The Angband Ladder: Mighty Illithid, [Vampire] Paladin by <chriskousky@hotmail.com>

  [Hengband 1.7.0 Character Dump]

                          Name  : Mighty Illithid

 Sex      : Male             Age               115   STR :  18/***
 Race     : [Vampire]        Height             66   INT :   18/10
 Class    : Paladin          Weight            138   WIS!:  18/190
 Magic    : Death            Social Class       26   DEX :  18/176
                             Align         Chaotic   CON!:  18/200
                                                     CHR :  18/157

 Right hand      (+74,+75)   Hit point    951/ 951   Fighting   : Legendary[30]
                             SP (Mana)    307/ 390   Bows/Throw : Legendary[12]
 Blows/Round         7+0+1                           SavingThrow: Superb
 AverageDmg/Rnd      696+0   Level              45   Stealth    : Very Bad
                             Experience    4209756
 Shooting        (+23,+15)   Max Exp       4209756   Perception : Poor
 Multiplier          x3.60   Exp to Adv    4725000   Searching  : Poor
 Shots/Round          1.25   Gold          1420333   Disarming  : Excellent
                                                     MagicDevice: Superb
 AC              [23,+120]   Time    Day 183 17:15
 Speed            (+15+10)   Play time    10:05:26   Infra-Vision: 80 feet


                         (Character Background)
          You have slimy skin, empty glowing eyes, and three
          tentacles around your mouth.



          ...Now, you are in Morivant.


                                                               Modification
 Sex   : Male          Stat    BaseRacClaPerMod ActualCurrent  abcdefghijkl@
 Race  : [Vampire]     STR : 18/119  4  3  2  2 18/***         .....s....2..
 Class : Paladin       INT :     17  4 -3 -2  3  18/10         .......3.....
 Level : 45            WIS!:  18/90  1  1 -1  9 18/190         ......333....
 Hits  : 951/951       DEX : 18/116  1  0  0  5 18/176         2.......3....
 Mana  : 307/390       CON!: 18/100  2  2  1  5 18/200         ........3.2..
                       CHR :  18/77  3  2  0  3 18/157         ......3.s....
                    ]                        ]                            ]
         abcdefghijkl@            abcdefghijkl@                abcdefghijkl@
 Acid  : .+.....+.....    Sound : .........+...    Speed     : +.+.+.......#
 Elec  : .+.....+.....    Nether: .........+.++    FreeAction: .......+..+..
 Fire  : .+.....+.....    Nexus : ........+....    SeeInvisi.: .......+....+
 Cold  : .+.....+....+    Chaos : .+...........    Hold Life : ..+.........+
 Poison: .........+..+    Disnch: ...........+.    Warning   : .............
 Light : .+...........v   Fear  : ..+..+.....+#    SlowDigest: .............
 Dark  : .+.........+*    Reflct: .............    Regene.   : .............
 Shard : ...........+.    AuFire: .............    Levitation: .......+.....
 Blind : ..+..........    AuElec: .............    Perm Lite : ............+
 Conf  : ..+......+...    AuCold: .............    Cursed    : .............

                                           ]                              ]
             ab@                abcdefghijkl@                  abcdefghijkl@
 Slay Evil : ...    Telepathy : ......+......    Add Blows   : +............
 Slay Und. : ...    ESP Evil  : .............    Add Tunnel  : .............
 Slay Demon: ...    ESP Noliv.: .............    Add Infra   : ........+....
 Slay Drag.: ...    ESP Good  : .............    Add Device  : .............
 Slay Human: ...    ESP Undead: .............    Add Stealth : .............
 Slay Anim.: ...    ESP Demon : .............    Add Search  : .......+.....
 Slay Orc  : ...    ESP Dragon: .............
 Slay Troll: ...    ESP Human : .............    Riding      : .............
 Slay Giant: ...    ESP Animal: .............    Throw       : .............
 Acid Brand: ...    ESP Orc   : .............    Blessed     : .............
 Elec Brand: ...    ESP Troll : .............    No Teleport : .............
 Fire Brand: ...    ESP Giant : .............    Anti Magic  : .............
 Cold Brand: ...                                 Econom. Mana: .......+.....
 Poison Brd: ...    Sust Str  : .....+.......
 Sharpness : +..    Sust Int  : .......+.....    Drain Exp   : .............
 Quake     : ...    Sust Wis  : .......+.....    Rnd.Teleport: .............
 Vampiric  : ...    Sust Dex  : +.......+....    Aggravate   : .............
 Chaotic   : ...    Sust Con  : .............    TY Curse    : .............
 Force Wep.: ...    Sust Chr  : ........+....


  [Option Settings]

 Preserve Mode:      ON
 Small Levels:       OFF
 Arena Levels:       OFF


  [Recall Depth]

    Angband         : level  50
    Yeek cave       : level   5
    Orc cave        : level  10
   !Dragon's lair   : level  72


  [Quest Information]

< Completed Quest >
  Thieves Hideout                          (Danger  level:   5) - level  7
  Warg problem                             (Danger  level:   5) - level 12
  The Borshin                              (Dungeon level:   6) - level 12
  Nar, the Dwarf                           (Dungeon level:  12) - level 21
  The Sewer                                (Danger  level:  15) - level 21
  Orc Camp                                 (Danger  level:  15) - level 22
  Doom Quest 1                             (Danger  level:  15) - level 22
  The Tower                                (Danger  level:  30) - level 31
  Old Man Willow Quest                     (Danger  level:  22) - level 34
  Dark Elven Lords Quest                   (Danger  level:  25) - level 34
  The Cloning Pits                         (Danger  level:  45) - level 35
  Grendel                                  (Dungeon level:  24) - level 40
  M. Bison                                 (Dungeon level:  38) - level 40
  Charon, Boatman of the Styx              (Dungeon level:  44) - level 40
  Eihort, the Thing in the Labyrinth       (Dungeon level:  50) - level 40
  Vapor Quest                              (Danger  level:  25) - level 43

< Failed Quest >
  Logrus Master                            (Danger  level:  25) - level 23
  The Vault                                (Danger  level:  30) - level 23


 Arena: 20 Victories


  [Defeated Monsters]

You have defeated 18244 enemies including 74 unique monsters in total.

< Unique monsters top 10 >
  Caine, the Conspirator                   (level  71)
  Brand, Mad Visionary of Amber            (level  60)
  Eibra the Water Dragon                   (level  60)
  Bramd the Ice Dragon                     (level  60)
  Ancalagon the Black                      (level  58)
  Dworkin Barimen                          (level  56)
  Nidhogg the Hel-Drake                    (level  55)
  Thuringwethil, the Vampire Messenger     (level  55)
  Petshop                                  (level  54)
  The Phoenix                              (level  54)


  [Virtues]

Your alighnment : Chaotic

You are the polar opposite of Justice.
You are an arch-enemy of Valour.
You are the polar opposite of Honour.
You are an arch-enemy of Faith.
You have strayed from the path of Enlightenment.
You are the living embodiment of Unlife.
You are the polar opposite of Compassion.
You are a bitter enemy of Patience.


  [Mutations]

 You have evil looking tentacles (dam 2d5).


  [Character Equipment]

a) The Katana 'Aglarang' (8d4) (+9,+9) (+2) {AtSpDx|S(Dx}
b) The Large Leather Shield of Celegorm [6,+20] {AcElFiCoLiDkCa}
c) The Sling of Buckland (x3) (+19,+15) (+3 to speed) {Sp;BlCfFe;HlXm}
d) a Ring of Damage (+18) {@w1 !s!d!k}
e) a Ring of Speed and Haste (+7) {Sp, !!}
f) The Torque of Boromir (+0,+8) {Fe(St}
g) The Palantir of Westernesse (+3) {WiCh~Tele, !!}
h) The Robe of Incanus [2,+20] (+3) {InWiSr;AcElFiCo;MaFaSiLv(InWi}
i) The Cloak 'Smoke Ball' [1,+20] (+3 to infravision) {WiDxCnIf;Nx(DxCh}
j) a Dragon Helm [8,+17] {PoCfSoNt}
k) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) {StCn;Fa}
l) a Pair of Dragon Boots [5,+16] {DkShNtDiFe}


  [Character Inventory]

a) 4 Books of Death Magic [Black Prayers] {@ma!k}
b) 4 Books of Death Magic [Black Mass] {@mb!k}
c) a Book of Death Magic [Black Channels] {@mc!k}
d) a Book of Death Magic [Necronomicon] {@md!k}
e) 13 Rations of Food
f) 6 Potions of Resist Heat {!q}
g) 6 Potions of Resist Cold {!q}
h) 4 Potions of Cure Serious Wounds {50% off}
i) 87 Potions of Cure Critical Wounds {25% off}
j) 5 Potions of Healing {!k!q}
k) 5 Potions of Restore Life Levels
l) 4 Potions of Resistance {!k!q}
m) 35 Scrolls of Teleportation {25% off}
n) 5 Rods of Trap Location {@z1!s!d!k}
o) 2 Rods of Recall {!z!s!d!k!!}
p) a Rod of Detection {@z3!s!d!k!!}
q) 7 Rods of Teleport Other {!s!d!k}
r) 10 Wands of Stone to Mud (120 charges) {@a1!s!d!k}
s) a Staff of Enlightenment (11 charges) {!s!d!k}
t) a Staff of *Destruction* (5 charges) {!s!d!k}


  [Home Inventory]

 ( page 1 )
a) a Book of Death Magic [Black Prayers] {@ma!k}
b) 13 Books of Death Magic [Black Channels] {@mc!k}
c) 8 Mushrooms of Restoring {!E}
d) 43 Potions of Speed {!k!q}
e) 31 Potions of Resist Heat {!q}
f) 38 Potions of Resist Cold {!q}
g) 99 Potions of Heroism {75% off}
h) 77 Potions of Heroism {75% off}
i) 36 Potions of Cure Serious Wounds {50% off}
j) 13 Potions of Healing {!k!q}
k) 4 Potions of *Healing* {!k!q}
l) 9 Potions of Restore Mana {!q!k}

 ( page 2 )
a) 28 Potions of Restore Life Levels
b) 16 Potions of Enlightenment {25% off}
c) 14 Potions of Resistance {!k!q}
d) 99 Scrolls of Phase Door
e) 14 Scrolls of Phase Door {25% off}
f) 99 Scrolls of Teleportation
g) 12 Scrolls of Teleportation {25% off}
h) 44 Scrolls of Holy Chant
i) 7 Scrolls of *Destruction* {!r}
j) 2 Scrolls of Genocide {!r}
k) a Scroll of Mass Genocide {!r}
l) a Rod of Perception {@z7!s!d!k!!}

 ( page 3 )
a) 2 Rods of Illumination {@z5!s!d!k}
b) a Rod of Healing {!s!d!k!!}
c) 3 Rods of Teleport Other {!s!d!k}
d) 3 Rods of Stone to Mud {@z6!s!d!k}
e) a Wand of Drain Life (7 charges) {!s!d!k}
f) a Wand of Disintegrate (3 charges)
g) a Wand of Rockets (4 charges) {!s!d!k}
h) 2 Staffs of Perception (2x 21 charges) {@u1!s!d!k}
i) a Staff of Perception (19 charges) {@u1!s!d!k}
j) 13 Staffs of Enlightenment (13x 11 charges) {!s!d!k}
k) 6 Staffs of Curing (6x 8 charges)
l) a Staff of Healing (4 charges) {!s!d!k}

 ( page 4 )
a) 6 Staffs of Speed (6x 8 charges) {!s!d!k}
b) a Staff of Speed (5 charges) {!s!d!k}
c) a Staff of Holiness (5 charges)
d) 2 Staffs of *Destruction* (2x 5 charges)
e) a Ring of Acid [+12] {Ac, !s!d!k!!}
f) a Ring of Free Action
g) a Ring of Lightning [+6] {El, !s!d!k!!}
h) a Ring of Damage (+12)
i) The Ring 'Frakir' (+1) {StInWiDxCnChSlSr;Po;SiWr, $}
j) a Ring of Confusion Resistance
k) a Ring of Warning {Wr~Z}
l) an Amulet of the Magi [+4] (+5 to searching)

 ( page 5 )
a) The Amulet of Carlammas (+2) {Cn;Fi, !t}
b) an Amulet of Resistance {AcElFiCo}
c) The Amulet of Faramir (+12,+0) (+3) {Sl;Cf(Dx}
d) The Inro of Mito Koumon (+2) {InWiChSrIf;Si}
e) an Amulet of Wisdom and Resist Fire (+3) {Wi;Fi, !t!t}
f) The Amulet of The Pitch Dark Night [+5] (+4) {SlSr;Dk;SiLu}
g) The Amulet of Sacred Knights [+10] (+2) {StWi;CfCa;FaSiHlRgBs}
h) The Collar Harness of the Hell (+15,+15) [-5] (-2) {SpInWiChSl;DkNt;SiAg~L}
i) The Charmed Pendant [+5] (+2)
j) The Pendant of Gogo (+4) {InWiDx;SiLu}
k) The Star of Elendil (+1 to speed) {Sp;SiHl}
l) The Chain Mail of the Dark Tiger (+1,+6) [14,+18] {Di;FaHl}

 ( page 6 )
a) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
{StDx;AcElFiCoCfSoCa}
b) The Metal Lamellar Armour of The Padre (+5,+5) [23,+17] (+2) {Ch;FiCa;RfLu}
c) The Full Plate Armour of Isildur [25,+25] (+2) {Cn;AcElFiCoCfSoNx}
d) The Robe of Nevrast [2,+20] (+3 to stealth) {SlSr;PoSoCaFe}
e) Hard Studded Leather of Resistance (-1) [7,+15] {AcElFiCoPoSh}
f) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) {Dx;AcShCa}
g) an Elven Cloak [4,+7] (+4 to stealth)
h) an Elven Cloak of Protection [4,+22] (+4 to stealth)
i) a Fur Cloak of Aman [3,+18] (+1 to stealth) {Sl;Cf}
j) The Small Leather Shield 'Aagon' [3,+12] (+5 to stealth) {SlSr;*El;AcSo}
k) The Small Metal Shield of Perseus [5,+15] (+2)
l) a Large Leather Shield of Resistance [6,+13] {AcElFiCoBl}

 ( page 7 )
a) The Large Metal Shield of Anarion [8,+18] {AcElFiCoBl(StInWiDxCnCh}
b) a Dragon Shield [8,+16] {Nx}
c) a Dragon Shield [8,+16] {Li}
d) an Iron Crown of Might [0,+13] (+2) {StDxCn;Dk;Fa(StDxCn}
e) a Jewel Encrusted Crown of the Magi [0,+6] (+1) {In;AcElFiCoSh;Hl(In}
f) a Jewel Encrusted Crown of Lordliness [0,+10] (+3) {WiCh;Cf(WiCh}
g) The Jewel Encrusted Crown of Numenor [0,+15] (+3) {InDxCh;LiShSo;Lu}
h) The Hard Leather Cap of Thranduil [2,+10] (+2) {InWi;ShBl~Tele}
i) The Metal Cap of Arctic Ocean (+4,+4) [3,+16] (+4) {Dx;CoSoFe}
j) The Steel Helm of Hammerhand [6,+20] (+3) {StDxCn;AcNx}
k) a Dragon Helm [8,+20] {Di}
l) a Dragon Helm [8,+18] {Cf}

 ( page 8 )
a) a Set of Leather Gloves of Power (+4,+1) [1,+4] (+2) {St;Nt}
b) a Set of Leather Gloves of Slaying (+5,+6) [1,+4]
c) a Set of Leather Gloves of Free Action [1,+7] {Fa}
d) The Set of Gauntlets of Thanos (-11,-12) [2,+0] (+2) {cursed,
StDx;*FiCo;PoCfNtNxCaDi;HlTeAgTy}
e) a Set of Dragon Gloves [4,+16] {ElCoDkNt}
f) a Set of Dragon Gloves [4,+14] {FiDk}
g) a Set of Dragon Gloves [4,+17] {So}
h) a Set of Dragon Gloves [4,+16] {Li}
i) a Pair of Soft Leather Boots of Levitation [2,+4] {Ca;Lv}
j) a Pair of Soft Leather Boots of Levitation [2,+5] {Cf;Lv}
k) The Pair of Soft Leather Boots of Shiva's Avatar (+5,+5) [4,+16] (+4 to
speed) {SpDx;Nx;FaLv(Dx}
l) a Pair of Dragon Boots [5,+11] {BlCa}

 ( page 9 )
a) a Pair of Dragon Boots [5,+12] {Di}
b) a Pair of Metal Shod Boots of Free Action [6,+10] {Fa}
c) The Pair of Metal Shod Boots of Thror [6,+20] (+3) {SpStCn;Li}
d) The Main Gauche 'Littlethorn' (1d5) (+18,+6) (+3)
e) The Rapier 'Silver Chariot' (2d6) (+17,+12) (+2 to speed)
{AtSpDx;DkDi;FaSi/*oUL}
f) The Short Sword of Merlin (1d7) (+6,+7) (+2 attacks) {At;Di;SiSdRg/Z}
g) a Long Sword of Slaying (4d7) (+10,+13) {|PS}
h) The Long Sword 'Werewindle' (2d5) (+8,+12) (+2)
{AtSpStCn;ElLiDkDiFe;FaSiSdRgLu|ECa/*U(StInWiCn}
i) a Katana (Pattern Weapon) (3d4) (+8,+11) (+2) {StCn;Nx;FaSi/*UL}
j) a Two-Handed Sword (Vampiric) (3d6) (+12,+11)
k) The Two-Handed Sword 'Zarcuthra' (4d6) (+19,+21) (+4)
{StChIf;FiDkCfCa;FaSiLuAg|FS/XD/*poTPULZ}
l) a Blade of Chaos (6d5) (+6,+2)

 ( page 10 )
a) The Blade of Chaos 'Stormbringer' (6d6) (+16,+16) (+2)
{StCn;CfNtCa;FaHlAg|V/p}
b) The Blade of Chaos 'Soulcrusher' (6d5) (+20,+15) (+4) {cursed,
StCn;AcFiCoCaDi;FaSiLuAg|FCa/pUL~Tele(St}
c) The Beaked Axe of Hurin (2d6) (+10,+12) [+2] (+3) (charging) {AtCn|A/TU, !!}
d) a Guisarme (Pattern Weapon) (2d5) (+12,+13) (+1) {StDxCn;DiFe;FaSi/*UL}
e) The Flail 'Totila' (3d6) (+6,+8) (+2 to stealth)
f) a Wizardstaff (1d2) (+5,+7)
g) a Wizardstaff (1d2) (+4,+7)
h) The Short Bow 'Sulfuric Acid' (x3) (+20,+10) {AcPoCfFe;Xm}
i) a Long Bow of Extra Might (x4) (+10,+10) {Ca;Xm}
j) The Long Bow 'Uuetaan' (x3) (+14,+15) {CoLiSh}
k) The Long Bow 'Belthronding' (x3) (+20,+22) (+3) {DxSl;Di;Xs}
l) 21 Seeker Arrows (6d4) (+5,+7)

 ( page 11 )
a) 23 Seeker Arrows of Shocking (6d4) (+7,+7) {|E}
b) 21 Seeker Arrows of Wounding (6d4) (+11,+10)
c) The Corpse of Lugdush, the Uruk {Wanted!k!k!k}
d) The Corpse of Scatha the Worm {Wanted!k!k!k}
e) The Corpse of Smaug the Golden {Wanted!k!k!k}
f) The Corpse of Eibra the Water Dragon {Wanted!k!k!k}


  [Museum]

 ( page 1 )
a) The Iron Crown of Wasted Years [0,-14] (-6 to searching) {cursed,
Sr;CfCaDi;AgTy}


  [Check Sum: "0744641889424e05ec"]


Posted on 27.9.2009 17:38
Last updated on 2.10.2009 15:43

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Comments

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On 27.9.2009 17:38 chriskousky@hotmail.com wrote:
[CL21:DL12] 01:18
Paladins, Mages, Tourists and Imitators are classes I have yet to win in Hengband. The Paladin is frustrating for me to start, as they have very poor detection. I guess detect evil isn't bad, but they still start slowly. I'm trying to negate their detection woes by choosing to play a Mindflayer, but this makes for an even slower start. 1 attack until CL10 and then 2 attacks until CL20 is typical, which makes life hard for a melee class! But this guy had some luck. Stat boosts went (from memory) Dex, Wis, Str (2nd attack early!), Int (Boo!), Dex (by choice), Str (3rd attack very early), Int (Boo!), Dex, Str, Dex (by choice ... 4th attack). This is very unusual. More unusual is that this is the first character I fired up. Usually it takes a dozen or so before the first stat boost leaves the Int/Chr gravity well.

Also helpful was a vampiric weapon from Smeagol, and now recently a pattern weapon from Nar. I could barely kill Nar. He attacked me for 80hp/round on the two rounds I let him attack, which is crushingly hard. I thought my AC was good? Well, it seems his curse always failed, though, so I blasted him down low with malediction and then finished him off with melee. Still, a close fight!

On returning to town I saw a ring of damage +9 for sale. Selling all left me 1.2k short, so I recalled and dug out the missing gold. Now I think I can fight pretty well.

This is my second go at this build. In an earlier attempt about a year ago I got squished by a triple psycho spear from Cantoras, which was annoying. I recall being powerful in the end game, especially with Wraithform, though that is what did me in at last. We'll see how this one goes. Its quite a long way off to be thinking of such things ...

On 27.9.2009 18:15 chriskousky@hotmail.com wrote:
[CL23:DQI] 01:44
Armor of resistance in the quest. Yay! Had to scum 9 days for the town to stock a potion of restore strength. Boo! I couldn't afford the temple service, and my strength was pretty biffed from the doom quest. Annoying! Maybe if I hadn't spent all my gold on another ring of damage +9 beforehand?

On 28.9.2009 01:16 chriskousky@hotmail.com wrote:
[CL32:DL60] 03:37
I spent 20 minutes or so at the top of the orc cave after my last dump, slaying hundreds of monsters for pittance xp. Plus, with no detection, I was completely unable to locate any downstairs. Well, enough of that!

So, I did my usual scum. I decided from now on to limit my quartz vein farming to under 20 minutes. There's no harm in that, right? Of course, finding one is another matter, and I had 5 or 6 near death experiences. A basilisk could kill me in 3 turns even with poison resistance, if I could swing my 50% fail rate! But the worst were white knights which are completely invisible to me. In a single move, one took from full hp down to 60! They are fast and curse. Finally, I found a ?Acquirement which I sold for 30k gold and used to proceeds to scum for ESP Z. The rest was fairly straight forward.

I think I am well equipped, but I am hardly dishing out respectable damage for the likes of storm wyrms. Its a close battle, even with immunity! And Fafner nearly killed me, but I resisted his curse (I was down to 100hp) and polished him off next move. So early paladins are weak, I think. My spell alternatives are 30hp damage for 20sp, which hardly seems worth the bother. Well, I'll keep healing at the ready and try to scum storm wyrms ... My robe and any artifacts are from drops. The rest is from scumming. It was a good shopping spee!

On 28.9.2009 01:18 chriskousky@hotmail.com wrote:
I meant my robe and any fixed artifacts (Carlammas, Frakir, Galadriel) were from dragon drops ... The other random artifacts (Aagon, Uuetaan, Smoke Ball, Arctic Ocean, Dark Tiger) were from scumming.

On 28.9.2009 02:10 chriskousky@hotmail.com wrote:
[CL34:Cloning Pits] 04:22
Boy, dragon skimming was not going well. 50/50 I'd need to quaff !Healing against a storm wyrm (+10 speed, 117 AC, *El, 270dam/round ?!) For Ice Wyrms, it was more like 90/10! And all the weaker unique dragons (Scatha, Itangast, Fafner) had me on deaths door. I tried to find Ishikawa, but became bored. So, Cloning Pits, here I come.

It has started splendidly, with me getting Hammerhand, Rohirrim, Celegorm, Zarcuthra, and Yeduson (sp?) from the Its. We'll see how the Gachapins do!

On 28.9.2009 02:39 chriskousky@hotmail.com wrote:
[CL35:Cloning Pits] 04:47
I won't use Zarcuthra ... not even situationally. I'm too squishable at the moment and cannot resist major dragons wandering over from time to time while I am busy. Plus, I scored Hurin which effectively doubles my damage output to 550 when the acid brand works. Very nice!

I think now I will have more success against those pesky storm and ice wyrms, no?

On 28.9.2009 02:45 chriskousky@hotmail.com wrote:
Yup ... first storm wyrm and I only took 75 points of damage. I had been taking up to 500!

On 28.9.2009 04:22 chriskousky@hotmail.com wrote:
[CL40:DL60] 06:20
New! Mandatory CL40 post! Perhaps, posting every 10 character levels should now be mandatory?
Anyway, I finally finally finally covered disenchantment resistance. It took a rand-art shooter to do it. Death paladin spells don't seem to be even remotely usable until CL50. Esoteria? I gain that at CL38 ... with a 60% fail rate. Given the frequent moronifications for failing to cast spells, I think I will pass! So, I play like a warrior, but hey, I just took out Fanghorn with malediction!

Maybe I'll pop over to Angband now for a few quests. Seems like leaving my Angband level at 12 until the end game is a bit tedious.

On 28.9.2009 04:27 chriskousky@hotmail.com wrote:
Oh,
Name Profic Lv SP Fail Effect
>f) Vampirism True [Un] 42 64 35% unknown

I think then maybe I'll start casting spells :)

On 28.9.2009 06:14 chriskousky@hotmail.com wrote:
[CL42:DL66] 08:00
Spellcaster at last. 12% fail on Vampirism True for 28sp. Still, with no way to regain mana, I need to fight for main damage, and drain for support. I should end up 34% fail on Hellfire and Wraithform. Gotta love Incanus!

On 28.9.2009 16:53 chriskousky@hotmail.com wrote:
[CL43:DL72] 08:56
I don't know how I am still alive. I risked a kill of Brand without shards resistance, and the TY curse gave not one, but two cyberdemons! Ouch! Did you know that a single rocket does 800hp/damage? I'm not sure why neither of them fired, but I quickly fled, abandoning Brand's wanted corpse (a quick check from a distance revealed no crossbow).

After that, I decided I better resist everything, even at the cost of +3 Str/Con from hammerhand, and *El from my rand-art shield.

On 2.10.2009 15:28 chriskousky@hotmail.com wrote:
[CL45:DL72] 09:57
Illithid no more ... I have become Vampire! I still have these funny tentacles, though ...

So, I'm walking around DL72, running away from the likes of Jisisl, Biketal, Iketa, Benedict, Locke, etc etc. Every level seems to have 5 or so uniques that I'd rather not tangle with (And maybe 5 more that I would!). I lack Poison, Dark and Nether resistances, so I think I'll be hanging out in Vampire form whenever possible. My damage output is quite respectable this way.

On 2.10.2009 15:43 chriskousky@hotmail.com wrote:
Or is this better? I like covering all resistances even without polymorph. A con of 18/160 (770hp) in mindflayer form is a bit low, but not if I can use vampirism true. Polymorphed, I gain +4 con from the vampire. Also, I gain +56 damage per round (well, +64 if you count my tentacles).

Now, all I need is a couple scrolls of artifact creation!

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