The Angband Ladder: Luckier, Dwarf Warrior by PowerDiver
[Angband 3.0.9b Character Dump] Name Luckier Self RB CB EB Best Sex Male Age 47 STR! 18/100 +2 +5 +3 18/200 Race Dwarf Height 48 Int: 18/87 -3 -2 +0 18/37 18/27 Class Warrior Weight 159 Wis: 18/99 +2 -2 +0 18/99 18/89 Title ***WINNER*** Status 43 DEX! 18/100 -2 +2 +7 18/170 HP 981/1002 Maximize Y CON! 18/100 +2 +2 +8 18/220 SP 0/0 Chr! 18/100 -3 -1 +0 18/60 18/50 Level 46 Armor [58,+115] Saving Throw Superb Cur Exp 3323226 Fight (+56,+39) Stealth Poor Max Exp 3403286 Melee (+65,+59) Fighting Legendary Adv Exp 3600000 Shoot (+66,+14) Shooting Legendary MaxDepth Lev 100 Blows 6/turn Disarming Superb Turns 315211 Shots 1/turn Magic Device Superb Gold 120730 Infra 50 ft Perception Excellent Burden 194.1 lbs Speed 22 Searching Excellent You are the only child of a Dwarven Miner. You are a credit to the family. You have dark brown eyes, straight black hair, a two foot beard, and a dark complexion. abcdefghijkl@ abcdefghijkl@ Acid:......+...... Blind:......+.....+ Elec:......+...... Confu:......+...... Fire:......+...... Sound:......+...... Cold:......+...... Shard:......+...... Pois:......+...... Nexus:......+...... Fear:............+ Nethr:......+...... Lite:......+...... Chaos:......+...... Dark:......+...... Disen:+.....+...... abcdefghijkl@ abcdefghijkl@ S.Dig:............. Stea.:.......+..... Feath:...........+. Sear.:....+........ PLite:............. Infra:............. Regen:............. Tunn.:............. Telep:....+........ Speed:.+.+......... Invis:............. Blows:............. FrAct:............. Shots:............. HLife:............. Might:............. [Character Equipment] a) The Bastard Sword 'Calris' (5d4) (+9,+20) (+5) It increases your constitution by 5. It slays trolls, demons, and all evil creatures, and is especially deadly against dragons. It provides resistance to disenchantment. It aggravates creatures around you. It cannot be harmed by the elements. b) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) {Sauron} It increases your speed by 10. It cannot be harmed by the elements. It might have hidden powers. c) a Ring of Damage (+13) d) a Ring of Speed (+13) It increases your speed by 13. e) an Amulet of ESP (+6) It increases your searching by 6. It grants you the power of telepathy. It cannot be harmed by the elements. f) The Star of Elendil (charging) {!! saruman98} It usually provides light of radius 3. It cannot be harmed by the elements. It might have hidden powers. g) Power Dragon Scale Mail (-3) [40,+15] It provides resistance to acid, lightning, fire, cold, poison, light, dark, blindness, confusion, sound, shards, nexus, nether, chaos, and disenchantment. It activates for breathe the elements (300) every 300+d300 turns. It cannot be harmed by the elements. h) a Cloak of Stealth [1,+13] (+1 to stealth) It increases your stealth by 1. i) The Large Leather Shield of Celegorm [4,+20] It cannot be harmed by the elements. It might have hidden powers. j) The Steel Helm of Hammerhand [6,+20] (+3) {Suaron} It increases your strength, dexterity, and constitution by 3. It cannot be harmed by the elements. It might have hidden powers. k) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) It increases your dexterity by 4. It cannot be harmed by the elements. It might have hidden powers. l) a Pair of Soft Leather Boots of Slow Descent [2,+10] It makes you fall like a feather. [Character Inventory] a) 8 Potions of Speed b) 3 Potions of Cure Critical Wounds c) 7 Potions of Healing d) 5 Potions of *Healing* {!*} e) 2 Potions of Life {!*} f) 47 Scrolls of Phase Door g) 32 Scrolls of Teleportation h) 29 Scrolls of Recharging i) a Scroll of Door/Stair Location {@r2} j) 6 Scrolls of *Destruction* {!*} k) 2 Scrolls of Banishment l) 4 Rods of Perception {@z1 !!} It cannot be harmed by electricity. m) 2 Rods of Recall {!*} It cannot be harmed by electricity. n) 3 Rods of Detection (1 charging) {@z9 !!} It cannot be harmed by electricity. o) 2 Rods of Healing {!*} It cannot be harmed by electricity. p) 9 Rods of Teleport Other (5 charging) {@z4 !!} q) 3 Wands of Stone to Mud (0 charges) r) a Staff of Healing (0 charges) s) 3 Staffs of Speed (0 charges) t) a Ring of Speed (+7) It increases your speed by 7. u) 6 Seeker Bolts of Slay Evil (4d5) (+15,+9) It slays all evil creatures. v) 27 Mithril Bolts of Slay Demon (3d5) (+16,+12) It slays demons. It cannot be harmed by acid or fire. [Home Inventory] a) 5 Potions of Self Knowledge b) 23 Scrolls of Enchant Weapon To-Hit c) 51 Scrolls of Enchant Weapon To-Dam d) 7 Rods of Illumination {@z6 !!} e) 3 Staffs of *Destruction* (8 charges) f) The Ring of Tulkas (+4) {Akhoril98 !!} It increases your strength, dexterity, and constitution by 4. It cannot be harmed by the elements. It might have hidden powers. g) The Amulet of Carlammas (+2) It increases your constitution by 2. It cannot be harmed by the elements. It might have hidden powers. h) The Elfstone 'Elessar' (+7,+7) [+10] (+2) {ulfang96 !!} It increases your strength, wisdom, and charisma by 2. It increases your speed by 2. It provides resistance to fire, poison, and fear. It activates for heal (500) every 200 turns. It cannot be harmed by the elements. i) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) It increases your intelligence, wisdom, and constitution by 3. It cannot be harmed by the elements. It might have hidden powers. j) The Golden Crown of Gondor [0,+15] (+3) {Polyphemus99} It increases your strength, wisdom, and constitution by 3. It increases your speed by 3. It cannot be harmed by the elements. It might have hidden powers. k) a Golden Crown of the Magi [0,+10] (+2) {ESP} It increases your intelligence by 2. It provides resistance to acid, lightning, fire, and cold. It sustains your intelligence. It cannot be harmed by the elements. It might have hidden powers. l) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) It increases your strength and constitution by 2. It cannot be harmed by the elements. It might have hidden powers. m) The Set of Leather Gloves 'Cammithrim' [1,+10] {Sauron} It cannot be harmed by the elements. It might have hidden powers. n) The Spear of Orome (4d6) (+15,+15) (+4) {wormtongue14 !!} It increases your intelligence by 4. It increases your infravision and speed by 4. It slays animals and giants. It is branded with fire. It provides resistance to fire and light. It usually provides light of radius 4. It is blessed by the gods and makes you fall like a feather. It grants you the ability to see invisible things. It activates for stone to mud every 5 turns. It cannot be harmed by the elements. o) The Great Axe of Durin (4d4) (+10,+20) [+15] (+3) It increases your strength and constitution by 3. It increases your tunneling by 3. It cannot be harmed by the elements. It might have hidden powers. p) a Sling of Buckland (x2) (+16,+10) (+2) It increases your dexterity by 2. It increases your shooting speed and shooting power by 2. It cannot be harmed by acid or fire. q) The Short Bow of Amras (x2) (+12,+15) (+1 to speed) It increases your intelligence, wisdom, and dexterity by 1. It increases your speed, shooting speed, and shooting power by 1. It cannot be harmed by the elements. It might have hidden powers. r) The Short Bow of Amrod (x2) (+12,+15) (+2) It increases your strength and constitution by 2. It increases your shooting power by 2. It provides resistance to lightning, fire, and cold. It speeds your regeneration. It cannot be harmed by the elements. s) The Heavy Crossbow of Umbar (x4) (+18,+18) (+2) It increases your strength and constitution by 2. It increases your shooting power by 2. It provides resistance to lightning, light, dark, and blindness. It aggravates creatures around you. It activates for a magical arrow (150) every 20+d20 turns. It cannot be harmed by the elements. t) a Heavy Crossbow of Extra Shots (x4) (+18,+22) (+1) {Saruman98} It increases your shooting speed by 1. u) 82 Seeker Bolts (4d5) (+9,+7) v) 14 Arrows of Slay Evil (1d4) (+13,+19) It slays all evil creatures. w) 9 Mithril Arrows of Lightning (3d4) (+15,+18) {@f1} It is branded with electricity. It cannot be harmed by acid, electricity, or fire. x) 7 Mithril Shots of Slay Undead (2d4) (+22,+17) It slays undead. It cannot be harmed by acid. [Options] Adult: Maximize effect of race/class bonuses : yes (adult_maximize) Adult: Randomize some of the artifacts (beta): no (adult_randarts) Adult: Auto-scum for good levels : no (adult_autoscum) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Don't stack objects on the floor : no (adult_no_stacking) Adult: Preserve artifacts when leaving level : no (adult_no_preserve) Adult: Don't generate connected stairs : yes (adult_no_stairs) Adult: Monsters chase current location : yes (adult_ai_sound) Adult: Monsters chase recent locations : yes (adult_ai_smell) Adult: Monsters act smarter in groups : yes (adult_ai_packs) Adult: Monsters learn from their mistakes : no (adult_ai_learn) Adult: Monsters exploit players weaknesses : no (adult_ai_cheat) Adult: Monsters behave more intelligently (broken): no (adult_ai_smart) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live) |
Posted on 1.1.2009 22:32
1. on the Competition No.62 Ladder (of 63)
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