[Angband 3.0.9b Character Dump] Name Lucky Self RB CB EB Best Sex Male Age 47 Str: 18/66 +2 +5 +4 18/176 18/161 Race Dwarf Height 48 INT: 12 -3 -2 +0 7 Class Warrior Weight 159 WIS: 12 +2 -2 +0 12 Title Champion Status 43 DEX: 18/78 -2 +2 +0 18/78 HP -56/574 Maximize Y CON: 18/01 +2 +2 +8 18/121 SP 0/0 CHR: 18 -3 -1 +0 14 Level 37 Armor [48,+87] Saving Throw Superb Cur Exp 723621 Fight (+14,+27) Stealth Fair Max Exp 723621 Melee (+23,+38) Fighting Legendary Adv Exp 840000 Shoot (+37,+18) Shooting Legendary MaxDepth Lev 97 Blows 5/turn Disarming Excellent Turns 251664 Shots 1/turn Magic Device Excellent Gold 115330 Infra 90 ft Perception Fair Burden 164.8 lbs Speed Normal Searching Very Good You are the only child of a Dwarven Miner. You are a credit to the family. You have dark brown eyes, straight black hair, a two foot beard, and a dark complexion. abcdefghijkl@ abcdefghijkl@ Acid:......+.*.... Blind:......+..+..+ Elec:......+...... Confu:......+...... Fire:......+...... Sound:......+.+.... Cold:......+...... Shard:......+...... Pois:......+...... Nexus:......+...... Fear:........+...+ Nethr:......+...... Lite:......+...... Chaos:......+.+.... Dark:......+...... Disen:......+...... abcdefghijkl@ abcdefghijkl@ S.Dig:............. Stea.:...........+. Feath:............. Sear.:.........+... PLite:............. Infra:....+........ Regen:............. Tunn.:............. Telep:............. Speed:............. Invis:.........+... Blows:+............ FrAct:........+.... Shots:............. HLife:............. Might:............. [Last Messages] > You have destroyed the Dread. > You hit the Dread. <3x> > It was a good hit! > You hit the Dread. <2x> > The Dread flees in terror! > You hit the Blink dog. > You have slain the Blink dog. > You have 11 Mithril Bolts (3d5) (+8,+8) {@f1} (v). > The Mithril Bolt (3d5) (+8,+8) {@f1} hits the Nexus hound. > The Nexus hound dies. > You miss the Dread. > You hit the Dread. > You have destroyed the Dread. > It breathes light. > You die. [Character Equipment] a) a Beaked Axe of Extra Attacks (2d6) (+9,+11) (+1) It increases your attack speed by 1. b) a Heavy Crossbow of Power (x4) (+23,+18) c) a Ring of Damage (+11) d) a Ring of Constitution (+4) It increases your constitution by 4. It sustains your constitution. e) an Amulet of Infravision (+4) It increases your infravision by 4. f) a Wooden Torch (5476 turns) It usually provides light of radius 2, though this is reduced when running of out fuel. g) Power Dragon Scale Mail (-3) [40,+15] It provides resistance to acid, lightning, fire, cold, poison, light, dark, blindness, confusion, sound, shards, nexus, nether, chaos, and disenchantment. It activates for breathe the elements (300) every 300+d300 turns. It cannot be harmed by the elements. h) a Cloak [1,+6] i) The Small Metal Shield of Thorin [3,+25] (+4) {novranger57?} It increases your strength and constitution by 4. It provides immunity to acid. It provides resistance to fear, sound, and chaos. It grants you immunity to paralysis. It cannot be harmed by the elements. j) an Iron Crown of Seeing [0,+15] (+3 to searching) It increases your searching by 3. It provides resistance to blindness. It grants you the ability to see invisible things. k) a Set of Leather Gloves of Slaying (+2,+4) [1,+14] l) a Pair of Hard Leather Boots of Stealth [3,+9] (+3) It increases your stealth by 3. [Character Inventory] a) 2 Potions of Healing b) 7 Scrolls of Phase Door c) 28 Scrolls of Identify {@r1} d) 7 Scrolls of Recharging e) a Rod of Trap Location (charging) {@z5 !!} f) a Rod of Door/Stair Location {@z2 !!} g) 2 Rods of Recall {!*} It cannot be harmed by electricity. h) a Rod of Illumination (charging) {@z6 !!} i) a Rod of Teleport Other {@z4 !!} j) 4 Rods of Light {@z3 !!} k) a Wand of Teleport Other (5 charges) {@a4} l) 3 Wands of Stone to Mud (17 charges) m) a Wand of Fire Balls (4 charges) It cannot be harmed by fire. n) 2 Staffs of Teleportation (5 charges) {!*} o) a Staff of Object Location (6 charges) {@u3} p) a Staff of Detect Evil (10 charges) q) a Staff of Healing (1 charge) r) a Staff of Speed (2 charges) s) a Staff of Holiness (3 charges) t) a Staff of *Destruction* (3 charges) {!*} u) 17 Seeker Bolts of Slay Dragon (4d5) (+10,+10) It slays dragons. v) 11 Mithril Bolts (3d5) (+8,+8) {@f1} It cannot be harmed by acid or fire. [Home Inventory] a) 4 Mushrooms of Restoring b) 17 Potions of Speed c) 34 Potions of Resist Heat d) 12 Potions of Resist Cold e) 2 Potions of *Healing* f) 76 Scrolls of Phase Door g) 43 Scrolls of Identify {@r1} h) 3 Scrolls of *Identify* i) 12 Scrolls of Recharging j) a Scroll of Banishment k) 2 Scrolls of Mass Banishment {!*} l) a Rod of Disarming m) a Rod of Acid Balls {!!} n) 6 Staffs of Teleportation (26 charges) {!*} o) 2 Staffs of Dispel Evil (10 charges) p) a Scimitar of *Slay Undead* (2d5) (+11,+10) (+2) It increases your wisdom by 2. It is especially deadly against undead. It grants you the ability to see invisible things. q) a Short Bow of the Nazgul (x2) (-3,+5) It grants you the ability to see invisible things, but it also drains experience. r) a Long Bow of Power (x3) (+14,+26) s) 20 Arrows of Flame (1d4) (+17,+9) It is branded with fire. It cannot be harmed by fire. t) 28 Arrows of Slay Evil (1d4) (+15,+8) It slays all evil creatures. u) 6 Arrows of Lightning (1d4) (+7,+7) It is branded with electricity. It cannot be harmed by electricity. v) 10 Arrows of Slay Animal (1d4) (+5,+10) It slays animals. w) 23 Iron Shots of Venom (1d4) (+13,+4) It is branded with poison. x) 14 Iron Shots of Acid (1d4) (+7,+7) It is branded with acid. It cannot be harmed by acid. [Options] Adult: Maximize effect of race/class bonuses : yes (adult_maximize) Adult: Randomize some of the artifacts (beta): no (adult_randarts) Adult: Auto-scum for good levels : no (adult_autoscum) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Don't stack objects on the floor : no (adult_no_stacking) Adult: Preserve artifacts when leaving level : no (adult_no_preserve) Adult: Don't generate connected stairs : yes (adult_no_stairs) Adult: Monsters chase current location : yes (adult_ai_sound) Adult: Monsters chase recent locations : yes (adult_ai_smell) Adult: Monsters act smarter in groups : yes (adult_ai_packs) Adult: Monsters learn from their mistakes : no (adult_ai_learn) Adult: Monsters exploit players weaknesses : no (adult_ai_cheat) Adult: Monsters behave more intelligently (broken): no (adult_ai_smart) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)