The Angband Ladder: Momo125, Dwarf Warrior by momo125

  [Angband 3.0.9 Character Dump]

 Name   Momo125                                  Self  RB  CB  EB   Best
 Sex    Male              Age        38   STR! 18/100  +2  +5 +14 18/310
 Race   Dwarf             Height     47   Int! 18/100  -3  -2  +4  18/90  18/85
 Class  Warrior           Weight    149   WIS! 18/100  +2  -2  +9 18/190
 Title  ***WINNER***      Status     42   DEX! 18/100  -2  +2  +6 18/160
 HP     1206/1206         Maximize    Y   CON! 18/100  +2  +2  +9 18/230
 SP     0/0                               CHR! 18/100  -3  -1  +6 18/120

 Level           50       Armor   [48,+152]     Saving Throw      Heroic
 Cur Exp   11249316       Fight   (+41,+35)     Stealth             Fair
 Max Exp   11249316       Melee   (+52,+50)     Fighting       Legendary
 Adv Exp   ********       Shoot   (+51,+14)     Shooting       Legendary
 MaxDepth   Lev 100       Blows      6/turn     Disarming         Superb
 Turns      1070462       Shots      1/turn     Magic Device      Superb
 Gold       2840744       Infra       50 ft     Perception          Poor
 Burden   289.0 lbs       Speed          29     Searching           Fair

 You are the only child of a Dwarven Miner.  You are a credit to the
 family.  You have glowing red eyes, straight black hair, a three foot
 beard, and a dark complexion.


      abcdefghijkl@       abcdefghijkl@
 Acid:......++..... Blind:..+......+..+
 Elec:......+...... Confu:......+..+...
 Fire:++..+.++.+... Sound:......+..+...
 Cold:..*...++.+... Shard:.............
 Pois:....+........ Nexus:......+......
 Fear:+...+......++ Nethr:.............
 Lite:.....+...++.. Chaos:.........+...
 Dark:.....+..+.... Disen:+.......+....

      abcdefghijkl@       abcdefghijkl@
S.Dig:............. Stea.:.......+.....
Feath:..+.......... Sear.:.............
PLite:.........++.. Infra:.............
Regen:..+......+... Tunn.:.............
Telep:..+.......... Speed:.++++..+.+.+.
Invis:+.+..+...+... Blows:.............
FrAct:+.+.......+.. Shots:.............
HLife:..+..+..+.... Might:.............


  [Character Equipment]

a) The Long Sword 'Anduril' (3d5) (+11,+15) [+10] (+4) {@w2}
   It increases your strength and dexterity by 4.  It slays orcs, 
   trolls, undead, and all evil creatures.  It is branded with fire.  
   It provides resistance to fire, fear, and disenchantment.  It
   sustains your strength and dexterity.  It is blessed by the gods.  
   It grants you immunity to paralysis and the ability to see invisible
   things.  It activates for fire ball (72) every 40 turns.  It cannot
   be harmed by the elements.  
b) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
   It increases your speed by 10.  It provides resistance to fire.  It
   activates for fire branding of bolts every 999 turns.  It cannot be
   harmed by the elements.  
c) The Ring of Power 'Nenya' (+8,+8) (+2) {@w2}
   It increases all your stats by 2.  It increases your speed by 2.  It
   provides immunity to cold.  It provides resistance to blindness and 
   life draining.  It sustains your intelligence, wisdom, and charisma.
   It makes you fall like a feather and speeds your regeneration.  It
   grants you immunity to paralysis, the power of telepathy, and the
   ability to see invisible things.  It activates for large frost ball
   (200) every 20+d20 turns.  It cannot be harmed by the elements.  
d) a Ring of Speed (+11) {@w1}
   It increases your speed by 11.  
e) The Elfstone 'Elessar' (+7,+7) [+10] (+2)
   It increases your strength, wisdom, and charisma by 2.  It increases
   your speed by 2.  It provides resistance to fire, poison, and fear.  
   It activates for heal (500) every 200 turns.  It cannot be harmed by
   the elements.  
f) The Arkenstone of Thrain {!t}
   It provides resistance to light, dark, and life draining.  It
   usually provides light of radius 3.  It grants you the ability to
   see invisible things.  It activates for detection every 30+d30 turns.
   It cannot be harmed by the elements.  
g) The Full Plate Armour of Isildur [25,+25] (+1)
   It increases your constitution by 1.  It provides resistance to acid,
   lightning, fire, cold, confusion, sound, and nexus.  It cannot be
   harmed by the elements.  
h) The Shadow Cloak of Luthien [6,+20] (+2)
   It increases your intelligence, wisdom, and charisma by 2.  It
   increases your stealth and speed by 2.  It provides resistance to 
   acid, fire, and cold.  It activates for restore life levels every
   250 turns.  It cannot be harmed by the elements.  
i) a Shield of Deflection of Preservation [10,+31]
   It provides resistance to dark, disenchantment, and life draining.  
   It sustains your strength, dexterity, and constitution.  It cannot
   be harmed by the elements.  
j) The Golden Crown of Gondor [0,+15] (+3) (charging)
   It increases your strength, wisdom, and constitution by 3.  It
   increases your speed by 3.  It provides resistance to fire, cold, 
   light, blindness, confusion, sound, and chaos.  It usually provides
   light of radius 4.  It speeds your regeneration.  It grants you the
   ability to see invisible things.  It activates for heal (500) every
   250 turns.  It cannot be harmed by the elements.  
k) The Set of Leather Gloves 'Cammithrim' [1,+10]
   It provides resistance to light.  It sustains your constitution.  It
   usually provides light of radius 4.  It grants you immunity to
   paralysis.  It activates for magic missile (2d6) every 2 turns.  It
   cannot be harmed by the elements.  
l) The Pair of Metal Shod Boots of Thror [6,+20] (+3) {!k}
   It increases your strength and constitution by 3.  It increases your 
   speed by 3.  It provides resistance to fear.  It cannot be harmed by
   the elements.  


  [Character Inventory]

a) 3 Pieces of Elvish Waybread
b) 30 Potions of Healing
c) 17 Potions of *Healing*
d) 13 Potions of Life
e) 3 Rods of Perception {@z9}
   It cannot be harmed by electricity.  
f) 4 Rods of Recall (1 charging) {!*}
   It cannot be harmed by electricity.  
g) 4 Rods of Enlightenment (1 charging) {@z4}
h) 2 Rods of Detection (1 charging) {@z5}
   It cannot be harmed by electricity.  
i) 18 Rods of Teleport Other {@z1}
j) The Ring of Power 'Narya' (+6,+6) (+1) {@w3}
   It increases all your stats by 1.  It increases your speed by 1.  It
   provides immunity to fire.  It provides resistance to fear and 
   nether.  It sustains your strength, wisdom, constitution, and 
   charisma.  It slows your metabolism and speeds your regeneration.  
   It grants you immunity to paralysis and the ability to see invisible
   things.  It activates for large fire ball (120) every 20+d20 turns.  
   It cannot be harmed by the elements.  
k) The Ring of Power 'Vilya' (+10,+10) (+3)
   It increases all your stats by 3.  It increases your speed by 3.  It
   provides immunity to lightning.  It provides resistance to poison, 
   disenchantment, and life draining.  It sustains your strength, 
   dexterity, and constitution.  It slows your metabolism, makes you
   fall like a feather, and speeds your regeneration.  It grants you 
   immunity to paralysis and the ability to see invisible things.  It
   activates for large lightning ball (250) every 20+d20 turns.  It
   cannot be harmed by the elements.  
l) a Massive Iron Crown [0] {terrible}
m) a Mighty Hammer (9d9) {special}


  [Home Inventory]

a) 4 Rods of Illumination {@z3}
b) 3 Rods of Enlightenment (3 charging) {@z4}
c) 2 Staffs of Speed (12 charges)
d) a Ring of Speed (+11)
   It increases your speed by 11.  
e) a Ring of Speed (+10) {@w1}
   It increases your speed by 10.  
f) The Ring of Tulkas (+4)
   It increases your strength, dexterity, and constitution by 4.  It
   provides resistance to fear.  It activates for haste self (75+d75
   turns) every 150+d150 turns.  It cannot be harmed by the elements.  
g) an Amulet of Trickery (+3) {@w1}
   It increases your dexterity by 3.  It increases your stealth, 
   searching, infravision, and speed by 3.  It provides resistance to 
   poison and nexus.  It sustains your dexterity.  
h) The Palantir of Westernesse (+2)
   It increases your intelligence and wisdom by 2.  It increases your 
   searching and infravision by 2.  It usually provides light of radius 
   3.  It cannot be harmed by the elements.  It might have hidden
   powers.
i) Balance Dragon Scale Mail (-2) [30,+21] {!k}
   It provides resistance to sound, shards, chaos, and disenchantment.  
   It activates for breathe balance (250) every 300+d300 turns.  It
   cannot be harmed by the elements.  
j) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
   It increases your strength and dexterity by 2.  It provides
   resistance to acid, lightning, fire, cold, fear, confusion, and 
   sound.  It cannot be harmed by the elements.  
k) The Mithril Chain Mail 'Belegennon' (-1) [28,+20] (+4)
   It increases your stealth by 4.  It provides resistance to acid, 
   lightning, fire, cold, and poison.  It activates for phase door
   every 2 turns.  It cannot be harmed by the elements.  
l) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
   It increases your strength and charisma by 4.  It provides
   resistance to acid, lightning, fire, cold, dark, and disenchantment.
   It activates for banishment every 500 turns.  It cannot be harmed by
   the elements.  
m) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
   It increases your dexterity by 3.  It increases your speed by 3.  It
   cannot be harmed by the elements.  It might have hidden powers.
n) The Cloak of Thingol [1,+18] (+3)
   It increases your dexterity and charisma by 3.  It cannot be harmed
   by the elements.  It might have hidden powers.
o) The Large Metal Shield of Anarion [5,+20]
   It provides resistance to acid, lightning, fire, and cold.  It
   sustains all your stats.  It cannot be harmed by the elements.  
p) The Shield of Deflection of Gil-galad [10,+20] (+5)
   It increases your wisdom and charisma by 5.  It provides resistance
   to acid, lightning, dark, and disenchantment.  It sustains your 
   wisdom, dexterity, and charisma.  It usually provides light of
   radius 4.  It activates for starlight (10d8) every 100 turns.  It
   cannot be harmed by the elements.  
q) The Jewel Encrusted Crown of Numenor [0,+18] (+3)
   It increases your intelligence, dexterity, and charisma by 3.  It
   increases your searching and speed by 3.  It provides resistance to 
   cold, light, dark, blindness, sound, and shards.  It usually
   provides light of radius 4.  It grants you immunity to paralysis and 
   the ability to see invisible things.  It cannot be harmed by the
   elements.  
r) The Katana 'Aglarang' (8d4) (+7,+7) (+5)
   It increases your dexterity by 5.  It increases your speed by 5.  It
   sustains your dexterity.  It cannot be harmed by the elements.  
s) The Trident of Ulmo (4d8) (+15,+19) (+4)
   It increases your dexterity by 4.  It slays animals and dragons.  It
   provides immunity to acid.  It provides resistance to nether and 
   life draining.  It is blessed by the gods, slows your metabolism, 
   and speeds your regeneration.  It grants you immunity to paralysis 
   and the ability to see invisible things.  It activates for teleport
   away every 50 turns.  It cannot be harmed by the elements.  
t) The Whip of Gothmog (6d3) (+13,+15) (-3) {cursed}
   It decreases your intelligence, wisdom, and dexterity by 3.  It is
   cursed.  It cannot be harmed by the elements.  It might have hidden
   powers.
u) The Long Bow of Bard (x3) (+17,+19) (+2)
   It increases your dexterity by 2.  It increases your speed and 
   shooting power by 2.  It grants you immunity to paralysis.  It
   cannot be harmed by the elements.  
v) The Long Bow 'Belthronding' (x3) (+20,+22) (+1)
   It increases your dexterity by 1.  It increases your stealth, speed, 
   and shooting speed by 1.  It cannot be harmed by the elements.  It
   might have hidden powers.


  [Options]

Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Randomize some of the artifacts (beta): no  (adult_randarts)
Adult: Auto-scum for good levels             : yes (adult_autoscum)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Adult: Preserve artifacts when leaving level : no  (adult_no_preserve)
Adult: Don't generate connected stairs       : no  (adult_no_stairs)
Adult: Monsters chase current location       : no  (adult_ai_sound)
Adult: Monsters chase recent locations       : no  (adult_ai_smell)
Adult: Monsters act smarter in groups        : no  (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 28.3.2008 11:30

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3604. on the Ladder (of 18974)
1021. on the Angband Ladder (of 6502)
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