The Hengband Screenshots Gallery: Perfect positioning... by <dzhang@its.caltech.edu>

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                                                                                                                                       Fast(+15)  Stud Lev 100
Perfect positioning...
... for the Serpent Battle. Here's why: 1) Serpent can't cross perma-rock, and AI isn't smart enough to go around the real entrance. 2) Thanks to a ?o*Destruction* I can DimDoor there into safety whenever battles go awry (albeit with 4% fail, so can't do it in very desperate situations). 3) The shop sometimes stock Arrows and Rods! I have enough money that I can often buy out the shop when necessary, though I've only been buying Rods when they so up so far. 4) When I actually do DimDoor out to fight, the Serpent, being the incredible coward that he is, summons Uniques like crazy. Uniques, that would normally take me a while to kill. However, in this case I just DimDoor back into my safety zone, and watch the Serpent bring those Uniques he summoned down to 1 star. I then DimDoor out and finish the job. The only down point is that this may take a while, for the Serpent to summon all the dangerous Uniques O_o

Posted on 4.9.2005 06:31

Related character dump:
Nimble Beryl, L48 Beastman Ranger



Comments?

On 4.9.2005 06:39 dzhang@its.caltech.edu wrote:
Azathoth and the All-in-One down this way, so far. Bast and Cantoras have just been summoned. ^^

On 4.9.2005 08:28 dzhang@its.caltech.edu wrote:
Jormungand and the Tarrasque down in this manner (also used Swap Position), but the Serpent is still proving too tough... I managed to knock 1 star off him ONCE, and in exchange was brought to below 200 HP THREE times... I figure, anything below 200 HP is a near-death call, since a few higher rolls with melee would have been my death.

Hm...

On 4.9.2005 09:48 wrote:
I'm really impressed that you're still alive! In fact, a double-move with both rockets will be 800 damage, and double breath weapon can be a little more. And, even if all uniques should be dead, he can still summon wyrms and greater undead and those pesky cyberdemons... and he is not likely to crush Morgoth or the 'plain gold ring' by himself.

On 4.9.2005 11:00 dzhang@its.caltech.edu wrote:
The key point is that because of the fractional system of firing with arrows, it's very very unlikely for anything to double-move on me, because I have about an 80% chance of moving every GAME TURN, which is the fastest you can possibly go.

After my extremely close call with Oberon, I decided that a possible Drain Life of 100 HP every turn isn't nearly as useful as moving every game turn.

On 4.9.2005 11:02 dzhang@its.caltech.edu wrote:
Thus, the biggest fear is actually him doing something when I fail my 4% DimDoor at 500ish HP..



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