The Angband Ladder: Zerker, Barbarian Warrior by <Chris>

  [TinyAngband 0.0.3 Character Dump]

                          Name  : Zerker

 Sex      : Male             Age                24    STR!   18/***
 Race     : Barbarian        Height             75    INT:    18/94
 Class    : Warrior          Weight            153    WIS!   18/110
                             Social Class       61    DEX!   18/170
 Patron   : Orome                                     CON!   18/***
                                                      CHR:    18/89

 + Melee         (+57,+65)   Hit point    887/ 889    Fighting    : Legendary [
                             SP (Mana)      0/   0    Bows/Throw  : Legendary [
 Blows/Round             6                            Saving Throw: Heroic
 AverageDmg/Rnd        579   Level              34    Stealth     : Fair
                             Experience     330265
 + Shooting       (+54,+6)   Max Exp        330265    Perception  : Bad
 Multiplier          x3.75   Exp to Adv     420000    Searching   : Poor
 Shots/Round          1.00   Gold         10119987    Disarming   : Superb
                                                      Magic Device: Very Good
 AC               [42,+67]   Time     Day 21  8:18
 Speed            (+23+10)   Play time    04:13:53    Infra-Vision: 30 feet


                         (Character Background)
          You are one of several children of a Guildsman.  You are a
          well liked child.  You have dark brown eyes, straight black
          hair, and an average complexion.


          ...You retired from the adventure after the winning.


                                                                Modifications
                          Stat Intrnl Rce Cls Mod Actual Currnt abcdefghijkl@
                          Str: 18/100   3   4   6 18/***        .s...3.....3.
                          Int:  18/94  -2  -2   4  18/94        .s......22...
                          Wis: 18/100  -1  -2   4 18/110        .s......22...
                          Dex: 18/100   1   2   4 18/170        .s........4..
                          Con: 18/100   2   2   8 18/***        .ss..3.2...3.
                          Chr:  18/99  -2  -1   2  18/89        .s......2....

         abcdefghijkl@              abcdefghijkl@               abcdefghijkl@
 Acid  : .+.....++.+.#    Speed   : ...++.+.+..+#    Free Actn: .....+....+..
 Elec  : .+.....+....#    Reflect : .............    SeeInvis.: .....++......
 Fire  : .+.....++...#    MagicDev: .............    Hold Life: ......+......
 Cold  : .+.....++...#    AuraFire: .............    Telepathy: .........+...
 Poison: .+......+...#    AuraElec: .............    Warning  : .............
 Fear  : ............#    AuraCold: .............    SlwDigstn: .............
 Dark  : ........+....    Dec.mana: .............    Regen.   : .....+.......
 Blind : .........+...    Teleport: .............    Levitate : .............
 Conf  : .......+...+.    NoTelprt: .............    PermLite : ..+..++...+..
 Sound : .......+.....    No Magic: ..+..........    Aggravate: .............
 Nether: .........+...    DrainExp: .............    EvilCurse: .............


  [Quest information]

< Recall Depth >
  Level 27 (1350')

< Completed Quest >
  Radbug, the Snaga                        (Dungeon level:   5) - level  8
  Angamaite of Umbar                       (Dungeon level:  10) - level 15
  Tom the Stone Troll                      (Dungeon level:  15) - level 21
  Draugluin, Sire of All Werewolves        (Dungeon level:  20) - level 26
  Gothmog, the High Captain of Balrogs     (Dungeon level:  25) - level 33
  Sauron                                   (Danger level:  26)  - level 33
  Morgoth, Lord of Darkness                (Danger level:  27)  - level 33

< Failed Quest >
Nothing.


  [Miscellaneous information]

 Preserve Mode:      ON
 Autoscum:           OFF
 Num. Random Quests: 5

 You have defeated 1715 enemies.


  [Character Equipment]

a) The Glaive of Pain (9d6) (+6,+30) { }
      Activates for nothing
b) The Large Metal Shield of Anarion [8,+10] {Po}
      Resist Acid, Lightning, Fire, Cold, Poison
      Sustain All stats
      Activates for nothing
c) The Short Bow 'Foo' (x3) (+17,+6) {XlXm[M|F(Cn}
       Flame Tongue
      Sustain CON
       Anti-Magic; Permanent Light(1)
      Activates for nothing
d) a Ring of Speed (+7) {Sp}
e) a Ring of Speed (+7) {Sp}
f) The Necklace of the Dwarves (+3) { }
      +3 to STR, CON, Infravision
       Free Action; See Invisible; Regeneration; Permanent Light(1)
      Activates for nothing
g) The Star of Elendil (+1 to speed) {!!}
      +1 to Speed
       Hold Life; See Invisible; Permanent Light(3); Permanent Light(1)
      Activates for magic mapping and light area every 50+d50 turns
h) The Full Plate Armour of Isildur [15,+15] (+2) { }
      +2 to CON
      Resist Acid, Lightning, Fire, Cold, Confusion, Sound
      Activates for nothing
i) The Shadow Cloak of Luthien [6,+10] (+2) {Po!!}
      +2 to INT, WIS, CHR, Stealth, Speed
      Resist Acid, Fire, Cold, Poison, Dark
      Activates for restore life levels every 450 turns
j) The Hard Leather Cap of Thranduil [2,+10] (+2) {Nt}
      +2 to INT, WIS
      Resist Blindness, Nether
       ESP
      Activates for nothing
k) The Set of Cesti of Fingolfin (+10,+10) [5,+10] (+4) {Xl!!}
      +4 to DEX
      Resist Acid
       Free Action; Permanent Light(1)
      Activates for a magical arrow (150) every 90+d90 turns
l) The Pair of Metal Shod Boots of Thror [6,+10] (+3) {Cf}
      +3 to STR, CON, Speed
      Resist Confusion
      Activates for nothing


  [Character Inventory]

a) 16 Rations of Food
b) 8 Potions of Speed {!q!k}
c) 38 Potions of Heroism
d) 59 Potions of Cure Serious Wounds {25% off}
e) 10 Potions of Cure Critical Wounds
f) 5 Potions of Healing {!q!k}
g) 2 Potions of *Healing* {!q!k}
h) 19 Potions of Restore Life Levels {25% off}
i) 12 Potions of Resistance {!q!k}
j) 13 Potions of Curing
k) 32 Scrolls of Teleportation {25% off}
l) 12 Scrolls of Identify {@r1}
m) a Scroll of Protection from Evil
n) 2 Scrolls of *Destruction* {!k!r}
o) 2 Scrolls of Mass Genocide {!k}
p) 6 Rods of Trap Location {@z1!s!d!k}
q) 2 Rods of Recall {!z!s!d!k!!}
r) The Ring of Wraith 'Tarya' (+10,+10) (+1) {cursed,
StInWiDxCnChIf;ElFe;SiAgCu}
      +1 to All stats, Infravision
      Resist Lightning, Fear
       See Invisible; Drains Experience; Aggravates; Heavily Cursed
      Activates for temporary ESP (dur 25+d30) every 200 turns
s) The Ring of Wraith 'Yelma' (+11,+11) (+1) {cursed, StInWiDxCnCh;FiSo;SiCu[M}
      +1 to All stats
      Resist Fire, Sound
       Anti-Magic; See Invisible; Drains Experience; Heavily Cursed
      Activates for temporary ESP (dur 25+d30) every 200 turns
t) The Ring of Wraith 'Tarya' (+11,+11) (+1) {cursed, StInWiDxCnCh;El;SiAgCu[T}
      +1 to All stats
      Resist Lightning
       Prevent Teleportation; See Invisible; Drains Experience
    Aggravates; Heavily Cursed
      Activates for ball of lightning (250) every 425+d425 turns
u) The Massive Iron Crown of Chaos [0,+0] (+125) {cursed,
StInWiDxCnChIf;AcElFiCoPoDkCf;SiEspXlPc[T}
      +125 to All stats, Infravision
      Resist Acid, Lightning, Fire, Cold, Poison, Dark, Confusion
       Prevent Teleportation; See Invisible; ESP; Permanent Light(1)
    Permanently Cursed
      Activates for nothing
v) The Mighty Hammer 'Grond' (9d9) (+5,+25) [+10]
{AcElFiCo;SiEspAg[M|Q/*DDoTULZh}
      Slay Human, Animal, Evil, Undead, Demon, Orc, Troll, Xdragon
       Earthquake impact on hit
      Resist Acid, Lightning, Fire, Cold
       Anti-Magic; See Invisible; ESP; Aggravates
      Activates for nothing


  [Home Inventory]

 ( page 1 )
a) 11 Potions of Resist Heat
b) 10 Potions of Resist Cold
c) 33 Potions of Heroism
d) 88 Potions of Cure Serious Wounds {25% off}
e) 16 Potions of Restore Life Levels {25% off}
f) 3 Scrolls of *Identify*
g) 8 Scrolls of *Remove Curse*
h) 2 Rods of Illumination {@z5!s!d!k}
i) 2 Rods of Teleport Other {!s!d!k!!}
j) a Wand of Teleport Other (10 charges)
k) 4 Wands of Stone to Mud (26 charges) {@a1!s!d!k}
l) a Wand of Dragon's Frost (4 charges)

 ( page 2 )
a) 2 Staffs of Perception (2x 21 charges) {@u1!s!d!k}
b) a Staff of Starlight (4 charges)
c) a Staff of Dispel Evil (5 charges)
d) The Ring of Flames 'Moriath' [+8] (+3 to infravision) {InIf;AcCo!!}
      +3 to INT, Infravision
      Resist Acid, Fire, Cold
      Activates for cure wounds (4d8) every 3+d3 turns
e) The Ring of Barahir (+1) { }
      +1 to All stats, Stealth, Searching
      Resist Poison
       See Invisible
      Activates for nothing
f) a Ring of Sound Resistance {So}
g) a Ring of Confusion Resistance {Cf}
h) The Ring of Wraith 'Arca' (+12,+12) (+1) {SpStInWiDxCnCh;Si[T(InWi!!}
      +1 to All stats, Speed
      Sustain INT, WIS
       Prevent Teleportation; See Invisible; Drains Experience
      Activates for beam of sunlight every 10 turns
i) The Ring of Wraith 'Morna' (+10,+10) (+1) {cursed,
StInWiDxCnCh;PoDkNt;SiAgCu!!}
      +1 to All stats
      Resist Poison, Dark, Nether
       See Invisible; Drains Experience; Aggravates; Heavily Cursed
      Activates for summon undead every 666+d333 turns
j) The Ring of Wraith 'Rucina' (+10,+10) (+1) {cursed,
StInWiDxCnCh;SiAgCuTy(St!!}
      +1 to All stats
      Sustain STR
       See Invisible; Drains Experience; Aggravates; Ancient Curse
    Heavily Cursed
      Activates for temporary ESP (dur 25+d30) every 200 turns
k) The Ring of Wraith 'Vanwa' (+12,+12) (+1) {cursed,
StInWiDxCnCh;FaSiSdAgCu!!}
      +1 to All stats
       Free Action; See Invisible; Slow Digestion; Drains Experience
    Aggravates; Heavily Cursed
      Activates for vampiric drain (3*50) every 400 turns
l) The Ring of Wraith 'Ulea' (+10,+10) (+1) {cursed, StInWiDxCnCh;Co;SiCu!!}
      +1 to All stats
      Resist Cold
       See Invisible; Drains Experience; Heavily Cursed
      Activates for temporary ESP (dur 25+d30) every 200 turns

 ( page 3 )
a) an Amulet of Reflection {Rf}
b) The Torque of Boromir (+0,+8) (+3) {!!}
      +3 to STR
      Sustain STR
      Activates for frighten monsters every 40+d40 turns
c) The Amulet of Faramir (+12,+0) (+3) {!!}
      +3 to Stealth
      Resist Confusion
      Sustain DEX
      Activates for dispel small life every 55+d55 turns
d) an Amulet of the Hero (+4,+6) [+7] (+4) {If;Fe;FaSiSdRg[F(StDx}
e) The Jewel 'Evenstar' (+2) {!!}
      +2 to CON
      Resist Cold, Dark, Nether
      Sustain INT, WIS, CON
       Hold Life; Regeneration; Permanent Light(1)
      Activates for restore stats and life levels every 750 turns
f) The Chain Mail of Arvedui (-2) [12,+10] (+2) {Po}
      +2 to STR, CHR
      Resist Acid, Lightning, Fire, Cold, Poison, Dark
      Activates for nothing
g) The Metal Brigandine Armour of the Rohirrim [13,+12] (+2) {Bl}
      +2 to STR, DEX
      Resist Acid, Lightning, Fire, Cold, Blindness, Confusion
      Activates for nothing
h) The Hard Leather Armour of Himring [6,+10] {!!}
      Resist Poison, Nether
       Cold Aura
      Activates for protect evil (dur level*3 + d25) every 225+d225 turns
i) Leather Scale Mail of Elvenkind (-1) [8,+7] (+1 to stealth) {Po}
j) The Large Metal Shield 'Vindedeloth' [8,+19] (+4 to stealth) {InSl;El;Xl[M}
      +4 to INT, Stealth
      Resist Lightning
       Anti-Magic; Permanent Light(1)
      Activates for nothing
k) a Dragon Shield [8,+12] {Nt}
l) The Iron Crown of Beruthiel [0,+25] (-5) {cursed,  }
      -5 to STR, DEX, CON
       Free Action; See Invisible; ESP; Decrease Need Mana; Cursed
      Activates for nothing

 ( page 4 )
a) The Metal Cap of Thengel [3,+12] (+3) {WiCh}
      +3 to WIS, CHR
      Activates for nothing
b) The Iron Helm 'Holhenneth' [5,+10] (+2) {InWiSr;Bl;Si}
      +2 to INT, WIS, Searching
      Resist Blindness
       See Invisible
      Activates for detection every 55+d55 turns
c) The Steel Helm of Hammerhand [6,+15] (+3) { }
      +3 to STR, DEX, CON
      Resist Acid
      Activates for nothing
d) a Dragon Helm [8,+10] {So}
e) a Set of Dragon Gloves [4,+3] {Bl}
f) The Set of Cesti 'Galgaer' [5,+13] (+4 to infravision) {If;CoDkFe}
      +4 to Infravision
      Resist Cold, Fear, Dark
      Activates for nothing
g) a Pair of Metal Shod Boots of Levitation [6,+0] {Bl}
h) The Rapier 'Forasgil' (2d6) (+12,+19) (+1 attack) { }
      +1 to Attacks
      Slay Animal
       Frost Brand
      Resist Cold
       Permanent Light(1)
      Activates for nothing
i) The Small Sword 'Sting' (1d6) (+7,+8) (+2 attacks) {Dk}
      +2 to STR, DEX, CON, Attacks
      Slay Evil, Undead, Orc
      Resist Dark
       Free Action; See Invisible; Permanent Light(1)
      Activates for nothing
j) The Bastard Sword of Theoden (3d4) (+6,+8) (+3) {!!}
      +3 to WIS, CON
      Slay Xdragon
       Very sharp
       ESP; Slow Digestion
      Activates for drain life (120) every 400 turns
k) a Two-Handed Sword (Holy Avenger) (3d6) (+10,+14) [+1] (+2) {(Ch}
l) a Two-Handed Sword of Slaying (6d6) (+9,+8)

 ( page 5 )
a) The Two-Handed Sword 'Gurthang' (3d6) (+13,+17) (+2) {Cf;Hl}
      +2 to STR
      Slay Human, Animal, Orc, Troll, Giant, Xdragon
       Very sharp
      Resist Confusion
       Free Action; Hold Life; Slow Digestion; Regeneration
      Activates for nothing
b) a Trident (Vampiric) (1d8) (+4,+8) {Hl|V}
c) The Trident 'Hanugaer' (2d8) (+8,+20) {ElBl(St}
      Resist Lightning, Blindness
      Sustain STR
      Activates for nothing
d) a Pike (Defender) (2d5) (+13,+7) [+5] (+4 to stealth) {PoSo(St}
e) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3) { }
      +3 to CON
      Slay Evil, Orc, Troll, Giant
       See Invisible
      Activates for nothing
f) a Battle Axe (Defender) (2d8) (+8,+11) [+7] (+4 to stealth) {PoCf(Wi}
g) The Battle Axe of the Dwarves (3d8) (+12,+17) (+10 to searching) { }
      +10 to Searching, Infravision, Tunneling
      Slay Evil, Giant
      Resist Acid, Lightning, Fire, Cold, Fear
      Activates for nothing
h) The Whip of Gothmog (3d6) (+13,+15) (-2) {cursed, !!}
      -2 to INT, WIS, DEX, Stealth
      Slay Human, Animal, Orc, Troll, Giant
       Flame Tongue
      Immunity to Fire
      Resist Lightning, Dark
       Aggravates; Permanent Light(1); Heavily Cursed
      Activates for fire ball (120) every 225+d225 turns
i) The Two-Handed Flail 'Thunderfist' (3d6) (+5,+18) (+4) {St;ElFiDk;Xl|EF/oTZ}
      +4 to STR
      Slay Animal, Orc, Troll
       Lightning Brand; Flame Tongue
      Resist Lightning, Fire, Dark
       Permanent Light(1)
      Activates for nothing
j) a Mattock of Disruption (2d8) (+6,+8) (+3) {StDg}
k) 18 Seeker Bolts (6d5) (+8,+3)
l) 59 Rounded Pebbles (1d2) (+0,+0) {@f1=g}



Posted on 23.5.2009 20:21
Last updated on 24.5.2009 00:22

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10232. on the Ladder (of 19090)
14. on the TinyAngband Ladder (of 42)
20. for this player (

Comments

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On 23.5.2009 20:21 Chris wrote:
I'll stop dying sooner or later ... DL20 appears to be when things get kind of tough.

On 23.5.2009 21:12 Chris wrote:
[DL20 : CL29]
Pit of freakin' Wyverns! Wow. At first, I was only +4 speed, and they were tough to kill. Now, its not so bad. So many arts I can't carry them all :-)

Also bumped off the Mouth of Sauron, with only 70hp to spare.

Go go go ...

On 23.5.2009 21:36 Chris wrote:
Finished up the Wyvern pit. Lost all my wands and my one and only !oHealing to the task. Also, I gambled that these rand art gloves would be better than my Dragon Gloves, but I would have preferred the Sound resistance.

I guess I need to scum around for !oHealing?

On 24.5.2009 00:22 Chris wrote:
*Winner*

Final battle was very easy. I wasn't sure how many resources it would require, but, frankly, !oHealing are just luxuries for a Barbarian. Most of the battle was teleport + Berserk activation to regain hp.

The glaive came from Sauron ...

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