The Angband Ladder: Zop, Petty-Dwarf Mutant Alchemist by <geozop@>

  [Zop FuryBand 4.1.0 Character Sheet]

 Name  : Zop                    Age                 43       Str!     39     40
 Sex   : Male                   Height              43       INT!     37       
 Race  : Petty-Dwarf Mutant     Weight              76       WIS!     38       
 Class : Alchemist              Social Class        12       DEX!     40       
 Body  : Player                                              CON!     40       
 God   : Tulkas                                              CHR!     29       
                                                                               
 + To Melee Hit          76 Level             55    Hit Points      -22/  2808 
 + To Melee Damage       72 Experience  18683833    Spell Points    206/   243 
 + To Ranged Hit         61 Max Exp     18721305    Sanity          898/   967 
 + To Ranged Damage      16 Exp to Adv. 19350000    Piety                77874 
   AC                18+158 Gold         5958555    Speed           Fast (+32) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[47]Perception  : Legendary[5] Blows/Round:  8         
 Bows/Throw  : Legendary[2] Searching   : Legendary[7] Shots/Round:  1         
 Saving Throw: Fair         Disarming   : Poor         Mel.dmg/Rnd:  56d5+576  
 Stealth     : Heroic       Magic Device: Superb       Infra-Vision: 150 feet  
                                                       Tactic:       furious   
                                                       Explor:       very fast 
                         (Character Background)                                
          You are one of several children of a Petty-Dwarf Slave.              
          You are a credit to the family.  You have dark brown eyes,           
          straight black hair, a two foot-long beard, and a dark               
          complexion.                                                          


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        OFF
 Preserve Mode:        ON
 Autoscum:             OFF
 Small Levels:         ALWAYS
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Barad-Dur: Level 61 (3050')
        Angband: Level 89 (4450')
        Barrow-Downs: Level 10 (500')
        Orodruin: Level 85 (4250')
        Halls of Waiting: Level 2 (100')
        Erebor: Level 60 (3000')
        Dol Guldur: Level 70 (3500')
        Dol Amroth: Level 35 (1750')
        Isengard: Level 35 (1750')

 Your body was a Player.
 You have defeated 5014 enemies.
 You saved Gondolin from destruction.
 You saved 59 princesses.
 You found 1 of the relic pieces.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 47th Yavie of the 2890th year of the third age.
 Your adventure lasted 4 days.

     Your Attributes:
You are dead, killed by Omarax the Eye Tyrant on level 89 of Angband.
You can spit acid.
Your gaze is hypnotic.
You can teleport at will.
You can mind blast your enemies.
You can drain life from a foe.
You can smell nearby precious metal.
You can consume solid rock.
You can switch locations with another being.
You can emit bright light.
You can feel the danger of evil magic.
You can drive yourself into a berserk frenzy.
You can cause mold to grow near you.
You can harden yourself to the ravages of the elements.
You can detect hidden doors and traps.
You can sense what is beyond walls.
You are stunned.
Your position is very uncertain.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You levitate just over the ground.
You can climb high mountains.
You have free action.
You regenerate quickly.
Your appetite is small.
You can sense the presence of orcs.
You can sense the presence of trolls.
You can sense the presence of dragons.
You can sense the presence of evil beings.
You can sense the presence of good beings.
You are lucky.
You know everything.
You have a firm hold on your life force.
You are surrounded with a fiery aura.
You are surrounded with electricity.
You are surrounded with cold.
You are incorporeal.
You are carrying a permanent light.
You are completely immune to acid.
You are completely immune to lightning.
You are completely immune to fire.
You are completely immune to cold.
You are resistant to poison.
You are resistant to bright light.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to disenchantment.
You are resistant to chaos.
You are resistant to nexus attacks.
You are immune to nether forces.
You are completely fearless.
Your eyes are resistant to blindness.
Your intelligence is sustained.
Your wisdom is sustained.
Your constitution is sustained.
Your dexterity is sustained.
Your charisma is sustained.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your stealth is affected by your equipment.
Your searching ability is affected by your equipment.
Your infravision is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.
Your attack speed is affected by your equipment.
Your weapon shocks your foes.
Your weapon burns your foes.
Your weapon freezes your foes.
Your weapon strikes at undead with holy wrath.


                    abdefklmnopqstuvxz{|@       
        SlayEvil  : .++..................       
        SlayUndead: +....................       
        KillDragon: ..+..................       
        Acid Brand: .+...................       
        Elec Brand: +.+..................       
        Fire Brand: ++...................       
        Cold Brand: +....................       
        Dark Brand: .+...................       
        Sharpness : .+...................       
        Wounding  : ..............+......       
        ResMorgul : ..+..................       
        Sentient  : +....................       
        Sust Str  : .....................       
        Sust Int  : ......+..+...........       
        Sust Wis  : ......+..............       
        Sust Dex  : ............++.......       
        Sust Con  : .+....+..............       
        Sust Chr  : .+...................       
        Free Act  : .++......+.+..++.....       
        Hold Life : +++...+.+............       
        Blessed   : .+...................       
        Reflect   : .....................       
        No Stun   : .....................       
        Protection: .....................       
        Imm Acid  : .+......*............       
        Imm Elec  : ++......*...+........       
        Imm Fire  : ++...+..*....+.......       
        Imm Cold  : ++....+.*............       
        Res Pois  : .+...+..+............       
        Res Fear  : .+...+...............       
        Res Light : .+..+................       
        Res Dark  : .+....+.+...........+       
        Res Blind : .+..+.......+........       
        Res Conf  : ....+................       
        Res Sound : .....................       
        Res Shard : .....................       
        Imm Neth  : .*....+..............       
        Res Nexus : ..+...........+......       
        Res Chaos : .....................       
        Res Disen : .....+...+..........+       
        Elec Aura : +...........+........       
        Fire Aura : +....................       
        Cold Aura : +....................       
        Levitate  : .+...................       
        Climb     : ................+....       
        Light     : +...+++.+............       
        Digestion : ..+..................       
        Regen     : .++...+..............       
        See Invis : .++..................       
        Invisible : ........+............       
        WraithForm: ........+............       
        Knowledge : ........+............       
        Teleport  : ..+..................       
        Add Str   : .....4........52....?       
        Add Int   : .........8...........       
        Add Wis   : .6...4...............       
        Add Dex   : .65.........36.......       
        Add Con   : .6....3......6.2...4?       
        Add Chr   : .....4...............       
        Add SPower: .............6.......       
        Add Stlth.: .6......58...6.......       
        Add Search: ..5......8..36..4....       
        Add Infra : .............6..4....       
        Add Speed : ...9.4...8...........       
        Add Blows : ...........2.........       
        Mul life  : +...................+       
        Add Crits : ..5..................       
        Add Luck  : .........8...........       
        Tunneling : ................4..4.       
        Acidproof : +++++++.++..+..++..+.       
        Elecproof : ++.++++.++..+..++..+.       
        Fireproof : ++.++++.++.....++..+.       
        Coldproof : ++.++++.++.....++..+.       
        Chargeable: ........+............       
        Activate  : ..+..++.....++.......       
        Cursed    : ....+.+..............       
        Hvy Curse : ....+.+..............       
        Orc    ESP: ........+...++.......       
        Troll  ESP: .............+.......       
        Dragon ESP: ..++.........+.......       
        Evil   ESP: .............+.......       
        Good   ESP: .............+.......       

 Corruption list:
Balrog Strength:
  Provides 3 strength and 1 constitution
  But it reduces charisma by 1 and dexterity by 3

Dark Maia Spirit:
  Increases your intelligence by 1
  But reduce your charisma by 2

Ancalagon's Breath:
  Fires an acid ball.
  Damage=level Radius 1+(level/30)
  Level=9, Cost=9, Stat=DEX, Difficulty=15

Glaurung's Gaze:
  Tries to make a monster your pet.
  Power=level
  Level=12, Cost=12, Stat=CHR, Difficulty=18

Teleport:
  Teleports the player at will.
  Distance 10+4*level squares
  Level=7, Cost=7, Stat=WIS, Difficulty=15

Glaurung's Spell:
  Fires a mind blasting bolt (psi damage).
  Psi Damage (3+(level-1)/5)d3
  Level=5, Cost=3, Stat=WIS, Difficulty=15

Vampiric Drain:
  You can drain life from a foe like a vampire.
  Drains (level+1d(level))*(level/10) hitpoints,
  heals you and satiates you. Doesn't work on all monsters
  Level=4, Cost=5, Stat=CON, Difficulty=9

Carcharoth's Nose:
  You can detect nearby precious metal (treasure).
  Radius 25
  Level=3, Cost=2, Stat=INT, Difficulty=12

Eat Rock:
  You can consume solid rock with food benefit,
  leaving an empty space behind.
  Level=8, Cost=12, Stat=CON, Difficulty=18

Swap Position:
  You can switch locations with another being,
  unless it resists teleportation.
  Level=15, Cost=12, Stat=DEX, Difficulty=16

Detect Curses:
  You can feel the danger of evil magic.
  It detects cursed items in the inventory
  Level=7, Cost=14, Stat=WIS, Difficulty=14

Berserk:
  You can drive yourself into a berserk frenzy.
  It grants super-heroism. Duration=10+1d(level)
  Level=8, Cost=8, Stat=STR, Difficulty=14

Grow Mold:
  You can cause mold to grow near you.
  Summons up to 8 molds around the player
  Level=1, Cost=6, Stat=CON, Difficulty=14

Resist Elements:
  You can harden yourself to the ravages of the elements.
  Level dependant chance of gaining resistances to the four 
  elements and poison. Duration=20 + d20
  Level=10, Cost=12, Stat=CON, Difficulty=12


Skills (points left: 78)
 - Combat                                        26.200 [0.700]
          - Weaponmastery                        50.000 [0.700]
                            . Critical-hits      02.100 [0.400]
                   . Throwing                    01.300 [0.400]
 - Sneakiness                                    03.390 [0.900]
          . Stealth                              02.400 [0.500]
          . Disarming                            00.300 [0.000]
          . Backstab                             04.100 [0.400]
          . Stealing                             03.000 [0.500]
 - Powers                                        09.345 [0.900]
          . Devices                              24.000 [1.250]
                   . Fire                        00.000 [0.100]
                   . Water                       00.000 [0.100]
                   . Air                         00.000 [0.100]
                   . Earth                       00.000 [0.100]
          . Meta                                 00.000 [0.500]
          . Movement                             00.000 [0.100]
          . Knowledge                            17.000 [0.500]
          . Temporal                             00.000 [0.100]
          . Mind                                 00.000 [0.100]
          . Nature                               00.000 [0.100]
          . Runecraft                            02.100 [0.700]
          . Innate                               00.000 [0.100]
          . Alchemy                              50.000 [0.800]
 - Spirituality                                  15.200 [0.800]
          . Prayer                               05.000 [0.500]
 - Monster-lore                                  03.250 [0.500]
          . Corpse-preservation                  01.000 [0.300]
          . Symbiosis                            15.300 [0.400]
          . Construction                         04.000 [1.000]

Abilities
 * Perfect casting
 * Spread blows


  [Character Equipment]

a) a Greater-Lifegiving Chained Comet of Doriath (E:105302, L:28) (7d5)
(+39,+34)(
        It provides light (radius 1) forever.  It increases your hit points by 
    100%.  It does extra damage from electricity, fire and frost.  It
    strikes at undead with holy wrath.  It provides resistance to life
    draining, electricity, fire and cold.  It produces a fiery sheath.  It
    produces an electric sheath.  It produces an cold sheath.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You made it yourself.
b) a Noldor's Shadow Blade of Burning Acidity (2d5) (+9,+34) [+11] (+6 to
stealth)
    It increases your wisdom, dexterity, constitution
     and stealth by 6.  It does extra damage from acid, fire and dark.  It
    is very sharp and can make your foes bleed.  It fights against evil
    with holy fury.  It sustains your constitution and charisma.  It
    provides immunity to nether.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to life draining
    , acid, electricity, fire, cold, poison, light, dark and blindness.  
    It allows you to levitate.  It allows you to see invisible monsters.  
    It speeds your regenerative powers.  It has been blessed by the gods.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You made it yourself.
d) a Tulkas's Mithril Boomerang of Mastery (4d5) (+24,+16) (+5% of critical
hits)
    It can be activated for teleport (range 100)
    every 45 turns if it is being worn. It increases your dexterity, 
    searching and ability to score critical hits by 5.  It does extra
    damage from electricity.  It is a great bane of dragons.  It fights
    against evil with holy fury.  It provides immunity to paralysis.  It
    provides resistance to life draining and nexus.  It allows you to see
    invisible monsters.  It allows you to sense the presence of dragons.  
    It slows your metabolism.  It speeds your regenerative powers.  It
    induces random teleportation.  It can resist being shattered by morgul
    beings.  It cannot be harmed by acid.  
    You made it yourself.
e) a Ring of Speed of Dragons (+3,+2) [+8] (+9) {100% off}
    It increases your speed by 9.  It allows you to
    sense the presence of dragons.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You made it yourself.
f) a Ring of Confusion Resistance of Radiance {cursed}
    It grants you the power of illuminate if it is
    being worn.  It provides light (radius 3) forever.  It provides
    resistance to light, blindness and confusion.  It is heavily cursed.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You made it yourself.
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be activated for heal and cure black
    breath every 200 turns if it is being worn. It provides light (radius
    3) forever.  It increases your strength, wisdom, charisma and speed by 
    4.  It makes you completely fearless.  It provides resistance to fire, 
    poison and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Venom Wyrm on level 71 of Angband.
l) The Jewel 'Evenstar' (+3) {cursed}
    
    It can be activated for restore stats and life levels every 750 turns
     if it is being worn. It provides light (radius 1) forever.  It 
    increases your constitution by 3.  It sustains your intelligence, 
    wisdom and constitution.  It provides resistance to life draining, 
    cold, dark and nether.  It speeds your regenerative powers.  It is
    heavily cursed.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Great Worm of Thunder on level 65 of
    Barad-Dur.
m) The Arkenstone of Thrain (+3)
n) an Elven Mumak Hide Armour of Chargeability (-1 to accuracy) [8,+20] (+5 to
ste
    It provides light (radius 2) forever.  It can be upgraded
    with gold.  It increases your stealth by 5.  It makes you invisible.  
    It provides immunity to acid, electricity, fire and cold.  It provides
    resistance to life draining, poison and dark.  It renders you
    incorporeal.  It allows you to sense the presence of orcs.  It
    identifies all items for you.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You made it yourself.
o) an Aman-Weaved Elven Cloak of the Magi (-9,-6) [4,+33] (+8)
    It increases your intelligence, stealth, 
    searching, speed and luck by 8.  It sustains your intelligence.  It
    provides immunity to paralysis.  It provides resistance to 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You made it yourself.
p) (nothing)
q) a Free-Moving Dagger (Offhand) (+1 to damage) [-3,+8] (+2 attacks)
    It increases your attack speed by 2.  It provides
    immunity to paralysis.  
    You made it yourself.
s) a Noldor's Crystal Mask of Static [1,+8] (+3 to searching)
    It can be activated for detect treasure every
    10+d20 turns if it is being worn. It increases your dexterity and 
    searching by 3.  It sustains your dexterity.  It provides resistance 
    to electricity and blindness.  It allows you to sense the presence of 
    orcs.  It produces an electric sheath.  It cannot be harmed by acid.  
    It cannot be harmed by electricity.  
    You made it yourself.
t) a Dwarven Third Eye of the Noldor [1,+13] (+6 to stealth)
    It can be activated for detect treasure every
    10+d20 turns if it is being worn. It increases your dexterity, 
    constitution, stealth, searching, infravision and spell power by 6.  
    It sustains your dexterity.  It provides resistance to fire.  It
    allows you to sense the presence of orcs, trolls, dragons, evil beings
     and good beings.  
    You made it yourself.
u) a Free-Moving Sharp Handclaw of Power (+7,+12) [2,+18] (+5)
    It increases your strength by 5.  It is very
    sharp and can cut your foes.  It provides immunity to paralysis.  It
    provides resistance to nexus.  
    You made it yourself.
v) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
    It increases your strength and constitution by 2.
    It provides immunity to paralysis.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
x) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4)
    It grants you the power of magic map
     if it is being worn.  It increases your searching, infravision and 
    ability to tunnel by 4.  It allows you to climb mountains.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Philosophy Teacher on level 72 of
    Angband.
z) a Living armor (2050 hp)
    
{) (nothing)
|) a Fortifying Orcish Pick [+10] (+4)
    It increases your constitution and ability to tunnel by 4.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.


  [Character Inventory]

a) a Parchment titled ``Magic for the Layman'' {700}
    It can be activated for heal 700 hit
    points every 100 turns.  
    You found it in the remains of a Vampire adventurer on level 63 of
    Barad-Dur.
b) The Bottomless Bottle {Telep}
    It can be activated for teleport (range 100) every 100 turns
    .  
    You found it in the remains of an Oathbreaker on level 77 of Angband.
c) a Potion of Cure Insanity
    
d) 2 Potions of *Healing*
    
e) 19 Scrolls of Nothing
f) a Mithril Rod of Capacity of Teleport Other (320/320)
    
    It can hold more mana.  
    You made it yourself.
g) a Tilkal Rod of Capacity of Healing (273/400)
    It can hold more mana.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Nyogtha, the Thing that Should not Be on
    level 69 of Dol Guldur.
h) a Rod Tip of Havoc (90 Mana to cast)
i) a Chargeable Ring of Speed of Dragons (+1,+3) [+1] (+10)
    It can be upgraded with gold.  It increases 
    your speed by 10.  It allows you to sense the presence of dragons.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You made it yourself.
j) The Long Sword 'Herugrim' (3d5) (+8,+9) (+2)
k) a Dark Sword of Chargeability (E:1, L:1) (3d6) (+18,+10)
    It generates an antimagic field.  It can be
    upgraded with gold.  It does extra damage from dark.  It provides
    resistance to dark.  
    You found it in the remains of a Great Worm of Thunder on level 71 of
    Angband.
l) a Greater-Lifegiving Blood Spear of Doriath (E:6359025, L:45) (2d12)
(+56,+29) 
    It should be wielded two-handed.  It provides light (radius 1)
    forever.  It increases your dexterity by 5.  It increases your hit
    points by 100%.  It does extra damage from fire.  It drains life from
    your foes.  It strikes at undead with holy wrath.  It makes you
    invisible.  It provides resistance to life draining, fire, cold, sound
     and nexus.  It speeds your regenerative powers.  It reflects bolts
    and arrows.  It produces a fiery sheath.  It cannot be harmed by fire.
    It cannot be harmed by cold.  
    You made it yourself.
m) The Silver Bolt 'Dailir' (8d5) (+15,+20) (+5)
n) 20 Vorpal Arrows of Poison (exploding) (3d3) (+12,+17)
    It poisons your foes.  It is very sharp and can
    cut your foes.  
    You made it yourself.
o) Portable hole
p) a Wizard's Mage Staff of Spell (1d4) (+10,+3)(13107880%) (+655394)
q) 5 Essences of Confusion
r) 24 Essences of Chaos
s) 5 Essences of Darkness
t) an Alchemic Arcanorum {!d!k}
    It can be activated for absorbing or extracting
    Essences.  It contains 270 Essences of Poison, 282 Essences of Explosion,
    490 Essences of Teleport, 371 Essences of Cold, 745 Essences of Fire, 383
    Essences of Acid, 972 Essences of Life, 881 Essences of Confusion, 507
    Essences of Light, 670 Essences of Chaos, 287 Essences of Time, 668
    Essences of Magic, 15 Essences of Extra Life, 875 Essences of Darkness,
    330 Essences of Knowledge, 740 Essences of Force, 453 Essences of
    Lightning and 876 Essences of Mana.  It cannot be harmed by acid,
    cold, lightning or fire.  
u) 20 Empty Bottles
v) (nothing)
w) (nothing)


  [Home Inventory - Gondolin ]

a) a Wings of Manwe [10,+8] (+5 to speed) {100% off}
    It increases your strength and speed by 5.  
    It provides immunity to electricity.  It provides resistance to 
    confusion.  
b) a Cloaker (371 hp)
c) The Crumpled Scroll of Mass Resurrection
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Master mindcrafter in the town of
    Gondolin .
d) 40 Rod Tips of Nothing (1 Mana to cast)
e) a Chargeable Ring of See Invisible
    It can be upgraded with gold.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Ancient red dragon in the town of
    Gondolin .
f) The Amulet of Carlammas (+2)
g) an Amulet of Spell
h) a Dwarven Lantern of the Magi (+3)
    It grants you the power of magic map if it is being worn.  
    It provides light (radius 2) forever.  It can be used to store a
    spell.  It increases your intelligence, wisdom and charisma by 3.  It
    provides resistance to nexus.  It cannot be harmed by fire.  
    It was given to you as a reward.
i) The Phial of Galadriel (+4)
    It can be activated for light area
    (dam 2d15) every 10+d10 turns if it is being worn. It provides light
    (radius 3) forever.  It prevents stuns. It increases your searching
     and luck by 4.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Great Worm of Thunder on level 65 of
    Barad-Dur.
j) a Thunderlord Coat of Chargeability [9,+4]
k) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    It can be activated for arrows (150) every 90+d90 turns if
    it is being worn. It grants you the power of magic missile if it is
    being worn.  It increases your dexterity and luck by 4.  It provides
    immunity to paralysis.  It provides resistance to acid.  It allows you
    to levitate.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
l) a Spectral Slaughter Axe (6d7) (+11,+12)
m) a Noldor's Fireblade of Mastery (2d6) (+41,+15) [+18] (+9% of critical hits)
    It provides light (radius 1) forever.  
    It increases your wisdom, dexterity, constitution, stealth, searching
     and ability to score critical hits by 9.  It does extra damage from 
    fire.  It is very sharp and can make your foes bleed.  It fights
    against evil with holy fury.  It sustains your strength.  It provides
    immunity to paralysis.  It provides resistance to life draining, acid, 
    electricity, fire, cold and poison.  It allows you to levitate.  It
    allows you to see invisible monsters.  It speeds your regenerative
    powers.  It produces a fiery sheath.  It has been blessed by the gods.
    It cannot be harmed by acid, cold, lightning or fire.  
    You made it yourself.
n) The Short Magic Bow of Ilwen (x2) (+15,+16)(100%) (+5 to speed)
    It provides light (radius 1) forever.  It 
    increases your strength, dexterity and speed by 5.  It increases your 
    mana capacity by 100%.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Great Bile Worm on level 71 of Angband.
o) a Chargeable Small Mithril Boomerang of Power (3d4) (+15,+24)
    
    It can be upgraded with gold.  It cannot be harmed by acid.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
p) The Red Arrow of Gondor
    It can be activated for mass human summoning every
    1000 turns.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Archlich on level 69 of Angband.
q) The Player corpse


  [Home Inventory - Minas Anor ]

a) The Maiablade of Gothmog (7d6) (+13,+13) (-20)
    It
    provides light (radius 1) forever.  It decreases your luck by 20.  It
    does extra damage from fire.  It poisons your foes.  It produces
    chaotic effects.  It is very sharp and can make your foes bleed.  It
    strikes at demons with holy wrath.  It fights against evil with holy
    fury.  It can re-curse itself.  It can resist being shattered by
    morgul beings.  It cannot be harmed by acid, cold, lightning or fire.  
    
    You found it in the remains of Zizzo, Last of the Yeeks on level 32 of Dol
    Amroth.
b) The Tome of Zop
    It cannot be harmed by acid, cold, lightning or fire.  
c) 10 Rod Tips of Nothing (1 Mana to cast)
d) The Ring of Barahir (+1)
    It can
    be activated for dispel small life every 55+d55 turns if it is being
    worn. It increases your strength, intelligence, wisdom, dexterity, 
    constitution, charisma, stealth and searching by 1.  It provides
    resistance to poison and dark.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Thunder on level 65 of
    Barad-Dur.
e) 17 Rings of Nothing
f) The Amulet of Ingwe (+3)
    It can be activated for dispel evil (level*5) every 300+d300
    turns if it is being worn. It increases your intelligence, wisdom, 
    charisma, searching and infravision by 3.  It provides immunity to
    paralysis.  It provides resistance to acid, electricity and cold.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Worm of Thunder on level 65 of
    Barad-Dur.
g) 14 Amulets of Nothing
h) a Dwarven Lantern
    It provides light (radius 2) forever.  It cannot be harmed
    by fire.  
i) The Star of Elendil (+1)
    It can be activated for light (dam 2d15) & map area every
    50+d50 turns if it is being worn. It grants you the power of detect
    curses if it is being worn.  It provides light (radius 4) forever.  It 
    increases your speed by 1.  It provides resistance to life draining.  
    It allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Balrog Captain on level 61 of Barad-Dur.
j) The Anchor of Space-Time
k) The Pearl 'Nimphelos' (+1)
    
    It grants you the power of dazzle if it is being worn.  It provides
    light (radius 3) forever.  It increases your searching and infravision
     by 1.  It allows you to see invisible monsters.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Ghatanothoa on level 61 of Barad-Dur.
l) The Double Chain Mail 'Elman' (-2 to accuracy) [16,+6]
    It
    provides immunity to electricity and nether.  It provides resistance 
    to cold, poison and dark.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great unclean one on level 61 of
    Barad-Dur.
m) a Chargeable Magical Battle Robe [2,+23]
    It can be upgraded with gold.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Bloodletter of Khorne on level 61 of
    Barad-Dur.
n) a Free-Moving Dagger (Offhand) (+1 to damage) [-3,+1] (+2 attacks)
    It increases your attack speed by 2.  It provides immunity
    to paralysis.  
    You made it yourself.
o) a Bluesteel Brandistock (6d5) (+0,+0) [6,+0]
p) a Great Hammer (7d4) (+0,+0)
q) The Long Magic Bow of Legolas (x6) (+17,+19) (+3)
    It increases your dexterity, stealth and 
    infravision by 3.  It provides immunity to paralysis.  It allows you
    to sense the presence of orcs.  It fires missiles with extra might.  
    It fires missiles excessively fast.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Blue Balrog on level 61 of Barad-Dur.
r) The Rod of Annuminas (+4)
    
    It can be activated for rune of protection every 400 turns if it is
    being worn. It can be used to store a spell.  It increases your 
    charisma and luck by 4.  It provides immunity to paralysis.  It
    provides resistance to confusion.  It has been blessed by the gods.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Fire on level 61 of
    Barad-Dur.
s) The Key of Thorin


  [Home Inventory - Caras Galadhon ]

a) a Tilkal Rod of Nothing (200/200)
    It cannot be harmed by acid, cold, lightning or fire.  
b) a Tilkal Rod of Nothing (200/200)
c) 16 Rings of Nothing
d) The Ring of Durin (+2) {cursed}
    It
    grants you the power of midas touch if it is being worn.  It increases 
    your strength, constitution and charisma by 2.  It sustains your 
    strength, constitution and charisma.  It provides resistance to life
    draining, acid, cold, dark, nether and chaos.  It allows you to sense
    the presence of evil beings.  It drains experience.  It aggravates
    nearby creatures.  It is heavily cursed.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.
e) The Amulet of Faramir (+18,+0) [+8] (+5)
    It can be activated for word of recall every 200 turns
     if it is being worn. It increases your stealth by 5.  It sustains 
    your dexterity.  It provides resistance to confusion.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Nyogtha, the Thing that Should not Be on
    level 69 of Dol Guldur.
f) The Cloak 'Holcolleth' [1,+4] (+2)
    It can be activated for sleep nearby monsters
    every 55 turns if it is being worn. It increases your intelligence, 
    wisdom, stealth and speed by 2.  It provides resistance to acid.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
g) a Morning Reaper (6d3) (+0,+0) [10,+0]



Posted on 22.10.2007 07:21
Last updated on 7.11.2007 20:06

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61. on the Ladder (of 19090)
3. on the Zop FuryBand Ladder (of 9)
Second best for this player (

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On 22.10.2007 07:21 geozop@ wrote:
Another alchemist of mine.

On 22.10.2007 21:33 OmniNegro@hotmail.com wrote:
Nice. That nether thing was odd, but it's a nice character.

Take my advice and do a god quest. Tulkas' can make an alchemist a melee powerhouse with Divine Aim at level 20 or higher.

On 31.10.2007 05:44 geozop@ wrote:
Just now finally got the first god quest. Good items finally coming in.

On 31.10.2007 15:17 OmniNegro@hotmail.com wrote:
Very nice. I will have to post my clone soon. :)

I made a Petty-Dwarf Mutant Alchemist named "Zop's Clone".

I think it's a nice build.

On 6.11.2007 11:18 geozop@ wrote:
Some Angband time... Gross items, as usual.

On 7.11.2007 20:06 geozop@ wrote:
Water hounds knocked me out, and some high dragons and a unique e were summoned...

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