The Angband Ladder: Elen, Kobold Rogue by drchung
[Angband 3.1.0 beta Character Dump] Sex Female Age 20 STR: 18/74 -1 +2 +11 18/194 Race Kobold Height 39 INT: 18/93 -1 +1 +0 18/93 Class Rogue Weight 65 WIS: 18/36 +0 -2 +5 18/66 Title Thief Social Liked DEX: 18/62 +2 +3 +3 18/142 HP -167/877 Maximize Y CON: 18/49 +2 +1 +13 18/209 SP 82/124 CHR: 15 -2 -1 +2 14 Level 42 Armor [38,+132] Saving Throw 74% Cur Exp 2160482 Fight (+38,+30) Stealth Superb Max Exp 2389258 Melee (+47,+40) Fighting Legendary Adv Exp 2520000 Shoot (+48,+14) Shooting Heroic MaxDepth 4950' (L99) Blows 5/turn Disarming 100% Turns 253430 Shots 1/turn Magic Device Heroic Gold 566815 Infra 50 ft Perception 1 in 11 Burden 200.1 lbs Speed 40 Searching 47% You come from a litter of 4 pups. Your father was a warrior, and your mother was a cook. You have dark brown eyes, a dark brown hide, and small, sharp teeth. Acid:......+.*.... Confu:......+...... Elec:......+...... Sound:......+.+.... Fire:.+..+.+...... Shard:............. Cold:......+...... Nexus:......++..... Pois:....+.......+ Nethr:............. Fear:....+...+.... Chaos:........+.... Lite:............. Disen:............. Dark:............. S.Dig:+............ Blind:............. Feath:............. PLite:............. Aggrv:............. Regen:............. Stea.:.......+..... Telep:+............ Sear.:............. Invis:.....+....... Infra:............+ FrAct:........+++.. Tunn.:............. HLife:............. Speed:.++++..+...+. ImpHP:............. Blows:............. ImpSP:............. Shots:............. Fear:............. Might:............. [Last Messages] > You have slain the Water hound. > It was a great hit! > You hit the Carrion crawler. > You miss the Carrion crawler. > You hit the Carrion crawler. > You have slain the Carrion crawler. > Uriel, Angel of Fire wakes up. > You hit the Energy hound. > You have slain the Energy hound. > Uriel, Angel of Fire breathes fire. > The Scroll titled "posus labeo" of Remove Curse burns up! > The Scroll titled "suamo tus" of Monster Confusion burns up! > The Trident burns up! > The Water hound dies. > You die. Killed by Uriel, Angel of Fire. [Character Equipment] a) The Beaked Axe of Theoden (2d6) (+9,+10) (+3) +3 wisdom, constitution. Cannot be harmed by acid, electricity, fire, cold. Slows your metabolism. Grants telepathy. When activated, it drains up to 120 hit points of life from a targ et creature. It takes 40 turns to recharge after use. With this weapon, you would currently get 5 blows per round. Each blow will do an average damage of 61 against dragons, and 47 against normal creatures. b) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) +10 speed. Provides resistance to fire. Cannot be harmed by acid, electricity, fire, cold. c) a Corundum Ring of Speed (+9) +9 speed. d) a Corundum Ring of Speed (+13) +13 speed. e) The Elfstone 'Elessar' (+7,+7) [+10] (+2) (charging) +2 strength, wisdom, charisma, speed. Provides resistance to fire, poison, fear. Cannot be harmed by acid, electricity, fire, cold. When activated, it heals 500 hit points. It takes 200 turns to recharge after use. f) The Star of Elendil Cannot be harmed by acid, electricity, fire, cold. Grants the ability to see invisible things. When activated, it maps the area around you in a 30-radius circle. It takes 50 turns to recharge after use. Radius 3 light. g) The Full Plate Armour of Isildur [26,+25] (+1) +1 constitution. Provides resistance to acid, lightning, fire, cold, confusion, sound, nexus. Cannot be harmed by acid, electricity, fire, cold. h) The Cloak 'Colannon' [1,+15] (+3) +3 stealth, speed. Provides resistance to nexus. Cannot be harmed by acid, electricity, fire, cold. When activated, it teleports you randomly up to 100 squares away. It takes 45 turns to recharge after use. i) The Small Metal Shield of Thorin [3,+25] (+4) +4 strength, constitution. Provides immunity to acid. Provides resistance to fear, sound, chaos. Cannot be harmed by acid, electricity, fire, cold. Prevents paralysis. j) a Golden Crown of Might [0,+15] (+3) +3 strength, dexterity, constitution. Cannot be harmed by acid, electricity, fire, cold. Sustains strength, dexterity, constitution. Prevents paralysis. k) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) +2 strength, constitution. Cannot be harmed by acid, electricity, fire, cold. Prevents paralysis. l) a Pair of Mithril Shod Boots of Speed [7,+18] (+4) +4 speed. Cannot be harmed by acid. [Character Inventory] a) 3 Books of Magic Spells [Magic for Beginners] b) 2 Books of Magic Spells [Incantations and Illusions] c) 2 Books of Magic Spells [Sorcery and Evocations] d) a Book of Magic Spells [Resistances of Scarabtarices] Cannot be harmed by acid, electricity, fire, cold. e) a Book of Magic Spells [Mordenkainen's Escapes] Cannot be harmed by acid, electricity, fire, cold. f) 2 Violet Potions of Cure Serious Wounds g) a Puce Potion of Healing h) a Scroll titled "mulum nus co" of Teleport Level i) 5 Scrolls titled "delum inqui to" of Identify j) 4 Gold Rods of Acid Balls (1 charging) k) 2 Tungsten Wands of Stone to Mud (8 charges) l) 3 Lead Wands of Teleport Other (9 charges) m) 3 Oak Staffs of Mapping (20 charges) n) 2 Silver Staffs of Speed (1 charge) o) The Leather Shield of Celegorm [4,+18] Provides resistance to acid, lightning, fire, cold, light, dark. Cannot be harmed by acid, electricity, fire, cold. p) The Hard Leather Cap of Thranduil [2,+8] (+2) +2 intelligence, wisdom. Provides resistance to blindness. Cannot be harmed by acid, electricity, fire, cold. Grants telepathy. q) a Long Bow of Extra Might (x3) (+18,+21) (+1) +1 shooting power. r) 22 Bolts of Acid (1d5) (+14,+13) Cannot be harmed by acid. Fired from your current missile launcher, this arrow will hit targets up to 120 feet away, inflicting an average damage of 270 against acid-vulnerable creatures, 270 against fire-vulnerable creatures, and 90 against normal creatures. 25% chance of breaking upon contact. s) 88 Bolts (1d5) (+0,+0) {@f0} Fired from your current missile launcher, this arrow will hit targets up to 120 feet away, inflicting an average damage of 153 against fire-vulnerable creatures, and 51 against normal creatures. 25% chance of breaking upon contact. t) 13 Arrows of Slay Animal (1d4) (+13,+16) {@f2} u) 17 Arrows of Slay Giant (1d4) (+14,+14) v) 25 Arrows of Slay Undead (1d4) (+16,+11) w) 11 Arrows of Venom (1d4) (+13,+10) {@f1} [Home Inventory] a) 25 Copper Speckled Potions of Cure Critical Wounds When ingested, it heals you a large amount (1/4 of your wounds, mi nimum 30HP), heals cut damage, and cures stunning, poisoning, blin dness, and confusion. Provides nourishment for about 75 turns under normal conditions. b) 3 Puce Potions of Healing When ingested, it heals you a really large amount (35% of max HP, minimum 300HP), heals cut damage, and cures stunning, poisoning, b lindness, and confusion. Provides nourishment for about 100 turns under normal conditions. c) 2 Gold Speckled Potions of Life When ingested, it restores 5000 hit points, restores experience an d stats, heals cut damage, and cures stunning, poison, blindness, and confusion. It can be thrown at creatures with damaging effect. d) 2 Dark Blue Potions of Restore Mana When ingested, it restores your mana points to maximum. e) 7 Grey Speckled Potions of Speed When ingested, it hastens you for 2d10+20 turns. f) 8 Scrolls titled "hununus curo" of Teleportation When read, it teleports you randomly up to 100 squares away. g) 5 Scrolls titled "stis audeo" of Magic Mapping When read, it maps the area around you in a 30-radius circle. h) 2 Scrolls titled "cer extricio" of Mass Banishment When read, it removes all non-unique monsters within 20 squares, d ealing you damage in the process. i) 12 Scrolls titled "modo exciaego" of Recharging When read, it tries to recharge a wand or staff, destroying the wa nd or staff on failure. j) 5 Scrolls titled "cas plactor" of *Destruction* When read, it destroys an area around you in the shape of a circle radius 15, and blinds you for 1d10+10 turns. k) The Amulet of Carlammas (+2) +2 constitution. Provides resistance to fire. Cannot be harmed by acid, electricity, fire, cold. When activated, it grants you protection from evil for 1d25 plus 3 times your character level turns. It takes 225 turns to recharge after use. l) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) +3 intelligence, wisdom, constitution. Provides resistance to acid, poison, confusion. Cannot be harmed by acid, electricity, fire, cold. When activated, it destroys all traps and doors surrounding you. It takes 10 turns to recharge after use. m) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) +4 strength, charisma. Provides resistance to acid, lightning, fire, cold, dark, disenchantment. Cannot be harmed by acid, electricity, fire, cold. When activated, it removes all non-unique monsters represented by a chosen symbol from the level, dealing you damage in the process. It takes 500 turns to recharge after use. n) The Cloak 'Holcolleth' [1,+4] (+2) +2 intelligence, wisdom, stealth, speed. Provides resistance to acid. Cannot be harmed by acid, electricity, fire, cold. When activated, it puts to sleep the monsters around you. It takes 55 turns to recharge after use. o) The Metal Cap of Celebrimbor [3,+18] (+3 searching) +3 intelligence, dexterity, charisma, searching. Provides resistance to acid, fire, shards, disenchantment. Cannot be harmed by acid, electricity, fire, cold. p) The Steel Helm of Hammerhand [6,+20] (+3) +3 strength, dexterity, constitution. Provides resistance to acid, cold, dark, nexus. Cannot be harmed by acid, electricity, fire, cold. Sustains strength, dexterity, constitution. Aggravates creatures nearby. q) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed} Heavily cursed. +5 constitution. Provides resistance to disenchantment. Cannot be harmed by acid, electricity, fire, cold. Aggravates creatures nearby. With this weapon, you would currently get 5 blows per round. Each blow will do an average damage of 75 against evil creatures, 87.5 against trolls, 87.5 against demons, 112.5 against dragons, and 62.5 against normal creatures. r) The Glaive of Pain (9d6) (+5,+30) Provides resistance to fear. Cannot be harmed by acid, electricity, fire, cold. With this weapon, you would currently get 5 blows per round. Each blow will do an average damage of 91.5 against normal creatures. s) a Light Crossbow of the Haradrim (x3) (+19,+20) (+1) +1 shooting speed, shooting power. Cannot be harmed by acid, fire. t) 11 Bolts of Slay Dragon (1d5) (+8,+9) {@f1} Fired from your current missile launcher, this arrow will hit targets up to 120 feet away, inflicting an average damage of 234 against dragons, 234 against fire-vulnerable creatures, and 78 against normal creatures. 25% chance of breaking upon contact. u) 81 Bolts (1d5) (+0,+0) {@f0} Fired from your current missile launcher, this arrow will hit targets up to 120 feet away, inflicting an average damage of 153 against fire-vulnerable creatures, and 51 against normal creatures. 25% chance of breaking upon contact. v) 25 Mithril Bolts of Venom (3d5) (+17,+15) Cannot be harmed by acid, fire. Fired from your current missile launcher, this arrow will hit targets up to 120 feet away, inflicting an average damage of 342 against fire-vulnerable creatures, 342 against poison-vulnerable creatures, and 114 against normal creatures. 25% chance of breaking upon contact. w) 22 Arrows of Slay Evil (1d4) (+19,+15) x) 18 Seeker Arrows of Frost (4d4) (+16,+14) Cannot be harmed by cold. [Options] Maximize effect of race/class bonuses : yes (adult_maximize) Randomize some of the artifacts (beta) : no (adult_randarts) Restrict the use of stairs/recall : no (adult_ironman) Restrict the use of stores/home : no (adult_no_stores) Restrict creation of artifacts : no (adult_no_artifacts) Don't stack objects on the floor : no (adult_no_stacking) Lose artifacts when leaving level : no (adult_no_preserve) Don't generate connected stairs : yes (adult_no_stairs) Adult: Monsters chase current location : yes (adult_ai_sound) Adult: Monsters chase recent locations : yes (adult_ai_smell) Adult: Monsters act smarter in groups : yes (adult_ai_packs) Adult: Monsters learn from their mistakes : no (adult_ai_learn) Adult: Monsters exploit players weaknesses : no (adult_ai_cheat) Adult: Monsters behave more intelligently (broken): no (adult_ai_smart) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live) |
Posted on 11.1.2009 14:34
5. on the Competition No.63 Ladder (of 45)
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