The Angband Ladder: Baldur VI, Dwarf Warrior by Big Al

  [Angband 3.1.0 dev Character Dump]

 Name   Baldur VI                                Self  RB  CB  EB   Best
 Sex    Female       Age             47   STR:     15  +2  +5  +2  18/60
 Race   Dwarf        Height          45   Int:     12  -3  -2  +0      7      6
 Class  Warrior      Weight         117   WIS:     15  +2  -2  +0     15
 Title  Myrmidon     Social      Lordly   DEX:     16  -2  +2  +4  18/20
 HP     383/383      Maximize         Y   CON:     16  +2  +2  +2  18/40
 SP     0/0                               CHR:     10  -3  -1  +0      6

 Level               27   Armor    [35,+55]     Saving Throw      Superb
 Cur Exp          41079   Fight     (+2,+3)     Stealth             Fair
 Max Exp          41079   Melee   (+13,+13)     Fighting          Heroic
 Adv Exp          42000   Shoot     (+9,+7)     Shooting          Heroic
 MaxDepth   2400' (L48)   Blows      4/turn     Disarming      Excellent
 Turns           327653   Shots      1/turn     Magic Device   Excellent
 Gold              9015   Infra       70 ft     Perception          Poor
 Burden       136.9 lbs   Speed           7     Searching           Fair

 You are the only child of a Dwarven Warrior.  You are a credit to the
 family.  You have dark brown eyes, straight brown hair, a three foot
 beard, and a dark complexion.


      abcdefghijkl@       abcdefghijkl@
 Acid:....+........ Blind:............+
 Elec:............. Confu:.......+.....
 Fire:............. Sound:.............
 Cold:............. Shard:.............
 Pois:............. Nexus:.............
 Fear:............. Nethr:.............
 Lite:............. Chaos:.............
 Dark:+............ Disen:.............

      abcdefghijkl@       abcdefghijkl@
S.Dig:............. Stea.:.......+.....
Feath:............. Sear.:.............
PLite:+............ Infra:......+.....+
Regen:............. Tunn.:.............
Telep:............. Speed:..+..........
Invis:+............ Blows:.............
FrAct:+.....+...+.. Shots:.............
HLife:............. Might:.............


  [Character Equipment]

a) a Rapier of Gondolin (1d6) (+11,+10)
     Provides resistance to dark.
     Cannot be harmed by acid, fire.
     Prevents paralysis.
     Grants the ability to see invisible things.
     Radius 1 light.
     With this weapon, you would currently get 4 blows per round.  Each
     blow will do an average damage of 23.5 against orcs, 23.5 against
     trolls, 23.5 against dragons, 23.5 against demons, and 16.5
     against normal creatures.
b) a Long Bow (x3) (+7,+7)
c) an Onyx Ring of Speed (+7)
     +7 speed.
d) a Granite Ring of Dexterity (+4)
     +4 dexterity.
     Sustains dexterity.
e) a Copper Amulet of Resist Acid
     Provides resistance to acid.
     Cannot be harmed by acid.
f) a Lantern (7006 turns)
     Cannot be harmed by fire.
     Radius 2 light.
g) Augmented Chain Mail (Dwarven) (-2) [16,+18] (+2)
     +2 strength, constitution, infravision.
     Cannot be harmed by acid, fire.
     Prevents paralysis.
h) a Fur Cloak of Aman [3,+7] (+2 stealth)
     +2 stealth.
     Provides resistance to confusion.
     Cannot be harmed by acid, electricity, fire, cold.
i) a Leather Shield [6,+6]
j) a Steel Helm [6,+6]
k) a Set of Leather Gloves of Free Action [1,+9]
     Prevents paralysis.
l) a Pair of Iron Shod Boots [3,+7]


  [Character Inventory]

a) 127 adamantite pieces worth of gold
b) 7 Rations of Food
c) 4 Flasks of oil
d) 11 Light Brown Potions of Cure Serious Wounds
e) 2 Viscous Pink Potions of Cure Critical Wounds
f) 5 Orange Speckled Potions of Speed
g) a Cyan Potion of Berserk Strength
h) 20 Scrolls titled "irmemis prota" of Phase Door
i) 5 Scrolls titled "laudebeo intus" of Teleport Level
j) 5 Scrolls titled "sus itus igo" of Magic Mapping
k) 13 Scrolls titled "cus ino pro" of Identify
l) 5 Scrolls titled "illibuto dio" of Word of Recall
m) a Silver Rod of Treasure Location {@z3}
n) a Lead-Plated Rod of Door/Stair Location {@z2}
o) 3 Copper-Plated Rods of Trap Location {@z1}
p) 3 Nickel-Plated Rods of Light {@z9}
q) a Zinc-Plated Wand of Fire Bolts (7 charges)
r) a Pine Staff of Teleportation (6 charges)
s) 45 Arrows (1d4) (+0,+0)
     Fired from your current missile launcher, this arrow will hit targets
     up to 120 feet away, inflicting an average damage of 14.5 against
     normal creatures.
     35% chance of breaking upon contact.


  [Home Inventory]

a) a Yellow Potion of Healing
     When ingested, it restores 300 hit points, heals cut damage, and c
     ures stunning, poisoning, blindness, and confusion.
     Provides nourishment for about 400 turns under normal conditions.
b) 3 Azure Potions of Restore Dexterity
     When ingested, it restores your dexterity.
c) 3 Scrolls titled "sae sisma" of Detect Invisible
     When read, it detects all invisible creatures in the surrounding a
     rea.
d) 4 Scrolls titled "illibuto dio" of Word of Recall
     When read, it returns you from the dungeon or takes you to the dun
     geon after a short delay.
e) 2 Lead Rods of Lightning Bolts {@z8}
     When aimed, it creates a lightning bolt with damage 6d6.
     It takes 11 turns to recharge after use.
f) an Aluminum Rod of Teleport Other {@z7}
     When aimed, it teleports a target monster away.
     It takes 25 turns to recharge after use.
g) a Nickel-Plated Wand of Lightning Balls (9 charges)
     Cannot be harmed by electricity.
     
     When aimed, it creates a lightning ball with damage 64.
h) a Willow Staff of Detect Evil
     When used, it detects all evil creatures in the immediate area.
     You do not know the full extent of this item's powers.
i) a Sycamore Staff of Curing (5 charges)
     When used, it heals cut damage, and cures all stunning, poison, bl
     indness and confusion.
j) a Jade Ring of Strength (+3)
     +3 strength.
     Sustains strength.
     
k) a Malachite Ring of Constitution (+2)
     +2 constitution.
     Sustains constitution.
     
l) a Rhodonite Ring of the Mouse (+0,-9) (+3)
     +3 dexterity.
     
m) a Plain Gold Ring of See Invisible
     Grants the ability to see invisible things.
     


  [Options]

Maximize effect of race/class bonuses        : yes (adult_maximize)
Randomize some of the artifacts (beta)       : no  (adult_randarts)
Restrict the use of stairs/recall            : no  (adult_ironman)
Restrict the use of stores/home              : no  (adult_no_stores)
Restrict creation of artifacts               : no  (adult_no_artifacts)
Don't stack objects on the floor             : no  (adult_no_stacking)
Don't preserve artifacts when leaving level  : no  (adult_no_preserve)
Don't generate connected stairs              : no  (adult_no_stairs)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 22.9.2008 06:22

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13933. on the Ladder (of 19090)
5298. on the Angband Ladder (of 6561)
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Comments

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On 22.9.2008 06:30 Big Al wrote:
Just found a speed ring +7 and a lantern (I'd been using torches the whole time) on the ground on the same level at 2300' - what luck!




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