The Angband Ladder: Blargh, High-Elf no-class by RogerN

                 [Sangband 1.0.0 Character Dump]

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You were rolled up 4425 times before being accepted.
        Blargh           Age    :            481  STR!  18/***
    the Night Lord       Height :     6 ft, 6 in  INT!  18/***
                         Weight :         170 lb  WIS!  18/200
Gender : Male                                     DEX!  18/***
Race   : High-Elf               Slayer of         CON!  18/210
Realm  : Necromancy         Morgoth, Lord of      CHR!  18/160
                                Darkness
Max Hitpoints       872  Power                99  Max Mana          452
Cur Hitpoints       569  Score              5065  Cur Mana          113

       (Melee)           Unspent Exp      105608         (Missile)
Blows per round       6  Gold           10827422  Shots per round     0
+ to Skill           13  Turns           1571600  + to Skill          0
Deadliness (%)      129  Max Depth       Lev 100  Deadliness (%)     99

                          (Character Abilities)
Melee     : Heroic     Saving Throw: Legendary  Magic Device: Heroic
Shooting  : Very Good  Stealth     : Excellent  Dodging     : Very Bad
Throwing  : Very Good  Perception  : Excellent  Fame        : Immortal
Digging   : Fair       Disarming   : Fair       Infra-Vision: 30 feet

   Speed       : +42
   Armor      : 163
   Kills       : 4311
   Time Elapsed: 15 days, 17 hours, 11 minutes   (1571600 turns)


  [Character Attributes]

      abcdefghijkl@        Stat Intrnl abcdefghijkl@ Adjust
Stlth:.......3.....        STR! 18/100 ...33.4..3s.1 18/***
Invis:.........5...        INT! 18/100 ..43.....3..7 18/***
Aware:..43.........        WIS! 18/100 ..43..1.3...1 18/200
Disar:.............        DEX! 18/100 ..43..1...1.3 18/***
Devic:.............        CON! 18/100 ...33....3.11 18/210
Speed:..**......4*.        CHR! 18/100 ...3........3 18/160

      abcdefghijkl@                           abcdefghijkl@
Infra:....3........                     NFuel:.....+.......
Tunnl:.............                     Steal:.............
Save :.....2...3...                     NoMag:.............
Mana :.............                     Telep:.............
Light:1....3.......                     Aggra:.............
                                        Drain:.............

                                        Curse:.............

      abcdefghijkl@       abcdefghijkl@       abcdefghijkl@
Acid :......+..+..+ Light:......+..+.++ Food :.........+...
Elec :...*..+..+..+ Dark :.........+... Feath:........+....
Fire :+.....+.++..+ Sound:.........+... Shine:....+...+.+..
Cold :..*...+..++++ Shard:......+.+.... Regen:...++........
Pois :......+...... Nexus:.......+.+... ESP  :.............
Fear :............. Nethr:.........+... SeeIn:..++++...+..+
Blind:............. Chaos:........++... FrAct:..+++.....+..
Confu:........++... Disen:........+.... HLife:..++.+.......


  [Last Messages]

Your lifeforce becomes magical power.
You perform Ritual of Blood.
You feel your head clear a little.
Your lifeforce becomes magical power.
You perform Ritual of Blood.
You feel your head clear a little.
Your lifeforce becomes magical power.
You perform Interrogation.
In your pack: the Mighty Hammer 'Grond' (9d9) (+5,+25) [+10] (v).
You perform Interrogation.
On the ground: a Pair of Soft Leather Boots of Earthquakes [2,+9] (+3)
{Morgoth}.
You perform Interrogation.
On the ground: a Large Metal Shield of Resist Acid [8,+12] {Morgoth}.
You have won the game!  You need learn nothing more!
Do you want to retire?  y


  [Skills]

Swordsmanship     :  90%
Spellcasting      :  99%
Magical Power     :  99%
Blood Dominion    : 100%
Magical Device    :  73%
Stealth           :  81%
Spell Resistance  : 100%
Armor Forging     :  96%

You have bound yourself to the Black Mystery.


  [Quests]

                You have slain Morgoth, Lord of Darkness!             
   
   Defeated 5 Large kobolds on level 3
   Defeated 8 Skeleton humans on level 6
   Defeated 8 Killer stag beetles on level 8
   Defeated 20 Uruks on level 11
   Defeated 24 Phase spiders on level 14
   Defeated 7 Bats of Gorgoroth on level 16
   Defeated 7 Spectral anacondas on level 19
   Defeated 16 Nexus hounds on level 22
   Defeated 12 Minotaurs on level 24
   Defeated 11 Thunder giants on level 26
   Defeated 15 Monadic Devas on level 28
   Defeated 13 Bodaks on level 31
   Defeated 15 Water elementals on level 34
   Defeated 12 Mature red dragons on level 37
   Defeated 14 Acidic cytoplasms on level 39
   Defeated 18 Colossi on level 42
   Failed to defeat 11 Xarens on level 45
   Defeated 18 Ancient multi-hued dragons on level 56
   Defeated 17 Barbazu on level 58
   Defeated 12 Nightcrawlers on level 60
   Defeated 18 Lesser Balrogs on level 63
   Failed to defeat 20 Sky drakes on level 66
   Defeated 15 Hammers of the Underworld on level 68
   Defeated 15 Great wyrms of Chaos on level 70
   Defeated 14 Great wyrms of Law on level 72
   Defeated 22 Aether hounds on level 74
   Failed to defeat 16 Grand master mystics on level 77
   Defeated Sauron, the Sorcerer on level 99
   Defeated Morgoth, Lord of Darkness on level 100


  [Character Equipment]

A Bluesteel Blade of Flame (2d11) (+13,+12)
     Permanent Light (radius 1)
The Ring of Power 'Nenya' (+4, +10) {Kham�l}
     Activates for large frost ball (250) every 125-150 turns.  [26% fail]
     +10 Speed; +4 INT, WIS, DEX, Awareness.
     Sustain INT, WIS.  Immunity to Cold.
     See Invisible; Free Action; Hold Life.
The Ring of Power 'Vilya' (+3, +10) {Vecna}
     Activates for large electricity ball (275) every 125-150 turns.  [43%
fail]
     +3 all stats; +10 Speed; +3 Awareness.
     Sustain STR, DEX, CHR.  Immunity to Lightning.
     Regeneration; See Invisible; Free Action; Hold Life.
The Necklace of the Dwarves (+3)
     +3 STR, CON, Infravision.
     Permanent Light; Regeneration; See Invisible; Free Action.
The Arkenstone of Thr�in (lit) [3] (+2 to saving throw (x5)) (charging)
     Activates for clairvoyance every 120-240 turns.  [0% fail]
     +10 Save.  See Invisible; Hold Life.
     Permanent Light (radius 3)
Mithril Plate Armor (runegold) (-1) [35,+24] (+4, +1)
     +4 STR; +1 WIS, DEX.  Sustain STR, WIS, DEX.
     Resist Acid, Lightning, Fire, Cold, Poison, Light, Shards.
The Cloak 'Colannon' [1,+15] (+3 to stealth)
     Activates for teleport (100) every 45 turns.  [0% fail]
     +3 Stealth.  Resist Nexus.
A Wicker Shield (runegold) [2,+17] (+3)
     +3 WIS.
     Resist Fire, Shards, Chaos, Disenchantment, Confusion.
     Feather Falling; Permanent Light.
A Dragon Helm (adamant) [8,+15] (+5, +3)
     +15 Save; +5 Invisibility; +3 STR, INT, CON.
     Sustain STR, CON.
     Resist Acid, Lightning, Fire, Cold, Light, Dark, Sound, Nexus,
     Nether, Chaos, Confusion.
     Slow Digestion; See Invisible.
A Set of Leather Gloves (runegold) (+10,+10) [1,+14] (+4, +1)
     +4 Speed; +1 DEX.  Sustain STR.  Resist Cold.
     Permanent Light; Free Action.
A Pair of Soft Leather Boots (adamant) [2,+14] (+10, +1)
     +10 Speed; +1 CON.  Resist Cold, Light.


  [Character Inventory]

a Tome of Necromancy [Beginner's Curses] {@m1@b1@G1!k!v=g3}
3 Tomes of Necromancy [Darker Elements] {@m2@b2@G2!k!v=g3}
     Does 4d8 thrown damage
2 Tomes of Necromancy [Frightful Realms] {@m3@G3@b3!k!v=g3}
     Does 5d17 thrown damage
3 Tomes of Necromancy [Mysteries of Angmar] {@m4@b4@G4!k!v=g3}
     Does 5d29 thrown damage
3 Tomes of Necromancy [Doomspells] {@m5@b5@G5!k!v=g3}
     Does 5d43 thrown damage
a Tome of Necromancy [Triumph of the Will] {@m7}
     Does 5d59 thrown damage
a Tome of Necromancy [Necronomicon] {@m6@b6@G6!k!v=g3}
     Does 6d65 thrown damage
9 Moldy Potions of Resistance
22 Chartreuse Potions of Healing {25% off}
4 Amber Potions of *Healing*
18 Scrolls titled "nun wu-lok" of Teleportation {75% off}
6 Scrolls titled "k-bit" of Teleport Level {!*}
5 Scrolls titled "peel-g" of Word of Recall
a Scroll titled "worgud" of Recharging
2 Lead Rods of Disarming
5 Aluminum Rods of Light {@z2}
an Aqueous Rod of Glaurung's Blood
3 Bronze Wands of Teleport Away (5 charges)
3 Cast Iron Wands of Stone to Mud (20 charges)
3 Carbonized Wands of Annihilation (9 charges) {Dwar}
a Rosewood Staff of Speed (5 charges)
     Unusually durable
the Mighty Hammer 'Grond' (9d9) (+5,+25) [+10]
     Slay Animal, Evil, Undead, Demon, Orc, Troll, Dragon.
     Resist Acid, Lightning, Fire, Cold.
     ESP; See Invisible; Impact; Aggravates.


  [Home Inventory]

a Golden Staff of Banish Evil (11 charges) (badly damaged)
     Damaged;  Unusually durable
a Rosewood Staff of Speed (7 charges)
     Unusually durable
a Cedar Staff of Power (6 charges) {Itangast}
     Unusually durable
a Hickory Staff of Holiness (7 charges) {Harowen}
     Unusually durable
a Seaweed Staff of Earthquakes (9 charges)
     Unusually durable
a Cherry Staff of Doomspells (0 charges)
     Unusually durable
a Bloodstone Ring of Speed (+6)
     +6 Speed.
a Calcite Ring of Combat (+14,+9)
the Ring of Barahir (+1)
     +1 all stats; +1 Stealth.  Resist Poison.
the Ring of Power 'Narya' (+2, +10) {Tselakus}
     Activates for large fire ball (225) every 125-150 turns.  [13% fail]
     +10 Speed; +2 STR, CON, CHR.  Sustain CON.
     Immunity to Fire.
     Slow Digestion; Regeneration; Free Action.
the Amulet of Ingw� (+3)
     Activates for dispel evil (damage 198) every 200-300 turns.  [8% fail]
     +3 WIS, CHR, Infravision.  Resist Acid, Lightning, Cold.
     See Invisible; Free Action.
the Palant�r of Westernesse [2] (+2, -5)
     Activates for full clairvoyance - at grave risk - every 175-350 turns.  [0%
fail]
     +2 INT, WIS, Awareness; -5 Stealth.  Resist Blindness.
     ESP; See Invisible; Drains Exp.
     Does 10d10 thrown damage;  Permanent Light (radius 2)
a Robe of Permanence [2,+16]
     Sustain all stats.
     Resist Acid, Lightning, Fire, Cold, Blindness.
     Feather Falling; Hold Life.
a Wicker Shield (adamant) [7,+15] (+2)
     +2 WIS.  Sustain STR.
     Resist Lightning, Fire, Cold, Shards, Blindness, Confusion.
     Slow Digestion; Free Action.
a Set of Leather Gloves (runegold) (+8,+8) [1,+11] (+7 to mana (x15))
     +105 Mana.  Resist Cold, Dark.  Free Action.
the Pair of Soft Leather Boots 'Dal-i-thalion' [2,+12] (+5) {Ar-Pharaz�n
     Activates for remove fear, cast boldness, and cure poison every 5 turns. 
[0% fail]
     +5 DEX.  Sustain CON.  Resist Nether, Chaos.
     Free Action.
the Pair of Hard Leather Boots of Nevrast [3,+13] (+3)
     +3 CON, Stealth, Speed.
the Long Sword 'Anguirel' (2d5) (+15,+16) (+2)
     +2 STR, CON.  Slay Evil, Demon.  Brand Lightning.
     Resist Lightning, Light.
     Permanent Light and Light Brand; See Invisible; Free Action.
     Permanent Light (radius 1)
an Executioner's Sword of Dragondeath (2d12) (+14,+14) (+1)
     +1 CON.  Slay XDragon.




Posted on 20.8.2009 19:22

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On 20.8.2009 19:22 RogerN wrote:
I generally name all of my characters Blargh when I'm feeling too lazy to think of a decent name. Also, it lets me use all my old preferences without doing any work...

This is my first Sangband winner, although I've had a couple other characters come close. I like the combination of melee + spells, and necromancy definitely has the best spells to suit my playing style.

I got amazingly luck with Armor Forging this time around. Usually I'm hurting for components; this game I must have found 30+ components, letting me choose from a huge variety of insanely powerful forged items.

Morgoth went down easily enough. He summoned special opponents a few times, and I just teleported away and waited for him to come calling. Risky, but it ended up working out.

Oddly enough, with the exception of Sauron and Morgoth, I killed almost everything using melee only. I'd cast Lich Powers (for speed), protection from evil, black blessing, and then just smack enemies with that vorpal sword. With Morgoth, though, I didn't want to get too close.

!RestoreMana was lacking. I found only *one* potion the entire game (and trust me, I was keeping an eye out for them). In the end, I was forced to use Ritual of Blood to restore mana during the final fight.

On 20.8.2009 19:24 RogerN wrote:
Oh, my turn count is awful because I was trying to store-scum for !RestoreMana. No such luck. I did score a stack of !Healing, though, which came in handy.

On 21.8.2009 15:40 NotMorgoth wrote:
!Restore mana is always incredibly hard to find in Sang. My winning mage only found 2 the entire game, and like you I was looking out for them. In the end I did not need them though as with an Amulet of Mana and devices I had enough.

My current character is trying to win without Armor Forging, but I'm finding it hard to get enough speed; boots of speed seem almost impossible to find, and I have never found a ring of speed other than ROP and Tulkas.

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