The Angband Ladder: X, High-Elf Ranger by <eumenides2000@yahoo.com>

  [Angband 3.0.6 Character Dump]

 Name   X                                        Self  RB  CB  EB   Best
 Sex    Male              Age       130   STR! 18/100  +1  +2  +2 18/150
 Race   High-Elf          Height    102   INT! 18/100  +3  +2  +5 18/200
 Class  Ranger            Weight    190   WIS! 18/100  -1  +0  +7 18/160
 Title  Ranger            Status     49   DEX! 18/100  +3  +1  +1 18/150
 HP     836/836           Maximize    Y   CON! 18/100  +1  +1  +7 18/190
 SP     236/254           Preserve    Y   CHR! 18/100  +5  +1  +2 18/180

 Level           45       Armor    [27,+100]     Saving Throw     Heroic
 Cur Exp    5602618       Fight    (+30,+21)     Stealth          Superb
 Max Exp    5602618       Melee    (+50,+44)     Fighting      Legendary
 Adv Exp    6210000       Shoot    (+50,+22)     Shooting      Legendary
 MaxDepth    Lev 70       Blows       5/turn     Disarming        Superb
 Gold       1356642       Shots       4/turn     Magic Device  Legendary
 Burden   209.3 lbs                              Perception         Good
 Speed          +27       Infra        40 ft     Searching          Fair

 You are the only child of a Telerin Archer.  You have light grey eyes,
 wavy black hair, and a fair complexion.



      abcdefghijkl@       abcdefghijkl@
 Acid:......+.+.... Blind:.........+...
 Elec:........+.... Confu:......+......
 Fire:....+...+.... Sound:.............
 Cold:+.......+.... Shard:.............
 Pois:....+.+...... Nexus:...........+.
 Fear:+...+........ Nethr:.............
 Lite:+....+......+ Chaos:.............
 Dark:.....+....... Disen:.+...........

      abcdefghijkl@       abcdefghijkl@
S.Dig:+............ Stea.:.+.....+.....
Feath:...........+. Sear.:.............
PLite:+............ Infra:.............
Regen:+............ Tunn.:.............
Telep:.........+... Speed:+++.+..+.....
Invis:+....+......+ Blows:.............
FrAct:+............ Shots:.+...........
HLife:.....+....... Might:.............


  [Character Equipment]

a) The Long Sword 'Ringil' (4d5) (+20,+23) (+10 to speed)
   It increases your speed by 10.  It slays trolls, undead, and all evil
   creatures, and is especially deadly against demons.  It is branded with 
   frost.  It provides resistance to cold, fear, and light.  It is blessed
   by the gods, slows your metabolism, lights the dungeon around you, and 
   speeds your regeneration.  It grants you immunity to paralysis and the
   ability to see invisible things.  It activates for frost ball (100)
   every 40 turns.  It cannot be harmed by the elements.  
b) The Long Bow 'Belthronding' (x3) (+20,+22) (+1)
   It increases your dexterity by 1.  It increases your stealth, speed, 
   and shooting speed by 1.  It provides resistance to disenchantment.  It
   cannot be harmed by the elements.  
c) a Malachite Ring of Speed (+12)
   It increases your speed by 12.  
d) a Quartzite Ring of Constitution (+4)
   It increases your constitution by 4.  It sustains your constitution.  
e) The Elfstone 'Elessar' (+7,+7) [+10] (+2)
   It increases your strength, wisdom, and charisma by 2.  It increases
   your speed by 2.  It provides resistance to fire, poison, and fear.  It
   activates for heal (500) every 200 turns.  It cannot be harmed by the
   elements.  
f) The Arkenstone of Thrain
   It provides resistance to light, dark, and life draining.  It lights
   the dungeon around you.  It grants you the ability to see invisible
   things.  It activates for detection every 30+d30 turns.  It cannot be
   harmed by the elements.  
g) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
   It increases your intelligence, wisdom, and constitution by 3.  It
   provides resistance to acid, poison, and confusion.  It activates for 
   door and trap destruction every 10 turns.  It cannot be harmed by the
   elements.  
h) The Cloak 'Colannon' [1,+14] (+3)
   It increases your stealth and speed by 3.  It cannot be harmed by the
   elements.  It might have hidden powers.
i) The Large Metal Shield of Anarion [5,+20]
   It provides resistance to acid, lightning, fire, and cold.  It sustains
   all your stats.  It cannot be harmed by the elements.  
j) The Hard Leather Cap of Thranduil [2,+10] (+2)
   It increases your intelligence and wisdom by 2.  It provides resistance
   to blindness.  It grants you the power of telepathy.  It cannot be
   harmed by the elements.  
k) a Set of Leather Gloves of Slaying (+5,+3) [1,+8]
l) a Pair of Soft Leather Boots of Stability [2,+8]
   It provides resistance to nexus.  It makes you fall like a feather.  


  [Character Inventory]

a) 2 Books of Magic Spells [Magic for Beginners] {10% off}
b) a Book of Magic Spells [Conjurings and Tricks] {@m2@b2@G2!d!k!v, 40% off}
c) 2 Books of Magic Spells [Incantations and Illusions] {@m3@b3@G3!d!k!v}
d) 2 Books of Magic Spells [Sorcery and Evocations]
e) 6 Books of Magic Spells [Resistances of Scarabtarices]
   It cannot be harmed by the elements.  
f) 4 Books of Magic Spells [Mordenkainen's Escapes]
   It cannot be harmed by the elements.  
g) 5 Books of Magic Spells [Tenser's Transformations]
   It cannot be harmed by the elements.  
h) 3 Silver Speckled Potions of Healing
i) 13 Scrolls titled "zun barblaa" of Teleport Level {25% off}
j) a Scroll titled "frisun nes wex" of *Destruction*
k) a Rusty Rod of Speed
   It cannot be harmed by electricity.  
l) 4 Redwood Staffs of Teleportation (30 charges)
m) a Golden Amulet of Sustenance
   It provides resistance to life draining.  It sustains all your stats.  
   It slows your metabolism.  It cannot be harmed by the elements.  
n) a Carved Oak Amulet of Weaponmastery (+4,+4) (+2)
   It increases your strength by 2.  It provides resistance to fear and 
   disenchantment.  It sustains your strength and constitution.  It grants
   you immunity to paralysis.  
o) The Star of Elendil
   It lights the dungeon around you.  It grants you the ability to see
   invisible things.  It activates for magic mapping every 50+d50 turns.  
   It cannot be harmed by the elements.  
p) The Full Plate Armour of Isildur [25,+25] (+1)
   It increases your constitution by 1.  It provides resistance to acid, 
   lightning, fire, cold, confusion, sound, and nexus.  It cannot be
   harmed by the elements.  
q) an Iron Crown of Lordliness [0,+6] (+1)
   It increases your wisdom and charisma by 1.  It provides resistance to 
   fear and life draining.  It sustains your wisdom and charisma.  It
   cannot be harmed by the elements.  
r) a Set of Gauntlets of Combat (+1,+4) [2,+7] (+2)
   It increases your strength and constitution by 2.  It aggravates
   creatures around you.  
s) 34 Arrows (1d4) (+10,+10) {@f0}
t) 5 Seeker Arrows of Lightning (4d4) (+9,+13)
   It is branded with electricity.  It cannot be harmed by electricity.  
u) 19 Seeker Arrows of Slay Giant (4d4) (+9,+11)
   It slays giants.  
v) 21 Mithril Arrows (3d4) (+5,+7)
   It cannot be harmed by acid or fire.  


  [Home Inventory]

a) 4 Books of Magic Spells [Raal's Tome of Destruction]
   It cannot be harmed by the elements.  
b) 4 Metallic Blue Potions of *Healing*
c) a Blue Potion of Life
d) 23 Orange Potions of Restore Mana {10% off}
e) 11 Scrolls titled "elglen sobjor" of *Identify*
f) 7 Scrolls titled "mikho la cos" of Banishment
g) 3 Scrolls titled "rea bieit" of Mass Banishment
h) a Calcite Ring of Damage (+12)
i) a Malachite Ring of Speed (+7)
   It increases your speed by 7.  
j) The Amulet of Carlammas (+2)
   It increases your constitution by 2.  It cannot be harmed by the
   elements.  It might have hidden powers.
k) a Crystal Amulet of Devotion (+3)
   It increases your wisdom and charisma by 3.  It provides resistance to 
   fire, light, dark, and life draining.  It sustains your wisdom and 
   charisma.  It lights the dungeon around you.  
l) The Chain Mail of Arvedui (-2) [14,+15] (+2)
   It increases your strength and charisma by 2.  It cannot be harmed by
   the elements.  It might have hidden powers.
m) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
   It increases your strength and dexterity by 2.  It provides resistance
   to acid, lightning, fire, cold, fear, confusion, and sound.  It cannot
   be harmed by the elements.  
n) The Large Leather Shield of Celegorm [4,+20]
   It provides resistance to acid, lightning, fire, cold, light, and dark.
   It cannot be harmed by the elements.  
o) a Golden Crown of Might [0,+9] (+3)
   It increases your strength, dexterity, and constitution by 3.  It
   sustains your strength, dexterity, and constitution.  It grants you 
   immunity to paralysis.  It cannot be harmed by the elements.  
p) a Jewel Encrusted Crown of Serenity [0,+11]
   It provides resistance to fear, confusion, and sound.  It cannot be
   harmed by acid.  
q) The Iron Helm 'Holhenneth' [5,+10] (+2)
   It increases your intelligence and wisdom by 2.  It increases your 
   searching by 2.  It provides resistance to blindness and confusion.  It
   grants you the ability to see invisible things.  It activates for 
   detection every 55+d55 turns.  It cannot be harmed by the elements.  
r) The Steel Helm of Hammerhand [6,+20] (+3)
   It increases your strength, dexterity, and constitution by 3.  It
   provides resistance to acid, cold, dark, and nexus.  It sustains your 
   strength, dexterity, and constitution.  It aggravates creatures around
   you.  It cannot be harmed by the elements.  
s) The Set of Leather Gloves 'Cammithrim' [1,+10]
   It provides resistance to light.  It sustains your constitution.  It 
   lights the dungeon around you.  It grants you immunity to paralysis.  
   It activates for magic missile (2d6) every 2 turns.  It cannot be
   harmed by the elements.  
t) The Main Gauche of Azaghal (2d5) (+12,+14)
   It is especially deadly against dragons.  It provides immunity to fire.
   It provides resistance to acid and fear.  It cannot be harmed by the
   elements.  
u) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3)
   It increases your constitution by 3.  It slays orcs, trolls, giants, 
   and all evil creatures.  It grants you the ability to see invisible
   things.  It cannot be harmed by the elements.  
v) The Halberd 'Osondir' (3d5) (+6,+9) (+3)
   It increases your charisma by 3.  It cannot be harmed by the elements.  
   It might have hidden powers.
w) 15 Arrows of Slay Evil (1d4) (+6,+5)
   It slays all evil creatures.  
x) 24 Seeker Arrows of Holy Might (4d4) (+7,+13)
   It slays demons, undead, and all evil creatures.  It cannot be harmed
   by acid or fire.  


  [Options]

Adult: Allow purchase of stats using points  : no  (adult_point_based)
Adult: Allow specification of minimal stats  : yes (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no  (adult_rand_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 4.10.2007 22:50
Last updated on 18.10.2007 04:52

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7010. on the Ladder (of 19090)
3049. on the Angband Ladder (of 6561)
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