The Angband Ladder: Johetho Lanss, High-Elf Ranger by will_asher

  [Angband 3.0.9 Character Dump]

 Name   Johetho Lanss                            Self  RB  CB  EB   Best
 Sex    Male              Age       101   STR:     16  +1  +2  +5  18/60
 Race   High-Elf          Height     90   INT:     15  +3  +2  +0  18/20
 Class  Ranger            Weight    182   WIS:     14  -1  +0  +0     13
 Title  Tracker           Status     53   DEX:     15  +3  +1  +0  18/10
 HP     -4/238            Maximize    Y   CON:     14  +1  +1  +5  18/30
 SP     27/30                             CHR:     13  +5  +1  +0  18/10

 Level           25       Armor    [38,+33]     Saving Throw      Superb
 Cur Exp      36512       Fight    (+28,+5)     Stealth           Superb
 Max Exp      36512       Melee   (+36,+13)     Fighting          Superb
 Adv Exp      40250       Shoot    (+36,+9)     Shooting          Heroic
 MaxDepth    Lev 25       Blows      4/turn     Disarming      Excellent
 Turns      2213579       Shots      2/turn     Magic Device      Superb
 Gold         51585       Infra       40 ft     Perception          Good
 Burden   144.7 lbs       Speed      Normal     Searching           Fair

 You are one of several children of a Vanyarin Archer.  You have light
 grey eyes, straight black hair, and a fair complexion.

      abcdefghijkl@       abcdefghijkl@
 Acid:........+.... Blind:.............
 Elec:........+.... Confu:.............
 Fire:........+.... Sound:.............
 Cold:........+.... Shard:.............
 Pois:............. Nexus:.............
 Fear:............. Nethr:.............
 Lite:............+ Chaos:.............
 Dark:............. Disen:.............

      abcdefghijkl@       abcdefghijkl@
S.Dig:....+........ Stea.:.......+.....
Feath:............. Sear.:.............
PLite:.....+....... Infra:.............
Regen:............. Tunn.:.............
Telep:............. Speed:.............
Invis:............+ Blows:.............
FrAct:...+......... Shots:.............
HLife:............. Might:.............

  [Last Messages]

> Nar, the Dwarf hits you.
> Nar, the Dwarf hits you.
> Nar, the Dwarf misses you.
> You failed to get the spell off!
> The Black ogre hits you.
> The Black ogre hits you.
> Nar, the Dwarf hits you.
> Nar, the Dwarf misses you.
> Nar, the Dwarf hits you.
> You die.

  [Character Equipment]

a) a Main Gauche (1d5) (+8,+8) {@w0}
b) a Long Bow (x3) (+8,+9)
c) a Rhodonite Ring of Constitution (+5)
   It increases your constitution by 5.  It sustains your constitution.
d) an Onyx Ring of Free Action
   It grants you immunity to paralysis.  
e) a Bone Amulet of Slow Digestion
   It slows your metabolism.  
f) a Lantern of Brightness (11538 turns) {@w4}
   It usually provides light of radius 3.  It cannot be harmed by fire.
g) Mithril Chain Mail (-1) [28,+3] {+3}
   It cannot be harmed by acid.  
h) a Cloak of Stealth [1,+7] (+2 to stealth)
   It increases your stealth by 2.  
i) a Small Leather Shield of Resistance [2,+14]
   It provides resistance to acid, lightning, fire, and cold.  It
   cannot be harmed by the elements.  
j) a Metal Cap [3,+0] {not cursed}
k) a Set of Gauntlets of Power (+1,+2) [2,+10] (+5)
   It increases your strength by 5.  
l) a Pair of Soft Leather Boots [2,+7]

  [Character Inventory]

a) 2 Books of Magic Spells [Magic for Beginners]
b) 3 Books of Magic Spells [Conjurings and Tricks]
c) 3 Books of Magic Spells [Incantations and Illusions]
d) 4 Flasks of oil
e) 20 White Potions of Speed {@q7}
f) 8 Azure Potions of Cure Critical Wounds {@q1}
g) 2 Cyan Potions of Healing
h) 5 Scrolls titled "ius hundo sum" of Phase Door {@r1=g}
i) a Scroll titled "imptus" of Teleportation {@r9}
j) a Scroll titled "pro vesi" of Teleport Level {@r8=g}
k) 5 Scrolls titled "contus as ca" of Word of Recall {@r3=g}
l) a Scroll titled "pro eco per" of Remove Curse
m) 3 Cast Iron Rods of Trap Location {@z3}
n) a Brass Rod of Cold Balls {@z5}
o) a Spruce Staff of Teleportation (6 charges) {@u9}
p) an Alexandrite Ring of Protection [+8]
q) Hard Studded Leather of Resist Acid (-1) [7,+8]
   It provides resistance to acid.  It cannot be harmed by acid.  
r) a Small Leather Shield [2,+0]
s) a Flail (2d6) (+5,+3)
t) 16 Arrows (1d4) (+5,+5) {@f3=g}
u) 63 Arrows (1d4) (+0,+0) {@f1=g}

  [Home Inventory]

a) 3 Books of Magic Spells [Magic for Beginners]
b) a Book of Magic Spells [Sorcery and Evocations]
c) a Book of Magic Spells [Raal's Tome of Destruction]
   It cannot be harmed by the elements.  
d) a Book of Magic Spells [Mordenkainen's Escapes]
   It cannot be harmed by the elements.  
e) 2 Pieces of Elvish Waybread
f) 10 White Potions of Speed {@q7}
g) 8 Light Green Potions of Heroism {@q2}
h) 4 Cyan Potions of Healing
i) a Yellow Speckled Potion of Restore Life Levels
j) a Scroll titled "pro vesi" of Teleport Level {@r8=g}
k) 2 Cast Iron Rods of Trap Location {@z3}
l) a Pine Staff of Dispel Evil (4 charges)
m) a Silver Ring of Slaying (+6,+6)


Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Randomize some of the artifacts (beta): no  (adult_randarts)
Adult: Auto-scum for good levels             : yes (adult_autoscum)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Adult: Preserve artifacts when leaving level : no  (adult_no_preserve)
Adult: Don't generate connected stairs       : no  (adult_no_stairs)
Adult: Monsters chase current location       : no  (adult_ai_sound)
Adult: Monsters chase recent locations       : no  (adult_ai_smell)
Adult: Monsters act smarter in groups        : no  (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)

Posted on 2.10.2007 17:33
Last updated on 4.10.2007 20:28

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On 2.10.2007 17:33 will_asher wrote:
Took the suggestion of high elf ranger as one of the best combos, and the slow exp gain of a high elf is not slowing me as much as I thought it would. Trying to take people's advice about diving & stuff. I'm usually not to clvl9 (almost 10) after three dives. I have enough gold for a staff of teleport but there isn't one in the store.

On 2.10.2007 23:13 will_asher wrote:
Well, that character died on dL6 to phase door landing him in the middle of more monsters two or three times and lack of better escape method. I could have escaped if I had activated WoR sooner and healed more (even though I only had CSW and no CCW). ..I almost always forget to dump dead characters.

On 4.10.2007 07:14 will_asher wrote:
My 2nd high elf ranger try.

On 4.10.2007 07:15 will_asher wrote:
I didn't know it would copy over my last game in the ladder, I'll be sure to use a different name next time..

On 4.10.2007 18:47 will_asher wrote:
went six levels deeper one dive. For me, that's quite fast.

On 4.10.2007 20:28 will_asher wrote:
stinkin carelessness. should've teleported away 3 or 4 turns earlier.

On 4.10.2007 21:08 Diogenes wrote:
Pity, but keep trying... Im looking forward to your reports!

On 4.10.2007 21:14 Paffa wrote:
You have that bow for a reason :P not practical to melee Nar as a ranger.

Nevertheless, good luck for the next character =)

On 5.10.2007 01:58 Atriel wrote:
You´re going nice :)

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