[Angband 3.1.0 dev Character Dump] Name Baldur VI Self RB CB EB Best Sex Female Age 47 STR: 15 +2 +5 +2 18/60 Race Dwarf Height 45 Int: 12 -3 -2 +0 7 6 Class Warrior Weight 117 WIS: 15 +2 -2 +0 15 Title Myrmidon Social Lordly DEX: 16 -2 +2 +4 18/20 HP 383/383 Maximize Y CON: 16 +2 +2 +2 18/40 SP 0/0 CHR: 10 -3 -1 +0 6 Level 27 Armor [35,+55] Saving Throw Superb Cur Exp 41079 Fight (+2,+3) Stealth Fair Max Exp 41079 Melee (+13,+13) Fighting Heroic Adv Exp 42000 Shoot (+9,+7) Shooting Heroic MaxDepth 2400' (L48) Blows 4/turn Disarming Excellent Turns 327653 Shots 1/turn Magic Device Excellent Gold 9015 Infra 70 ft Perception Poor Burden 136.9 lbs Speed 7 Searching Fair You are the only child of a Dwarven Warrior. You are a credit to the family. You have dark brown eyes, straight brown hair, a three foot beard, and a dark complexion. abcdefghijkl@ abcdefghijkl@ Acid:....+........ Blind:............+ Elec:............. Confu:.......+..... Fire:............. Sound:............. Cold:............. Shard:............. Pois:............. Nexus:............. Fear:............. Nethr:............. Lite:............. Chaos:............. Dark:+............ Disen:............. abcdefghijkl@ abcdefghijkl@ S.Dig:............. Stea.:.......+..... Feath:............. Sear.:............. PLite:+............ Infra:......+.....+ Regen:............. Tunn.:............. Telep:............. Speed:..+.......... Invis:+............ Blows:............. FrAct:+.....+...+.. Shots:............. HLife:............. Might:............. [Character Equipment] a) a Rapier of Gondolin (1d6) (+11,+10) Provides resistance to dark. Cannot be harmed by acid, fire. Prevents paralysis. Grants the ability to see invisible things. Radius 1 light. With this weapon, you would currently get 4 blows per round. Each blow will do an average damage of 23.5 against orcs, 23.5 against trolls, 23.5 against dragons, 23.5 against demons, and 16.5 against normal creatures. b) a Long Bow (x3) (+7,+7) c) an Onyx Ring of Speed (+7) +7 speed. d) a Granite Ring of Dexterity (+4) +4 dexterity. Sustains dexterity. e) a Copper Amulet of Resist Acid Provides resistance to acid. Cannot be harmed by acid. f) a Lantern (7006 turns) Cannot be harmed by fire. Radius 2 light. g) Augmented Chain Mail (Dwarven) (-2) [16,+18] (+2) +2 strength, constitution, infravision. Cannot be harmed by acid, fire. Prevents paralysis. h) a Fur Cloak of Aman [3,+7] (+2 stealth) +2 stealth. Provides resistance to confusion. Cannot be harmed by acid, electricity, fire, cold. i) a Leather Shield [6,+6] j) a Steel Helm [6,+6] k) a Set of Leather Gloves of Free Action [1,+9] Prevents paralysis. l) a Pair of Iron Shod Boots [3,+7] [Character Inventory] a) 127 adamantite pieces worth of gold b) 7 Rations of Food c) 4 Flasks of oil d) 11 Light Brown Potions of Cure Serious Wounds e) 2 Viscous Pink Potions of Cure Critical Wounds f) 5 Orange Speckled Potions of Speed g) a Cyan Potion of Berserk Strength h) 20 Scrolls titled "irmemis prota" of Phase Door i) 5 Scrolls titled "laudebeo intus" of Teleport Level j) 5 Scrolls titled "sus itus igo" of Magic Mapping k) 13 Scrolls titled "cus ino pro" of Identify l) 5 Scrolls titled "illibuto dio" of Word of Recall m) a Silver Rod of Treasure Location {@z3} n) a Lead-Plated Rod of Door/Stair Location {@z2} o) 3 Copper-Plated Rods of Trap Location {@z1} p) 3 Nickel-Plated Rods of Light {@z9} q) a Zinc-Plated Wand of Fire Bolts (7 charges) r) a Pine Staff of Teleportation (6 charges) s) 45 Arrows (1d4) (+0,+0) Fired from your current missile launcher, this arrow will hit targets up to 120 feet away, inflicting an average damage of 14.5 against normal creatures. 35% chance of breaking upon contact. [Home Inventory] a) a Yellow Potion of Healing When ingested, it restores 300 hit points, heals cut damage, and c ures stunning, poisoning, blindness, and confusion. Provides nourishment for about 400 turns under normal conditions. b) 3 Azure Potions of Restore Dexterity When ingested, it restores your dexterity. c) 3 Scrolls titled "sae sisma" of Detect Invisible When read, it detects all invisible creatures in the surrounding a rea. d) 4 Scrolls titled "illibuto dio" of Word of Recall When read, it returns you from the dungeon or takes you to the dun geon after a short delay. e) 2 Lead Rods of Lightning Bolts {@z8} When aimed, it creates a lightning bolt with damage 6d6. It takes 11 turns to recharge after use. f) an Aluminum Rod of Teleport Other {@z7} When aimed, it teleports a target monster away. It takes 25 turns to recharge after use. g) a Nickel-Plated Wand of Lightning Balls (9 charges) Cannot be harmed by electricity. When aimed, it creates a lightning ball with damage 64. h) a Willow Staff of Detect Evil When used, it detects all evil creatures in the immediate area. You do not know the full extent of this item's powers. i) a Sycamore Staff of Curing (5 charges) When used, it heals cut damage, and cures all stunning, poison, bl indness and confusion. j) a Jade Ring of Strength (+3) +3 strength. Sustains strength. k) a Malachite Ring of Constitution (+2) +2 constitution. Sustains constitution. l) a Rhodonite Ring of the Mouse (+0,-9) (+3) +3 dexterity. m) a Plain Gold Ring of See Invisible Grants the ability to see invisible things. [Options] Maximize effect of race/class bonuses : yes (adult_maximize) Randomize some of the artifacts (beta) : no (adult_randarts) Restrict the use of stairs/recall : no (adult_ironman) Restrict the use of stores/home : no (adult_no_stores) Restrict creation of artifacts : no (adult_no_artifacts) Don't stack objects on the floor : no (adult_no_stacking) Don't preserve artifacts when leaving level : no (adult_no_preserve) Don't generate connected stairs : no (adult_no_stairs) Adult: Monsters chase current location : yes (adult_ai_sound) Adult: Monsters chase recent locations : yes (adult_ai_smell) Adult: Monsters act smarter in groups : yes (adult_ai_packs) Adult: Monsters learn from their mistakes : no (adult_ai_learn) Adult: Monsters exploit players weaknesses : no (adult_ai_cheat) Adult: Monsters behave more intelligently (broken): no (adult_ai_smart) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)