The Angband Ladder: Coion, High-Elf Adventurer by ewan

  [Ironband First stable release Character Dump]

 Name   Coion          STR:  18/50 -1 +0  +4  18/80
 Sex    Female         INT:  18/30 +3 +0  +1  18/70
 Race   High-Elf       WIS:  18/90 +2 +0  +2 18/130
 Class  Adventurer     DEX:  18/70 +1 +0 +11 18/190
 Title  **WINNER**     CON! 18/100 -2 +0  +5 18/130
 HP     596/596        AGI:  18/70 +2 +0  +5 18/140
 SP     328/541        Ste:     12 +2 +0  +4     18    14
 Level  36             PER:      8 +3 +0  +3     14
 Depth  54             LUC:     12 -1 +0  +7     18

 GameTurn     1189316  Armor  [36,+145]
 PlayerTurn    159073  Fight(+27,+275%)
 Cur Exp      4007298  Melee(+35,+390%)
 Max Exp      4007298  Shoot  (+29,+11)
 Adv Exp     ********  Blows      42/10
 Gold          348440  Shots      22/10
 Burden       223 lbs  Speed        +11
 % Burden         74%  Infra      70 ft

 You are one of several children of a Telerin Ranger. You have
 light grey eyes, straight blond hair, and a fair complexion.



  [Character Equipment Stat Modifiers, Sustains and Flags]

(+/-) ++  ++ +++++
      \}=="~[()]]]               \}=="~[()]]]
      abcdefghijkl@              abcdefghijkl@
 Str: 4............        Str:  .............
 Int: .....1.......        Int:  .....s.......
 Wis: ....2........        Wis:  ....s.......s
 Dex: .3......233..        Dex:  .s.......s...
 Con: .3......2....        Con:  .s......s....
 Agi: .......2...3.        Agi:  .......s.s...
 Ste: ......2..3.3.        Ste:  .............
 Per: .3...........        Per:  .............
 Luc: 4.........3..        Luc:  s......s.....
      abcdefghijkl@              abcdefghijkl@ 
 Acid:.............        Blind:++......+.... 
 Elec:.......+.....        Confu:.......+..... 
 Fire:....+....+...        Sound:......+...... 
 Cold:..*......+...        Shard:......+...... 
 Pois:.......+.....        Nexus:............. 
 Fear:.+...........        Nethr:............. 
 Lite:....+.......+        Chaos:......+...... 
 Dark:....+........        Disen:......+...... 
      abcdefghijkl@              abcdefghijkl@ 
S.Dig:.+..........+        Sear.:.........++..
Feath:......+...++.        Infra:.........+...
PLite:+...+...++...        Tunn.:.............
Regen:........++...        Aggr.:.............
Telep:......+......        Blows:.............
Invis:........+...+        Shots:.............
FrAct:.+....+...+..        Might:.+...........
HLife:....+...+....              .............
      abcdefghijkl@              abcdefghijkl@
      \}=="~[()]]]               \}=="~[()]]] 

  [Character Equipment]

a) The Club 'Sorgolore' (2d4) (+8,+9) [+5] (+4)
   It increases your strength and luck by 4.  It is especially
   deadly against undead.  It provides resistance to blindness.  
   It sustains your luck.  It lights the dungeon around you.  It
   activates for detection every 55+d55 turns.  It cannot be
   harmed by the elements.  It gives you 42/10 attacks per turn.
   It was lying on the floor on dungeon level 23.
b) The Sling 'Golwen' (x2) (+10,+10) (+3)
   It increases your dexterity, constitution, and perception by
   3.  It increases your shooting power by 3.  It provides
   resistance to fear and blindness.  It sustains your dexterity 
   and constitution.  It slows your metabolism.  It grants you 
   immunity to paralysis.  It cannot be harmed by the elements.  
   It was dropped by a Greater titan on dungeon level 53.
c) a Gold Ring of Ice [+21]
   It provides immunity to cold.  It activates for cold ball
   (75) every 50+d50 turns.  It cannot be harmed by cold.  
d) a Tiger Eye Ring of Slaying (+12,+6)
e) a Flint Stone Amulet of Devotion (+2)
   It increases your wisdom by 2.  It provides resistance to 
   fire, light, dark, and life draining.  It sustains your 
   wisdom.  It lights the dungeon around you.  It cannot be
   harmed by fire.  
   It was dropped by Eol, the Dark Elf on dungeon level 43.
f) a Brass Lantern of Intelligence (with 1007 turns of light) (+1)
   It increases your intelligence by 1.  It sustains your 
   intelligence.  It cannot be harmed by fire.  
g) Ancient Dragon Scale Mail (Balance) (-2) [30,+28] {Feath Telep FrAct}
   It provides resistance to sound, shards, chaos, and 
   disenchantment.  It makes you fall like a feather.  It grants
   you immunity to paralysis and the power of telepathy.  It
   activates for breathe balance (450) every 450+d450 turns.  It
   cannot be harmed by the elements.  
   It was dropped by a Patriarch on dungeon level 31.
h) The Cloak 'Miryaria' [1,+8] (+2)
   It increases your agility by 2.  It increases your speed by
   2.  It provides resistance to lightning, poison, and 
   confusion.  It sustains your agility and luck.  It cannot be
   harmed by the elements.  
   It was dropped by Geung, Treasurer of the Witch-King on dungeon
   level 42.
i) The Buckler 'Curuden' [2,+11] (+2)
   It increases your dexterity and constitution by 2.  It
   provides resistance to blindness and life draining.  It
   sustains your constitution.  It lights the dungeon around you 
   and speeds your regeneration.  It grants you the ability to
   see invisible things.  It cannot be harmed by the elements.  
   It was lying on the floor on dungeon level 42.
j) The Iron Crown 'Harmir' [0,+10] (+3)
   It increases your dexterity and stealth by 3.  It increases
   your searching and infravision by 3.  It provides resistance
   to fire and cold.  It sustains your dexterity and agility.  
   It lights the dungeon around you and speeds your regeneration.
   It cannot be harmed by the elements.  
   It was dropped by an Ancient chromatic dragon on dungeon level
   33.
k) a Set of Gloves of Thievery (+8,+3) [1,-1] (+3)
   It increases your dexterity and luck by 3.  It increases your 
   searching by 3.  It makes you fall like a feather.  It grants
   you immunity to paralysis.  
l) a Pair of Shoes of Elvenkind [2,+9] (+3)
   It increases your agility and stealth by 3.  It makes you
   fall like a feather.  It cannot be harmed by acid or fire.  
   It was lying on the floor on dungeon level 47.


  [Character Equipment -- Quiver]

n) 20 Bolts of Acid (1d5) (+16,+11)
   It is branded with acid.  It cannot be harmed by acid.  
o) 20 Bolts of Slay Demon (1d5) (+15,+10)
   It slays demons.  
p) 8 Mithril Bolts of Wounding (3d5) (+18,+15)
   It cannot be harmed by acid or fire.  
q) 17 Mithril Bolts of Slay Dragon (3d5) (+12,+11)
   It slays dragons.  It cannot be harmed by acid or fire.  
r) 25 Mithril Arrows of Flame (3d4) (+12,+14)
   It is branded with fire.  It cannot be harmed by acid or fire.
s) 22 Rounded Pebbles of Frost (1d2) (+12,+11)
   It is branded with frost.  It cannot be harmed by cold.  
t) 6 Mithril Shots of Slay Evil (2d4) (+12,+16)
   It slays all evil creatures.  It cannot be harmed by acid.  
   They were dropped by Geung, Treasurer of the Witch-King on
   dungeon level 42.
u) 15 Mithril Shots (2d4) (+10,+12)
   It cannot be harmed by acid.  
v) 16 Mithril Shots (2d4) (+9,+10)
   It cannot be harmed by acid.  


  [Character Inventory]

a) 2 Books of Mage Spells [Magic for Beginners]
b) 2 Books of Mage Spells [Defensive Magical Theory]
c) 3 Books of Mage Spells [Ancient Runes Made Easy]
d) 2 Books of Mage Spells [Intermediate Transfiguration]
e) 2 Books of Mage Spells [Mordenkainen's Faithful Compendium]
f) 2 Books of Mage Spells [Bigby's Handy Handbook]
g) 3 Books of Mage Spells [Otiluke's Damp Libram]
h) 2 Books of Mage Spells [Raal's Tome of Destruction]
   It cannot be harmed by the elements.  
i) a Book of Mage Spells [Kelek's Grimoire of Power]
   It cannot be harmed by the elements.  
j) 18 Flasks of oil
k) 17 Clotted Red Potions of Speed
l) 11 Magenta Potions of Cure Critical Wounds
m) 8 Shimmering Potions of Healing
n) 5 Violet Potions of *Healing*
o) 15 Black Potions of Restore Mana
p) a Brass Amulet of the Magi [+4] (+1)
   It increases your intelligence and perception by 1.  It
   provides resistance to confusion.  It sustains your 
   intelligence.  It grants you immunity to paralysis and the
   ability to see invisible things.  It cannot be harmed by the
   elements.  
   It was lying on the floor on dungeon level 45.
q) an Adamant Amulet of Weaponmastery (+2,+3) (+3)
   It increases your strength by 3.  It provides resistance to 
   fear and disenchantment.  It sustains your strength and 
   constitution.  It grants you immunity to paralysis.  
   It was dropped by The Mouth of Sauron on dungeon level 47.
r) The Wolfskin 'Angornarn' [6,+16] (+2) (charging)
   It increases your strength by 2.  It provides resistance to 
   acid, lightning, fire, cold, and life draining.  It sustains
   your strength.  It activates for berserk rage (50+d50 turns)
   every 80+d80 turns.  It cannot be harmed by the elements.  
   It was dropped by a Thunder drake on dungeon level 29.
s) The Displacer Cloak 'Adaur' (+0,+0) [6,+15] (+2)
   It increases your intelligence by 2.  It provides resistance
   to acid, lightning, poison, and nexus.  It sustains your 
   strength.  It slows your metabolism and lights the dungeon
   around you.  It activates for drain life (90) every 40 turns.
   It cannot be harmed by the elements.  
   It was dropped by a Black pudding on dungeon level 34.
t) The Trident of Arith (1d8) (+9,+11) [+8] (+2)
   It increases your attack speed by 2.  It slays animals, 
   dragons, and demons.  It is branded with acid.  It provides
   resistance to acid, lightning, and cold.  It lights the
   dungeon around you.  It cannot be harmed by the elements.  It
   gives you 62/10 attacks per turn.  
   It was dropped by a Vrock on dungeon level 42.
u) The Heavy Crossbow of Orthrolo (x4) (+13,+13) (+1)
   It increases your intelligence, dexterity, and perception by
   1.  It increases your shooting power by 1.  It provides
   resistance to acid, fire, and cold.  It sustains your 
   intelligence, dexterity, and luck.  It slows your metabolism, 
   makes you fall like a feather, and speeds your regeneration.  
   It grants you the ability to see invisible things.  It cannot
   be harmed by the elements.  
   It was dropped by a Great Storm Wyrm on dungeon level 50.

Coion the High-Elf Adventurer
Began the quest to kill The Witch-King of Angmar on 07/08/2009 at 01:24 PM
============================================================
                   CHAR.  
|   TURN  | DEPTH |LEVEL| EVENT
============================================================
|    19276|     2 |  3  | Killed Grip, Farmer Maggot's dog
|    24351|     2 |  4  | Killed Wolf, Farmer Maggot's dog
|    29451|     2 |  4  | Killed Fang, Farmer Maggot's dog
|    42017|     2 |  5  | Reached level 5
|    97889|     4 |  9  | Killed Lagduf, the Snaga
|    97934|     4 | 10  | Reached level 10
|   138387|     4 | 10  | Killed Bullroarer the Hobbit
|   179009|     6 | 11  | Killed Brodda, the Easterling
|   208411|     6 | 12  | Found The Whip 'Tilmor'
|   249352|     8 | 13  | Killed Orfax, Son of Boldor
|   254179|     8 | 13  | Destroyed The ghost of Tathor
|   254600|     8 | 13  | Killed Wormtongue, Agent of Saruman
|   280647|     9 | 14  | Killed Boldor, King of the Yeeks
|   306263|    10 | 15  | Reached level 15
|   311200|    11 | 15  | Killed Mughash the Kobold Lord
|   367350|    13 | 17  | Killed Nar, the Dwarf
|   393491|    14 | 18  | Killed Mim, Betrayer of Turin
|   444247|    17 | 19  | Killed Illitha, Dark Elf Sorceress
|   445236|    17 | 19  | Killed Nugrush, the Goblin Lobber
|   464023|    18 | 20  | Reached level 20
|   469887|    18 | 20  | Killed Khim, Son of Mim
|   473961|    18 | 20  | Killed Shagrat, the Orc Captain
|   488128|    19 | 20  | Killed Cerevas the Deranged
|   491074|    19 | 20  | Killed Golfimbul, the Hill Orc Chief
|   498004|    19 | 21  | Killed Sangahyando of Umbar
|   570317|    23 | 23  | Came close to death.
|   616457|    23 | 23  | Found The Club 'Sorgolore'
|   621534|    24 | 24  | Found The Cloak 'Miondi'
|   623830|    24 | 24  | Killed Uldor the Accursed
|   624602|    24 | 24  | Killed Ibun, Son of Mim
|   632935|    25 | 24  | Killed Ulfang the Black
|   634690|    25 | 24  | Found The Cloak 'Tauris'
|   649681|    26 | 25  | Reached level 25
|   660545|    27 | 25  | Killed Beorn, the Shape-Changer
|   679043|    27 | 26  | Killed Lorgan, Chief of the Easterlings
|   681474|    27 | 26  | Killed Maglor, Son of Feanor
|   703624|    29 | 26  | Found The Wolfskin 'Angornarn'
|   708311|    29 | 26  | Killed Angamaite of Umbar
|   733525|    29 | 27  | Found The Sling of Arcalin
|   737173|    30 | 27  | Killed Grishnakh, the Hill Orc
|   766584|    30 | 28  | Killed The Queen Ant
|   775301|    30 | 28  | Killed Castamir the Usurper
|   784558|    30 | 28  | Killed Ugluk, the Uruk
|   797237|    31 | 29  | Destroyed Akhorahil the Blind
|   797921|    31 | 29  | Found The Longsword 'Lanthor'
|   798161|    31 | 29  | Found The Leather Cap 'Lorni'
|   799974|    31 | 29  | Destroyed Uvatha the Horseman
|   815753|    32 | 29  | Destroyed Vargo, Tyrant of Fire
|   819499|    33 | 29  | Found The Iron Crown 'Harmir'
|   825444|    34 | 29  | Found The Displacer Cloak 'Adaur'
|   829622|    34 | 29  | Was lucky to escape death.
|   844637|    35 | 30  | Reached level 30
|   858305|    36 | 30  | Destroyed Draebor, the Imp
|   894894|    38 | 31  | Killed Ulwarth, Son of Ulfang
|   904496|    39 | 31  | Found The Buckler of Oiondi
|   910632|    39 | 31  | Destroyed Adunaphel the Quiet
|   915055|    39 | 31  | Destroyed Ren the Unclean
|   968747|    42 | 32  | Destroyed The Balrog of Moria
|   969951|    42 | 32  | Found The Trident of Arith
|   975235|    42 | 32  | Found The Buckler 'Curuden'
|   987164|    42 | 32  | Killed Geung, Treasurer of the Witch-King
|   990923|    42 | 32  | Found The Cloak 'Miryaria'
|  1002124|    43 | 32  | Killed Tom the Stone Troll
|  1002637|    43 | 33  | Killed Eol, the Dark Elf
|  1008803|    43 | 33  | Killed Kavlax the Many-Headed
|  1016216|    43 | 33  | Killed Smaug the Golden
|  1022557|    43 | 33  | Killed Maedhros, Son of Feanor
|  1023244|    43 | 33  | Found The Ring of Herech
|  1023406|    43 | 33  | Found The Helmet of Denyathir
|  1030866|    44 | 33  | Found The Set of Vambraces 'Elmorim'
|  1035816|    45 | 33  | Killed Azog, King of the Uruk-hai
|  1035893|    45 | 33  | Killed Lugdush, the Uruk
|  1044011|    45 | 33  | Found The War Helm 'Uthloki'
|  1046241|    45 | 33  | Found The Berserker Axe 'Moron'
|  1049015|    45 | 33  | Killed Ar-Pharazon the Golden
|  1050270|    45 | 33  | Killed Scatha the Worm
|  1057746|    46 | 33  | Killed Sythsyxxths, the Ambitious Drake
|  1058024|    46 | 33  | Killed Itangast the Fire Drake
|  1070596|    46 | 34  | Destroyed Thuringwethil, the Vampire Messenger
|  1071647|    46 | 34  | Found The Jewel of Mardgael
|  1077198|    47 | 34  | Killed The Mouth of Sauron
|  1080083|    47 | 34  | Found The Ring 'Annarog'
|  1080083|    47 | 34  | Found The War Helm 'Guinuron'
|  1085292|    47 | 34  | Killed Saruman of Many Colours
|  1086003|    47 | 34  | Found The Dagger 'Fearsil'
|  1086003|    47 | 34  | Found The Mail-coat 'Beren'
|  1086003|    47 | 34  | Found The Great Spiked Flail 'Ornie'
|  1086003|    47 | 34  | Found The Star 'Areth'
|  1086003|    47 | 34  | Found The Great Spiked Flail of Relvarch
|  1093884|    48 | 34  | Destroyed Ji Indur Dawndeath
|  1094495|    48 | 34  | Destroyed Dwar, Dog Lord of Waw
|  1098490|    48 | 34  | Found The Phial 'Elumnor'
|  1101284|    48 | 34  | Came close to death.
|  1107724|    48 | 34  | Destroyed Ariel, Queen of Air
|  1113770|    49 | 34  | Killed The Giant Mutant Troll
|  1125001|    49 | 34  | Killed The Phoenix
|  1128234|    49 | 35  | Reached level 35
|  1129742|    50 | 35  | Destroyed The Witch-King of Angmar
============================================================
Coion slew the Witch-King of Angmar on 07/24/2009 at 12:07 PM.
Long live Coion!
Long live Coion!
============================================================
|  1141682|    50 | 35  | Destroyed Waldern, King of Water
|  1146236|    50 | 35  | Found The Heavy Crossbow of Orthrolo
|  1161534|    52 | 35  | Killed Gorlim, Betrayer of Barahir
|  1161590|    52 | 35  | Found The Amulet 'Ornir'
|  1170236|    52 | 35  | Killed Medusa, the Gorgon
|  1175577|    53 | 35  | Destroyed Thrukur, Undead Dwarf Lord
|  1176193|    53 | 35  | Found The Sling 'Golwen'
|  1185655|    54 | 35  | Killed Harowen the Black Hand
============================================================


  [Options]

GAME PLAY OPTIONS:

Generate dungeons with aligned rooms         : no  (dungeon_align)
Monsters exploit players weaknesses          : no  (smart_cheat)

BIRTH OPTIONS:

Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts       : yes (adult_rand_artifacts)
Adult: Never stack objects on the floor      : no  (adult_no_stacking)
Adult: Have notes to written to a file       : yes (adult_take_notes)
Adult: All levels generated small            : no  (adult_force_small_lev)
Adult: Retain squelch settings               : no  (adult_retain_squelch)
Adult: No special statgain at DL 2, 4, 6     : no  (adult_no_discovery)
Adult: Easy start (but mid game is harder)   : no  (adult_no_easy_start)

CHEAT OPTIONS:

Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 9.7.2009 17:04
Last updated on 26.7.2009 06:20

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9267. on the Ladder (of 19090)
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Comments

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On 9.7.2009 17:04 ewan wrote:
Rapid update, after a battle with Mim that used most of my healing but was a good fight. He took many points off my crossbow and armour at the time, but was kind enough to drop much improved replacement crossbow and shield.

On 10.7.2009 02:44 ewan wrote:
This is annoying - the two email addresses don't merge and so I have comments going on two threads here :-(.

I'll try to stick to this one. This is just after clearing the troll pit; utterly out of mana, consumables, heading down!

On 10.7.2009 08:11 flight2q wrote:
The next two increases to AGI each give you +1 to speed. I look forward to reaching 18/40.

On 10.7.2009 16:14 ewan wrote:
Just out of curiosity, do you know that from experience, or is it listed some place?

On 11.7.2009 04:45 ewan wrote:
Midway through clearing a mixed orc-giant-troll pit at dlvl 30. TAing cyclops, whose boulders hit too hard, but otherwise luring a few out at a time and slinging, with melee for backup. Magic is almost exclusively for buffing; odd, but still fun.

Still lacking decent armour for most slots. A good selection of melee weapons, though.

On 11.7.2009 05:33 flight2q wrote:
I've seen the AGI increases. Don't know if it's listed anywhere.


On 11.7.2009 07:04 ewan wrote:
OK. Just cleared (after *many* hours!) lvl 30; eventually tracked down the cyclops and storm giants, with several uniques coming to play along the way; *just* enough consumables to prevent starvation, complete mana drain, etc. Down to 12 hp at one point against a cyclops, but his single red star did indeed go down :).

The level, for all of the combat, yielded nothing in the way of equipment; just xp.

On 11.7.2009 07:05 ewan wrote:
Just after finally leaving lvl 30.

On 12.7.2009 23:06 antoine.from.rgrd@gmail.com wrote:
If you want to know what your stats do the best place to look is tables.c



On 13.7.2009 17:38 ewan wrote:
Levels are taking longer now; is the regeneration rate higher as I get deeper?

And mana is hugely limiting. Thus far on this level I've had Vargo, Kavlax, the ambitious drake, and a couple of ancient blue Ds; and half of the very small level remains to be cleared. I did use a couple of frost bolts on Vargo, but the rest of mana use has been purely buffing and ID.

The Ancient D mail is cute and the increase to AC seems to make a big difference; I am just about keeping up with ammo use, and the swap weapons/armour for activations especially (detection & beserk) are very handy.

I've said it already, but this is clearly the most fun variant around right now. Thanks, Antoine.

Now, may I not die, please... :)

On 14.7.2009 03:34 antoine.from.rgrd@gmail.com wrote:
You are effectively playing a half-caster rather than a mage. If you wanted to use mana for attack spells rather than buffs and ID, I think you'd need a lot more Int/Wis and a bunch more wands. But both are quite legitimate playstyles.

If you don't get more consumables, though, your days are numbered...

Glad you're enjoying the game :)

A.


On 15.7.2009 13:44 ewan wrote:
Still moving alond nicely, now having several levels where I didn't need to use mana for anything.

Hardest fights so far probably the couple of Nazgul; most care needed for ethereal dragons!

On 15.7.2009 23:16 antoine.from.rgrd@gmail.com wrote:
I'm not sure the second ring of slaying is doing you much good. Have a look at what happens to your combat stats when you take it off

On 16.7.2009 03:42 ewan wrote:
Goes down from +35, +450% (Melee) to +27, +380%. So seems to be working - should it not be?

On 16.7.2009 07:00 antoine.from.rgrd@gmail.com wrote:
Yeah that's the intended behaviour. Note the tapering off of damage increments as your +-to-dam increases (from an initial +20 down to +5 eventually). There comes a point where an additional =Dam doesn't add much. Up to you whether you've reached that. Not that you have another ring to wear :)

On 21.7.2009 19:43 ewan wrote:
Just about to head down from lvl43. Took some advice and exchanged a ring of slaying for one of ice, primarily to preserve potions; was then lucky to run into a white dragon pit on the next level!

On 22.7.2009 06:58 ewan wrote:
Still going.. just downed (after a long, many-blink battle) the Mouth.

On 23.7.2009 21:39 ewan wrote:
Hmm. Made it down to 49, and hacking away at the Giant Mutant Troll who appears to be the 'Sauron' equivalent - without making the slightest impression. I see a note in the monster description that 'high elves will find this especially challenging' - why?

On 23.7.2009 22:34 ewan wrote:
This is about as buff as I can be: beserked, blessed, barkskin, etc. The GMT appears not to resist acid - I get the 'corrode' message on hits - but neither melee, nor missile fire, nor magic, appears to do any damage...

On 23.7.2009 22:52 antoine.from.rgrd@gmail.com wrote:
The end game bosses are extra powerful against high elves. They have more hit points. The hit counter is a bit broken for them - you will have to take off a lot of his hit points before the counter starts to drop.

Back up your save file (in case there's a serious bug here) and keep hacking :)

On 24.7.2009 15:29 ewan wrote:
Yep - other than the hit counter, it seems that the intended behaviour is occurring. Which made the GMT in fact a fairly trivial opponent - he didn't hurt me enough to require more than minimal healing, and I was fighting him at the end of a corridor so no space for summons (does he summon?); whacking away with the +2 attack acid-branded trident took him down easily, if slowly, enough.

On 24.7.2009 15:29 ewan wrote:
Thanks for the responsiveness to questions, too!

On 24.7.2009 15:32 ewan wrote:
Just after GMT fight. There's a mixed-human pit nearby, so my guess is that I will make clvl 35 shortly but may not get to 36 before the end fight.

I used Rift for the first time against the GMT, and the slowing effect was a real help. I also tried confusion, and that worked the first time but not the next two, so I gave up on that. Too bad that the trident doesn't have a troll Slay! :-)

On 24.7.2009 18:12 ewan wrote:
The *Slay* Undead club seemed to be a better choice for the WitchKing, and he went down in the end :). Did take a *lot* of doing - I burned up all of one batch of Slay Evil iron shots that got caught in an acid breath somewhere, and had to chug healing a few times, but dlvl49 had stocked me up on healing pretty well and the W was only a few steps away when I arrived on dlvl50, so not too stressful.

I might go on at some point to get the xp needed to head the ladder, at least briefly :-), but for now Coion is a happy winner.

Thanks again, Antoine; much fun.

On 25.7.2009 07:49 flight2q wrote:

Nice work!

That Witch-King deserved it.


On 26.7.2009 06:20 ewan wrote:
Just after achieving clvl36. Not much challenge left, it seems, but retreat is still not an option. Will probably stop soon!

On 26.7.2009 22:57 Antoine wrote:
Hail o slayer of the Witch King

On 26.7.2009 22:57 Antoine wrote:
Any thoughts on balance, or any changes you'd suggest?

On 27.7.2009 00:09 ewan wrote:
Balance seems good; maybe tilted slightly in the direction of too few good items, *but* I see other dumps with much better armour than I found, and my weapons are pretty good - so I'm probably just greedy.

Hardest part of the game was around late 20s clvl: I was out of my depth, could not build up any consumable stocks. Create Missiles was hugely important, and I suppose one could make archery less effective for balance reasons; I think it is clearly superior to melee against single big monsters, although I don't have any real experience with using magic as my offense. On the other hand, I relied on melee for crowd control.

I did get to 0 hp once, against Ariel, before I got back to playing with appropriate care. So someone more methodical than I would likely have a better time; but then I was trying to save potions..

..all of this really just says no, no big thoughts. I liked the trade-stat potion idea; I like the universal-skill approach; I thought that there was a constant risk of death but clear reward for careful play. Maybe eliminate trap doors, as they're a huge burden in an Ironman setting.

On 27.7.2009 21:27 ewan@onlyme.com wrote:
OK, I guess I would note that I think half-trolls are unplayable due to lack of food, which is vexing; and in general the early search for food and light is not much fun (food rather than light seems to be the key, although I had one point where I ran out of light with Coion, I think).
Now playing a dwarf and planning to devote all stat points to melee. We'll see how that works!

On 28.7.2009 00:03 flight2q wrote:
Yeah, half-trolls have a big problem. They need magic for food, but don't do magic. If they stick their stat points into INT, they can eventually do magic, but then they are just a crummy char. It would be good if half-trolls had the ability to detect food; then they could run down the dungeon as needed.

On 28.7.2009 04:39 Antoine wrote:
Half trolls are literally unplayable or just difficult?

On 28.7.2009 06:30 ewan wrote:
Well, I tried half a dozen because I'd seen the comments (from you I think) on a dump lamenting that everyone plays high elves :). None of them made it past I think clvl10, all died from starvation. I would not try again unless there was a change.

In contrast, my dwarf warrior type is ludicrously unstealthy, but that's a much much much smaller penalty to bear, thus far.

On 30.7.2009 21:58 ewan@fakeemail.com wrote:
Playing the dwarf, I realise one thing I would like: a warning when leaving trap detection radius.

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