[Angband 3.1.0 beta Character Dump] Sex Male Age 22 STR: 18 +4 +5 +0 18/90 Race Half-Troll Height 82 INT: 18/76 -4 -2 +0 18/16 Class Warrior Weight 302 WIS: 14 -2 -2 +5 15 Title Commando Social Known DEX: 18/48 -4 +2 +0 18/28 HP 462/462 Maximize Y CON: 18/23 +3 +2 +0 18/73 SP 0/0 CHR: 11 -6 -1 +5 9 Level 35 Armor [19,+81] Saving Throw 47% Cur Exp 450289 Fight (+10,+8) Stealth Excellent Max Exp 450289 Melee (+21,+23) Fighting Legendary Adv Exp 540000 Shoot (+21,+20) Shooting Heroic MaxDepth 2600' (L52) Blows 2/turn Disarming 57% Turns 1033222 Shots 1/turn Magic Device Very Good Gold 249553 Infra 60 ft Perception 1 in 43 Burden 138.1 lbs Speed 5 Searching 13% Your father was a Stone-Troll Warrior. You have slime-green eyes, dirty bright red hair, and blue scabby skin. Acid:......+.+.+.. Confu:........+.... Elec:....+...+..+. Sound:.........++.. Fire:......+.+.... Shard:.......++.... Cold:+.......+.... Nexus:............. Pois:......+...... Nethr:............. Fear:............+ Chaos:............. Lite:............. Disen:............. Dark:+............ S.Dig:..........+.. Blind:............. Feath:........+..+. PLite:............. Aggrv:............. Regen:............+ Stea.:......+....+. Telep:+............ Sear.:............. Invis:.........+.+. Infra:......+.....+ FrAct:...+......... Tunn.:............. HLife:+............ Speed:...........+. ImpHP:............. Blows:............. ImpSP:............. Shots:............. Fear:............. Might:............. [Character Equipment] a) The Long Sword 'Echor' (2d5) (+11,+15) (+2) +2 wisdom. Provides resistance to cold, dark. Cannot be harmed by acid, electricity, fire, cold. Sustains wisdom. Blessed by the gods. Stops experience drain. Grants telepathy. When activated, it puts you in a berserker rage for d50+50 turns. It takes 80 turns to recharge after use. With this weapon, you would currently get 2 blows per round. Each blow will do an average damage of 35 against evil creatures, 41 against trolls, 41 against giants, 41 against frost-vulnerable creatures, 53 against dragons, and 29 against normal creatures. b) a Short Bow of Power (x2) (+11,+20) c) a Ring of Bodykeeping Sustains strength, dexterity, constitution. d) a Ring of Free Action Prevents paralysis. e) an Amulet of Resist Lightning (squelch) Provides resistance to lightning. Cannot be harmed by electricity. f) The Phial 'Elion' Cannot be harmed by acid, electricity, fire, cold. When activated, it lights up the surrounding area, hurting light-s ensitive creatures. It takes 10 turns to recharge after use. Radius 3 light. g) The Studded Leather Armour 'Gilwen' (-1) [6,+12] (+3) +3 stealth, infravision. Provides resistance to acid, fire, poison. Cannot be harmed by acid, electricity, fire, cold. h) a Cloak of Protection [1,+17] Provides resistance to shards. Cannot be harmed by acid, electricity, fire, cold. i) The Wicker Shield of Fronuvath [2,+10] (+3) +3 wisdom. Provides resistance to acid, lightning, fire, cold, confusion, shards. Cannot be harmed by acid, electricity, fire, cold. Feather Falling. j) The Metal Cap of Nibin [3,+8] Provides resistance to sound. Cannot be harmed by acid, electricity, fire, cold. Grants the ability to see invisible things. k) The Set of Leather Gloves of Athiryon (+4,+3) [1,+14] Provides resistance to acid, sound. Cannot be harmed by acid, electricity, fire, cold. Slows your metabolism. When activated, it detects treasure, objects, traps, doors, stairs, l) The Pair of Steel Shod Boots 'Hiacirin' [6,+18] (+5) dFeather Falling. Grants the ability to see invisible things. [Character Inventory] a) 9 Rations of Food b) a Potion of *Healing* It can be thrown at creatures with damaging effect. c) a Potion of Speed d) 15 Scrolls of Phase Door e) 3 Scrolls of Teleport Level f) 6 Rods of Treasure Location (1 charging) {@z2} g) 6 Rods of Door/Stair Location (1 charging) {@z1} h) 2 Rods of Trap Location (1 charging) {@z0} i) a Rod of Teleport Other j) 3 Rods of Disarming k) 3 Rods of Illumination (2 charging) {@z3} l) a Rod of Recall Cannot be harmed by electricity. m) a Staff of Teleportation (8 charges) n) 2 Staffs of Identify (20 charges) {@u0} o) a Leather Shield [6] {excellent} p) The Spear of Varril (1d6) (+12,+8) Provides immunity to fire. Cannot be harmed by acid, electricity, fire, cold. Feather Falling. With this weapon, you would currently get 4 blows per round. Each blow will do an average damage of 26.5 against fire-vulnerable creatures, and 19.5 against normal creatures. q) 99 Arrows (1d4) (+0,+0) {@f0} Fired from your current missile launcher, this arrow will hit targets up to 100 feet away, inflicting an average damage of 45 against normal creatures. 35% chance of breaking upon contact. [Options] Maximize effect of race/class bonuses : yes (adult_maximize) Randomize some of the artifacts (beta) : yes (adult_randarts) Restrict the use of stairs/recall : no (adult_ironman) Restrict the use of stores/home : no (adult_no_stores) Restrict creation of artifacts : no (adult_no_artifacts) Don't stack objects on the floor : no (adult_no_stacking) Lose artifacts when leaving level : no (adult_no_preserve) Don't generate connected stairs : no (adult_no_stairs) Adult: Monsters chase current location : yes (adult_ai_sound) Adult: Monsters chase recent locations : yes (adult_ai_smell) Adult: Monsters act smarter in groups : yes (adult_ai_packs) Adult: Monsters learn from their mistakes : no (adult_ai_learn) Adult: Monsters exploit players weaknesses : no (adult_ai_cheat) Adult: Monsters behave more intelligently (broken): no (adult_ai_smart) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)