The Angband Ladder: ConnorMcLaud, High-Elf Warrior by <connormclaud@gmail.com>

  [Angband 3.1.0 beta Character Dump]

 Sex    Male         Age            122   STR:  18/55  +1  +5  +4 18/155
 Race   High-Elf     Height          97   INT:     10  +3  -2  +0     11
 Class  Warrior      Weight         197   WIS:  18/26  -1  -2  +0     18
 Title  Commando     Social      Lordly   DEX:  18/43  +3  +2  +2 18/113
 HP     -18/463      Maximize         Y   CON:  18/26  +1  +2  +4  18/96
 SP     0/0                               CHR:     18  +5  -1  +0  18/40


 Level               31   Armor    [16,+93]     Saving Throw         72%
 Cur Exp         256263   Fight   (+25,+38)     Stealth           Superb
 Max Exp         256263   Melee   (+34,+47)     Fighting       Legendary
 Adv Exp         300000   Shoot   (+39,+10)     Shooting       Legendary
 MaxDepth   1950' (L39)   Blows      7/turn     Disarming            64%
 Turns           559288   Shots      2/turn     Magic Device      Superb
 Gold            348176   Infra      100 ft     Perception       1 in 34
 Burden       112.5 lbs   Speed           2     Searching            17%

 You are the only child of a Telerin Prince.  You have light grey eyes,
 straight black hair, and a fair complexion.



 Acid:......+.+.... Confu:.............
 Elec:......+.+.... Sound:.............
 Fire:......+.+.... Shard:.......+.....
 Cold:......+.+.... Nexus:...........+.
 Pois:............. Nethr:.............
 Fear:+.......+...+ Chaos:.............
 Lite:+...........+ Disen:.............
 Dark:......+...... S.Dig:.............
Blind:............. Feath:...........+.

PLite:+............ Aggrv:.............
Regen:............. Stea.:......+.+....
Telep:.........+... Sear.:.............
Invis:+...........+ Infra:....+.......+
FrAct:+.........+.. Tunn.:.............
HLife:............. Speed:+............
ImpHP:............. Blows:+............
ImpSP:............. Shots:.+...........
 Fear:............. Might:.............


  [Last Messages]

> You have slain the Inertia hound.
> The Inertia hound (offscreen) breathes inertia.
> The Inertia hound resists.
> The Inertia hound breathes inertia.
> The Inertia hound resists.
> The Inertia hound misses you.
> The Inertia hound claws you.
> The Inertia hound misses you.
> The Inertia hound bites you.
> You miss the Inertia hound.
> You smite the Inertia hound.
> You have slain the Inertia hound.
> The Inertia hound breathes inertia.
> The Inertia hound resists.
> You die.

Killed by an Inertia hound.

  [Character Equipment]

a) The Short Sword 'Sting' (1d6) (+9,+9) (+2)
     +2 strength, dexterity, constitution, speed, attack speed.
     Provides resistance to fear, light.
     Cannot be harmed by acid, electricity, fire, cold.
     Prevents paralysis.
     Grants the ability to see invisible things.
     Radius 1 light.
     With this weapon, you would currently get 7 blows per round.  Each
     blow will do an average damage of 54 against animals, 54 against
     evil creatures, 57.5 against orcs, 57.5 against undead, and 50.5
     against normal creatures.
b) a Long Bow of Extra Shots (x3) (+14,+10) (+1)
     +1 shooting speed.
c) a Granite Ring of Damage (+0,+11)
d) a Granite Ring of Damage (+0,+8)
e) a Sea Shell Amulet of Infravision (+6)
     +6 infravision.
f) The Phial of Galadriel
     Cannot be harmed by acid, electricity, fire, cold.
     When activated, it lights up the surrounding area, hurting light-s
     ensitive creatures.
     It takes 10 turns to recharge after use.
     Radius 3 light.
g) The Soft Leather Armour 'Hithlomir' [4,+20] (+4)
     +4 stealth.
     Provides resistance to acid, lightning, fire, cold, dark.
     Cannot be harmed by acid, electricity, fire, cold.
h) a Cloak of Protection [1,+21]
     Provides resistance to shards.
     Cannot be harmed by acid, electricity, fire, cold.
i) a Small Metal Shield of Elvenkind [4,+11] (+3 stealth)
     +3 stealth.
     Provides resistance to acid, lightning, fire, cold, fear.
     Cannot be harmed by acid, electricity, fire, cold.
j) a Metal Cap of Telepathy [3,+8]
     Grants telepathy.
k) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
     +2 strength, constitution.
     Cannot be harmed by acid, electricity, fire, cold.
     Prevents paralysis.
l) a Pair of Iron Shod Boots of Stability [3,+11]
     Provides resistance to nexus.
     Feather Falling.


  [Character Inventory]

a) 6 Rations of Food
b) 25 Green Speckled Potions of Cure Critical Wounds
c) 2 Violet Potions of Healing
d) 4 Blue Speckled Potions of Speed
e) 21 Scrolls titled "indis pro" of Phase Door
f) 8 Scrolls titled "inctum ime pa" of Identify
g) a Lead Rod of Treasure Location
h) a Bronze Rod of Door/Stair Location
i) 3 Chromium Rods of Trap Location
j) 2 Ivory Rods of Recall
     Cannot be harmed by electricity.
k) 6 Aluminium Wands of Teleport Other (46 charges)
l) 2 Cedar Staffs of Teleportation (11 charges)
m) an Aspen Staff of Speed (7 charges)
n) a Small Metal Shield of Resistance [4,+12]
     Provides resistance to acid, lightning, fire, cold.
     Cannot be harmed by acid, electricity, fire, cold.
o) 43 Arrows (1d4) (+0,+0)
     Fired from your current missile launcher, this arrow will hit targets
     up to 120 feet away, inflicting an average damage of 37.5 against
     normal creatures.
     35% chance of breaking upon contact.


  [Home Inventory]

a) 2 Pieces of Elvish Waybread
     When ingested, it restores 4d8 hit points and neutralizes poison.
     Provides nourishment for about 3750 turns under normal conditions.
b) a Light Green Mushroom of Vigor
     When ingested, it restores all your stats.
     Provides nourishment for about 250 turns under normal conditions.
c) a Metallic Blue Potion of Restore Wisdom
     When ingested, it restores your wisdom.
d) a Scroll titled "ditus ho polus" of Teleport Level
     When read, it teleports you one level up or down.
e) a Scroll titled "tus inta vatus" of *Destruction*
     When read, it destroys an area around you in the shape of a circle 
     radius 15, and blinds you for 1d10+10 turns.


  [Options]

Maximize effect of race/class bonuses        : yes (adult_maximize)
Randomize some of the artifacts (beta)       : no  (adult_randarts)
Restrict the use of stairs/recall            : no  (adult_ironman)
Restrict the use of stores/home              : no  (adult_no_stores)
Restrict creation of artifacts               : no  (adult_no_artifacts)
Don't stack objects on the floor             : no  (adult_no_stacking)
Lose artifacts when leaving level            : no  (adult_no_preserve)
Don't generate connected stairs              : no  (adult_no_stairs)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 15.1.2009 16:11
Last updated on 21.1.2009 17:48

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11383. on the Ladder (of 19090)
4558. on the Angband Ladder (of 6561)

Comments

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On 21.1.2009 19:11 Dragonboneman wrote:
That's a shame, those hounds are nasty. Still, hopefully you learned a few things during this game.

On 21.1.2009 21:31 ConnorMcLaud wrote:
I lose a concentration.
Several hours playing at dl39 trying to find rPoison.
It's began boring and I carelessly attack pack of Inertia hound.
But it is my best game ever.


On 21.1.2009 21:45 Dragonboneman wrote:
Yeah, I used to spend forever at that depth too. It's usually better to slowly go deeper so rings of poison resistance become easier to find, but of course that's risky too. You really need to have a good idea of what to avoid, and that takes practice.

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