The Angband Ladder: Naa, Barbarian Ranger by <sedric2008@gmail.com>

  [Z+Angband 0.3.1 Character Dump]

Name     : Naa                  Age             15     STR:   32.1
Sex      : Male                 Height          81     INT:   26.6
Race     : Barbarian            Weight         192     WIS:   23.4
Class    : Ranger               Social Class    96     DEX:   29.2
Magic    : Nature, Death                               CON:   28.7
Patron   : Tzeentch                                    CHR:   20.5

+ Skill         25     Level                29     Max Hit Points     355
% Deadliness   275     Experience       103478     Cur Hit Points     -52
+ To AC        159     Max Exp          103478     Max SP (Mana)       73
  Base AC       58     Exp to Adv.        9022     Cur SP (Mana)       27
                       Gold              64562

                         (Miscellaneous Abilities)
Fighting    : Excellent      Perception  : Good           Blows/Round : 8
Bows/Throw  : Superb         Sensing     : Good           Shots/Round : 2.0
Saving Throw: Chaos Rank     Disarming   : Excellent      Avg.Dam./Rnd: 136
Stealth     : Superb         Magic Device: Superb         Infra-Vision: 0'




  [Miscellaneous information]

 Preserve Mode:      ON
 Small Levels:       ON
 Maximum Level Reached:    34 (1700')


Stat Intrnl Rce Cls Mod Actual Currnt  abcdefghijkl@
Str:   27.1   3   2   0   32.1         ..s..........
Int:   25.6  -2   2   1   26.6         .1s..........
Wis:   24.4  -1   0   0   23.4         ..s..........
Dex:   26.2   1   1   1   29.2         .1s..........
Con:   24.7   2   1   1   28.7         .1s.......s..
Chr:   18.5  -2   1   3   20.5         3ss..........

Skill     abcdefghijkl@ 
BonusSP:  ............. 
Stealth:  .1.........7. 
Search :  .1...1....... 
Infra  :  ............. 
Tunnel :  ............. 
Speed  :  .1........... 
Blows  :  3............ 

        abcdefghijkl@
Acid  : .............
Elec  : .+...........
Fire  : .+...........
Cold  : .............
Poison: .............
Fear  : ++..........+
Light : .+.......++..
Dark  : .+...........
Shard : ......+......
Blind : .............
Conf  : .............
Sound : ......+......
Nether: .............
Nexus : .............
Chaos : .............
Disnch: .............

           abcdefghijkl@
Reflect  : .............
Aura Acid: .............
Aura Fire: .............
Aura Elec: .............
Aura Cold: .............
No Magic : .............
Free Actn: ..........+..
SeeInvis.: .............
Hold Life: ..+.+........
Telepathy: .............
SlwDigstn: .............
Regen.   : .............
Levitate : .............
PermLite : .....+...++..
Mutate   : .+...........
Patron   : .+...........
Good Luck: .+..+........
WeirdLuck: .............
Pass Wall: .............
GhulTouch: .............

           abcdefghijkl@
Pr Animal: .............
Pr Evil  : .+...........
Pr Undead: .............
Pr Demon : .............
Pr Orc   : .............
Pr Troll : .............
Pr Giant : .............
Pr Dragon: .............
Cursed   : .............
AutoCurse: .............
Teleport : .............
NoTeleprt: .............
Aggravate: .............
DrainStat: .............
Drain Exp: .............
Slow Heal: .............
Can't Eat: .............
EvilCurse: .............
                        

 You have defeated 7046 enemies.


  [Top 10 deepest kills]

 1 Tom the Stone Troll                  Level 50 (2500')
 1 Skeletal tyrannosaurus               Level 44 (2200')
 1 Ice troll                            Level 44 (2200')
 2 Mage                                 Level 43 (2150')
 3 Ogre shaman                          Level 42 (2100')
 1 Young blue dragon                    Level 41 (2050')
 1 Troll priest                         Level 40 (2000')
 1 Stone troll                          Level 40 (2000')
 2 Mind flayer                          Level 39 (1950')
 1 Giant red tick                       Level 38 (1900')


  [Character Equipment]

a) The Trident 'Delta' (1d12) (+18,+95%) [+2] (+3 attacks)
   You have full knowledge of this item.  It increases your charisma by +3. 
   It provides 3 extra blows per turn.  It provides resistance to fear.  It
   cannot be harmed by the elements.  You found it in a vault in a quest
   (level 23).  
b) The Long Bow 'Draugiath' (x4) (+36,+180%) [+3] (+1 to speed)
   You have full knowledge of this item.  It can be activated for poison bolt
   (30d6) every 9-18 turns if it is being worn.  It increases your saving
   throws by +10.  It increases your intelligence, dexterity, constitution,
   speed, stealth and perception by +1.  It provides 1 extra shots per turn. 
   It does extra damage from acid and frost.  It sustains your intelligence
   and charisma.  It provides resistance to electricity, fire, bright light,
   magical darkness and fear.  Its shots are not hindered by trees.  It
   causes mutations and attracts the attention of chaos gods.  It fires
   missiles with extra might.  It has been blessed by the gods.  It provides
   protection from evil monsters.  It cannot be harmed by the elements.  You
   bought it in a Unique Fletcher in Durhim View.  
c) a Dilithium Ring of Permanence
   It sustains all your stats.  It provides resistance to life draining.  You
   found it in a vault in a quest (level 34).  
d) a Serpent Ring of Protection [+16]
e) a Coral Amulet of Luck
   You have full knowledge of this item.  It increases your saving throws by
   +10.  It provides resistance to life draining.  You bought it in a High
   Temple in Egbel Town.  
f) The Phial of Galadriel (+1)
   You have full knowledge of this item.  It can be activated for
   illumination every 10-20 turns (dam 10d15) if it is being worn.  It
   provides light (radius 3).  It increases your perception by +1.  It
   provides permanent light.  It cannot be harmed by the elements.  You found
   it in a vault in a quest (level 23).  
g) a Law Dragon Scale Mail (-2) [30,+16] (charging)
   It can be activated for breathe sound/shards (750) every 30-60 turns if it
   is being worn.  It provides resistance to sound and shards.  It cannot be
   harmed by the elements.  You bought it in a Obscure Heavy Armoury in
   Enruth.  
h) a Cloak of Protection [1,+22]
   It cannot be harmed by the elements.  It was dropped by Wormtongue, Agent
   of Saruman in a quest (level 23).  
i) a Shield of Deflection [14,+11]
   It cannot be harmed by acid.  It was dropped by a Swordsman in a quest
   (level 20).  
j) a Steel Helm of Light [6,+11]
   It provides resistance to bright light.  It provides permanent light.  You
   bought it in a Arcane Milliner in Durhim View.  
k) The Set of Leather Gloves 'Cammithrim' [1,+11]
   You have full knowledge of this item.  It can be activated for magic
   missile (3d6) every 2 turns if it is being worn.  It sustains your
   constitution.  It provides immunity to paralysis.  It provides resistance
   to bright light.  It provides permanent light.  It cannot be harmed by the
   elements.  You found it on the floor in a quest (level 24).  
l) a Pair of Metal Shod Boots of Stealth [6,+10] (+7)
   It increases your stealth by +7.  It cannot be harmed by acid.  You bought
   it in a Expensive Clothes Store in Lothgil.  


  [Character Inventory]

a) a Nature Spellbook [Call of the Wild]
b) a Nature Spellbook [Nature Mastery]
c) a Nature Spellbook [Nature's Gifts]
   It cannot be harmed by the elements.  You found it in a vault on dungeon
   level 25.  
d) a Death Spellbook [Black Prayers]
e) a Death Spellbook [Black Mass]
f) a Conjuration Spellbook [Master Conjurer's Handbook]
g) a Sorcery Spellbook [Master Sorcerer's Handbook]
h) 23 Dark Blue Potions of Cure Light Wounds {@q0=g}
i) 44 Sweet Potions of Cure Serious Wounds {@q0=g}
j) 27 Orange Speckled Potions of Cure Critical Wounds {@q0=g}
k) 8 Viscous Pink Potions of Healing
l) 3 Creamy Potions of Resistance
m) 3 Red Speckled Potions of Curing
n) 11 Scrolls titled "waheep yergoxy" of Phase Door
o) 39 Scrolls titled "evsfoo den" of Teleportation
p) 14 Scrolls titled "odeep elesh" of Identify
q) a Gem-Tipped Rod of Recall
r) 4 Bone Rods of Pesticide {@z0}
s) a Small quiver
t) The Iron Helm 'Terror Mask' (+25,+125%) [5,+10] (-1) (charging)
   You have full knowledge of this item.  It can be activated for turn
   monsters every 33-180 turns if it is being worn.  It increases your
   strength by +2.  It decreases your intelligence, wisdom and perception by
   -1.  It provides immunity to cold and paralysis.  It provides resistance
   to acid, poison, fear and disenchantment.  It is easy to enchant.  It
   allows you to see invisible monsters.  It produces an aura of fear and an
   anti-magic shell.  It induces random teleportation and aggravates nearby
   creatures.  It carries an ancient and foul curse.  It cannot be harmed by
   the elements.  You found it in a vault in a quest (level 34).  
u) The Set of Gauntlets of Corwin [2,+15] (+4)
   You have full knowledge of this item.  It can be activated for frost bolt
   (8d8) every 7-14 turns if it is being worn.  It increases your
   constitution by +4.  It sustains your constitution.  It provides
   resistance to cold.  It speeds your regenerative powers.  It cannot be
   harmed by the elements.  It was in a chest (level 30).  
v) 26 Seeker Arrows of Returning (1d18) (+1,+10%) (135/270) {@f0=g}
   It returns when thrown.  They were dropped by a Black orc on dungeon level
   30.  


  [Home Inventory - Tirgir Watch]

a) 5 Gold Potions of Berserk Strength
b) a Violet Potion of Restore Dexterity
c) 4 Aluminium-Plated Wands of Teleport Other (0 charges)
d) 2 Adamantite Wands of Light (0 charges)
e) 3 Hollow Wands of Acid Bolts (0 charges)
f) a Mithril-Plated Wand of Lightning Bolts (5 charges)


  [Home Inventory - Lokglin]

a) an Orange Potion of Restore Intelligence
b) a Violet Potion of Restore Dexterity
c) 2 Blue Potions of Restore Constitution


  [Spells]

You have learned 22 spells and/or improvements.

You have 5 tier-1 slots (levels 3-12) remaining.
You have 5 tier-2 slots (levels 3-22) remaining.
You have 7 tier-3 slots (levels 3-32) remaining.
You have 9 tier-4 slots (levels 3-42) remaining.
You have 12 tier-5 slots (levels 3-50) remaining.


Nature Magic:

Book 1:                        Cost    Fail%   Power%
--------------------------------------------------------
Detect Creatures                  1       4%       0%  
Foraging                          4       4%       0%  
Daylight                          5       4%       0%  
Animal Taming                     6       4%       0%  
Resist Environment                6       4%       0%  
Cure Wounds and Poison            6       4%       0%  
Stone to Mud                      6       4%       0%  
Frost Bolt                        7       4%       0%  


Book 2:                        Cost    Fail%   Power%
--------------------------------------------------------
Stone Skin                       14       4%       0%  
Earthquake                       22      14%       0%  
Wall of Stone                    26      36%       0%  
Summon Animals                   30      51%       0%  


Book 3:                        Cost    Fail%   Power%
--------------------------------------------------------
Nature Awareness                 12       4%       0%  
Resistance True                  18       4%       0%  
Jet of Water                     18       4%       0%  




Death Magic:

Book 1:                        Cost    Fail%   Power%
--------------------------------------------------------
Detect Evil & Unlife              2       5%       0%  
Malediction                       3       5%       0%  
Nether Bolt                      12       5%       0%  
Orb of Entropy                   13       5%       0%  


Book 2:                        Cost    Fail%   Power%
--------------------------------------------------------
Shadow Gate                      15       5%       0%  
Freezing Aura                    19      14%       0%  
Summon Lesser Undead             27      23%       0%  


  [Quests]

====Active quests==== 

Defeat the orc camp south-west of Akgish.  

Defeat the troll camp north of Lothgil.  

Defeat the orc camp south-west of Lometath.  

Defeat the orc camp south-west of Nalakhel Town.  

Defeat the troll camp north of Lometath.  

Defeat the orc camp east of Iahaudh Town.  

Defeat the orc camp north-west of Enruth.  

From a Courier in Enruth (Danger level 0):
   Carry a message to Elbereth Dragon-Slayer in Lometath.  

From a Courier in Luinhini Keep (Danger level 0):
   Carry a message to Kon-Dar the Virtuous in Enruth.  

From a Castle in Iahaudh Town (Danger level 12):
   Find the relic 'Dethanc', which is hidden in a mine, south-east of Akgish.  

From a Castle in Lothgil (Danger level 15):
   Kill 5 Tengu.  You have killed 1.

From a Keep in Thorcal (Danger level 18):
   Clear 1 level of a certain mine south-west of Thorcal.  

From a Castle in Durhim View (Danger level 29):
   Find the relic of Wrath, which is hidden in a mine, south-east of Nalakhel
Town.  

From a Warriors' Guild in Lothgil (Danger level 38):
   A group of bats have been spreading evil in the area near Quetar.  Discover
their
stronghold and slay them all.  

From a Castle in Quetar (Danger level 41):
   It seems that some warlocks have been lurking in the area north of Egbel
Town.  Discover their
hideout and kill them all.  

====Completed/failed quests==== 

Kill 11 Insect swarms by Day 27, 8:54 PM.  (Failed)

Kill 7 Black harpies by Day 29, 5:49 PM.  (Failed)

Kill 17 Rat-things by Day 33, 12:18 AM.  (Failed)

====Finished quests==== 

Defeat the undead camp south of Enruth.  (Finished)

Defeat the orc camp north-west of Nalakhel Town.  (Finished)

Defeat the troll camp north-east of Tirgir Watch.  (Finished)

Kill 13 Copperhead snakes by Day 27, 8:41 AM.  (Finished, Failed)

Kill 10 Large grey snakes by Day 27, 2:29 PM.  (Finished)

Kill 5 Giant white ants by Day 27, 2:55 PM.  (Finished, Failed)

Kill 11 Salamanders by Day 27, 4:08 PM.  (Finished)

Kill 9 White harpies by Day 27, 4:29 PM.  (Finished)

Kill 15 Giant white centipedes by Day 27, 4:56 PM.  (Finished)

Kill 8 Hunting hawks of Julian by Day 27, 5:39 PM.  (Finished)

Kill 17 Metallic green centipedes by Day 27, 5:58 PM.  (Finished)

Kill 5 Giant pink frogs by Day 27, 6:43 PM.  (Finished, Failed)

Kill 6 Metallic blue centipedes by Day 29, 4:05 PM.  (Finished, Failed)

Kill Bloodfang the Wolf by Day 33, 8:27 PM.  (Finished)

Kill 14 Blue yeeks by Day 33, 9:50 PM.  (Finished)

Kill 5 Large yellow snakes by Day 33, 10:40 PM.  (Finished, Failed)

(Danger level 1):  Too many spiders have been seen in the area east of Lokech
City.  Discover their
stronghold and kill them all.  (Finished)

(Danger level 1):  We have heard that a number of biting insects have been
discovered in the area
south-east of Durhim View.  Discover their hideout and kill them all. 
(Finished)

(Danger level 4):  Orfax, Son of Boldor has been lurking in the area north-east
of Lothgil.  Track him to
his den and kill him.  (Finished)

(Danger level 6):  Too many rats have been hiding in the area north-west of
Egbel Town.  Discover their
hideout and kill them all.  (Finished)

(Danger level 8):  It seems that some mysterious things have been hiding in the
area north of Quetar. 
Discover their hideout and exterminate them all.  (Finished)

(Danger level 8):  Too many rats have been lurking in the area north-east of
Egbel Town.  Discover their
den and kill them all.  (Finished)

(Danger level 9):  A Baby red dragon has been terrorizing the area north-east of
Luinhini Keep.  Track it
to its den and destroy it.  (Finished)

(Danger level 11):  A Novice ranger and his minions have been running amok in
the area south-west of Tirgir
Watch.  Find their abode and kill them.  (Finished)

(Danger level 12):  Brodda, the Easterling and his legion have been spreading
evil in the area north of
Quetar.  Find his lair and slay him.  (Finished)

(Danger level 12):  A Swordsman has been terrorizing the area near Enruth. 
Track him to his den and kill
him.  (Finished)

(Danger level 12):  Robin Hood, the Outlaw and his minions have been spotted in
the area south-east of
Luinhini Keep.  Find his hole and destroy him.  (Finished)

(Danger level 13):  A Baby multi-hued dragon has been discovered in the area
north-west of Lothgil.  Track
it to its hideout and slay it.  (Finished)

(Danger level 16):  Some enemy warriors have been hiding in the area north of
Enruth.  Discover their lair
and kill them all.  (Finished)

(Danger level 17):  Many terrors of the deep have been hiding in the area
north-west of Enruth.  Discover
their hideout and slay them all.  (Finished)

(Danger level 18):  Some orcs have been running amok in the area north-east of
Thorur Town.  Discover their
abode and slay them all.  (Finished)

(Danger level 22):  A Homonculous and its gang have been spotted in the area
south of Lokech City.  Find
their den and destroy them.  (Finished)

(Danger level 22):  Clear 2 levels of a certain underground city south of
Lokglin.  (Finished)

(Danger level 24):  A number of freezing monsters have been rampaging the area
near Tirgir
Watch.  Discover their hole and exterminate them all.  (Finished)

(Danger level 25):  It seems that some women have been terrorizing the area
north of Tirgir Watch. 
Discover their lair and slay them all.  (Finished)

(Danger level 25):  Clear 2 levels of a certain underground city north-east of
Lokglin.  (Finished)

(Danger level 26):  Shagrat, the Orc Captain and his gang have been spreading
evil in the
area near Lokech City.  Find his lair and exterminate him.  (Finished)

(Danger level 30):  Lots of arctic monsters have been troubling the area near
Enruth.  Discover their abode
and exterminate them all.  (Finished)

(Danger level 32):  Clear 2 levels of a certain underground city east of
Luinhini Keep.  (Finished)

(Danger level 34):  A bunch of living dead have been running amok in the area
near Luinhini
Keep.  Discover their hole and slay them all.  (Finished)



  [Message Log (last 50 messages)]

The Ogre misses you.
The Agent of Benedict misses you. <2x>
Castamir the Usurper casts a lightning bolt.
The Wereworm misses you. <2x>
The Silent watcher magically summons help!
The Blink dog misses you.
You activate it...
Illegal aim direction!
You breathe shards.
The Silent watcher is destroyed.
The Wereworm dies.
The Agent of Benedict dies.
The Blink dog dies. <2x>
The Cave orc dies.
The Agent of Benedict dies.
The Blink dog dies.
The Ogre dies.
Castamir the Usurper casts a frost bolt.
One of your Sweet Potions of Cure Serious Wounds {@q0=g$R} (i) was destroyed!
The Mongbat looks healthier.
The Ogre looks healthier.
Castamir the Usurper looks healthier.
The Cave orc looks healthier.
In your pack: 49 Sweet Potions of Cure Serious Wounds {@q0=g$R} (i).
One of your Orange Speckled Potions of Cure Critical Wounds {@q0=g$R} (j) was
destroyed!
The Mongbat looks healthier.
The Ogre looks healthier.
Castamir the Usurper looks healthier.
The Cave orc looks healthier.
In your pack: 27 Orange Speckled Potions of Cure Critical Wounds {@q0=g$R} (j).
In your pack: 25 Seeker Arrows of Returning (1d18) (+1,+10%) (135/270) {@f0=g$R}
(v).
The Seeker Arrow of Returning hits the Ogre.
The Seeker Arrow of Returning (1d18) (+1,+10%) (135/270) {@f0=g$R} returns to
your hand.
The Ogre dies.
You feel something roll beneath your feet.
In your pack: 25 Seeker Arrows of Returning (1d18) (+1,+10%) (135/270) {@f0=g$R}
(v).
The Seeker Arrow of Returning (1d18) (+1,+10%) (135/270) {@f0=g$R} returns to
your hand.
You hit the Cave orc.
You miss the Cave orc.
You hit the Cave orc.
You have slain the Cave orc.
Castamir the Usurper picks up a Set of Gauntlets [2].
Castamir the Usurper picks up a Silver-Plated Rod of Light.
You get in a shield bash!
You have slain the Mongbat.
Castamir the Usurper picks up 17 Iron Shots (4d2).
Castamir the Usurper picks up a Magnesium-Plated Rod.
You miss Castamir the Usurper. <8x>
Castamir the Usurper casts an ice bolt.
I thought you could be trusted.  You die.



Posted on 6.2.2010 12:10

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12671. on the Ladder (of 19090)
65. on the Z+Angband Ladder (of 120)
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Comments

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On 6.2.2010 12:10 sedric2008@gmail.com wrote:
Died heroically from hands of Castamir. Rest in peace, sweet Naa...

On 7.2.2010 01:17 ThunderToads wrote:
That longbow was hardcore, and it even had the fun Chaos Patron and mutation mods, lol. Nice find!

On 7.2.2010 08:02 sedric2008@gmail.com wrote:
Yea, it's kinda ideal for ranger.

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