The Angband Ladder: Pampl, Dunadan Paladin by pampl

  [TinyAngband 0.0.3 Character Dump]

                          Name  : Pampl

 Sex      : Male             Age                61    STR!   18/200
 Race     : Dunadan          Height             75    INT!   18/160
 Class    : Paladin          Weight            175    WIS!   18/***
 Magic    : Life             Social Class       19    DEX!   18/190
 Patron   : Manwe                                     CON!   18/***
                                                      CHR:   18/146

 + Melee         (+48,+64)   Hit point    759/ 759    Fighting    : Legendary [
                             SP (Mana)    261/ 261    Bows/Throw  : Legendary [
 Blows/Round             6                            Saving Throw: Heroic
 AverageDmg/Rnd        472   Level              35    Stealth     : Very Good
                             Experience     906400
 + Shooting      (+45,+12)   Max Exp        906400    Perception  : Poor
 Multiplier          x6.10   Exp to Adv     967500    Searching   : Fair
 Shots/Round          0.83   Gold         10108077    Disarming   : Superb
                                                      Magic Device: Superb
 AC               [29,+82]   Time      Day 5  3:12
 Speed               (+21)   Play time    18:05:04    Infra-Vision: 40 feet


                         (Character Background)
          You are one of several children of a Serf.  You are a
          credit to the family.  You have brown eyes, wavy black
          hair, and a dark complexion.


          ...You retired from the adventure after the winning.


                                                                Modifications
                          Stat Intrnl Rce Cls Mod Actual Currnt abcdefghijkl@
                          Str: 18/100   1   2   7 18/200        .4.1...2.....
                          Int: 18/100   2  -2   6 18/160        ...1..3..2...
                          Wis: 18/100   2   1  11 18/***        1..1..3..2.4.
                          Dex: 18/100   2   0   7 18/190        s..1...2..4..
                          Con: 18/100   3   2   9 18/***        .4.1.......4s
                          Chr:  18/96   2   2   1 18/146        ...1.........

         abcdefghijkl@              abcdefghijkl@               abcdefghijkl@
 Acid  : .*.....++.+..    Speed   : ..+++.+......    Free Actn: .+.+......+.+
 Elec  : .......+...++    Reflect : .....+.......    SeeInvis.: +..+..+......
 Fire  : ..+*...+.....    MagicDev: .............    Hold Life: ......+......
 Cold  : .......+.....    AuraFire: .............    Telepathy: .........+...
 Poison: ..+..........    AuraElec: .............    Warning  : .............
 Fear  : +..+.........    AuraCold: .............    SlwDigstn: ...+.........
 Dark  : ...........+.    Dec.mana: .............    Regen.   : ...+........+
 Blind : .........+...    Teleport: .............    Levitate : .............
 Conf  : .+....++.+...    NoTelprt: .............    PermLite : ......+...+..
 Sound : .+...........    No Magic: .............    Aggravate: .............
 Nether: ...+...+.....    DrainExp: .............    EvilCurse: .............


  [Quest information]

< Recall Depth >
  Level 28 (1400')

< Completed Quest >
  Sauron                                   (Danger level:  26)  - level 32
  Morgoth, Lord of Darkness                (Danger level:  27)  - level 35

< Failed Quest >
Nothing.


  [Miscellaneous information]

 Preserve Mode:      ON
 Autoscum:           ON
 Num. Random Quests: 0

 You have defeated 5231 enemies.


  [Character Equipment]

a) an Executioner's Sword (Holy Avenger) 'Draugael' (4d5) (+12,+16) [+1] (+1
attack) {At|S(Dx}
      +1 to WIS, Attacks
      Slay Evil, Undead, Demon
       Very sharp
      Resist Fear
      Sustain DEX
       See Invisible; Blessed Blade
      Activates for nothing
b) The Small Metal Shield of Thorin [5,+11] (+4) {StCn;*Ac;CfSo;Fa}
      +4 to STR, CON
      Immunity to Acid
      Resist Confusion, Sound
       Free Action
      Activates for nothing
c) The Crossbow 'Cubragol' (x5) (+9,+12) (+10 to speed) {Sp;FiPo;Xm!!}
      +10 to Speed
      Resist Fire, Poison
      Activates for fire branding of bolts every 999 turns
d) The Ring of Power (Narya) (+10,+10) (+1)
{SpStInWiDxCnCh;*Fi;NtFe;FaSiSdRg(StWiDxCh!!}
      +1 to All stats, Speed
      Immunity to Fire
      Resist Fear, Nether
      Sustain STR, WIS, DEX, CHR
       Free Action; See Invisible; Slow Digestion; Regeneration
      Activates for fire ball (120) every 225+d225 turns
e) a Pearl Ring of Speed (+10) {Sp}
f) a Runed Amulet of Reflection
g) The Arkenstone of Thrain (+3 to speed) {SpInWi;Cf;SiHlXl!!}
      +3 to INT, WIS, Speed
      Resist Confusion
       Hold Life; See Invisible; Permanent Light(3); Permanent Light(1)
      Activates for clairvoyance and recall, draining you every 20+d20 turns
h) The Metal Brigandine Armour of the Rohirrim [13,+12] (+2)
{StDx;AcElFiCoCfNt}
      +2 to STR, DEX
      Resist Acid, Lightning, Fire, Cold, Confusion, Nether
      Activates for nothing
i) The Cloak 'Colannon' [1,+14] (+3 to stealth) {Sl;Ac!!}
      +3 to Stealth
      Resist Acid
      Activates for teleport every 45 turns
j) The Hard Leather Cap of Thranduil [2,+10] (+2) {InWi;BlCf;Esp}
      +2 to INT, WIS
      Resist Blindness, Confusion
       ESP
      Activates for nothing
k) The Set of Cesti of Fingolfin (+9,+9) [5,+10] (+4) {Dx;Ac;FaXl!!}
      +4 to DEX
      Resist Acid
       Free Action; Permanent Light(1)
      Activates for a magical arrow (150) every 90+d90 turns
l) The Pair of Hard Leather Boots 'Ringthoniel' (+0,+7) [3,+10] (+4 to
infravision) {WiCnIf;ElDk}
      +4 to WIS, CON, Infravision
      Resist Lightning, Dark
      Activates for nothing


  [Character Inventory]

a) 3 Books of Life Magic [Book of Common Prayer] {@ma!k}
b) 3 Books of Life Magic [High Mass] {@mb!k}
c) 7 Umber Potions of Speed {!k}
d) 8 Gray Potions of Healing {!k}
e) 7 Azure Potions of Restore Mana
f) 11 Blue Potions of Curing
g) 18 Scrolls titled "buoxy bintab" of Teleportation
h) 13 Scrolls titled "blu poion" of Teleport Level
i) 9 Scrolls titled "po rok jo" of *Destruction* {!k!r}
j) 4 Titanium Rods of Perception
k) 2 Bronze Rods of Teleport Other
l) The Massive Iron Crown of Chaos [0,+0] (+125) {cursed}
      +125 to All stats, Infravision
      Resist Acid, Lightning, Fire, Cold, Poison, Dark, Confusion
       Prevent Teleportation; See Invisible; ESP; Permanent Light(1)
    Permanently Cursed
      Activates for nothing
m) The Pair of Soft Leather Boots of Nessa [2,+10] (+5)
      +5 to DEX, CHR, Speed
      Resist Nether
      Sustain CON, CHR
       Free Action
      Activates for remove fear and cure poison every 5 turns
n) a Halberd (Vampiric) (3d5) (+9,+11)
o) a Morning Star (Defender) (2d6) (+11,+8) [+4] (+3 to stealth) {Nt;Wr(Wi}
p) The Mace of Disruption 'Bruifirn' (5d8) (+20,+19) {CoCfSo|Co/o}
      Slay Undead, Orc
       Frost Brand
      Resist Cold, Confusion, Sound
      Activates for nothing
q) The Mighty Hammer 'Grond' (9d9) (+5,+25) [+10]
      Slay Human, Animal, Evil, Undead, Demon, Orc, Troll, Xdragon
       Earthquake impact on hit
      Resist Acid, Lightning, Fire, Cold
       Anti-Magic; See Invisible; ESP; Aggravates
      Activates for nothing
r) 54 Steel Bolts of Hurt Evil (3d5) (+8,+8) (176/146)


  [Home Inventory]

 ( page 1 )
a) 8 Books of Life Magic [Book of Common Prayer] {@ma!k}
b) 8 Books of Life Magic [High Mass] {@mb!k}
c) a Yellow Green Potion of Self Knowledge
d) 4 Red Potions of Resistance {!k}
e) a White Potion of Invulnerability
f) a Scroll titled "rhov orgmik" of *Remove Curse*
g) 3 Scrolls titled "he xuxumon" of Genocide {!k}
h) 2 Scrolls titled "kli tipo" of Mass Genocide {!k}
i) 4 Cast Iron Rods of Recall
j) a Cottonwood Staff of Curing (6 charges)
k) a Birch Staff of Speed (6 charges)
l) a Birch Staff of Speed (5 charges)

 ( page 2 )
a) 2 Cypress Staffs of Genocide (2x 4 charges)
b) a Mahogany Staff of *Destruction* (5 charges)
c) a Mahogany Staff of *Destruction* (4 charges)
d) an Opal Ring of Acid [+14]
e) a Calcite Ring of Flames [+13]
f) an Obsidian Ring of Ice [+13]
g) a Platinum Ring of Poison Resistance
h) a Jade Ring of See Invisible
i) an Adamantite Ring of Strength (+5)
j) a Silver Ring of Electricity [+12]
k) a Jasper Ring of Constitution (+6)
l) a Moonstone Ring of Skill (+10)

 ( page 3 )
a) a Marble Ring of Damage (+13)
b) a Quartz Ring of Slaying (+11,+9)
c) a Quartz Ring of Slaying (+8,+6)
d) a Pearl Ring of Speed (+7)
e) The Ring of Barahir (+1) {StInWiDxCnChSlSr;Po;Si}
      +1 to All stats, Stealth, Searching
      Resist Poison
       See Invisible
      Activates for nothing
f) The Ring of Tulkas (+4) {SpStDxCn!!}
      +4 to STR, DEX, CON, Speed
      Activates for speed (dur 75+d75) every 200+d200 turns
g) The One Ring (+15,+15) (+5) {cursed, Wr!!}
      +5 to All stats, Speed
      Immunity to Acid, Lightning, Fire, Cold
      Resist Poison, Fear, Blindness, Nether
      Sustain All stats
       Free Action; See Invisible; Warning; Regeneration
    Drains Experience; Aggravates; Ancient Curse; Permanently Cursed
      Activates for bizarre things every 450+d450 turns
h) an Engagement Ring of Nether Resistance
i) a Granite Ring of Sound Resistance
j) a Sapphire Ring of Confusion Resistance
k) a Wooden Ring of Blindness Resistance
l) a Bone Ring of Lordly Protection [+20] {PoDkDi;FaHl}

 ( page 4 )
a) a Lapis Lazuli Ring of Extra Attacks (+2 attacks)
b) The Lapis Lazuli Ring of Extra Attacks 'Telas' (+2 attacks) {AcElCf;Si}
      +2 to Attacks
      Resist Acid, Lightning, Confusion
       See Invisible
      Activates for nothing
c) a Dilithium Ring of of Muscle (+3)
d) The Aquamarine Ring of Wraith 'Lorna' (+10,+10) (+1) {cursed,
StInWiDxCnChIf;PoSo;SiAgCuTy[T!!}
      +1 to All stats, Infravision
      Resist Poison, Sound
       Prevent Teleportation; See Invisible; Drains Experience
    Aggravates; Ancient Curse; Heavily Cursed
      Activates for stinking cloud (12), rad. 3, every 4+d4 turns
e) The Aquamarine Ring of Wraith 'Raica' (+12,+12) (+1) {cursed,
SpStInWiDxCnChSl;PoNt;SiCu(St!!}
      +1 to All stats, Stealth, Speed
      Resist Poison, Nether
      Sustain STR
       See Invisible; Drains Experience; Heavily Cursed
      Activates for vampiric drain (3*50) every 400 turns
f) The Aquamarine Ring of Wraith 'Harna' (+10,+10) (+1) {cursed,
StInWiDxCnChSl;SiEspPc!!}
      +1 to All stats, Magic device
       See Invisible; ESP; Drains Experience; Permanently Cursed
      Activates for ball of cold (200) every 325+d325 turns
g) The Aquamarine Ring of Wraith 'Firina' (+11,+11) (+1) {cursed,
StInWiDxCnCh;Co;FaSiCuTy!!}
      +1 to All stats
      Resist Cold
       Free Action; See Invisible; Drains Experience; Ancient Curse
    Heavily Cursed
      Activates for summon elemental every 750 turns
h) The Aquamarine Ring of Wraith 'Rucima' (+12,+12) (+1) {cursed,
StInWiDxCnCh;Bl;SiCu(Ch!!}
      +1 to All stats
      Resist Blindness
      Sustain CHR
       See Invisible; Drains Experience; Heavily Cursed
      Activates for restore stats and life levels every 750 turns
i) The Aquamarine Ring of Wraith 'Helda' (+12,+12) (+1) {cursed,
StInWiDxCnCh;PoNt;SiCuTy[M(Cn!!}
      +1 to All stats
      Resist Poison, Nether
      Sustain CON
       Anti-Magic; See Invisible; Drains Experience; Ancient Curse
    Heavily Cursed
      Activates for vampiric drain (3*100) every 400 turns
j) The Aquamarine Ring of Wraith 'Yelwa' (+12,+12) (+1) {cursed,
StInWiDxCnChSr;Nt;SiSdCuTy[T(Ch!!}
      +1 to All stats, Searching
      Resist Nether
      Sustain CHR
       Prevent Teleportation; See Invisible; Slow Digestion
    Drains Experience; Ancient Curse; Heavily Cursed
      Activates for mass genocide every 1000 turns
k) The Aquamarine Ring of Wraith 'Helca' (+10,+10) (+1) {cursed,
StInWiDxCnCh;Nt;SiAgCuTy!!}
      +1 to All stats
      Resist Nether
       See Invisible; Drains Experience; Aggravates; Ancient Curse
    Heavily Cursed
      Activates for mass genocide every 1000 turns
l) The Aquamarine Ring of Wraith 'Saura' (+11,+11) (+1) {cursed,
StInWiDxCnChSl;SiAgCuTy!!}
      +1 to All stats, Stealth
       See Invisible; Drains Experience; Aggravates; Ancient Curse
    Heavily Cursed
      Activates for enslave undead every 333 turns

 ( page 5 )
a) a Swastika Amulet of Brilliance (+3)
b) a Mithril Amulet of Charisma (+3)
c) a Silver Amulet of the Magi [+3] (+8 to searching) {SrIf;BlCf;FaSiWr(InWi}
d) The Amulet of Carlammas (+2) {Cn;Fi!!}
      +2 to CON
      Resist Fire
      Activates for protect evil (dur level*3 + d25) every 225+d225 turns
e) The Amulet of Ingwe (+3) {WiChIf;AcElCo;FaSi!!}
      +3 to WIS, CHR, Infravision
      Resist Acid, Lightning, Cold
       Free Action; See Invisible
      Activates for dispel evil (level*5) every 200+d200 turns
f) The Necklace of the Dwarves (+3) {StCnIf;FaSiRgXl}
      +3 to STR, CON, Infravision
       Free Action; See Invisible; Regeneration; Permanent Light(1)
      Activates for nothing
g) The Emerald Amulet of Anti-Magic 'Quetael' {Bl;SiLv}
      Resist Blindness
       Anti-Magic; Levitation; See Invisible
      Activates for nothing
h) an Azure Amulet of Anti-Teleportation {[T}
i) a Copper Amulet of Resistance {AcElFiCo}
j) The Torque of Boromir (+0,+8) (+3) {St(St!!}
      +3 to STR
      Sustain STR
      Activates for frighten monsters every 40+d40 turns
k) The Amulet of Faramir (+12,+0) (+3) {Sl;Cf(Dx!!}
      +3 to Stealth
      Resist Confusion
      Sustain DEX
      Activates for dispel small life every 55+d55 turns
l) an Ivory Amulet of the Hero (+6,+6) [+4] (+6) {Sd(Cn}

 ( page 6 )
a) The Jewel 'Evenstar' (+2) {Cn;CoDkNt;HlRgXl(InWiCn!!}
      +2 to CON
      Resist Cold, Dark, Nether
      Sustain INT, WIS, CON
       Hold Life; Regeneration; Permanent Light(1)
      Activates for restore stats and life levels every 750 turns
b) The Feanorian Lamp 'Falodh' (+4 to stealth) {StSl;El;FaSi(StWi!!}
      +4 to STR, Stealth
      Resist Lightning
      Sustain STR, WIS
       Free Action; See Invisible
      Activates for recharging every 70 turns
c) The Phial of Galadriel (+1 to searching) {Sr;Xl!!}
      +1 to Searching
       Permanent Light(3); Permanent Light(1)
      Activates for light area (dam 2d15) every 10+d10 turns
d) The Star of Elendil (+1 to speed) {Sp;SiHlXl!!}
      +1 to Speed
       Hold Life; See Invisible; Permanent Light(3); Permanent Light(1)
      Activates for magic mapping and light area every 50+d50 turns
e) The Palantir of Westernesse (+3) {WiCh;EspXl!!}
      +3 to WIS, CHR
       ESP; Permanent Light(3); Permanent Light(1)
      Activates for list of the uniques on the level every 200 turns
f) The Chain Mail of Arvedui (-2) [12,+10] (+2) {StCh;AcElFiCoDkNt}
      +2 to STR, CHR
      Resist Acid, Lightning, Fire, Cold, Dark, Nether
      Activates for nothing
g) Metal Brigandine Armour of Resist Acid 'Viein' (-3) [13,+11] {Ac;Si}
      Resist Acid
       See Invisible
      Activates for nothing
h) Full Plate Armour of Resist Lightning 'Ruinon' (-3) [15,+10] (+2 to stealth)
{Sl;El}
      +2 to Stealth
      Resist Lightning
      Activates for nothing
i) The Full Plate Armour of Isildur [15,+15] (+2) {Cn;AcElFiCoCfSo}
      +2 to CON
      Resist Acid, Lightning, Fire, Cold, Confusion, Sound
      Activates for nothing
j) a Dragon Armor [15,+8] {DkCfSoNt}
k) a Dragon Armor [15,+9] {ElDkBlFe}
l) The Hard Leather Armour of Himring [6,+10] {PoNt[C!!}
      Resist Poison, Nether
       Cold Aura
      Activates for protect evil (dur level*3 + d25) every 225+d225 turns

 ( page 7 )
a) Leather Scale Mail of Elvenkind 'Ureb' (-1) [8,+17] (+1 to speed) {Sp;Bl}
      +1 to Stealth, Speed
      Resist Acid, Lightning, Fire, Cold, Blindness
      Activates for nothing
b) The Cloak of Thorongil [1,+10] {Ac;FaSiXl}
      Resist Acid
       Free Action; See Invisible; Permanent Light(1)
      Activates for nothing
c) an Elven Cloak of Immolation 'Urith' [4,+16] (+4 to stealth) {Si}
      +4 to Stealth, Searching
      Resist Fire
       Fiery Aura; See Invisible
      Activates for nothing
d) a Fur Cloak of Electricity [3,+10] {El[E}
e) a Shadow Cloak [6,+9] {Dk}
f) a Small Leather Shield of Resist Acid 'Heruak' [3,+9] {AcDk}
      Resist Acid, Dark
      Activates for nothing
g) The Large Leather Shield of Celegorm [6,+10] {AcElFiCoDkSo}
      Resist Acid, Lightning, Fire, Cold, Dark, Sound
      Activates for nothing
h) a Large Metal Shield of Resistance 'Galien' [8,+19] (+4) {In;AcElFiCoPoCf}
      +4 to INT
      Resist Acid, Lightning, Fire, Cold, Poison, Confusion
      Activates for nothing
i) The Large Metal Shield 'Novaur' [8,+20] (+4 to stealth) {WiSl;ElFiCoSo(Cn}
      +4 to WIS, Stealth
      Resist Lightning, Fire, Cold, Sound
      Sustain CON
      Activates for nothing
j) The Large Metal Shield of Anarion [8,+10] {AcElFiCoDk(StInWiDxCnCh}
      Resist Acid, Lightning, Fire, Cold, Dark
      Sustain All stats
      Activates for nothing
k) a Dragon Shield [8,+7] {DkBlCf}
l) a Dragon Shield [8,+2] {Po}

 ( page 8 )
a) an Iron Crown of Telepathy [0,+12] {Esp}
b) a Golden Crown of Might 'Uran' (+4,+2) [0,+10] (+2) {StDxCn;NtFe;Fa(StDxCn}
      +2 to STR, DEX, CON
      Resist Fear, Nether
      Sustain STR, DEX, CON
       Free Action
      Activates for nothing
c) a Golden Crown of the Magi [0,+7] (+2) {In;AcElFiCoFe;Wr(In}
d) a Golden Crown of Might 'Gurthol' (+5,+1) [0,+12] (+2)
{StDxCn;ElSo;Fa(StDxCn}
      +2 to STR, DEX, CON
      Resist Lightning, Sound
      Sustain STR, DEX, CON
       Free Action
      Activates for nothing
e) a Jewel Encrusted Crown of the Magi 'Morad' [0,+12] (+3 to stealth)
{InSl;AcElFiCoNt;Hl(In}
      +3 to INT, Stealth
      Resist Acid, Lightning, Fire, Cold, Nether
      Sustain INT
       Hold Life
      Activates for nothing
f) a Jewel Encrusted Crown of Lordliness [0,+12] (+2) {Bl}
g) a Hard Leather Cap of Seeing [2,+11] (+1 to searching) {Sr;Bl;SiEsp!!}
h) a Metal Cap of Beauty [3,+6] (+2) {Ch;Xl(Ch}
i) The Metal Cap of Thengel [3,+12] (+3) {WiCh}
      +3 to WIS, CHR
      Activates for nothing
j) The Iron Helm 'Holhenneth' [5,+10] (+2) {InWiSr;Bl;Si!!}
      +2 to INT, WIS, Searching
      Resist Blindness
       See Invisible
      Activates for detection every 55+d55 turns
k) a Steel Helm of Wisdom 'Hithith' [6,+13] (+3) {Wi;Fi(Wi}
      +3 to WIS
      Resist Fire
      Sustain WIS
      Activates for nothing
l) The Steel Helm of Hammerhand [6,+15] (+3) {StDxCn;Ac}
      +3 to STR, DEX, CON
      Resist Acid
      Activates for nothing

 ( page 9 )
a) a Dragon Helm [8,+6] {CfNt}
b) a Set of Gauntlets of Power (+1,+4) [2,+11] (+4) {Bl}
c) The Set of Gauntlets 'Hanuduin' [2,+17] (+3 to searching) {StSr(St}
      +3 to STR, Searching
      Sustain STR
      Activates for nothing
d) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4) {Cn;Co;Rg(Cn!!}
      +4 to CON
      Resist Cold
      Sustain CON
       Regeneration
      Activates for frost bolt (6d8) every 7+d7 turns
e) a Set of Dragon Gloves [4,+6] {CoPoNt}
f) a Set of Dragon Gloves [4,+5] {NtFe}
g) a Set of Dragon Gloves [4,+6] {DkFe}
h) a Set of Dragon Gloves [4,+5] {AcFi}
i) a Set of Dragon Gloves [4,+3] {Bl}
j) a Set of Cesti of Power 'Tholeth' (+1,+1) [5,+9] (+5) {St;FiDk}
      +5 to STR
      Resist Fire, Dark
      Activates for nothing
k) a Set of Cesti of Magic Mastery 'Curuanga' [5,+14] (+2) {Sl(Ch}
      +2 to Magic device
      Sustain CHR
      Activates for nothing
l) a Set of Cesti of Slaying 'Fuinia' (+19,+6) [5,+11] (+4 to stealth) {Sl}
      +4 to Stealth
      Activates for nothing

 ( page 10 )
a) a Set of Cesti of Agility 'Cuanna' [5,+10] (+5) {Dx(In}
      +5 to DEX
      Sustain INT
      Activates for nothing
b) a Pair of Soft Leather Boots of Elvenkind 'Manan' [2,+12] (+1 to stealth)
{Nt}
      +1 to Stealth
      Resist Nether
       Free Action
      Activates for nothing
c) a Pair of Dragon Boots [5,+6] {DkFe}
d) a Pair of Dragon Boots [5,+7] {CoCf}
e) The Pair of Metal Shod Boots 'Bruigond' [6,+15] (+4 to searching)
{ChSrIf;Fe}
      +4 to CHR, Searching, Infravision
      Resist Fear
      Activates for nothing
f) The Broken Dagger 'Calenannon' (2d1) (+9,+12) {Ac;Si|AES}
       Acid Brand; Lightning Brand; Very sharp
      Resist Acid
       See Invisible
      Activates for nothing
g) The Dagger 'Belangil' (2d4) (+6,+9) (+2) {AtSpDx;Co;ThSiSdRg|CoP!!}
      +2 to DEX, Attacks, Speed
       Frost Brand; Poisoned
      Resist Cold
       Throwing; See Invisible; Slow Digestion; Regeneration
      Activates for frost bolt (6d8) every 7+d7 turns
h) The Dagger 'Narthanc' (2d4) (+4,+6) {FiBl;ThXl|F!!}
       Flame Tongue
      Resist Fire, Blindness
       Throwing; Permanent Light(1)
      Activates for fire bolt (9d8) every 8+d8 turns
i) The Dagger 'Nimthanc' (2d4) (+4,+7) {CoPo;Th|Co!!}
       Frost Brand
      Resist Cold, Poison
       Throwing
      Activates for frost bolt (6d8) every 7+d7 turns
j) a Main Gauche of Fairy (1d5) (+9,+13) (+2 to speed) {SpDxChSlSl;SdLvXl}
k) a Small Sword of Freezing 'Merereg' (1d6) (+13,+10) (+4) {Cn;Co|Co!!}
      +4 to CON
       Frost Brand
      Resist Cold
      Activates for ball of cold (100) and resist cold every 50+d50 turns
l) The Small Sword 'Belegwath' (1d6) (+20,+11) (+3 to stealth)
{InSl;DkFe;Sd|Q/DD}
      +3 to INT, Stealth
      Slay Dragon, Xdragon
       Earthquake impact on hit
      Resist Fear, Dark
       Slow Digestion
      Activates for nothing

 ( page 11 )
a) The Small Sword 'Sting' (1d6) (+9,+9) (+2 attacks) {AtStDxCn;Fe;FaSiXl/*oL}
      +2 to STR, DEX, CON, Attacks
      Slay Evil, Undead, Orc
      Resist Fear
       Free Action; See Invisible; Permanent Light(1)
      Activates for nothing
b) The Short Sword 'Gilettar' (1d7) (+4,+8) (+2 attacks) {At;SiSdRg/Z}
      +2 to Attacks
      Slay Animal
       See Invisible; Slow Digestion; Regeneration
      Activates for nothing
c) a Long Sword (Defender) 'Rasad' (2d5) (+13,+12) [+7] (+4 to stealth)
{St;PoDk;Wr(Wi!!}
      +4 to STR, Stealth
      Resist Acid, Lightning, Fire, Cold, Poison, Dark
      Sustain WIS
       Free Action; Levitation; See Invisible; Warning; Regeneration
      Activates for teleport every 45 turns
d) a Long Sword (Holy Avenger) (2d5) (+10,+10) [+4] (+1) {Wi;Fe;SiBs/*UL(St}
e) a Long Sword of Extra Attacks (2d5) (+9,+8) (+1 attack) {At}
f) a Long Sword of Slay Demon 'Grothear' (2d5) (+8,+11) (+1) {AcBl}
      +1 to INT
      Slay Demon
      Resist Acid, Fire, Blindness
       See Invisible
      Activates for nothing
g) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4)
{St;FiNt;FaSiXl|F/*oT(Dx!!}
      +4 to STR
      Slay Evil, Orc, Troll
       Flame Tongue
      Resist Fire, Nether
      Sustain DEX
       Free Action; See Invisible; Permanent Light(1)
      Activates for ball of fire (72) every 400 turns
h) The Long Sword 'Orcrist' (2d5) (+10,+15) (+3 to stealth)
{Sl;CoFe;EspSdXl|Co/*o}
      +3 to Stealth
      Slay Evil, Orc
       Frost Brand
      Resist Cold, Fear
       ESP; Slow Digestion; Permanent Light(1)
      Activates for nothing
i) The Bastard Sword of Theoden (3d4) (+8,+10) (+3) {WiCn;EspSd|S/DD!!}
      +3 to WIS, CON
      Slay Xdragon
       Very sharp
       ESP; Slow Digestion
      Activates for drain life (120) every 400 turns
j) a Two-Handed Sword (Crusader) (3d6) (+6,+11) (+1) {Nt;Hl}
k) a Two-Handed Sword of Holy Wrath 'Cuies' (3d6) (+12,+20) (+4) {Cn|A!!}
      +4 to STR, WIS, CON
      Slay Undead, Demon
       Acid Brand
       Blessed Blade; Permanent Light(1)
      Activates for dispel evil (level*5) every 200+d200 turns
l) a Two-Handed Sword (Holy Avenger) (3d6) (+18,+10) [+1] (+1)
{Wi;Fe;SiBs/*UL(Cn}

 ( page 12 )
a) a Two-Handed Sword (Vampiric) 'Sulel' (3d6) (+9,+13) (+3 to infravision)
{If}
      +3 to Infravision
       Vampiric
       Hold Life
      Activates for nothing
b) The Two-Handed Sword 'Drugwae' (3d6) (+19,+14) {Dk;Xl}
      Resist Dark
       Permanent Light(1)
      Activates for nothing
c) an Executioner's Sword (Defender) 'Thalann' (4d5) (+17,+13) [+3] (+2 to
stealth) {Sr;PoSo;Wr(Dx, all}
      +2 to Stealth, Searching
      Resist Acid, Lightning, Fire, Cold, Poison, Sound
      Sustain DEX
       Free Action; Levitation; See Invisible; Warning; Regeneration
      Activates for nothing
d) The Broad Axe of Hurin (2d6) (+10,+12) [+2] (+2) {AtCn|A/TU!!}
      +2 to CON, Attacks
      Slay Demon, Troll
       Acid Brand
      Activates for hero and +10 to speed (50) every 100+200d turns
e) a Glaive (Blessed) 'Gulas' (2d6) (+9,+10) (+1) {Fi;Fa}
      +1 to WIS
      Resist Fire
       Free Action; Blessed Blade
      Activates for nothing
f) The Glaive of Pain (9d6) (+0,+30) { }
      Activates for nothing
g) a Halberd (Crusader) 'Doron' (4d5) (+11,+12) (+2) {StCn;CfSo;FaSiHl/*UL}
      +2 to STR, CON
      Slay Evil, Undead, Demon
      Resist Confusion, Sound
       Free Action; Hold Life; See Invisible
      Activates for nothing
h) a Lance of Light (2d8) (+6,+11) (+1) {SrIf;ElBl;Xl[E|E!!}
i) a Battle Axe of Extra Attacks (2d8) (+11,+10) (+1 attack)
j) The Battle Axe of the Dwarves (3d8) (+12,+17) (+10 to searching) { }
      +10 to Searching, Infravision, Tunneling
      Slay Evil, Giant
      Resist Acid, Lightning, Fire, Cold, Fear
      Activates for nothing
k) The Battle Axe 'Lotharang' (2d8) (+4,+3) (+1) {AtStDx/oT!!}
      +1 to STR, DEX, Attacks
      Slay Orc, Troll
      Activates for cure wounds (4d8) every 3+d3 turns
l) a Scythe of Slicing (Holy Avenger) 'Tholil' (8d4) (+14,+10) [+2] (+2)
{Bl(In}
      +2 to WIS
      Slay Evil, Undead, Demon
      Resist Fear, Blindness
      Sustain INT
       See Invisible; Blessed Blade
      Activates for nothing

 ( page 13 )
a) a Quarterstaff of Burning 'Doriant' (1d9) (+13,+10) {Fi;LvXl|F!!}
       Flame Tongue
      Resist Fire
       Levitation; Permanent Light(1)
      Activates for ball of fire (100) and resist fire every 50+d50 turns
b) The Quarterstaff 'Eriril' (1d9) (+3,+5) (+4) {InWi;MaSiXl/*!!}
      +4 to INT, WIS
      Slay Evil
       See Invisible; Decrease Need Mana; Permanent Light(1)
      Activates for identify spell every 10 turns
c) a War Hammer of Earthquakes 'Hiniad' (3d3) (+13,+10) (+3) {Dg;Ac|Q!!}
      +3 to Tunneling
       Earthquake impact on hit
      Resist Acid
      Activates for remove fear & heal 30 hp every 10 turns
d) a Flail of Slay Demon 'Dagiluve' (2d6) (+13,+11) (+1 to speed)
{SpIn;FiBl;Si/U}
      +1 to INT, Speed
      Slay Demon
      Resist Fire, Blindness
       See Invisible
      Activates for nothing
e) The Flail 'Totila' (3d6) (+6,+8) (+2 to stealth) {Sl;FiCf;Xl|F/*!!}
      +2 to Stealth
      Slay Evil
       Flame Tongue
      Resist Fire, Confusion
       Permanent Light(1)
      Activates for confuse monster every 15 turns
f) a Two-Handed Flail of Holy Wrath 'Dilar' (3d6) (+12,+14) (+2)
{StWi;SdXlBs|A/UL!!}
      +2 to STR, WIS
      Slay Undead, Demon
       Acid Brand
       Slow Digestion; Blessed Blade; Permanent Light(1)
      Activates for dispel evil (level*5) every 200+d200 turns
g) a Two-Handed Flail of Elvenkind (3d6) (+12,+9) (+2 to stealth)
{InDxChSl;SdXl/oTP!!}
h) The Two-Handed Flail 'Thunderfist' (3d6) (+5,+18) (+4) {St;ElFiDk;Xl|EF/oTZ}
      +4 to STR
      Slay Animal, Orc, Troll
       Lightning Brand; Flame Tongue
      Resist Lightning, Fire, Dark
       Permanent Light(1)
      Activates for nothing
i) The Mattock 'Thalionfirn' (2d8) (+16,+20) (+4) {Ac|A/*P}
      +4 to Tunneling
      Slay Evil, Giant
       Acid Brand
      Resist Acid
      Activates for nothing
j) The Mattock of Nain (3d8) (+12,+18) (+6) {StSrIfDg;AcDkFe|A/DoTP!!}
      +6 to STR, Searching, Infravision, Tunneling
      Slay Orc, Troll, Giant, Dragon
       Acid Brand
      Resist Acid, Fear, Dark
      Activates for stone to mud every 2 turns
k) The Long Bow 'Belthronding' (x3) (+20,+22) (+3) {DxSl;Dk;Xs}
      +3 to DEX, Stealth
      Resist Dark
       +1 Extra Shot
      Activates for nothing
l) a Crossbow of Accuracy 'Goriant' (x4) (+16,+14) (+1) {Cn;Esp!!}
      +1 to DEX, CON
       ESP
      Activates for earthquake (rad 10) every 50 turns

 ( page 14 )
a) The Crossbow 'Vindethoniel' (x5) (+14,+25) (+3) {Dg;XlXm(Cn}
      +3 to Tunneling
      Sustain CON
       Permanent Light(1)
      Activates for nothing



Posted on 27.6.2009 02:46

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9660. on the Ladder (of 19097)
3. on the TinyAngband Ladder (of 42)
6. for this player (

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On 27.6.2009 02:46 pampl wrote:
I've gotten to floor 98/99 maybe a half dozen times between V and variants, but always died to dumb mistakes before feeling ready to take on the big grey P. This guy finally made it because I forgot about autoscum and by the time I remembered it I had already gotten bored of the end game and wanted to finish it one way or the other

Misc thoughts: I found the One Ring on Sauron but was wary of the curse and thought wearing it wouldn't be very heroic anyway. Manwe and Paladins have my two favorite innate powers, plus Manwe loves stat augmentation and so do I. I wish I had scored a Ring of Lordly Protection BEFORE killing Sauron, Saruman and all the Nazgul, when rDis would have been useful. Forging arms is weak enough that I'd have been better off ignoring cash and staying in the dungeon 24/7


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