The Angband Ladder: Dendric, Ent Possessor by AnonymousHero

  [Theme 1.2.0 Character Sheet]

 Name  : Dendric                Age                306       STR! 18/***       
 Sex   : Male                   Height              51       INT: 18/116       
 Race  : Ent                    Weight             107       WIS: 18/168       
 Class : Possessor              Social Class        13       DEX! 18/120       
 Body  : Player                                              CON! 18/***       
 God   : Melkor Bauglir                                      Chr! 18/125 18/130
                                                                               
 + To Melee Hit          42 Level             39    Hit Points     1633/  1633 
 + To Melee Damage       50 Experience   2277691    Spell Points    137/   137 
 + To Ranged Hit         44 Max Exp      2277691    Sanity          512/   512 
 + To Ranged Damage      14 Exp to Adv.  2500000    Piety                24557 
   AC                 23+91 Gold          681560    Speed           Fast (+15) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[20]Perception  : Poor         Blows/Round:  8         
 Bows/Throw  : Superb       Searching   : Fair         Shots/Round:  1         
 Saving Throw: Fair         Disarming   : Bad          Mel.dmg/Rnd:  360-400   
 Stealth     : Bad          Magic Device: Bad          Infra-Vision: 90 feet   
                                                       Tactic:       berserker 
                                                       Explor:       running   
                         (Character Background)                                
          You are of the second generation of the Ents.  You have              
          brown skin and inflexible members.                                   
                                                                               
                                                                               


  [Miscellaneous information]

 Joke monsters:        ON
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ALWAYS
 Arena Levels:         OFF
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Barrow-Downs: Level 10 (500')
        Maze: Level 37 (1850')
        Orc Cave: Level 21 (1050')
        Erebor: Level 72 (3600')
        The Old Forest: Level 25 (1250')
        Moria: Level 41 (2050')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 37 (1850')
        Bilbo's trail: Level 10 (500')
        Thorin's trail: Level 33 (1650')

 Your body is a Player.
 You are currently in the town of Caras Galadhon.
 You have defeated 2712 enemies.
 You saved 26 princesses.
 You found none of the relic pieces.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 26th Quelle of the 2890th year of the third age.
 You have been adventuring for 40 days.

                    adefkmnopsuxz{|@            
        Add Str   : .........3.....+            
        Add Int   : 3....33........+            
        Add Wis   : .....33........+            
        Add Dex   : 3........3......            
        Add Con   : .........3.4...+            
        Add Chr   : .....3.........+            
        Add Stea. : .......4........            
        Add Sear. : ......34........            
        Add Infra : ...........4....            
        Add Speed : 3*..3..........+            
        Slay Troll: +...............            
        Slay Giant: +...............            
        Sust Str  : ...+.....+......            
        Sust Int  : ......+.........            
        Sust Wis  : ......+.........            
        Sust Dex  : ...+.....+......            
        Sust Con  : ...+.....++.....            
        Sust Chr  : ................            
        Invisible : .....+..........            
        Mul life  : ...+............            
        Sens Fire : ...............+            
        Reflect   : ................            
        Free Act  : +.....+...+.....            
        Hold Life : ...+............            
        Res Acid  : ......+.++......            
        Res Elec  : ......+.+.......            
        Imm Fire  : .+....*.+......+            
        Res Cold  : ......+.++......            
        Res Pois  : ...............+            
        Res Fear  : ....++...+......            
        Res Light : ........+.+.....            
        Res Dark  : ........++.+....            
        Res Blind : .....+..........            
        Res Conf  : ..+.............            
        Res Sound : ................            
        Res Shard : ........+.......            
        Res Neth  : ................            
        Res Nexus : .........+......            
        Res Chaos : ..+.............            
        Res Disen : ................            
        Levitate  : +...............            
        Lite      : ..........+.....            
        See Invis : +.....+........+            
        Digestion : .+.......+.....+            
        Regen     : ...+............            
        Activate  : .+.+......+.....            
        Climb     : ..............+.            
        Orc.ESP   : ...............+            
        Troll.ESP : ...............+            
        Dragon.ESP: ...+............            
        Evil.ESP  : ...............+            
        Full ESP  : ....+...........            

Skills (points left: 39)
 - Combat                                        22.900 [0.600]
          . Weaponmastery                        44.500 [0.600]
          . Archery                              00.800 [0.400]
          . Barehand-combat                      00.000 [0.200]
          . Boulder-throwing                     00.000 [0.600]
 - Sneakiness                                    01.500 [0.700]
          . Stealth                             -05.000 [0.700]
          . Disarming                            01.500 [0.500]
 - Magic                                         00.000 [0.600]
          . Magic-Device                         01.500 [1.000]
          . Udun                                 00.000 [0.400]
 - Spirituality                                  11.000 [0.500]
          . Prayer                               00.000 [0.500]
          . Music                                00.000 [0.300]
 - Monster-lore                                  11.670 [1.100]
          . Corpse-preservation                  44.200 [0.900]
          . Possession                           40.200 [0.800]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Spread blows
 * Tree walking


  [Fates]

You may find a Potion of Sleep on level 13.
You may meet a Battle-scarred veteran on level 1.
You are fated to meet Carc of Ravenhill on level 11.
You are fated to meet a Sheep on level 1.
You are fated to find a Potion of Heroism on level 1.
You are fated to meet a Giant leech on level 1.
You may find a Ring of Levitation on level 6.
You may meet a Pitiful-looking beggar on level 4.


  [Character Equipment]

a) The Main Gauche of Maedhros (2d5) (+8,+10) (+3) {!*}
    It increases your intelligence, dexterity and speed by 3.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides immunity to paralysis.  It allows you to
    levitate.  It allows you to see invisible monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) {!*}
    It can be activated for fire branding of bolts every 999 turns if it
    is being worn. It increases your speed by 10.  It provides resistance 
    to fire.  It slows your metabolism.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Ice Worm on level 65 of Erebor.
e) a Ring of Chaos Resistance {!*}
    It provides resistance to confusion and chaos.  
    You found it in the remains of an Ancient multi-hued dragon on level 69 of
    Erebor.
f) a Draconic Ring of Vitality (+2,+4) [+4](60%) {!*}
    It can be activated for satisfy hunger every 100 turns if it is being
    worn. It increases your hit points by 60%.  It sustains your strength, 
    dexterity and constitution.  It provides resistance to life draining.  
    It allows you to sense the presence of dragons.  It speeds your
    regenerative powers.  
    You stole it from the Rare Jewelry Shop.
k) a Rohirric Amulet of Telepathy (+3 to speed) {!*}
    It increases your speed by 3.  It makes you completely fearless.  It
    gives telepathic powers.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You stole it from the Black Market.
m) a Dwarven Lantern of the Magi (+3) {!k!d!v@w1@A1}
    It grants you the power of magic map if it is being worn.  It provides
    light (radius 2) forever.  It can be used to store a spell.  It 
    increases your intelligence, wisdom and charisma by 3.  It makes you
    invisible.  It makes you completely fearless.  It provides resistance 
    to blindness.  It cannot be harmed by fire.  
    It was given to you as a reward.
n) The Robe of Incanus [2,+20] (+3) {!k!d!v}
    It grants you the power of weigh magic if it is being worn.  It can be
    used to store a spell.  It increases your intelligence, wisdom and 
    searching by 3.  It sustains your intelligence and wisdom.  It
    provides immunity to fire.  It provides immunity to paralysis.  It
    provides resistance to acid, electricity and cold.  It allows you to
    see invisible monsters.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Karrazix the Brave on level 35 of Moria.
    
o) an Elven Cloak [4,+8] (+4 to stealth) {!*}
p) The Large Leather Shield of Celegorm [4,+20] {!*}
    It provides resistance to acid, electricity, fire, cold, light, dark
     and shards.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Hill orc on level 35 of Moria.
s) The Steel Helm of Hammerhand [6,+20] (+3) {!*}
    It grants you the power of berserk if it is being worn.  It increases 
    your strength, dexterity and constitution by 3.  It sustains your 
    strength, dexterity and constitution.  It makes you completely
    fearless.  It provides resistance to acid, cold, dark and nexus.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
u) The Set of Leather Gloves 'Cammithrim' [1,+10] {!*}
    It can be activated for magic missile (2d6) every 2 turns if it is
    being worn. It provides light (radius 1) forever.  It sustains your 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
x) a Pair of Metal Shod Boots of Dwarvish Endurance [6,-1] (+4 to infravision)
{}
    It increases your constitution and infravision by 4.  It provides
    resistance to dark.  
    It was given to you as a reward.
z) (nothing)
{) (nothing)
|) a Climbing Set {!*}


  [Character Inventory]

a) 2 Potions of Cure Insanity {25% off}
b) 3 Potions of Restore Life Levels
c) 4 Scrolls of Phase Door {25% off}
d) 30 Scrolls of Teleportation {25% off}
e) 16 Scrolls of Word of Recall {25% off}
f) 18 Scrolls of Identify {!k!d!v@r5}
g) 3 Scrolls of Remove Curse
h) 15 Scrolls of Satisfy Hunger {!k!d!v@r0}
i) a Scroll of *Destruction*
j) a Golden Rod of Perception (125/125) {!k!d!v@z9}
k) a Golden Rod of Trap Location (125/125) {!k!d!v@z5}
l) a Rod Tip of Enlightenment (40 Mana to cast) {!*}
m) a Wand of Teleport Away[14|26] (4 charges)
n) a Ring of Disenchantment Resistance {!*}
o) The Arkenstone of Thrain (+3) {!k!d!v@w1}
    It can be activated for detection every 30+d30 turns if it is being
    worn. It provides light (radius 3) forever.  It increases your speed
     and luck by 3.  It provides resistance to life draining, light, dark
     and chaos.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
p) a Pick of Digging (+6) {!*}
    It increases your ability to tunnel by 6.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the ground on level 13 of Mirkwood.
q) The Key of Thorin {!*}
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
r) The Parchment - Map of Thror {!*}
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) The Hard Leather Cap of Thranduil [2,+9] (+2)
    It increases your intelligence and wisdom by 2.  It provides
    resistance to blindness and nexus.  It allows you to sense the
    presence of orcs, trolls and evil beings.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Cave ogre on level 23 of Mirkwood.
b) The Short Sword 'Gilettar' (1d7) (+3,+7) (+2)
    It increases your attack speed by 2.  It is especially deadly against
    natural creatures.  It provides resistance to disenchantment.  It
    allows you to see invisible monsters.  It slows your metabolism.  It
    speeds your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Smaug the Golden on level 61 of Erebor.
c) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1) {!*}
d) The Battle Axe 'Lotharang' (2d8) (+4,+3) (+1)
    It can be activated for cure serious wounds every 3+d3 turns if it is
    being worn. It increases your strength and dexterity by 1.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Smaug the Golden on level 61 of Erebor.
e) The Flail 'Totila' (3d6) (+6,+8) (+2 to stealth)
    It can be wielded two-handed.  It can be activated for confuse monster
    every 15 turns if it is being worn. It provides light (radius 1)
    forever.  It increases your stealth by 2.  It does extra damage from 
    fire.  It fights against evil with holy fury.  It provides resistance 
    to fire and confusion.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of an Ogre on level 35 of Moria.
f) The Two-Handed Flail 'Guilith' (3d6) (+29,+6) (+2)
    It must be wielded two-handed.  It increases your wisdom by 2.  It
    does extra damage from electricity and fire.  It can cause
    earthquakes.  It is especially deadly against dragons.  It is a great
    bane of undead.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of Smaug the Golden on level 61 of Erebor.
g) The Cup of Thror {!*}
    It can be activated for alchemy every 500 turns.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.


  [Home Inventory - Gondolin ]

a) a Dark Sword (3d7) (+0,+0) {!*}


  [Home Inventory - Minas Anor ]

a) The Ring of Barahir (+1)
    It can be activated for dispel small life every 55+d55 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth and searching by 1.  It
    provides resistance to poison and dark.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Worm of Fire on level 66 of Erebor.
b) an Amulet of Brilliance (+4)
c) a Glowing Amulet of the Magi (-4,-4) (+2 to searching)
    It provides light (radius 1) forever.  It can be used to store a
    spell.  It increases your intelligence and searching by 2.  It
    sustains your intelligence.  It provides immunity to paralysis.  It
    provides resistance to blindness and confusion.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Thunder on level 67 of
    Erebor.
d) an Amulet of Weaponmastery (+2,+3) [+4] (+2)
    It increases your strength and constitution by 2.  It sustains your 
    strength and constitution.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to 
    disenchantment.  
    You found it in the remains of a Great Worm of Fire on level 66 of Erebor.
e) The Phial of Galadriel (+4)
    It can be activated for light area (dam 2d15) every 10+d10 turns if it
    is being worn. It provides light (radius 3) forever.  It increases 
    your searching and luck by 4.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Itangast the Fire Drake on level 53 of The
    Sacred Land Of Mountains.
f) The Black Banner of Gondor (-3)
    It can be activated for summon undead every 666+d333 turns if it is
    being worn. It provides light (radius 1) forever.  It decreases your 
    stealth by 3.  It makes you invisible.  It provides resistance to dark
    , nether and chaos.  It allows you to sense the presence of undead.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
g) The Chain Mail of Arvedui (-2) [14,+15] (+2) {!*}
    It increases your strength and charisma by 2.  It provides resistance 
    to acid, electricity, fire, cold, confusion, shards and nexus.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
h) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
    It can be activated for genocide every 500 turns if it is being worn. 
    It increases your strength and charisma by 4.  It provides resistance 
    to acid, electricity, fire, cold, dark and disenchantment.  It allows
    you to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
i) The Broad Sword 'Guthwine' (2d6) (+6,+7) (+1)
    It provides light (radius 1) forever.  It increases your ability to
    score critical hits by 1.  It is very sharp and can make your foes
    bleed.  It is especially deadly against orcs.  It makes you completely
    fearless.  It provides resistance to blindness.  It allows you to
    sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Swamp Worm on level 66 of Erebor.
j) 22 Elemental Silver Bolts (3d5) (+16,+23)
    It does extra damage from acid, electricity, fire and frost.  It 
    poisons your foes.  It fights against evil with holy fury.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
k) The Seeker Arrow of Gondor (10d8) (+10,+20)
    It strikes at demons with holy wrath.  It fights against evil with
    holy fury.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.


  [Home Inventory - Caras Galadhon ]

a) 99 Potions of Water Curing {quest}
b) a Fireproof Scroll of *Destruction*
c) 2 Scrolls of *Destruction*
d) a Scroll of Genocide
e) a Ring of Dexterity (+5) {!*}
    It increases your dexterity by 5.  It sustains your dexterity.  
    You stole it from the Black Market.
f) a Ring of Speed (+8) {!*}
g) a Ring of Speed (+11) {!*}
    It increases your speed by 11.  
    You stole it from the Rare Jewelry Shop.
h) a Ring of Arnor [+21] {!*}
    It provides immunity to paralysis.  It provides resistance to life
    draining, poison, blindness and disenchantment.  
    You stole it from the Rare Jewelry Shop.
i) a Radiant Ring of Flying {!*}
    It grants you the power of illuminate if it is being worn.  It
    provides light (radius 4) forever.  It provides resistance to light.  
    It allows you to fly.  
    You stole it from the Black Market.
j) an Amulet of the Serpents [+3] (+2) {!*}
k) a Lucky Amulet of Trickery (+8) {!*}
    It increases your dexterity, stealth, infravision, speed and luck by 8
    .  It sustains your dexterity.  It provides resistance to poison and 
    nexus.  It has been blessed by the gods.  
    You stole it from the Rare Jewelry Shop.
l) The Amulet of Faramir (+18,+0) [+8] (+5) {!*}
    It increases your stealth by 5.  It sustains your dexterity.  It
    provides resistance to confusion.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
m) The Anchor of Space-Time
    It provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Worm of Fire on level 71 of Erebor.
n) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) {!*}
    It increases your dexterity and speed by 3.  It provides resistance to 
    acid, shards and nexus.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the floor of a special level.
o) The Iron Helm 'Holhenneth' [5,+10] (+2)
    It can be activated for detection every 55+d55 turns if it is being
    worn. It increases your intelligence, wisdom and searching by 2.  It
    provides resistance to blindness.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient red dragon on level 45 of The
    Sacred Land Of Mountains.
p) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4)
    It can be wielded two-handed.  It can be activated for detect orcs
    every 10 turns if it is being worn. It increases your dexterity and 
    searching by 4.  It is especially deadly against orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
q) The Cutlass 'Gondricam' (1d7) (+10,+11) (+3) {!*}
    It increases your dexterity and stealth by 3.  It provides resistance 
    to acid, electricity, fire and cold.  It allows you to levitate.  It
    allows you to see invisible monsters.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Snaga Shaman on level 21 of Orc Cave.
r) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed}
    It can be wielded two-handed.  It increases your constitution by 5.  
    It is a great bane of dragons.  It is especially deadly against
    trolls.  It strikes at demons with holy wrath.  It fights against evil
    with holy fury.  It provides resistance to disenchantment.  It allows
    you to sense the presence of dragons and demons.  It drains life.  It
    aggravates nearby creatures.  It is heavily cursed.  It can re-curse
    itself.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
s) a Dark Sword (3d7) (+3,+7)
t) a Dark Sword (3d7) (+0,+0) {!*}
u) The Lochaber Axe of the Dwarves (3d8) (+12,+17) (+10 to searching) {!*}
v) a Ball-and-Chain of the Avari (2d4) (+6,+23) [+14] (+3 to stealth) {!*}
    It can be wielded two-handed.  It increases your stealth and 
    infravision by 3.  It strikes at undead with holy wrath.  It makes you
    invisible.  It sustains your strength and intelligence.  It provides
    resistance to electricity, cold, dark, blindness, chaos and 
    disenchantment.  It allows you to see invisible monsters.  
    It was given to you as a reward.
w) The Lucerne Hammer 'Turmil' (2d5) (+10,+6) [+8] (+4)
    It can be wielded two-handed.  It can be activated for drain life (90)
    every 70 turns if it is being worn. It increases your wisdom and 
    infravision by 4.  It does extra damage from frost.  It is especially
    deadly against orcs.  It makes you completely fearless.  It provides
    resistance to cold and light.  It allows you to sense the presence of 
    orcs, trolls and giants.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dark dwarven priest on level 33 of
    Thorin's trail.
x) a Harp of the Eldar (+1) {!*}
    It increases your charisma by 1.  It provides resistance to acid and 
    confusion.  It allows you to see invisible monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You bought it from the Music Store.


  [The Museum Inventory - Bree ]

a) The Key of Orthanc
    It can be activated for perilous identify every turn if it is being
    worn. It provides light (radius 1) forever.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
b) The Set of Gauntlets of Ossiriand [2,+15] (+4)
    It can be activated for acid bolt (5d8) every 5+d5 turns if it is
    being worn. It can be used to store a spell.  It increases your 
    charisma by 4.  It sustains your charisma.  It provides resistance to 
    acid.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ogrillon on level 35 of Moria.
c) The Pike 'Til-i-arc' (2d5) (+10,+12) [+10] (+2)
    It can be wielded two-handed.  It increases your intelligence by 2.  
    It does extra damage from fire and frost.  It is especially deadly
    against trolls.  It is especially deadly against giants.  It strikes
    at demons with holy wrath.  It sustains your intelligence.  It
    provides resistance to fire and cold.  It allows you to sense the
    presence of giants.  It slows your metabolism.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Ogre on level 35 of Moria.


  [The Museum Inventory - Caras Galadhon ]

a) The Necklace of Girion [+10] (+5)
    It can be activated for grow mushrooms every 50+d50 turns if it is
    being worn. It increases your charisma by 5.  It sustains your 
    charisma.  It provides resistance to poison and nexus.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Dark dwarven lord on level 23 of Mirkwood.
b) The Star of Elendil (+1)
    It can be activated for light (dam 2d15) & map area every 50+d50 turns
     if it is being worn. It grants you the power of detect curses if it
    is being worn.  It provides light (radius 4) forever.  It increases 
    your speed by 1.  It provides resistance to life draining.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Worm of Thunder on level 67 of
    Erebor.
c) The Pearl 'Nimphelos' (+1)
    It grants you the power of dazzle if it is being worn.  It provides
    light (radius 3) forever.  It increases your searching and infravision
     by 1.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ulfang the Black on level 40 of The Land Of
    Rhun.
d) The Chain Mail of Peregrin Took (+3,+5) [14,+11] (+2)
    It can be activated for rays of fear in every direction if it is being
    worn. It provides light (radius 1) forever.  It increases your 
    strength by 2.  It sustains your strength.  It makes you completely
    fearless.  It allows you to sense the presence of trolls.  It speeds
    your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Worm of Fire on level 71 of Erebor.
e) The Soft Leather Armour 'Hithlomir' [4,+20] (+4)
    It increases your stealth and searching by 4.  It provides resistance 
    to acid, electricity, fire, cold and dark.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Petty-dwarf mage on level 64 of Erebor.
f) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed}
    It can be activated for rays of fear in every direction if it is being
    worn. It decreases your intelligence, wisdom and searching by 5.  It
    provides immunity to cold.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to acid, fire, 
    poison and disenchantment.  It allows you to see invisible monsters.  
    It produces an anti-magic shell.  It drains life.  It induces random
    teleportation.  It is heavily cursed.  It carries an ancient foul
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Smaug the Golden on level 61 of Erebor.
g) The Set of Gauntlets of Eregion [2,+15] (+4)
    It can be activated for fire bolt (9d8) every 8+d8 turns if it is
    being worn. It can be used to store a spell.  It increases your 
    strength by 4.  It sustains your strength.  It provides resistance to 
    fire.  It speeds your regenerative powers.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 69 of
    Erebor.
h) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
    It increases your dexterity and speed by 4.  It provides resistance to 
    acid, electricity, fire and cold.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Ghost in the town of Minas Anor .
i) The Metal Boomerang 'Glimdrir' (5d5) (+15,+16) (+3 to speed) {cursed}
    It increases your dexterity and speed by 3.  It poisons your foes.  It
    strikes at undead with holy wrath.  It fights against evil with holy
    fury.  It provides immunity to paralysis.  It provides resistance to 
    acid, electricity, fire, cold and sound.  It speeds your regenerative
    powers.  It prevents teleportation.  It is cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolisk on level 70 of The Sacred Land
    Of Mountains.
j) The Harp of Thorin (+2 to stealth)
    It can be activated for mass charm every 750 turns if it is being
    worn. It grants you the power of remove fear if it is being worn.  It 
    increases your charisma, stealth, infravision, ability to tunnel and 
    luck by 2.  It sustains your charisma.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of The Phoenix on level 63 of The Sacred Land
    Of Mountains.



Posted on 2.12.2007 11:30
Last updated on 11.12.2007 20:09

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8534. on the Ladder (of 19090)
123. on the Theme Ladder (of 186)
18. for this player (

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On 2.12.2007 11:30 AnonymousHero wrote:
An Ent Possessor, just for the heck of it. Playing with Joke monsters so I can snag DG's or Ingeborg's body.

Going to save up all the Lost Sword quests so that I can get Antimagic after getting the right body.

On 2.12.2007 14:08 AnonymousHero wrote:
Dangit. I forgot the following disclaimer: I'm running a PATCHED version of ToME which fixes multi-arm combat so the character can attack with ALL the wielded weapons. That's why the damage display is different.

On 9.12.2007 18:16 AnonymousHero wrote:
[Clvl 35] Progress has been slow, but I'm now 35 meaning that I can go to Erebor. So I guess I'm going to hang around the bottom of Erebor looking for Great Wyrms I can kill... I'll take the Robe of Incanus with me for Fire Immunity, I guess.

On 11.12.2007 20:09 AnonymousHero wrote:
[Clvl 39] Still no good body... Hanging around Erebor until I can get some ImmAcid to dive for the Watcher.

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