The Angband Ladder: Darky, High-Elf no-class by <yostage@hotmail.com>

                 [Sangband 0.9.9, beta 13 Character Dump]

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         Darky           Age    :            589  STR!  18/***
    the Night Lord       Height :     6 ft, 7 in  INT!  18/***
                         Weight :         158 lb  WIS!  18/120
Gender : Male                                     DEX!  18/***
Race   : High-Elf               Slayer of         CON!  18/***
Realm  : Necromancy         Morgoth, Lord of      CHR!  18/130
                                Darkness
Max Hit Points      875  Power               100  Max Mana          710
Cur Hit Points      875  Score               232  Cur Mana          710

       (Melee)           Unspent Exp       80734         (Missile)
Blows/Round           6  Gold            4117285  Shots/Round         4
+ to Skill           24                           + to Skill         25
Deadliness (%)      154  Max Depth       Lev 100  Deadliness (%)    157

                          (Character Abilities)
Melee     : Superb     Saving Throw: Legendary  Magic Device: Legendary
Shooting  : Legendary  Stealth     : Superb     Dodging     : Poor
Throwing  : Very Good  Perception  : Superb     Fame        : Immortal
Digging   : Excellent  Disarming   : Legendary  Infra-Vision: 0 feet

   Speed       : +35
   Armour      : 135
   Kills       : 13777
   Time Elapsed: 45 days, 23 hours, 6 minutes   (4596271 turns)


  [Character Attributes]

      abcdefghijkl@        Stat Intrnl abcdefghijkl@ Adjust
Stlth:......22....1        STR! 18/100 434.........4 18/***
Invis:.............        INT! 18/100 .3.......2..7 18/***
Aware:.............        WIS! 18/100 ........3...1 18/120
Disar:.............        DEX! 18/100 s.4.......4.5 18/***
Devic:.............        CON! 18/100 .34.....3..41 18/***
Speed:..6*.......*.        CHR! 18/100 ............3 18/130

      abcdefghijkl@                           abcdefghijkl@
Infra:.............                     NFuel:.....+.......
Tunnl:............3                     Steal:.............
Save :.....2.....4.                     NoMag:.............
Mana :.3..6......4.                     Telep:.............
Light:1....3.......                     Aggra:.............
                                        Drain:.............

                                        Curse:.............

      abcdefghijkl@       abcdefghijkl@       abcdefghijkl@
Acid :........+++.. Light:............+ Food :......+......
Elec :.........+... Dark :......+...... Feath:......++.....
Fire :*.....+..+... Sound:.........+... Shine:.............
Cold :........++.+. Shard:........+.... Regen:........++...
Pois :.........+... Nexus:...........+. ESP  :.............
Fear :............. Nethr:......+...... SeeIn:++...++.+...+
Blind:........+.... Chaos:.......+..... FrAct:+.......++...
Confu:.........+.+. Disen:.........+... HLife:.....+.......


  [Skills]

Swordsmanship     :  50%
Clubbing          :  50%
Jousting          :  50%
Archery - Slings  :  82%
Wrestling         : 100%
Karate            :  66%
Spellcasting      : 100%
Magical Power     : 100%
Wizardry          : 100%
Nature Lore       : 100%
Blood Dominion    : 100%
Magical Device    : 100%
Perception        :  95%
Stealth           : 100%
Disarming         : 100%
Dodging           :  85%
Spell Resistance  : 100%
Weaponsmithing    :  80%
Bowmaking         :  87%
Armor Forging     : 100%
Magical Infusion  : 100%

You have bound yourself to the Black Mystery.


  [Character Equipment]

the Long Sword 'Anduril' (3d5) (+14,+17) [+10] (+4)
a Sling (mithril) (x5) (+15,+18) (+3, +3) {Claire}
the Ring of Tulkas (+4, +6)
a Ring of Speed (+10)
an Amulet of Mana (+6)
the Arkenstone of Thrain [3] (+2 to saving throw (x5))
Leather Scale Mail (steel) [10,+5] (+2 to stealth) {rNethrDark}
a Cloak of Aman [1,+15] (+2 to stealth) {chaos}
a Shield of Deflection (runegold) [14,+21] (+3)
a Dragon Helm (mithril) [8,+12] (+2) {HeadProtector}
the Set of Cesti of Fingolfin (+10,+10) [4,+15] (+4)
a Pair of Leather Sandals (runegold) [1,+4] (+10, +4)
a Pouch (holding 902 essences of 19 types)


  [Character Inventory]

3 Tomes of Necromancy [Beginner's Curses] {@m1@b1!k!k!k!k!d!s!s!s!v, 25%
4 Tomes of Necromancy [Darker Elements] {@m2@b2, 90% off}
2 Tomes of Necromancy [Frightful Realms] {@m3@b3!k!d!t!v!s}
2 Tomes of Necromancy [Mysteries of Angmar] {@m4@b4!k!d!t!v!s}
2 Tomes of Necromancy [Doomspells] {@m5!k!k!d!d!s!s!v!v@b5}
2 Tomes of Necromancy [Triumph of the Will] {@m6@b6!k!k!s!s!d!t!v}
2 Tomes of Necromancy [Necronomicon] {@m7@b7!k!k!d!d!v!v!s!s}
50 Mushrooms of Curing
5 Potions of Healing
11 Potions of *Healing*
5 Scrolls of Teleportation {Gabriel, the Messenger, 90% off}
a Scroll of *Identify*
4 Rods of Trap Location {@z1}
10 Rods of Recall {@z2!k!d!s!v}
a Rod of Healing
3 Rods of Restoration (1 charging)
8 Rods of Blinking {!k!d!s!v}
6 Rods of Acid Balls {@z4}
11 Wands of Teleport Away (33 charges)
8 Wands of Doom Bolts (48 charges)
a Staff of Healing (7 charges)


  [Home Inventory]

a Sprig of Athelas
a Staff of Speed (8 charges)
the Ring of Barahir (+1) {Rogrog the Black Troll}
the Chain Mail of Arvedui (-3) [14,+15] (+2) {shardsNexus}
Segmented Plate Mail of Elvenkind (-4) [19,+16] (+3 to stealth) {chaos}
Full Plate Armour of Elvenkind (-6) [25,+14] (+2 to stealth)
a Robe of Permanence [2,+23] {disen}
Leather Scale Mail (steel) [14,+20] (+2)
the Cloak 'Colluin' [1,+15] {elements}
an Ethereal Cloak of Aman [0,+23] (+1 to stealth) {rConf}
the Small Leather Shield of the Elements [3,+15]
the Large Leather Shield of Celegorm [6,+20]
the Iron Helm 'Holhenneth' [5,+10] (+2)
a Set of Leather Gloves (adamant) [1,+14] (+4, +1)
the Set of Mail Gauntlets of Eluir (+8,+8) [2,+15] (+2 to saving throw (
a Set of Cesti (steel) (+8,+8) [4,+5] (+3 to saving throw (x5)) {Save}
the Quarterstaff of Olorin (8d2) (+10,+13) [10,+0] (+4)
a Sling (steel) (x3) (+10,+9) (+8, +3) {quickleather}
3 chunks of Runegold
5 chunks of Mithril
8 chunks of Adamant




Posted on 1.3.2004 07:53

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43. on the Sangband Ladder (of 287)

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On 1.3.2004 07:53 yostage@hotmail.com wrote:
Necromancers are amazing.
In this game I didn't concentrate much on my score at all because I have given up on points. Just concentrated on killing things. I slaughtered every single unique. Once I got the necronomicon and the anti summon spells, I wasn't afraid of anything. It was worth it to see Morgoth summon uniques and nothing came. I killed him with Annihilation. With my +mana equip I was able to nuke down most of the tough mobs in the game, especially in the end game. The imm_fire from Anduril was a huge help and it converted me from unarmed to a swordsman immediately. This is the first game I have used a weapon in. I cruised around at 99 looking for rings of power and because I didn't feel like beating the game yet. The helm was one of the best items I made. The sling was lucky, it randomly turned out with exactly the intrinsics I needed. The boots were custom-crafted as well and I got a great pair. The rest of the stuff was random. The shield was made just before the final fight - I just made it because it had better armor class than the one I was wearing. I didnt' find the phial till about level 60 and the star and arkenstone on level 99.

Char was originally "Darky the Dark-Elf" but I got hit by a nexus attack early in the game.

On 1.3.2004 07:55 yostage@hotmail.com wrote:
Next char: a Wizard. I think I'll try using magic devices for a change. After that I don't know what I'll do.

Also I tried in vain to get a source of ESP - without it it's very hard to use darkness spells, but I was never lucky enough to get one.

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