The Angband Ladder: Wally, Half-Troll Warrior by Zikke

  [Angband 3.1.0 beta Character Dump]

 Sex    Male         Age             22   STR:     18  +4  +5  +0  18/90
 Race   Half-Troll   Height          82   INT:  18/76  -4  -2  +0  18/16
 Class  Warrior      Weight         302   WIS:     14  -2  -2  +5     15
 Title  Commando     Social       Known   DEX:  18/48  -4  +2  +0  18/28
 HP     462/462      Maximize         Y   CON:  18/23  +3  +2  +0  18/73
 SP     0/0                               CHR:     11  -6  -1  +5      9


 Level               35   Armor    [19,+81]     Saving Throw         47%
 Cur Exp         450289   Fight    (+10,+8)     Stealth        Excellent
 Max Exp         450289   Melee   (+21,+23)     Fighting       Legendary
 Adv Exp         540000   Shoot   (+21,+20)     Shooting          Heroic
 MaxDepth   2600' (L52)   Blows      2/turn     Disarming            57%
 Turns          1033222   Shots      1/turn     Magic Device   Very Good
 Gold            249553   Infra       60 ft     Perception       1 in 43
 Burden       138.1 lbs   Speed           5     Searching            13%

 Your father was a Stone-Troll Warrior.  You have slime-green eyes,
 dirty bright red hair, and blue scabby skin.



 Acid:......+.+.+.. Confu:........+....
 Elec:....+...+..+. Sound:.........++..
 Fire:......+.+.... Shard:.......++....
 Cold:+.......+.... Nexus:.............
 Pois:......+...... Nethr:.............
 Fear:............+ Chaos:.............
 Lite:............. Disen:.............
 Dark:+............ S.Dig:..........+..
Blind:............. Feath:........+..+.

PLite:............. Aggrv:.............
Regen:............+ Stea.:......+....+.
Telep:+............ Sear.:.............
Invis:.........+.+. Infra:......+.....+
FrAct:...+......... Tunn.:.............
HLife:+............ Speed:...........+.
ImpHP:............. Blows:.............
ImpSP:............. Shots:.............
 Fear:............. Might:.............


  [Character Equipment]

a) The Long Sword 'Echor' (2d5) (+11,+15) (+2)
     +2 wisdom.
     Provides resistance to cold, dark.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains wisdom.
     Blessed by the gods.
     Stops experience drain.
     Grants telepathy.
     When activated, it puts you in a berserker rage for d50+50 turns.
     It takes 80 turns to recharge after use.
     With this weapon, you would currently get 2 blows per round.  Each
     blow will do an average damage of 35 against evil creatures, 41
     against trolls, 41 against giants, 41 against frost-vulnerable
     creatures, 53 against dragons, and 29 against normal creatures.
b) a Short Bow of Power (x2) (+11,+20)
c) a Ring of Bodykeeping
     Sustains strength, dexterity, constitution.
d) a Ring of Free Action
     Prevents paralysis.
e) an Amulet of Resist Lightning (squelch)
     Provides resistance to lightning.
     Cannot be harmed by electricity.
f) The Phial 'Elion'
     Cannot be harmed by acid, electricity, fire, cold.
     When activated, it lights up the surrounding area, hurting light-s
     ensitive creatures.
     It takes 10 turns to recharge after use.
     Radius 3 light.
g) The Studded Leather Armour 'Gilwen' (-1) [6,+12] (+3)
     +3 stealth, infravision.
     Provides resistance to acid, fire, poison.
     Cannot be harmed by acid, electricity, fire, cold.
h) a Cloak of Protection [1,+17]
     Provides resistance to shards.
     Cannot be harmed by acid, electricity, fire, cold.
i) The Wicker Shield of Fronuvath [2,+10] (+3)
     +3 wisdom.
     Provides resistance to acid, lightning, fire, cold, confusion, 
     shards.
     Cannot be harmed by acid, electricity, fire, cold.
     Feather Falling.
j) The Metal Cap of Nibin [3,+8]
     Provides resistance to sound.
     Cannot be harmed by acid, electricity, fire, cold.
     Grants the ability to see invisible things.
k) The Set of Leather Gloves of Athiryon (+4,+3) [1,+14]
     Provides resistance to acid, sound.
     Cannot be harmed by acid, electricity, fire, cold.
     Slows your metabolism.
     When activated, it detects treasure, objects, traps, doors, stairs, l) The
Pair of Steel Shod Boots 'Hiacirin' [6,+18] (+5)

     dFeather Falling.
     Grants the ability to see invisible things.


  [Character Inventory]

a) 9 Rations of Food
b) a Potion of *Healing*
     It can be thrown at creatures with damaging effect.
c) a Potion of Speed
d) 15 Scrolls of Phase Door
e) 3 Scrolls of Teleport Level
f) 6 Rods of Treasure Location (1 charging) {@z2}
g) 6 Rods of Door/Stair Location (1 charging) {@z1}
h) 2 Rods of Trap Location (1 charging) {@z0}
i) a Rod of Teleport Other
j) 3 Rods of Disarming
k) 3 Rods of Illumination (2 charging) {@z3}
l) a Rod of Recall
     Cannot be harmed by electricity.
m) a Staff of Teleportation (8 charges)
n) 2 Staffs of Identify (20 charges) {@u0}
o) a Leather Shield [6] {excellent}
p) The Spear of Varril (1d6) (+12,+8)
     Provides immunity to fire.
     Cannot be harmed by acid, electricity, fire, cold.
     Feather Falling.
     With this weapon, you would currently get 4 blows per round.  Each
     blow will do an average damage of 26.5 against fire-vulnerable
     creatures, and 19.5 against normal creatures.
q) 99 Arrows (1d4) (+0,+0) {@f0}
     Fired from your current missile launcher, this arrow will hit targets
     up to 100 feet away, inflicting an average damage of 45 against
     normal creatures.
     35% chance of breaking upon contact.


  [Options]

Maximize effect of race/class bonuses        : yes (adult_maximize)
Randomize some of the artifacts (beta)       : yes (adult_randarts)
Restrict the use of stairs/recall            : no  (adult_ironman)
Restrict the use of stores/home              : no  (adult_no_stores)
Restrict creation of artifacts               : no  (adult_no_artifacts)
Don't stack objects on the floor             : no  (adult_no_stacking)
Lose artifacts when leaving level            : no  (adult_no_preserve)
Don't generate connected stairs              : no  (adult_no_stairs)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 23.5.2009 07:19
Last updated on 27.5.2009 22:11

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9770. on the Ladder (of 18959)
4056. on the Angband Ladder (of 6494)
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Comments

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On 23.5.2009 07:19 Zikke wrote:
This is a half-troll warrior that I am using to see if I like playing with randarts. So far I have been unfortunate enough to only find one artifact, and it was a heavily cursed axe of lameness.

I have been very unlucky with drops; I don't have most of the base resists, I don't rConf, rBlind, rFear, rLight, rDark, or even See Invisible. I want to dive more, but one Ghost and I'd be done, so I'm just wasting time in the low 20s of the dungeon just hoping for some useful piece of jewelry, and going to town every so often to check the vendors.

On 23.5.2009 23:11 Zikke wrote:
Well my patience paid off. My first non-cursed randart I found was a spear that gave fire immunity (randarts are fun!) and a helm that has a random rSound but also See Invisible. These will help nicely! I'm not used to getting an immunity this early...

On 26.5.2009 22:19 Zikke wrote:
Finally got some armor of Resistance to help cover the base resists, and found a =FA so now when I find some gauntlets of power I can actually use them. Not having rConf or rBlind is *very* annoying still... the RNG has been bad to me.

On 26.5.2009 22:59 Zikke wrote:
Found two more randarts! It's very fun playing with randarts because every time I find a {special} item, it's a thrill to get it IDed and see what properties it has.

I got a shield with rBase, which never hurts, and also some really spiffy boots with +5 stealth, CHA, and speed and some resists and SI.

Still need rBlind and rConf.... :(

On 26.5.2009 23:22 Zikke wrote:
Woohoo! I found a randart weapon that includes HoldLife and ESP! And it activates for berserk rage. I'm going to use this as a main weapon for the Telepathy and then keep the spear on hand as an immunity swap.

Now I can dive more!

On 27.5.2009 22:11 Zikke wrote:
Finally found an artifact with rConf! My resists are looking pretty good now, and I have telepathy so I'm diving around dlvl 50ish. I want to go lower but I can't really kill anything at those depths so i would need to stair scum intensely. I'd rather just stay up here until I find a useful weapon.

Have seen a lot of trash randarts so far, including a randart helm that had *NO* stats on it besides the typical boost in armor.

Something like: Helm of ____ [6, +20]
Cannot be damaged by Base.
This item contains no special properties.

I think it's horrible that randarts can spawn with no special properties. Not even an activate...

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