The UnAngband Screenshots Gallery: Oh look more traps by Matthias
Shadow Fairy
Magician ##############
Novice ...............
LEVEL 1 ........b........
NEXT 18 .......bb.........
AU 59 #######*##*........b.b.........
^^@....................
STR: 5 ## ### *##*....................
INT: 18 ### # # # # %%#%#%%%##*.*%##%%
WIS: 18/39 *####*### #
Dex: 11 #< #
CON: 11 *#### #####
Chr: 5 # #
Agi: 10
SIZ: 5
Cur AC 14
Max HP 6
Cur HP 2
Max SP 6
Cur SP 5
[**********]
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Oh look more traps With 6 hp you have to be careful with traps. Getting two next to each other and surving is a good sign for great things to come.. Posted on 1.9.2007 00:55 Related character dump: Midna, the Magician, L6 Shadow Fairy Mage Comments? On 1.9.2007 01:01 Matthias wrote: Killed the bat, and in the next corridor I killed all the of the Unique dogs with one attack. Hope there are more, greater things to come left... On 1.9.2007 02:22 Bandobras wrote: Wow, one attack? You mean one blow? On 1.9.2007 04:40 xkernigh@netscape.net wrote: Recently I rolled a 10 hp Runecrafter for ToME. I have never had to handle 6 max hp. I hope that my 10 hp characters will never encounter traps. On 1.9.2007 06:59 Matthias wrote: One cast of 115 damage gravity beam :) On 1.9.2007 11:39 Bandobras wrote: Enjoy it, while you can. ;p As to 6HP, with all starting points into SIZ and CON this character would have 11HP. Which is too much for such a combo, IMHO. On 1.9.2007 12:21 Matthias wrote: Well in one of the last betas this combo could be started with -2 hp. Now that was fun... Anyway I don't think 11 is too much if it requires such an extreme distribution. As the cost increases quite a bit after the first points such an extreme distribution is likely a bad idea. On 1.9.2007 16:50 Bandobras wrote: Indeed with 7 points in each you still get 6HP. What I'm really complaining about is that later in the game HP are huge, especially if you invest in SIZ (1 HP for 1 spend stat point for some time). On 1.9.2007 19:19 Matthias wrote: Later in the game? That part with levels filled up with nothing else but Power Wyrms, Black Reavers & co? Ignoring those, it seems unlikely that a shadow ferry mage can invest enough points into siz and con to reach those 2000+ hp that are possible, and it wouldn't surprise me if a late game mage doesn't have more hp than a V one. So my guess is it's not a problem. Needs playtesting I guess... On 1.9.2007 22:14 Bandobras wrote: OK, let's playtest, then. :) Seen 2645 times. |