The Angband Ladder: Ribeye, Dwarf Priest by Shinedog

  [Angband 3.1.2 dev (r1825) Character Dump]

 Name   Ribeye                                   Self  RB  CB  EB   Best
 Sex    Female       Age             38   STR:  18/66  +2  -1 +13 18/206
 Race   Dwarf        Height          43   INT:     15  -3  -3  +5     14
 Class  Priest       Weight         128   WIS:     16  +2  +3  +9 18/120
 Title  Bishop       Social      Feared   DEX:     12  -2  -1  +8     17
 HP     584/584      Maximize         Y   CON:  18/49  +2  +0  +8 18/149
 SP     172/192                           CHR:     15  -3  +2  +3     17

 Level               40   Armor    [35,+84]     Saving Throw         98%
 Cur Exp        1550355   Fight   (+22,+19)     Stealth             Good
 Max Exp        1550355   Melee   (+37,+44)     Fighting          Superb
 Adv Exp        1750000   Shoot   (+31,+17)     Shooting          Superb
 MaxDepth   3800' (L76)   Blows      3/turn     Disarming            53%
 Game Turns      994745   Shots      1/turn     Magic Device          80
 Player Turns    101113   Infra       80 ft     Perception       1 in 32
 Active Turns     53359   Speed           3     Searching            23%
 Gold            297730   Burden  274.0 lbs

 You are the only child of a Dwarven Priest.  You are a credit to the
 family.  You have dark brown eyes, straight black hair, a two foot
 beard, and a dark complexion.


rAcid:....+.+.*.... rConf:....+........
rElec:....+.+...... Sound:........+....
rFire:......+...... Shard:.......+.....
rCold:+...+.+...... Nexus:.............
rPois:..+.......... Nethr:......+......
rFear:+..+....+.... Chaos:........+....
rLite:............. Disen:.............
rDark:............. S.Dig:+............
rBlnd:.........+..+ Feath:.............

PLite:............. Aggrv:.............
Regen:............. Stea.:......++.....
  ESP:.........+... Sear.:.............
Invis:....+........ Infra:....+.......+
FrAct:+...+...+.... Tunn.:............+
HLife:............. Speed:...........+.
ImpHP:............. Blows:.............
ImpSP:............. Shots:.............
 Fear:............. Might:.+...........


  [Character Equipment]

a) The Spear 'Aeglos' (3d6) (+15,+25) [+5] (+4)
     +4 wisdom, dexterity.
     Slays evil creatures, orcs, trolls.
     *Slays* undead.
     Branded with frost.
     Provides resistance to cold, fear.
     Cannot be harmed by acid, electricity, fire, cold.
     Blessed by the gods.  Slows your metabolism.  Prevents paralysis.  
     
     
     When aimed, it creates a frost ball with damage 100.
     Takes 45 turns to recharge at your current speed.
     Your chance of success is 95.2%
     
     Combat info:
     3 blows/round.
     With an additional 0 strength and 2 dex you would get 4 blows
     Average damage/hit: 68.3 vs. evil creatures, 79.5 vs. orcs, 79.5
     vs. trolls, 79.5 vs. creatures not resistant to cold, 102 vs.
     undead, and 57.1 vs. others.
     
b) a Heavy Crossbow of Extra Might (x5) (+9,+17)
     +1 shooting power.
     
c) a Ring of Resist Poison
     Provides resistance to poison.
     
d) The Ring of Tulkas (+4)
     +4 strength, dexterity, constitution.
     Provides resistance to fear.
     Cannot be harmed by acid, electricity, fire, cold.
     
     When activated, it hastens you for d75+75 turns.
     Takes 196 to 390 turns to recharge at your current speed.
     Your chance of success is 87.0%
     
e) The Amulet of Ingwe (+3)
     +3 intelligence, wisdom, charisma, infravision.
     Provides resistance to acid, lightning, cold, confusion.
     Cannot be harmed by acid, electricity, fire, cold.
     Prevents paralysis.  Grants the ability to see invisible things.  
     
     When activated, it deals five times your level's damage to all evi
     l creatures that you can see.
     Takes 66 to 130 turns to recharge at your current speed.
     Your chance of success is 88.1%
     
f) The Phial of Galadriel
     Cannot be harmed by acid, electricity, fire, cold.
     
     When activated, it lights up the surrounding area, hurting light-s
     ensitive creatures.
     Takes 14 to 26 turns to recharge at your current speed.
     Your chance of success is 96.1%
     
     Radius 3 light.
g) Augmented Chain Mail of Elvenkind [16,+16] (+1 stealth)
     +1 stealth.
     Provides resistance to acid, lightning, fire, cold, nether.
     Cannot be harmed by acid, electricity, fire, cold.
     
h) an Elven Cloak of Protection [6,+15] (+2 stealth)
     +2 stealth.
     Provides resistance to shards.
     Cannot be harmed by acid, electricity, fire, cold.
     
i) The Small Metal Shield of Thorin [4,+25] (+4)
     +4 strength, constitution.
     Provides immunity to acid.
     Provides resistance to fear, sound, chaos.
     Cannot be harmed by acid, electricity, fire, cold.
     Prevents paralysis.  
     
j) The Hard Leather Cap of Thranduil [2,+10] (+2)
     +2 intelligence, wisdom.
     Provides resistance to blindness.
     Cannot be harmed by acid, electricity, fire, cold.
     Grants telepathy.  
     
k) a Set of Leather Gloves of Power (+5,+3) [1,+7] (+5)
     +5 strength.
     
l) a Pair of Steel Shod Boots of Speed [6,+5] (+7)
     +7 speed.
     


  [Character Quiver]

n) 14 Bolts (1d5) (+6,+9)
     Combat info:
     Hits targets up to 160 feet away.
     Average damage/hit: 149.3.
     25% chance of breaking upon contact.
     
o) 12 Bolts of Slay Giant (1d5) (+7,+10)
     Slays giants.
     
     Combat info:
     Hits targets up to 160 feet away.
     Average damage/hit: 463.5 vs. giants, and 154.5 vs. others.
     25% chance of breaking upon contact.
     
p) 17 Bolts of Wounding (1d5) (+11,+14)
     Combat info:
     Hits targets up to 160 feet away.
     Average damage/hit: 176.8.
     25% chance of breaking upon contact.
     
q) 7 Bolts of Venom (1d5) (+13,+7)
     Branded with venom.
     
     Combat info:
     Hits targets up to 160 feet away.
     Average damage/hit: 421.2 vs. creatures not resistant to poison, 
     and 140.4 vs. others.
     25% chance of breaking upon contact.
     
r) 18 Bolts (1d5) (+2,+7)
     Combat info:
     Hits targets up to 160 feet away.
     Average damage/hit: 139.
     25% chance of breaking upon contact.
     
s) 38 Bolts (1d5) (+3,+8)
     Combat info:
     Hits targets up to 160 feet away.
     Average damage/hit: 144.2.
     25% chance of breaking upon contact.
     
t) 17 Seeker Bolts of Slay Demon (4d5) (+10,+11)
     Slays demons.
     
     Combat info:
     Hits targets up to 160 feet away.
     Average damage/hit: 624 vs. demons, and 208 vs. others.
     25% chance of breaking upon contact.
     
u) 31 Seeker Bolts of Slay Animal (4d5) (+12,+13)
     Slays animals.
     
     Combat info:
     Hits targets up to 160 feet away.
     Average damage/hit: 436.8 vs. animals, and 218.4 vs. others.
     25% chance of breaking upon contact.
     
v) 5 Bolts of Wounding (1d5) (+17,+12)
     Combat info:
     Hits targets up to 160 feet away.
     Average damage/hit: 166.4.
     25% chance of breaking upon contact.
     
w) (nothing)


  [Character Inventory]

a) 5 Holy Books of Prayers [Beginners Handbook]
b) 2 Holy Books of Prayers [Words of Wisdom]
c) 3 Holy Books of Prayers [Chants and Blessings]
d) a Holy Book of Prayers [Exorcism and Dispelling]
e) 3 Holy Books of Prayers [Ethereal Openings]
     Cannot be harmed by acid, electricity, fire, cold.
     
f) 2 Holy Books of Prayers [Godly Insights]
     Cannot be harmed by acid, electricity, fire, cold.
     
g) 2 Holy Books of Prayers [Purifications and Healing]
     Cannot be harmed by acid, electricity, fire, cold.
     
h) 16 Potions of Cure Critical Wounds
     
i) 11 Scrolls of Teleportation
j) 7 Scrolls of Teleport Level
k) 3 Wands of Teleport Other (18 charges)
     
l) a Staff of *Destruction* (3 charges)
     
m) a Staff of Teleportation (7 charges)
     
n) 3 Staves of Speed (17 charges)
     
o) a Ring of Speed (+6)
     +6 speed.
     
p) Green Dragon Scale Mail (-2) [30,+14]
     Provides resistance to poison.
     Cannot be harmed by acid, electricity, fire, cold.
     
q) a Robe of Elvenkind [2,+18] (+1 stealth)
     +1 stealth.
     Provides resistance to acid, lightning, fire, cold, disenchantment.
     Cannot be harmed by acid, electricity, fire, cold.
     
r) a Pair of Iron Shod Boots of Elvenkind [3,+8] (+5)
     +5 stealth, speed.
     Cannot be harmed by acid, fire.
     Feather Falling.  
     
s) The Halberd 'Osondir' (3d5) (+16,+12) (+3)
     +3 strength, wisdom, charisma.
     Slays undead, giants.
     Branded with flames.
     Provides resistance to fire, sound.
     Cannot be harmed by acid, electricity, fire, cold.
     Blessed by the gods.  Feather Falling.  Grants the ability to see
     invisible things.  
     
     Combat info:
     2 blows/round.
     With an additional 0 strength and 6 dex you would get 3 blows
     Average damage/hit: 66 vs. undead, 66 vs. giants, 66 vs. creatures
     not resistant to fire, and 46.2 vs. others.
     
t) The Beaked Axe of Theoden (2d6) (+8,+10) (+3)
     +3 wisdom, constitution.
     Slays dragons.
     Cannot be harmed by acid, electricity, fire, cold.
     Slows your metabolism.  Grants telepathy.  
     
     When aimed, it drains up to 120 hit points of life from a target c
     reature.
     Takes 52 turns to recharge at your current speed.
     Your chance of success is 94.7%
     
     Combat info:
     2 blows/round.
     Average damage/hit: 51.3 vs. dragons, and 35.9 vs. others.
     


  [Home Inventory]

a) 2 Potions of Healing
     
b) a Potion of *Healing*
     It can be thrown at creatures with damaging effect.
     
c) a Potion of Life
     It can be thrown at creatures with damaging effect.
     
d) 2 Potions of Restore Mana
e) 3 Potions of Restore Life Levels
f) 2 Scrolls of Banishment
g) 2 Scrolls of Mass Banishment
h) 9 Scrolls of Recharging
i) a Scroll of Rune of Protection
j) a Scroll of *Destruction*
k) 2 Staves of the Magi (4 charges)
     
l) a Ring of Acid [+14]
     It brands your melee attacks with acid.
     Provides resistance to acid.
     Cannot be harmed by acid.
     
m) a Ring of Damage (+0,+8)
n) an Amulet of Wisdom (+4)
     +4 wisdom.
     Sustains wisdom.
     
o) The Amulet of Carlammas (+4)
     +4 constitution.
     Provides resistance to fire.
     Cannot be harmed by acid, electricity, fire, cold.
     
     When activated, it grants you protection from evil for 1d25 plus 3 
     times your character level turns.
     Takes 292 turns to recharge at your current speed.
     Your chance of success is 90.9%
     
p) Chaos Dragon Scale Mail (-2) [30,+20]
     Provides resistance to chaos, disenchantment.
     Cannot be harmed by acid, electricity, fire, cold.
     
q) The Leather Shield of Celegorm [4,+20]
     Provides resistance to acid, lightning, fire, cold, light, dark, 
     blindness.
     Cannot be harmed by acid, electricity, fire, cold.
     
r) an Iron Crown of the Magi [0,+10] (+1)
     +1 intelligence.
     Provides resistance to acid, lightning, fire, cold.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains intelligence.
     Prevents paralysis.  
     
s) a Lead-Filled Mace (Holy Avenger) (4d3) (+16,+12) [+4] (+4)
     +4 wisdom.
     Slays evil creatures, undead, demons.
     Provides resistance to fear.
     Sustains dexterity.
     Blessed by the gods.  Grants the ability to see invisible things.  
     
     
     Combat info:
     2 blows/round.
     Average damage/hit: 50.3 vs. evil creatures, 59.1 vs. undead, 59.1
     vs. demons, and 41.4 vs. others.
     
t) a War Hammer of Gondolin (3d3) (+15,+6)
     Slays demons, orcs, trolls, dragons.
     Provides resistance to dark.
     Cannot be harmed by acid, fire.
     Prevents paralysis.  Grants telepathy.  Grants the ability to see
     invisible things.  
     
     Combat info:
     2 blows/round.
     With an additional 0 strength and 6 dex you would get 3 blows
     Average damage/hit: 45.3 vs. demons, 45.3 vs. orcs, 45.3 vs.
     trolls, 45.3 vs. dragons, and 32.2 vs. others.
     
     Radius 1 light.
u) The Short Bow of Amras (x3) (+12,+15) (+1 speed)
     +1 intelligence, wisdom, dexterity, speed, shooting speed, 
     shooting power.
     Provides resistance to lightning, fire, cold.
     Cannot be harmed by acid, electricity, fire, cold.
     Slows your metabolism.  
     
v) 16 Bolts (1d5) (+3,+3)
     Combat info:
     Hits targets up to 160 feet away.
     Average damage/hit: 118.4.
     25% chance of breaking upon contact.
     
w) 5 Seeker Arrows of Holy Might (4d4) (+18,+16)
     Slays evil creatures, undead, demons.
     Cannot be harmed by acid, fire.
     
x) 10 Mithril Arrows of Flame (3d4) (+11,+15)
     Branded with flames.
     Cannot be harmed by acid, fire.
     


============================================================
                   CHAR.
|   TURN  | DEPTH |LEVEL| EVENT
============================================================
         1      0'    1   Began the quest to destroy Morgoth.
      3691     50'    2   Reached level 2
      9521     50'    3   Reached level 3
     13252     50'    3   Killed Fang, Farmer Maggot's dog
     13252     50'    4   Reached level 4
     19104    100'    5   Reached level 5
     24294    150'    5   Killed Grip, Farmer Maggot's dog
     24606    150'    6   Reached level 6
     38003    250'    7   Reached level 7
     42870      0'    8   Reached level 8
     53249    100'    9   Reached level 9
     63069      0'    9   Killed Farmer Maggot
     69190      0'   10   Reached level 10
     96767    350'   11   Reached level 11
    154872     50'   12   Reached level 12
    174591    450'   13   Reached level 13
    203111    450'   14   Reached level 14
    212680    450'   15   Reached level 15
    227416    450'   16   Reached level 16
    235636    450'   17   Reached level 17
    276994    550'   18   Reached level 18
    285852    550'   18   Killed Grishnakh, the Hill Orc
    303544    600'   19   Reached level 19
    303573    600'   19   Killed Orfax, Son of Boldor
    336046    900'   20   Reached level 20
    336191    900'   20   Killed Ufthak of Cirith Ungol
    351194    900'   21   Reached level 21
    354084    850'   21   Killed Golfimbul, the Hill Orc Chief
    355171    850'   21   Found The Phial of Galadriel
    370506    950'   22   Reached level 22
    392320    950'   22   Killed Shagrat, the Orc Captain
    392320    950'   23   Reached level 23
    397378    950'   23   Killed Gorbag, the Orc Captain
    397711    950'   24   Reached level 24
    421558   1250'   24   Killed Ibun, Son of Mim
    421558   1250'   25   Reached level 25
    431307   1250'   25   Killed Sangahyando of Umbar
    437377   1300'   25   Killed Angamaite of Umbar
    561748   1350'   26   Reached level 26
    590331   1700'   27   Reached level 27
    595174   1850'   27   Killed Nar, the Dwarf
    599852   1900'   27   Killed Lagduf, the Snaga
    610357   1900'   28   Reached level 28
    637609   1950'   29   Reached level 29
    642901   1950'   29   Killed Brodda, the Easterling
    675641   2000'   29   Killed Ulwarth, Son of Ulfang
    710728   2550'   29   Found The Star of Elendil
    717252   2550'   29   Killed Castamir the Usurper
    724630   2650'   29   Killed Wormtongue, Agent of Saruman
    792421   2750'   29   Found The Spear 'Aeglos'
    794927   2750'   30   Reached level 30
    803605   2800'   30   Killed Itangast the Fire Drake
    803605   2800'   31   Reached level 31
    842180   3000'   32   Reached level 32
    847969   3050'   32   Killed Adunaphel the Quiet
    848753   3050'   32   Found The Leather Shield of Celegorm
    861002   3150'   32   Killed Beorn, the Shape-Changer
    871226   3300'   33   Reached level 33
    874204   3300'   33   Killed Boldor, King of the Yeeks
    874471   3300'   33   Found The Short Bow of Amras
    875728   3300'   33   Killed Smaug the Golden
    875728   3300'   34   Reached level 34
    879533   3300'   34   Killed Smeagol
    880369   3300'   34   Killed Uvatha the Horseman
    880735   3300'   34   Found The Hard Leather Cap of Thranduil
    883785   3300'   34   Killed Bill the Stone Troll
    884410   3300'   34   Found The Amulet of Ingwe
    885187   3300'   34   Killed Gorlim, Betrayer of Barahir
    897109   3350'   35   Reached level 35
    900875   3350'   35   Found The Short Sword 'Dagmor' (LOST)
    932378   3550'   35   Killed Lokkak, the Ogre Chieftain
    932582   3550'   35   Found The Amulet of Carlammas
    941758   3550'   35   Found The Small Metal Shield of Thorin
    943329   3550'   36   Reached level 36
    944984   3550'   36   Killed Bullroarer the Hobbit
    948166   3550'   36   Killed Ren the Unclean
    950518   3550'   37   Reached level 37
    967497   3600'   37   Found The Set of Gauntlets 'Pauraegen' (LOST)
    970580   3700'   37   Killed Dwar, Dog Lord of Waw
    985611   3800'   38   Reached level 38
    988842   3800'   39   Reached level 39
    990215   3800'   39   Found The Halberd 'Osondir'
    990330   3800'   40   Reached level 40
    991355   3800'   40   Found The Beaked Axe of Theoden
    991422   3800'   40   Found The Ring of Tulkas


  [Options]

Maximize effect of race/class bonuses        : yes (adult_maximize)
Randomize some of the artifacts (beta)       : no  (adult_randarts)
Restrict the use of stairs/recall            : no  (adult_ironman)
Restrict the use of stores/home              : no  (adult_no_stores)
Restrict creation of artifacts               : no  (adult_no_artifacts)
Don't stack objects on the floor             : no  (adult_no_stacking)
Lose artifacts when leaving level            : no  (adult_no_preserve)
Don't generate connected stairs              : no  (adult_no_stairs)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 1.1.2010 17:30
Last updated on 3.1.2010 18:42

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8316. on the Ladder (of 18974)
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Comments

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On 1.1.2010 17:30 Shinedog wrote:
This dwarf priest was going strong until a nexus vortex swapped Str and Wis. Been trying to build Wis back up to useful levels for dispel evil, heal and OoD. We are down below DL 50, and have only seen 2 artifacts so far, the phial and the star. Ouch. Anyway, this is around where my characters usually meet their untimely deaths. Any advice for staying alive between here and the bottom would be appreciated.

On 2.1.2010 02:52 Shinedog wrote:
Ribeye is finally having a run of luck. A bat of gorgoroth dropped Aeglos. The first decent weapon (first artifact weapon) from the whole game and the armor store stocked elvenkind armor with rnether. Shortly after aeglos we also added a telepathy cap. Certainly worth giving up 2 points of wisdom. I think gear is pretty mutch optimal at this point. Would love to see rconf in some form or another. Counting Aeglos, still only 3 artifacts in this whole game. Also, stat potions have been mighty scarce. No !Wis or !Dex yet. Only 1 !Con and 1 !Str and 1 !Int. Well, I guess down we go.

On 3.1.2010 18:42 Shinedog wrote:
I'm starting to have a lot of fun with this Priest. Thorin + black dragon pit + heal = many good things and lots of Exp (not to mention 3 !Exp from the pit, plus first speed ring, plus Tulkas to swap for Con ring, plus Theoden and Osondir and boots of elvenkind). Anyway, do I drop Tulkas (with plus 4 to Str, Dex and Con plus the haste activation) for a speed ring +6, which would give me base speed of plus 13 with my current boots. It would cost around 75 hp, but I won't lose any blows on the weapon. Thoughts?

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