The Angband Ladder: Budkin III, Dwarf Warrior by <roger.barnett@gmail.com>

  [Angband 3.0.6 Character Dump]

 Name   Budkin III                               Self  RB  CB  EB   Best
 Sex    Male              Age        50   STR! 18/100  +2  +5  +9 18/260
 Race   Dwarf             Height     50   INT! 18/100  -3  -2  +4  18/90
 Class  Warrior           Weight    118   WIS! 18/100  +2  -2  +2 18/120
 Title  ***WINNER***      Status     43   DEX! 18/100  -2  +2 +16 18/260
 HP     1185/1185         Maximize    Y   CON! 18/100  +2  +2  +9 18/230
 SP     0/0               Preserve    Y   CHR! 18/100  -3  -1  +2  18/80

 Level           50       Armor    [58,+141]     Saving Throw     Heroic
 Cur Exp    8408636       Fight    (+45,+38)     Stealth            Fair
 Max Exp    8408636       Melee    (+55,+53)     Fighting      Legendary
 Adv Exp   ********       Shoot    (+62,+19)     Shooting      Legendary
 MaxDepth   Lev 100       Blows       6/turn     Disarming        Superb
 Gold       1230462       Shots       1/turn     Magic Device     Superb
 Burden   251.1 lbs                              Perception         Poor
 Speed          +25       Infra        80 ft     Searching          Fair

 You are the only child of a Dwarven Miner.  You are a credit to the
 family.  You have dark brown eyes, straight black hair, a three foot
 beard, and a dark complexion.


      abcdefghijkl@       abcdefghijkl@
 Acid:+.....+.+++.. Blind:......+.....+
 Elec:......+.++... Confu:......+......
 Fire:......+.++... Sound:......+......
 Cold:......+.++... Shard:......+......
 Pois:......+...... Nexus:......+......
 Fear:....+....+..+ Nethr:......+......
 Lite:.....++...... Chaos:......+......
 Dark:+....++...... Disen:......+......

      abcdefghijkl@       abcdefghijkl@
S.Dig:............. Stea.:.......+.....
Feath:............. Sear.:.............
PLite:....+....+... Infra:....+........
Regen:....+........ Tunn.:.............
Telep:.........+... Speed:++++.......+.
Invis:....++...+... Blows:.............
FrAct:++..+..+..+.. Shots:.............
HLife:.....+....... Might:.+...........


  [Character Equipment]

a) The Dagger 'Angrist' (2d4) (+10,+15) [+5] (+4)
   It increases your dexterity by 4.  It increases your speed by 4.  It
   slays orcs, trolls, and all evil creatures.  It is branded with acid.  
   It provides resistance to acid and dark.  It sustains your dexterity.  
   It grants you immunity to paralysis.  It cannot be harmed by the
   elements.  
b) The Long Bow of Bard (x3) (+17,+19) (+2)
   It increases your dexterity by 2.  It increases your speed and shooting
   power by 2.  It grants you immunity to paralysis.  It cannot be harmed
   by the elements.  
c) The Ring of Power 'Nenya' (+8,+8) (+2)
   It increases all your stats by 2.  It increases your speed by 2.  It
   cannot be harmed by the elements.  It might have hidden powers.
d) a Sapphire Ring of Speed (+12)
   It increases your speed by 12.  
e) The Necklace of the Dwarves (+3)
   It increases your strength and constitution by 3.  It increases your 
   infravision by 3.  It provides resistance to fear.  It lights the
   dungeon around you and speeds your regeneration.  It grants you 
   immunity to paralysis and the ability to see invisible things.  It
   cannot be harmed by the elements.  
f) The Arkenstone of Thrain
   It provides resistance to light, dark, and life draining.  It lights
   the dungeon around you.  It grants you the ability to see invisible
   things.  It activates for detection every 30+d30 turns.  It cannot be
   harmed by the elements.  
g) Power Dragon Scale Mail (-3) [40,+27]
   It provides resistance to acid, lightning, fire, cold, poison, light, 
   dark, blindness, confusion, sound, shards, nexus, nether, chaos, and 
   disenchantment.  It activates for breathe the elements (300) every
   300+d300 turns.  It cannot be harmed by the elements.  
h) a Cloak of the Magi [1,+20] (+2)
   It increases your intelligence by 2.  It increases your stealth by 2.  
   It sustains your intelligence.  It grants you immunity to paralysis.  
   It cannot be harmed by acid.  
i) The Large Metal Shield of Anarion [5,+19]
   It provides resistance to acid, lightning, fire, and cold.  It sustains
   all your stats.  It cannot be harmed by the elements.  
j) The Iron Helm of Dor-Lomin [5,+20] (+4)
   It increases your strength, dexterity, and constitution by 4.  It
   provides resistance to acid, lightning, fire, cold, and fear.  It 
   lights the dungeon around you.  It grants you the power of telepathy 
   and the ability to see invisible things.  It cannot be harmed by the
   elements.  
k) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
   It increases your dexterity by 4.  It provides resistance to acid.  It
   grants you immunity to paralysis.  It activates for a magical arrow
   (150) every 30+d30 turns.  It cannot be harmed by the elements.  
l) a Pair of Soft Leather Boots of Speed [2,+15] (+8)
   It increases your speed by 8.  


  [Character Inventory]

a) 7 Violet Mushrooms of Restoring
b) 13 Rations of Food
c) 15 Chartreuse Potions of Speed
d) 18 Scrolls titled "skia goprok" of Phase Door
e) 4 Scrolls titled "sefpot um orn" of Teleportation
f) 7 Scrolls titled "pleshu oxy" of Teleport Level
g) an Aluminum-Plated Rod of Perception (charging)
   It cannot be harmed by electricity.  
h) 2 Brass Rods of Recall {25% off}
   It cannot be harmed by electricity.  
i) 3 Runed Rods of Illumination
j) a Copper-Plated Rod of Enlightenment
k) 3 Aluminum Rods of Detection
   It cannot be harmed by electricity.  
l) a Gold Rod of Healing (charging)
   It cannot be harmed by electricity.  
m) 3 Mithril Rods of Teleport Other
n) 2 Zinc-Plated Rods of Disarming
o) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
   It increases all your stats by 125.  It increases your infravision by
   125.  It is cursed.  It cannot be harmed by the elements.  It might
   have hidden powers.
p) The Mighty Hammer 'Grond' (9d9) (+5,+25) [+10]
   It cannot be harmed by the elements.  It might have hidden powers.


  [Home Inventory]

a) a Sapphire Ring of Speed (+10)
   It increases your speed by 10.  
b) The Ring of Tulkas (+4)
   It increases your strength, dexterity, and constitution by 4.  It
   provides resistance to fear.  It activates for haste self (75+d75
   turns) every 150+d150 turns.  It cannot be harmed by the elements.  
c) The Ring of Power 'Narya' (+6,+6) (+1)
   It increases all your stats by 1.  It increases your speed by 1.  It
   provides immunity to fire.  It provides resistance to fear and nether.  
   It sustains your strength, wisdom, constitution, and charisma.  It 
   slows your metabolism and speeds your regeneration.  It grants you 
   immunity to paralysis and the ability to see invisible things.  It
   activates for large fire ball (120) every 20+d20 turns.  It cannot be
   harmed by the elements.  
d) The Jewel 'Evenstar'
   It provides resistance to cold, dark, and life draining.  It sustains
   your intelligence, wisdom, and constitution.  It activates for restore
   life levels every 150 turns.  It cannot be harmed by the elements.  
e) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
   It increases your intelligence, wisdom, and constitution by 3.  It
   provides resistance to acid, poison, and confusion.  It activates for 
   door and trap destruction every 10 turns.  It cannot be harmed by the
   elements.  
f) The Mithril Chain Mail 'Belegennon' (-1) [28,+20] (+4)
   It increases your stealth by 4.  It provides resistance to acid, 
   lightning, fire, cold, and poison.  It activates for phase door every 2
   turns.  It cannot be harmed by the elements.  
g) The Small Metal Shield of Thorin [3,+25] (+4)
   It increases your strength and constitution by 4.  It cannot be harmed
   by the elements.  It might have hidden powers.
h) The Golden Crown of Gondor [0,+15] (+3)
   It increases your strength, wisdom, and constitution by 3.  It
   increases your speed by 3.  It provides resistance to fire, cold, light,
   blindness, confusion, sound, and chaos.  It lights the dungeon around
   you and speeds your regeneration.  It grants you the ability to see
   invisible things.  It activates for heal (500) every 250 turns.  It
   cannot be harmed by the elements.  
i) The Iron Helm of Gorlim (+8,+8) [5,+10] (-5) {cursed}
   It decreases your intelligence and wisdom by 5.  It decreases your 
   searching by 5.  It is cursed.  It cannot be harmed by the elements.  
   It might have hidden powers.
j) The Pair of Soft Leather Boots 'Dal-i-thalion' [2,+15] (+5)
   It increases your dexterity by 5.  It provides resistance to confusion, 
   nether, and chaos.  It sustains your constitution.  It grants you 
   immunity to paralysis.  It activates for remove fear and cure poison
   every 5 turns.  It cannot be harmed by the elements.  
k) The Broken Sword 'Narsil' (3d2) (+6,+10) (+2)
   It increases your strength and dexterity by 2.  It increases your 
   attack speed by 2.  It slays orcs and trolls.  It provides resistance
   to fire.  It is blessed by the gods.  It cannot be harmed by the
   elements.  
l) The Cutlass 'Gondricam' (1d7) (+10,+11) (+3)
   It increases your dexterity by 3.  It increases your stealth by 3.  It
   provides resistance to acid, lightning, fire, and cold.  It makes you
   fall like a feather and speeds your regeneration.  It grants you the
   ability to see invisible things.  It cannot be harmed by the elements.  
   
m) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2)
   It increases your strength and constitution by 2.  It increases your 
   speed by 2.  It slays demons and all evil creatures.  It is branded
   with poison.  It provides resistance to lightning, light, and dark.  It 
   lights the dungeon around you.  It grants you immunity to paralysis and 
   the ability to see invisible things, but it also aggravates creatures
   around you.  It cannot be harmed by the elements.  
n) The Katana 'Aglarang' (8d4) (+0,+0) (+5)
   It increases your dexterity by 5.  It increases your speed by 5.  It
   sustains your dexterity.  It cannot be harmed by the elements.  
o) The Beaked Axe of Hurin (3d6) (+12,+15) (+2)
   It increases your strength and constitution by 2.  It slays trolls and 
   dragons, and is especially deadly against demons.  It is branded with 
   acid.  It provides resistance to acid, fire, and dark.  It lights the
   dungeon around you.  It activates for berserk rage (50+d50 turns) every
   80+d80 turns.  It cannot be harmed by the elements.  
p) The Scythe 'Avavir' (5d3) (+8,+8) [+10] (+3)
   It increases your dexterity and charisma by 3.  It is branded with fire 
   and frost.  It provides resistance to fire, cold, and light.  It lights
   the dungeon around you.  It grants you immunity to paralysis and the
   ability to see invisible things.  It activates for word of recall every
   200 turns.  It cannot be harmed by the elements.  
q) The Battle Axe of Balli Stonehand (3d8) (+9,+8) [+2] (+3)
   It increases your strength and constitution by 3.  It increases your 
   stealth by 3.  It slays orcs, trolls, and demons.  It provides
   resistance to acid, lightning, fire, cold, and blindness.  It makes you
   fall like a feather and speeds your regeneration.  It grants you 
   immunity to paralysis and the ability to see invisible things.  It
   cannot be harmed by the elements.  
r) The Mace 'Taratol' (3d4) (+12,+12)
   It is especially deadly against dragons.  It is branded with 
   electricity.  It provides immunity to lightning.  It activates for 
   haste self (20+d20 turns) every 100+d100 turns.  It cannot be harmed by
   the elements.  
s) The Flail 'Totila' (3d6) (+6,+8) (+2 to stealth)
   It increases your stealth by 2.  It slays all evil creatures.  It is
   branded with fire.  It provides resistance to fire and confusion.  It
   activates for confuse monster every 15 turns.  It cannot be harmed by
   the elements.  


  [Options]

Adult: Allow purchase of stats using points  : yes (adult_point_based)
Adult: Allow specification of minimal stats  : no  (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no  (adult_rand_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 29.4.2008 16:14
Last updated on 30.4.2008 16:42

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4534. on the Ladder (of 19090)
1571. on the Angband Ladder (of 6561)
Second best for this player (

Comments

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On 29.4.2008 16:14 roger.barnett@gmail.com wrote:
I felt this warranted an upload on the ladder. The game's nowhere near complete... but for the very first time ever, I found Power Dragon Scale Mail. Legitimately. That's never happened to me before, usually in the endgame I end up wearing something like Isildur to cover resists. This means that every other item I wear (besides Anarion, needed for Sustain All, to switch with Thorin for acid immune) can be chosen to cover stats now, instead of resists. Provided I make sure I maintain Free Action and See Invisible of course.

On 29.4.2008 16:18 roger.barnett@gmail.com wrote:
What I need now really, is Cubragol. That will free up a ring slot (The other speedring is +9, I got memory wiped and forgot to re-id) for a stat boosting ring. A decent cloak wouldn't be bad either, the Cloak of Protection I got way back on Dlevel 9 or something and I've not found a single better one since. Just other cloaks of protection.

On 29.4.2008 18:34 roger.barnett@gmail.com wrote:
Hit level 50. Also killed off a few of the nastier large uniques - Maeglin, Ungoliant, Pazazu etc. 76 uniques are dead. The really vicious ones like the Tarrasque and Ancalagon are still intact though.

Also found the Longbow of Bard, not useful as I'm not an archer, but very nice +2 DEX and speed with no loss of a slot.

On 29.4.2008 19:36 roger.barnett@gmail.com wrote:
Last update for today. 13 uniques to go, 11 of them major. Found Fingolfin, a boon to armour, and the +DEX finally allows 6/blows turn with the larger weapons. Rock on!

On 30.4.2008 16:23 roger.barnett@gmail.com wrote:
Here we go. Sauron is dead. The only living uniques are Qlzqqlzuup, the Mouth of Sauron, The Cat Lord, Bert the Stone Troll... and of course Morgoth himself.

The last battle, and my first chance ever at winning V.

On 30.4.2008 16:42 roger.barnett@gmail.com wrote:
It's done. I beat him. It took every single one of my Healing and *Healing* potions, all my teleport scrolls, and all my banishment scrolls (not that there were many of them)

My first win in V. Woohoo!

And *damn* Morgoth is hard. It's a good thing most computer game end bosses aren't like him, or they'd never get solved!

On 30.4.2008 21:11 HallucinationMushroom@Yahoo.egg wrote:
Yah, congrats!

On 30.4.2008 21:47 estie@gmx.net wrote:
Make that "...or theyd never get sold!" and youre spot on.

On 3.5.2008 10:38 Dragonboneman wrote:
Nice one! And PDSM as well, I've never found any!

On 3.5.2008 16:04 roger.barnett@gmail.com wrote:
Well, the odds of finding it definitely aren't high. It does make things a little easier in the endgame battles.

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