The Angband Ladder: Valerie, Dunadan Warrior by <conrad_zaar@yahoo.ca>

  [Angband 3.1.1 dev Character Dump]

 Name   Valerie                                  Self  RB  CB  EB   Best
 Sex    Female       Age             64   Str:     17  +1  +5  +6 18/110  18/60
 Race   Dunadan      Height          72   Int:     10  +2  -2  +2     12      7
 Class  Warrior      Weight         168   Wis:     12  +2  -2  +2     14     11
 Title  Commando     Social   Respected   Dex:     17  +2  +2  +6  18/90  18/40
 HP     -69/440      Maximize         Y   Con:  18/28  +3  +2  +4 18/118 18/106
 SP     0/0                               Chr:     10  +2  -1  +2     13     10


 Level               31   Armor    [28,+79]     Saving Throw         55%
 Cur Exp         267837   Fight     (+2,+6)     Stealth             Fair
 Max Exp         273405   Melee   (+11,+17)     Fighting       Legendary
 Adv Exp         270000   Shoot   (+13,+14)     Shooting          Heroic
 MaxDepth   2700' (L54)   Blows      4/turn     Disarming            60%
 Turns           395740   Shots      1/turn     Magic Device   Excellent
 Gold            371100   Infra        0 ft     Perception       1 in 35
 Burden       146.5 lbs   Speed      Normal     Searching            17%

 You are one of several children of a Guildsman.  You are a credit to
 the family.  You have green eyes, straight black hair, and an average
 complexion.


rAcid:......+.*.... rConf:.............
rElec:......+...... Sound:........+....
rFire:......+...... Shard:......++.....
rCold:......+...... Nexus:......+....+.
rPois:..+.......... Nethr:.............
rFear:........+...+ Chaos:........+....
rLite:............. Disen:.............
rDark:............. S.Dig:.............
rBlnd:.........+... Feath:...........+.

PLite:............. Aggrv:.............
Regen:....+........ Stea.:.............
  ESP:.........+... Sear.:.............
Invis:+............ Infra:.............
FrAct:........+.... Tunn.:.............
HLife:............. Speed:.............
ImpHP:............. Blows:+............
ImpSP:............. Shots:.............
 Fear:............. Might:.+...........


  [Last Messages]

> *** LOW HITPOINT WARNING! ***
> The Time hound bites you.
> *** LOW HITPOINT WARNING! ***
> The Time hound claws you.
> *** LOW HITPOINT WARNING! ***
> The Time hound misses you.
> The Time hound bites you.
> *** LOW HITPOINT WARNING! ***
> The Time hound bites you.
> *** LOW HITPOINT WARNING! ***
> The Bat of Gorgoroth pushes past the Jackal.
> Something pushes past the Jackal.
> The Time hound breathes time.
> You feel life has clocked back.
> You die.

Killed by a Time hound.

  [Character Equipment]

a) The Scimitar 'Haradekket' (4d2) (+9,+11) (+2)
     +2 dexterity, attack speed.
     Slays animals, evil creatures, undead.
     Cannot be harmed by acid, electricity, fire, cold.
     Grants the ability to see invisible things.  
     
     Combat info:
     4 blows/round.
     Average damage/hit: 30.5 vs. animals, 30.5 vs. evil creatures, 
     36.8 vs. undead, and 24.1 vs. others.
     
b) a Long Bow of Extra Might (x3) (+11,+14) (+1)
     +1 shooting power.
     
c) a Ring of Resist Poison
     Provides resistance to poison.
     
d) a Ring of Bodykeeping
     Sustains strength, dexterity, constitution.
     
e) an Amulet of Regeneration
     Speeds regeneration.  
     
f) The Phial of Galadriel
     Cannot be harmed by acid, electricity, fire, cold.
     
     Radius 3 light.
g) The Chain Mail of Arvedui (-2) [14,+15] (+2)
     +2 strength, charisma.
     Provides resistance to acid, lightning, fire, cold, shards, nexus.
     Cannot be harmed by acid, electricity, fire, cold.
     
h) a Fur Cloak of Protection [3,+12]
     Provides resistance to shards.
     Cannot be harmed by acid, electricity, fire, cold.
     
i) The Small Metal Shield of Thorin [4,+25] (+4)
     +4 strength, constitution.
     Provides immunity to acid.
     Provides resistance to fear, sound, chaos.
     Cannot be harmed by acid, electricity, fire, cold.
     Prevents paralysis.  
     
j) The Hard Leather Cap of Thranduil [2,+10] (+2)
     +2 intelligence, wisdom.
     Provides resistance to blindness.
     Cannot be harmed by acid, electricity, fire, cold.
     Grants telepathy.  
     
k) a Set of Caestus of Agility (+0,+3) [2,+11] (+4)
     +4 dexterity.
     
l) a Pair of Iron Shod Boots of Stability [3,+4]
     Provides resistance to nexus.
     Feather Falling.  
     


  [Character Inventory]

a) 14 Potions of Cure Critical Wounds
     
     When drunk, it heals you a large amount (1/4 of your wounds, minim
     um 30HP), heals cut damage, and cures stunning, poisoning, blindne
     ss, and confusion.
     
b) a Potion of Healing
     
     When drunk, it heals you a really large amount (35% of max HP, min
     imum 300HP), heals cut damage, and cures stunning, poisoning, blin
     dness, and confusion.
     
c) 20 Scrolls of Phase Door
     When read, it teleports you randomly up to 10 squares away.
     
d) 7 Scrolls of Satisfy Hunger
     When read, it magically renders you well-fed, curing any gastroint
     estinal problems.
     
e) 4 Rods of Treasure Location
     When activated, it detects gold and objects nearby.
     Takes 50 turns to recharge.
     
f) 4 Rods of Door/Stair Location
     When activated, it detects doors and stairs nearby.
     Takes 70 turns to recharge.
     
g) 2 Rods of Trap Location
     When activated, it detects traps nearby.
     Takes 50 turns to recharge.
     
h) a Rod of Magic Mapping
     When activated, it maps the area around you.
     Takes 100 turns to recharge.
     
i) a Rod of Illumination
     When activated, it lights up an area and inflicts 2d8 damage on li
     ght-sensitive creatures.
     Takes 30 turns to recharge.
     
j) a Rod of Recall
     Cannot be harmed by electricity.
     
     When activated, it returns you from the dungeon or takes you to th
     e dungeon after a short delay.
     Takes 60 turns to recharge.
     
k) a Wand of Teleport Other (7 charges)
     
     When aimed, it teleports a target monster away.
     
l) a Staff of *Destruction* (3 charges)
     
     When activated, it destroys an area around you in the shape of a c
     ircle radius 15, and blinds you for 1d10+10 turns.
     
m) 2 Staves of Teleportation (10 charges)
     
     When activated, it teleports you randomly up to 100 squares away.
     
n) 2 Staves of Identify (8 charges)
     
     When activated, it reveals to you the extent of an item's magical 
     powers.
     
o) a Ring of Ice [+14]
     It brands your melee attacks with frost.
     Provides resistance to cold.
     Cannot be harmed by cold.
     
     When aimed, it grants cold resistance for d20+20 turns and creates 
     a cold ball of damage 75.
     Takes 51 to 100 turns to recharge.
     
p) a Shovel (1d2) (+6,+5) (+1)
     +1 tunneling.
     
     Combat info:
     3 blows/round.
     Average damage/hit: 12.7.
     
q) 73 Arrows (1d4) (+0,+0) {@f0}
     Combat info:
     Hits targets up to 140 feet away.
     Average damage/hit: 66.6.
     35% chance of breaking upon contact.
     


  [Home Inventory]

a) 2 Potions of Healing
     
     When drunk, it heals you a really large amount (35% of max HP, min
     imum 300HP), heals cut damage, and cures stunning, poisoning, blin
     dness, and confusion.
     
b) 3 Potions of Restore Life Levels
     When drunk, it restores your experience.
     
c) a Scroll of Teleportation
     When read, it teleports you randomly up to 100 squares away.
     
d) 4 Scrolls of Satisfy Hunger
     When read, it magically renders you well-fed, curing any gastroint
     estinal problems.
     
e) 4 Scrolls of Identify
     When read, it reveals to you the extent of an item's magical power
     s.
     
f) 11 Scrolls of Word of Recall
     When read, it returns you from the dungeon or takes you to the dun
     geon after a short delay.
     
g) 7 Scrolls of Deep Descent
     When read, it transports you two or three levels below your maximu
     m dungeon depth.
     
h) 2 Staves of Teleportation (10 charges)
     
     When activated, it teleports you randomly up to 100 squares away.
     
i) 3 Staves of Identify (27 charges)
     
     When activated, it reveals to you the extent of an item's magical 
     powers.
     
j) a Ring of Escaping (+4 speed)
     +4 speed.
     Makes you afraid of melee, and worse at shooting and casting spells.  
     
k) a Ring of Free Action
     Prevents paralysis.  
     
l) a Ring of See Invisible
     Grants the ability to see invisible things.  
     
m) an Amulet of Charisma (+2)
     +2 charisma.
     Sustains charisma.
     
n) Metal Scale Mail of Elvenkind (-2) [12,+15] (+1 stealth)
     +1 stealth.
     Provides resistance to acid, lightning, fire, cold, blindness.
     Cannot be harmed by acid, electricity, fire, cold.
     
o) Hard Leather Armour of Elvenkind (-1) [8,+9] (+3 stealth)
     +3 stealth.
     Provides resistance to acid, lightning, fire, cold, dark.
     Cannot be harmed by acid, electricity, fire, cold.
     
p) a Small Metal Shield of Elvenkind [4,+9] (+2 stealth)
     +2 stealth.
     Provides resistance to acid, lightning, fire, cold, poison.
     Cannot be harmed by acid, electricity, fire, cold.
     
q) The Metal Cap of Thengel [3,+12] (+3)
     +3 wisdom, charisma.
     Provides resistance to confusion.
     Cannot be harmed by acid, electricity, fire, cold.
     
r) The Halberd 'Osondir' (3d5) (+6,+9) (+3)
     +3 charisma.
     Slays undead, giants.
     Branded with flames.
     Provides resistance to fire, sound.
     Cannot be harmed by acid, electricity, fire, cold.
     Feather Falling.  Grants the ability to see invisible things.  
     
     Combat info:
     2 blows/round.
     Average damage/hit: 44.6 vs. undead, 44.6 vs. giants, 44.6 vs.
     creatures not resistant to fire, and 25.4 vs. others.
     
s) a Lucerne Hammer (Defender) (2d5) (+11,+7) [+8] (+2 stealth)
     +2 stealth.
     Provides resistance to acid, lightning, fire, cold.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains intelligence.
     Feather Falling.  Speeds regeneration.  Prevents paralysis.  
     Grants the ability to see invisible things.  
     
     Combat info:
     2 blows/round.
     Average damage/hit: 19.9.
     
t) The Flail 'Totila' (3d6) (+6,+8) (+2 stealth)
     +2 stealth.
     Slays evil creatures.
     Branded with flames.
     Provides resistance to fire, confusion.
     Cannot be harmed by acid, electricity, fire, cold.
     
     Combat info:
     2 blows/round.
     Average damage/hit: 36.8 vs. evil creatures, 48 vs. creatures not
     resistant to fire, and 25.7 vs. others.
     
u) a Lead-Filled Mace of Westernesse (4d3) (+12,+7) (+2)
     +2 strength, dexterity, constitution.
     Slays orcs, trolls, giants.
     Prevents paralysis.  Grants the ability to see invisible things.  
     
     Combat info:
     2 blows/round.
     Average damage/hit: 41.6 vs. orcs, 41.6 vs. trolls, 41.6 vs.
     giants, and 24.3 vs. others.
     
v) a Short Bow of Accuracy (x2) (+21,+10)
w) a Short Bow of Power (x2) (+6,+15)
x) 70 Arrows (1d4) (+0,+0) {@f0}
     Combat info:
     Hits targets up to 140 feet away.
     Average damage/hit: 66.6.
     35% chance of breaking upon contact.
     


============================================================
                   CHAR.
|   TURN  | DEPTH |LEVEL| EVENT
============================================================
         1      0'    1   Began the quest to destroy Morgoth.
      1706    100'    2   Reached level 2
      2128    150'    3   Reached level 3
      2379    150'    4   Reached level 4
      2409    150'    5   Reached level 5
      4171    100'    5   Killed Grip, Farmer Maggot's dog
      4753    100'    6   Reached level 6
      5355    100'    6   Killed Fang, Farmer Maggot's dog
      8068    200'    7   Reached level 7
     12610    250'    8   Reached level 8
     21902    350'    9   Reached level 9
     25725    350'   10   Reached level 10
     27153    400'   11   Reached level 11
     36972    500'   12   Reached level 12
     42498    550'   12   Killed Orfax, Son of Boldor
     44280    550'   13   Reached level 13
     53845    600'   14   Reached level 14
     56791    700'   14   Killed Bullroarer the Hobbit
     60910    750'   15   Reached level 15
     67503    850'   16   Reached level 16
     69423    950'   17   Reached level 17
     75792   1000'   18   Reached level 18
     81870      0'   18   Killed Farmer Maggot
     90980   1100'   19   Reached level 19
     96382   1100'   19   Found The Flail 'Totila'
     97093   1100'   20   Reached level 20
    110982   1100'   21   Reached level 21
    116624   1100'   22   Reached level 22
    125645   1050'   22   Killed Shagrat, the Orc Captain
    125645   1050'   23   Reached level 23
    139113   1150'   23   Found The Metal Cap of Thengel
    141083   1300'   23   Killed Lugdush, the Uruk
    145433   1250'   24   Reached level 24
    162321   1300'   24   Killed Sangahyando of Umbar
    166345   1400'   25   Reached level 25
    190328   1750'   26   Reached level 26
    199284   1750'   27   Reached level 27
    199375   1750'   27   Found The Hard Leather Cap of Thranduil
    213214   1750'   27   Found The Scimitar 'Haradekket'
    225145   1800'   27   Found The Dagger 'Nimthanc' (LOST)
    225166   1800'   28   Reached level 28
    227916   1800'   28   Killed Ulwarth, Son of Ulfang
    232869   1800'   28   Found The Phial of Galadriel
    269295   2050'   28   Killed Lagduf, the Snaga
    274060   2100'   28   Found The Dagger 'Dethanc' (LOST)
    282051   2150'   29   Reached level 29
    286793   2150'   29   Found The Small Metal Shield of Thorin
    320920   2250'   30   Reached level 30
    338350   2300'   30   Killed Wormtongue, Agent of Saruman
    348047   2300'   30   Killed The Queen Ant
    348117   2300'   30   Found The Chain Mail of Arvedui
    352479   2350'   30   Found The Halberd 'Osondir'
    352580   2350'   30   Found The Morning Star 'Firestar'
    360856   2400'   30   Killed Ugluk, the Uruk
    361382   2450'   31   Reached level 31
    393470   2700'   31   Killed Lokkak, the Ogre Chieftain
    395723   2700'   32   Reached level 32


  [Options]

Maximize effect of race/class bonuses        : yes (adult_maximize)
Randomize some of the artifacts (beta)       : no  (adult_randarts)
Restrict the use of stairs/recall            : no  (adult_ironman)
Restrict the use of stores/home              : no  (adult_no_stores)
Restrict creation of artifacts               : no  (adult_no_artifacts)
Don't stack objects on the floor             : no  (adult_no_stacking)
Lose artifacts when leaving level            : no  (adult_no_preserve)
Don't generate connected stairs              : no  (adult_no_stairs)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 10.8.2009 00:44

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11345. on the Ladder (of 19092)
4550. on the Angband Ladder (of 6562)
16. for this player (

Comments

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On 10.8.2009 00:44 conrad_zaar@yahoo.ca wrote:
"You sold a Scroll of Acquirement (g) for 18 gold."

How many times do I have to make this mistake before I learn my lesson?

This character died to carelessness. My fingers have a mind of their own once they get going and instead of drinking my potion of healing, I attacked a Time Hound with only 82 hit points left.

I'm really enjoying this new version, particularly the new ID system and the new magic items that have trade-offs. Additionally, ego-items seem more plentiful now, and I find myself spending less time carting junk around just to sell.

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