The Hengband Screenshots Gallery: Magic-Eater's Arsenal, Page 3 by <dzhang@its.caltech.edu>
(*=List, ESC=exit) Use which power? Stat Fail Stat Fail a) Trap Location ( 0/ 4) 0%s) Drain Life ( 0/ 4) 0% b) Door/Stair Location ( 0/ 4) 0%t) Polymorph ( 0/12) 0% c) Perception ( 0/ 1) 0%u) Acid Bolts ( 0/ 8) 0% d) Recall ( 0/ 7) 0%v) Lightning Bolts ( 0/ 9) 0% e) Illumination ( 0/ 6) 0%w) Fire Bolts ( 0/ 4) 0% f) Enlightenment ( 0/ 1) 0%x) Frost Bolts ( 0/13) 0% g) Detection ( 0/11) 0%y) Acid Balls ( 0/ 5) 0% h) Probing ( 0/ 3) 0%z) Lightning Balls ( 0/ 9) 0% i) Curing ( 0/ 1) 0%0) Fire Balls ( 0/ 3) 0% j) Healing ( 1/ 1) 0%1) Cold Balls ( 0/ 4) 0% 2) Havoc ( 0/ 1) 0% 3) Stone to Mud ( 0/ 3) 0% m) Pesticide ( 0/14) 0%4) Aggravate Monster ( 0/ 4) 0% n) Teleport Other ( 0/11) 0% o) Disarming ( 0/10) 0% p) Light ( 0/ 9) 0% q) Sleep Monster ( 0/ 7) 0% r) Slow Monster ( 0/ 5) 0% ## ####4#### ####3#### ####2#### ####1#### ## Day 37 19:51 ... ... ... Telmora ## ## ## ## #### ## ... ... ... . ## #### ## ####9#### ####5#### ####6#### ####7#### ## #### ## ######### ######### ######### ######### ## ## ######### ######### ######### ######### ## ## ######### ######### ######### ######### ## ## ######### ######### ######### ######### ## ## ## ## ## ## ##### ... ## ## ##### ....... ####### ## ## ####+ ###### ......... ####### ####+### ## ## ##### ###### ....... ###+### ######## ## ## ##### +##### ..... ... ######## ## ## ###### ... ######## ## ## ###### ##@## ####+### ## ## ##### ## #### ##### #### #### #### ##################################################################### ##################################################################### PrtEvl StnSkn Hero Fast(+34) Surf. |
Magic-Eater's Arsenal, Page 3 Honestly, I didn't pick up very many good Rods. A good number of Detection ones were nice, but that and Recall were the about the only ones I ever used. The Healing I got from Arena got used a couple times during the final fight, but I didn't bother with it during normal encounters. Havoc sucks. Was a bit upset that I didn't find any Rods of Healing or Restoration. Oh well. Same thing with Staff of Genocide. It would have been a nice addition, but Destruction actually was sufficient for me. Posted on 7.11.2005 03:36 Related character dump: Sexy Sukeban, L50 Golem Magic-Eater Comments? On 7.11.2005 15:06 Elliott946@aol.com wrote: Now that's a nice selection of powers! On 7.11.2005 18:04 NeoTiamatI@fuse.net wrote: I see you absorbed the BFG. :P What does that do, anyway? Any tips for Magic-eaters? Mine's just now hitting the stat gain levels. On 8.11.2005 03:24 dzhang@its.caltech.edu wrote: NeoTiamat: Scum the BM for a Staff of Speed if you haven't found one already. Around stat-gain levels, the most important thing is to know which monsters are weak to which elements, because your primary attacks are probably the Wands of *** Balls. Lightning is overall a good bet, but some are resistant to that. Also remember to top up on charges of Teleportation and Enlightenment and Cure Light Wounds (easily available from town) On 8.11.2005 09:34 NeoTiamatI@fuse.net wrote: My notable spells are... Holiness - 7 charges Speed - 7 charges Animate Dead - 11 charges Lightning Balls - 23 charges Cold Balls - 9 charges Cold Balls (0/1) My strategy so far has been to bury down, use holiness to kill evil minions, hack at powerful things and heal with holiness (50 hp each) while also using it for damage and Protection from Evil, then use my Dagger of Fiona (2d4) (+6,+9) (+2) with 3+0+1 blows (+1 is a tentacle mutation... on a mindflayer... go figure 2d4 damage) to melee inbetween, while using the Foo Balls spells to weaken enemies on the way over, then raise dead to get minion pets and teleport out if things get hairy. Seen 1922 times. |