The Angband Ladder: Badenor Lef, High-Elf Ranger by <dronsmith@juno.com>

  [Angband 2.9.3 Character Dump]

 Name   Badenor Lef                              Self  RB  CB  EB   Best
 Sex    Male              Age       122   STR! 18/100  +1  +2  +2 18/150
 Race   High-Elf          Height     76   INT! 18/100  +3  +2  +9 18/240
 Class  Ranger            Weight    212   WIS! 18/100  -1  +0  +2 18/110
 Title  Low Ranger        Status     42   DEX! 18/100  +3  +1  +6 18/200
 HP     -64/673           Maximize    Y   CON! 18/100  +1  +1  +6 18/180
 SP     282/282           Preserve    Y   CHR! 18/100  +5  +1  +1 18/170

 Level           38       Armor     [46,+84]     Saving Throw     Heroic
 Cur Exp    1663107       Fight    (+26,+11)     Stealth          Superb
 Max Exp    1669986       Melee    (+36,+21)     Fighting      Legendary
 Adv Exp    1955000       Shoot    (+36,+15)     Shooting      Legendary
                          Blows       5/turn     Disarming        Superb
 Gold       1170529       Shots       1/turn     Magic Device  Legendary
                                                 Perception       Superb
 Burden   163.7 lbs       Infra        40 ft     Searching        Superb

     You are one of several children of a Green-Elf Archer.  You
     have light grey eyes, wavy black hair, and a fair
     complexion.



  [Last Messages]

> You hit Gorlim, Betrayer of Barahir.
> Gorlim, Betrayer of Barahir misses you.
> Gorlim, Betrayer of Barahir hits you.
> Gorlim, Betrayer of Barahir misses you.
> Gorlim, Betrayer of Barahir hits you.
> Your Iron Helm 'Holhenneth' (j) was disenchanted!
> You hit Gorlim, Betrayer of Barahir.
> You hit Gorlim, Betrayer of Barahir.
> It was a great hit!
> You hit Gorlim, Betrayer of Barahir.
> You hit Gorlim, Betrayer of Barahir.
> You hit Gorlim, Betrayer of Barahir.
> Gorlim, Betrayer of Barahir casts a mana bolt.
> Gorlim, Betrayer of Barahir casts a mana bolt.
> You die.


  [Character Equipment]

a) The Long Sword 'Anguirel' (3d5) (+10,+10) (+2)
     It can be activated for...
     star ball (150)
     ...if it is being worn.
     It affects your strength.
     It affects your dexterity.
     It affects your constitution.
     It affects your speed.
     It fights against evil with holy fury.
     It strikes at undead with holy wrath.
     It strikes at demons with holy wrath.
     It is especially deadly against dragons.
     It does extra damage from electricity.
     It sustains your strength.
     It sustains your dexterity.
     It sustains your constitution.
     It provides resistance to electricity.
     It provides resistance to light.
     It provides permanent light.
     It allows you to see invisible monsters.
     It provides immunity to paralysis.
     It provides resistance to life draining.
b) a Heavy Crossbow of Velocity (x4) (+10,+15)
c) a Bronze Ring of Intelligence (+3)
d) a Calcite Ring of Constitution (+4)
e) a Crystal Amulet of the Magi (+3) [+5] (+4 to searching)
f) The Star of Elendil (+1 to speed)
     It can be activated for...
     magic mapping
     ...if it is being worn.
     It provides light (radius 3) forever.
     It affects your charisma.
     It affects your speed.
     It sustains your charisma.
     It allows you to see invisible monsters.
     It provides resistance to life draining.
g) Bronze Dragon Scale Mail (-2) [30,+9]
h) The Cloak 'Colluin' [1,+15]
     It can be activated for...
     resistance (20+d20 turns)
     ...if it is being worn.
     It provides resistance to acid.
     It provides resistance to electricity.
     It provides resistance to fire.
     It provides resistance to cold.
     It provides resistance to poison.
i) a Large Metal Shield of Resistance [5,+17]
j) The Iron Helm 'Holhenneth' [5,+10] (+2)
     It can be activated for...
     detection
     ...if it is being worn.
     It affects your intelligence.
     It affects your wisdom.
     It affects your searching.
     It sustains your intelligence.
     It sustains your wisdom.
     It provides resistance to dark.
     It provides resistance to blindness.
     It allows you to see invisible monsters.
k) a Set of Gauntlets of Free Action [2,+8]
l) a Pair of Hard Leather Boots of Stealth [3,+5] (+3 to stealth)


  [Character Inventory]

a) 3 Books of Magic Spells [Magic for Beginners] {10% off}
b) 3 Books of Magic Spells [Conjurings and Tricks]
c) 2 Books of Magic Spells [Incantations and Illusions]
d) a Book of Magic Spells [Sorcery and Evocations]
e) 2 Books of Magic Spells [Resistance of Scarabtarices]
f) 5 Violet Potions of Healing
g) a Cast Iron Rod of Recall
h) 3 Silver-Plated Rods of Drain Life
i) 2 Brass Rods of Lightning Balls
j) Double Chain Mail of Resist Acid (-2) [16,+2]
k) 26 Bolts of Frost (1d5) (+5,+7)
l) 19 Bolts (1d5) (+7,+9)


  [Home Inventory]

a) The Chain Mail of Arvedui (-2) [14,+16] (+2)
     It affects your strength.
     It affects your charisma.
     It provides resistance to acid.
     It provides resistance to electricity.
     It provides resistance to fire.
     It provides resistance to cold.
     It provides resistance to shards.
     It provides resistance to nexus.
b) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
     It affects your strength.
     It affects your dexterity.
     It provides resistance to acid.
     It provides resistance to electricity.
     It provides resistance to fire.
     It provides resistance to cold.
     It provides resistance to confusion.
     It provides resistance to sound.
c) The Large Leather Shield of Celegorm [4,+20]
     It provides resistance to acid.
     It provides resistance to electricity.
     It provides resistance to fire.
     It provides resistance to cold.
     It provides resistance to light.
     It provides resistance to dark.
d) The Large Metal Shield of Anarion [5,+20]
     It sustains your strength.
     It sustains your intelligence.
     It sustains your wisdom.
     It sustains your dexterity.
     It sustains your constitution.
     It sustains your charisma.
     It provides resistance to acid.
     It provides resistance to electricity.
     It provides resistance to fire.
     It provides resistance to cold.
e) The Hard Leather Cap of Thranduil [2,+10] (+2)
     It affects your intelligence.
     It affects your wisdom.
     It provides resistance to blindness.
     It gives telepathic powers.
f) The Steel Helm of Hammerhand [6,+20] (+3)
     It affects your strength.
     It affects your dexterity.
     It affects your constitution.
     It provides resistance to acid.
     It provides resistance to nexus.
g) The Pair of Metal Shod Boots of Thror [6,+20] (+3)
     It affects your strength.
     It affects your constitution.
h) The Dagger 'Dethanc' (1d4) (+4,+6)
     It can be activated for...
     lightning bolt (4d8)
     ...if it is being worn.
     It does extra damage from electricity.
     It provides resistance to electricity.
i) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1 to searching)
     It affects your searching.
     It fights against evil with holy fury.
     It is especially deadly against orcs.
     It does extra damage from fire.
     It provides resistance to fire.
     It provides resistance to light.
     It slows your metabolism.
     It provides permanent light.
j) The Katana 'Aglarang' (8d4) (+0,+0) (+5)
     It affects your dexterity.
     It sustains your dexterity.
k) The Battle Axe of Balli Stonehand (3d8) (+8,+11) [+5] (+3)
     It affects your strength.
     It affects your constitution.
     It affects your stealth.
     It strikes at demons with holy wrath.
     It is especially deadly against orcs.
     It is especially deadly against trolls.
     It provides resistance to acid.
     It provides resistance to electricity.
     It provides resistance to fire.
     It provides resistance to cold.
     It provides resistance to blindness.
     It induces feather falling.
     It speeds your regenerative powers.
     It allows you to see invisible monsters.
     It provides immunity to paralysis.
l) The Quarterstaff 'Nar-i-vagil' (1d9) (+10,+20) (+3)
     It affects your intelligence.
     It is especially deadly against natural creatures.
     It does extra damage from fire.
     It provides resistance to fire.
m) The Lucerne Hammer 'Turmil' (2d5) (+10,+6) [+8] (+4)
     It can be activated for...
     drain life (90)
     ...if it is being worn.
     It affects your wisdom.
     It affects your infravision.
     It is especially deadly against orcs.
     It does extra damage from frost.
     It provides resistance to cold.
     It provides resistance to light.
     It provides permanent light.
     It speeds your regenerative powers.


  [Options]

Adult: Allow purchase of stats using points  : no  (adult_point_based)
Adult: Allow specification of minimal stats  : no  (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no  (adult_rand_artifacts)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 12.1.2002 23:07

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8779. on the Ladder (of 19090)
3719. on the Angband Ladder (of 6561)

Comments

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On 12.1.2002 23:07 dronsmith@juno.com wrote:
Nooooooooooooooo!

On 22.11.2002 14:47 graham@blessyou.co.uk wrote:
Why weren't you using Thror and Anarion?

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