The Angband Ladder: Elethon, High-Elf Mage by Narvius

  [Angband 3.0.9b Character Dump]

 Name   Elethon                                  Self  RB  CB  EB   Best
 Sex    Female            Age       105   STR:     15  +1  -5  +0     11
 Race   High-Elf          Height     77   INT:     18  +3  +3  +0  18/60
 Class  Mage              Weight    158   WIS:     10  -1  +0  +0      9
 Title  Apprentice        Status     69   DEX:     10  +3  +1  +0     14
 HP     -14/31            Maximize    Y   CON:     14  +1  -2  +0     13
 SP     14/14                             CHR:     10  +5  +1  +0     16

 Level            6       Armor      [0,+0]     Saving Throw      Superb
 Cur Exp        268       Fight     (+0,+0)     Stealth        Very Good
 Max Exp        268       Melee     (+4,+6)     Fighting            Fair
 Adv Exp        322       Shoot     (+0,+0)     Shooting            Fair
 MaxDepth    600 ft       Blows      1/turn     Disarming           Good
 Turns        48694       Shots      1/turn     Magic Device      Superb
 Gold           351       Infra       40 ft     Perception          Good
 Burden    36.2 lbs       Speed      Normal     Searching           Fair

 You are the only child of a Telerin Warrior.  You have light grey
 eyes, straight black hair, and a fair complexion.



      abcdefghijkl@       abcdefghijkl@
 Acid:............. Blind:.............
 Elec:............. Confu:.............
 Fire:............. Sound:.............
 Cold:+............ Shard:.............
 Pois:............. Nexus:.............
 Fear:............. Nethr:.............
 Lite:............+ Chaos:.............
 Dark:............. Disen:.............

      abcdefghijkl@       abcdefghijkl@
S.Dig:............. Stea.:.............
Feath:............. Sear.:.............
PLite:............. Infra:.............
Regen:............. Tunn.:.............
Telep:............. Speed:.............
Invis:............+ Blows:.............
FrAct:............. Shots:.............
HLife:............. Might:.............


  [Last Messages]

> You feel yourself yanked downwards!
> You feel your luck is turning...
> You sense the presence of monsters!
> You sense the presence of doors!
> You were holding a Wooden Torch (1425 turns) (g).
> You have no more Wooden Torches (1425 turns) (g).
> Your light source is a Lantern (7500 turns) (f).
> You fuel your lamp.
> You have 4 Flasks of oil (e).
> Illegal aim direction!
> You activate it...
> Your Dagger 'Nimthanc' is covered in frost...
> The Dark elven priest cries out in pain.
> The Dark elven priest points at you and curses horribly.
> You die.


  [Character Equipment]

a) The Dagger 'Nimthanc' (2d4) (+4,+6) (charging)
   It is branded with frost.  It provides resistance to cold.  It
   activates for frost bolt (6d8) every 7+d7 turns.  It cannot be
   harmed by the elements.  
b) a Long Bow (x3) (+0,+0)
c) (nothing)
d) (nothing)
e) (nothing)
f) a Lantern (14991 turns)
   It usually provides light of radius 2.  It cannot be harmed by fire.
   
g) (nothing)
h) (nothing)
i) (nothing)
j) (nothing)
k) (nothing)
l) (nothing)


  [Character Inventory]

a) a Book of Magic Spells [Magic for Beginners]
b) a Book of Magic Spells [Conjurings and Tricks]
c) a Book of Magic Spells [Incantations and Illusions]
d) 4 Rations of Food
e) 4 Flasks of oil
f) 2 Scrolls titled "ulo grimmoth" of Word of Recall
g) 40 Arrows (1d4) (+0,+0) {@f5}


  [Options]

Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Randomize some of the artifacts (beta): no  (adult_randarts)
Adult: Auto-scum for good levels             : yes (adult_autoscum)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Adult: Preserve artifacts when leaving level : no  (adult_no_preserve)
Adult: Don't generate connected stairs       : no  (adult_no_stairs)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 29.7.2008 18:18
Last updated on 29.7.2008 18:22

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18416. on the Ladder (of 18973)
6337. on the Angband Ladder (of 6502)
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Comments

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On 29.7.2008 18:18 Narvius wrote:
Normally I wouldn't submit a char so weak... but NIMTHANC!

On 29.7.2008 18:22 Narvius wrote:
...damn.

On 30.7.2008 15:38 Cardinal Rob wrote:
Bad luck, those Dark Elf Priests can take you by surprise.

I don't get it though... why would you recall to the dungeon with no armour at all? Its not like your 351 gold couldn't have afforded you a basic kit.

On 30.7.2008 17:03 Narvius wrote:
As a mage, my first keypress after chargen is ">". After that I simply forget to buy some armor.

On 30.7.2008 18:18 Cardinal Rob wrote:
:-S, first thing you buy... Armour!

On 30.7.2008 22:51 Narvius wrote:
I prefer staying out of melee range than carrying armor, really. And it doesn't help against magic, does it?

On 31.7.2008 03:23 Cardinal Rob wrote:
Staying out of melee range isn't really much of an option in angband, especially for young mages. Someone is always going to be able to
a) be faster than you
b) outnumber you
c) corner you
d) surprise you

The only option you have to try to keep out of melee are phase door and teleport spells, and those occasionally tend to leave you exposed.

You are right about one thing, armour isn't much help against magic. But thats not enough of a reason not to wear it at all.

On 2.8.2008 16:54 Pete Mack wrote:
This is actually a pretty impressive character--it's hard to get to 600' at dl 6. Too bad about not quite having enough HP.

As for armor as a mage--I agree with Narvius. It's far more important not to get slowed by encumbrance. Don't wear armor unless it gives you a boost. (And Dwarven armor is always good.)

On 2.8.2008 17:12 Narvius wrote:
All my characters tend to dive at at such a speed until 500' in the first, and 1000' in the second dive.

On 2.8.2008 18:50 Cardinal Rob wrote:
I'm not talking about kitting your mage up with the most massive armour in the armoury.

If I start as a mage, I usually go with a cloak, soft or hard leather boots, a robe and either a leather cap or metal cap. This won't cost much, and will encumber you by about 10lbs tops.

Your encumberance is going to be more affected as you loot the dungeons, especially if you pick up every soft leather armour, iron spike and wooden torch that you see.

Adventure naked at your peril.

On 2.8.2008 22:39 Narvius wrote:
By the time I would need to resist damage, it doesn't help anyways.
I'm able to defeat one of Maggots dogs at following conditions:
1. He's in melee range
2. Both of us have full HP and MP
3. I'm level 2.

I'm probably just to lazy to go to the shops everytime I die.

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