The Angband Ladder: Pampl, Dunadan Paladin by pampl
[TinyAngband 0.0.3 Character Dump] Name : Pampl Sex : Male Age 61 STR! 18/200 Race : Dunadan Height 75 INT! 18/160 Class : Paladin Weight 175 WIS! 18/*** Magic : Life Social Class 19 DEX! 18/190 Patron : Manwe CON! 18/*** CHR: 18/146 + Melee (+48,+64) Hit point 759/ 759 Fighting : Legendary [ SP (Mana) 261/ 261 Bows/Throw : Legendary [ Blows/Round 6 Saving Throw: Heroic AverageDmg/Rnd 472 Level 35 Stealth : Very Good Experience 906400 + Shooting (+45,+12) Max Exp 906400 Perception : Poor Multiplier x6.10 Exp to Adv 967500 Searching : Fair Shots/Round 0.83 Gold 10108077 Disarming : Superb Magic Device: Superb AC [29,+82] Time Day 5 3:12 Speed (+21) Play time 18:05:04 Infra-Vision: 40 feet (Character Background) You are one of several children of a Serf. You are a credit to the family. You have brown eyes, wavy black hair, and a dark complexion. ...You retired from the adventure after the winning. Modifications Stat Intrnl Rce Cls Mod Actual Currnt abcdefghijkl@ Str: 18/100 1 2 7 18/200 .4.1...2..... Int: 18/100 2 -2 6 18/160 ...1..3..2... Wis: 18/100 2 1 11 18/*** 1..1..3..2.4. Dex: 18/100 2 0 7 18/190 s..1...2..4.. Con: 18/100 3 2 9 18/*** .4.1.......4s Chr: 18/96 2 2 1 18/146 ...1......... abcdefghijkl@ abcdefghijkl@ abcdefghijkl@ Acid : .*.....++.+.. Speed : ..+++.+...... Free Actn: .+.+......+.+ Elec : .......+...++ Reflect : .....+....... SeeInvis.: +..+..+...... Fire : ..+*...+..... MagicDev: ............. Hold Life: ......+...... Cold : .......+..... AuraFire: ............. Telepathy: .........+... Poison: ..+.......... AuraElec: ............. Warning : ............. Fear : +..+......... AuraCold: ............. SlwDigstn: ...+......... Dark : ...........+. Dec.mana: ............. Regen. : ...+........+ Blind : .........+... Teleport: ............. Levitate : ............. Conf : .+....++.+... NoTelprt: ............. PermLite : ......+...+.. Sound : .+........... No Magic: ............. Aggravate: ............. Nether: ...+...+..... DrainExp: ............. EvilCurse: ............. [Quest information] < Recall Depth > Level 28 (1400') < Completed Quest > Sauron (Danger level: 26) - level 32 Morgoth, Lord of Darkness (Danger level: 27) - level 35 < Failed Quest > Nothing. [Miscellaneous information] Preserve Mode: ON Autoscum: ON Num. Random Quests: 0 You have defeated 5231 enemies. [Character Equipment] a) an Executioner's Sword (Holy Avenger) 'Draugael' (4d5) (+12,+16) [+1] (+1 attack) {At|S(Dx} +1 to WIS, Attacks Slay Evil, Undead, Demon Very sharp Resist Fear Sustain DEX See Invisible; Blessed Blade Activates for nothing b) The Small Metal Shield of Thorin [5,+11] (+4) {StCn;*Ac;CfSo;Fa} +4 to STR, CON Immunity to Acid Resist Confusion, Sound Free Action Activates for nothing c) The Crossbow 'Cubragol' (x5) (+9,+12) (+10 to speed) {Sp;FiPo;Xm!!} +10 to Speed Resist Fire, Poison Activates for fire branding of bolts every 999 turns d) The Ring of Power (Narya) (+10,+10) (+1) {SpStInWiDxCnCh;*Fi;NtFe;FaSiSdRg(StWiDxCh!!} +1 to All stats, Speed Immunity to Fire Resist Fear, Nether Sustain STR, WIS, DEX, CHR Free Action; See Invisible; Slow Digestion; Regeneration Activates for fire ball (120) every 225+d225 turns e) a Pearl Ring of Speed (+10) {Sp} f) a Runed Amulet of Reflection g) The Arkenstone of Thrain (+3 to speed) {SpInWi;Cf;SiHlXl!!} +3 to INT, WIS, Speed Resist Confusion Hold Life; See Invisible; Permanent Light(3); Permanent Light(1) Activates for clairvoyance and recall, draining you every 20+d20 turns h) The Metal Brigandine Armour of the Rohirrim [13,+12] (+2) {StDx;AcElFiCoCfNt} +2 to STR, DEX Resist Acid, Lightning, Fire, Cold, Confusion, Nether Activates for nothing i) The Cloak 'Colannon' [1,+14] (+3 to stealth) {Sl;Ac!!} +3 to Stealth Resist Acid Activates for teleport every 45 turns j) The Hard Leather Cap of Thranduil [2,+10] (+2) {InWi;BlCf;Esp} +2 to INT, WIS Resist Blindness, Confusion ESP Activates for nothing k) The Set of Cesti of Fingolfin (+9,+9) [5,+10] (+4) {Dx;Ac;FaXl!!} +4 to DEX Resist Acid Free Action; Permanent Light(1) Activates for a magical arrow (150) every 90+d90 turns l) The Pair of Hard Leather Boots 'Ringthoniel' (+0,+7) [3,+10] (+4 to infravision) {WiCnIf;ElDk} +4 to WIS, CON, Infravision Resist Lightning, Dark Activates for nothing [Character Inventory] a) 3 Books of Life Magic [Book of Common Prayer] {@ma!k} b) 3 Books of Life Magic [High Mass] {@mb!k} c) 7 Umber Potions of Speed {!k} d) 8 Gray Potions of Healing {!k} e) 7 Azure Potions of Restore Mana f) 11 Blue Potions of Curing g) 18 Scrolls titled "buoxy bintab" of Teleportation h) 13 Scrolls titled "blu poion" of Teleport Level i) 9 Scrolls titled "po rok jo" of *Destruction* {!k!r} j) 4 Titanium Rods of Perception k) 2 Bronze Rods of Teleport Other l) The Massive Iron Crown of Chaos [0,+0] (+125) {cursed} +125 to All stats, Infravision Resist Acid, Lightning, Fire, Cold, Poison, Dark, Confusion Prevent Teleportation; See Invisible; ESP; Permanent Light(1) Permanently Cursed Activates for nothing m) The Pair of Soft Leather Boots of Nessa [2,+10] (+5) +5 to DEX, CHR, Speed Resist Nether Sustain CON, CHR Free Action Activates for remove fear and cure poison every 5 turns n) a Halberd (Vampiric) (3d5) (+9,+11) o) a Morning Star (Defender) (2d6) (+11,+8) [+4] (+3 to stealth) {Nt;Wr(Wi} p) The Mace of Disruption 'Bruifirn' (5d8) (+20,+19) {CoCfSo|Co/o} Slay Undead, Orc Frost Brand Resist Cold, Confusion, Sound Activates for nothing q) The Mighty Hammer 'Grond' (9d9) (+5,+25) [+10] Slay Human, Animal, Evil, Undead, Demon, Orc, Troll, Xdragon Earthquake impact on hit Resist Acid, Lightning, Fire, Cold Anti-Magic; See Invisible; ESP; Aggravates Activates for nothing r) 54 Steel Bolts of Hurt Evil (3d5) (+8,+8) (176/146) [Home Inventory] ( page 1 ) a) 8 Books of Life Magic [Book of Common Prayer] {@ma!k} b) 8 Books of Life Magic [High Mass] {@mb!k} c) a Yellow Green Potion of Self Knowledge d) 4 Red Potions of Resistance {!k} e) a White Potion of Invulnerability f) a Scroll titled "rhov orgmik" of *Remove Curse* g) 3 Scrolls titled "he xuxumon" of Genocide {!k} h) 2 Scrolls titled "kli tipo" of Mass Genocide {!k} i) 4 Cast Iron Rods of Recall j) a Cottonwood Staff of Curing (6 charges) k) a Birch Staff of Speed (6 charges) l) a Birch Staff of Speed (5 charges) ( page 2 ) a) 2 Cypress Staffs of Genocide (2x 4 charges) b) a Mahogany Staff of *Destruction* (5 charges) c) a Mahogany Staff of *Destruction* (4 charges) d) an Opal Ring of Acid [+14] e) a Calcite Ring of Flames [+13] f) an Obsidian Ring of Ice [+13] g) a Platinum Ring of Poison Resistance h) a Jade Ring of See Invisible i) an Adamantite Ring of Strength (+5) j) a Silver Ring of Electricity [+12] k) a Jasper Ring of Constitution (+6) l) a Moonstone Ring of Skill (+10) ( page 3 ) a) a Marble Ring of Damage (+13) b) a Quartz Ring of Slaying (+11,+9) c) a Quartz Ring of Slaying (+8,+6) d) a Pearl Ring of Speed (+7) e) The Ring of Barahir (+1) {StInWiDxCnChSlSr;Po;Si} +1 to All stats, Stealth, Searching Resist Poison See Invisible Activates for nothing f) The Ring of Tulkas (+4) {SpStDxCn!!} +4 to STR, DEX, CON, Speed Activates for speed (dur 75+d75) every 200+d200 turns g) The One Ring (+15,+15) (+5) {cursed, Wr!!} +5 to All stats, Speed Immunity to Acid, Lightning, Fire, Cold Resist Poison, Fear, Blindness, Nether Sustain All stats Free Action; See Invisible; Warning; Regeneration Drains Experience; Aggravates; Ancient Curse; Permanently Cursed Activates for bizarre things every 450+d450 turns h) an Engagement Ring of Nether Resistance i) a Granite Ring of Sound Resistance j) a Sapphire Ring of Confusion Resistance k) a Wooden Ring of Blindness Resistance l) a Bone Ring of Lordly Protection [+20] {PoDkDi;FaHl} ( page 4 ) a) a Lapis Lazuli Ring of Extra Attacks (+2 attacks) b) The Lapis Lazuli Ring of Extra Attacks 'Telas' (+2 attacks) {AcElCf;Si} +2 to Attacks Resist Acid, Lightning, Confusion See Invisible Activates for nothing c) a Dilithium Ring of of Muscle (+3) d) The Aquamarine Ring of Wraith 'Lorna' (+10,+10) (+1) {cursed, StInWiDxCnChIf;PoSo;SiAgCuTy[T!!} +1 to All stats, Infravision Resist Poison, Sound Prevent Teleportation; See Invisible; Drains Experience Aggravates; Ancient Curse; Heavily Cursed Activates for stinking cloud (12), rad. 3, every 4+d4 turns e) The Aquamarine Ring of Wraith 'Raica' (+12,+12) (+1) {cursed, SpStInWiDxCnChSl;PoNt;SiCu(St!!} +1 to All stats, Stealth, Speed Resist Poison, Nether Sustain STR See Invisible; Drains Experience; Heavily Cursed Activates for vampiric drain (3*50) every 400 turns f) The Aquamarine Ring of Wraith 'Harna' (+10,+10) (+1) {cursed, StInWiDxCnChSl;SiEspPc!!} +1 to All stats, Magic device See Invisible; ESP; Drains Experience; Permanently Cursed Activates for ball of cold (200) every 325+d325 turns g) The Aquamarine Ring of Wraith 'Firina' (+11,+11) (+1) {cursed, StInWiDxCnCh;Co;FaSiCuTy!!} +1 to All stats Resist Cold Free Action; See Invisible; Drains Experience; Ancient Curse Heavily Cursed Activates for summon elemental every 750 turns h) The Aquamarine Ring of Wraith 'Rucima' (+12,+12) (+1) {cursed, StInWiDxCnCh;Bl;SiCu(Ch!!} +1 to All stats Resist Blindness Sustain CHR See Invisible; Drains Experience; Heavily Cursed Activates for restore stats and life levels every 750 turns i) The Aquamarine Ring of Wraith 'Helda' (+12,+12) (+1) {cursed, StInWiDxCnCh;PoNt;SiCuTy[M(Cn!!} +1 to All stats Resist Poison, Nether Sustain CON Anti-Magic; See Invisible; Drains Experience; Ancient Curse Heavily Cursed Activates for vampiric drain (3*100) every 400 turns j) The Aquamarine Ring of Wraith 'Yelwa' (+12,+12) (+1) {cursed, StInWiDxCnChSr;Nt;SiSdCuTy[T(Ch!!} +1 to All stats, Searching Resist Nether Sustain CHR Prevent Teleportation; See Invisible; Slow Digestion Drains Experience; Ancient Curse; Heavily Cursed Activates for mass genocide every 1000 turns k) The Aquamarine Ring of Wraith 'Helca' (+10,+10) (+1) {cursed, StInWiDxCnCh;Nt;SiAgCuTy!!} +1 to All stats Resist Nether See Invisible; Drains Experience; Aggravates; Ancient Curse Heavily Cursed Activates for mass genocide every 1000 turns l) The Aquamarine Ring of Wraith 'Saura' (+11,+11) (+1) {cursed, StInWiDxCnChSl;SiAgCuTy!!} +1 to All stats, Stealth See Invisible; Drains Experience; Aggravates; Ancient Curse Heavily Cursed Activates for enslave undead every 333 turns ( page 5 ) a) a Swastika Amulet of Brilliance (+3) b) a Mithril Amulet of Charisma (+3) c) a Silver Amulet of the Magi [+3] (+8 to searching) {SrIf;BlCf;FaSiWr(InWi} d) The Amulet of Carlammas (+2) {Cn;Fi!!} +2 to CON Resist Fire Activates for protect evil (dur level*3 + d25) every 225+d225 turns e) The Amulet of Ingwe (+3) {WiChIf;AcElCo;FaSi!!} +3 to WIS, CHR, Infravision Resist Acid, Lightning, Cold Free Action; See Invisible Activates for dispel evil (level*5) every 200+d200 turns f) The Necklace of the Dwarves (+3) {StCnIf;FaSiRgXl} +3 to STR, CON, Infravision Free Action; See Invisible; Regeneration; Permanent Light(1) Activates for nothing g) The Emerald Amulet of Anti-Magic 'Quetael' {Bl;SiLv} Resist Blindness Anti-Magic; Levitation; See Invisible Activates for nothing h) an Azure Amulet of Anti-Teleportation {[T} i) a Copper Amulet of Resistance {AcElFiCo} j) The Torque of Boromir (+0,+8) (+3) {St(St!!} +3 to STR Sustain STR Activates for frighten monsters every 40+d40 turns k) The Amulet of Faramir (+12,+0) (+3) {Sl;Cf(Dx!!} +3 to Stealth Resist Confusion Sustain DEX Activates for dispel small life every 55+d55 turns l) an Ivory Amulet of the Hero (+6,+6) [+4] (+6) {Sd(Cn} ( page 6 ) a) The Jewel 'Evenstar' (+2) {Cn;CoDkNt;HlRgXl(InWiCn!!} +2 to CON Resist Cold, Dark, Nether Sustain INT, WIS, CON Hold Life; Regeneration; Permanent Light(1) Activates for restore stats and life levels every 750 turns b) The Feanorian Lamp 'Falodh' (+4 to stealth) {StSl;El;FaSi(StWi!!} +4 to STR, Stealth Resist Lightning Sustain STR, WIS Free Action; See Invisible Activates for recharging every 70 turns c) The Phial of Galadriel (+1 to searching) {Sr;Xl!!} +1 to Searching Permanent Light(3); Permanent Light(1) Activates for light area (dam 2d15) every 10+d10 turns d) The Star of Elendil (+1 to speed) {Sp;SiHlXl!!} +1 to Speed Hold Life; See Invisible; Permanent Light(3); Permanent Light(1) Activates for magic mapping and light area every 50+d50 turns e) The Palantir of Westernesse (+3) {WiCh;EspXl!!} +3 to WIS, CHR ESP; Permanent Light(3); Permanent Light(1) Activates for list of the uniques on the level every 200 turns f) The Chain Mail of Arvedui (-2) [12,+10] (+2) {StCh;AcElFiCoDkNt} +2 to STR, CHR Resist Acid, Lightning, Fire, Cold, Dark, Nether Activates for nothing g) Metal Brigandine Armour of Resist Acid 'Viein' (-3) [13,+11] {Ac;Si} Resist Acid See Invisible Activates for nothing h) Full Plate Armour of Resist Lightning 'Ruinon' (-3) [15,+10] (+2 to stealth) {Sl;El} +2 to Stealth Resist Lightning Activates for nothing i) The Full Plate Armour of Isildur [15,+15] (+2) {Cn;AcElFiCoCfSo} +2 to CON Resist Acid, Lightning, Fire, Cold, Confusion, Sound Activates for nothing j) a Dragon Armor [15,+8] {DkCfSoNt} k) a Dragon Armor [15,+9] {ElDkBlFe} l) The Hard Leather Armour of Himring [6,+10] {PoNt[C!!} Resist Poison, Nether Cold Aura Activates for protect evil (dur level*3 + d25) every 225+d225 turns ( page 7 ) a) Leather Scale Mail of Elvenkind 'Ureb' (-1) [8,+17] (+1 to speed) {Sp;Bl} +1 to Stealth, Speed Resist Acid, Lightning, Fire, Cold, Blindness Activates for nothing b) The Cloak of Thorongil [1,+10] {Ac;FaSiXl} Resist Acid Free Action; See Invisible; Permanent Light(1) Activates for nothing c) an Elven Cloak of Immolation 'Urith' [4,+16] (+4 to stealth) {Si} +4 to Stealth, Searching Resist Fire Fiery Aura; See Invisible Activates for nothing d) a Fur Cloak of Electricity [3,+10] {El[E} e) a Shadow Cloak [6,+9] {Dk} f) a Small Leather Shield of Resist Acid 'Heruak' [3,+9] {AcDk} Resist Acid, Dark Activates for nothing g) The Large Leather Shield of Celegorm [6,+10] {AcElFiCoDkSo} Resist Acid, Lightning, Fire, Cold, Dark, Sound Activates for nothing h) a Large Metal Shield of Resistance 'Galien' [8,+19] (+4) {In;AcElFiCoPoCf} +4 to INT Resist Acid, Lightning, Fire, Cold, Poison, Confusion Activates for nothing i) The Large Metal Shield 'Novaur' [8,+20] (+4 to stealth) {WiSl;ElFiCoSo(Cn} +4 to WIS, Stealth Resist Lightning, Fire, Cold, Sound Sustain CON Activates for nothing j) The Large Metal Shield of Anarion [8,+10] {AcElFiCoDk(StInWiDxCnCh} Resist Acid, Lightning, Fire, Cold, Dark Sustain All stats Activates for nothing k) a Dragon Shield [8,+7] {DkBlCf} l) a Dragon Shield [8,+2] {Po} ( page 8 ) a) an Iron Crown of Telepathy [0,+12] {Esp} b) a Golden Crown of Might 'Uran' (+4,+2) [0,+10] (+2) {StDxCn;NtFe;Fa(StDxCn} +2 to STR, DEX, CON Resist Fear, Nether Sustain STR, DEX, CON Free Action Activates for nothing c) a Golden Crown of the Magi [0,+7] (+2) {In;AcElFiCoFe;Wr(In} d) a Golden Crown of Might 'Gurthol' (+5,+1) [0,+12] (+2) {StDxCn;ElSo;Fa(StDxCn} +2 to STR, DEX, CON Resist Lightning, Sound Sustain STR, DEX, CON Free Action Activates for nothing e) a Jewel Encrusted Crown of the Magi 'Morad' [0,+12] (+3 to stealth) {InSl;AcElFiCoNt;Hl(In} +3 to INT, Stealth Resist Acid, Lightning, Fire, Cold, Nether Sustain INT Hold Life Activates for nothing f) a Jewel Encrusted Crown of Lordliness [0,+12] (+2) {Bl} g) a Hard Leather Cap of Seeing [2,+11] (+1 to searching) {Sr;Bl;SiEsp!!} h) a Metal Cap of Beauty [3,+6] (+2) {Ch;Xl(Ch} i) The Metal Cap of Thengel [3,+12] (+3) {WiCh} +3 to WIS, CHR Activates for nothing j) The Iron Helm 'Holhenneth' [5,+10] (+2) {InWiSr;Bl;Si!!} +2 to INT, WIS, Searching Resist Blindness See Invisible Activates for detection every 55+d55 turns k) a Steel Helm of Wisdom 'Hithith' [6,+13] (+3) {Wi;Fi(Wi} +3 to WIS Resist Fire Sustain WIS Activates for nothing l) The Steel Helm of Hammerhand [6,+15] (+3) {StDxCn;Ac} +3 to STR, DEX, CON Resist Acid Activates for nothing ( page 9 ) a) a Dragon Helm [8,+6] {CfNt} b) a Set of Gauntlets of Power (+1,+4) [2,+11] (+4) {Bl} c) The Set of Gauntlets 'Hanuduin' [2,+17] (+3 to searching) {StSr(St} +3 to STR, Searching Sustain STR Activates for nothing d) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4) {Cn;Co;Rg(Cn!!} +4 to CON Resist Cold Sustain CON Regeneration Activates for frost bolt (6d8) every 7+d7 turns e) a Set of Dragon Gloves [4,+6] {CoPoNt} f) a Set of Dragon Gloves [4,+5] {NtFe} g) a Set of Dragon Gloves [4,+6] {DkFe} h) a Set of Dragon Gloves [4,+5] {AcFi} i) a Set of Dragon Gloves [4,+3] {Bl} j) a Set of Cesti of Power 'Tholeth' (+1,+1) [5,+9] (+5) {St;FiDk} +5 to STR Resist Fire, Dark Activates for nothing k) a Set of Cesti of Magic Mastery 'Curuanga' [5,+14] (+2) {Sl(Ch} +2 to Magic device Sustain CHR Activates for nothing l) a Set of Cesti of Slaying 'Fuinia' (+19,+6) [5,+11] (+4 to stealth) {Sl} +4 to Stealth Activates for nothing ( page 10 ) a) a Set of Cesti of Agility 'Cuanna' [5,+10] (+5) {Dx(In} +5 to DEX Sustain INT Activates for nothing b) a Pair of Soft Leather Boots of Elvenkind 'Manan' [2,+12] (+1 to stealth) {Nt} +1 to Stealth Resist Nether Free Action Activates for nothing c) a Pair of Dragon Boots [5,+6] {DkFe} d) a Pair of Dragon Boots [5,+7] {CoCf} e) The Pair of Metal Shod Boots 'Bruigond' [6,+15] (+4 to searching) {ChSrIf;Fe} +4 to CHR, Searching, Infravision Resist Fear Activates for nothing f) The Broken Dagger 'Calenannon' (2d1) (+9,+12) {Ac;Si|AES} Acid Brand; Lightning Brand; Very sharp Resist Acid See Invisible Activates for nothing g) The Dagger 'Belangil' (2d4) (+6,+9) (+2) {AtSpDx;Co;ThSiSdRg|CoP!!} +2 to DEX, Attacks, Speed Frost Brand; Poisoned Resist Cold Throwing; See Invisible; Slow Digestion; Regeneration Activates for frost bolt (6d8) every 7+d7 turns h) The Dagger 'Narthanc' (2d4) (+4,+6) {FiBl;ThXl|F!!} Flame Tongue Resist Fire, Blindness Throwing; Permanent Light(1) Activates for fire bolt (9d8) every 8+d8 turns i) The Dagger 'Nimthanc' (2d4) (+4,+7) {CoPo;Th|Co!!} Frost Brand Resist Cold, Poison Throwing Activates for frost bolt (6d8) every 7+d7 turns j) a Main Gauche of Fairy (1d5) (+9,+13) (+2 to speed) {SpDxChSlSl;SdLvXl} k) a Small Sword of Freezing 'Merereg' (1d6) (+13,+10) (+4) {Cn;Co|Co!!} +4 to CON Frost Brand Resist Cold Activates for ball of cold (100) and resist cold every 50+d50 turns l) The Small Sword 'Belegwath' (1d6) (+20,+11) (+3 to stealth) {InSl;DkFe;Sd|Q/DD} +3 to INT, Stealth Slay Dragon, Xdragon Earthquake impact on hit Resist Fear, Dark Slow Digestion Activates for nothing ( page 11 ) a) The Small Sword 'Sting' (1d6) (+9,+9) (+2 attacks) {AtStDxCn;Fe;FaSiXl/*oL} +2 to STR, DEX, CON, Attacks Slay Evil, Undead, Orc Resist Fear Free Action; See Invisible; Permanent Light(1) Activates for nothing b) The Short Sword 'Gilettar' (1d7) (+4,+8) (+2 attacks) {At;SiSdRg/Z} +2 to Attacks Slay Animal See Invisible; Slow Digestion; Regeneration Activates for nothing c) a Long Sword (Defender) 'Rasad' (2d5) (+13,+12) [+7] (+4 to stealth) {St;PoDk;Wr(Wi!!} +4 to STR, Stealth Resist Acid, Lightning, Fire, Cold, Poison, Dark Sustain WIS Free Action; Levitation; See Invisible; Warning; Regeneration Activates for teleport every 45 turns d) a Long Sword (Holy Avenger) (2d5) (+10,+10) [+4] (+1) {Wi;Fe;SiBs/*UL(St} e) a Long Sword of Extra Attacks (2d5) (+9,+8) (+1 attack) {At} f) a Long Sword of Slay Demon 'Grothear' (2d5) (+8,+11) (+1) {AcBl} +1 to INT Slay Demon Resist Acid, Fire, Blindness See Invisible Activates for nothing g) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4) {St;FiNt;FaSiXl|F/*oT(Dx!!} +4 to STR Slay Evil, Orc, Troll Flame Tongue Resist Fire, Nether Sustain DEX Free Action; See Invisible; Permanent Light(1) Activates for ball of fire (72) every 400 turns h) The Long Sword 'Orcrist' (2d5) (+10,+15) (+3 to stealth) {Sl;CoFe;EspSdXl|Co/*o} +3 to Stealth Slay Evil, Orc Frost Brand Resist Cold, Fear ESP; Slow Digestion; Permanent Light(1) Activates for nothing i) The Bastard Sword of Theoden (3d4) (+8,+10) (+3) {WiCn;EspSd|S/DD!!} +3 to WIS, CON Slay Xdragon Very sharp ESP; Slow Digestion Activates for drain life (120) every 400 turns j) a Two-Handed Sword (Crusader) (3d6) (+6,+11) (+1) {Nt;Hl} k) a Two-Handed Sword of Holy Wrath 'Cuies' (3d6) (+12,+20) (+4) {Cn|A!!} +4 to STR, WIS, CON Slay Undead, Demon Acid Brand Blessed Blade; Permanent Light(1) Activates for dispel evil (level*5) every 200+d200 turns l) a Two-Handed Sword (Holy Avenger) (3d6) (+18,+10) [+1] (+1) {Wi;Fe;SiBs/*UL(Cn} ( page 12 ) a) a Two-Handed Sword (Vampiric) 'Sulel' (3d6) (+9,+13) (+3 to infravision) {If} +3 to Infravision Vampiric Hold Life Activates for nothing b) The Two-Handed Sword 'Drugwae' (3d6) (+19,+14) {Dk;Xl} Resist Dark Permanent Light(1) Activates for nothing c) an Executioner's Sword (Defender) 'Thalann' (4d5) (+17,+13) [+3] (+2 to stealth) {Sr;PoSo;Wr(Dx, all} +2 to Stealth, Searching Resist Acid, Lightning, Fire, Cold, Poison, Sound Sustain DEX Free Action; Levitation; See Invisible; Warning; Regeneration Activates for nothing d) The Broad Axe of Hurin (2d6) (+10,+12) [+2] (+2) {AtCn|A/TU!!} +2 to CON, Attacks Slay Demon, Troll Acid Brand Activates for hero and +10 to speed (50) every 100+200d turns e) a Glaive (Blessed) 'Gulas' (2d6) (+9,+10) (+1) {Fi;Fa} +1 to WIS Resist Fire Free Action; Blessed Blade Activates for nothing f) The Glaive of Pain (9d6) (+0,+30) { } Activates for nothing g) a Halberd (Crusader) 'Doron' (4d5) (+11,+12) (+2) {StCn;CfSo;FaSiHl/*UL} +2 to STR, CON Slay Evil, Undead, Demon Resist Confusion, Sound Free Action; Hold Life; See Invisible Activates for nothing h) a Lance of Light (2d8) (+6,+11) (+1) {SrIf;ElBl;Xl[E|E!!} i) a Battle Axe of Extra Attacks (2d8) (+11,+10) (+1 attack) j) The Battle Axe of the Dwarves (3d8) (+12,+17) (+10 to searching) { } +10 to Searching, Infravision, Tunneling Slay Evil, Giant Resist Acid, Lightning, Fire, Cold, Fear Activates for nothing k) The Battle Axe 'Lotharang' (2d8) (+4,+3) (+1) {AtStDx/oT!!} +1 to STR, DEX, Attacks Slay Orc, Troll Activates for cure wounds (4d8) every 3+d3 turns l) a Scythe of Slicing (Holy Avenger) 'Tholil' (8d4) (+14,+10) [+2] (+2) {Bl(In} +2 to WIS Slay Evil, Undead, Demon Resist Fear, Blindness Sustain INT See Invisible; Blessed Blade Activates for nothing ( page 13 ) a) a Quarterstaff of Burning 'Doriant' (1d9) (+13,+10) {Fi;LvXl|F!!} Flame Tongue Resist Fire Levitation; Permanent Light(1) Activates for ball of fire (100) and resist fire every 50+d50 turns b) The Quarterstaff 'Eriril' (1d9) (+3,+5) (+4) {InWi;MaSiXl/*!!} +4 to INT, WIS Slay Evil See Invisible; Decrease Need Mana; Permanent Light(1) Activates for identify spell every 10 turns c) a War Hammer of Earthquakes 'Hiniad' (3d3) (+13,+10) (+3) {Dg;Ac|Q!!} +3 to Tunneling Earthquake impact on hit Resist Acid Activates for remove fear & heal 30 hp every 10 turns d) a Flail of Slay Demon 'Dagiluve' (2d6) (+13,+11) (+1 to speed) {SpIn;FiBl;Si/U} +1 to INT, Speed Slay Demon Resist Fire, Blindness See Invisible Activates for nothing e) The Flail 'Totila' (3d6) (+6,+8) (+2 to stealth) {Sl;FiCf;Xl|F/*!!} +2 to Stealth Slay Evil Flame Tongue Resist Fire, Confusion Permanent Light(1) Activates for confuse monster every 15 turns f) a Two-Handed Flail of Holy Wrath 'Dilar' (3d6) (+12,+14) (+2) {StWi;SdXlBs|A/UL!!} +2 to STR, WIS Slay Undead, Demon Acid Brand Slow Digestion; Blessed Blade; Permanent Light(1) Activates for dispel evil (level*5) every 200+d200 turns g) a Two-Handed Flail of Elvenkind (3d6) (+12,+9) (+2 to stealth) {InDxChSl;SdXl/oTP!!} h) The Two-Handed Flail 'Thunderfist' (3d6) (+5,+18) (+4) {St;ElFiDk;Xl|EF/oTZ} +4 to STR Slay Animal, Orc, Troll Lightning Brand; Flame Tongue Resist Lightning, Fire, Dark Permanent Light(1) Activates for nothing i) The Mattock 'Thalionfirn' (2d8) (+16,+20) (+4) {Ac|A/*P} +4 to Tunneling Slay Evil, Giant Acid Brand Resist Acid Activates for nothing j) The Mattock of Nain (3d8) (+12,+18) (+6) {StSrIfDg;AcDkFe|A/DoTP!!} +6 to STR, Searching, Infravision, Tunneling Slay Orc, Troll, Giant, Dragon Acid Brand Resist Acid, Fear, Dark Activates for stone to mud every 2 turns k) The Long Bow 'Belthronding' (x3) (+20,+22) (+3) {DxSl;Dk;Xs} +3 to DEX, Stealth Resist Dark +1 Extra Shot Activates for nothing l) a Crossbow of Accuracy 'Goriant' (x4) (+16,+14) (+1) {Cn;Esp!!} +1 to DEX, CON ESP Activates for earthquake (rad 10) every 50 turns ( page 14 ) a) The Crossbow 'Vindethoniel' (x5) (+14,+25) (+3) {Dg;XlXm(Cn} +3 to Tunneling Sustain CON Permanent Light(1) Activates for nothing |
Posted on 27.6.2009 02:46
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