The Angband Ladder: Mogden VIII, Dwarf Warrior by d_m
[Angband 3.1.0 dev Character Dump] Name Mogden VIII Self RB CB EB Best Sex Male Age 45 STR! 18/100 +2 +5 +17 18/340 Race Dwarf Height 48 INT! 18/100 -3 -2 +4 18/90 Class Warrior Weight 151 WIS! 18/100 +2 -2 +13 18/230 Title ***WINNER*** Social Lordly DEX! 18/100 -2 +2 +4 18/140 HP 1156/1156 Maximize Y CON! 18/100 +2 +2 +11 18/250 SP 0/0 CHR! 18/100 -3 -1 +8 18/140 Level 50 Armor [46,+143] Saving Throw Heroic Cur Exp 29781989 Fight (+53,+42) Stealth Fair Max Exp 29781989 Melee (+72,+63) Fighting Legendary Adv Exp ******** Shoot (+70,+19) Shooting Legendary MaxDepth 5050' (L101) Blows 6/turn Disarming Superb Turns 5085717 Shots 1/turn Magic Device Superb Gold 1841659 Infra 70 ft Perception Fair Burden 223.9 lbs Speed 25 Searching Good You are the only child of a Dwarven Miner. You are a credit to the family. You have dark brown eyes, straight black hair, a four foot beard, and a dark complexion. abcdefghijkl@ abcdefghijkl@ Acid:+.....+.*.... Blind:..+..+...+..+ Elec:+.....+...... Confu:.........+... Fire:+...+.+..+... Sound:........++... Cold:+.*...+..+... Shard:............. Pois:....+........ Nexus:+............ Fear:+...+...+...+ Nethr:.......+..... Lite:.........+... Chaos:.....+..++... Dark:......+...... Disen:......+...... abcdefghijkl@ abcdefghijkl@ S.Dig:............. Stea.:.......+..... Feath:..+.......... Sear.:.....+....... PLite:.........+... Infra:.....+......+ Regen:..+......+... Tunn.:+............ Telep:..+..+....... Speed:.++++....+.+. Invis:+.+..+...+... Blows:............. FrAct:+++.....+.+.. Shots:............. HLife:..+.......... Might:.+........... [Character Equipment] a) The Great Hammer of Aule (9d3) (+19,+21) [+5] (+4) +4 wisdom, tunneling. Provides resistance to acid, lightning, fire, cold, fear, nexus. Cannot be harmed by acid, electricity, fire, cold. Prevents paralysis. Grants the ability to see invisible things. With this weapon, you would currently get 6 blows per round. Each blow will do an average damage of 99 against evil creatures, 117 against demons, 117 against undead, 117 against acid-vulnerable creatures, 153 against dragons, and 81 against normal creatures. b) The Long Bow of Bard (x3) (+17,+19) (+2) +2 dexterity, speed, shooting power. Cannot be harmed by acid, electricity, fire, cold. Prevents paralysis. c) The Ring of Power 'Nenya' (+8,+8) (+2) +2 strength, intelligence, wisdom, dexterity, constitution, charisma, speed. Provides immunity to cold. Provides resistance to cold, blindness. Cannot be harmed by acid, electricity, fire, cold. Sustains intelligence, wisdom, constitution. Feather Falling. Speeds regeneration. Prevents paralysis. Stops experience drain. Grants telepathy. Grants the ability to see invisible things. When activated, it restores your experience to full. It takes 200 turns to recharge after use. d) a Diamond Ring of Speed (+13) +13 speed. e) The Elfstone 'Elessar' (+7,+7) [+10] (+2) (charging) +2 strength, wisdom, charisma, speed. Provides resistance to fire, poison, fear. Cannot be harmed by acid, electricity, fire, cold. When activated, it heals 500 hit points. It takes 200 turns to recharge after use. f) The Palantir of Westernesse (+2) +2 intelligence, wisdom, searching, infravision. Provides resistance to blindness, chaos. Cannot be harmed by acid, electricity, fire, cold. Grants telepathy. Grants the ability to see invisible things. Aggravates creatures nearby. Drains experience. When activated, it maps the entire level and detects objects, trap s, doors, and stairs. It takes 50 turns to recharge after use. Radius 3 light. g) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) (charging) +4 strength, charisma. Provides resistance to acid, lightning, fire, cold, dark, disenchantment. Cannot be harmed by acid, electricity, fire, cold. When activated, it removes all non-unique monsters represented by a chosen symbol from the level, dealing you damage in the process. It takes 500 turns to recharge after use. h) a Cloak of Aman [1,+25] (+2 stealth) +2 stealth. Provides resistance to nether. Cannot be harmed by acid, electricity, fire, cold. i) The Small Metal Shield of Thorin [3,+25] (+4) +4 strength, constitution. Provides immunity to acid. Provides resistance to fear, sound, chaos. Cannot be harmed by acid, electricity, fire, cold. Prevents paralysis. j) The Golden Crown of Gondor [0,+15] (+3) +3 strength, wisdom, constitution, speed. Provides resistance to fire, cold, light, blindness, confusion, sound, chaos. Cannot be harmed by acid, electricity, fire, cold. Speeds regeneration. Grants the ability to see invisible things. When activated, it heals 500 hit points. It takes 250 turns to recharge after use. Radius 1 light. k) The Set of Leather Gloves 'Cambeleg' (+7,+7) [1,+14] (+2) +2 strength, constitution. Cannot be harmed by acid, electricity, fire, cold. Prevents paralysis. l) a Pair of Steel Shod Boots of Speed [6,+10] (+5) +5 speed. [Character Inventory] a) a Misty Potion of Cure Critical Wounds b) 9 Orange Potions of Healing c) 5 Red Speckled Potions of *Healing* It can be thrown at creatures with damaging effect. d) 3 Clotted Red Potions of Life It can be thrown at creatures with damaging effect. e) 9 Red Potions of Speed f) 28 Scrolls titled "la mo jactus" of Phase Door g) 10 Scrolls titled "vor mans" of Teleport Level h) 6 Scrolls titled "depor oncoma" of Banishment i) a Scroll titled "co mo promum" of Mass Banishment j) 10 Scrolls titled "me andam" of *Destruction* k) 4 Steel-Plated Rods of Detection Cannot be harmed by electricity. l) a Cast Iron Rod of Healing (charging) Cannot be harmed by electricity. m) 3 Copper-Plated Rods of Restoration (3 charging) Cannot be harmed by electricity. n) 13 Iron Rods of Teleport Other o) 10 Ivory Rods of Recall (1 charging) Cannot be harmed by electricity. p) 8 Nickel-Plated Rods of Identify (2 charging) Cannot be harmed by electricity. q) a Gold-Plated Rod of Speed (charging) Cannot be harmed by electricity. r) The Ring of Power 'Narya' (+6,+6) (+1) +1 strength, intelligence, wisdom, dexterity, constitution, charisma, speed. Provides immunity to fire. Provides resistance to fire, fear. Cannot be harmed by acid, electricity, fire, cold. Sustains strength, constitution. Slows your metabolism. Speeds regeneration. Prevents paralysis. Grants telepathy. Grants the ability to see invisible things. When activated, it grants you protection from evil for 1d25 plus 3 times your character level turns. It takes 200 turns to recharge after use. s) The Arkenstone of Thrain Provides resistance to light, dark. Cannot be harmed by acid, electricity, fire, cold. Stops experience drain. Grants the ability to see invisible things. When activated, it detects treasure, objects, traps, doors, stairs, and all creatures in the surrounding area. It takes 30 turns to recharge after use. Radius 3 light. t) The Massive Iron Crown of Morgoth [0,+3] (+0) Provides resistance to acid, lightning, fire, cold, poison, fear, light, dark, confusion, nexus, nether. Cannot be harmed by acid, electricity, fire, cold. Grants telepathy. Grants the ability to see invisible things. Radius 1 light. u) The Mace 'Taratol' (3d4) (+12,+12) Provides immunity to lightning. Provides resistance to lightning. Cannot be harmed by acid, electricity, fire, cold. When activated, it hastens you for d20+20 turns. It takes 100 turns to recharge after use. With this weapon, you would currently get 5 blows per round. Each blow will do an average damage of 76.5 against electricity-vulnerable creatures, 91.5 against dragons, and 61.5 against normal creatures. v) The Mighty Hammer 'Grond' (3d9) (+6,+3) Cannot be harmed by acid, electricity, fire, cold. Grants telepathy. Grants the ability to see invisible things. Aggravates creatures nearby. With this weapon, you would currently get 5 blows per round. Each blow will do an average damage of 75 against animals, 75 against evil creatures, 90 against orcs, 90 against trolls, 120 against dragons, 120 against demons, 120 against undead, and 60 against normal creatures. Sometimes creates earthquakes on impact. w) 11 Seeker Arrows of Flame (4d4) (+15,+15) Cannot be harmed by fire. Fired from your current missile launcher, this arrow will hit targets up to 160 feet away, inflicting an average damage of 252 against dragons, 252 against fire-vulnerable creatures, and 84 against normal creatures. 35% chance of breaking upon contact. [Home Inventory] a) 6 Light Green Potions of Enlightenment When ingested, it completely lights up and magically maps the leve l. b) 18 Red Potions of Speed When ingested, it hastens you for 2d10+20 turns. c) 22 Scrolls titled "vor mans" of Teleport Level When read, it teleports you one level up or down. d) 10 Scrolls titled "me andam" of *Destruction* When read, it destroys an area around you in the shape of a circle radius 15, and blinds you for 1d10+10 turns. e) 6 Lead Rods of Acid Balls When aimed, it creates an acid ball with damage 125. It takes 27 turns to recharge after use. f) a Cedar Staff of Banishment (2 charges) When used, it removes all non-unique monsters represented by a cho sen symbol from the level, dealing you damage in the process. g) a Mithril Amulet of Weaponmastery (+4,+4) (+3) +3 strength. Provides resistance to fear, disenchantment. Sustains strength, constitution. Prevents paralysis. h) a Flint Stone Amulet of Trickery (+4) +4 dexterity, stealth, searching, infravision, speed. Provides resistance to poison, nexus. Sustains dexterity. i) Multi-Hued Dragon Scale Mail (-2) [30,+23] Provides resistance to acid, lightning, fire, cold, poison. Cannot be harmed by acid, electricity, fire, cold. When activated, it allows you to breathe the elements for 250 dama ge. It takes d225+25 turns to recharge after use. j) Chaos Dragon Scale Mail (-2) [30,+17] Provides resistance to chaos, disenchantment. Cannot be harmed by acid, electricity, fire, cold. When activated, it allows you to breathe chaos or disenchantment f or 220 damage. It takes d44+300 turns to recharge after use. k) The Full Plate Armour of Isildur [26,+25] (+1) +1 constitution. Provides resistance to acid, lightning, fire, cold, confusion, sound, nexus. Cannot be harmed by acid, electricity, fire, cold. l) The Mithril Chain Mail 'Belegennon' (-1) [28,+20] (+4) +4 stealth. Provides resistance to acid, lightning, fire, cold, poison. Cannot be harmed by acid, electricity, fire, cold. When activated, it teleports you randomly up to 10 squares away. It takes 2 turns to recharge after use. m) a Cloak of Protection [1,+18] Provides resistance to shards. Cannot be harmed by acid, electricity, fire, cold. n) The Large Metal Shield of Anarion [5,+20] Provides resistance to acid, lightning, fire, cold. Cannot be harmed by acid, electricity, fire, cold. Sustains strength, intelligence, wisdom, dexterity, constitution, charisma. o) The Metal Cap of Celebrimbor [3,+18] (+3 searching) +3 intelligence, dexterity, charisma, searching. Provides resistance to acid, fire, shards, disenchantment. Cannot be harmed by acid, electricity, fire, cold. p) The Pair of Steel Shod Boots of Thror [6,+20] (+3) +3 strength, constitution, speed. Provides resistance to fear. Cannot be harmed by acid, electricity, fire, cold. q) The Long Bow 'Belthronding' (x3) (+20,+22) (+1) +1 dexterity, stealth, speed, shooting speed. Provides resistance to disenchantment. Cannot be harmed by acid, electricity, fire, cold. r) The Heavy Crossbow of Umbar (x4) (+18,+18) (+2) +2 strength, constitution, shooting power. Provides resistance to lightning, light, dark, blindness. Cannot be harmed by acid, electricity, fire, cold. Aggravates creatures nearby. When activated, it fires a magical arrow with damage 150. It takes 20 turns to recharge after use. [Options] Maximize effect of race/class bonuses : yes (adult_maximize) Randomize some of the artifacts (beta) : no (adult_randarts) Restrict the use of stairs/recall : no (adult_ironman) Restrict the use of stores/home : no (adult_no_stores) Restrict creation of artifacts : no (adult_no_artifacts) Don't stack objects on the floor : no (adult_no_stacking) Don't preserve artifacts when leaving level : no (adult_no_preserve) Don't generate connected stairs : no (adult_no_stairs) Adult: Monsters chase current location : yes (adult_ai_sound) Adult: Monsters chase recent locations : yes (adult_ai_smell) Adult: Monsters act smarter in groups : yes (adult_ai_packs) Adult: Monsters learn from their mistakes : no (adult_ai_learn) Adult: Monsters exploit players weaknesses : no (adult_ai_cheat) Adult: Monsters behave more intelligently (broken): no (adult_ai_smart) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live) |
Posted on 3.9.2008 02:47
948. on the Ladder (of 19090)
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