The Angband Ladder: Fingwind, Dunadan Paladin by murphy

  [Angband 3.1.1 dev Character Dump]

 Name   Fingwind                                 Self  RB  CB  EB   Best
 Sex    Male         Age             69   Str:     16  +1  +3  +2  18/40  18/30
 Race   Dunadan      Height          85   INT:     10  +2  -3  +0      9
 Class  Paladin      Weight         210   WIS:     16  +2  +1  +2  18/30
 Title  Defender     Social     Unknown   Dex:     16  +2  +0  +2  18/20  18/10
 HP     -4/192       Maximize         Y   CON:     16  +3  +2  +2  18/50
 SP     35/35                             CHR:     10  +2  +2  +0     14


 Level               19   Armor     [9,+13]     Saving Throw         53%
 Cur Exp           8641   Fight     (+4,+3)     Stealth             Fair
 Max Exp           8641   Melee    (+9,+11)     Fighting          Superb
 Adv Exp           9460   Shoot     (+9,+5)     Shooting       Excellent
 MaxDepth    900' (L18)   Blows      2/turn     Disarming            37%
 Turns           197510   Shots      1/turn     Magic Device   Excellent
 Gold              2897   Infra        0 ft     Perception       1 in 10
 Burden        90.4 lbs   Speed      Normal     Searching            40%

 You are the illegitimate but acknowledged child of a Serf.  You are a
 credit to the family.  You have brown eyes, straight black hair, and a
 very fair complexion.


rAcid:.......?..?.. rConf:.............
rElec:.......?..?.. Sound:.......?..?..
rFire:............. Shard:.......?..?..
rCold:...+......... Nexus:.......?..?..
rPois:............. Nethr:.......?..?..
rFear:............. Chaos:.......?..?..
rLite:............. Disen:.......?..?..
rDark:............. S.Dig:.............
rBlnd:............. Feath:.............

PLite:.......?..?.. Aggrv:.............
Regen:............. Stea.:.............
  ESP:.......?..?.. Sear.:....+........
Invis:+......?..?.. Infra:.......?..?..
FrAct:+............ Tunn.:.......?..?..
HLife:.......?..?.. Speed:.......?..?..
ImpHP:............. Blows:.......?..?..
ImpSP:............. Shots:.......?..?..
 Fear:.......?..?.. Might:.......?..?..


  [Last Messages]

> The Uruk hits you.
> You smite the Uruk.
> You have slain the Uruk.
> You smite the Uruk.
> The Uruk flees in terror!
> You smite the Uruk.
> The Uruk hits you.
> You smite the Uruk.
> You have slain the Uruk.
> You miss the Uruk.
> You smite the Uruk.
> The Uruk hits you.
> You smite the Uruk.
> The Uruk hits you.
> You die.

Killed by an Uruk.

  [Character Equipment]

a) a Short Sword of Westernesse (1d7) (+5,+8) (+2)
     +2 strength, dexterity, constitution.
     Slays orcs, trolls, giants.
     Prevents paralysis.  Grants the ability to see invisible things.  
     
     Combat info:
     2 blows/round.
     Average damage/hit: 23.6 vs. orcs, 23.6 vs. trolls, 23.6 vs.
     giants, and 15.4 vs. others.
     
b) a Long Bow (x3) (+5,+5)
c) a Ring of Protection [+9]
d) a Ring of Resist Cold
     Provides resistance to cold.
     Cannot be harmed by cold.
     
e) an Amulet of Searching (+5)
     +25% to searching.
     
f) a Lantern (9426 turns)
     Cannot be harmed by fire.
     
     Radius 2 light.
g) a Robe [2,+2]
h) (nothing)
i) a Wicker Shield [2,-1]
j) a Hard Leather Cap of Wisdom [2,+2] (+2)
     +2 wisdom.
     Sustains wisdom.
     
k) (nothing)
l) a Pair of Iron Shod Boots [3,-1]


  [Character Inventory]

a) a Potion of Speed
     When drunk, it hastens you for 2d10+20 turns.
     
b) 27 Scrolls of Satisfy Hunger
     When read, it magically renders you well-fed, curing any gastroint
     estinal problems.
     
c) a Scroll of Trap Creation
     When read, it creates traps surrounding you.
     
d) a Scroll of *Destruction*
     When read, it destroys an area around you in the shape of a circle 
     radius 15, and blinds you for 1d10+10 turns.
     
e) a Scroll of Magic Mapping
     When read, it maps the area around you.
     
f) a Scroll of Trap/Door Destruction
     When read, it destroys all traps and doors surrounding you.
     
g) a Rod of Treasure Location
     When activated, it detects gold and objects nearby.
     Takes 50 turns to recharge.
     
h) a Rod of Door/Stair Location
     When activated, it detects doors and stairs nearby.
     Takes 70 turns to recharge.
     
i) a Rod of Light
     When aimed, it lights up part of the dungeon in a straight line.
     Takes 9 turns to recharge.
     
j) a Wand of Lightning Bolts (8 charges)
     
     When aimed, it creates a lightning bolt with damage 6d6.
     
k) 2 Wands of Sleep Monster (31 charges)
     
     When aimed, it attempts to induce magical sleep in a single monste
     r.
     
l) a Wand of Slow Monster (10 charges)
     
     When aimed, it attempts to magically slow a single monster.
     
m) 2 Staves of Cure Light Wounds (5 charges)
     
     When activated, it heals you a small amount (15% of your wounds, m
     inimum 15HP), heals some cut damage, makes you a little less confu
     sed, and cures blindness.
     
n) a Staff of Identify (6 charges)
     
     When activated, it reveals to you the extent of an item's magical 
     powers.
     
o) a Staff of Sleep Monsters (1 charge)
     
     When activated, it sleeps all non-unique creatures within line of 
     sight.
     
p) a Ring of Strength (+1)
     +1 strength.
     Sustains strength.
     
q) an Amulet of Resist Lightning
     Provides resistance to lightning.
     Cannot be harmed by electricity.
     
r) 6 Wooden Torches (5000 turns)
     Branded with flames.
     
     Radius 2 light, reduced when running out of fuel.
s) a Sling of Power (x2) (+5,+21)
t) 10 Arrows (1d4) (+0,+0)
     Combat info:
     Hits targets up to 120 feet away.
     Average damage/hit: 22.7.
     35% chance of breaking upon contact.
     
u) 25 Arrows (1d4) (+4,+2)
     Combat info:
     Hits targets up to 120 feet away.
     Average damage/hit: 28.7.
     35% chance of breaking upon contact.
     
v) 13 Arrows of Slay Dragon (1d4) (+7,+6)
     Slays dragons.
     
     Combat info:
     Hits targets up to 120 feet away.
     Average damage/hit: 122.7 vs. dragons, and 40.9 vs. others.
     35% chance of breaking upon contact.
     


  [Home Inventory]

a) an Iron Spike


============================================================
                   CHAR.
|   TURN  | DEPTH |LEVEL| EVENT
============================================================
         1      0'    1   Began the quest to destroy Morgoth.
      4812     50'    2   Reached level 2
     11822    100'    2   Killed Grip, Farmer Maggot's dog
     11822    100'    3   Reached level 3
     17489    150'    4   Reached level 4
     23154    150'    5   Reached level 5
     24035    150'    6   Reached level 6
     27155    150'    7   Reached level 7
     38726    250'    8   Reached level 8
     53715    250'    8   Killed Fang, Farmer Maggot's dog
     61924    300'    9   Reached level 9
     78036    350'   10   Reached level 10
     87124    500'   11   Reached level 11
     95302    550'   12   Reached level 12
    107303    550'   13   Reached level 13
    120567    650'   14   Reached level 14
    134095    700'   15   Reached level 15
    142564    750'   16   Reached level 16
    142771    750'   16   Killed Brodda, the Easterling
    150656    750'   17   Reached level 17
    160858    800'   17   Killed Wormtongue, Agent of Saruman
    171800    800'   17   Killed Lagduf, the Snaga
    174218    800'   17   Killed Smeagol
    174218    800'   18   Reached level 18
    186204    850'   18   Killed Nar, the Dwarf
    186204    850'   19   Reached level 19


  [Options]

Maximize effect of race/class bonuses        : yes (adult_maximize)
Randomize some of the artifacts (beta)       : no  (adult_randarts)
Restrict the use of stairs/recall            : yes (adult_ironman)
Restrict the use of stores/home              : no  (adult_no_stores)
Restrict creation of artifacts               : no  (adult_no_artifacts)
Don't stack objects on the floor             : no  (adult_no_stacking)
Lose artifacts when leaving level            : no  (adult_no_preserve)
Don't generate connected stairs              : yes (adult_no_stairs)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 23.9.2009 21:50

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21. on the Competition No.75 Ladder (of 32)

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On 23.9.2009 21:50 murphy wrote:
The short sword of westernesse on the floor at 250' was my gift from the rng. Playing like a fighter, never found a single spellbook.

Just ran out of escape scrolls and curing potions, couldn't escape a swarm of uruks


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