The Angband Ladder: Root, Dunadan Ranger by nullfame

  [Angband 3.1.1 dev (r1626) Character Dump]

 Name   Root                                     Self  RB  CB  EB   Best
 Sex    Male         Age             67   STR:     18  +1  +2  +0  18/30
 Race   Dunadan      Height          84   INT:     10  +2  +2  +0     14
 Class  Ranger       Weight         205   WIS:     10  +2  +0  +0     12
 Title  Scout        Social     Unknown   DEX:     16  +2  +1  +0  18/10
 HP     -1/98        Maximize         Y   CON:     16  +3  +1  +0  18/20
 SP     12/12                             CHR:     10  +2  +1  +0     13


 Level               12   Armor     [12,+9]     Saving Throw         46%
 Cur Exp           1524   Fight     (+4,+3)     Stealth        Very Good
 Max Exp           1524   Melee    (+10,+8)     Fighting       Excellent
 Adv Exp           1785   Shoot     (+4,+0)     Shooting          Superb
 MaxDepth    800' (L16)   Blows      3/turn     Disarming            43%
 Turns            95519   Shots      1/turn     Magic Device   Excellent
 Gold               712   Infra        0 ft     Perception        1 in 1
 Burden       122.6 lbs   Speed      Normal     Searching            47%

 You are one of several children of a Serf.  You are a credit to the
 family.  You have brown eyes, wavy blond hair, and a dark complexion.



rAcid:............. rConf:.............
rElec:......??..?.. Sound:......??..?..
rFire:......??..?.. Shard:......??..?..
rCold:............. Nexus:......??..?..
rPois:............. Nethr:......??..?..
rFear:............. Chaos:......??..?..
rLite:......??..?.. Disen:......??..?..
rDark:......??..?.. S.Dig:...+.........
rBlnd:............. Feath:..+........+.

PLite:......??..?.. Aggrv:.............
Regen:............. Stea.:.............
  ESP:......??..?.. Sear.:....+........
Invis:......??..?.. Infra:......??..?..
FrAct:............. Tunn.:......??..?..
HLife:......??..?.. Speed:......??..?..
ImpHP:............. Blows:......??..?..
ImpSP:............. Shots:......??..?..
 Fear:......??..?.. Might:......??..?..


  [Last Messages]

> *** LOW HITPOINT WARNING! ***
> It bites you.
> *** LOW HITPOINT WARNING! ***
> It claws you.
> *** LOW HITPOINT WARNING! ***
> It bites you.
> *** LOW HITPOINT WARNING! ***
> It claws you.
> *** LOW HITPOINT WARNING! ***
> It claws you.
> *** LOW HITPOINT WARNING! ***
> It bites you.
> *** LOW HITPOINT WARNING! ***
> It claws you.
> You die.

Killed by a Clear hound.

  [Character Equipment]

a) a Whip of Slay Troll (1d3) (+6,+5)
     Slays trolls.
     
     Combat info:
     3 blows/round.
     Average damage/hit: 14.2 vs. trolls, and 10.1 vs. others.
     
b) a Long Bow (x3) (+0,+0)
c) a Ring of Feather Falling
     Feather Falling.  
     
d) a Ring of Slow Digestion
     Slows your metabolism.  
     
e) an Amulet of Searching (+4)
     +20% to searching.
     
f) a Lantern (4206 turns)
     Cannot be harmed by fire.
     
     Radius 2 light.
g) (nothing)
h) (nothing)
i) a Large Metal Shield [8,-1]
j) a Hard Leather Cap [2,+1]
k) (nothing)
l) a Pair of Leather Boots of Slow Descent [2,+7]
     Feather Falling.  
     


  [Character Inventory]

a) a Book of Magic Spells [Magic for Beginners] {@m1@b1@G1!d!k!s!v}
b) 6 Rations of Food {@E1}
     
c) 6 Flasks of oil {@v1@F1}
     Branded with flames.
     
d) 6 Potions of Cure Critical Wounds
     
     When drunk, it heals you a large amount (1/4 of your wounds, minim
     um 30HP), heals cut damage, and cures stunning, poisoning, blindne
     ss, and confusion.
     
e) 2 Potions of Speed {!*}
     When drunk, it hastens you for 2d10+20 turns.
     
f) 2 Potions of Heroism
     When drunk, it restores 10 hit points, removes fear and grants you 
     resistance to fear and +12 to-hit for 1d25+25 turns.
     
g) 2 Potions of Boldness
     When drunk, it removes your fear.
     
h) a Potion of Brawn {dl16}
     When drunk, it raises your strength at the expense of a random att
     ribute.
     
i) 11 Scrolls of Phase Door {@r1}
     When read, it teleports you randomly up to 10 squares away.
     
j) a Scroll of Treasure Detection
     When read, it detects gold and objects nearby.
     
k) 12 Scrolls of Identify {@r5}
     When read, it reveals to you the extent of an item's magical power
     s.
     
l) a Scroll of Word of Recall {@r4!r}
     When read, it returns you from the dungeon or takes you to the dun
     geon after a short delay.
     
m) 3 Scrolls of Blessing
     When read, it increases your AC and to-hit bonus for 1d12+6 turns.
     
n) a Scroll of Aggravate Monster
     When read, it awakens all nearby sleeping monsters and hastens all 
     monsters within line of sight.
     
o) a Rod of Illumination (charging) {@z3}
     When activated, it lights up an area and inflicts 2d8 damage on li
     ght-sensitive creatures.
     Takes 30 turns to recharge.
     
p) a Wand of Stinking Cloud (8 charges)
     
     When aimed, it fires a stinking cloud with damage 12.
     
q) 2 Wands of Confuse Monster (30 charges) {@a7}
     
     When aimed, it attempts to magically confuse a single monster.
     
r) a Wand of Light (14 charges) {@a5}
     
     When aimed, it lights up part of the dungeon in a straight line.
     
s) a Staff of Haste Monsters (12 charges)
     
     When activated, it hastes all monsters within line of sight.
     
t) a Short Sword (1d7) (+4,+3)
     Combat info:
     2 blows/round.
     Average damage/hit: 10.2.
     
u) 82 Arrows (1d4) (+0,+0) {@f1}
     Combat info:
     Hits targets up to 120 feet away.
     Average damage/hit: 7.5.
     35% chance of breaking upon contact.
     
v) 23 Iron Spikes


  [Home Inventory]

a) a Potion of Resist Heat {dl1}
     When drunk, it grants temporary resistance to fire for 1d10+10 tur
     ns.
     


============================================================
                   CHAR.
|   TURN  | DEPTH |LEVEL| EVENT
============================================================
         1      0'    1   Began the quest to destroy Morgoth.
      7364    100'    2   Reached level 2
      8348    150'    3   Reached level 3
     10078    150'    4   Reached level 4
     17284    200'    5   Reached level 5
     24460    200'    5   Found a Rod of Illumination
     29127    250'    5   Killed Fang, Farmer Maggot's dog
     30488    250'    6   Reached level 6
     37128    300'    7   Reached level 7
     54361    350'    8   Reached level 8
     57467    400'    9   Reached level 9
     63600      0'    9   First recall: trouble with Illusionist, no arrow
     74911    650'   10   Reached level 10
     85356    750'   11   Reached level 11
     94137    800'   12   Reached level 12


  [Options]

Maximize effect of race/class bonuses        : yes (adult_maximize)
Randomize some of the artifacts (beta)       : no  (adult_randarts)
Restrict the use of stairs/recall            : no  (adult_ironman)
Restrict the use of stores/home              : no  (adult_no_stores)
Restrict creation of artifacts               : no  (adult_no_artifacts)
Don't stack objects on the floor             : no  (adult_no_stacking)
Lose artifacts when leaving level            : no  (adult_no_preserve)
Don't generate connected stairs              : no  (adult_no_stairs)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 1.1.2010 03:22

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17825. on the Ladder (of 19090)
6206. on the Angband Ladder (of 6561)
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Comments

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On 1.1.2010 03:22 nullfame wrote:
Suddenly, "It bites you. It claws you." I realize I'm in a room with Clear Hounds. I run back towards the door but even then it's too late.

On 1.1.2010 06:52 Pete Mack wrote:
Phase door would have saved you -- back into a corner so the hounds follow you, then phase away and run for the door.



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