The Angband Ladder: Crush, Nibelung Priest by Mangojuice

  [Z+Angband 0.2.3 Character Dump]

Name     : Crush                Age             53     STR:   33.0
Sex      : Female               Height          40     INT:   31.0
Race     : Nibelung             Weight          78     WIS:   38.0
Class    : Priest               Social Class    81     DEX:   30.1
Magic    : Life                                        CON:   37.0
           Arcane                                      CHR:   29.0

+ Skill         30     Level                42     Max Hit Points     544
% Deadliness   270     Experience      2420623     Cur Hit Points     -49
+ To AC        115     Max Exp         2420623     Max SP (Mana)      243
  Base AC       46     Exp to Adv.      369377     Cur SP (Mana)      176
                       Gold            2249505

                         (Miscellaneous Abilities)
Fighting    : Superb         Perception  : Good           Blows/Round : 5
Bows/Throw  : Very Good      Sensing     : Very Good      Shots/Round : 3.0
Saving Throw: Amber [7]      Disarming   : Superb         Avg.Dam./Rnd: 108
Stealth     : Fair           Magic Device: Chaos Rank     Infra-Vision: 80'




  [Miscellaneous information]

 Preserve Mode:      ON
 Small Levels:       ON
 Maximum Level Reached:    98 (4900')


Stat Intrnl Rce Cls Mod Actual Currnt  abcdefghijkl@
Str:   28.0   1  -1   5   33.0         ..2.....4...1
Int:   28.0  -1  -3   7   31.0         2.2.5....2..4
Wis:   28.0   2   3   5   38.0         2.s.5....2..4
Dex:   27.1   0  -1   4   30.1         .2s.........2
Con:   28.0   2   0   7   37.0         ..s.....4.4..
Chr:   28.0  -4   2   3   29.0         ..2.........2

Skill     abcdefghijkl@ 
BonusSP:  ............. 
Stealth:  ............. 
Search :  ..2..1....... 
Infra  :  ............3 
Tunnel :  ............. 
Speed  :  ...8.......*3 
Blows  :  ............. 

        abcdefghijkl@
Acid  : .......+*....
Elec  : ..+....+.....
Fire  : ..+....+.....
Cold  : ..+....+..+..
Poison: .......+.....
Fear  : ............+
Light : ..+..........
Dark  : ..+.....+...+
Shard : ......+......
Blind : ..+......+...
Conf  : ..+.........+
Sound : ......+.+....
Nether: +.+..........
Nexus : +............
Chaos : +.......+....
Disnch: +...........+

           abcdefghijkl@
Reflect  : .............
Aura Acid: .............
Aura Fire: .............
Aura Elec: .............
Aura Cold: .............
No Magic : .............
Free Actn: ........+....
SeeInvis.: +.+..........
Hold Life: +.+..........
Telepathy: .........+...
SlwDigstn: .............
Regen.   : ..........+..
Levitate : ............+
PermLite : .....+.......
Mutate   : ............+
Patron   : .............
Good Luck: .............
WeirdLuck: .............
Pass Wall: .............
GhulTouch: .............

           abcdefghijkl@
Pr Animal: +............
Pr Evil  : +........+...
Pr Undead: +............
Pr Demon : +............
Pr Orc   : .............
Pr Troll : .............
Pr Giant : .............
Pr Dragon: +............
Cursed   : .............
AutoCurse: .............
Teleport : .............
NoTeleprt: .............
Aggravate: .............
DrainStat: .............
Drain Exp: .............
Slow Heal: .............
Can't Eat: .............
EvilCurse: .............
                        

 You have defeated 22664 enemies.


  [Top 10 deepest kills]

 1 Chaos hound                          Level 90 (4500')
31 Creeping dust                        Level 90 (4500')
 1 Gerard, Strongman of Amber           Level 89 (4450')
 2 Ultimate beholder                    Level 84 (4200')
 1 Nightwalker                          Level 83 (4150')
 5 Great hell wyrm                      Level 78 (3900')
 1 Pit Fiend                            Level 77 (3850')
 1 Atlas, the Titan                     Level 76 (3800')
 5 Chaos vortex                         Level 76 (3800')
 1 Goat of Mendes                       Level 75 (3750')


  [Mutations]

You can polymorph yourself at will.
You can harden yourself to the ravages of the elements.
You can feel the strength of the magics affecting you.
You can run for your life after hitting something.
You are subject to berserker fits.
You sometimes feed off of the light around you.
You occasionally are surrounded with raw chaos.
You are moronic (-4 INT/WIS).
You have remarkable infravision (+3).
You have an extra pair of legs (+3 speed, -1 DEX).
Your skin is covered with warts (-2 CHR, +5 AC).
You have wings (+3 CHR, -1 CON).
Your body is very limber (+3 DEX, -1 STR).


  [Character Equipment]

a) The Scimitar 'Soulsword' (3d5) (+9,+55%) (+2)
   You have full knowledge of this item.  It increases your intelligence and
   wisdom by +2.  It is especially deadly against dragons, demons, the
   undead, evil monsters and natural creatures.  It provides resistance to
   nether, nexus, chaos, disenchantment and life draining.  It allows you to
   see invisible monsters.  It has been blessed by the gods.  It provides
   protection from natural creatures, evil monsters, the undead, demons and
   dragons.  It cannot be harmed by the elements.  You found it in a vault in
   a quest (level 89).  
b) a Sling of Buckland (x3) (+20,+90%) (+2)
   It increases your dexterity by +2.  It provides 1 extra shots per turn. 
   It fires missiles with extra might.  It cannot be harmed by acid or fire. 
   You found it in a vault in a quest (level 56).  
c) The Opalescent Ring of Permanence 'Adzul' (+3,+15%) [+3] (+2)
   You have full knowledge of this item.  It increases your strength,
   intelligence, charisma and perception by +2.  It sustains all your stats. 
   It provides resistance to electricity, fire, cold, bright light, magical
   darkness, blindness, confusion, nether and life draining.  It allows you
   to see invisible monsters and allows you to walk the wild unhindered.  It
   cannot be harmed by the elements.  It was dropped by a Serpent man on
   dungeon level 65.  
d) a Beryl Ring of Speed (+8) {@w0}
   It increases your speed by +8.  You found it in a vault in a quest (level
   60).  
e) a Star Amulet of Brilliance (+5)
   It increases your intelligence and wisdom by +5.  You found it in a vault
   in a quest (level 33).  
f) The Phial of Galadriel (+1)
   It can be activated for illumination every 10-20 turns (dam 10d15) if it
   is being worn.  It provides light (radius 3).  It increases your
   perception by +1.  It provides permanent light.  It cannot be harmed by
   the elements.  You found it on the floor on dungeon level 23.  
g) a Law Dragon Scale Mail (-2) [30,+19] (charging)
   It can be activated for breathe sound/shards (750) every 30-60 turns if it
   is being worn.  It provides resistance to sound and shards.  It cannot be
   harmed by the elements.  You found it in a vault on dungeon level 68.  
h) The Cloak 'Colluin' [1,+15]
   You have full knowledge of this item.  It can be activated for resistance
   (20-40) every 111 turns if it is being worn.  It provides resistance to
   acid, electricity, fire, cold and poison.  It cannot be harmed by the
   elements.  You found it in a vault in a quest (level 56).  
i) The Small Shield of Thorin [5,+25] (+4)
   You have full knowledge of this item.  It increases your strength and
   constitution by +4.  It provides immunity to acid and paralysis.  It
   provides resistance to magical darkness, sound and chaos.  It cannot be
   harmed by the elements.  It was dropped by a Enchantress in a quest (level
   60).  
j) The Hard Leather Cap of Thranduil [2,+10] (+2)
   It increases your intelligence and wisdom by +2.  It provides resistance
   to blindness.  It gives telepathic powers.  It provides protection from
   evil monsters.  It cannot be harmed by the elements.  It was dropped by a
   Fire giant on dungeon level 43.  
k) The Set of Gauntlets of Corwin [2,+15] (+4)
   You have full knowledge of this item.  It can be activated for frost bolt
   (8d8) every 7-14 turns if it is being worn.  It increases your
   constitution by +4.  It sustains your constitution.  It provides
   resistance to cold.  It speeds your regenerative powers.  It cannot be
   harmed by the elements.  You found it on the floor on dungeon level 20.  
l) a Pair of Metal Shod Boots of Speed [6,+10] (+10)
   It increases your speed by +10.  It cannot be harmed by acid.  It was
   given to you as a reward for clearing an area in Camdune Town.  


  [Character Inventory]

a) 3 Books of Life Magic [Book of Common Prayer] {@m1@b1!k!K!d!v=g6}
b) 3 Books of Life Magic [High Mass] {@m2@b2!k!K!d!v=g6}
c) 5 Books of Life Magic [Sacred Rites] {@m3@b3@G3!k!K!d!v=g6}
   It cannot be harmed by the elements.  They were given to you as a reward
   for killing a local enemy in Braglad Town.  
d) a Book of Life Magic [Codex of Heaven] {@m4@b4@G4!k!K!d!v=g6}
   It cannot be harmed by the elements.  You found it in a vault in a quest
   (level 89).  
e) 2 Books of Arcane Magic [Cantrips for Beginners] {@m5@b5!k!K!d!v=g6}
f) 2 Books of Arcane Magic [Minor Arcana] {@m6@b6!k!K!d!v=g6}
g) a Book of Arcane Magic [Major Arcana] {@m7@b7!k!K!d!v=g6}
h) 5 Books of Arcane Magic [Manual of Mastery] {@m8@b8@G8!k!K!v!d=g6}
i) 59 Blue Mushrooms of Cure Critical Wounds {=g}
j) 7 Silver Speckled Potions of *Healing* {=g}
k) 5 Brownish Potions of Restore Mana {=g}
l) 3 Stinking Potions of *Speed* {=g}
m) 2 Scrolls titled "oxevs nelgner" of *Destruction*
n) 11 Scrolls titled "sehdalf uniaks" of Dimension Door {=g}
o) a Short Wand of Rockets (7 charges)
p) a Platinum Wand of Whirlpools (6 charges)
q) a Birch Staff of Healing (9 charges)
r) an Elm Staff of Speed (12 charges)
s) a Fire Opal Ring of Midas {@w0@A1&e}
   It can be activated for alchemy if it is being worn.  It becomes cursed
   randomly.  It was dropped by a Mature red dragon in a quest (level 89).  
t) a Turquoise Ring of Wizardry (+2)


  [Home Inventory - Zulbad View]

a) an Adamantite Wand of Cloudkill (6 charges)
b) a Golden Staff of Restoration (4 charges)
c) a Bronze Ring of Flight (+3)
   It allows you to levitate.  You found it on the floor in a quest (level
   45).  
d) a Two-Handed Flail of Earthquakes (3d6) (+13,+60%) (+4 attacks)
   It increases your ability to dig by +4.  It can cause earthquakes.  It was
   given to you as a reward for killing a local enemy in Rushaz.  


  [Home Inventory - Kirsil Town]

a) a Titanium-Plated Wand of Fire Blasts (9 charges)
b) a Lapis Lazuli Ring of Elemental Protection [+9]
   It can be activated for resist the elements (20+ turns) if it is being
   worn.  It provides resistance to acid, electricity, fire and cold.  It
   cannot be harmed by the elements.  You bought it in a Gold Jeweler in
   Errant Watch.  
c) a Star Amulet of Brilliance (+3)
   It increases your intelligence and wisdom by +3.  You bought it in a
   Copper Jeweler in Mencui.  
d) The Metal Scale Mail of Julian (-2) [15,+40] (+4)
   You have full knowledge of this item.  It can be activated for genocide
   every 500 turns if it is being worn.  It increases your strength and
   charisma by +4.  It provides resistance to acid, electricity, fire, cold,
   magical darkness, shards and disenchantment.  It cannot be harmed by the
   elements.  It was dropped by a Nightwalker on dungeon level 71.  
e) The Cloak of Thorongil [1,+10]
   It increases your perception by +4.  It provides immunity to paralysis. 
   It provides resistance to acid.  It allows you to see invisible monsters. 
   It cannot be harmed by the elements.  You found it on the floor in a quest
   (level 13).  
f) The Iron Helm 'Terror Mask' (+25,+125%) [5,+10] (-1) {cursed}
   You have full knowledge of this item.  It can be activated for turn
   monsters every 33-180 turns if it is being worn.  It decreases your
   intelligence, wisdom and perception by -1.  It provides immunity to cold
   and paralysis.  It provides resistance to acid, poison, fear and
   disenchantment.  It is easy to enchant.  It allows you to see invisible
   monsters.  It produces an anti-magic shell.  It induces random
   teleportation and aggravates nearby creatures.  It is heavily cursed.  It
   carries an ancient and foul curse.  It cannot be harmed by the elements. 
   You found it on the floor on dungeon level 38.  
g) The Set of Leather Gloves of the Ogre (+5,+25%) [1,+10] (+5)
   It increases your strength and constitution by +5.  It is easy to enchant. 
   It cannot be harmed by the elements.  It was dropped by a Swordsman in a
   quest (level 32).  
h) The Set of Leather Gloves 'Cammithrim' [1,+10]
   It can be activated for magic missile (3d6) every 2 turns if it is being
   worn.  It sustains your constitution.  It provides immunity to paralysis. 
   It provides resistance to bright light.  It provides permanent light.  It
   cannot be harmed by the elements.  It was in a chest (level 22).
i) The Dagger 'Narthanc' (1d6) (+4,+30%)
   It can be activated for fire bolt(11d8) every 8-16 turns if it is being
   worn.  It is perfectly balanced for throwing.  You found it on the floor
   on dungeon level 10.  
j) The Broad Sword 'Glamdring' (2d5) (+10,+75%) (+1)
   You have full knowledge of this item.  It increases your perception by +1. 
   It does extra damage from fire.  It is especially deadly against orcs and
   evil monsters.  It provides resistance to fire, bright light and
   confusion.  It provides permanent light and slows your metabolism.  It
   provides protection from evil monsters and orcs.  It cannot be harmed by
   the elements.  It was dropped by a Colour out of space on dungeon level
   68.  
k) a Quarterstaff of Ice (1d18) (+8,+40%)
   It does extra damage from frost.  It provides resistance to cold.  It
   cannot be harmed by cold.  You bought it in a Arcane Weapon Smiths in
   Camdune Town.  
l) The War Hammer 'Nelthin' (3d3) (+24,+135%) [+6]
   You have full knowledge of this item.  It does extra damage from acid,
   electricity and fire.  It poisons your foes.  It is especially deadly
   against dragons, orcs, trolls, giants, demons, the undead, evil monsters
   and natural creatures.  It provides resistance to fire, poison, bright
   light, magical darkness, fear, sound, nether and life draining.  It is
   perfectly balanced for throwing.  It allows you to levitate and allows you
   to see invisible monsters.  It produces a fiery sheath.  It induces random
   teleportation.  It provides protection from natural creatures, evil
   monsters, the undead, demons, orcs, trolls, giants and dragons.  It cannot
   be harmed by the elements.  It was dropped by a Ancient multi-hued dragon
   on dungeon level 65.  


  [Home Inventory - Azdub]

a) a Scroll titled "argbat jaheep" of Rustproofing


  [Home Inventory - Camdune Town]

a) 7 Shimmering Potions of Healing
b) a Stinking Potion of *Speed*
c) a Lapis Lazuli Ring of Elemental Protection [+10]
   It can be activated for resist the elements (20+ turns) if it is being
   worn.  It provides resistance to acid, electricity, fire and cold.  It
   cannot be harmed by the elements.  It was dropped by a Great ice wyrm in a
   quest (level 74).  
d) a Pyrite Ring of Agility [+6] (+7)
   It can be activated for restore dexterity every 100-200 turns if it is
   being worn.  It sustains your dexterity.  It allows you to levitate.  It
   cannot be harmed by the elements.  It was dropped by a Great ice wyrm in a
   quest (level 74).  
e) The Cloak 'Colannon' [1,+14] (+3)
   It can be activated for teleport every 45 turns if it is being worn.  It
   increases your stealth by +3.  It provides resistance to acid.  It cannot
   be harmed by the elements.  It was in a chest (level 12).
f) a Tower Shield of Force [8,+24] (+2)
   It can be activated for stone skin (dur 30-50) every 100-200 turns if it
   is being worn.  It increases your strength by +2.  It cannot be harmed by
   the elements.  You bought it in a Unique Shieldsman in Errant Watch.  
g) The Set of Gauntlets 'Paurhach' [2,+15]
   You have full knowledge of this item.  It can be activated for fire bolt
   (11d8) every 8-16 turns if it is being worn.  It provides resistance to
   fire.  It cannot be harmed by the elements.  It was dropped by a Great ice
   wyrm in a quest (level 74).  
h) The Spear of Hagen (1d10) (+11,+65%) (+3)
   It increases your stealth by +3.  It increases your infravision by 30
   feet.  It does extra damage from frost.  It is especially deadly against
   the undead.  It provides resistance to cold and magical darkness.  It is
   perfectly balanced for throwing.  It allows you to see invisible monsters. 
   It provides protection from the undead.  It cannot be harmed by the
   elements.  It was dropped by Gorbag, the Orc Captain on dungeon level 30. 
i) a Great Hammer (Pattern Weapon) (4d6) (+10,+75%) (+2)
   You have full knowledge of this item.  It increases your strength,
   dexterity and constitution by +2.  It is especially deadly against demons,
   the undead and evil monsters.  It provides immunity to paralysis.  It
   provides resistance to fear.  It allows you to see invisible monsters.  It
   provides protection from evil monsters, the undead and demons.  It was
   given to you as a reward for killing a local enemy in Camdune Town.  


  [Home Inventory - Braglad Town]

a) 4 Books of Life Magic [Sacred Rites] {@m3@b3@G3!k!K!d!v=g6}
   It cannot be harmed by the elements.  They were given to you as a reward
   for killing a local enemy in Braglad Town.  
b) 2 Books of Arcane Magic [Cantrips for Beginners] {@m5@b5!k!K!d!v=g6}
c) 3 Books of Arcane Magic [Minor Arcana] {@m6@b6!k!K!d!v=g6}
d) 3 Books of Arcane Magic [Major Arcana] {@m7@b7!k!K!d!v=g6}
e) 6 Books of Arcane Magic [Manual of Mastery] {@m8@b8@G8!k!K!v!d=g6}
f) 5 Books of Life Magic [Book of Common Prayer] {@m1@b1!k!K!d!v=g6}
g) 5 Books of Life Magic [High Mass] {@m2@b2!k!K!d!v=g6}
h) an Obsidian Ring of Electricity [+18] {90% off}
   It can be activated for ball of lightning (100) and resist lightning (20+
   turns) if it is being worn.  It provides resistance to electricity.  It
   cannot be harmed by electricity.  You bought it in a Gold Jeweler in
   Errant Watch.  
i) a Pair of Hard Leather Boots of Speed [3,+10] (+7)
   It increases your speed by +7.  It was dropped by a Half-troll in a quest
   (level 55).  
j) The Main Gauche of Maedhros (2d5) (+12,+75%) (+3)
   You have full knowledge of this item.  It increases your intelligence,
   dexterity and speed by +3.  It is especially deadly against trolls and
   giants.  It provides immunity to paralysis.  It provides resistance to
   poison.  It allows you to see invisible monsters.  It provides protection
   from trolls and giants.  It cannot be harmed by the elements.  It was
   dropped by a Pattern ghost in a quest (level 56).  


  [Home Inventory - Ebgul]

a) a Clear Brown Potion of Restore Life Levels
b) a Yellow Potion of Restore Intelligence
c) an Inky Black Potion of Restore Dexterity
d) 2 Thick Red Potions of Restore Constitution
e) a Fire Opal Ring of Midas {wait for *Remove Curse*}
   It can be activated for alchemy if it is being worn.  It becomes cursed
   randomly.  It was dropped by Hoarmurath of Dir in a quest (level 66).  


  [Home Inventory - Errant Watch]

a) a Scroll titled "plu jo sabar" of *Identify*
b) a Scroll titled "arzesol wedxi" of Genocide
c) a Birch Staff of Healing (4 charges)
d) an Oak Staff of Power (3 charges)
e) a Walnut Staff of Dimension Door (9 charges)
f) The Necklace 'Bour' [+3] (+4)
   You have full knowledge of this item.  It increases your intelligence,
   constitution and perception by +4.  It sustains your wisdom and dexterity. 
   It provides immunity to poison.  It provides resistance to acid, fire,
   sound and life draining.  It provides permanent light and allows you to
   walk the wild unhindered.  It produces a fiery sheath and a freezing
   sheath.  It provides protection from natural creatures and the undead.  It
   cannot be harmed by the elements.  It was dropped by a Great hell wyrm in
   a quest (level 89).  
g) The Metal Scale Mail 'Iluarth' (-2) [13,+30] (+5)
   You have full knowledge of this item.  It can be activated for stone to
   mud every 14-28 turns if it is being worn.  It increases your
   intelligence, constitution, charisma and perception by +5.  It increases
   your infravision by 50 feet.  It provides resistance to electricity, fire,
   bright light, fear and chaos.  It causes mutations and warps fate around
   you.  It provides protection from orcs and dragons.  It cannot be harmed
   by the elements.  You found it in a vault in a quest (level 60).  
h) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
   You have full knowledge of this item.  It can be activated for trap and
   door destruction every 10 turns if it is being worn.  It increases your
   intelligence, wisdom and constitution by +3.  It provides resistance to
   acid, poison, confusion and disenchantment.  It cannot be harmed by the
   elements.  It was dropped by a Werebear in a quest (level 59).  
i) The Metal Brigandine Armor of the Rohirrim [19,+15] (+2)
   This item may have hidden powers.  It increases your strength and
   dexterity by +2.  It was dropped by Strygalldwir on dungeon level 65.  
j) The Shield of Celegorm [6,+20]
   You have full knowledge of this item.  It provides resistance to acid,
   electricity, fire, cold, bright light, magical darkness and nexus.  It
   cannot be harmed by the elements.  It was dropped by Fafner the Dragon on
   dungeon level 65.  
k) The Hard Leather Cap of Sawall [2,+18] (+3)
   You have full knowledge of this item.  It increases your intelligence,
   wisdom and charisma by +3.  It sustains your intelligence, wisdom and
   charisma.  It provides resistance to blindness.  It cannot be harmed by
   the elements.  You found it on the floor on dungeon level 55.  
l) The Steel Helm of Hammerhand [6,+20] (+3)
   You have full knowledge of this item.  It increases your strength,
   dexterity and constitution by +3.  It provides resistance to acid and
   nexus.  It cannot be harmed by the elements.  It was dropped by Alberich
   the Nibelung King on dungeon level 65.  
m) The Rapier 'Forasgil' (1d12) (+11,+90%)
   You have full knowledge of this item.  It does extra damage from frost. 
   It is especially deadly against natural creatures.  It provides resistance
   to cold and bright light.  It provides permanent light.  It provides
   protection from natural creatures.  It cannot be harmed by the elements. 
   It was dropped by a Guardian naga on dungeon level 23.  
n) The Long Sword 'Luck Blade' (4d5) (+13,+70%)
   You have full knowledge of this item.  It increases your saving throws by
   +23.  It is very sharp and can cut your foes.  It provides immunity to
   paralysis.  It provides resistance to nexus.  It is easy to enchant.  It
   provides permanent light.  It has been blessed by the gods.  It cannot be
   harmed by the elements.  You found it on the floor on dungeon level 23.  
o) The Sling 'Catapult' (x3) (+20,+50%) (+2)
   This item may have hidden powers.  It can be activated for heal (45) every
   10 turns if it is being worn.  It was dropped by a Greater basilisk on
   dungeon level 65.  


  [Home Inventory - Maeghim City]

a) a Sapphire Ring of Invisibility (+8)
   It increases your stealth by +8.  You found it on the floor in a quest
   (level 15).  
b) a Coral Amulet of Protection from Undead (+3)
   It increases your wisdom by +3.  It provides protection from the undead. 
   It was dropped by a Forest troll on dungeon level 43.  
c) The Metal Scale Mail 'Nemovebla' [13,+10] (+4)
   You have full knowledge of this item.  It increases your strength and
   constitution by +4.  It provides resistance to nether and nexus.  It slows
   your metabolism and prevents teleportation.  It cannot be harmed by the
   elements.  You found it in a vault in a quest (level 44).  
d) a Chain Mail (Dwarven) (-2) [14,+22] (+1)
   It increases your strength and constitution by +1.  It increases your
   infravision by 10 feet.  It provides immunity to paralysis.  It cannot be
   harmed by acid or fire.  It was dropped by a Ice troll in a quest (level
   60).  
e) The Filthy Rag of Keri the Humble [1,+20] (+1)
   It can be activated for create food every 100 turns if it is being worn. 
   It increases your strength, constitution and charisma by +1.  You found it
   in a vault in a quest (level 28).  
f) The Robe of the Thaumaturgist [2,+4] (+4)
   It increases your intelligence by +4.  It was dropped by a Novice ranger
   in a quest (level 26).  
g) a Fur Cloak of Immolation [3,+8]
   It provides resistance to fire.  It produces a fiery sheath.  It cannot be
   harmed by acid or fire.  It was in a chest (level 44).
h) The Iron Helm 'Holhenneth' [5,+10] (+2)
   You have full knowledge of this item.  It can be activated for detection
   every 55-110 turns if it is being worn.  It increases your intelligence,
   wisdom and perception by +2.  It provides resistance to blindness.  It
   allows you to see invisible monsters.  It cannot be harmed by the
   elements.  It was dropped by a Young blue dragon in a quest (level 44).  
i) The Set of Gauntlets 'Paurnen' [2,+15]
   It can be activated for acid bolt (8d8) every 5-10 turns if it is being
   worn.  It was dropped by a Master yeek in a quest (level 26).  
j) a Quarterstaff (Trump Weapon) (1d18) (+17,+70%) (+1)
   This item may have hidden powers.  It can be activated for teleport every
   50-100 turns if it is being worn.  It increases your perception by +1.  It
   is especially deadly against evil monsters.  It provides immunity to
   paralysis.  It provides resistance to nexus.  It slows your metabolism and
   speeds your regenerative powers.  It induces random teleportation.  It
   provides protection from evil monsters.  You found it in a vault in a
   quest (level 44).  


  [Quests]

====Active quests==== 

Defeat the troll camp north of Lomen Watch.  

Defeat the orc camp east of Mencui.  

Defeat the troll camp east of Maeghim City.  

Defeat the troll camp west of Thormin Watch.  

Defeat the giant camp south of Tolnar.  

Defeat the troll camp west of Wingyave.  

Defeat the giant camp south-west of Tolnar.  

Defeat the giant camp south of Thormin Watch.  

Defeat the orc camp south-east of Mencui.  

From a Courier in Zulbad View (Danger level 0):
   Carry a message to Merulla the Shifty in Ebgul.  

From a Castle in Wingyave (Danger level 37):
   Clear 4 levels of a certain underground city south-west of Wingyave.  

From a Warriors' Guild in Dilcar (Danger level 54):
   Clear 6 levels of a certain underground city north-east of Dilcar.  

From a Warriors' Guild in Thormin Watch (Danger level 59):
   It seems that some fire-breathers have been seen in the area south-west of
Thormin Watch.  Discover their lair and slay them all.  

From a Keep in Lomen Watch (Danger level 59):
   An Ancient multi-hued dragon has been killing people in the area north-east
of Lomen Watch.  Track it to its abode and slay it.  

From a Keep in Ebgul (Danger level 59):
   Clear 4 levels of a certain underground city north-west of Ebgul.  

From a Keep in Thormin Watch (Danger level 62):
   We have heard that a number of fiery monsters have been rampaging the area
north of Thormin Watch.  Discover their hole and terminate them
all.  

From a Castle in Gwaththaur City (Danger level 64):
   Lots of arctic monsters have been troubling the area north of Gwaththaur
City.  Discover their lair and kill them all.  

From a Thieves' Guild in Camdune Town (Danger level 65):
   Clear 6 levels of a certain pit west of Camdune Town.  

From a Rangers' Guild in Lomen Watch (Danger level 65):
   Kill 2 Osyluths.  You have killed 1.

From a Keep in Gathfel (Danger level 68):
   Many fiery monsters have been lurking in the area north-west of Gathfel. 
Discover their den and slay them all.  

From a Rangers' Guild in Thormin Watch (Danger level 70):
   Clear 5 levels of a certain pit north-west of Thormin Watch.  

From a Castle in Camdune Town (Danger level 71):
   The Phoenix has been discovered in the area north-east of Camdune Town. 
Track it to its den and kill it.  

From a Cathedral in Azdub (Danger level 72):
   Kill Akhorahil the Blind, who is guarding dungeon level 72. 

From a Keep in Ringel Town (Danger level 72):
   A Lord of Chaos has been spotted in the area north-east of Ringel Town. 
Track him to his home and kill him.  

From a Castle in Kirsil Town (Danger level 73):
   Kill Azriel, Angel of Death.  

From a Cathedral in Camdune Town (Danger level 73):
   Kill the 2 Demiliches that are guarding dungeon level 73. You have killed 0.

From a Castle in Azdub (Danger level 74):
   Brand, Mad Visionary of Amber has been running amok in the area north-east of
Azdub.  Track him to his lair and slay him.  

From a Castle in Maeghim City (Danger level 75):
   Raphael, the Messenger has been discovered in the area west of Maeghim City. 
Track him to his abode and destroy him.  

From a Keep in Errant Watch (Danger level 78):
   Clear 7 levels of a certain pit south-west of Errant Watch.  

From a Thieves' Guild in Kirsil Town (Danger level 82):
   Bleys, Master of Manipulation has been discovered in the area north of Kirsil
Town.  Track him to his den and slay
him.  

From a Thieves' Guild in Ringel Town (Danger level 83):
   Find the relic 'Vorpal Blade', which is hidden in a crypt, north-east of
Ebgul.  

From a Cathedral in Dilcar (Danger level 87):
   Kronos, Lord of the Titans and his minions have been spotted in the area
north-east of Dilcar.  Find his hideout and kill him.  

From a Keep in Tolnar (Danger level 88):
   Several fire-breathers have been killing people in the area north-east of
Tolnar.  Discover their lair and slay them all.  

From a Mages' Guild in Rushaz (Danger level 88):
   Many fire-breathers have been discovered in the area north-west of Rushaz. 
Discover their hideout and kill them all.  

From a Keep in Dilcar (Danger level 89):
   A bunch of fire-breathers have been lurking in the area west of Kirsil Town. 
Discover their den and kill them all.  

From a Castle in Rushaz (Danger level 90):
   We have heard that a number of fire-breathers have been running amok in the
area north-east of Rushaz.  Discover their lair and terminate
them all.  

From a Keep in Mencui (Danger level 92):
   Kaschei the Immortal and his legion have been discovered in the area
south-west of Mencui.  Find his hideout and terminate him.  

Kill Oberon, King of Amber, who is guarding dungeon level 99. 

Kill The Serpent of Chaos, who is guarding dungeon level 100. 

From a Thieves' Guild in Zulbad View (Danger level 100):
   Clear 7 levels of a certain catacombs west of Zulbad View.  

====Completed/failed quests==== 

From a Courier in Azdub (Danger level 0):
   Carry a message to Palson Swordmaster in Tolnar.  (Delivered)

From a Castle in Zulbad View (Danger level 33):
   Too many women have been discovered in the area north-west of Zulbad View. 
Discover their home and terminate them all.  (Cleared)

====Finished quests==== 

Defeat the orc camp north-west of Ringel Town.  (Finished)
Defeat the undead camp north-east of Zulbad View.  (Finished)
Defeat the undead camp north-east of Ringel Town.  (Finished)
Defeat the undead camp south-east of Gwaththaur City.  (Finished)
Defeat the troll camp east of Thormin Watch.  (Finished)
Defeat the troll camp east of Mencui.  (Finished)
Defeat the orc camp north-east of Mencui.  (Finished)
Defeat the undead camp east of Zulbad View.  (Finished)
Defeat the troll camp south-west of Lomen Watch.  (Finished)
Carry a message to Finak the Beastly in Tolnar.  (Finished)
Kill 6 Fruit bats by Day 11, 2:24 AM.  (Finished, Failed)
Carry a message to Falarewyn Swordmaster in Camdune Town.  (Finished)
Carry a message to Quark the Greedy in Kirsil Town.  (Finished)
Carry a message to Darg-Low the Vicious in Tolnar.  (Finished)
Kill 9 Large grey snakes by Day 29, 10:59 AM.  (Finished)
(Danger level 2):  Kill the 5 Large yellow snakes that are guarding dungeon
level 2. (Finished)
(Danger level 3):  A Skeleton kobold has been troubling the area south-west of
Dilcar.  Track it to its lair and slay it.  (Finished)
(Danger level 3):  A Large kobold has been discovered in the area south-west of
Azdub.  Track it to its abode and kill
it.  (Finished)
(Danger level 3):  Clear 1 level of a certain mine north-east of Maeghim City. 
(Finished)
(Danger level 4):  A Cave orc has been troubling the area east of Dilcar.  Track
him to his hideout and terminate him.  (Finished)
(Danger level 4):  A Novice priest has been discovered in the area west of
Mencui.  Track him to his den and slay him.  (Finished)
(Danger level 4):  A Cave orc has been terrorizing the area north-west of
Camdune Town.  Track him to his hole and
destroy him.  (Finished)
(Danger level 5):  A Zombified kobold has been spotted in the area north of
Lomen Watch.  Track it to its lair and destroy it.  (Finished)
(Danger level 5):  We have heard that a group of spiders have been spotted in
the area south of Ringel Town.  Discover their lair and kill them all.
 (Finished)
(Danger level 6):  Lagduf, the Snaga has been killing people in the area
north-west of Kirsil Town.  Track him to his hideout and kill him.  (Finished)
(Danger level 7):  Brodda, the Easterling has been seen in the area north-west
of Errant Watch.  Track him to his lair and destroy him.  (Finished)
(Danger level 7):  Robin Hood, the Outlaw has been lurking in the area
north-west of Camdune Town.  Track him to his abode and kill
him.  (Finished)
(Danger level 7):  Kill 5 Giant white ants.  (Finished)
(Danger level 7):  A Brown yeek has been discovered in the area north-west of
Gathfel.  Track it to its home and kill it.  (Finished)
(Danger level 8):  Kill 5 Skeleton kobolds.  (Finished)
(Danger level 8):  A Baby blue dragon has been running amok in the area
north-west of Lomen Watch.  Track it to its
hideout and kill it.  (Finished)
(Danger level 8):  A Baby blue dragon has been rampaging the area north of
Kirsil Town.  Track it to its lair and kill it.  (Finished)
(Danger level 9):  A Baby red dragon has been seen in the area north-east of
Duzdul.  Track it to its lair and exterminate it.  (Finished)
(Danger level 9):  Lots of bats have been seen in the area south-west of Kirsil
Town.  Discover their stronghold and exterminate them
all.  (Finished)
(Danger level 9):  Kill the 2 Gnome magi that are guarding dungeon level 9.
(Finished)
(Danger level 10):  A Dark elven priest has been lurking in the area north-west
of Kirsil Town.  Track him to his hideout and kill him.  (Finished)
(Danger level 10):  Kill The wounded bear, who is guarding dungeon level 10.
(Finished)
(Danger level 10):  A Yeti has been running amok in the area south-west of
Ebgul.  Track it to its hole and destroy it.
 (Finished)
(Danger level 10):  Find the relic 'Narthanc', which is hidden in a sewer,
south-west of Errant Watch.  (Finished)
(Danger level 11):  We have heard that a group of nagas have been killing people
in the area west of Azdub.  Discover their lair and exterminate them
all.  (Finished)
(Danger level 11):  We have heard that a number of terrors of the deep have been
troubling the area north-west of Thormin Watch.  Discover their den and kill
them
all.  (Finished)
(Danger level 11):  A Dark elven mage has been spotted in the area north-west of
Rushaz.  Track him to his stronghold and slay him.  (Finished)
(Danger level 11):  Some wolves have been seen in the area east of Camdune Town.
 Discover their home and slay them all.  (Finished)
(Danger level 11):  A Dark elven mage has been seen in the area north of Duzdul.
 Track him to his lair and destroy him.  (Finished)
(Danger level 12):  Recently,  magic-users have been rampaging the area north of
Maeghim City.  Discover their abode
and kill them all.  (3 levels)  (Finished)
(Danger level 12):  A Giant white tick has been troubling the area south-east of
Wingyave.  Track it to its hideout and kill it.  (Finished)
(Danger level 13):  We have heard that a number of wizards have been rampaging
the area north-east of Tolnar.  Discover their den and terminate them
all.  (Finished)
(Danger level 13):  Kill Freesia, who is guarding dungeon level 13. (Finished)
(Danger level 14):  A Zombie has been terrorizing the area north of Azdub. 
Track it to its den and kill it.  (Finished)
(Danger level 14):  It seems that some mysterious things have been spotted in
the area north-west of Rushaz.  Discover their hideout
and destroy them all.  (Finished)
(Danger level 15):  Kill 5 Orc shamans.  (Finished)
(Danger level 15):  Several venomous insects have been lurking in the area west
of Braglad Town.  Discover their stronghold and exterminate them all.
 (Finished)
(Danger level 15):  It seems that some religious fanatics have been rampaging
the area north of Ringel Town.  Discover their den and destroy them all. 
(Finished)
(Danger level 16):  Clear 1 level of a certain mine north-east of Rushaz. 
(Finished)
(Danger level 18):  Ulfast, Son of Ulfang has been hiding in the area north-west
of Rushaz.  Track him to his home and kill him. 
(Finished)
(Danger level 19):  Kill 5 Water spirits.  (Finished)
(Danger level 19):  A Paladin has been troubling the area north-west of Braglad
Town.  Track him to his abode and terminate him.  (Finished)
(Danger level 20):  Find the relic of Corwin, which is hidden in a sewer, east
of Mencui.  (Finished)
(Danger level 20):  Kill Fang, Farmer Maggot's dog, who is guarding dungeon
level 20. (Finished)
(Danger level 20):  A Dark naga has been discovered in the area west of Ebgul. 
Track her to her hideout
and kill her.  (Finished)
(Danger level 21):  Several arctic monsters have been spotted in the area
south-west of Zulbad View.  Discover their den and slay them all.  (Finished)
(Danger level 22):  Clear 3 levels of a certain underground city south-west of
Dilcar.  (Finished)
(Danger level 22):  Several women have been running amok in the area north-west
of Gathfel.  Discover their hideout and kill them all.
 (Finished)
(Danger level 22):  Clear 2 levels of a certain underground city north of Ringel
Town.  (Finished)
(Danger level 23):  Find the relic 'Luck Blade', which is hidden in a sewer,
south of Tolnar.  (Finished)
(Danger level 23):  Kill the 5 Copperhead snakes that are guarding dungeon level
23. (Finished)
(Danger level 23):  Find the relic of Galadriel, which is hidden in a tower
dungeon, west of Errant Watch.  (Finished)
(Danger level 23):  A Stone giant has been hiding in the area north-west of
Lomen Watch.  Track him to
his hideout and exterminate him.  (Finished)
(Danger level 24):  A Mummified orc has been running amok in the area east of
Rushaz.  Track it to its lair and kill it.  (Finished)
(Danger level 25):  A Cloud giant has been running amok in the area north of
Tolnar.  Track him to his den and kill him.  (Finished)
(Danger level 26):  Several raiders have been spreading evil in the area north
of Maeghim City.  Discover their hideout and kill them
all.  (Finished)
(Danger level 27):  It seems that some women have been spotted in the area west
of Errant Watch.  Discover their stronghold and kill them all.  (Finished)
(Danger level 28):  Clear 3 levels of a certain underground city north of Lomen
Watch.  (Finished)
(Danger level 28):  We have heard that a number of elves have been running amok
in the area south-east of Wingyave.  Discover their
abode and slay them all.  (Finished)
(Danger level 29):  It seems that some spiders have been seen in the area west
of Maeghim City.  Discover their hideout and slay them all.  (Finished)
(Danger level 30):  Uldor the Accursed has been troubling the area north-east of
Kirsil Town.  Track him to his lair and slay him.  (Finished)
(Danger level 30):  Hagen, son of Alberich has been rampaging the area
south-west of Azdub.  Track him to his hideout and slay him. 
(Finished)
(Danger level 31):  Several terrors of the deep have been running amok in the
area west of Thormin Watch.  Discover their den and slay them all.  (Finished)
(Danger level 32):  Kill the 2 Imps that are guarding dungeon level 32.
(Finished)
(Danger level 32):  Too many living dead have been seen in the area north of
Rushaz.  Discover their home and destroy them all. 
(Finished)
(Danger level 33):  Too many demons have been discovered in the area west of
Dilcar.  Discover their abode and exterminate them all.  (2 levels)  (Finished)
(Danger level 33):  Recently,  strange substances have been terrorizing the area
north of Thormin Watch.  Discover their hideout and slay them all. 
(2 levels)  (Finished)
(Danger level 33):  Kill the 5 Ice skeletons that are guarding dungeon level 33.
(Finished)
(Danger level 34):  Recently,  mysterious things have been hiding in the area
north-west of Mencui.  Discover their hideout and destroy them all. 
(Finished)
(Danger level 35):  A Killer red beetle has been discovered in the area
north-west of Dilcar.  Track it to its den and exterminate it.  (Finished)
(Danger level 36):  A Ranger Chieftain has been lurking in the area south-west
of Gathfel.  Track him to his den and kill him.  (Finished)
(Danger level 36):  Several freezing monsters have been terrorizing the area
north-west of Camdune Town.  Discover their den and slay
them all.  (Finished)
(Danger level 36):  A number of strange substances have been running amok in the
area north-west of Ebgul.  Discover their stronghold and destroy them all.  (3
levels)  (Finished)
(Danger level 37):  Several spellcasters have been spotted in the area west of
Kirsil Town.  Discover their hideout and kill them all.  (4 levels)  (Finished)
(Danger level 37):  An Ogre shaman has been troubling the area north of Tolnar. 
Track it to its hole and slay it.  (Finished)
(Danger level 37):  A bunch of religious fanatics have been hiding in the area
north of Dilcar.  Discover their den and destroy them
all.  (3 levels)  (Finished)
(Danger level 37):  A bunch of outlaws have been seen in the area west of
Braglad Town.  Discover their stronghold and slay them all.  (Finished)
(Danger level 37):  Ulfang the Black has been lurking in the area north-west of
Maeghim City.  Track him to his hideout and destroy him.  (Finished)
(Danger level 37):  Clear 4 levels of a certain underground city north-west of
Gathfel.  (Finished)
(Danger level 38):  Several religious fanatics have been discovered in the area
north-east of Zulbad View.  Discover
their hideout and exterminate them all.  (2 levels)  (Finished)
(Danger level 38):  Kill Sangahyando of Umbar.  (Finished)
(Danger level 38):  Find the relic 'Terror Mask', which is hidden in a sewer,
east of Mencui.  (Finished)
(Danger level 38):  A Mage has been spotted in the area south-west of Braglad
Town.  Track him to his hideout and kill him. 
(Finished)
(Danger level 39):  A Cyclops has been troubling the area north-west of Maeghim
City.  Track it to its lair and exterminate it.  (Finished)
(Danger level 41):  A Gorgon has been seen in the area west of Ringel Town. 
Track it to its home and kill it.  (Finished)
(Danger level 42):  A Marilith has been lurking in the area north-east of Errant
Watch.  Track her to her hideout and destroy her. 
(Finished)
(Danger level 42):  A Marilith has been running amok in the area north-west of
Azdub.  Track her to her hole and exterminate her.  (Finished)
(Danger level 42):  A Marilith has been spotted in the area west of Thormin
Watch.  Track her to her stronghold and kill her.  (Finished)
(Danger level 42):  Several living dead have been spreading evil in the area
north of Camdune Town.  Discover their home and destroy
them all.  (Finished)
(Danger level 44):  Clear 5 levels of a certain underground city north of
Gathfel.  (Finished)
(Danger level 47):  A Master vampire has been troubling the area north-west of
Errant Watch.  Track it to its hideout and destroy it.  (Finished)
(Danger level 50):  Kill the 5 Grave wights that are guarding dungeon level 50.
(Finished)
(Danger level 50):  An Ancient blue dragon has been lurking in the area west of
Camdune Town.  Track it to its hideout
and slay it.  (Finished)
(Danger level 51):  Kill Shelob, Spider of Darkness, who is guarding dungeon
level 51. (Finished)
(Danger level 51):  A group of arctic monsters have been spreading evil in the
area north-west of Braglad Town.  Discover their den and kill them
all.  (Finished)
(Danger level 52):  Some terrors of the deep have been terrorizing the area
north of Dilcar.  Discover their abode and kill them all.  (Finished)
(Danger level 52):  An Ancient black dragon has been hiding in the area north of
Gathfel.  Track it to its den and slay it.  (Finished)
(Danger level 53):  A Mature multi-hued dragon has been hiding in the area
north-west of Duzdul.  Track it to its den and destroy it. 
(Finished)
(Danger level 54):  Mandor, Master of the Logrus has been terrorizing the area
north of Gwaththaur City.  Track him to his lair and destroy him.  (Finished)
(Danger level 54):  An Ancient red dragon has been seen in the area north-west
of Tolnar.  Track it to its hole and slay it.  (Finished)
(Danger level 55):  Find the relic of Sawall, which is hidden in a tower
dungeon, west of Errant Watch.  (Finished)
(Danger level 56):  Kill one Beholder, who is guarding dungeon level 56.
(Finished)
(Danger level 56):  Several arctic monsters have been terrorizing the area
north-west of Maeghim City. 
Discover their abode and slay them all.  (Finished)
(Danger level 57):  Clear 6 levels of a certain underground city north-west of
Kirsil Town.  (Finished)
(Danger level 57):  A Dark elven sorceror has been lurking in the area west of
Ebgul.  Track him to his lair and destroy him.  (Finished)
(Danger level 57):  Kill the 2 Magma elementals that are guarding dungeon level
57. (Finished)
(Danger level 60):  Many women have been lurking in the area west of Gwaththaur
City.  Discover their lair and destroy
them all.  (Finished)
(Danger level 60):  A group of freezing monsters have been running amok in the
area north-west of Lomen Watch.  Discover their den and terminate them all. 
(Finished)
(Danger level 61):  Ren the Unclean has been spotted in the area north of Kirsil
Town.  Track him to his abode and slay him.  (Finished)
(Danger level 61):  Hoarmurath of Dir has been terrorizing the area south-east
of Mencui.  Track him to his stronghold and terminate him. 
(Finished)
(Danger level 61):  Judge Fire has been spotted in the area west of Azdub. 
Track him to his home and slay him.  (Finished)
(Danger level 62):  A Greater Earth Elemental has been spotted in the area north
of Tolnar.  Track it to its den and kill it.  (Finished)
(Danger level 62):  Many freezing monsters have been spotted in the area
north-west of Braglad Town.  Discover their stronghold and
kill them all.  (Finished)
(Danger level 63):  It seems that some fiery monsters have been rampaging the
area north-east of Rushaz.  Discover their lair and kill them all.  (Finished)
(Danger level 64):  Polyphemus, the Blind Cyclops has been running amok in the
area west of Camdune Town.  Track him to his hole and terminate him. 
(Finished)
(Danger level 65):  Smaug the Golden has been terrorizing the area south-west of
Duzdul.  Track him to his lair and slay him.  (Finished)
(Danger level 65):  A Fallen angel has been terrorizing the area north-west of
Kirsil Town.  Track it to its home and slay it.  (Finished)
(Danger level 66):  Lots of terrors of the deep have been hiding in the area
south-west of Thormin Watch.  Discover their home and
slay them all.  (Finished)
(Danger level 67):  Utgard-Loke and his followers have been troubling the area
north-west of Braglad Town.  Find his den and kill him.  (Finished)
(Danger level 67):  Glaurung, Father of the Dragons has been seen in the area
north-east of Maeghim City.  Track him to his abode and destroy him. 
(Finished)
(Danger level 69):  A Great ice wyrm has been troubling the area south of
Rushaz.  Track it to its hideout and kill it.  (Finished)
(Danger level 71):  Atlas, the Titan has been spreading evil in the area
north-west of Ebgul.  Track him to his den and slay him.  (Finished)
(Danger level 72):  A Pit Fiend has been spreading evil in the area north-west
of Errant Watch.  Track it to its hideout and kill it. 
(Finished)
(Danger level 74):  Recently,  fiery monsters have been terrorizing the area
north-east of Dilcar.  Discover their abode and kill them all.  (Finished)
(Danger level 79):  Many women have been discovered in the area west of Dilcar. 
Discover their den and slay them all.  (Finished)
(Danger level 84):  Gerard, Strongman of Amber has been killing people in the
area north-west of Duzdul.  Track him to his home and
terminate him.  (Finished)
(Danger level 88):  Lots of fire-breathers have been running amok in the area
east of Maeghim City.  Discover their lair and destroy them all.  (Finished,
Failed)
(Danger level 89):  A number of fire-breathers have been discovered in the area
north-east of Gwaththaur City.  Discover their lair and destroy them
all.  (Finished)


  [Message Log (last 50 messages)]

You miss the Spirit naga. <3x>
The Spirit naga misses you. <4x>
You hit the Spirit naga.
You miss the Spirit naga.
You hit the Spirit naga.
You have slain the Spirit naga.
You find a Scroll titled "ankhsri rosee" of *Enchant Armor*.
You find a Shimmering Potion of Healing.
You find a Scroll titled "ankhsri rosee" of *Enchant Armor*.
You were wearing a Beryl Ring of Speed (+8) {@w0$R} (d).
You are wearing a Fire Opal Ring of Midas {@w0@A1&e$R} (d).
You activate it...
You turn a Scroll titled "ankhsri rosee" of *Enchant Armor* to 166 coins worth
of gold.
On the ground: no more Scrolls titled "ankhsri rosee" of *Enchant Armor*.
You find a Shimmering Potion of Healing.
You activate it...
You turn a Shimmering Potion of Healing to 233 coins worth of gold.
On the ground: no more Shimmering Potions of Healing.
You cannot run in that direction.
You hit the Green naga. <2x>
You have slain the Green naga.
You just completed your quest!
You were wearing a Fire Opal Ring of Midas {@w0@A1&e$R} (d).
You are wearing a Beryl Ring of Speed (+8) {@w0$R} (d).
The air about you becomes charged...
Autosaving the game...
You feel yourself yanked upwards!
You enter a maze of down staircases.
Autosaving the game...
You enter a maze of up staircases.
Autosaving the game...
The White harpy dies.
You enter a maze of down staircases.
Autosaving the game...
You dig in the rubble. <2x>
You have removed the rubble.
The Mouth of Sauron wakes up.
The Mouth of Sauron gestures fluidly.
You are engulfed in a whirlpool.
You feel very good.
You activate it...
You breathe sound.
The Mouth of Sauron is dazed.
The Mouth of Sauron is no longer stunned.
The Mouth of Sauron invokes a mana storm.
Low hitpoint warning!
*** LOW HITPOINT WARNING! ***
You failed to get the prayer off!
The Mouth of Sauron casts a nether ball.
We perish, we disappear, but the march of time goes on forever.  You die.



Posted on 14.9.2008 06:41
Last updated on 28.9.2008 19:56

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7864. on the Ladder (of 19090)
26. on the Z+Angband Ladder (of 120)
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On 14.9.2008 06:41 Mangojuice wrote:
This is another randomly generated character I created a while ago. Amberites gain levels painfully slowly. The combo of Life and Arcane is decent, but it lacks consistent damage (except against evil).

On 16.9.2008 06:58 Mangojuice wrote:
Up to clvl 35, thanks to a !Exp. Time to do some shopping, my kit is woefully inadequate for generalized hunting... but good enough when I pick and choose.

On 16.9.2008 07:23 Mangojuice wrote:
Somewhere I picked up some mutations, not sure how. The Moronic mutation is aggravating, costs me about 30 max mp. But on the other hand it gives me RConf and RFear.

I guess the polymorph mutation gives me the "mutate" flag. I should see if I can find a !NewLife for sale and try to maximize mutations.

On 18.9.2008 07:53 Mangojuice wrote:
Many good developments since the last post. I took on a few tough quests and completed them. Found Thorin and my first randart: a ring of permanence; between the two of them I'm mostly kitted out except for rPoison. But the nice thing is with quests, I can avoid the ones that will be dangerous from poison until that issue resolves itself.

Found a Morning Star of Earthquakes, +4 attacks. Nice. Except that I really hate causing earthquakes. So I'm sticking with the Luckblade for now.

Can cast Recharging now, but don't have anything that great to recharge. Wondrous Balls is worth having because it fires weird stuff and can thus get past monsters with lots of resists. But it often fires ordinary stuff too. Someday I'll find one of the really elite wands in the game that are non-elemental.

I'm liking Elemental Ball. It's not a fantastic spell but it's good in its niche for this character.

I shopped around to a lot of places (via Magetowers, yay) to get the ring of augmentation.

On 19.9.2008 07:02 Mangojuice wrote:
Finally decided to start using my polymorph self ability. This was brought on by a very stupid brush with death against a Pit Fiend in a quest. I didn't have rPois, which was a glaring hole in my kit. And I had but did not cast temporary resist poison. The Pit Fiend breathed gas at me, and dropped me to 23hp; this was after a fair bit of damage on the guy, so no doubt he would have killed me if he had breathed earlier.

Having no rPois options in armor, I decided I might try to polymorph into a race that can deal with poison better. Became a Spectre right away... but I decided in the end I preferred to be a less expensive race, and ended up as a Nibelung. This bumped me up to clvl 40 from clvl 37 (Amberites really are slow to gain levels). The Wings mutation is nice too; the "feed off the light" one is annoying, but that's okay.

Found Colluin finally in a vault. My kit is now missing only rShard. Since I've taken down Great Crystal Drakes without that much problem, I figure this is one of the most missable resistances. Plus I know from the code that Shards breaths max out at a survivable amount of damage.

This Gold DSM is proving hard to improve on. 55 AC and a very powerful breath activation that almost nothing resists is great. I do have rSound without it though, so I would love to upgrade to Law or Balance DSM at some point, or if I get a good artifact.

The other really key find is the wand of Whirlpools. This thing is GREAT. It has a large radius and completely wipes out irritating things like low-level hounds, and without destroying objects. And I can recharge it. I think I may even ditch the -WonderBalls now.

Had a _Restoration in my inventory for a while, but now that I can cast restoration, I ditched it. I'm realizing now that the -Cloudkill may be of use too. A lot of things resist poison but Cloudkill covers a huge area, great for pesky things.

On 28.9.2008 17:07 Mangojuice wrote:
clvl 42 now and finally have the 4th Life Book. A Law DSM replaced my Gold DSM, definitely an improvement. And now I'm using a Ring of Midas instead of rods of Alchemy for object-filtering.

Just completed a lvl 89 fire-breathers quest, which was very very hard. Had to use my _*Destruct* about 30 times, because Creeping Dusts starting filling up the place, and because I'm scared to attempt to attack Great Wyrms of Power.

On 28.9.2008 19:56 Mangojuice wrote:
Died to Mouth of Sauron. Spell failed; was trying to teleport, should probably have just quaffed a potion. Ah well, back to the drawing board.

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