[DaJAngband v1.0.99 8/27/09 update Character Dump] Name IcanTunnelz Self RB CB EB Best Sex Male Age 85 Str! 18/100 +5 +3 +1 18/190 18/175 Race Umber Hulk Height 105 Int! 18/100 -4 -2 +3 18/70 18/65 Class Hulk Weight 220 Wis: 18/66 -3 -1 +5 18/76 18/56 Title ***WINNER*** Status 1 Dex: 18/99 +0 +1 +10 18/209 18/194 HP 829/906 Maximize Y Con: 18/94 +1 +2 +1 18/134 18/129 SP 0/0 Chr: 18/57 -6 -3 +5 18/17 18/12 Level 48 Armor [47,+131] Saving Throw 109 Cur Exp 6655753 Fight (+36,+17) Fighting 378 Max Exp 6655753 Melee (+49,+29) Shooting 245 Adv Exp 7200000 Shoot (+59,+16) Throwing 202 MaxDepth 5000 ft Blows 6/turn Disarming 73 Turns 623355 Shots 2/turn Magic Device 61 Gold 11607 Stealth 3 Alertness 42 Burden 329.1 lbs Energy 290% Searching 7 Your mother was a Water-Troll Warrior. You have slime-green eyes, dirty dark purple hair, and green leprous skin. abcdefghijkl@ abcdefghijkl@ Acid:.........+... Blind:...........+. Elec:.........+... Confu:............+ Fire:..*......+... Sound:........+.... Cold:.........+... Shard:......+...... Pois:....+........ Nexus:....+.+....+. 1/2Po:............. Nethr:..+.....+.... Fear:+.+.........+ Chaos:.....+....... Lite:.....+....... Disen:............. abcdefghijkl@ abcdefghijkl@ S.Dig:..+.......... Stea.:....+..+...+. Feath:......++...+. Alert:....+........ PLite:.....+....... Tunn.:............. Regen:..+.......... Speed:..+++.+....+. Telep:.........+... Blows:............. Dkvis:............. Shots:.+........... Invis:..+.......... Might:............. FrAct:..+..+.....+. :............. [Character Equipment] a) a bastard sword (Holy Avenger) (3d4) (+13,+12) [+4] (+2) It increases your wisdom by 2. It slays demons, undead, and all evil creatures. It provides resistance to fear and life draining. It is good and hates evil. It might have hidden powers. With this weapon, you would currently get 6 blows per round. Each blow will do an average damage of 62.4 against evil creatures, 84.6 against demons, 84.6 against undead, and 40.2 against other monsters. Your chance of scoring a critical hit with this weapon is 1 in 8. b) a heavy crossbow of Extra Shots (ML4) (+23,+16) (+1) It increases your shooting speed by 1. A launcher with an multiplier level (ML) of 4 actually multiplies damage by x3.5 Examine ammo to see average damage. c) The Ring of Power 'Narya' (+6,+6) (+1) It increases all your stats by 1. It increases your speed by 1. It provides immunity to fire. It provides resistance to fear, dark, nether, and charming. It sustains your strength, wisdom, and constitution. It slows your metabolism and speeds your regeneration. It grants you immunity to paralysis and the ability to see invisible things. It activates for protection from evil every 30+d30 turns. It cannot be harmed by the elements. d) a Jet Ring of Speed (+9) It increases your speed by 9. e) a Glass Amulet of Trickery (+4) It increases your dexterity by 4. It increases your stealth and speed by 4. It increases your alertness by 20. It provides resistance to poison and nexus. It sustains your dexterity. f) The Arkenstone of Thrain It provides resistance to light, dark, and chaos. It usually provides light of radius 3. It grants you immunity to paralysis. It activates for detection every 30+d30 turns. It cannot be harmed by the elements. g) Silver Dragon Scale Mail of Lightness [26,+29] (+5 to speed) It increases your speed by 5. It provides resistance to shards and nexus. It is lighter than most armor of its type and makes you fall like a feather. It cannot be harmed by the elements. h) The cloak 'Hithlomir' [1,+17] (+5) It increases your dexterity by 5. It increases your stealth by 5. It makes you fall like a feather. It cannot be harmed by the elements. i) a knight shield of Holy Protection [11,+21] (+2) It increases your wisdom by 2. It provides resistance to dark, sound, and nether. It sustains your wisdom. It is good and hates evil. It cannot be harmed by acid, fire, or cold. j) a golden crown of the Magi [0,+14] (+2) {ESP} It increases your intelligence by 2. It provides resistance to acid, electricity, fire, and cold. It sustains your intelligence. It grants you the power of telepathy. It cannot be harmed by the elements. k) a set of steel gauntlets of Magic Mastery [3,+8] (+2) It increases your magic device skill by 16. l) The pair of metal shod boots of Gil-galad [6,+21] (+4) It increases your charisma by 4. It increases your stealth and speed by 4. It provides resistance to blindness, nexus, and static. It sustains your charisma. It increases likelihood of critical hits and makes you fall like a feather. It grants you immunity to paralysis. It activates for starlight (10d8) every 100 turns. It cannot be harmed by the elements. [Character Equipment -- Quiver] n) 25 bolts of Slay Evil (1d5) (+7,+6) It slays all evil creatures. Fired from your current missile launcher, this missile will inflict an average damage of 175 against evil creatures, and 87.5 against other monsters. Your chance of scoring a critical shot shooting this ammo from your current launcher is 1 in 13. o) 15 seeker bolts of Holy Might (4d5) (+21,+18) It slays demons, undead, and all evil creatures. It is good and hates evil. It cannot be harmed by acid or fire. Fired from your current missile launcher, this missile will inflict an average damage of 322 against evil creatures, 483 against demons, 483 against undead, and 161 against other monsters. Your chance of scoring a critical shot shooting this ammo from your current launcher is 1 in 11. p) 29 mithril bolts of Slay Undead (3d5) (+17,+13) It slays undead. It cannot be harmed by acid or fire. Fired from your current missile launcher, this missile will inflict an average damage of 399 against undead, and 133 against other monsters. Your chance of scoring a critical shot shooting this ammo from your current launcher is 1 in 11. q) 24 mithril bolts of Slay Demon (3d5) (+15,+14) It slays demons. It cannot be harmed by acid or fire. Fired from your current missile launcher, this missile will inflict an average damage of 409.5 against demons, and 136.5 against other monsters. Your chance of scoring a critical shot shooting this ammo from your current launcher is 1 in 12. r) 24 mithril bolts of Frost (3d5) (+13,+14) It is branded with frost. It cannot be harmed by acid, fire, or cold. Fired from your current missile launcher, this missile will inflict an average damage of 409.5 against frost-vulnerable creatures, and 136.5 against other monsters. Your chance of scoring a critical shot shooting this ammo from your current launcher is 1 in 12. [Character Inventory] a) a Striped Mushroom of Fast Attacks b) 10 Brown Potions of Speed c) 44 Purple Speckled Potions of Cure Critical Wounds d) 23 Oily Yellow Potions of Healing e) 4 Hazy Potions of *Healing* f) 2 Green Potions of Life g) 13 Scrolls titled "ineo di colod" of Phase Door h) 5 Scrolls titled "andest haldidi" of Teleportation i) 5 Scrolls titled "hen var ar ad" of Teleport Level {!*} j) 12 Scrolls titled "tio de carweth" of Identify {@r4} k) 5 Scrolls titled "exst nax olva" of *Destruction* l) 3 Scrolls titled "aerth um" of Banishment m) a Scroll titled "niton or vad" of Mass Banishment n) a Platinum Rod of Identify {!! @z7} It cannot be harmed by lightning. o) 3 Rusted Steel Rods of Recall {@z1} It cannot be harmed by lightning. p) 5 White Gold Rods of Detection (1 charging) {@z5} It cannot be harmed by lightning. q) 5 Electrum Rods of Probing r) 8 Nickel Rods of Teleport Other (3 charging) s) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed} It increases all your stats by 125. It increases your alertness by 625. It provides resistance to acid, electricity, fire, cold, poison, fear, light, dark, confusion, nexus, nether, and charming. It is evil and hates good and conflicts with something that you're wearing or wielding. It grants you the power of telepathy, darkvision, and the ability to see invisible things, but it also is heavily cursed and recurses itself. It cannot be harmed by the elements. t) The hard leather cap of Melkor [2,+14] (+3) It increases your intelligence by 3. It provides resistance to fire. It activates for mana bolt (12d8) every 50+d50 turns. It cannot be harmed by the elements. u) The Mighty Hammer 'Grond' (8d8) (+5,+25) [+10] It slays animals, orcs, trolls, and all evil creatures, and is especially deadly against dragons, demons, and undead. It creates earthquakes on impact, increases likelihood of critical hits, is evil and hates good, and conflicts with something that you're wearing or wielding. It grants you the power of telepathy and the ability to see invisible things, but it also aggravates creatures around you. It cannot be harmed by the elements. With this weapon, you would currently get 3 blows per round. Each blow will do an average damage of 150.8 against animals, 150.8 against evil creatures, 210.7 against orcs, 210.7 against trolls, 330.5 against dragons, 330.5 against demons, 330.5 against undead, and 90.9 against other monsters. Your chance of scoring a critical hit with this weapon is 1 in 3. [Home Inventory] a) 18 Scrolls titled "hen var ar ad" of Teleport Level {!*} b) 68 Scrolls titled "tio de carweth" of Identify {@r4} c) 41 Scrolls titled "tunc orgo ang" of Protection from Evil d) 9 Hydra Tongue Wands of Teleport Other (67 charges) e) an Applewood Staff of Banishment (1d5) (+7,+8) (3 charges) With this weapon, you would currently get 6 blows per round. Each blow will do an average damage of 25.2. Your chance of scoring a critical hit with this weapon is 1 in 11. f) a Cypress Staff of *Destruction* (2d4) (+5,+5) (4 charges) With this weapon, you would currently get 6 blows per round. Each blow will do an average damage of 24.2. Your chance of scoring a critical hit with this weapon is 1 in 10. g) a Quartz Ring of Resist Poison of Eregion (+1 to speed) {ESP} It increases your speed by 1. It provides resistance to poison. It grants you the power of telepathy. h) a Black Diamond Ring of Constitution of Warfare (+1,+5) (+5) It increases your constitution by 5. It sustains your constitution. i) a Kryptonite Ring of Damage of Eregion (+10) (+2 to speed) {nth} It increases your speed by 2. It provides resistance to nether. j) The Ring of Tulkas It provides resistance to fear, shards, nether, disenchantment, and charming. It speeds your regeneration. It activates for haste self (75+d75 turns) every 150+d150 turns. It cannot be harmed by the elements. k) an Alabaster Amulet of Sustenance It provides resistance to life draining. It sustains all your stats. It slows your metabolism. It cannot be harmed by the elements. l) The Amulet of Ingwe (+2) It increases your stealth by 2. It provides immunity to electricity. It provides resistance to light, nexus, and nether. It sustains your charisma. It activates for dispel evil (x5) every 50+d50 turns. It cannot be harmed by the elements. m) The Necklace of the Dwarves (+1) It increases your alertness by 5. It provides resistance to fear, sound, shards, chaos, and charming. It cannot be harmed by the elements. n) The Elfstone 'Elessar' It provides resistance to poison, fear, and light. It grants you the ability to see invisible things. It activates for heal (500) every 200 turns. It cannot be harmed by the elements. o) The Jewel 'Evenstar' It provides resistance to light, dark, and nexus. It activates for restore life levels every 150 turns. It cannot be harmed by the elements. p) The robe 'Aeglos' [2,+17] (+4) It increases your charisma by 4. It increases your stealth by 4. It provides resistance to acid, electricity, fire, cold, dark, sound, nexus, life draining, and static. It sustains your charisma. It activates for frost ball (100) every 35 turns. It cannot be harmed by the elements. q) The hard leather armour of Amras (-1) [6,+18] (+2) It increases your strength, constitution, and charisma by 2. It increases your stealth by 2. It provides resistance to acid, electricity, fire, cold, dark, and blindness. It sustains your constitution and charisma. It makes you fall like a feather. It cannot be harmed by the elements. r) The cloak 'Careth Asdriag' [1,+9] (+2) {dis} It increases your stealth by 2. It provides resistance to disenchantment. It makes you fall like a feather and speeds your regeneration. It cannot be harmed by the elements. s) The large leather shield 'Orcrist' [4,+10] (+2) It increases your intelligence and charisma by 2. It provides resistance to cold, sound, and nexus. It sustains your intelligence and dexterity. It cannot be harmed by the elements. t) an iron helm of Seeing [5,+15] It provides resistance to blindness. It grants you the ability to see invisible things. u) a pair of soft leather boots of the Messenger [2,+12] (+4 to speed) It increases your speed by 4. It makes you fall like a feather. It grants you the power of telepathy. v) The cutlass of the Fairies (1d7) (+9,+9) (+2) {@w2 'Shin Unquaker'} It increases your dexterity by 2. It increases your attack speed by 2. It provides resistance to electricity and dark. It sustains your charisma. It activates for sphere of animal charming every 45+d45 turns. It cannot be harmed by the elements. With this weapon, you would currently get 8 blows per round. Each blow will do an average damage of 32.8. Your chance of scoring a critical hit with this weapon is 1 in 9. w) a battle axe of Randomness (2d8) (+9,+9) (+2) {@w1 res blind or dk} It increases your strength by 2. It increases your speed by 2. It slays giants and demons. It is branded with frost. It provides resistance to dark, chaos, and life draining. It sustains your strength. It speeds your regeneration. It grants you the power of telepathy, but it also aggravates creatures around you and sometimes causes you to hit yourself. It cannot be harmed by acid. With this weapon, you would currently get 5 blows per round. Each blow will do an average damage of 96.3 against giants, 96.3 against demons, 96.3 against frost-vulnerable creatures, +6.7 when both a slay and brand apply, and 42.1 against other monsters. Your chance of scoring a critical hit with this weapon is 1 in 8. x) a battle axe of Acid (2d8) (+13,+14) {#Ringless Sauronator} It is branded with acid. It provides resistance to acid. It cannot be harmed by acid. With this weapon, you would currently get 5 blows per round. Each blow will do an average damage of 96.8 against acid-vulnerable creatures, and 45.6 against other monsters. Your chance of scoring a critical hit with this weapon is 1 in 8. y) a battle axe of Slay Evil (2d8) (+9,+10) It slays all evil creatures. With this weapon, you would currently get 5 blows per round. Each blow will do an average damage of 67.2 against evil creatures, and 41.6 against other monsters. Your chance of scoring a critical hit with this weapon is 1 in 8. [Options] Adult: Maximize effect of race/class bonuses : yes (adult_maximize) Adult: Randomize some of the artifacts (beta): yes (adult_randarts) Adult: Auto-scum for good levels : yes (adult_autoscum) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Don't stack objects on the floor : no (adult_no_stacking) Adult: Preserve artifacts when leaving level : no (adult_no_preserve) Adult: Don't generate connected stairs : no (adult_no_stairs) Adult: Enable selling to shops : no (adult_cansell) Adult: Monsters chase current location : yes (adult_ai_sound) Adult: Monsters chase recent locations : yes (adult_ai_smell) Adult: Monsters act smarter in groups : no (adult_ai_packs) Adult: Monsters learn from their mistakes : no (adult_ai_learn) Adult: Monsters exploit players weaknesses : no (adult_ai_cheat) Adult: Monsters behave more intelligently (broken): no (adult_ai_smart) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)