The Angband Ladder: Celery, Half-Elf Ranger by <christusrex@outgun.com>

  [Angband 3.0.4 Character Dump]

 Name   Celery                                   Self  RB  CB  EB   Best
 Sex    Male              Age        36   Str:     15  +0  +2  +0     17     16
 Race   Half-Elf          Height     64   INT:     13  +1  +2  +0     16
 Class  Ranger            Weight    138   WIS:     12  -1  +0  +0     11
 Title  Scout             Status     96   DEX:     13  +1  +1  +0     15
 HP     -2/113            Maximize    Y   CON:     14  -1  +1  +0     14
 SP     13/15             Preserve    Y   CHR:     10  +1  +1  +0     12

 Level           13       Armor     [17,+17]     Saving Throw  Excellent
 Cur Exp       1303       Fight      (-1,+1)     Stealth            Good
 Max Exp       1303       Melee      (+5,+2)     Fighting         Superb
 Adv Exp       1540       Shoot      (-1,+0)     Shooting         Superb
 MaxDepth    250 ft       Blows       1/turn     Disarming          Good
 Gold          1760       Shots       1/turn     Magic Device  Excellent
                                                 Perception         Fair
 Burden   131.5 lbs       Infra        20 ft     Searching          Good

 Your father was of the Nandor.  You are one of several children of a
 Royal Blood Line.  You are a credit to the family.  You have brown
 eyes, wavy black hair, and an average complexion.


      abcdefghijkl@       abcdefghijkl@
 Acid:............. Blind:.............
 Elec:............. Confu:.............
 Fire:...+......... Sound:.............
 Cold:............. Shard:.............
 Pois:............. Nexus:.............
 Fear:............. Nethr:.............
 Lite:............. Chaos:.............
 Dark:............. Disen:.............

      abcdefghijkl@       abcdefghijkl@
S.Dig:............. Stea.:.............
Feath:............. Sear.:.............
PLite:............. Infra:.............
Regen:............. Tunn.:.............
Telep:............. Speed:.............
Invis:............. Blows:.............
FrAct:............. Shots:.............
HLife:............. Might:.............


  [Last Messages]

> The Cave spider misses you.
> You feel better.
> You have 5 Metallic Purple Potions of Cure Light Wounds (h).
> The Cave spider misses you. <2x>
> The Cave spider bites you.
> You have been given a graze.
> The Cave spider misses you. <2x>
> The Cave spider bites you. <2x>
> You feel better.
> You are no longer bleeding.
> You have 4 Metallic Purple Potions of Cure Light Wounds (h).
> The Cave spider bites you.
> The Cave spider misses you.
> The Cave spider bites you. <6x>
> You die.


  [Character Equipment]

a) a Battle Axe (2d8) (+6,+1)
b) a Long Bow (x3) (+0,+0)
c) a Pearl Ring of Sustain Constitution
   It sustains your constitution.  
d) a Jet Ring of Resist Fire
   It provides resistance to fire.  It cannot be harmed by fire.  
e) (nothing)
f) a Brass Lantern (with 3786 turns of light)
   It cannot be harmed by fire.  
g) Hard Leather Armour (-1) [6,+4]
h) a Cloak [1,+7]
i) a Small Metal Shield [3,+0]
j) an Iron Helm [5,+0]
k) (nothing)
l) a Pair of Soft Leather Boots [2,+5]


  [Character Inventory]

a) a Book of Magic Spells [Magic for Beginners]
b) 5 Rations of Food
c) 8 Pieces of Elvish Waybread
d) 11 Flasks of oil
e) a Tangerine Potion of Boldness
f) a Light Green Potion of Speed
g) an Azure Potion of Heroism
h) 4 Metallic Purple Potions of Cure Light Wounds
i) a Shimmering Potion of Infravision
j) a Scroll titled "plewex vlywah" of Light
k) a Scroll titled "tii rogri" of Treasure Detection
l) a Wooden Torch (with 3110 turns of light)
m) a Brass Lantern (with 5822 turns of light)
   It cannot be harmed by fire.  
n) a Brass Lantern (with 3564 turns of light)
   It cannot be harmed by fire.  
o) a Robe [2,+0]
p) Soft Studded Leather [5,+0]
q) Soft Studded Leather [5,+0]
r) a Cloak [1,+0]
s) a Hard Leather Cap [2,+0]
t) a Pair of Soft Leather Boots [2,+0]
u) a Main Gauche (1d5) (+0,+0)
v) 36 Arrows (1d4) (+0,+0)
w) 24 Arrows (1d4) (+0,+0)


  [Home Inventory]

a) 2 Cyan Potions of Sleep {For Insomnia}


  [Options]

Adult: Allow purchase of stats using points  : no  (adult_point_based)
Adult: Allow specification of minimal stats  : no  (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no  (adult_rand_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 18.4.2004 13:03
Last updated on 23.4.2004 08:07

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17720. on the Ladder (of 19092)
6186. on the Angband Ladder (of 6562)
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Comments

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On 18.4.2004 13:03 christusrex@outgun.com wrote:
This is the furthest I've gotten with an half-elf ranger, which isn't far.. but by the looks of it, he may carry on quite a while longer. So far, he's seen some moderate luck in finds..

On 23.4.2004 08:07 christusrex@outgun.com wrote:
Oh the horror and desperation! Surrounded by the clan of the cave spiders. Previous to the messages shown here.. I had tried a couple of phase door prayers.. alas, only to move a few feet, within the clutches of the spiders. My feeble attempts to restore enough life to run away, by use of cure light wounds, proved futile..

And so.. Celery has died.

On 19.5.2004 22:40 urmud@urmud.com wrote:
Do not carry extra torches and lanterns, for they are heavy and will weight you down.

You don't need those rings early on, should have sold them to enchant your bow.


On 20.5.2004 14:11 christusrex@outgun.com wrote:
to be completely honest.. i had never thought about enchanting items. that's a good point.

thanks for the advice about the weight especially. I was concerned about damage to the lantern, that's why i was carrying the torch.. the lanterns I just happened to have picked up not long before dying.. I was planning on selling them had I not found something more valuable .

On 20.5.2004 20:00 wrote:
Lanterns aren't worth much per pound.

In order of importance, here's how I get gold.

1. Magic weapons, if you're playing a warrior, rogue or paladin so you don't waste identify on average ones. I keep the excellent ones at home for when I see something in the black market and need 5000+ gold fast.

2. Wands and staves, always worth identifying. Confusion, sleep monster and slow monster are especially good. Keep wands of light for taking out snagas and cave orcs.

3. Rings and amulets, but most of the early ones are junk.

4. Unidentified scrolls and potions gets you some early cash, especially with non-warriors.

5. Mining treasure out of walls with a shovel, if you can't get wands to sell or your race gets bad prices (dwarf, half-troll, half-orc).


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