The Angband Ladder: Lucky, Dwarf Warrior by PowerDiver

  [Angband 3.0.9b Character Dump]

 Name   Lucky                                    Self  RB  CB  EB   Best
 Sex    Male              Age        47   Str:  18/66  +2  +5  +4 18/176 18/161
 Race   Dwarf             Height     48   INT:     12  -3  -2  +0      7
 Class  Warrior           Weight    159   WIS:     12  +2  -2  +0     12
 Title  Champion          Status     43   DEX:  18/78  -2  +2  +0  18/78
 HP     -56/574           Maximize    Y   CON:  18/01  +2  +2  +8 18/121
 SP     0/0                               CHR:     18  -3  -1  +0     14

 Level           37       Armor    [48,+87]     Saving Throw      Superb
 Cur Exp     723621       Fight   (+14,+27)     Stealth             Fair
 Max Exp     723621       Melee   (+23,+38)     Fighting       Legendary
 Adv Exp     840000       Shoot   (+37,+18)     Shooting       Legendary
 MaxDepth    Lev 97       Blows      5/turn     Disarming      Excellent
 Turns       251664       Shots      1/turn     Magic Device   Excellent
 Gold        115330       Infra       90 ft     Perception          Fair
 Burden   164.8 lbs       Speed      Normal     Searching      Very Good

 You are the only child of a Dwarven Miner.  You are a credit to the
 family.  You have dark brown eyes, straight black hair, a two foot
 beard, and a dark complexion.


      abcdefghijkl@       abcdefghijkl@
 Acid:......+.*.... Blind:......+..+..+
 Elec:......+...... Confu:......+......
 Fire:......+...... Sound:......+.+....
 Cold:......+...... Shard:......+......
 Pois:......+...... Nexus:......+......
 Fear:........+...+ Nethr:......+......
 Lite:......+...... Chaos:......+.+....
 Dark:......+...... Disen:......+......

      abcdefghijkl@       abcdefghijkl@
S.Dig:............. Stea.:...........+.
Feath:............. Sear.:.........+...
PLite:............. Infra:....+........
Regen:............. Tunn.:.............
Telep:............. Speed:.............
Invis:.........+... Blows:+............
FrAct:........+.... Shots:.............
HLife:............. Might:.............


  [Last Messages]

> You have destroyed the Dread.
> You hit the Dread. <3x>
> It was a good hit!
> You hit the Dread. <2x>
> The Dread flees in terror!
> You hit the Blink dog.
> You have slain the Blink dog.
> You have 11 Mithril Bolts (3d5) (+8,+8) {@f1} (v).
> The Mithril Bolt (3d5) (+8,+8) {@f1} hits the Nexus hound.
> The Nexus hound dies.
> You miss the Dread.
> You hit the Dread.
> You have destroyed the Dread.
> It breathes light.
> You die.


  [Character Equipment]

a) a Beaked Axe of Extra Attacks (2d6) (+9,+11) (+1)
   It increases your attack speed by 1.  
b) a Heavy Crossbow of Power (x4) (+23,+18)
c) a Ring of Damage (+11)
d) a Ring of Constitution (+4)
   It increases your constitution by 4.  It sustains your constitution.
   
e) an Amulet of Infravision (+4)
   It increases your infravision by 4.  
f) a Wooden Torch (5476 turns)
   It usually provides light of radius 2, though this is reduced when
   running of out fuel.  
g) Power Dragon Scale Mail (-3) [40,+15]
   It provides resistance to acid, lightning, fire, cold, poison, light,
   dark, blindness, confusion, sound, shards, nexus, nether, chaos, and 
   disenchantment.  It activates for breathe the elements (300) every
   300+d300 turns.  It cannot be harmed by the elements.  
h) a Cloak [1,+6]
i) The Small Metal Shield of Thorin [3,+25] (+4) {novranger57?}
   It increases your strength and constitution by 4.  It provides
   immunity to acid.  It provides resistance to fear, sound, and chaos.
   It grants you immunity to paralysis.  It cannot be harmed by the
   elements.  
j) an Iron Crown of Seeing [0,+15] (+3 to searching)
   It increases your searching by 3.  It provides resistance to 
   blindness.  It grants you the ability to see invisible things.  
k) a Set of Leather Gloves of Slaying (+2,+4) [1,+14]
l) a Pair of Hard Leather Boots of Stealth [3,+9] (+3)
   It increases your stealth by 3.  


  [Character Inventory]

a) 2 Potions of Healing
b) 7 Scrolls of Phase Door
c) 28 Scrolls of Identify {@r1}
d) 7 Scrolls of Recharging
e) a Rod of Trap Location (charging) {@z5 !!}
f) a Rod of Door/Stair Location {@z2 !!}
g) 2 Rods of Recall {!*}
   It cannot be harmed by electricity.  
h) a Rod of Illumination (charging) {@z6 !!}
i) a Rod of Teleport Other {@z4 !!}
j) 4 Rods of Light {@z3 !!}
k) a Wand of Teleport Other (5 charges) {@a4}
l) 3 Wands of Stone to Mud (17 charges)
m) a Wand of Fire Balls (4 charges)
   It cannot be harmed by fire.  
n) 2 Staffs of Teleportation (5 charges) {!*}
o) a Staff of Object Location (6 charges) {@u3}
p) a Staff of Detect Evil (10 charges)
q) a Staff of Healing (1 charge)
r) a Staff of Speed (2 charges)
s) a Staff of Holiness (3 charges)
t) a Staff of *Destruction* (3 charges) {!*}
u) 17 Seeker Bolts of Slay Dragon (4d5) (+10,+10)
   It slays dragons.  
v) 11 Mithril Bolts (3d5) (+8,+8) {@f1}
   It cannot be harmed by acid or fire.  


  [Home Inventory]

a) 4 Mushrooms of Restoring
b) 17 Potions of Speed
c) 34 Potions of Resist Heat
d) 12 Potions of Resist Cold
e) 2 Potions of *Healing*
f) 76 Scrolls of Phase Door
g) 43 Scrolls of Identify {@r1}
h) 3 Scrolls of *Identify*
i) 12 Scrolls of Recharging
j) a Scroll of Banishment
k) 2 Scrolls of Mass Banishment {!*}
l) a Rod of Disarming
m) a Rod of Acid Balls {!!}
n) 6 Staffs of Teleportation (26 charges) {!*}
o) 2 Staffs of Dispel Evil (10 charges)
p) a Scimitar of *Slay Undead* (2d5) (+11,+10) (+2)
   It increases your wisdom by 2.  It is especially deadly against 
   undead.  It grants you the ability to see invisible things.  
q) a Short Bow of the Nazgul (x2) (-3,+5)
   It grants you the ability to see invisible things, but it also 
   drains experience.  
r) a Long Bow of Power (x3) (+14,+26)
s) 20 Arrows of Flame (1d4) (+17,+9)
   It is branded with fire.  It cannot be harmed by fire.  
t) 28 Arrows of Slay Evil (1d4) (+15,+8)
   It slays all evil creatures.  
u) 6 Arrows of Lightning (1d4) (+7,+7)
   It is branded with electricity.  It cannot be harmed by electricity.
   
v) 10 Arrows of Slay Animal (1d4) (+5,+10)
   It slays animals.  
w) 23 Iron Shots of Venom (1d4) (+13,+4)
   It is branded with poison.  
x) 14 Iron Shots of Acid (1d4) (+7,+7)
   It is branded with acid.  It cannot be harmed by acid.  


  [Options]

Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Randomize some of the artifacts (beta): no  (adult_randarts)
Adult: Auto-scum for good levels             : no  (adult_autoscum)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Adult: Preserve artifacts when leaving level : no  (adult_no_preserve)
Adult: Don't generate connected stairs       : yes (adult_no_stairs)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 21.12.2008 19:26
Last updated on 25.12.2008 20:53

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5. on the Competition No.62 Ladder (of 63)

Comments

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On 21.12.2008 19:49 Estie wrote:
We have a very similar way of inscribing...except trap location is z1 for me (once I have perception rod, it gets its own macro F8). Funny. But what does "!!" do ?

On 21.12.2008 21:48 PowerDiver wrote:
I try to keep the inscriptions the same number across item types, and ?id is @r1, so it follows that -id is @z1.

The !! means disturb and notify on recharge.


On 21.12.2008 22:05 Estie wrote:
Thanks! Didnt know that one, very useful.

On 22.12.2008 07:54 PowerDiver wrote:
!! also works on activatable wielded items like the Phial.


On 22.12.2008 22:28 PowerDiver wrote:
Will I find SI before a RingWraith kills me?

On 24.12.2008 01:19 PowerDiver wrote:
SI available in 4 slots, and Thorin to boot.

On 24.12.2008 03:46 Phoenix21692 wrote:
As a heads up, you still don't have Free Action. Watch out for that or it'll get very nasty! ;)

On 24.12.2008 03:58 Phoenix21692 wrote:
Actually, the Iron Helm of Gorlim does have free action. You might want to bring this with you since you don't seem to have any sources of Free Action. At any minute, you might run into a paralyzing monster. Also, aside from the INT, WIS, and Searching penalties, it has the Aggravation flag. So, be careful if you plan on using this Helm.

On 24.12.2008 04:33 PowerDiver wrote:
Phoenix, you need to learn the standard artifact set a little better. I do have FA, and the most serious problem with Gorlim is none of the penalties you listed.


On 24.12.2008 06:24 buzzkill wrote:
I'm not seeing any FA either. What am I missing?

On 24.12.2008 06:28 Jungle_Boy wrote:
My guess is the {special} shield but I don't know which one it is.

On 24.12.2008 07:00 PowerDiver wrote:
There's only one small metal shield artifact in the game [using standard set], and it is arguably the best artifact you can get. I mentioned it by name, Thorin. If I am wondering whether to risk a vault, and there is a small metal shield inside, that can tip the decision.


On 25.12.2008 07:38 PowerDiver wrote:
300K of my 500K exp came from 3 potions of experience.

On 25.12.2008 20:53 PowerDiver wrote:
DL 95+ was just too tough without any speed items or ESP. Died to unseen Huan fighting for my life against a pack of dreads.

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