The Angband Ladder: Budkin III, Dwarf Warrior by <roger.barnett@gmail.com>
[Angband 3.0.6 Character Dump] Name Budkin III Self RB CB EB Best Sex Male Age 50 STR! 18/100 +2 +5 +9 18/260 Race Dwarf Height 50 INT! 18/100 -3 -2 +4 18/90 Class Warrior Weight 118 WIS! 18/100 +2 -2 +2 18/120 Title ***WINNER*** Status 43 DEX! 18/100 -2 +2 +16 18/260 HP 1185/1185 Maximize Y CON! 18/100 +2 +2 +9 18/230 SP 0/0 Preserve Y CHR! 18/100 -3 -1 +2 18/80 Level 50 Armor [58,+141] Saving Throw Heroic Cur Exp 8408636 Fight (+45,+38) Stealth Fair Max Exp 8408636 Melee (+55,+53) Fighting Legendary Adv Exp ******** Shoot (+62,+19) Shooting Legendary MaxDepth Lev 100 Blows 6/turn Disarming Superb Gold 1230462 Shots 1/turn Magic Device Superb Burden 251.1 lbs Perception Poor Speed +25 Infra 80 ft Searching Fair You are the only child of a Dwarven Miner. You are a credit to the family. You have dark brown eyes, straight black hair, a three foot beard, and a dark complexion. abcdefghijkl@ abcdefghijkl@ Acid:+.....+.+++.. Blind:......+.....+ Elec:......+.++... Confu:......+...... Fire:......+.++... Sound:......+...... Cold:......+.++... Shard:......+...... Pois:......+...... Nexus:......+...... Fear:....+....+..+ Nethr:......+...... Lite:.....++...... Chaos:......+...... Dark:+....++...... Disen:......+...... abcdefghijkl@ abcdefghijkl@ S.Dig:............. Stea.:.......+..... Feath:............. Sear.:............. PLite:....+....+... Infra:....+........ Regen:....+........ Tunn.:............. Telep:.........+... Speed:++++.......+. Invis:....++...+... Blows:............. FrAct:++..+..+..+.. Shots:............. HLife:.....+....... Might:.+........... [Character Equipment] a) The Dagger 'Angrist' (2d4) (+10,+15) [+5] (+4) It increases your dexterity by 4. It increases your speed by 4. It slays orcs, trolls, and all evil creatures. It is branded with acid. It provides resistance to acid and dark. It sustains your dexterity. It grants you immunity to paralysis. It cannot be harmed by the elements. b) The Long Bow of Bard (x3) (+17,+19) (+2) It increases your dexterity by 2. It increases your speed and shooting power by 2. It grants you immunity to paralysis. It cannot be harmed by the elements. c) The Ring of Power 'Nenya' (+8,+8) (+2) It increases all your stats by 2. It increases your speed by 2. It cannot be harmed by the elements. It might have hidden powers. d) a Sapphire Ring of Speed (+12) It increases your speed by 12. e) The Necklace of the Dwarves (+3) It increases your strength and constitution by 3. It increases your infravision by 3. It provides resistance to fear. It lights the dungeon around you and speeds your regeneration. It grants you immunity to paralysis and the ability to see invisible things. It cannot be harmed by the elements. f) The Arkenstone of Thrain It provides resistance to light, dark, and life draining. It lights the dungeon around you. It grants you the ability to see invisible things. It activates for detection every 30+d30 turns. It cannot be harmed by the elements. g) Power Dragon Scale Mail (-3) [40,+27] It provides resistance to acid, lightning, fire, cold, poison, light, dark, blindness, confusion, sound, shards, nexus, nether, chaos, and disenchantment. It activates for breathe the elements (300) every 300+d300 turns. It cannot be harmed by the elements. h) a Cloak of the Magi [1,+20] (+2) It increases your intelligence by 2. It increases your stealth by 2. It sustains your intelligence. It grants you immunity to paralysis. It cannot be harmed by acid. i) The Large Metal Shield of Anarion [5,+19] It provides resistance to acid, lightning, fire, and cold. It sustains all your stats. It cannot be harmed by the elements. j) The Iron Helm of Dor-Lomin [5,+20] (+4) It increases your strength, dexterity, and constitution by 4. It provides resistance to acid, lightning, fire, cold, and fear. It lights the dungeon around you. It grants you the power of telepathy and the ability to see invisible things. It cannot be harmed by the elements. k) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) It increases your dexterity by 4. It provides resistance to acid. It grants you immunity to paralysis. It activates for a magical arrow (150) every 30+d30 turns. It cannot be harmed by the elements. l) a Pair of Soft Leather Boots of Speed [2,+15] (+8) It increases your speed by 8. [Character Inventory] a) 7 Violet Mushrooms of Restoring b) 13 Rations of Food c) 15 Chartreuse Potions of Speed d) 18 Scrolls titled "skia goprok" of Phase Door e) 4 Scrolls titled "sefpot um orn" of Teleportation f) 7 Scrolls titled "pleshu oxy" of Teleport Level g) an Aluminum-Plated Rod of Perception (charging) It cannot be harmed by electricity. h) 2 Brass Rods of Recall {25% off} It cannot be harmed by electricity. i) 3 Runed Rods of Illumination j) a Copper-Plated Rod of Enlightenment k) 3 Aluminum Rods of Detection It cannot be harmed by electricity. l) a Gold Rod of Healing (charging) It cannot be harmed by electricity. m) 3 Mithril Rods of Teleport Other n) 2 Zinc-Plated Rods of Disarming o) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed} It increases all your stats by 125. It increases your infravision by 125. It is cursed. It cannot be harmed by the elements. It might have hidden powers. p) The Mighty Hammer 'Grond' (9d9) (+5,+25) [+10] It cannot be harmed by the elements. It might have hidden powers. [Home Inventory] a) a Sapphire Ring of Speed (+10) It increases your speed by 10. b) The Ring of Tulkas (+4) It increases your strength, dexterity, and constitution by 4. It provides resistance to fear. It activates for haste self (75+d75 turns) every 150+d150 turns. It cannot be harmed by the elements. c) The Ring of Power 'Narya' (+6,+6) (+1) It increases all your stats by 1. It increases your speed by 1. It provides immunity to fire. It provides resistance to fear and nether. It sustains your strength, wisdom, constitution, and charisma. It slows your metabolism and speeds your regeneration. It grants you immunity to paralysis and the ability to see invisible things. It activates for large fire ball (120) every 20+d20 turns. It cannot be harmed by the elements. d) The Jewel 'Evenstar' It provides resistance to cold, dark, and life draining. It sustains your intelligence, wisdom, and constitution. It activates for restore life levels every 150 turns. It cannot be harmed by the elements. e) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) It increases your intelligence, wisdom, and constitution by 3. It provides resistance to acid, poison, and confusion. It activates for door and trap destruction every 10 turns. It cannot be harmed by the elements. f) The Mithril Chain Mail 'Belegennon' (-1) [28,+20] (+4) It increases your stealth by 4. It provides resistance to acid, lightning, fire, cold, and poison. It activates for phase door every 2 turns. It cannot be harmed by the elements. g) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It cannot be harmed by the elements. It might have hidden powers. h) The Golden Crown of Gondor [0,+15] (+3) It increases your strength, wisdom, and constitution by 3. It increases your speed by 3. It provides resistance to fire, cold, light, blindness, confusion, sound, and chaos. It lights the dungeon around you and speeds your regeneration. It grants you the ability to see invisible things. It activates for heal (500) every 250 turns. It cannot be harmed by the elements. i) The Iron Helm of Gorlim (+8,+8) [5,+10] (-5) {cursed} It decreases your intelligence and wisdom by 5. It decreases your searching by 5. It is cursed. It cannot be harmed by the elements. It might have hidden powers. j) The Pair of Soft Leather Boots 'Dal-i-thalion' [2,+15] (+5) It increases your dexterity by 5. It provides resistance to confusion, nether, and chaos. It sustains your constitution. It grants you immunity to paralysis. It activates for remove fear and cure poison every 5 turns. It cannot be harmed by the elements. k) The Broken Sword 'Narsil' (3d2) (+6,+10) (+2) It increases your strength and dexterity by 2. It increases your attack speed by 2. It slays orcs and trolls. It provides resistance to fire. It is blessed by the gods. It cannot be harmed by the elements. l) The Cutlass 'Gondricam' (1d7) (+10,+11) (+3) It increases your dexterity by 3. It increases your stealth by 3. It provides resistance to acid, lightning, fire, and cold. It makes you fall like a feather and speeds your regeneration. It grants you the ability to see invisible things. It cannot be harmed by the elements. m) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) It increases your strength and constitution by 2. It increases your speed by 2. It slays demons and all evil creatures. It is branded with poison. It provides resistance to lightning, light, and dark. It lights the dungeon around you. It grants you immunity to paralysis and the ability to see invisible things, but it also aggravates creatures around you. It cannot be harmed by the elements. n) The Katana 'Aglarang' (8d4) (+0,+0) (+5) It increases your dexterity by 5. It increases your speed by 5. It sustains your dexterity. It cannot be harmed by the elements. o) The Beaked Axe of Hurin (3d6) (+12,+15) (+2) It increases your strength and constitution by 2. It slays trolls and dragons, and is especially deadly against demons. It is branded with acid. It provides resistance to acid, fire, and dark. It lights the dungeon around you. It activates for berserk rage (50+d50 turns) every 80+d80 turns. It cannot be harmed by the elements. p) The Scythe 'Avavir' (5d3) (+8,+8) [+10] (+3) It increases your dexterity and charisma by 3. It is branded with fire and frost. It provides resistance to fire, cold, and light. It lights the dungeon around you. It grants you immunity to paralysis and the ability to see invisible things. It activates for word of recall every 200 turns. It cannot be harmed by the elements. q) The Battle Axe of Balli Stonehand (3d8) (+9,+8) [+2] (+3) It increases your strength and constitution by 3. It increases your stealth by 3. It slays orcs, trolls, and demons. It provides resistance to acid, lightning, fire, cold, and blindness. It makes you fall like a feather and speeds your regeneration. It grants you immunity to paralysis and the ability to see invisible things. It cannot be harmed by the elements. r) The Mace 'Taratol' (3d4) (+12,+12) It is especially deadly against dragons. It is branded with electricity. It provides immunity to lightning. It activates for haste self (20+d20 turns) every 100+d100 turns. It cannot be harmed by the elements. s) The Flail 'Totila' (3d6) (+6,+8) (+2 to stealth) It increases your stealth by 2. It slays all evil creatures. It is branded with fire. It provides resistance to fire and confusion. It activates for confuse monster every 15 turns. It cannot be harmed by the elements. [Options] Adult: Allow purchase of stats using points : yes (adult_point_based) Adult: Allow specification of minimal stats : no (adult_auto_roller) Adult: Maximize effect of race/class bonuses : yes (adult_maximize) Adult: Preserve artifacts when leaving level : yes (adult_preserve) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Randomize some of the artifacts (beta): no (adult_rand_artifacts) Adult: Don't stack objects on the floor : no (adult_no_stacking) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live) |
Posted on 29.4.2008 16:14
4534. on the Ladder (of 19090)
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