[Angband 3.1.0 beta Character Dump] Sex Male Age 122 STR: 18/55 +1 +5 +4 18/155 Race High-Elf Height 97 INT: 10 +3 -2 +0 11 Class Warrior Weight 197 WIS: 18/26 -1 -2 +0 18 Title Commando Social Lordly DEX: 18/43 +3 +2 +2 18/113 HP -18/463 Maximize Y CON: 18/26 +1 +2 +4 18/96 SP 0/0 CHR: 18 +5 -1 +0 18/40 Level 31 Armor [16,+93] Saving Throw 72% Cur Exp 256263 Fight (+25,+38) Stealth Superb Max Exp 256263 Melee (+34,+47) Fighting Legendary Adv Exp 300000 Shoot (+39,+10) Shooting Legendary MaxDepth 1950' (L39) Blows 7/turn Disarming 64% Turns 559288 Shots 2/turn Magic Device Superb Gold 348176 Infra 100 ft Perception 1 in 34 Burden 112.5 lbs Speed 2 Searching 17% You are the only child of a Telerin Prince. You have light grey eyes, straight black hair, and a fair complexion. Acid:......+.+.... Confu:............. Elec:......+.+.... Sound:............. Fire:......+.+.... Shard:.......+..... Cold:......+.+.... Nexus:...........+. Pois:............. Nethr:............. Fear:+.......+...+ Chaos:............. Lite:+...........+ Disen:............. Dark:......+...... S.Dig:............. Blind:............. Feath:...........+. PLite:+............ Aggrv:............. Regen:............. Stea.:......+.+.... Telep:.........+... Sear.:............. Invis:+...........+ Infra:....+.......+ FrAct:+.........+.. Tunn.:............. HLife:............. Speed:+............ ImpHP:............. Blows:+............ ImpSP:............. Shots:.+........... Fear:............. Might:............. [Last Messages] > You have slain the Inertia hound. > The Inertia hound (offscreen) breathes inertia. > The Inertia hound resists. > The Inertia hound breathes inertia. > The Inertia hound resists. > The Inertia hound misses you. > The Inertia hound claws you. > The Inertia hound misses you. > The Inertia hound bites you. > You miss the Inertia hound. > You smite the Inertia hound. > You have slain the Inertia hound. > The Inertia hound breathes inertia. > The Inertia hound resists. > You die. Killed by an Inertia hound. [Character Equipment] a) The Short Sword 'Sting' (1d6) (+9,+9) (+2) +2 strength, dexterity, constitution, speed, attack speed. Provides resistance to fear, light. Cannot be harmed by acid, electricity, fire, cold. Prevents paralysis. Grants the ability to see invisible things. Radius 1 light. With this weapon, you would currently get 7 blows per round. Each blow will do an average damage of 54 against animals, 54 against evil creatures, 57.5 against orcs, 57.5 against undead, and 50.5 against normal creatures. b) a Long Bow of Extra Shots (x3) (+14,+10) (+1) +1 shooting speed. c) a Granite Ring of Damage (+0,+11) d) a Granite Ring of Damage (+0,+8) e) a Sea Shell Amulet of Infravision (+6) +6 infravision. f) The Phial of Galadriel Cannot be harmed by acid, electricity, fire, cold. When activated, it lights up the surrounding area, hurting light-s ensitive creatures. It takes 10 turns to recharge after use. Radius 3 light. g) The Soft Leather Armour 'Hithlomir' [4,+20] (+4) +4 stealth. Provides resistance to acid, lightning, fire, cold, dark. Cannot be harmed by acid, electricity, fire, cold. h) a Cloak of Protection [1,+21] Provides resistance to shards. Cannot be harmed by acid, electricity, fire, cold. i) a Small Metal Shield of Elvenkind [4,+11] (+3 stealth) +3 stealth. Provides resistance to acid, lightning, fire, cold, fear. Cannot be harmed by acid, electricity, fire, cold. j) a Metal Cap of Telepathy [3,+8] Grants telepathy. k) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) +2 strength, constitution. Cannot be harmed by acid, electricity, fire, cold. Prevents paralysis. l) a Pair of Iron Shod Boots of Stability [3,+11] Provides resistance to nexus. Feather Falling. [Character Inventory] a) 6 Rations of Food b) 25 Green Speckled Potions of Cure Critical Wounds c) 2 Violet Potions of Healing d) 4 Blue Speckled Potions of Speed e) 21 Scrolls titled "indis pro" of Phase Door f) 8 Scrolls titled "inctum ime pa" of Identify g) a Lead Rod of Treasure Location h) a Bronze Rod of Door/Stair Location i) 3 Chromium Rods of Trap Location j) 2 Ivory Rods of Recall Cannot be harmed by electricity. k) 6 Aluminium Wands of Teleport Other (46 charges) l) 2 Cedar Staffs of Teleportation (11 charges) m) an Aspen Staff of Speed (7 charges) n) a Small Metal Shield of Resistance [4,+12] Provides resistance to acid, lightning, fire, cold. Cannot be harmed by acid, electricity, fire, cold. o) 43 Arrows (1d4) (+0,+0) Fired from your current missile launcher, this arrow will hit targets up to 120 feet away, inflicting an average damage of 37.5 against normal creatures. 35% chance of breaking upon contact. [Home Inventory] a) 2 Pieces of Elvish Waybread When ingested, it restores 4d8 hit points and neutralizes poison. Provides nourishment for about 3750 turns under normal conditions. b) a Light Green Mushroom of Vigor When ingested, it restores all your stats. Provides nourishment for about 250 turns under normal conditions. c) a Metallic Blue Potion of Restore Wisdom When ingested, it restores your wisdom. d) a Scroll titled "ditus ho polus" of Teleport Level When read, it teleports you one level up or down. e) a Scroll titled "tus inta vatus" of *Destruction* When read, it destroys an area around you in the shape of a circle radius 15, and blinds you for 1d10+10 turns. [Options] Maximize effect of race/class bonuses : yes (adult_maximize) Randomize some of the artifacts (beta) : no (adult_randarts) Restrict the use of stairs/recall : no (adult_ironman) Restrict the use of stores/home : no (adult_no_stores) Restrict creation of artifacts : no (adult_no_artifacts) Don't stack objects on the floor : no (adult_no_stacking) Lose artifacts when leaving level : no (adult_no_preserve) Don't generate connected stairs : no (adult_no_stairs) Adult: Monsters chase current location : yes (adult_ai_sound) Adult: Monsters chase recent locations : yes (adult_ai_smell) Adult: Monsters act smarter in groups : yes (adult_ai_packs) Adult: Monsters learn from their mistakes : no (adult_ai_learn) Adult: Monsters exploit players weaknesses : no (adult_ai_cheat) Adult: Monsters behave more intelligently (broken): no (adult_ai_smart) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)