to see invisible things.
                  Prevents paralysis. Blessed by the gods (combat bonuses for holy
                  casters).
                  
                  When activated, it fires a ball of frost with radius 3, dealing
                  160 damage at the centre, which your device skill increases by 57%
                  for an average of 251.2 damage.
                  Takes 392 to 480 turns to recharge at your current speed.
                  Your chance of success is 97.4%
                  
                  Combat info:
                  5.0 blows/round.
                  Average damage/round: 232.8 vs undead, dragons, and demons, 195.8
                  vs giants, trolls, and orcs, 177.3 vs animals, and 158.9 vs.
                  others.
                  
                  p) the Rapier of Gorial (1d6) (+19,+28) [+5] <+1>
                  Found lying on the floor in a vault at 4900 feet (level 98)
                  
                  +1 light.
                  Slays undead (powerfully), dragons (powerfully), demons
                  (powerfully).
                  Branded with weak poison.
                  Provides immunity to lightning.
                  Provides resistance to fire.
                  Provides protection from blindness.
                  Cannot be harmed by acid.
                  Grants the ability to see invisible things. Blessed by the gods
                  (combat bonuses for holy casters).
                  
                  When activated, it teleports a target monster away.
                  Takes 360 to 440 turns to recharge at your current speed.
                  Your chance of success is 97.3%
                  
                  Combat info:
                  4.0 blows/round.
                  Average damage/round: 255.5 vs undead, dragons, and demons, 210.8
                  vs creatures not resistant to poison, and 195.9 vs. others.
                  
                  q) the Two-Handed Great Flail 'Berdi' (9d6) (+11,+15)
                  Dropped by The Balrog of Moria at 4850 feet (level 97)
                  
                  Slays undead.
                  Provides resistance to dark.
                  Cannot be harmed by acid, fire.
                  Grants the ability to see invisible things.
                  
                  Combat info:
                  4.0 blows/round.
                  Average damage/round: 564.4 vs undead and 276.8 vs. others.
                  
                  r) the Mace of Valacar (2d4) (+6,+24) <+2, +4>
                  Found lying on the floor in a vault at 4850 feet (level 97)
                  
                  +2 wisdom.
                  +4 speed.
                  Slays dragons (powerfully), orcs, animals, evil creatures.
                  Provides resistance to acid, poison.
                  Cannot be harmed by acid, fire.
                  Blessed by the gods (combat bonuses for holy casters).
                  
                  Combat info:
                  4.0 blows/round.
                  Average damage/round: 271.9 vs dragons, 229.1 vs orcs, 207.7 vs
                  animals and evil creatures, and 186.3 vs. others.
                  
                  s) a Mace of Disruption (Holy Avenger) (5d8) (+24,+20) [+1] <+1>
                  Found lying on the floor in a vault at 4850 feet (level 97)
                  
                  +1 wisdom.
                  Slays undead, demons, evil creatures.
                  Provides protection from fear.
                  Sustains wisdom.
                  Grants the ability to see invisible things. Blessed by the gods
                  (combat bonuses for holy casters).
                  
                  Combat info:
                  4.0 blows/round.
                  Average damage/round: 493.8 vs undead and demons, 384.3 vs evil
                  creatures, and 274.7 vs. others.
                  
                  t) the Mace of Disruption of Einar (5d8) (+13,+17) <+1, +2>
                  Found lying on the floor in a vault at 2500 feet (level 50)
                  
                  +1 wisdom.
                  +2 dexterity.
                  Slays dragons (powerfully), undead, trolls, animals.
                  Branded with cold.
                  Provides immunity to cold.
                  Provides resistance to dark.
                  Cannot be harmed by acid, fire.
                  Blessed by the gods (combat bonuses for holy casters).
                  
                  When activated, it fires a ball of fire with radius 2, dealing 144
                  damage at the centre, which your device skill increases by 47% for
                  an average of 211.6 damage.
                  Takes 360 to 440 turns to recharge at your current speed.
                  Your chance of success is 97.1%
                  
                  Combat info:
                  4.0 blows/round.
                  Average damage/round: 677.7 vs dragons, 465.3 vs undead, trolls,
                  and creatures not resistant to cold, 359 vs animals, and 252.8 vs.
                  others.
                  
                  u) the Mighty Hammer 'Grond' (9d9) (+5,+25) [+10]
                  Dropped by Morgoth, Lord of Darkness, at 5000 feet (level 100)
                  
                  Slays undead (powerfully), dragons (powerfully), demons
                  (powerfully), trolls, orcs, animals, evil creatures.
                  Cannot be harmed by acid, fire.
                  Grants telepathy. Grants the ability to see invisible things.
                  Sometimes creates earthquakes on impact. Aggravates creatures
                  nearby.
                  
                  Combat info:
                  You are too weak to use this weapon.
                  1.0 blow/round.
                  With +4 STR and +0 DEX you would get 4.0 blows
                  Average damage/round: 410.4 vs undead, dragons, and demons, 269.7
                  vs trolls and orcs, 199.3 vs animals and evil creatures, and 128.9
                  vs. others.
                  
                  v) the Sling of Amahanin (x4) (+13,+22) <+3, +5, +2, +1>
                  Found lying on the floor in a vault at 4900 feet (level 98)
                  
                  +3 wisdom.
                  +5 shooting speed.
                  +2 shooting power.
                  +1 light.
                  Provides resistance to acid.
                  Provides protection from fear.
                  Cannot be harmed by acid, fire.
                  
                  w) a Long Bow of Lothl?rien (x5) (+17,+19) <+3, +2>
                  Found lying on the floor in a vault at 4850 feet (level 97)
                  
                  +3 dexterity.
                  +2 shooting power.
                  Cannot be harmed by acid, fire.
                  Grants telepathy. Prevents paralysis.
                  
                  x) a Long Bow of Lothl?rien (x5) (+11,+18) <+3, +2>
                  Found lying on the floor in a vault at 4400 feet (level 88)
                  
                  +3 dexterity.
                  +2 shooting power.
                  Provides protection from blindness.
                  Cannot be harmed by acid, fire.
                  Prevents paralysis.
                  
                  
                  
                  [Player history]
                  Turn Depth Note
                  0 0' Began the quest to destroy Morgoth.
                  472 50' Reached level 2
                  1472 100' Reached level 3
                  2088 100' Reached level 4
                  2693 100' Reached level 5
                  4153 50' Killed Fang, Farmer Maggot's Dog
                  4153 50' Reached level 6
                  5103 50' Killed Grip, Farmer Maggot's Dog
                  6285 50' Reached level 7
                  9319 150' Reached level 8
                  10868 300' Reached level 9
                  12208 200' Reached level 10
                  15121 0' Reached level 11
                  17322 450' Reached level 12
                  19116 500' Reached level 13
                  20801 500' Reached level 14
                  22680 650' Reached level 15
                  24875 850' Reached level 16
                  26667 900' Reached level 17
                  29533 900' Reached level 18
                  31591 1000' Reached level 19
                  32239 1000' Reached level 20
                  32970 1000' Reached level 21
                  33294 1000' Killed Bullroarer the Hobbit
                  34141 1000' Found the Katana 'Adondi' (LOST)
                  35009 1000' Killed Golfimbul, the Hill Orc Chief
                  35024 1000' Killed Grishn?kh, the Hill Orc
                  37565 1000' Killed Gorbag, the Orc Captain
                  38864 1050' Reached level 22
                  42137 1050' Reached level 23
                  42735 1050' Found the Glaive of Manauglos (LOST)
                  43657 1050' Killed Wormtongue, Agent of Saruman
                  45788 0' Killed Farmer Maggot
                  46480 1150' Reached level 24
                  48614 1250' Killed Lagduf, the Snaga
                  49002 1300' Reached level 25
                  51864 1300' Reached level 26
                  56343 1300' Found the Pendant of Annaras
                  56600 1250' Reached level 27
                  60074 1300' Killed Boldor, King of the Yeeks
                  60490 1300' Killed Orfax, Son of Boldor
                  60513 1300' Killed Sm?agol
                  62606 1300' Killed N?r, the Dwarf
                  65755 1400' Reached level 28
                  75948 1550' Reached level 29
                  76406 1600' Killed Bolg, Son of Azog
                  76476 1600' Killed Azog, Enemy of the Dwarves
                  76777 1600' Found the Phial 'Hilmas'
                  76779 1600' Found the Pendant of Eluil (LOST)
                  79067 1750' Killed Angamait? of Umbar
                  79270 1750' Killed Sangahyando of Umbar
                  79273 1750' Found the Set of Gauntlets 'Moroth'
                  79568 1750' Found the Cloak of Diriand
                  81521 1800' Killed Ufthak of Cirith Ungol
                  82145 1850' Killed Brodda, the Easterling
                  82149 1850' Found the Hard Leather Cap of Ulmel
                  82567 1850' Found the Scimitar 'Marion' (LOST)
                  83686 1850' Found the Pair of Mithril Shod Boots of Valeb (LOST)
                  83736 1800' Reached level 30
                  83935 1800' Reached level 30
                  84412 1800' Found the Phial of Daran
                  84837 1850' -- Note: Arcane Control via Acquirement
                  85819 1900' Reached level 31
                  94393 2450' Killed Shagrat, the Orc Captain
                  94397 2450' Found the Great Axe 'Maraul' (LOST)
                  97584 2500' Reached level 32
                  99063 2500' Found the Main Gauche of Cuthombar (LOST)
                  99065 2500' Found the Mace of Disruption of Einar
                  100294 2500' Reached level 33
                  101329 2500' Found the Pair of Iron Shod Boots 'Airebor'
                  106254 2650' Found the Band of Throthil
                  108554 4400' Found the Bar Chain Mail of Belome
                  109259 4900' Found the Robe 'Avalch'
                  113062 4850' Killed Ulfang the Black
                  113065 4850' Killed Ulfast, Son of Ulfang
                  113069 4850' Killed Ulwarth, Son of Ulfang
                  113287 4850' Found the Band 'Glinivin'
                  113898 4850' Killed Adunaphel the Quiet
                  113898 4850' Reached level 34
                  113903 4850' Found the Short Bow of Angwe
                  114772 4850' Reached level 35
                  114800 4850' Killed Mughash the Kobold Lord
                  115458 4900' Killed Itangast the Fire Drake
                  117033 4900' Killed The Queen Ant
                  118628 4850' Killed Castamir the Usurper
                  118838 4850' Killed Lugdush, the Uruk
                  119213 4850' Reached level 36
                  122952 4850' Reached level 37
                  124000 4850' Killed The Phoenix
                  126250 4900' Reached level 38
                  128620 4900' Killed Kh?m, Son of M?m
                  130603 4900' Killed Qlzqqlzuup, the Emperor Quylthulg
                  131125 0' Reached level 39
                  134321 4900' Killed Scatha the Worm
                  134731 4900' Reached level 40
                  135780 4900' Killed E?l, the Dark Elf
                  137412 4900' Found the Sling of Amahanin
                  138899 4900' Killed M?m, Betrayer of Turin
                  139310 4900' Killed Ibun, Son of M?m
                  139318 4900' Killed Smaug the Golden
                  139625 4900' Killed Kavlax the Many-Headed
                  141147 4900' Found the Rapier of Gorial
                  142331 4900' Found the Long Sword of Forfind (LOST)
                  144690 4900' Killed Uldor the Accursed
                  148257 4850' Killed Ar-Pharaz?n the Golden
                  148539 4850' Killed Rogrog the Black Troll
                  148623 4850' Killed Lokkak, the Ogre Chieftain
                  148738 4850' Killed Ji Indur Dawndeath
                  148738 4850' Reached level 41
                  149131 4850' Killed Lorgan, Chief of the Easterlings
                  149207 4850' Killed The Balrog of Moria
                  149213 4850' Found the Two-Handed Great Flail 'Berdi'
                  150433 4850' Killed Makar, the Warrior
                  151605 4850' Killed Harowen the Black Hand
                  151760 4850' Killed Wiruin, the Maelstrom
                  152062 4850' Killed Bert the Stone Troll
                  152345 4850' Killed Tom the Stone Troll
                  152352 4850' Killed Bill the Stone Troll
                  154922 4850' Killed Uvatha the Horseman
                  154926 4850' Found the Great Axe 'Arelta' (LOST)
                  156386 4850' Reached level 42
                  157880 4850' Killed Khaml, the Black Easterling
                  158711 4850' Killed Hoarmurath of Dir
                  159507 4850' Killed Vargo, Tyrant of Fire
                  160863 4850' Killed Shelob, Spider of Darkness
                  167736 4850' Reached level 43
                  168065 4850' Found the Mace of Valacar
                  172158 4850' Killed Ariel, Queen of Air
                  173594 4850' Reached level 44
                  174431 4900' Found the Pair of Steel Shod Boots of Leglimlon
                  181951 4900' Found the Law Dragon Scale Mail of Gilmar
                  181954 4900' Found the Iron Crown of Iachor
                  181967 4900' Found the Katana 'Negorn' (LOST)
                  189691 4850' Killed Me?ss?, the Bloody
                  194550 4900' Killed Draugluin, Sire of All Werewolves
                  194550 4900' Reached level 45
                  195659 4900' Killed Gorlim, Betrayer of Barahir
                  196633 4900' Killed Tselakus, the Dreadlord
                  197682 4900' Found the Short Sword 'Nilth' (LOST)
                  197899 4900' Killed Ren the Unclean
                  198336 4900' Killed Saruman of Many Colours
                  198630 4900' Found the Pick 'Orinath' (LOST)
                  199086 4900' Killed Akhorahil the Blind
                  201620 4900' Killed Ugl?k, the Uruk
                  201779 4900' Found the Rapier of Sirdainar
                  203777 4900' Killed Dwar, Dog Lord of Waw
                  203777 4900' Reached level 46
                  207163 4850' Killed Quaker, Master of Earth
                  210944 4900' Reached level 47
                  218450 4850' Killed Fundin Bluecloak
                  218450 4850' Found the Pair of Ethereal Slippers of Gulur
                  218902 4850' Found the Rapier 'Ranglin'
                  220561 4900' Killed Gilim, the Giant of Eruman
                  221822 4900' Killed Thuringwethil, the Vampire Messenger
                  224156 4900' Killed Nan, the Giant
                  225557 4850' Killed Gothmog, the High Captain of Balrogs
                  225843 4850' Killed The Witch-King of Angmar
                  226482 4850' Found the Halberd of Rhunen (LOST)
                  226989 4850' Killed Feagwath, the Undead Sorcerer
                  227479 4850' Reached level 48
                  227752 4850' Reached level 48
                  230662 4900' Found the Ring of Mondana
                  231128 4900' Reached level 48
                  231413 4850' Reached level 48
                  231488 4850' Reached level 48
                  231496 4850' Killed Cantoras, the Skeletal Lord
                  231848 4900' Killed Lungorthin, the Balrog of White Fire
                  232291 4850' Killed Waldern, King of Water
                  233761 4900' Killed Oss?, Herald of Ulmo
                  234337 4900' Killed Baphomet the Minotaur Lord
                  235922 4900' Killed Ancalagon the Black
                  236749 4900' Killed Beorn, the Shape-Changer
                  236955 4900' Found the Great Axe 'Geleras' (LOST)
                  238386 4900' Killed Maeglin, the Traitor of Gondolin
                  239912 4850' Reached level 49
                  241883 4900' Killed Pazuzu, Lord of Air
                  242477 4900' Killed Glaurung, Father of the Dragons
                  243751 4900' Killed Vecna, the Emperor Lich
                  243751 4900' Reached level 50
                  244221 4900' Killed Huan, Wolfhound of the Valar
                  244221 4900' Found the Metal Cap of Inolauden
                  246277 4850' Killed Omarax, the Eye Tyrant
                  248421 4900' Found the Pair of Leather Boots 'Dacirya'
                  249800 4950' Killed Sauron, the Sorcerer
                  250665 5000' Killed Morgoth, Lord of Darkness
                  250671 5000' Found the Massive Iron Crown of Morgoth
                  250678 5000' Found the Mighty Hammer 'Grond'
                  Last edited by Sky; March 8, 2024, 18:18.
                  "i can take this dracolich"

                  Comment

                  • Pete Mack
                    Prophet
                    • Apr 2007
                    • 6883

                    #84
                    It's hard the first time. It does get easier, especially with mage and Paladin. I actually like the reduced spell set for mage: you can carry a lot more gear when you only have 4 books. And recharge on things like STM almost never fails.

                    But you missed the deadliest spell of all: dimension door. You want to blow up drujs? Just carry clone monster and stm.

                    Comment

                    • Jay
                      Adept
                      • Dec 2011
                      • 101

                      #85
                      Sky, when did you find the fifth spell book? Was it before or after this bit:

                      106254 2650' Found the Band of Throthil
                      108554 4400' Found the Bar Chain Mail of Belome

                      If it was after, I can see why it would have been a difficult game. I just finished a high elf mage iron man game where I found the fifth book on DL62, at CL42, which meant I had banishment and mass banishment well before some of the worst mobs showed up. A couple games previous to that, I found the fifth book on DL38. There's no need to dive deep to get it.

                      Here's that iron man mage, BTW.

                      Oh you icky things, don't you know you're driving your mamas and papas insane…

                      Comment

                      • Sky
                        Veteran
                        • Oct 2016
                        • 2306

                        #86
                        Originally posted by Jay
                        Sky, when did you find the fifth spell book? Was it before or after this bit:

                        106254 2650' Found the Band of Throthil
                        108554 4400' Found the Bar Chain Mail of Belome

                        If it was after, I can see why it would have been a difficult game. I just finished a high elf mage iron man game where I found the fifth book on DL62, at CL42, which meant I had banishment and mass banishment well before some of the worst mobs showed up. A couple games previous to that, I found the fifth book on DL38. There's no need to dive deep to get it.

                        Here's that iron man mage, BTW.
                        fairly early, and fairly easily. I think it was just lying on the ground while i was diving. I cast *a lot* of MBan, far more than i normally do. I'm used to having more options - and less aggressive mobs.
                        "i can take this dracolich"

                        Comment

                        • Pete Mack
                          Prophet
                          • Apr 2007
                          • 6883

                          #87
                          Are you using dimension door? Even if you don't cheese diagonal tunnels with stm, you can wreak havoc on summoners, let alone drujs. It's a bit easier with Paladins, tho they have to heal a ton of damage in payment.

                          Comment

                          • Sky
                            Veteran
                            • Oct 2016
                            • 2306

                            #88
                            Originally posted by Pete Mack
                            Are you using dimension door? Even if you don't cheese diagonal tunnels with stm, you can wreak havoc on summoners, let alone drujs. It's a bit easier with Paladins, tho they have to heal a ton of damage in payment.
                            i have cast it ONCE in the whole game.
                            Not because i dont know how to use it, but i'm generally pretty good at positioning, and i find the Thrust Away spell to be stronger.
                            "i can take this dracolich"

                            Comment

                            • Sky
                              Veteran
                              • Oct 2016
                              • 2306

                              #89
                              Click image for larger version  Name:	TI3j4fm.png Views:	0 Size:	67.2 KB ID:	248621
                              i have been grinding for HOURS for a damn artifact light; to think i lucked out by finding ESP almost immediately and a x4 +27 artifact shooter, and a RoP on DL27, already have Resistance + rPois, 12 scrolls of DD at home, all i need is a damn damn artifact light.

                              (idk why the forum resizes the image when you click to zoom in; this is a PDSM [60, +23] of Craftsmanship)
                              "i can take this dracolich"

                              Comment

                              • Sky
                                Veteran
                                • Oct 2016
                                • 2306

                                #90
                                Two games, two The One Ring in a row. This *has* got to be a record.
                                "i can take this dracolich"

                                Comment

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