The Angband Ladder: Telos, Half-Orc Warrior by Pete Mack
[Angband 3.1.1 dev Character Dump] Name Telos Self RB CB EB Best Sex Female Age 15 STR: 18/38 +2 +5 +4 18/148 Race Half-Orc Height 62 Int: 11 -1 -2 +0 8 6 Class Warrior Weight 127 WIS: 11 +0 -2 +0 9 Title Myrmidon Social Unknown DEX: 18/58 +0 +2 +0 18/78 HP 402/402 Maximize Y Con: 18/57 +1 +2 +0 18/87 18/77 SP 0/0 CHR: 13 -4 -1 +3 11 Level 30 Armor [18,+69] Saving Throw 46% Cur Exp 105247 Fight (+13,+13) Stealth Good Max Exp 105247 Melee (+29,+32) Fighting Legendary Adv Exp 110000 Shoot (+24,+18) Shooting Heroic MaxDepth 3250' (L65) Blows 4/turn Disarming 53% Turns 245740 Shots 1/turn Magic Device Very Good Gold 31166 Infra 30 ft Perception 1 in 41 Burden 144.6 lbs Speed Normal Searching 14% Your father was an Orc, and it is acknowledged. You are the adopted child of a Yeoman. You are a credit to the family. You have brown eyes, straight blond hair, and a very fair complexion. rAcid:......+.+.... rConf:............. rElec:......+.+.... Sound:............. rFire:......+.+.... Shard:.......+..... rCold:......+.+.... Nexus:...........+. rPois:...+......... Nethr:............. rFear:............+ Chaos:............. rLite:........+.... Disen:............. rDark:+.....+.+...+ S.Dig:............. rBlnd:............. Feath:...........+. PLite:+............ Aggrv:............. Regen:............. Stea.:......+...... ESP:............. Sear.:............. Invis:+............ Infra:............+ FrAct:+.........+.. Tunn.:............. HLife:+............ Speed:............. ImpHP:............. Blows:............. ImpSP:............. Shots:............. Fear:............. Might:.+........... [Character Equipment] a) a Rapier of Gondolin (2d6) (+16,+19) Slays demons, orcs, trolls, dragons. Provides resistance to dark. Cannot be harmed by acid, fire. Prevents paralysis. Stops experience drain. Grants the ability to see invisible things. Combat info: 4 blows/round. Average damage/hit: 55.1 vs. demons, 55.1 vs. orcs, 55.1 vs. trolls, 55.1 vs. dragons, and 40.4 vs. others. Radius 1 light. b) a Heavy Crossbow of Extra Might (x4) (+11,+18) (+1) +1 shooting power. c) a Ring of Strength (+4) +4 strength. Sustains strength. d) a Ring of Resist Poison Provides resistance to poison. e) an Amulet of Charisma (+3) +3 charisma. Sustains charisma. f) a Lantern (12739 turns) Cannot be harmed by fire. Radius 2 light. g) The Soft Leather Armour 'Hithlomir' [4,+20] (+4) +4 stealth. Provides resistance to acid, lightning, fire, cold, dark. Cannot be harmed by acid, electricity, fire, cold. h) a Fur Cloak of Protection [3,+11] Provides resistance to shards. Cannot be harmed by acid, electricity, fire, cold. i) The Leather Shield of Celegorm [4,+20] Provides resistance to acid, lightning, fire, cold, light, dark. Cannot be harmed by acid, electricity, fire, cold. j) a Metal Cap [3,+3] k) a Set of Caestus of Free Action (+0,+3) [2,+3] Prevents paralysis. l) a Pair of Leather Boots of Stability [2,+9] Provides resistance to nexus. Feather Falling. [Character Inventory] a) 27 Potions of Cure Serious Wounds When drunk, it heals you a fair amount (1/5 of your wounds, minimu m 25HP), heals cut damage, and cures blindness and confusion. b) 7 Potions of Cure Critical Wounds When drunk, it heals you a large amount (1/4 of your wounds, minim um 30HP), heals cut damage, and cures stunning, poisoning, blindne ss, and confusion. c) 9 Scrolls of Phase Door When read, it teleports you randomly up to 10 squares away. d) 6 Scrolls of Teleport Level {!*} When read, it teleports you one level up or down. e) 4 Scrolls of Word of Recall {!*} When read, it returns you from the dungeon or takes you to the dun geon after a short delay. f) 2 Rods of Treasure Location {!!} When activated, it detects gold and objects nearby. Takes 50 turns to recharge. g) 4 Rods of Door/Stair Location When activated, it detects doors and stairs nearby. Takes 70 turns to recharge. h) a Rod of Disarming When aimed, it destroys traps, unlocks doors and reveals all secre t doors in a given direction. Takes 30 turns to recharge. i) a Rod of Illumination {!!} When activated, it lights up an area and inflicts 2d8 damage on li ght-sensitive creatures. Takes 30 turns to recharge. j) a Wand of Acid Balls (4 charges) Cannot be harmed by acid. When aimed, it creates an acid ball with damage 125. k) a Staff of *Destruction* (1 charge) When activated, it destroys an area around you in the shape of a c ircle radius 15, and blinds you for 1d10+10 turns. l) a Staff of Sleep Monsters (10 charges) When activated, it sleeps all non-unique creatures within line of sight. m) 2 Staves of Detect Evil (27 charges) When activated, it detects evil creatures nearby. n) 2 Staves of Teleportation (13 charges) When activated, it teleports you randomly up to 100 squares away. o) a Staff of Speed (5 charges) When activated, it hastens you for 2d10+20 turns. p) a Staff of Identify (1 charge) When activated, it reveals to you the extent of an item's magical powers. q) an Amulet of Resist Lightning Provides resistance to lightning. Cannot be harmed by electricity. r) The Set of Leather Gloves 'Cammithrim' [1,+10] Provides resistance to light. Cannot be harmed by acid, electricity, fire, cold. Sustains constitution. Prevents paralysis. Radius 1 light. s) 19 Bolts of Slay Giant (1d5) (+5,+5) Slays giants. Combat info: Hits targets up to 160 feet away. Average damage/hit: 397.8 vs. giants, and 132.6 vs. others. 25% chance of breaking upon contact. t) 21 Bolts (1d5) (+4,+5) Combat info: Hits targets up to 160 feet away. Average damage/hit: 132.6. 25% chance of breaking upon contact. [Home Inventory] a) 3 Potions of Speed When drunk, it hastens you for 2d10+20 turns. b) 7 Scrolls of Teleportation {!*} When read, it teleports you randomly up to 100 squares away. c) 2 Staves of Teleportation (0 charges) {!*} When activated, it teleports you randomly up to 100 squares away. d) a Ring of Searching (+2) +10% to searching. e) a Ring of Bodykeeping Sustains strength, dexterity, constitution. f) a Ring of Light (+3 searching) +15% to searching. Provides resistance to light. Radius 1 light. g) a Ring of Acid [+7] It brands your melee attacks with acid. Provides resistance to acid. Cannot be harmed by acid. When aimed, it grants acid resistance for d20+20 turns and creates an acid ball of damage 70. Takes 51 to 100 turns to recharge. h) a Ring of Slaying (+9,+4) i) a Ring of Escaping (+4 speed) +4 speed. Makes you afraid of melee, and worse at shooting and casting spells. j) a Ring of Free Action Prevents paralysis. k) an Amulet of Infravision (+2) +2 infravision. l) a Wicker Shield of Resist Lightning [2,+5] Provides resistance to lightning. Cannot be harmed by electricity. m) a Cutlass of Westernesse (1d8) (+15,+12) (+2) +2 strength, dexterity, constitution. Slays orcs, trolls, giants. Prevents paralysis. Grants the ability to see invisible things. Combat info: 4 blows/round. Average damage/hit: 42.4 vs. orcs, 42.4 vs. trolls, 42.4 vs. giants, and 32.8 vs. others. n) 28 Arrows of Acid (1d4) (+9,+15) Branded with acid. Cannot be harmed by acid. ============================================================ CHAR. | TURN | DEPTH |LEVEL| EVENT ============================================================ 1 0' 1 Began the quest to destroy Morgoth. 2391 100' 2 Reached level 2 2391 100' 3 Reached level 3 3951 100' 3 Killed Fang, Farmer Maggot's dog 4212 100' 4 Reached level 4 11633 150' 5 Reached level 5 16359 200' 6 Reached level 6 21395 300' 7 Reached level 7 28486 350' 8 Reached level 8 28886 350' 9 Reached level 9 30213 400' 10 Reached level 10 30253 400' 10 Killed Grip, Farmer Maggot's dog 41410 500' 11 Reached level 11 41550 500' 11 Killed Wormtongue, Agent of Saruman 41711 500' 11 Found The Set of Leather Gloves 'Cammithrim' 44315 500' 12 Reached level 12 50923 550' 13 Reached level 13 52413 550' 14 Reached level 14 56440 600' 15 Reached level 15 72109 750' 16 Reached level 16 73723 750' 17 Reached level 17 79383 750' 18 Reached level 18 88756 850' 19 Reached level 19 94064 950' 20 Reached level 20 106636 1050' 21 Reached level 21 107467 1050' 21 Killed Ufthak of Cirith Ungol 112808 1100' 22 Reached level 22 119165 1200' 23 Reached level 23 136656 1500' 24 Reached level 24 144152 1550' 25 Reached level 25 155121 1850' 26 Reached level 26 165304 1900' 27 Reached level 27 181981 2200' 27 Killed Sangahyando of Umbar 189715 2400' 28 Reached level 28 193678 2450' 28 Found !Augmentation 197039 2700' 28 Killed Ulfast, Son of Ulfang 199887 2700' 28 Found The Lucerne Hammer 'Turmil' (LOST) 208281 2750' 28 Found The Soft Leather Armour 'Hithlomir' 214676 2950' 28 Killed Shagrat, the Orc Captain 214926 2950' 29 Reached level 29 236331 3200' 30 Reached level 30 243094 3250' 30 Found The Leather Shield of Celegorm [Options] Maximize effect of race/class bonuses : yes (adult_maximize) Randomize some of the artifacts (beta) : no (adult_randarts) Restrict the use of stairs/recall : no (adult_ironman) Restrict the use of stores/home : no (adult_no_stores) Restrict creation of artifacts : no (adult_no_artifacts) Don't stack objects on the floor : no (adult_no_stacking) Lose artifacts when leaving level : no (adult_no_preserve) Don't generate connected stairs : no (adult_no_stairs) Adult: Monsters chase current location : yes (adult_ai_sound) Adult: Monsters chase recent locations : yes (adult_ai_smell) Adult: Monsters act smarter in groups : yes (adult_ai_packs) Adult: Monsters learn from their mistakes : no (adult_ai_learn) Adult: Monsters exploit players weaknesses : no (adult_ai_cheat) Adult: Monsters behave more intelligently (broken): no (adult_ai_smart) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live) |
Posted on 1.1.2010 03:17
12274. on the Ladder (of 19092)
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