The Angband Ladder: Eomer III, Human Warrior by Daniel Fishman

  [TinyAngband 0.0.3 Character Dump]

                          Name  : Eomer III

 Sex      : Male             Age                23    STR:   18/***
 Race     : Human            Height             61    Int:       18  18/30
 Class    : Warrior          Weight            143    WIS:       15
                             Social Class        9    Dex!   18/195 18/210
 Patron   : Nessa                                     CON!   18/***
                                                      Chr:       14     18

                  (+3,+22)   Hit point    727/ 777    Fighting    : Legendary [
                  (+9,+31)   SP (Mana)      0/   0    Bows/Throw  : Legendary [
 Blows/Round           7+8                            Saving Throw: Heroic
 AverageDmg/Rnd    333+304   Level              35    Stealth     : Excellent
                             Experience     434703
 + Shooting      (+27,+14)   Max Exp        434703    Perception  : Poor
 Multiplier          x6.25   Exp to Adv     450000    Searching   : Poor
 Shots/Round          1.41   Gold         10163321    Disarming   : Superb
                                                      Magic Device: Superb
 AC               [26,+94]   Time      Day 4 20:58
 Speed               (+27)   Play time    06:49:38    Infra-Vision: 0 feet


                         (Character Background)
          You are Eomer, of the house of Eorl, 18th King of Rohan.
          You were reborn for the competition. It is your fate to go
          down the dungeon and kill Morgoth. You must quickly do the
          following: go to general store, buy lantern, kill Morgoth.

          ...You retired from the adventure after the winning.


                                                                Modifications
                          Stat Intrnl Rce Cls Mod Actual Currnt abcdefghijkl@
                          Str:  18/67   0   4  12 18/***        .....4.2..42.
                          Int:     16   0  -2   7  18/30     18 .....4...3...
                          Wis:     14   0  -2   3     15        ......3...s..
                          Dex: 18/100   0   2   9 18/210 18/195 .......2.34..
                          Con: 18/100   0   2  10 18/***        .....4....42.
                          Chr:     13   0  -1   6     18     14 ......3..3...

         abcdefghijkl@              abcdefghijkl@               abcdefghijkl@
 Acid  : .......+..+..    Speed   : ..+.++...+...    Free Actn: ..++.....+...
 Elec  : .......+.....    Reflect : .............    SeeInvis.: .........+...
 Fire  : ..+....++.+..    MagicDev: .....+.......    Hold Life: ...+.........
 Cold  : .+.....+.....    AuraFire: ........+....    Telepathy: ......+......
 Poison: ...+.........    AuraElec: .............    Warning  : .........+...
 Fear  : ...+......+.+    AuraCold: .............    SlwDigstn: .............
 Dark  : .....+.+.+...    Dec.mana: .............    Regen.   : .............
 Blind : .........+...    Teleport: .............    Levitate : .............
 Conf  : ...+...+.....    NoTelprt: .............    PermLite : .+....+..+...
 Sound : .........+...    No Magic: ..........+..    Aggravate: .............
 Nether: ..........+..    DrainExp: .............    EvilCurse: .............


  [Quest information]

< Recall Depth >
  Level 27 (1350')

< Completed Quest >
  Radbug, the Snaga                        (Dungeon level:   5) - level  9
  Ulfast, Son of Ulfang                    (Dungeon level:  10) - level 18
  Lorgan, Chief of the Easterlings         (Dungeon level:  15) - level 21
  Saruman of Many Colours                  (Dungeon level:  20) - level 26
  Sauron                                   (Danger level:  26)  - level 33
  Morgoth, Lord of Darkness                (Danger level:  27)  - level 35

< Failed Quest >
  Gothmog, the High Captain of Balrogs     (Dungeon level:  25) - level 26


  [Miscellaneous information]

 Preserve Mode:      ON
 Autoscum:           OFF
 Num. Random Quests: 5

 You have defeated 3890 enemies.


  [Character Equipment]

a) a Diamond Edge (7d5) (+10,+10) {|S, !k}
b) The Rapier 'Forasgil' (2d6) (+12,+19) (+1 attack) { }
      +1 to Attacks
      Slay Animal
       Frost Brand
      Resist Cold
       Permanent Light(1)
      Activates for nothing
c) The Crossbow 'Cubragol' (x5) (+10,+14) (+10 to speed) {Fa!!}
      +10 to Speed
      Resist Fire
       Free Action
      Activates for fire branding of bolts every 999 turns
d) a Fluorite Ring of Lordly Protection [+20] {PoCfDiFe;FaHl}
e) a Corundum Ring of Speed (+10) {Sp}
f) The Swastika Amulet of Adornment 'Duar' (+4 to speed) {SpStInCnSl;Dk(St}
      +4 to STR, INT, CON, Speed, Magic device
      Resist Dark
      Sustain STR
      Activates for nothing
g) The Palantir of Westernesse (+3) (charging) {!!}
      +3 to WIS, CHR
       ESP; Permanent Light(3); Permanent Light(1)
      Activates for list of the uniques on the level every 200 turns
h) The Metal Brigandine Armour of the Rohirrim [13,+12] (+2) {Dk}
      +2 to STR, DEX
      Resist Acid, Lightning, Fire, Cold, Dark, Confusion
      Activates for nothing
i) a Fur Cloak of Immolation [3,+13] {Fi[F}
j) The Jewel Encrusted Crown of Numenor [0,+15] (+3) {Wr}
      +3 to INT, DEX, CHR, Speed
      Resist Dark, Blindness, Sound
       Free Action; See Invisible; Warning; Permanent Light(1)
      Activates for nothing
k) The Set of Dragon Gloves 'Nazgul-Slayer' [4,+11] (+4)
{StDxCn;AcFiNtFe[M(WiCn!!}
      +4 to STR, DEX, CON
      Resist Acid, Fire, Fear, Nether
      Sustain WIS, CON
       Anti-Magic
      Activates for heroism and berserk (dur 50+d50) every 100+d100 turns
l) a Pair of Metal Shod Boots of Dwarf [6,+9] (+2) { }


  [Character Inventory]

a) 4 Yellow Potions of Speed {!k}
b) 9 White Potions of Healing {!k}
c) 9 Purple Potions of Restore Dexterity
d) 15 Green Potions of Resistance {!k}
e) 5 Brown Potions of Curing
f) 18 Scrolls titled "klisnin aman" of Phase Door
g) a Scroll titled "nagnes erere" of Teleportation
h) 2 Scrolls titled "marel engsna" of Teleport Level
i) 4 Scrolls titled "sanbat hyd" of Magic Mapping
j) 2 Scrolls titled "buag akscos" of Satisfy Hunger {25% off}
k) 2 Scrolls titled "ri dernin kli" of *Destruction* {!k!r}
l) 7 Aluminum-Plated Rods of Trap Location {@z1}
m) 5 Zinc Rods of Door/Stair Location {@z2}
n) 2 Steel Rods of Recall {@z9}
o) 3 Gold-Plated Rods of Probing
p) 2 Nickel-Plated Rods of Healing
q) an Iron Wand of Teleport Other (12 charges)
r) The Wire Ring of Wraith 'Eressea' (+11,+11) (+1) {cursed,
SpStInWiDxCnCh;Co;SiSdCu!!}
      +1 to All stats, Speed
      Resist Cold
       See Invisible; Slow Digestion; Drains Experience; Heavily Cursed
      Activates for frost bolt (6d8) every 7+d7 turns
s) The Wire Ring of Wraith 'Marya' (+10,+10) (+1) {cursed,
StInWiDxCnChSr;ElCo;SiCu(Dx!!}
      +1 to All stats, Searching
      Resist Lightning, Cold
      Sustain DEX
       See Invisible; Drains Experience; Heavily Cursed
      Activates for frost ball (48) every 400 turns
t) The Elven Cloak of Thingol [1,+13] (+3) {Esp!!}
      +3 to DEX, CHR, Stealth
      Resist Acid, Fire, Cold
       Free Action; ESP
      Activates for recharging every 70 turns
u) The Massive Iron Crown of Chaos [0,+0] (+125) {cursed,  }
      +125 to All stats, Infravision
      Resist Acid, Lightning, Fire, Cold, Poison, Dark, Confusion
       Prevent Teleportation; See Invisible; ESP; Permanent Light(1)
    Permanently Cursed
      Activates for nothing
v) The Mighty Hammer 'Grond' (9d9) (+5,+25) [+10] { }
      Slay Human, Animal, Evil, Undead, Demon, Orc, Troll, Xdragon
       Earthquake impact on hit
      Resist Acid, Lightning, Fire, Cold
       Anti-Magic; See Invisible; ESP; Aggravates
      Activates for nothing


  [Home Inventory]

 ( page 1 )
a) 39 Indigo Potions of Heroism
b) a Puce Potion of Restore Constitution
c) a Violet Potion of Restoring
d) 3 Scrolls titled "onbek pot" of *Identify*
e) a Zinc-Plated Rod of Curing
f) 2 Iron Wands of Teleport Other (24 charges)
g) 3 Cottonwood Staffs of Perception (3x 21 charges) {@u1}
h) a Mistletoe Staff of Remove Curse (8 charges)
i) 2 Cypress Staffs of Healing (2x 4 charges)
j) 3 Locust Staffs of Speed (3x 8 charges)
k) a Walnut Staff of Genocide (4 charges)
l) an Aspen Staff of *Destruction* (5 charges)

 ( page 2 )
a) a Lapis Lazuli Ring of Poison Resistance {Po}
b) an Opal Ring of Free Action {Fa}
c) a Spikard Ring of See Invisible {Si}
d) a Platinum Ring of Skill (+11)
e) an Emerald Ring of Damage (+12)
f) a Corundum Ring of Speed (+9) {Sp}
g) a Ring of Fear Resistance {Fe}
h) a Bloodstone Ring of Confusion Resistance {Cf}
i) a Diamond Ring of Blindness Resistance {Bl}
j) a Fluorite Ring of Lordly Protection [+19] {PoBlDi;FaHl}
k) an Obsidian Ring of Extra Attacks (+1 attack) {At}
l) The Wire Ring of Wraith 'Sinda' (+11,+11) (+1)
{SpStInWiDxCnCh;PoDkNt;SiSdAg!!}
      +1 to All stats, Speed
      Resist Poison, Dark, Nether
       See Invisible; Slow Digestion; Drains Experience; Aggravates
      Activates for vampiric drain (3*50) every 400 turns

 ( page 3 )
a) The Wire Ring of Wraith 'Rucina' (+10,+10) (+1) {cursed,
StInWiDxCnCh;FaSiLvAgCu!!}
      +1 to All stats
       Free Action; Levitation; See Invisible; Drains Experience
    Aggravates; Heavily Cursed
      Activates for explosive rune every 200 turns
b) The Wire Ring of Wraith 'Morea' (+12,+12) (+2) {cursed,
StInWiDxCnCh;PoDkNt;SiPc!!}
      +2 to All stats
      Resist Poison, Dark, Nether
       See Invisible; Drains Experience; Permanently Cursed
      Activates for vampiric drain (3*50) every 400 turns
c) The Wire Ring of Wraith 'Sangwa' (+12,+12) (+1) {cursed,
StInWiDxCnChSl;SiCu!!}
      +1 to All stats, Stealth
       See Invisible; Drains Experience; Heavily Cursed
      Activates for vampiric drain (3*50) every 400 turns
d) The Swastika Amulet of Adornment 'Duran' [+5] (+2 to searching)
{StChSlSr;ElFi;FaXl!!}
      +2 to STR, CHR, Searching, Magic device
      Resist Lightning, Fire
       Free Action; Permanent Light(1)
      Activates for lightning bolt (4d8) every 6+d6 turns
e) a Bone Amulet of the Magi [+7] (+6 to searching) {SrIf;BlCf;FaSiSdWr(InWi}
f) a Rusty Amulet of Reflection {Rf}
g) The Amulet of Carlammas (+2) {!!}
      +2 to CON
      Resist Fire
      Activates for protect evil (dur level*3 + d25) every 225+d225 turns
h) The Amulet of Ingwe (+3) {!!}
      +3 to WIS, CHR, Infravision
      Resist Acid, Lightning, Cold
       Free Action; See Invisible
      Activates for dispel evil (level*5) every 200+d200 turns
i) The Necklace of the Dwarves (+3) { }
      +3 to STR, CON, Infravision
       Free Action; See Invisible; Regeneration; Permanent Light(1)
      Activates for nothing
j) an Emerald Amulet of Anti-Teleportation {[T}
k) a Crystal Amulet of Resistance {AcElFiCoPoDk}
l) a Coral Amulet of Sustaining {HlSd(StInWiDxCnCh}

 ( page 4 )
a) a Runed Amulet of ESP {Esp}
b) The Torque of Boromir (+0,+8) (+3) {!!}
      +3 to STR
      Sustain STR
      Activates for frighten monsters every 40+d40 turns
c) The Amulet of Faramir (+12,+0) (+3) {!!}
      +3 to Stealth
      Resist Confusion
      Sustain DEX
      Activates for dispel small life every 55+d55 turns
d) an Amber Amulet of the Hero (+5,+6) [+3] (+4) {If;Fe;FaSiRg[F(StDx}
e) The Jewel 'Evenstar' (+2) {!!}
      +2 to CON
      Resist Cold, Dark, Nether
      Sustain INT, WIS, CON
       Hold Life; Regeneration; Permanent Light(1)
      Activates for restore stats and life levels every 750 turns
f) The Phial of Galadriel (+1 to searching) {!!}
      +1 to Searching
       Permanent Light(3); Permanent Light(1)
      Activates for light area (dam 2d15) every 10+d10 turns
g) The Star of Elendil (+1 to speed) {!!}
      +1 to Speed
       Hold Life; See Invisible; Permanent Light(3); Permanent Light(1)
      Activates for magic mapping and light area every 50+d50 turns
h) Metal Scale Mail of Elvenkind (-2) [10,+16] (+1 to stealth) {Cf}
i) Chain Mail of Resist Acid 'Giranna' (-2) [12,+11] {(Cn}
      Resist Acid
      Sustain CON
      Activates for nothing
j) The Chain Mail of Arvedui (-2) [12,+10] (+2) {Cf}
      +2 to STR, CHR
      Resist Acid, Lightning, Fire, Cold, Dark, Confusion
      Activates for nothing
k) Full Plate Armour of Resist Fire 'Vieeith' (-3) [15,+11] (+3) {Sl}
      +3 to Magic device
      Resist Fire
      Activates for nothing
l) The Full Plate Armour 'Neithanduin' (-3) [15,+12] (+2) {WiDx;Nt[F}
      +2 to WIS, DEX
      Resist Nether
       Fiery Aura
      Activates for nothing

 ( page 5 )
a) Mithril Chain Mail of Elvenkind (-1) [20,+7] (+3 to stealth) {Nt}
b) a Dragon Armor [15,+9] {PoBl}
c) a Dragon Armor [15,+11] {BlNt}
d) Leather Scale Mail of Resistance 'Teleth' (-1) [8,+19] (+3 to infravision)
{If;Po}
      +3 to Infravision
      Resist Acid, Lightning, Fire, Cold, Poison
      Activates for nothing
e) a Small Metal Shield of Reflection 'Foril' [5,+11] (+3) {Ch}
      +3 to CHR
       Reflection
      Activates for nothing
f) The Small Metal Shield of Thorin [5,+11] (+4) {Po}
      +4 to STR, CON
      Immunity to Acid
      Resist Poison, Sound
       Free Action
      Activates for nothing
g) a Large Leather Shield of Might (+4,+3) [6,+10] (+1) {Dk}
h) The Large Leather Shield of Celegorm [6,+10] {So}
      Resist Acid, Lightning, Fire, Cold, Dark, Sound
      Activates for nothing
i) a Dragon Shield [8,+10] {Cf}
j) a Mirror Shield [10,+7] {Rf}
k) an Iron Crown of the Magi 'Valan' [0,+11] (+3) {Bl;XlTe.!!}
      +3 to INT
      Resist Acid, Lightning, Fire, Cold, Blindness
      Sustain INT
       Permanent Light(1)
      Activates for remove fear and cure poison every 5 turns
l) an Iron Crown of the Magi 'Ruthar' [0,+14] (+2 to searching) {Sr;Fe;Lv}
      +2 to INT, Searching
      Resist Acid, Lightning, Fire, Cold, Fear
      Sustain INT
       Levitation
      Activates for nothing

 ( page 6 )
a) an Iron Crown of Lordliness [0,+9] (+2) {Po}
b) a Golden Crown of Might (+3,+1) [0,+5] (+1) {Cf}
c) The Hard Leather Cap of Thranduil [2,+10] (+2) {Cf}
      +2 to INT, WIS
      Resist Blindness, Confusion
       ESP
      Activates for nothing
d) The Metal Cap of Thengel [3,+12] (+3) { }
      +3 to WIS, CHR
      Activates for nothing
e) The Iron Helm 'Holhenneth' [5,+10] (+2) {!!}
      +2 to INT, WIS, Searching
      Resist Blindness
       See Invisible
      Activates for detection every 55+d55 turns
f) The Steel Helm of Hammerhand [6,+15] (+3) { }
      +3 to STR, DEX, CON
      Resist Acid
      Activates for nothing
g) a Dragon Helm [8,+6] {ElBlNt}
h) a Dragon Helm [8,+6] {So}
i) a Set of Dragon Gloves [4,+7] {Cf}
j) a Set of Cesti of Magic Mastery 'Wingagl' [5,+5] (+2) {Fi}
      +2 to Magic device
      Resist Fire
      Activates for nothing
k) The Set of Cesti of Fingolfin (+10,+10) [5,+10] (+4) {Si!!}
      +4 to DEX
      Resist Acid
       Free Action; See Invisible
      Activates for a magical arrow (150) every 90+d90 turns
l) a Pair of Hard Leather Boots of Levitation 'Goramon' [3,+11] (+3) {In}
      +3 to INT
       Levitation
      Activates for nothing

 ( page 7 )
a) a Pair of Hard Leather Boots of Elvenkind [3,+7] (+1 to stealth) { }
b) a Pair of Hard Leather Boots of Stealth [3,+8] (+2 to stealth) { }
c) a Pair of Dragon Boots [5,+8] {Bl}
d) a Pair of Dragon Boots [5,+3] {Bl}
e) a Pair of Dragon Boots [5,+9] {Co}
f) The Small Sword 'Sting' (1d6) (+7,+8) (+2 attacks) {Dk}
      +2 to STR, DEX, CON, Attacks
      Slay Evil, Undead, Orc
      Resist Dark
       Free Action; See Invisible; Permanent Light(1)
      Activates for nothing
g) a Short Sword of Elvenkind (1d7) (+12,+12) (+1 to stealth) {!!}
h) The Executioner's Sword 'Gloradar' (5d5) (+10,+13) (+4) {Ch|Ca}
      +4 to CHR
       Mark of Chaos
      Activates for nothing
i) The Executioner's Sword 'Maegroth' (4d5) (+11,+19) (+4) {Dg;Fi;FaXl!!}
      +4 to Tunneling
      Resist Fire
       Free Action; Permanent Light(1)
      Activates for ball of fire (72) every 400 turns
j) The Battle Axe 'Glorcarn' (2d8) (+16,+11) (+2 to searching)
{Sr;So|Ca/LZ(Cn!!}
      +2 to Searching
      Slay Animal, Undead
       Mark of Chaos
      Resist Sound
      Sustain CON
      Activates for remove fear and cure poison every 5 turns
k) The Battle Axe 'Lotharang' (2d8) (+6,+6) (+1) {!!}
      +1 to STR, DEX, Attacks
      Slay Orc, Troll
      Activates for cure wounds (4d8) every 3+d3 turns
l) a Quarterstaff of Shocking 'Tharalda' (1d9) (+7,+10) (+4 to stealth) {Sl!!}
      +4 to Stealth
       Lightning Brand
      Resist Lightning
      Activates for ball of elec (100) and resist elec every 50+d50 turns

 ( page 8 )
a) The Flail 'Totila' (3d6) (+9,+8) (+2 to stealth) {!!}
      +2 to Stealth
      Slay Evil
       Flame Tongue
      Resist Fire, Confusion
       Permanent Light(1)
      Activates for confuse monster every 15 turns
b) a Two-Handed Flail of Fairy (3d6) (+4,+18) (+2 to speed) { }
c) The Two-Handed Flail 'Thunderfist' (3d6) (+7,+16) (+4) { }
      +4 to STR
      Slay Animal, Orc, Troll
       Lightning Brand; Flame Tongue
      Resist Lightning, Fire, Dark
       Permanent Light(1)
      Activates for nothing
d) The Mattock of Nain (3d8) (+12,+18) (+6) {!!}
      +6 to STR, Searching, Infravision, Tunneling
      Slay Orc, Troll, Giant, Dragon
       Acid Brand
      Resist Acid, Fear, Dark
      Activates for stone to mud every 2 turns
e) 24 Bolts of Hurt Dragon (2d5) (+8,+9) (181/256) {/DD}
f) 22 Bolts of Flame (2d5) (+7,+11) (193/273) {|F}
g) 29 Arrows of Hurt Evil (2d4) (+5,+9) {/*}
h) 29 Arrows of Shocking (2d4) (+7,+9) {|E}
i) 15 Arrows of Frost (2d4) (+8,+8) {|Co}
j) 19 Arrows of Frost (2d4) (+11,+8) {|Co}
k) 27 Arrows of Hurt Evil (2d4) (+11,+9) {/*}
l) The Arrow of Bard (8d6) (+40,+10) { }
      Slay Xdragon
      Activates for nothing

 ( page 9 )
a) 22 Seeker Arrows of Hurt Dragon (6d4) (+11,+7) {/DD}



Posted on 20.3.2009 14:24
Last updated on 21.3.2009 01:18

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8. on the Competition No.66 Ladder (of 20)

Comments

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On 20.3.2009 14:24 Daniel Fishman wrote:
Really nice Artifact Creation gloves - saving throw, +CON, +DEX, resistances. And it seems RDisenchant does exist - on some Rings of Lordly Protection. I like the RPoison and RConf on mine too!

On 20.3.2009 19:16 Daniel Fishman wrote:
Sauron is down. Had two goes at it, first time he teleported away and I couldn't find him again. He teleported away several times the second time too, but I managed to hunt him down and getting the final blow in. Will probably hunt artifacts & consumables a bit more before going after Morgoth.

On 21.3.2009 01:13 Daniel Fishman wrote:
A D pit netted a whole bunch of artifacts and useful egos, including the Palantir, Cubragol and a Diamond Edge, so I decided to go after Morgoth. I used 6 !Heal, both my two !*Heal*, both my !Genocide (both when he summoned Ancient Dragons), 3 each of !Speed and !Resistance, a bunch of !Curing and completely forgot about my healing rods and Destruction scrolls. It was quite tense because I only had one escape left (though it wasn't as bad as I thought due to the *Destruct* - had I remembered them). But in the end he decided against summoning again, and I had enough !Heal to cope with him in melee.
So there's a target - 6:39:52. I'm sure it's possible to win quicker than that - someone just has to do so.

On 21.3.2009 01:19 Daniel Fishman wrote:
Or rather, 6:49:38, since you need a retired dump to be recognised as a winner.

On 21.3.2009 20:40 iks wrote:
Conguratulations!

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