The Angband Ladder: Luthien Tinuviel, High-Elf Ranger by Estie

  [Angband 3.1.0 beta Character Dump]

 Sex    Female       Age            125   STR:  18/87  +1  +2  +1 18/127
 Race   High-Elf     Height          87   INT:  18/47  +3  +2 +11 18/207
 Class  Ranger       Weight         180   WIS:  18/48  -1  +0  +8 18/118
 Title  Pathfinder   Social  Role model   DEX:  18/27  +3  +1  +4 18/107
 HP     -27/507      Maximize         Y   CON:  18/87  +1  +1  +0 18/107
 SP     251/289                           CHR:     18  +5  +1  +5 18/110


 Level               38   Armor   [24,+113]     Saving Throw         94%
 Cur Exp        1624806   Fight    (+17,+9)     Stealth           Superb
 Max Exp        1624806   Melee   (+28,+21)     Fighting          Heroic
 Adv Exp        1955000   Shoot   (+27,+21)     Shooting       Legendary
 MaxDepth   4900' (L98)   Blows      4/turn     Disarming            86%
 Turns          8712074   Shots      2/turn     Magic Device   Legendary
 Gold            293527   Infra       40 ft     Perception        1 in 1
 Burden       205.8 lbs   Speed          16     Searching            47%

 You are the only child of a Noldorin Warrior.  You have light grey
 eyes, straight black hair, and a fair complexion.



 Acid:......+..+... Confu:....+........
 Elec:......+..+... Sound:+............
 Fire:+.....+..+... Shard:.......+.....
 Cold:+.....+..+... Nexus:...+...+.....
 Pois:......+...... Nethr:.............
 Fear:........+.... Chaos:.............
 Lite:+...........+ Disen:....+...+....
 Dark:............. S.Dig:.............
Blind:....+........ Feath:.........++..

PLite:...++..+..... Aggrv:.............
Regen:.....+.+..... Stea.:......++.....
Telep:.......+..... Sear.:..........+..
Invis:............+ Infra:............+
FrAct:..........+.. Tunn.:+............
HLife:........+.... Speed:..+........+.
ImpHP:............. Blows:.............
ImpSP:............. Shots:.+...........
 Fear:............. Might:.............


  [Last Messages]

> The Troll chieftain misses you.
> The Troll chieftain bites you.
> The Troll chieftain misses you.
> You hit the Troll chieftain.
> You have slain the Troll chieftain.
> The Ice troll wakes up.
> You see a Metal Cap [3].
> You see a Calcite Ring of Lightning.
> The wall turns into mud!
> The Tarrasque breathes fire.
> The Awl-Pike burns up!
> The Hard Leather Armour is unaffected!
> The Battle Axe burns up!
> The Sling burns up!
> You die.

Killed by The Tarrasque.

  [Character Equipment]

a) The Executioner's Sword 'Hargorman' (7d5) (+11,+12) (+3)
     +3 intelligence, wisdom, tunneling.
     Provides resistance to fire, cold, light, sound.
     Cannot be harmed by acid, electricity, fire, cold.
     Blessed by the gods.
     When activated, it heals 1000 hit points.
     It takes 444 turns to recharge after use.
     With this weapon, you would currently get 4 blows per round.  Each
     blow will do an average damage of 84 against orcs, and 42 against
     normal creatures.
b) a Heavy Crossbow of Extra Shots (x4) (+10,+21) (+1)
     +1 shooting speed.
c) a Pearl Ring of Speed (+8)
     +8 speed.
d) The Ring of Curin (+5)
     +5 intelligence, wisdom, charisma.
     Provides resistance to nexus.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains intelligence, wisdom, charisma.
     When activated, it grants you protection from evil for 1d25 plus 3 
     times your character level turns.
     It takes 200 turns to recharge after use.
     Radius 1 light.
e) The Jewel of Elininyar (+1)
     +1 strength.
     Provides resistance to blindness, confusion, disenchantment.
     Cannot be harmed by acid, electricity, fire, cold.
     When activated, it restores your experience to full.
     It takes 150 turns to recharge after use.
     Radius 1 light.
f) The Star of Ancar
     Cannot be harmed by acid, electricity, fire, cold.
     Speeds regeneration.
     When activated, it maps the area around you in a 30-radius circle.
     It takes 50 turns to recharge after use.
     Radius 3 light.
g) a Robe of Elvenkind [2,+18] (+1 stealth)
     +1 stealth.
     Provides resistance to acid, lightning, fire, cold, poison.
     Cannot be harmed by acid, electricity, fire, cold.
h) The Elven Cloak of Enaudal [6,+26] (+3)
     +3 stealth.
     Provides resistance to shards, nexus.
     Cannot be harmed by acid, electricity, fire, cold.
     Speeds regeneration.
     Grants telepathy.
     When activated, it removes all non-unique monsters represented by 
     a chosen symbol from the level, dealing you damage in the process.
     It takes 500 turns to recharge after use.
     Radius 1 light.
i) a Large Metal Shield of Preservation [8,+27]
     Provides resistance to fear, disenchantment.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains strength, dexterity, constitution.
     Stops experience drain.
j) a Jewel Encrusted Crown of the Magi [0,+13] (+3)
     +3 intelligence.
     Provides resistance to acid, lightning, fire, cold.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains intelligence.
     Feather Falling.
k) a Set of Leather Gloves of Thievery (+4,+1) [1,+11] (+4)
     +4 dexterity, searching.
     Feather Falling.
     Prevents paralysis.
l) a Pair of Mithril Shod Boots of Speed [7,+12] (+9)
     +9 speed.
     Cannot be harmed by acid.


  [Character Inventory]

a) 3 Books of Magic Spells [Magic for Beginners] {@m1}
b) 3 Books of Magic Spells [Conjurings and Tricks] {@m2}
c) 3 Books of Magic Spells [Incantations and Illusions] {@m3}
d) 2 Books of Magic Spells [Sorcery and Evocations] {@m4}
e) a Book of Magic Spells [Resistances of Scarabtarices] {@m5}
     Cannot be harmed by acid, electricity, fire, cold.
f) a Book of Magic Spells [Mordenkainen's Escapes] {@m6}
     Cannot be harmed by acid, electricity, fire, cold.
g) a Book of Magic Spells [Tenser's Transformations] {@m8}
     Cannot be harmed by acid, electricity, fire, cold.
h) 23 Viscous Pink Potions of Cure Critical Wounds
i) 7 Dark Green Potions of Healing
j) 3 Magenta Potions of Restore Mana
k) 17 Scrolls titled "eltus pret" of Phase Door
l) 15 Scrolls titled "sinvath ide" of Teleportation
m) 14 Scrolls titled "sa prae" of Teleport Level
n) a Nickel-Plated Rod of Restoration (charging)
     Cannot be harmed by electricity.
o) a Copper Rod of Teleport Other
p) a Hawthorn Staff of Banishment (1 charge)
q) The Set of Caestus of Lothor (+4,+8) [2,+21] (+4)
     +4 dexterity, searching.
     Provides immunity to cold.
     Cannot be harmed by acid, electricity, fire, cold.
     When activated, it teleports you randomly up to 10 squares away.
     It takes 2 turns to recharge after use.
     Radius 1 light.
r) The Katana of Eldor (3d5) (+17,+15) (+1)
     +1 intelligence.
     Provides immunity to lightning.
     Provides resistance to acid, cold, sound.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains intelligence, charisma.
     Speeds regeneration.
     Grants the ability to see invisible things.
     When activated, it fires a magical arrow with damage 150.
     It takes 20 turns to recharge after use.
     With this weapon, you would currently get 5 blows per round.  Each
     blow will do an average damage of 51 against orcs, 51 against
     trolls, 51 against giants, 51 against electricity-vulnerable
     creatures, and 33 against normal creatures.
s) 9 Bolts of Slay Evil (1d5) (+14,+15)
     Fired from your current missile launcher, this arrow will hit targets
     up to 140 feet away, inflicting an average damage of 312 against
     evil creatures, and 156 against normal creatures.
     25% chance of breaking upon contact.
t) 77 Bolts of Frost (1d5) (+0,+0) {@f1}
     Cannot be harmed by cold.
     Fired from your current missile launcher, this arrow will hit targets
     up to 140 feet away, inflicting an average damage of 288 against
     frost-vulnerable creatures, and 96 against normal creatures.
     25% chance of breaking upon contact.
u) 26 Mithril Bolts of Acid (3d5) (+15,+17)
     Cannot be harmed by acid, fire.
     Fired from your current missile launcher, this arrow will hit targets
     up to 140 feet away, inflicting an average damage of 564 against
     acid-vulnerable creatures, and 188 against normal creatures.
     25% chance of breaking upon contact.
v) 16 Mithril Bolts of Slay Dragon (3d5) (+14,+16)
     Cannot be harmed by acid, fire.
     Fired from your current missile launcher, this arrow will hit targets
     up to 140 feet away, inflicting an average damage of 552 against
     dragons, and 184 against normal creatures.
     25% chance of breaking upon contact.


  [Home Inventory]

a) 3 Yellow Potions of *Healing*
     When ingested, it restores 1200 hit points, heals cut damage, and 
     cures stunning, poisoning, blindness, and confusion.
     It can be thrown at creatures with damaging effect.
b) 3 Scrolls titled "faledh esimril" of *Destruction*
     When read, it destroys an area around you in the shape of a circle 
     radius 15, and blinds you for 1d10+10 turns.
c) 3 Platinum Rods of Treasure Location {@z1}
     When used, it detects all gold and objects on the level.
     It takes 50 turns to recharge after use.
d) a Rhodonite Ring of Constitution (+6)
     +6 constitution.
     Sustains constitution.
     
e) The Ring of Nurth (+4)
     +4 dexterity.
     Provides resistance to nexus.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains dexterity.
     
f) an Amber Amulet of Resistance
     Provides resistance to acid, lightning, fire, cold.
     Cannot be harmed by acid, electricity, fire, cold.
     
g) a Coral Amulet of ESP (+4)
     +4 searching.
     Cannot be harmed by acid, electricity, fire, cold.
     Grants telepathy.
     
h) a Copper Amulet of Devotion (+4)
     +4 wisdom, charisma.
     Provides resistance to fire, light, dark.
     Sustains wisdom, charisma.
     Stops experience drain.
     
     Radius 1 light.
i) a Bone Amulet of Weaponmastery (+3,+1) (+3)
     +3 strength.
     Provides resistance to fear, disenchantment.
     Sustains strength, constitution.
     Prevents paralysis.
     
j) a Mithril Amulet of Trickery (+3)
     +3 dexterity, stealth, searching, infravision, speed.
     Provides resistance to poison, nexus.
     Sustains dexterity.
     
k) Chaos Dragon Scale Mail (-2) [30,+26]
     Provides resistance to chaos, disenchantment.
     Cannot be harmed by acid, electricity, fire, cold.
     
     When activated, it allows you to breathe chaos or disenchantment f
     or 220 damage.
     It takes d300+300 turns to recharge after use.
l) The Soft Leather Armour 'Dirim' [4,+26] (+4)
     +4 constitution.
     Provides resistance to acid, lightning, cold, confusion, chaos.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains constitution.
     Stops experience drain.
     
m) an Iron Crown of Might [0,+9] (+2)
     +2 strength, dexterity, constitution.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains strength, dexterity, constitution.
     Prevents paralysis.
     
n) a Golden Crown of Serenity [0,+8]
     Provides resistance to fear, confusion, sound.
     Cannot be harmed by acid.
     
o) a Jewel Encrusted Crown of Telepathy [0,+13]
     Cannot be harmed by acid.
     Grants telepathy.
     
p) a Metal Cap of Seeing [3,+4] (+1 searching)
     +1 searching.
     Provides resistance to blindness.
     Grants the ability to see invisible things.
     
q) The Tulwar 'Duinuvie' (2d4) (+12,+12) (+1)
     +1 wisdom.
     Provides immunity to cold.
     Provides resistance to nexus, nether.
     Cannot be harmed by acid, electricity, fire, cold.
     Blessed by the gods.
     
     With this weapon, you would currently get 5 blows per round.  Each
     blow will do an average damage of 36 against orcs, 36 against
     trolls, 36 against giants, 36 against undead, 36 against
     frost-vulnerable creatures, and 26 against normal creatures.
r) a Long Sword (Defender) (2d5) (+18,+19) [+4] (+3 stealth)
     +3 stealth.
     Provides resistance to acid, lightning, fire, cold.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains strength.
     Feather Falling.
     Speeds regeneration.
     Prevents paralysis.
     Grants the ability to see invisible things.
     
     With this weapon, you would currently get 4 blows per round.  Each
     blow will do an average damage of 34 against normal creatures.
s) The Spear of Glostirim (1d6) (+12,+12) (+4)
     +4 speed.
     Provides resistance to acid, dark.
     Cannot be harmed by acid, electricity, fire, cold.
     
     With this weapon, you would currently get 5 blows per round.  Each
     blow will do an average damage of 31.5 against acid-vulnerable
     creatures, 31.5 against frost-vulnerable creatures, and 24.5
     against normal creatures.
t) a Short Bow of Lothlorien (x2) (+22,+16) (+1)
     +1 dexterity, shooting power.
     Cannot be harmed by acid, fire.
     Prevents paralysis.
     Grants the ability to see invisible things.
     
u) 8 Mithril Bolts of Lightning (3d5) (+10,+13)
     Cannot be harmed by acid, electricity, fire.
     
     Fired from your current missile launcher, this arrow will hit targets
     up to 140 feet away, inflicting an average damage of 516 against
     electricity-vulnerable creatures, and 172 against normal creatures.
     25% chance of breaking upon contact.
v) 14 Mithril Arrows of Slay Giant (3d4) (+14,+10)
     Cannot be harmed by acid, fire.
     
w) 26 Mithril Arrows of Flame (3d4) (+9,+10)
     Cannot be harmed by acid, fire.
     


  [Options]

Maximize effect of race/class bonuses        : yes (adult_maximize)
Randomize some of the artifacts (beta)       : yes (adult_randarts)
Restrict the use of stairs/recall            : no  (adult_ironman)
Restrict the use of stores/home              : no  (adult_no_stores)
Restrict creation of artifacts               : no  (adult_no_artifacts)
Don't stack objects on the floor             : no  (adult_no_stacking)
Lose artifacts when leaving level            : no  (adult_no_preserve)
Don't generate connected stairs              : no  (adult_no_stairs)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : no  (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 4.6.2009 17:20
Last updated on 8.6.2009 04:35

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8796. on the Ladder (of 19092)
3731. on the Angband Ladder (of 6562)
204. for this player (

Comments

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On 4.6.2009 17:20 Estie wrote:
Luthien became a ranger when she travelled with Beren, right ?

On 7.6.2009 02:03 Estie wrote:
Still alive.

On 8.6.2009 04:35 Estie wrote:
There was a pit. In the pit was the Tarrasque, awake but blocked by sleeping trolls. I dug a tunnel in a way that I would have LOS but not she - or so I thought. She did get LOS though.

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