The Angband Ladder: Sexy Krugeress, Barbarian Ninja by <chriskousky@hotmail.com>

  [Hengband 1.7.0 Character Dump]

                          Name  : Sexy Krugeress

 Sex      : Female           Age                19   STR :  18/***
 Race     : Barbarian        Height             78   INT!:   18/80
 Class    : Ninja            Weight            189   WIS :   18/43
                             Social Class       23   DEX!:  18/***
                             Align            Evil   CON :  18/***
                                                     CHR :  18/124

 Right hand      (+66,+65)   Hit point   1030/1038   Fighting   : Legendary[55]
 Left hand       (+65,+48)   SP (Mana)      0/   0   Bows/Throw : Legendary[37]
 Blows/Round           7+7                           SavingThrow: Superb
 AverageDmg/Rnd    504+364   Level              50   Stealth    : Superb
                             Experience   11220566
 Shooting        (+67,+14)   Max Exp      11220566   Perception : Superb
 Multiplier          x4.80   Exp to Adv      *****   Searching  : Superb
 Shots/Round          0.83   Gold         10784646   Disarming  : Legendary[5]
                                                     MagicDevice: Superb
 AC              [47,+127]   Time    Day 156  7:51
 Speed            (+36+10)   Play time    26:15:31   Infra-Vision: 40 feet


                         (Character Background)
          You are the illegitimate but acknowledged child of a
          Yeoman.  You are a credit to the family.  You have dark
          brown eyes, wavy blond hair, and an average complexion.


          ...You retired from the adventure after the winning.


                                                               Modification
 Sex   : Female        Stat    BaseRacClaPerMod ActualCurrent  abcdefghijkl@
 Race  : Barbarian     STR :  18/77  3  0  1 12 18/***         3..2.....34..
 Class : Ninja         INT!: 18/100 -2 -1  1  0  18/80         s..2.2....4.4
 Level : 50            WIS :  18/63 -1 -1  1 -1  18/43         ...2.2...3..4
 Hits  : 1030/1038     DEX!: 18/130  1  3  1 11 18/***         .3.2...2...4s
 Mana  : 0/0           CON :  18/65  2  2  1 11 18/***         ...2...2.34..
                       CHR :  18/84  0 -1  3  2 18/124         ...2.2.2.....

         abcdefghijkl@            abcdefghijkl@                abcdefghijkl@
 Acid  : ..........*.#    Sound : .......+.....    Speed     : ..++++...+.+#
 Elec  : .........+..#    Nether: .....+.......    FreeAction: .+.+....+..++
 Fire  : ..+......++.#    Nexus : ...........+.    SeeInvisi.: .+.+.+..++..+
 Cold  : ...*.....++.#    Chaos : .+.....+.+...    Hold Life : ...+....+....
 Poison: ............#    Disnch: .+.....+.....    Warning   : ..+......+...
 Light : .........++..    Fear  : .......+....#    SlowDigest: ............+
 Dark  : .....+...++..    Reflct: .............    Regene.   : ...+.....+...
 Shard : .......+.....    AuFire: .............    Levitation: ...+.......+.
 Blind : .........+...    AuElec: .............    Perm Lite : .........+...
 Conf  : .........++..    AuCold: .............    Cursed    : .............


             ab@                abcdefghijkl@                  abcdefghijkl@
 Slay Evil : ...    Telepathy : ........+....    Add Blows   : ++...........
 Slay Und. : ...    ESP Evil  : .............    Add Tunnel  : .............
 Slay Demon: .+.    ESP Noliv.: .............    Add Infra   : ..........+..
 Slay Drag.: ...    ESP Good  : .............    Add Device  : .............
 Slay Human: ...    ESP Undead: .....+.......    Add Stealth : .....+..+....
 Slay Anim.: ...    ESP Demon : .............    Add Search  : ........+....
 Slay Orc  : ...    ESP Dragon: .............
 Slay Troll: ...    ESP Human : .............    Riding      : .+...........
 Slay Giant: +..    ESP Animal: .............    Throw       : .............
 Acid Brand: ...    ESP Orc   : .............    Blessed     : .............
 Elec Brand: ...    ESP Troll : .............    No Teleport : .............
 Fire Brand: ...    ESP Giant : .............    Anti Magic  : .............
 Cold Brand: ...                                 Econom. Mana: .............
 Poison Brd: ...    Sust Str  : .............
 Sharpness : ...    Sust Int  : +..+.........    Drain Exp   : .............
 Quake     : ...    Sust Wis  : ...+.........    Rnd.Teleport: .............
 Vampiric  : ...    Sust Dex  : ...........++    Aggravate   : .....+......+
 Chaotic   : ...    Sust Con  : .............    TY Curse    : .............
 Force Wep.: ...    Sust Chr  : .............


  [*Winning* Message]

  Is that my alarm clock?


  [Option Settings]

 Preserve Mode:      ON
 Small Levels:       OFF
 Nightmare Mode:     ON
 Arena Levels:       OFF


  [Recall Depth]

    Angband         : level 100
    Yeek cave       : level   5
    Dragon's lair   : level  69
   !Graveyard       : level  70
   !R'lyeh          : level  96
   !Mountain        : level  50


  [Quest Information]

< Completed Quest >
  Thieves Hideout                          (Danger  level:   5) - level  9
  Warg problem                             (Danger  level:   5) - level 12
  Meng Huo, the King of Southerings        (Dungeon level:   6) - level 13
  Ulfast, Son of Ulfang                    (Dungeon level:  12) - level 18
  The Tower                                (Danger  level:  30) - level 31
  Orc Camp                                 (Danger  level:  15) - level 33
  Doom Quest 1                             (Danger  level:  15) - level 33
  Old Man Willow Quest                     (Danger  level:  22) - level 33
  Dark Elven Lords Quest                   (Danger  level:  25) - level 33
  The Mimic's Treasure                     (Danger  level:  25) - level 33
  Tengu and Death Swords                   (Danger  level:  25) - level 33
  The Cloning Pits                         (Danger  level:  45) - level 41
  Kharis the Powerslave                    (Dungeon level:  24) - level 42
  Malekith the Accursed                    (Dungeon level:  38) - level 43
  Zhar the Twin Obscenity                  (Dungeon level:  44) - level 43
  Ansalom, the Dark Wizard                 (Dungeon level:  50) - level 43
  Ithaqua the Windwalker                   (Dungeon level:  76) - level 47
  Oberon                                   (Danger  level:  99) - level 50
  Serpent of Chaos                         (Danger  level: 100) - level 50

< Failed Quest >
  The Sewer                                (Danger  level:  15) - level 16
  Logrus Master                            (Danger  level:  25) - level 19
  The Vault                                (Danger  level:  30) - level 19
  Killing Fields                           (Danger  level:  50) - level 33
  Sauron, the Sorcerer                     (Dungeon level:  56) - level 44
  Jisisl of Ice                            (Dungeon level:  62) - level 47
  Azathoth, Seething Nuclear Chaos         (Dungeon level:  88) - level 47


 Arena: Defeated by Fenghuang in the 37th fight


  [Defeated Monsters]

You have defeated 12204 enemies including 244 unique monsters in total.

< Unique monsters top 10 >
  The Serpent of Chaos                     (level 100)
  Oberon, King of Amber                    (level  99)
  Sauron, the Sorcerer                     (level  98)
  Great Cthulhu                            (level  96)
  Gothmog, the High Captain of Balrogs     (level  95)
  The Destroyer                            (level  94)
  Cerberus, Guardian of Hades              (level  94)
  Azathoth, Seething Nuclear Chaos         (level  93)
  Nyarlathotep, the Crawling Chaos         (level  93)
  Nodens, Lord of the Great Abyss          (level  92)


  [Virtues]

Your alighnment : Evil

You are a bitter enemy of Patience.
You are very virtuous in Knowledge.
You are the living embodiment of Faith.
You are the living embodiment of Unlife.
You are an enemy of Valour.
You are an enemy of Compassion.
You are the living embodiment of Harmony.
You have strayed from the path of Sacrifice.


  [Mutations]

 You are moronic (-4 INT/WIS).


  [Character Equipment]

a) The Falcon Sword 'TOTAL NINJA POWER!!!!' (2d6) (+18,+20) (+3 attacks)
{AtSt/P(In}
b) The Rapier 'Quickthorn' (1d7) (+27,+10) (+3 attacks) {AtDx;CaDi;FaSi/U}
c) The Light Crossbow of Brand (x4) (+10,+14) (+10 to speed) {Sp;Fi;WrXm, $}
d) The Ring of Power (Nenya) (+11,+11) (+2)
{SpStInWiDxCnCh;*Co;FaSiHlRgLv(InWi}
e) a Ring of Speed (+12) {Sp}
f) The Collar Harness of the Hell (+15,+15) [-5] (-2) {SpInWiChSl;DkNt;SiAg~L}
g) a Feanorian Lamp of Darkness {!*!*!*!*!*}
h) The Balance Dragon Scale Mail 'of The Ninja' (-2) [40,+25] (+2)
{DxCnCh;ShSoCaDiFe}
i) The Cloak of Jack of Shadows [1,+19] (+7 to stealth) {SlSr;FaSiHl~Tele}
j) The Golden Crown of Amber [0,+15] (+3) {SpStWiCn;ElFiCoLiDkBlCfCa;SiRgLuWr,
!! $}
k) The Set of Gauntlets of Uriel [2,+16] (+4 to infravision)
{StInCnIf;*Ac;FiCoLiDkCf}
l) The Pair of Soft Leather Boots of Shiva's Avatar (+5,+5) [4,+16] (+4 to
speed) {SpDx;Nx;FaLv(Dx}


  [Character Inventory]

a) 39 Mushrooms of Restoring {!E}
b) 10 Rations of Food
c) 59 Potions of Speed {!k!q}
d) 27 Potions of Heroism {75% off}
e) 27 Potions of Healing {!k!q}
f) 38 Potions of *Healing* {!k!q}
g) 13 Potions of Life {!k!q}
h) 5 Potions of Restore Life Levels {90% off}
i) 21 Potions of Resistance {!k!q}
j) 28 Scrolls of Teleportation {50% off}
k) 27 Scrolls of Holy Chant {25% off}
l) 43 Scrolls of *Destruction* {!r}
m) 11 Scrolls of Genocide {!r}
n) 5 Scrolls of Mass Genocide {!r}
o) 4 Rods of Recall (1 charging) {!s!d!k!!}
p) 9 Rods of Healing {!s!d!k!!}
q) 5 Rods of Teleport Other {!s!d!k!!}
r) 9 Rods of Stone to Mud {@z6!s!d!k}


  [Home Inventory]

 ( page 1 )
a) 76 Potions of Resist Heat {!q}
b) 64 Potions of Resist Cold {!q}
c) 99 Potions of Heroism
d) 99 Potions of Heroism
e) 99 Potions of Heroism
f) 93 Potions of Heroism {25% off}
g) 99 Potions of Cure Critical Wounds
h) 99 Potions of Cure Critical Wounds {25% off}
i) 99 Potions of Cure Critical Wounds {25% off}
j) 61 Potions of Cure Critical Wounds {90% off}
k) 99 Potions of Restore Life Levels {75% off}
l) 22 Potions of Restore Life Levels {90% off}

 ( page 2 )
a) 7 Potions of Strength {!k}
b) 7 Potions of Intelligence {!k}
c) 7 Potions of Dexterity {!k}
d) 9 Potions of Constitution {!k}
e) a Potion of Charisma {!k}
f) a Potion of Augmentation
g) 17 Potions of Self Knowledge
h) a Potion of Invulnerability
i) 82 Scrolls of Teleportation {50% off}
j) 3 Scrolls of *Remove Curse*
k) 37 Scrolls of Blessing
l) 99 Scrolls of Holy Chant

 ( page 3 )
a) 83 Scrolls of Holy Chant
b) a Rod of Restoration {!s!d!k!!}
c) 2 Rods of Teleport Other {!s!d!k!!}
d) 8 Wands of Teleport Other (96 charges) {@a2!s!d!k}
e) 23 Wands of Stone to Mud (271 charges) {@a1!s!d!k}
f) 10 Staffs of Enlightenment (10x 11 charges) {!s!d!k}
g) 2 Staffs of Healing (2x 4 charges) {!s!d!k}
h) 2 Staffs of Healing (2x 3 charges)
i) 19 Staffs of Speed (19x 8 charges) {!s!d!k}
j) 13 Staffs of *Destruction* (13x 5 charges) {!s!d!k}
k) a Ring of Flames [+13] {Fi, !s!d!k!!}
l) 2 Rings of Ice [+9] {Co, !s!d!k!!}

 ( page 4 )
a) a Ring of Lightning [+13] {El, !!}
b) a Ring of Constitution (+6) {Cn}
c) a Ring of Damage (+17)
d) a Ring of Speed (+10) {Sp}
e) a Ring of Speed and Light (+6) {Sp;Lu}
f) a Ring of Speed and Power Throwing (+6)
g) a Ring of Speed and Random Teleportation (+6)
h) a Ring of Speed and Blizzard (+5)
i) The Ring 'Frakir' (+1) {StInWiDxCnChSlSr;Po;SiWr, $}
j) The Ring of Tulkas (+4) {SpStDxCn}
k) a Ring of Nether Resistance
l) a Ring of Nexus Resistance {Nx}

 ( page 5 )
a) 2 Rings of Sound Resistance {So}
b) a Ring of Confusion Resistance
c) a Ring of Shard Resistance
d) a Ring of Chaos Resistance
e) a Ring of Lordly Protection [+19] {PoDiFe;FaHl}
f) a Ring of Lordly Protection [+17] {PoLiDi;FaHl}
g) a Ring of Lordly Protection and Heroism [+20] {PoNxDi;FaHl}
h) 5 Rings of Extra Attacks (+2 attacks) {At}
i) a Ring of Warning {Wr~Z, $}
j) a Ring of Reinforce Muscle and Regeneration (+4) {StDxCn;Rg}
k) an Amulet of Reflection
l) The Amulet of Carlammas (+2) {Cn;Fi}

 ( page 6 )
a) The Necklace of the Dwarves (+3) {StCnIf;FaSiRgLu}
b) an Amulet of Anti-Magic {!s!d!k}
c) an Amulet of Resistance {AcElFiCoCa}
d) 4 Amulets of Resistance {AcElFiCo}
e) an Amulet of Resistance and See Invisible {AcElFiCoPoDi;Si}
f) an Amulet of Resistance and See Invisible {AcElFiCoPo;Si}
g) an Amulet of Telepathy {~Tele, !*!*}
h) The Amulet of Faramir (+12,+0) (+3) {Sl;Cf(Dx}
i) The Torque of Boromir (+0,+8) {Fe(St}
j) The Bead 'Yasaka-no-Magatama' (+3) {InChSr;ElFiCo;FaSi}
k) The Inro of Mito Koumon (+2)
l) an Amulet of Magic Device Mastery (+5) {Md, !*}

 ( page 7 )
a) an Amulet of Magic Device Mastery (+3)
b) an Amulet of Magic Device Mastery (+2) {Md}
c) The Amulet of The Pitch Dark Night [+5] (+4)
d) The Amulet of Sacred Knights [+10] (+2) {StWi;CfCa;FaSiHlRgBs}
e) The Charmed Pendant [+5] (+2) {InChSrIf;FaSiSdRgLuWr[FEC}
f) The Pendant of Gogo (+4) {InWiDx;SiLu}
g) The Palantir of Westernesse (+3)
h) The Blue Dragon Scale Mail 'Tome of Intelligence' (-2) [40,+19] (+3)
{In;ElPoShCa;FaSi(In}
i) Law Dragon Scale Mail (-2) [40,+24]
j) Balance Dragon Scale Mail (-2) [40,+18]
k) 2 Balance Dragon Scale Mails (-2) [40,+16]
l) Balance Dragon Scale Mail (-2) [40,+14]

 ( page 8 )
a) a Robe of Elvenkind [2,+14] (+2 to stealth) {Sl;AcElFiCoDi}
b) The Robe of the Wizard [2,+14] (+5 to stealth) {InDxCnSl;Co(In}
c) The Robe of Phasing [2,+18] (+2) {InWiDx;FiDkSo(Dx}
d) The Robe of Incanus [2,+20] (+3) {InWiSr;AcElFiCo;MaFaSiLv(InWi}
e) Paper Armour of Elvenkind [4,+9] (+2 to stealth) {Sl;AcElFiCoLi}
f) Paper Armour of Resistance [4,+28] {AcElFiCoDk}
g) The Soft Leather Armour 'Hithlomir' [4,+20] (+4 to stealth)
{Sl;AcElFiCoDkSh}
h) Soft Studded Leather of Resistance [5,+9] {AcElFiCoCf}
i) Hard Leather Armour of Resistance (-1) [6,+9] {AcElFiCoDi}
j) The Hard Leather Armour 'Sudden Marriage' (-1) [6,+13] (+3) {DxCh;AcFi}
k) The Hard Leather Armour of Himring [6,+15] {PoNtCa[C}
l) Hard Studded Leather of Elvenkind (-1) [7,+17] (+3 to stealth)
{Sl;AcElFiCoFe}

 ( page 9 )
a) Hard Studded Leather of Resistance (-1) [7,+19] {AcElFiCoNx}
b) Hard Studded Leather of Resistance (-1) [7,+10] {AcElFiCoSh}
c) Rhino Hide Armour of Resistance (-1) [8,+12] {AcElFiCoSh}
d) Rhino Hide Armour of Resistance (-1) [8,+14] {AcElFiCoLi}
e) The Rhino Hide Armour 'Icy Princess' (-1) [8,+16] {CoCfSoNx[C}
f) Leather Scale Mail of Resistance (-1) [11,+11] {AcElFiCoPoSo}
g) Leather Scale Mail of Elvenkind (-1) [11,+15] (+1 to stealth)
{Sl;AcElFiCoNx}
h) Leather Scale Mail of Resistance (-1) [11,+19] {AcElFiCoFe}
i) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) {Dx;AcShDi}
j) Black Clothes [4,+19] (+4 to stealth)
k) a Cloak of Aman [1,+36] (+2 to stealth) {Sl;Po}
l) The Cloak of Thorongil [1,+10] {Ac;FaSi}

 ( page 10 )
a) a Fur Cloak of Aman [3,+31] (+2 to stealth) {Sl;Nx}
b) The Fur Cloak of Mook [3,+20] {AcCoCa;Lv, !!}
c) an Ethereal Cloak of Aman [0,+31] (+2 to stealth) {Sl;So}
d) a Shadow Cloak [6,+12]
e) a Shadow Cloak [6,+9]
f) a Shadow Cloak of Protection [6,+28]
g) a Shadow Cloak of Stealth [6,+17] (+1 to stealth)
h) an Iron Crown of the Magi [0,+10] (+3) {In;AcElFiCoDi;Hl(In}
i) an Iron Crown of Telepathy [0,+15] {~Nolv~DTPL}
j) an Iron Crown of Might [0,+14] (+1) {StDxCn;Dk;Fa(StDxCn}
k) an Iron Crown of Might [0,+13] (+1) {StDxCn;Li;Fa(StDxCn}
l) a Golden Crown of the Magi [0,+16] (+3) {In;AcElFiCoCf;Lu(In}

 ( page 11 )
a) The Golden Crown 'Nuts of Wisdom' [0,+17] (+4 to stealth) {StWiCnSl;DiFe}
b) a Jewel Encrusted Crown of Telepathy [0,+11] {~Tele~L}
c) The Jewel Encrusted Crown of Halloween [0,+19] {FiSh}
d) The Jewel Encrusted Crown of Numenor [0,+15] (+3) {InDxCh;LiShSo;Lu}
e) The Massive Iron Crown of Chaos [0,+0] (+125) {cursed,
StInWiDxCnChIf;AcElFiCoPoLiDkCfNx;SiLu[T~Tele}
f) The Hard Leather Cap of Thranduil [2,+11] (+2) {InWi;PoBl~Tele}
g) a Metal Cap of Darkness [3,+10] {Dk;Lu}
h) The Iron Helm 'Terror Mask' (+18,+18) [5,+10] (-1) {cursed,
InWiSr;AcCoPoDiFe;FaSiTeAgTy[M}
i) The Steel Helm of Hammerhand [6,+20] (+3) {StDxCn;AcNx}
j) a Dragon Helm [8,+18] {AcCoShCfCaDi}
k) a Dragon Helm [8,+15] {ElPoCfSoNx}
l) The Set of Gauntlets 'Oath of Mages' [2,+13] (+3 to stealth) {InSl;Cf;Fa(In}

 ( page 12 )
a) a Set of Dragon Gloves [4,+19] {FiPoNx}
b) a Set of Cesti of Genji (+7,+0) [5,+12] (+3) {Dx}
c) a Set of Cesti of Power (+5,+4) [5,+14] (+4) {St;Dk}
d) The Set of Cesti of Sauron [5,+13] (+4) {Cn;ElPoDkCfNt;FaHl}
e) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) {Dx;Ac;FaSi}
f) The Pair of Soft Leather Boots of Flora [2,+15] (+5) {DxCh;NtCa;Fa(CnCh}
g) a Pair of Dragon Boots [5,+17] {FiPoDkShCfSoNtNxCaDi}
h) The Pair of Metal Shod Boots of Thror [6,+20] (+3) {SpStCn;Ca}
i) a Dagger (Defender) (1d4) (+13,+16) [+7] (+3 to stealth)
{Sl;AcElFiCoDi;FaSiRgLvWr(St, $}
j) a Dagger (Vampiric) (1d4) (+12,+8)
k) a Dagger (Vampiric) (1d4) (+6,+10) {Hl|V/p}
l) a Dagger of *Slay* Undead (1d4) (+11,+15) (+1) {Wi;Nt;Si/XL~L}

 ( page 13 )
a) a Dagger of Slaying (5d5) (+9,+10)
b) The Dagger of Caine (2d4) (+10,+15) [+5] (+4) {DxSlSr;Dk;ThFaSi|P/*poT(Dx}
c) The Dagger of Fiona (2d4) (+10,+10) (+2) {AtSpDx;Co;ThSiSdRg|CoP}
d) The Dagger of Rilia (2d4) (+4,+3) {PoDi;Th|P/o}
e) The Dagger 'Grimtooth' (1d4) (+9,+8) (+1 attack) {AtDx;Th|P}
f) The Main Gauche 'Gilettar' (1d5) (+20,+18) (+3 to searching)
{StInWiDxSrDg;AcFiShSo;Bs}
g) The Main Gauche 'Gilettar' (2d5) (+11,+14) (+2 attacks) {AtDx;Fi/TZ(Dx}
h) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) {SpInDx;Cf;FaSi/TP~oTP}
i) The Main Gauche of Azaghal (2d5) (+12,+14) {*Fi;Dk/XD~D}
j) The Main Gauche 'Littlethorn' (1d5) (+18,+9) (+3) {InCh;Nx;FaSiRg/*}
k) a Tanto of Slay Evil (1d5) (+11,+6)
l) a Rapier of Force (1d6) (+16,+19) (+2)

 ( page 14 )
a) The Small Sword 'Excalibur Jr.' (2d6) (+3,+5) (+2 attacks)
b) a Short Sword (Pattern Weapon) (1d7) (+11,+11) (+1) {StCn;Nt;FaSiHl/*UL}
c) a Short Sword of Extra Attacks (1d7) (+10,+12) (+3 attacks)
d) a Short Sword of Shocking (1d7) (+8,+12)
e) The Short Sword of Merlin (1d7) (+3,+7) (+2 attacks) {At;Di;SiSdRg/Z}
f) a Wakizashi (Trump Weapon) (2d4) (+11,+12) (+1 to searching)
{Sr;NxDi;FaSdRgTe/*U}
g) a Wakizashi (Trump Weapon) (2d4) (+13,+12) (+2 to searching)
{Sr;DkNx;FaSdRgTe/*}
h) a Wakizashi of Slaying (3d5) (+16,+10)
i) a Ninjato (Vampiric) (1d9) (+12,+8)
j) The Ninjato of Kamui the Escapee (2d9) (+15,+8) (+4 to stealth)
{DxSlSr;Fi;SiWr|P, $}
k) a Diamond Edge (7d5) (+26,+27) (+4)
l) 4 Poison Needles (1d1) (+0,+0)

 ( page 15 )
a) 3 Falcon Swords (1d6) (+10,+10) (+1 attack)
b) a Falcon Sword (Chaotic) (1d6) (+11,+14) (+1 attack) {At;CoCa|Ca}
c) a Falcon Sword of Slay Evil (1d6) (+16,+16) (+1 attack)
d) a Whip (Pattern Weapon) (1d6) (+14,+12) (+1) {StDxCn;Di;FaSi/*UL}
e) a Whip (Holy Avenger) (1d6) (+18,+14) [+1] (+3) {Wi;Fe;SiBs/*UL(Cn}
f) The Whip of Bolshoi (2d6) (+8,+9) (+4) {DxCh|F/XZ~Z}
g) The Whip of Dr. Jones (1d6) (+16,+13) (+1)
h) The Lead-Filled Mace 'imloss' (3d4) (+20,+17) (+4 to infravision) {If/*(In}
i) The Mighty Hammer 'Grond' (9d9) (+5,+25) [+10]
{AcElFiCo;SiAg[M|Q/XD/*poTULZ~Tele}
j) The Long Bow of Tips (x4) (+17,+16) (+2) {InChDg;XmXs}
k) The Long Bow 'Belthronding' (x3) (+20,+22) (+3) {DxSl;Di;Xs}
l) The Heavy Crossbow 'Volcanic Geyser' (x4) (+3,+11) {*Fi;PoCa}

 ( page 16 )
a) The Black Arrow of Bard (8d4) (+30,+19)
b) 66 Iron Spikes (101/202) {@v0}


  [Museum]

 ( page 1 )
a) a Ring of Speed (-7) {cursed, Sp}
b) a Ring of Speed (-10) {cursed, Sp}
c) 4 Rings of Extra Attacks (-1 attack) {cursed, At}
d) The Phial of Galadriel (+1 to searching) {Sr}
e) The Star of Elendil (+1 to speed) {Sp;SiHl}
f) The Stone of Lore
g) The Multi-Hued Dragon Scale Mail 'Razorback' (-4) [40,+25]
{*El;AcFiCoPoLiDk;FaSiLuAg}
h) The Iron Crown of Beruthiel [0,+25] (-25) {cursed, StDxCn;MaFaSi~Tele}
i) a Pair of Dragon Boots of Slowness [5,-6] (-3 to speed) {cursed, Sp;NxDi}
j) The Executioner's Sword 'Slayer' (4d5) (+15,+15) (+2 attacks)
{At;BlFe;HlSdRg|V/*pL}
k) The Mace of Disruption 'Word of Death' (6d8) (+13,+16) (+3)
{StInCn;FiPoDkBlNt;SdRgWr|APV/L, Ithaqua}
l) The Mace of Disruption 'Deathwreaker' (7d8) (+18,+18) (+6)
{StDg;*Fi;DkCfCaDi;LuAg[T|FPV/*pDLZ}


  [Check Sum: "0744641889424e05ec"]


Posted on 21.9.2009 18:16
Last updated on 25.9.2009 17:29

Download this dump

3651. on the Ladder (of 19090)
167. on the Hengband Ladder (of 698)
119. for this player (

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You wake up screaming ...
Looking for love in all the wrong places ...

Comments

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On 21.9.2009 18:16 chriskousky@hotmail.com wrote:
[CL6:DL1] 00:04
Why is this game so freaking hard?! My first go was a Half Titan who went into the Thieves Quest with 85hp and +3 speed, but got spanked! This guy will wait a bit longer, I guess ...

On 21.9.2009 18:31 chriskousky@hotmail.com wrote:
[CL9:Thieves Q] 00:17
Barely ... good thing I brought some healing as those thieves were much faster than I, and hit pretty hard to boot. Lion Heart was pretty tough as well. I shudder at the thought of Wargs!!!

On 21.9.2009 19:10 dzhang@its.caltech.edu wrote:
Actually, the Wargs quest aren't too bad in Nightmare. The Sewer, on the other hand... I've been skipping it and going directly to Tower to scum for money. Playing a race with immunity to Eldritch Horror is immensely useful.



On 21.9.2009 19:14 chriskousky@hotmail.com wrote:
[CL16:Sewer Q] 00:17
Failed miserably! Wow! Maybe with 10 !Speed, 5 !Healing and 500hp I would have stood a chance! The gremlins nearly killed me, for crying out loud. And that Crocodile saw right thru my superstealth every move ... Hmmm, I wonder if superstealth is biffed somehow?

Anyway, I guess I'll just hang out in Angband and teleport like crazy. No way I could do the Orc Q.

On 21.9.2009 19:16 chriskousky@hotmail.com wrote:
Hi Dave! I wish I read your comment about the sewer before diving in. I very nearly died in there!! I'll need free action before the Tower ... And the vault is definitely out of the question, so I'll forfeit Sting, a very fine Ninja weapon.

Hey, do you like my initial visit to DL1 of Angband (screenshot)? Seems like Garm was guarding hell after all ;)

On 21.9.2009 20:07 chriskousky@hotmail.com wrote:
[CL27:Tower] 01:39
There's a little more breathing room, courtesy of some Magma Intrusions (350hp a pop!) . I tried to spend the gold, but all I could get was see invisible and these black clothes of resist lightning. I guess I'll go back in ...

On 21.9.2009 20:59 chriskousky@hotmail.com wrote:
[CL31:Tower] 02:26
Need ... more ... power! I survived my first nasty midnight blood curse. It wasn't that bad, but starting ninjas are pretty weak. On the good news front, Smeagol dropped Grimtooth, and I practiced up dual wielding on Granite Walls, achieving Excellent skill long before I usually do. An initial round of quartz veins helped, and I'll do another round just 'cause this game is so darn hard.

Oh, and born with 18/130 charisma again! 3 lives in a row ...

On 21.9.2009 21:42 dzhang@its.caltech.edu wrote:
Hahaha.

How are you handling the Midnight curses? I try to carry around an Antimagic amulet when I can, and resting at the Inn is also pretty bad (permanent drain to stats!)

On 21.9.2009 21:55 chriskousky@hotmail.com wrote:
What!? Permanent stat drains? You're kidding, right?

At the moment, I'm sucking 'em up. A couple statues recently. And normal stat drains. Some portals to raw mana (I love those). I can only generate about 170,000gp per day, so I think I'm about ready to stop. I like the antimagic amulet idea. Also, as a ninja, I can go hide in the walls, but that won't always help.

On 21.9.2009 22:18 chriskousky@hotmail.com wrote:
[CL31:Tower] 02:26
That'll do it for the Tower for me. These superb gloves cost 760,000gp when I only had 780,000gp left. Pretty nice ...

I think I'll do the Killing Fields now as CL32 is a big milestone for the Ninja (Hide in Mud).

On 21.9.2009 22:19 chriskousky@hotmail.com wrote:
Sorry, time on that last dump was 03:02 ...

On 22.9.2009 01:24 chriskousky@hotmail.com wrote:
[CL34:DL60] 04:34
Hmmm ... dragons are normally tough, but not this tough. Even with acid immunity I can barely kill a Bile Wyrm. 8000hp is a bit high for me!

I don't think these are 100% accurate, but here are Zangband spoilers on nightmare mode:
http://www.zangband.org/spoilers/nightmare.txt

The monsters never miss is certainly not true. Is the monster spell damage is doubled true? I think a storm wyrm tagged me for 400hp damage while I was on a wall, and that seems double to me! I shudder to think that a mana storm from Nodens would do 1200hp damage!

On 22.9.2009 03:05 chriskousky@hotmail.com wrote:
[CL36:DL60] 04:34
OK, that's enough for now. This is crazy hard. Ninjas fight slowly in normal mode ... In nightmare, things take twice as long. Right now including accuracy issues, I'm probably only landing 160hp/round, not counting criticals. Against a bile wyrm, that's 50 rounds of attacks to kill, but for each attack round there are 3-4 other rounds of moves (One to quick walk away, 2 to berserk to recover 40hp or so, and 1 to move back). Figure 200 rounds to kill a bile wyrm! Of course, with criticals, it is not quite so bad as I sometimes get lucky and kill more quickly. Smaug was really tough! Glaurung, Fafner and beyond I won't even touch. Even a storm wyrm needs to be left alone without double resistance. Nuts!

Mook was a nice find though ...

On 22.9.2009 03:06 chriskousky@hotmail.com wrote:
Eeek, I did it again ... 05:20 on that last update. I need to remember to reload my character dumps when posting!

On 22.9.2009 03:30 dzhang@its.caltech.edu wrote:
Yeah, this really sucks. I've had 4 nightmare characters die in the Tower Quest now.

Maybe 5th time is the charm?

On 22.9.2009 04:40 chriskousky@hotmail.com wrote:
Ha! Gachapin has nearly 2000hp and moves at +15 speed! But I got him! Now I face a pit of ancient green dragons. Normally, very easy. But I recently struggled with a pit of young black dragons (and that with immunity) ;P

I'll be dead soon ...

On 22.9.2009 04:42 chriskousky@hotmail.com wrote:
Ninja Motto: "Lead 'em and Blead 'em". 1 down. 94 to go! I'm a bit more powerful now, so I think I can handle them 1 on 1.

On 22.9.2009 05:28 chriskousky@hotmail.com wrote:
[CL37:DL60] 06:11
Done! That was easier than I expected, probably because an early dragon dropped a +5 ring of speed. So I lost ESP dragon, but I think the speed is essential. At +11, I'm still a tad slower than most monsters, but I'm starting to keep up. Only 1 !Int and 2 !Chr though ... I was hoping for some !Con.

What makes ninjas a good choice for this build is there high intrinsic speed (+3 to begin, then +1 every 10 levels) and their superstealth. Also, hide in mud at CL32 really helps. Also, detect monsters really helps. Seriously. How would a detection-less character survive at all in nightmare mode? Answer: They wouldn't, as Garm would eat them on DL1 :)

What makes ninjas bad for this build is their piddly damage output. It'll get better as time goes on, and criticals become more common. Plus, some better weapons might help!

On 22.9.2009 10:58 dzhang@its.caltech.edu wrote:
Hi Chris,

I get roughly double what you get per game day mining Quartz Veins... about 350k per game day. Here's my secret:

Map your [Right] arrow key into the following macro: 33333999996
Map your [Down] arrow key into the following macro: 11111333332
Map your [Left] arrow key into the following macro: 77777111114
Map your [Up] arrow key into the following macro: 99999777778

This way, when you mash Right, then down, then left, then up, you leave the corner Quartz Vein alive, and they will reproduce for you 4 times as fast! (because of the 4 corners) Try it, but remember to unbind your keys when you're done ;-)


On 22.9.2009 17:06 chriskousky@hotmail.com wrote:
Wow! I like the idea and will definitely try it out next time. It probably speeds things up in real time too ...

On 22.9.2009 17:11 chriskousky@hotmail.com wrote:
[CL40:DL60] 07:31
Top of the lair! I don't know any other way to even stand a chance. Oh, I suppose I could still be hanging out on DL23 trying to gather courage for the sure to be impossible DL24 quest monster (40 levels out of depth? 50?), but where's the fun in that ;) Killing Bile and Ice Wyrms, on the other hand, is splendid, and very challenging. Basically, one is mobbed by all sorts of nasties immediately, and needs to be careful of things as trivial as Death Drakes in this build.

And here's something you don't see every day: A whip wielding sexy ninja! Now, all I need is Gothmog ...

I'm gaining traction now. The dragons are dopping more quickly and my superstealth is working better. Next level gains Bunshin, which is the next power level jump for the ninja.

On 22.9.2009 18:30 chriskousky@hotmail.com wrote:
[CL41:Cloning Pits] 08:29
Wow, that wasn't bad at all. Random monsters were a Dreadmaster and a green jelly by the Bokrugs. By the queens, a wolf chieftan with a pack of blink dogs. The bokrugs got a couple Greater Basilisks, but my ninjitsu is really starting to kick in strong, and I just handled them despite a lack of resist nether. Fighting the Grendels was funny ... the 5 of them played musical chairs while I stood on the chasm, backing up to berserk, and taking turns hitting each as they got next to me, while the others couldn't wait to hop around the current victim and get some!

Best take was a combo of an amulet of resistance and Thalkettoth, which happily came with disenchantment resistance.

I wasn't sure how long I needed to wait for the pits. Eventually, my paranoia over playing without nexus resistance won out, and I went in at CL40. I probably could have done it sooner, but not too much sooner I think. Maybe CL38 at the minimum ...

On 22.9.2009 22:12 chriskousky@hotmail.com wrote:
[CL43:DL60] 10:39
I tried to descend in the Dragon's Lair, and made it down to DL63 before tucking tail to retreat. Basically, I need to cover sound and nether somehow ... especially nether.

And when I failed to kill Father Dagon, despite being +34 speed and CL43, I decided I needed to town scum a bit more. Oh, I could have killed him, its just that it would have required 30 minutes or so for me to clear his summons as well as the other nasty monsters that came over to play. When killing your average dragon takes more than 100 moves, its hard to handle mobs.

So, I sold all my spellbooks for 1.5 million gold, and townscummed another 50 days, picking up some nice weapons. I've nearly doubled my melee damage, so we'll see how that improves things. And I'm still looking for my first potion of constitution! In fact, not counting charisma, I've only found a single stat potion in the dungeon, and that was for intelligence. I've managed to buy 2 !str, 3 !dex and 1 !wis, however. But con would be nice ... At CL45 I guess I'll do my recall scum trick to get stat potions. There really seems to be no other way.

Oh, I almost forgot. Brand dropped his bow. I had a difficult time deciding whether I wanted to wear it. Hmmm ... should I swap out my awesome empty equipment slot for brand or not? That was a tough decision to make :)

On 23.9.2009 00:58 chriskousky@hotmail.com wrote:
[CL45:DL69] 12:24
After spanking Gerard, I decided I was playing a wee bit too conservatively, and headed down into the Lair. Finally, I have achieved CL45 which gains me my wizard light. Maybe now I can find that all elusive first potion of constitution!

On 23.9.2009 02:42 chriskousky@hotmail.com wrote:
[CL46:DL55] 13:55
Wandering about between DL55 and DL59 in Angband. Enlighten for resources. Kill anything in the way. I've found a bunch of !Int so maybe it will be possible to outrace the permanent stat drain effect. Wisdom seems less likely. And since there are no potions of constitution in nightmare mode, I guess I'll have to wear Tulkas or something ;) Well, I have another Con boost to pick at CL50.

I'm starting to forget the game is nightmare mode. I think that is a good sign that I am catching up to the double strength monsters. And I don't think their attacks or damage output is boosted at all. Just the double hp and the +5 speed, but I could be wrong ...

Well, I'll come back tomorrow to see if the RNG has changed its mind about those con potions.

On 23.9.2009 15:45 chriskousky@hotmail.com wrote:
[CL47:DL55] 14:26
Another greater vault (#3). This one was a winding checkerboard with The Destroyer, Raphael, Yog-Sothoth, Benedict, Corwin, Yig, GWoP, Gothmog, and maybe 15 other quality monsters. Ample destruction, but I killed Benedict and Corwin, displaying my ninja prowess! Plus, they were 2 of the record breaking 6 wanted amberite uniques. That leaves only Eric and Cain (or was it Bleys?) remaining. Both blood cursed, and one statue but no summons. Berserking ninjas are practically guaranteed to statue, so I should be more careful ;) The main take was Thranduil (Blindness) and Gilettar (High Plusses, Sound and Shards) which allowed me to swap in Himring (Nether) to finally, oh so finally, cover all resistances. I'm pretty sure monsters smart cheat in nightmare mode, so you darn well better not have an exploitable resistance hole!

I'll continue what I am doing. I should be able to kill all the uniques before hitting DL60 it seems. And at least the amberite blood curses are not quite so bad at this depth.

On 24.9.2009 02:41 chriskousky@hotmail.com wrote:
[CL47:DL90] 16:26
I decided if I was going to run into all these tough uniques at DL60, I might as well do it at DL90 where I at least have a chance for better goodies. Jisisl I failed due to permanent stat drain effects. I'm avoiding con drainers and looking desperately for a robe of permanence (preferably with nether resistance). Azathoth, well, at that point I was resigned to just skipping the quest monsters. I could have done him, I think, but I didn't bother to try ;P The monsters really had me rattled at that point. Every time I try to fight anything, more than 100 monster come storming over to mob me. Its really annoying!

So, my strategy has paid off so far. Not one, but 2 potions of con! Nidhogg perma drained me to negate the effects of one of the potions, but I also scored an augmentation, so there! And now, the second ring of power! Wow! I'm up to 3 immunities (*AcCoFi) and what is even more imporant, sustain Int and Wis. Well not really, but the only stat drain that is unavoidable for me is the Eldritch Horror, and its nice to finally cover that up.

I'm in burgle mode looking for tons of *healing* and those easy to spot ninja weapons, if they ever get generated. Oh, I'll also stop to retrieve the occasional ring of power :)

On 24.9.2009 02:56 chriskousky@hotmail.com wrote:
Ooops! Surprise! Sustain stats doesn't work in nightmare mode. Or perhaps the sustain only works sometimes? Also, I swapped in Azaghal and Brand for that defender and the volcanic geyser. The result is +10 speed, but lack of nether resistance. I'll carry the harness as a swap ....

On 24.9.2009 03:45 dzhang@its.caltech.edu wrote:
I think the sustains still work most of the time? And then, some of the time, if a drain works, it does a permanent drain ^^ It's really more annoying in the early game than in the late game, because the drain above 18/01 seems to be a lot less.. maybe 5 percentage points.

On 24.9.2009 03:46 chriskousky@hotmail.com wrote:
[CL49:DL93] 17:22
Last dump until, CL50. I promise!

Who let the dog out? Wow, 399 damage with just one of my strikes. I love Quickthorn :) :) Probably, I'll need more speed for the end game and will have to give up my beloved fire immunity, though.

I promise, this character will find a sexy swimsuit and artifact it! I'm wearing silly Incanus (economize mana has no effect for ninjas).

On 24.9.2009 05:17 chriskousky@hotmail.com wrote:
[CL50:DL91] 18:29
Mandatory post on CL50! You might be surprised to learn that Dwarves boosts my damage output more than the Harness of the Hell. +3 Str adds (+2,+5) to each weapon but the harness only adds (+4,+4). Of course, nether resistance is sometimes required ... One of the secrets to gaining ninja power is to max out your strength. The other is to berserk, which adds (+12, +13) to each weapon, which is the equivalent of the harness of hell being (+48, +52)!

Only Jaws and Qzzlzuup remain. I think it is time to scum for a swimsuit. Using artifact creation on a falcon sword might also be worth a shot if I really can't find a nice bikini to wear ...

Dave, you are definitely right about the sustains. Its just the first time I got hit with the Eldritch Horror, my stats got drained. But the drain is much less frequent then before ... So I'm still interested in a robe of permanence or a decent crown of might.


On 24.9.2009 05:37 dzhang@its.caltech.edu wrote:
What!? Why does the Hell Collar only give +4,+4? It's supposed to be +15,+15, which should be +8,+8 for Ninjas... the spoiler page says:

"The to hit and to dam bonus of armours are half. "

Unless amulets and Rings get quartered? or is that because of dual wield? I though Amulet applies fully to both weapons?



On 24.9.2009 13:11 dzhang@its.caltech.edu wrote:
Have you considered doing the Vapor quest to pick up a few mutations (such as Berserk Self)? I usually go in, hell-bent on picking up a particular mutation.. and then leaving about picking up another one that's almost as good.

On 24.9.2009 15:15 chriskousky@hotmail.com wrote:
Regarding amulets and such:
When dual wielding, and bonuses from amulets, body armor, gloves, boots, cloaks will be split between each weapon. So, the harness is (+15,+15), and it should effect your leading weapon with (+8,+8) and your off hand weapon with (+7,+7). The only exception is penalties. So a cloak of the bat (-11, -13) will give (-11, -13) to each weapon! For the ninja, bonuses are divided by 2. So the harness should give (+4, +4) to the lead weapon and (+3.5, +3.5) to the off hand weapon. This is hardly very significant. Also, I'm not sure how heng handles rounding and proration.

For rings and such, they give the full effect but only apply to the weapon on the hand in question. So wearing a ring of +3 attacks on the same hand as your shield is a bad idea :)

Regarding Mutations:
I must just have bad luck, but every time I try, I get lots bad mutations (-3 speed, negative all stats, vulnerability to elements, etc) long before I get anything I want. I've tried maybe a dozen times and never had a good experience. Plus, the regen biff is huge for a ninja, though not so much for a ninja with the innate berserk ability.

On 24.9.2009 16:41 chriskousky@hotmail.com wrote:
[CL50:DL92] 19:36
The nightmare continues ...
I nearly died to a simple storm wyrm. OK, not nearly, but with the buff hp, they breathe for almost 600hp, which I was not expecting. My only source of double lightning resistance is a potion of resistance, and those are too precious to waste on a simple storm wyrm. Anyway, one breath sent me down to like 280hp, which feels like a near death experience.

Azathoth was extremely tough. I took 700hp in the first three rounds, and realized the problem was his auras, only one of which I am immune to. Without double resistance, a ninja will take 200hp/round just from auras alone! Ouch!

Cantoras also nearly got me. My strategy was to move in for one round of attack, take my 200-500hp damage, back off and berserk myself back to full. I only think I was able to attack for 2 rounds once, when he failed to cast a spell. I didn't dare use Bunshin as that seems to always inspire the psycho spear in nightmare mode. Well, this strategy was working, but taking a while. What nearly killed me was me stepping next to him and then my passwall wearing off. I'm berserk so I take a turn to quaff CCW. He spots me, double moves me down to 200hp. Ouch. 700hp in a single turn with superstealth. I blinked and licked my wounds before finishing him off. He's a tough bugger.

Now, where is Qzzzlzuup? He's going to be a tough corpse to recover unless I can get a decent setup. No rush, I guess, as I still can't spot a swimsuit.

On 24.9.2009 23:18 dzhang@its.caltech.edu wrote:
Well, you could always head to Zul if it doesn't work out well the first time, and then use !oPolymorph. Those actually show up pretty frequently (at least for me).

On 25.9.2009 03:53 chriskousky@hotmail.com wrote:
[CL50:DL95] 23:13
About 40 more uniques down. My motto has become: "Whatever the cost". I don't care if its 10 !*Healing*, every unique I see must die! This comes after Nodens snuck in while I was resting off the effects of a mana storm from Shuma-Gorath (attempting to burgle a !Wis, of all things), and he tagged me with another unwelcome mana storm (double move ... once into view, and again to mana storm). That left me at less than 100hp wondering how to procede. I risked the -TeleportOther and it worked, saving my butt. After that, I now always carry *healing* and will quaff some at the drop of a hat. Nodens as been running in fear since, as I have yet to meet him again.

I doubt the swimsuit will happen. Its nearly as rare as PDSM, and 4 times as rare as ?ArtifactCreation (I've found 1) and diamond edges (I've found 8!). Plus, I'm not so sure it is a good idea. I have my stats high enough, and the BDSM gives 65AC while a swimsuit is unlikely to give more than 15AC. No, I think my kit is set ...

I conquered the mountain in an attempt to improve my life rating, which was stuck in the low 90%'s. I finally got 105%, and that's good enough for me.

Still looking for Qzzzzzzzzlzuuuuuuup. I met him once, but he surrounded us with chaos breathers, so didn't risk killing him. I'll go for a falcon sword on my next artifact ...

On 25.9.2009 04:48 chriskousky@hotmail.com wrote:
[CL50:DL99] 23:57
What I went thru to recover that last corpse is indescribable. There is sat, on the ground, for nearly 15 minutes real time before I could get to it. Surrounded by Nazgul, greater dragons, and a stupid chaos vortex (!), I had to retreat and proceeded to get swarmed by unmakers. 10 *destructions* later and I thought I handled the swarm, killing nearly 1000 of the suckers, but no, a few survived to launch a second wave of assault. *Destruction* after *Destruction* and finally, I'm out! (5 staves = 20 charges) Still they come. In a mad dash of desperation I made it to the corspe, but barely! Teleport and recall! Phewwwww!

Thank goodness, because I finally managed a good artifact! If you compare how much better this falcon sword is than Quickthorn, you will get an idea. Total Ninja Power!!!! :) :)

Now, I need to get my skill up. Only +36 to hit is embarassing ;)

Oh, on a side note, Oberon is down. 21978hp makes him twice the pain in the butt he usually is!

On 25.9.2009 05:28 dzhang@its.caltech.edu wrote:
Why aren't you carrying ?oTeleportLevel? Those are guaranteed escapes. I have my Automizer set to collect them.

On 25.9.2009 05:50 chriskousky@hotmail.com wrote:
Stupidity? Well, anyway, an amulet of magic device mastery +5 should solve that problem. Plus now I can use rods of healing reliably even when berserk, whereas before I would fail about 60% when not berserk, and 100% when berserk.

Oh, and Nodens is dead and only 24 uniques remain. I'm not about to change my ways now ;)

On 25.9.2009 06:09 chriskousky@hotmail.com wrote:
[CL50:DL97] 25:02
OK, I just need to mop up now. Unless I totally screw up, this should be very doable. I'll agree with Dave: The end game is harder than normal, but not too bad. It nothing like the early game which is darn near impossible!

I'm severely tempted to play without nether resistance. The trade off is reliable rods of healing. Oh, I guess for the serpent I should go back to the harness as I'll have something like 40 *healing* to play with, and reliable rods will mean a lot less. But in the mean time, its nice to be able to zap to get back 500hp. When you are used to berserking your hp back 22 at a time, this is pure pleasure!

Who's left to kill? Just dungeon masters. The highest non DM is Eibra the Water Dragon. Where did everybody go? I'm just starting to warm up!

Oh, and with just one hand this guy is doing as well as most ninjas do with 2 hands! What an awesome weapon!!

On 25.9.2009 06:19 chriskousky@hotmail.com wrote:
Yeah, 894 combined damage is probably the best on the ladder, better than even all the stick wielding ninjas! (Lazy Daisy is only putting out 872 ... Pshaw!!) But, of course, the Stick has some benefits that do not show up in the character dump, like slay evil for instance ...

I still want +3 attacks from a ring, and another go at falcon sword #2! Come on, let's end the nightmare in style. Could I break 1000 damage??

On 25.9.2009 06:21 chriskousky@hotmail.com wrote:
The Harness would put me at 958 ... so its doable!

On 25.9.2009 06:30 dzhang@its.caltech.edu wrote:
Are you going to try beating the GWoP in the Arena? Everything other than that was doable for me. Also, Ninjas with Quick-Walk, and attacking from 5 squares away, could potentially win against the Babble!

On 25.9.2009 15:50 chriskousky@hotmail.com wrote:
A 10,000hp shambler will just kill me, no? I really need *El ... or luck!

On 25.9.2009 16:12 chriskousky@hotmail.com wrote:
Beat the shambler, but not the Fenguan. It was close (2 stars) and probably, I should have used a needle. The shambler was luck, as my first attack took 6 stars off it ;)

On 25.9.2009 17:29 chriskousky@hotmail.com wrote:
[CL50:Winner] 26:15
Well, enough of this! What an annoying game ... especially for a ninja. Having everything awake all the time, doubly fortified and hasted up for action is not what ninjas are all about. Still, I think the ninja is a good choice for nightmare mode. Maybe its me, but I'm pretty good at keeping these guys alive. Hide. Retreat. Gather resources. Fight when circumstances are favorable. Patience. In the end, I decided to go the more conservative end game route with *Co rather than extra attacks. Even so, the Serpent was a complete pushover. Probably, this was my easiest ninja victory ever ... I mean the final battle was the easiest ever. Getting there was another matter. And that's probably the point. The fact the game was so hard forced me to build this guy up to powers I normally wouldn't come close to. For a long time, I was running away from all the uniques (permanent stat drain totally sucks) rather than just killing them.

This has to be the last nightmare mode for me. I need my stealth back!! But if I were to try it again, I might go with a Spectre (passwall, telapathy, FA, SI, hardly effected by eldritch horror) Samurai (detect ferocity early, good offensive power). Maybe if I see Dave fire up another one I'll me motivated, but for now, I need a break :)

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20th in Hengband (1.6.0) by <kingvictory2003@yahoo.com> (71%)

Combat Fenwyn, L50 High-Elf Ninja
63rd in Hengband (1.6.0) by <angband@addict.com> (71%)

Lazy Iihsi, L50 Spectre Ninja winner
11th in Hengband (1.6.0) by <angposter@hotmail.com> (71%)



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