The Angband Ladder: IcanTunnelz, Umber Hulk Hulk by Matthias
[DaJAngband v1.0.99 8/27/09 update Character Dump]
Name IcanTunnelz Self RB CB EB Best
Sex Male Age 85 Str! 18/100 +5 +3 +1 18/190 18/175
Race Umber Hulk Height 105 Int! 18/100 -4 -2 +3 18/70 18/65
Class Hulk Weight 220 Wis: 18/66 -3 -1 +5 18/76 18/56
Title ***WINNER*** Status 1 Dex: 18/99 +0 +1 +10 18/209 18/194
HP 829/906 Maximize Y Con: 18/94 +1 +2 +1 18/134 18/129
SP 0/0 Chr: 18/57 -6 -3 +5 18/17 18/12
Level 48 Armor [47,+131] Saving Throw 109
Cur Exp 6655753 Fight (+36,+17) Fighting 378
Max Exp 6655753 Melee (+49,+29) Shooting 245
Adv Exp 7200000 Shoot (+59,+16) Throwing 202
MaxDepth 5000 ft Blows 6/turn Disarming 73
Turns 623355 Shots 2/turn Magic Device 61
Gold 11607 Stealth 3 Alertness 42
Burden 329.1 lbs Energy 290% Searching 7
Your mother was a Water-Troll Warrior. You have slime-green eyes,
dirty dark purple hair, and green leprous skin.
abcdefghijkl@ abcdefghijkl@
Acid:.........+... Blind:...........+.
Elec:.........+... Confu:............+
Fire:..*......+... Sound:........+....
Cold:.........+... Shard:......+......
Pois:....+........ Nexus:....+.+....+.
1/2Po:............. Nethr:..+.....+....
Fear:+.+.........+ Chaos:.....+.......
Lite:.....+....... Disen:.............
abcdefghijkl@ abcdefghijkl@
S.Dig:..+.......... Stea.:....+..+...+.
Feath:......++...+. Alert:....+........
PLite:.....+....... Tunn.:.............
Regen:..+.......... Speed:..+++.+....+.
Telep:.........+... Blows:.............
Dkvis:............. Shots:.+...........
Invis:..+.......... Might:.............
FrAct:..+..+.....+. :.............
[Character Equipment]
a) a bastard sword (Holy Avenger) (3d4) (+13,+12) [+4] (+2)
It increases your wisdom by 2. It slays demons, undead, and all
evil creatures. It provides resistance to fear and life draining.
It is good and hates evil. It might have hidden powers.
With this weapon, you would currently get 6 blows per round.
Each blow will do an average damage of 62.4 against evil creatures,
84.6 against demons, 84.6 against undead, and 40.2 against other
monsters. Your chance of scoring a critical hit with this weapon is
1 in 8.
b) a heavy crossbow of Extra Shots (ML4) (+23,+16) (+1)
It increases your shooting speed by 1.
A launcher with an multiplier level (ML) of 4 actually multiplies
damage by x3.5
Examine ammo to see average damage.
c) The Ring of Power 'Narya' (+6,+6) (+1)
It increases all your stats by 1. It increases your speed by 1. It
provides immunity to fire. It provides resistance to fear, dark,
nether, and charming. It sustains your strength, wisdom, and
constitution. It slows your metabolism and speeds your regeneration.
It grants you immunity to paralysis and the ability to see invisible
things. It activates for protection from evil every 30+d30 turns.
It cannot be harmed by the elements.
d) a Jet Ring of Speed (+9)
It increases your speed by 9.
e) a Glass Amulet of Trickery (+4)
It increases your dexterity by 4. It increases your stealth and
speed by 4. It increases your alertness by 20. It provides
resistance to poison and nexus. It sustains your dexterity.
f) The Arkenstone of Thrain
It provides resistance to light, dark, and chaos. It usually
provides light of radius 3. It grants you immunity to paralysis.
It activates for detection every 30+d30 turns. It cannot be harmed
by the elements.
g) Silver Dragon Scale Mail of Lightness [26,+29] (+5 to speed)
It increases your speed by 5. It provides resistance to shards and
nexus. It is lighter than most armor of its type and makes you fall
like a feather. It cannot be harmed by the elements.
h) The cloak 'Hithlomir' [1,+17] (+5)
It increases your dexterity by 5. It increases your stealth by 5.
It makes you fall like a feather. It cannot be harmed by the
elements.
i) a knight shield of Holy Protection [11,+21] (+2)
It increases your wisdom by 2. It provides resistance to dark,
sound, and nether. It sustains your wisdom. It is good and hates
evil. It cannot be harmed by acid, fire, or cold.
j) a golden crown of the Magi [0,+14] (+2) {ESP}
It increases your intelligence by 2. It provides resistance to acid,
electricity, fire, and cold. It sustains your intelligence. It
grants you the power of telepathy. It cannot be harmed by the
elements.
k) a set of steel gauntlets of Magic Mastery [3,+8] (+2)
It increases your magic device skill by 16.
l) The pair of metal shod boots of Gil-galad [6,+21] (+4)
It increases your charisma by 4. It increases your stealth and
speed by 4. It provides resistance to blindness, nexus, and static.
It sustains your charisma. It increases likelihood of critical hits
and makes you fall like a feather. It grants you immunity to
paralysis. It activates for starlight (10d8) every 100 turns. It
cannot be harmed by the elements.
[Character Equipment -- Quiver]
n) 25 bolts of Slay Evil (1d5) (+7,+6)
It slays all evil creatures.
Fired from your current missile launcher, this missile will inflict
an average damage of 175 against evil creatures, and 87.5 against
other monsters. Your chance of scoring a critical shot shooting
this ammo from your current launcher is 1 in 13.
o) 15 seeker bolts of Holy Might (4d5) (+21,+18)
It slays demons, undead, and all evil creatures. It is good and
hates evil. It cannot be harmed by acid or fire.
Fired from your current missile launcher, this missile will inflict
an average damage of 322 against evil creatures, 483 against demons,
483 against undead, and 161 against other monsters. Your chance of
scoring a critical shot shooting this ammo from your current
launcher is 1 in 11.
p) 29 mithril bolts of Slay Undead (3d5) (+17,+13)
It slays undead. It cannot be harmed by acid or fire.
Fired from your current missile launcher, this missile will inflict
an average damage of 399 against undead, and 133 against other
monsters. Your chance of scoring a critical shot shooting this ammo
from your current launcher is 1 in 11.
q) 24 mithril bolts of Slay Demon (3d5) (+15,+14)
It slays demons. It cannot be harmed by acid or fire.
Fired from your current missile launcher, this missile will inflict
an average damage of 409.5 against demons, and 136.5 against other
monsters. Your chance of scoring a critical shot shooting this ammo
from your current launcher is 1 in 12.
r) 24 mithril bolts of Frost (3d5) (+13,+14)
It is branded with frost. It cannot be harmed by acid, fire, or
cold.
Fired from your current missile launcher, this missile will inflict
an average damage of 409.5 against frost-vulnerable creatures, and
136.5 against other monsters. Your chance of scoring a critical
shot shooting this ammo from your current launcher is 1 in 12.
[Character Inventory]
a) a Striped Mushroom of Fast Attacks
b) 10 Brown Potions of Speed
c) 44 Purple Speckled Potions of Cure Critical Wounds
d) 23 Oily Yellow Potions of Healing
e) 4 Hazy Potions of *Healing*
f) 2 Green Potions of Life
g) 13 Scrolls titled "ineo di colod" of Phase Door
h) 5 Scrolls titled "andest haldidi" of Teleportation
i) 5 Scrolls titled "hen var ar ad" of Teleport Level {!*}
j) 12 Scrolls titled "tio de carweth" of Identify {@r4}
k) 5 Scrolls titled "exst nax olva" of *Destruction*
l) 3 Scrolls titled "aerth um" of Banishment
m) a Scroll titled "niton or vad" of Mass Banishment
n) a Platinum Rod of Identify {!! @z7}
It cannot be harmed by lightning.
o) 3 Rusted Steel Rods of Recall {@z1}
It cannot be harmed by lightning.
p) 5 White Gold Rods of Detection (1 charging) {@z5}
It cannot be harmed by lightning.
q) 5 Electrum Rods of Probing
r) 8 Nickel Rods of Teleport Other (3 charging)
s) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
It increases all your stats by 125. It increases your alertness by
625. It provides resistance to acid, electricity, fire, cold,
poison, fear, light, dark, confusion, nexus, nether, and charming.
It is evil and hates good and conflicts with something that you're
wearing or wielding. It grants you the power of telepathy,
darkvision, and the ability to see invisible things, but it also is
heavily cursed and recurses itself. It cannot be harmed by the
elements.
t) The hard leather cap of Melkor [2,+14] (+3)
It increases your intelligence by 3. It provides resistance to fire.
It activates for mana bolt (12d8) every 50+d50 turns. It cannot be
harmed by the elements.
u) The Mighty Hammer 'Grond' (8d8) (+5,+25) [+10]
It slays animals, orcs, trolls, and all evil creatures, and is
especially deadly against dragons, demons, and undead. It creates
earthquakes on impact, increases likelihood of critical hits, is
evil and hates good, and conflicts with something that you're
wearing or wielding. It grants you the power of telepathy and the
ability to see invisible things, but it also aggravates creatures
around you. It cannot be harmed by the elements.
With this weapon, you would currently get 3 blows per round.
Each blow will do an average damage of 150.8 against animals, 150.8
against evil creatures, 210.7 against orcs, 210.7 against trolls,
330.5 against dragons, 330.5 against demons, 330.5 against undead,
and 90.9 against other monsters. Your chance of scoring a critical
hit with this weapon is 1 in 3.
[Home Inventory]
a) 18 Scrolls titled "hen var ar ad" of Teleport Level {!*}
b) 68 Scrolls titled "tio de carweth" of Identify {@r4}
c) 41 Scrolls titled "tunc orgo ang" of Protection from Evil
d) 9 Hydra Tongue Wands of Teleport Other (67 charges)
e) an Applewood Staff of Banishment (1d5) (+7,+8) (3 charges)
With this weapon, you would currently get 6 blows per round.
Each blow will do an average damage of 25.2. Your chance of scoring
a critical hit with this weapon is 1 in 11.
f) a Cypress Staff of *Destruction* (2d4) (+5,+5) (4 charges)
With this weapon, you would currently get 6 blows per round.
Each blow will do an average damage of 24.2. Your chance of scoring
a critical hit with this weapon is 1 in 10.
g) a Quartz Ring of Resist Poison of Eregion (+1 to speed) {ESP}
It increases your speed by 1. It provides resistance to poison. It
grants you the power of telepathy.
h) a Black Diamond Ring of Constitution of Warfare (+1,+5) (+5)
It increases your constitution by 5. It sustains your constitution.
i) a Kryptonite Ring of Damage of Eregion (+10) (+2 to speed) {nth}
It increases your speed by 2. It provides resistance to nether.
j) The Ring of Tulkas
It provides resistance to fear, shards, nether, disenchantment, and
charming. It speeds your regeneration. It activates for haste self
(75+d75 turns) every 150+d150 turns. It cannot be harmed by the
elements.
k) an Alabaster Amulet of Sustenance
It provides resistance to life draining. It sustains all your
stats. It slows your metabolism. It cannot be harmed by the
elements.
l) The Amulet of Ingwe (+2)
It increases your stealth by 2. It provides immunity to electricity.
It provides resistance to light, nexus, and nether. It sustains
your charisma. It activates for dispel evil (x5) every 50+d50 turns.
It cannot be harmed by the elements.
m) The Necklace of the Dwarves (+1)
It increases your alertness by 5. It provides resistance to fear,
sound, shards, chaos, and charming. It cannot be harmed by the
elements.
n) The Elfstone 'Elessar'
It provides resistance to poison, fear, and light. It grants you
the ability to see invisible things. It activates for heal (500)
every 200 turns. It cannot be harmed by the elements.
o) The Jewel 'Evenstar'
It provides resistance to light, dark, and nexus. It activates for
restore life levels every 150 turns. It cannot be harmed by the
elements.
p) The robe 'Aeglos' [2,+17] (+4)
It increases your charisma by 4. It increases your stealth by 4.
It provides resistance to acid, electricity, fire, cold, dark, sound,
nexus, life draining, and static. It sustains your charisma. It
activates for frost ball (100) every 35 turns. It cannot be harmed
by the elements.
q) The hard leather armour of Amras (-1) [6,+18] (+2)
It increases your strength, constitution, and charisma by 2. It
increases your stealth by 2. It provides resistance to acid,
electricity, fire, cold, dark, and blindness. It sustains your
constitution and charisma. It makes you fall like a feather. It
cannot be harmed by the elements.
r) The cloak 'Careth Asdriag' [1,+9] (+2) {dis}
It increases your stealth by 2. It provides resistance to
disenchantment. It makes you fall like a feather and speeds your
regeneration. It cannot be harmed by the elements.
s) The large leather shield 'Orcrist' [4,+10] (+2)
It increases your intelligence and charisma by 2. It provides
resistance to cold, sound, and nexus. It sustains your intelligence
and dexterity. It cannot be harmed by the elements.
t) an iron helm of Seeing [5,+15]
It provides resistance to blindness. It grants you the ability to
see invisible things.
u) a pair of soft leather boots of the Messenger [2,+12] (+4 to speed)
It increases your speed by 4. It makes you fall like a feather. It
grants you the power of telepathy.
v) The cutlass of the Fairies (1d7) (+9,+9) (+2) {@w2 'Shin Unquaker'}
It increases your dexterity by 2. It increases your attack speed by
2. It provides resistance to electricity and dark. It sustains
your charisma. It activates for sphere of animal charming every
45+d45 turns. It cannot be harmed by the elements.
With this weapon, you would currently get 8 blows per round.
Each blow will do an average damage of 32.8. Your chance of scoring
a critical hit with this weapon is 1 in 9.
w) a battle axe of Randomness (2d8) (+9,+9) (+2) {@w1 res blind or dk}
It increases your strength by 2. It increases your speed by 2. It
slays giants and demons. It is branded with frost. It provides
resistance to dark, chaos, and life draining. It sustains your
strength. It speeds your regeneration. It grants you the power of
telepathy, but it also aggravates creatures around you and sometimes
causes you to hit yourself. It cannot be harmed by acid.
With this weapon, you would currently get 5 blows per round.
Each blow will do an average damage of 96.3 against giants, 96.3
against demons, 96.3 against frost-vulnerable creatures, +6.7 when
both a slay and brand apply, and 42.1 against other monsters. Your
chance of scoring a critical hit with this weapon is 1 in 8.
x) a battle axe of Acid (2d8) (+13,+14) {#Ringless Sauronator}
It is branded with acid. It provides resistance to acid. It cannot
be harmed by acid.
With this weapon, you would currently get 5 blows per round.
Each blow will do an average damage of 96.8 against acid-vulnerable
creatures, and 45.6 against other monsters. Your chance of scoring
a critical hit with this weapon is 1 in 8.
y) a battle axe of Slay Evil (2d8) (+9,+10)
It slays all evil creatures.
With this weapon, you would currently get 5 blows per round.
Each blow will do an average damage of 67.2 against evil creatures,
and 41.6 against other monsters. Your chance of scoring a critical
hit with this weapon is 1 in 8.
[Options]
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Randomize some of the artifacts (beta): yes (adult_randarts)
Adult: Auto-scum for good levels : yes (adult_autoscum)
Adult: Restrict the use of stairs/recall : no (adult_ironman)
Adult: Restrict the use of stores/home : no (adult_no_stores)
Adult: Restrict creation of artifacts : no (adult_no_artifacts)
Adult: Don't stack objects on the floor : no (adult_no_stacking)
Adult: Preserve artifacts when leaving level : no (adult_no_preserve)
Adult: Don't generate connected stairs : no (adult_no_stairs)
Adult: Enable selling to shops : no (adult_cansell)
Adult: Monsters chase current location : yes (adult_ai_sound)
Adult: Monsters chase recent locations : yes (adult_ai_smell)
Adult: Monsters act smarter in groups : no (adult_ai_packs)
Adult: Monsters learn from their mistakes : no (adult_ai_learn)
Adult: Monsters exploit players weaknesses : no (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no (adult_ai_smart)
Score: Peek into object creation : no (score_peek)
Score: Peek into monster creation : no (score_hear)
Score: Peek into dungeon creation : no (score_room)
Score: Peek into something else : no (score_xtra)
Score: Know complete monster info : no (score_know)
Score: Allow player to avoid death : no (score_live)
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Posted on 4.9.2009 16:30
6273. on the Ladder (of 19313)
Comments Seen 3130 times. |