The Angband Ladder: Morin, Gnome Adventurer by ewan

  [Ironband First stable release Character Dump]

 Name   Morin          STR:     15 -2 +0 +11  18/60
 Sex    Female         INT:  18/50 +2 +0 +10 18/170
 Race   Gnome          WIS! 18/100 +2 +0 +10 18/220
 Class  Adventurer     DEX:     15 +0 +0  +3     18
 Title  **WINNER**     CON:  18/90 -2 +0  +7 18/140
 HP     585/585        AGI:  18/90 -2 +0  +5 18/120
 SP     65/670         STE:     11 +1 +0  +4     16
 Level  36             PER:     13 +2 +0  +3     18
 Depth  50             LUC:  18/40 -1 +0  +5  18/80

 GameTurn      621458  Armor  [32,+145]
 PlayerTurn     67728  Fight(+15,+320%)
 Cur Exp      3722411  Melee(+32,+470%)
 Max Exp      3722411  Shoot  (+24,+13)
 Adv Exp     ********  Blows      26/10
 Gold          204044  Shots      12/10
 Burden       166 lbs  Speed        +10
 % Burden         55%  Infra      60 ft

 You are one of several children of a Gnome Warrior. You are a
 credit to the family. You have green eyes, wavy black hair, and
 a dark complexion.


  [Last Messages]

> You activate it...
> Your Longsword 'Macir' glows soft white...
> The air about you becomes charged...
> You feel yourself yanked upwards!
> You hit the Boil-covered wretch.
> You have slain the Boil-covered wretch.
> You no longer feel safe from evil.
> That command does not work in the adventurer's guild.
> Nothing happens! <5x>
> The Singing, happy drunk begs you for money.
> You hit the Singing, happy drunk.
> You have slain the Singing, happy drunk.
> The Singing, happy drunk begs you for money.
> You hit the Singing, happy drunk.
> You have slain the Singing, happy drunk.

  [Character Equipment Stat Modifiers, Sustains and Flags]

(+/-) ++  + ++ + +
      |}=="~[()]]]               |}=="~[()]]]
      abcdefghijkl@              abcdefghijkl@
 Str: ....2.33.3...        Str:  ....s.sss....
 Int: 22....3..3...        Int:  ss....s.ss...
 Wis: 2.....33...2.        Wis:  s........s.s.
 Dex: ......3......        Dex:  ....s.s.s....
 Con: .2.......3.2.        Con:  .s...........
 Agi: ....2....3...        Agi:  ....s........
 Ste: .2....1..3...        Ste:  .........s...
 Per: ......3......        Per:  ..........s..
 Luc: ....2.3......        Luc:  ....s........
      abcdefghijkl@              abcdefghijkl@ 
 Acid:+..*.+..+++..        Blind:......+...... 
 Elec:....+.+.+....        Confu:+.......+.... 
 Fire:......+.+..+.        Sound:.......+.+... 
 Cold:..*....++.+..        Shard:.......+.+... 
 Pois:........+....        Nexus:+.......+.... 
 Fear:........++...        Nethr:............. 
 Lite:....+.+......        Chaos:............. 
 Dark:......+......        Disen:............. 
      abcdefghijkl@              abcdefghijkl@ 
S.Dig:.+...+..+...+        Sear.:.............
Feath:........+..+.        Infra:.........+...
PLite:....+.+++++..        Tunn.:.............
Regen:....++++...+.        Aggr.:.............
Telep:......+..+...        Blows:.............
Invis:++..+.....+..        Shots:.............
FrAct:....+.+.....+        Might:.+...........
HLife:..........+..              +............
      abcdefghijkl@              abcdefghijkl@
      |}=="~[()]]]               |}=="~[()]]] 

  [Character Equipment]

a) The Longsword 'Macir' (2d6) (+17,+16) (+2) (charging)
   It increases your intelligence and wisdom by 2.  It slays 
   animals, trolls, demons, and undead, and it is especially
   deadly against dragons.  It provides resistance to acid, 
   confusion, and nexus.  It sustains your intelligence and 
   wisdom.  It is blessed by the gods (giving you better saving
   throws).  It grants you the ability to see invisible things.  
   It activates for word of recall every 200 turns.  It cannot
   be harmed by the elements.  It gives you 26/10 attacks per
   turn.  
   It was dropped by a Hezrou on dungeon level 36.
b) The Sling 'Arana' (x2) (+9,+10) (+2)
   It increases your intelligence, constitution, and stealth by
   2.  It increases your shooting power by 2.  It sustains your 
   intelligence and constitution.  It slows your metabolism.  It
   grants you the ability to see invisible things.  It cannot be
   harmed by the elements.  
   It was dropped by Maglor, Son of Feanor on dungeon level 27.
c) a Garnet Ring of Ice [+19]
   It provides immunity to cold.  It activates for cold ball
   (75) every 50+d50 turns.  It cannot be harmed by cold.  
d) an Azurite Ring of Acid [+21]
   It provides immunity to acid.  It activates for acid ball
   (70) every 50+d50 turns.  It cannot be harmed by acid.  
   It was dropped by a Master lich on dungeon level 36.
e) The Elfstone of Oromen (+5,+5) (+2)
   It increases your strength, agility, and luck by 2.  It
   provides resistance to lightning and light.  It sustains your 
   strength, dexterity, agility, and luck.  It lights the
   dungeon around you and speeds your regeneration.  It grants
   you immunity to paralysis and the ability to see invisible
   things.  It makes you native to terrains made of forest.  It
   activates for heal (500) every 200 turns.  It cannot be
   harmed by the elements.  
   It was dropped by a Great Swamp Wyrm on dungeon level 48.
f) The Star 'Malad'
   It provides resistance to acid.  It slows your metabolism, 
   lights the dungeon around you, and speeds your regeneration.  
   It activates for magic mapping every 50+d50 turns.  It cannot
   be harmed by the elements.  
   It was dropped by a Spreading infestation on dungeon level 25.
g) The Breastplate 'Tuluinin' (-1) [19,+21] (+3)
   It increases your strength, intelligence, wisdom, dexterity, 
   perception, and luck by 3.  It provides resistance to 
   lightning, fire, light, dark, and blindness.  It sustains
   your strength, intelligence, and dexterity.  It lights the
   dungeon around you and speeds your regeneration.  It grants
   you immunity to paralysis and the power of telepathy.  It
   cannot be harmed by the elements.  
   It was dropped by a Death knight on dungeon level 35.
h) The Cloak 'Dendo' [1,+8] (+3)
   It increases your strength and wisdom by 3.  It provides
   resistance to cold, sound, and shards.  It sustains your 
   strength.  It lights the dungeon around you and speeds your
   regeneration.  It cannot be harmed by the elements.  
   It was found in a chest on dungeon level 39.
i) The Tower Shield 'Elmar' [5,+17]
   It provides resistance to acid, lightning, fire, cold, poison,
   fear, confusion, and nexus.  It sustains your strength, 
   intelligence, and dexterity.  It slows your metabolism, makes
   you fall like a feather, and lights the dungeon around you.  
   It activates for stone to mud every 5 turns.  It cannot be
   harmed by the elements.  
   It was dropped by a Spreading infestation on dungeon level 25.
j) The Helmet 'Lormen' [3,+13] (+3)
   It increases your strength, intelligence, constitution, 
   agility, and stealth by 3.  It increases your infravision by
   3.  It provides resistance to acid, fear, sound, and shards.  
   It sustains your intelligence, wisdom, and stealth.  It 
   lights the dungeon around you.  It grants you the power of
   telepathy.  It cannot be harmed by the elements.  
   It was found in a chest on dungeon level 43.
k) The Set of Gloves 'Lumen' (+8,+8) [1,+11]
   It provides resistance to acid, cold, and life draining.  It
   sustains your perception.  It lights the dungeon around you.  
   It grants you the ability to see invisible things.  It
   activates for *identify* every 100+d100 turns.  It cannot be
   harmed by the elements.  
   It was dropped by a Young black dragon on dungeon level 25.
l) The Pair of Leather Boots of Mingren [3,+13] (+2)
   It increases your wisdom and constitution by 2.  It provides
   resistance to fire.  It sustains your wisdom.  It makes you
   fall like a feather and speeds your regeneration.  It makes
   you native to terrains made of water.  It activates for a
   magical arrow (150) every 30+d30 turns.  It cannot be harmed
   by the elements.  
   It was dropped by an Ethereal dragon on dungeon level 50.


  [Character Equipment -- Quiver]

n) 22 Iron Shots of Frost (1d4) (+14,+10)
   It is branded with frost.  It cannot be harmed by cold.  
o) 12 Iron Shots of Acid (1d4) (+10,+7)
   It is branded with acid.  It cannot be harmed by acid.  
p) 17 Iron Shots of Lightning (1d4) (+9,+8)
   It is branded with electricity.  It cannot be harmed by 
   electricity.  
q) 24 Mithril Shots of Slay Evil (2d4) (+15,+13)
   It slays all evil creatures.  It cannot be harmed by acid.  
r) 24 Mithril Shots of Slay Evil (2d4) (+14,+14)
   It slays all evil creatures.  It cannot be harmed by acid.  


  [Character Inventory]

a) a Book of Mage Spells [Magic for Beginners]
b) a Book of Mage Spells [Defensive Magical Theory]
c) a Book of Mage Spells [Ancient Runes Made Easy]
d) a Book of Mage Spells [Intermediate Transfiguration]
e) a Book of Mage Spells [Mordenkainen's Faithful Compendium]
f) a Book of Mage Spells [Bigby's Handy Handbook]
g) a Book of Mage Spells [Otiluke's Damp Libram]
h) a Book of Mage Spells [Raal's Tome of Destruction]
   It cannot be harmed by the elements.  
   It was found in a chest on dungeon level 37.
i) a Book of Mage Spells [Kelek's Grimoire of Power]
   It cannot be harmed by the elements.  
j) 33 Metallic Red Potions of Cure Critical Wounds
k) 17 Green Speckled Potions of Healing
l) 7 Gloopy Green Potions of *Healing*
m) 21 Red Potions of Restoration
n) 24 Scrolls titled "paybit so aks" of Teleportation
o) 2 Scrolls titled "bjor vly" of *Destruction*
p) a Scroll titled "sat val stavly" of Mass Banishment
   It was lying on the floor on dungeon level 39.
q) an Arcane Talisman of Detection
r) a Spinning Talisman of Lore
s) a Magical Talisman of Battle
t) a Magnetic Talisman of Enhancement
u) a Platinum Ring of Flames [+22]
   It provides immunity to fire.  It activates for fire ball
   (80) every 50+d50 turns.  It cannot be harmed by fire.  
v) an Amethyst Ring of Lightning [+16]
   It provides immunity to lightning.  It activates for
   electricity ball (85) every 50+d50 turns.  It cannot be
   harmed by electricity.  
   It was dropped by a Power drake on dungeon level 35.

Morin the Gnome Adventurer
Began the quest to kill The Witch-King of Angmar on 06/28/2010 at 07:11 PM
============================================================
                   CHAR.  
|   TURN  | DEPTH |LEVEL| EVENT
============================================================
|    17675|     1 |  4  | Killed Wolf, Farmer Maggot's dog
|    20148|     2 |  4  | Killed Grip, Farmer Maggot's dog
|    25788|     2 |  5  | Reached level 5
|    37468|     4 |  8  | Killed Bullroarer the Hobbit
|    55898|     5 | 10  | Reached level 10
|   130957|     9 | 14  | Killed Golfimbul, the Hill Orc Chief
|   135660|    10 | 15  | Reached level 15
|   143363|    10 | 16  | Killed Grishnakh, the Hill Orc
|   143965|    10 | 16  | Found The Warhammer 'Melkorn'
|   161341|    11 | 17  | Killed Fang, Farmer Maggot's dog
|   192770|    14 | 18  | Killed Orfax, Son of Boldor
|   197543|    14 | 19  | Destroyed Ardomar, Former King of Cardolan
|   205314|    14 | 20  | Reached level 20
|   205390|    14 | 20  | Killed Boldor, King of the Yeeks
|   215993|    14 | 21  | Killed Shagrat, the Orc Captain
|   264132|    17 | 22  | Killed Lagduf, the Snaga
|   276443|    18 | 22  | Killed Mughash the Kobold Lord
|   279094|    18 | 22  | Killed Wormtongue, Agent of Saruman
|   285867|    18 | 23  | Killed Nar, the Dwarf
|   295385|    19 | 23  | Killed Cerevas the Deranged
|   307395|    19 | 23  | Killed Illitha, Dark Elf Sorceress
|   321903|    20 | 24  | Killed Ugluk, the Uruk
|   343556|    21 | 24  | Killed Khim, Son of Mim
|   346826|    21 | 24  | Killed Lugdush, the Uruk
|   358181|    21 | 24  | Killed Angamaite of Umbar
|   375579|    22 | 25  | Reached level 25
|   412087|    23 | 26  | Found The Whip 'Celeme'
|   421844|    24 | 26  | Killed Beorn, the Shape-Changer
|   421907|    24 | 26  | Killed Sangahyando of Umbar
|   436395|    24 | 26  | Killed Ulwarth, Son of Ulfang
|   448021|    25 | 27  | Found The Set of Gloves 'Lumen'
|   450667|    25 | 28  | Found The Jewel-encrusted Crown of Aregrina
|   450738|    25 | 28  | Found The Star 'Malad'
|   450831|    25 | 28  | Found The War Helm 'Olauglin'
|   450841|    25 | 28  | Found The Phial 'Andur'
|   450906|    25 | 28  | Found The War Helm of Eriol
|   450956|    25 | 28  | Found The Tower Shield 'Elmar'
|   450976|    25 | 28  | Found The Pair of Metal-shod Boots 'Hirda'
|   460898|    27 | 28  | Killed Maglor, Son of Feanor
|   460973|    27 | 28  | Found The Spear 'Atarinos'
|   461473|    27 | 28  | Found The Sling 'Arana'
|   462990|    27 | 28  | Killed Nugrush, the Goblin Lobber
|   471069|    29 | 29  | Found The Well-balanced Dagger 'Thlor'
|   475980|    30 | 30  | Reached level 30
|   475980|    30 | 30  | Killed Maedhros, Son of Feanor
|   499852|    33 | 30  | Found The Longsword of Thorgil
|   499852|    33 | 30  | Found The Greatsword 'Falquenur'
|   512544|    35 | 32  | Destroyed Adunaphel the Quiet
|   512561|    35 | 32  | Found The Set of Gloves 'Singorm'
|   512577|    35 | 32  | Found The Heavy Crossbow 'Edren'
|   512643|    35 | 32  | Found The Mail-coat 'Elimang'
|   514533|    35 | 32  | Destroyed Thrukur, Undead Dwarf Lord
|   517586|    35 | 32  | Killed Sythsyxxths, the Ambitious Drake
|   519830|    35 | 32  | Found The Wolfskin 'Antarech'
|   524943|    35 | 33  | Killed Gorlim, Betrayer of Barahir
|   526278|    35 | 33  | Killed Mim, Betrayer of Turin
|   528032|    35 | 33  | Killed Ulfang the Black
|   532510|    35 | 33  | Found The Breastplate 'Tuluinin'
|   534508|    36 | 33  | Found The Longsword 'Macir'
|   538195|    37 | 34  | Destroyed The Balrog of Moria
|   538274|    37 | 34  | Destroyed Uvatha the Horseman
|   538513|    37 | 34  | Killed Itangast the Fire Drake
|   540280|    37 | 34  | Killed Lorgan, Chief of the Easterlings
|   541787|    37 | 34  | Found The Golden Crown of Cirmen
|   542380|    37 | 34  | Found The War Helm 'Bargin'
|   549723|    38 | 34  | Killed Lokkak, the Ogre Chieftain
|   550539|    38 | 34  | Destroyed Quaker, Master of Earth
|   555948|    39 | 35  | Reached level 35
|   557889|    39 | 35  | Found The Lacquered Leather 'Drona'
|   562897|    39 | 35  | Found The Amulet of Tiren
|   566806|    39 | 35  | Found The Cloak 'Dendo'
|   567208|    39 | 35  | Killed Scatha the Worm
|   573145|    40 | 36  | Found The Berserker Axe of Annar
|   577355|    41 | 36  | Found The Leather Cap of Noreth
|   577422|    41 | 36  | Found The Cloak of Durith
|   581326|    41 | 36  | Destroyed Ji Indur Dawndeath
|   586237|    42 | 36  | Killed Ar-Pharazon the Golden
|   587597|    42 | 36  | Found The Cloak 'Lostirn'
|   587617|    42 | 36  | Found The Set of Vambraces 'Aninuin'
|   597492|    43 | 36  | Found The Helmet 'Lormen'
|   597568|    43 | 36  | Found The Mantle 'Belemmin'
|   597596|    43 | 36  | Found The Mantle 'Glien'
|   597599|    43 | 36  | Found The Cloak 'Minum'
|   599223|    43 | 36  | Killed Castamir the Usurper
|   608947|    44 | 36  | Killed Kavlax the Many-Headed
|   609181|    44 | 36  | Killed The Queen Ant
|   609747|    45 | 36  | Killed Medusa, the Gorgon
|   610100|    45 | 36  | Destroyed Waldern, King of Water
|   611578|    46 | 36  | Killed Saruman of Many Colours
|   611672|    46 | 36  | Found The Light Crossbow 'Nastalf'
|   611926|    46 | 36  | Killed Bill the Stone Troll
|   615745|    48 | 36  | Found The Elfstone of Oromen
|   615869|    48 | 36  | Found The Well-balanced Dagger 'Engir'
|   617273|    49 | 36  | Killed The Mouth of Sauron
|   618008|    49 | 36  | Found The Jewel of Morodh
|   618158|    49 | 36  | Killed The Giant Mutant Troll
|   618540|    50 | 36  | Destroyed The Witch-King of Angmar
============================================================
Morin slew the Witch-King of Angmar on 07/21/2010 at 10:52 PM.
Long live Morin!
Long live Morin!
============================================================
|   618675|    50 | 36  | Found The Tower Shield 'Findolion'
|   618675|    50 | 36  | Found The Pair of Leather Boots of Mingren
============================================================


  [Options]

GAME PLAY OPTIONS:

Generate dungeons with aligned rooms         : no  (dungeon_align)
Monsters exploit players weaknesses          : no  (smart_cheat)

BIRTH OPTIONS:

Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts       : yes (adult_rand_artifacts)
Adult: Never stack objects on the floor      : no  (adult_no_stacking)
Adult: Have notes to written to a file       : yes (adult_take_notes)
Adult: All levels generated small            : yes (adult_force_small_lev)
Adult: Retain squelch settings               : no  (adult_retain_squelch)
Adult: No special statgain at DL 2, 4, 6     : no  (adult_no_discovery)
Adult: Easy start (but mid game is harder)   : no  (adult_no_easy_start)

CHEAT OPTIONS:

Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 30.6.2010 15:52
Last updated on 23.7.2010 18:19

Download this dump

9270. on the Ladder (of 19090)
5. on the Ironband Ladder (of 81)
16. for this player (

Comments

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On 30.6.2010 15:52 ewan wrote:
Latest of many (many) attempts to get through Ironband with a primarily magic-oriented character. Utterly failed to survive with initial focus on spells - just too wimpy, too little mana - but with an initial focus on being buff (CON rather than STR, but some of each) I have made it OK thus far. Still need a source of magical offense more potent than magic missiles, and I suspect that I am going to have to rely on spells only for single tough guys with melee as backup for mobs; but we will see.

On 30.6.2010 15:54 ewan wrote:
The warhammer is good, but too heavy to wield effectively. I swap it i for dragons and when I need the resistances. The short stature really sucked when I had to abandon an awesome greatsword!

On 30.6.2010 15:56 ewan wrote:
Challenges thus far: Ardomar was very very tough, and lack of ID is tricky. The two =oProtection are I think very survival-boosting, especially combined with barkskin.

On 1.7.2010 00:31 Antoine wrote:
You'll be better when you have more books.

Do you need such high PER? I think of it as very optional for a caster.

Are you getting any mileage out of the hammer's activation? It should be much more effective than in V/NPP, especially against confusion-vulnerable monsters (there are quite a few).

On 1.7.2010 02:54 ewan wrote:
PER: No. But the game thinks I should have it :(.

Activation: I never remember those. So I have not used it yet! But you're right, I should.

And <2 min after posting this, I found book 4 with ID; that was a big help.

On 1.7.2010 06:32 Antoine wrote:
Ah yes, as a gnome you will get many PER boosts. Potions of Hastiness will be good if you find them.

On 22.7.2010 03:52 ewan wrote:
Moving down nicely. Only really worried about nether right now, but trying to get to the GMT before that becomes an issue. My AC can be 316, so not expecting the GMT to be a big deal..

On 22.7.2010 04:44 Antoine wrote:
hahaha bad luck on the primary weapon activation.

PS Did you farm the spreading infestation on DL25? I should make that impossible

On 22.7.2010 04:51 ewan wrote:
Doesn't look like it; I show only 10 killed total. I do remember being astonished that so much good stuff dropped so instantaneously at one point, and I guess that was it!

On 22.7.2010 19:03 ewan wrote:
OK, now I'm confused: when I just went to check the monster file, spreading infestations don't appear to even drop objects. Which makes the oddity rather weirder. Has anyone else reported this?

On 22.7.2010 19:07 ewan wrote:
On a different note: I don't think that a *pure* spellcaster s really viable. It takes essentially all of my mana, even at maxed WIS, to take out one top-level monster. Which begins to get very limiting! So I have used buffs to reduce incoming damage and my sword to take down almost all non-uniques. Might make sense to really increase mana at very high WIS levels?

On 23.7.2010 00:31 Antoine wrote:
Perhaps the S.I was in a vault? I seem to remember that in NPP, objects in the vault are carried by the monsters rather than sitting on the floor?

What are the main attack spells you use when attacking very powerful monsters?

Do you plan to fight the Witch King with melee, missile or magic? I had tried to balance the game so that a character could be designed to use any of the three approaches. I hadn't necessarily expected that a caster would use spells against all monsters on the level...

On 23.7.2010 00:55 ewan wrote:
That could be it, yes.

Powerful monsters: always Rift until they are slowed and again as needed; then generally a mix of melee, mana storm if there's a grouping, and more Rift. I really like sandstorm when there's sand to use. As I recall from just fighting the Mouth, I was using Healing every other turn or so which meant that I wanted to reserve a lot of mana for that, so mostly using melee in between. Missile fire was surprisingly effective, too, more so than melee some times. By the end of the Mouth battle I was down to about 60 mana, and he was the first thing I had thought on the level. Level 48 was one of the big open levels, and both Saruman and a unique B (someone's steed) were awake and close; I had to teleport the latter away (especially as I never had Nether resistance) an hope, as Saruman was another case where I ran through mana like water. The risk-reward ratio is very different for the big uniques versus say a pit of dragons, which I could take down in melee en masse with little or no needed for mana other than to maintain buffs, and which had a much better drop total. [So probably what I should do in many cases is teleport the big guys away; but I am never confident that they will not resist.]

The big deal about high INT/WIS is a low or zero fail rate. Critical for healing.

The Witch King I expect that I will treat like the Mouth. The Mithril Slay Evil shots (why are there not gnomish shots? :) ) should be good at range if I need them, but I expect that I will try to get to melee range to minimise incoming nether and use Rift to slow.

Given that WIS is maxed, and I only saw maybe 2 !RestoreMana all game

On 23.7.2010 02:18 Antoine wrote:
Perhaps a better solution would be to reduce the SP costs of some powerful combat spells - benefiting near-pure casters but not helping paladin types.

On 23.7.2010 18:19 ewan wrote:
Winner dump; WoR works after the final kill, but the shops are all empty and the guild won't give me a quest :).

WK was no harder than other deep uniques. The slowing effect of Rift is a big deal: either the target is slowed or they're disappeared, either of which makes the fight a lot more lopsided. I also was far far too careful of healing consumables, essentially not using any for the last 20 levels or so and hence using mana for that - so I could have sustained probably two top-level uniques in succession using a spell-melee mix.

Reducing SP costs for some of the top-end spells might work; certainly I saw big reductions in fail rate going along for the highest spells, so a mixed melee-mana character is unlikely to have the ability to rely on them.

Still a very fun variant. Thanks!

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