The Angband Ladder: Thien III, High-Elf Ranger by Flestrin

  [Angband 3.4.1 Character Dump]

 Name   Thien III                                Self  RB  CB  EB   Best
 Sex    Male         Age            117   Str:     15  +1  +0  +2     18     17
 Race   High-Elf     Height          86   INT:     12  +3  +2  +0     17
 Class  Ranger       Weight         179   WIS:     10  -1  -2  +0      7
 Title  Tracker      Social   Respected   Dex:     18  +3  +1  +1  18/50  18/40
 HP     -6/195       Maximize         Y   CON:     13  +1  -1  +1     14
 SP     31/33                             CHR:     10  +5  +1  +0     16

 Level               25   Armor    [20,+12]     Saving Throw         73%
 Cur Exp          34367   Fight     (+3,+8)     Stealth             Good
 Max Exp          34367   Melee   (+11,+15)     Fighting          Superb
 Adv Exp          40250   Shoot     (+3,+0)     Shooting          Heroic
 MaxDepth   1450' (L29)   Blows    1.3/turn     Disarming            56%
 Game Turns      696881   Shots      2/turn     Magic Device          79
 Standard Turns   69294   Infra       40 ft     Perception       1 in 20
 Resting Turns    22197   Speed          -1     Searching            27%
 Gold             21111   Burden  117.0 lbs

 You are one of several children of a Telerin Warrior.  You have light
 blue eyes, straight blond hair, and a fair complexion.



rAcid:....+........ Nexus:.............
rElec:............. Nethr:.............
rFire:............. Chaos:.............
rCold:...+......... Disen:.............
rPois:............. Feath:.............
rLite:............+ pFear:.............
rDark:............. pBlnd:.............
Sound:............. pConf:.............
Shard:............. pStun:.............

Light:.....+....... Tunn.:.............
Regen:............. Speed:.............
  ESP:............. Blows:.............
Invis:+...........+ Shots:.............
FrAct:+............ Might:.............
HLife:............. S.Dig:.............
Stea.:............. ImpHP:.............
Sear.:.............  Fear:.............
Infra:............+ Aggrv:.............


  [Last Messages]

> *** LOW HITPOINT WARNING! ***
> You miss the Young red dragon.
> the Half-orc hits you.
> *** LOW HITPOINT WARNING! ***
> the Half-orc hits you.
> *** LOW HITPOINT WARNING! ***
> the Young red dragon claws you.
> *** LOW HITPOINT WARNING! ***
> the Young red dragon claws you.
> *** LOW HITPOINT WARNING! ***
> the Young red dragon bites you.
> *** LOW HITPOINT WARNING! ***
> You failed to concentrate hard enough!
> The Young red dragon breathes fire.
> You die.

Killed by a Young red dragon.

  [Character Equipment]

a) a Lead-Filled Mace of Westernesse (4d3) (+8,+7) <+2, +1>
     Dropped by Wormtongue, Agent of Saruman at 550 feet (level 11).
     
     +2 strength.
     +1 dexterity, constitution.
     Slays orcs, trolls, giants.
     Can be destroyed by acid, fire.
     Prevents paralysis.  Grants the ability to see invisible things.  
     
     Combat info:
     1.3 blows/round.
     With +4 STR and +0 DEX you would get 1.6 blows
     With +0 STR and +2 DEX you would ge
     Average damage/round: 54
     giants, 
     
b) a Long Bow (x3) (+0,+0)
     Bought from a 
     
     Can be de
     
c) a Ring of Damage (+0,+6)
     Found lying on the fl
     
     Can be de
     
d) a Ring of Resist Cold
     Provides resistance to 
     Cannot be harme
     Can be de
     
e) an Amulet of Resist Acid
     Found lying on the floor at
     
     Provides resis
     Cannot 
     
f) the Phial of Galadriel <+2>
     Dropped by Ulfast, Son of Ulfang at 1300 feet (level 26).
     
     Cannot be harmed by acid, electricity, fire, cold.
     
     When activated, it lights up the surrounding are
     light-sensitive creatures.
     Takes 9 to 18 turns to rec
     Your chance o
     
     Radi
g) (nothing)
h) a Cloak [1,+3]
     Dropped by a Polterge
     
     Can be de
     
i) a Leather Shield [8,-1] {squelch}
     Found lying on the f
     
     Can be 
     
j) an Iron Helm [7,+5]
     Dropped by a Forest 
     
     Can be 
     
k) (nothing)
l) a Pair of Iron Shod Boots [4,+3]
     Found lying on the floor a
     
     Cannot be harm
     Can be 
     


  [Character Quiver]

n) 30 Arrows (1d4) (+0,+0)
     Can be destroyed by acid, fire.
     
     Combat info:
     Hits targets up to 120 fe
     Average damage/r
     35% chance
     
o) 35 Arrows (1d4) (+0,+0)
     Bought from a store.
     
     Can be destroyed by acid, fire.
     
     Combat info:
     Hits targets up to 120 feet aw
     Average damage/round:
     35% chance of b
     
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Character Inventory]

a) 2 Books of Magic Spells [Magic for Beginners]
     Can be 
     
b) 2 Books of Magic Spells [Conjurings and Tricks]
     Can be 
     
c) 2 Books of Magic Spells [Incantations and Illusions]
     Can be 
     
d) a Book of Magic Spells [Kelek's Grimoire of Power]
     Found lying on the floor of a
     
     Cannot be har
     
e) 2 Potions of Cure Serious Wounds
     Can be 
     
f) 11 Potions of Cure Critical Wounds
     Bought from a
     
     Can be 
     
g) 2 Potions of Restore Mana
     Found lying on the f
     
     Can be 
     
h) 2 Potions of Resist Poison
     Dropped by an Uruk
     
     Can be 
     
i) 10 Scrolls of Phase Door
     Bought from a 
     
     Can be de
     
j) a Scroll of Teleportation
     Dropped by a Dark elve
     
     Can be de
     
k) 7 Scrolls of Word of Recall
     Can be de
     
l) 3 Scrolls of Holy Chant
     Can be de
     
m) a Rod of Lightning Bolts
     Found lying on the flo
     
     Can be de
     
n) a Wand of Slow Monster (14 charges)
     Found lying on the flo
     
     Can be de
     
o) 2 Wands of Light (24 charges)
     Can be de
     
p) 3 Wands of Stone to Mud (13 charges)
     Can be de
     
q) a Staff of Curing (4 charges)
     Can be de
     
r) a Staff of Teleportation (4 charges)
     Can be de
     
s) the Set of Gauntlets 'Paurhach' [3,+14] (charging)
     Found lying on the floor of a labyrinth at 1000 feet (level 20).
     
     Provides resistance to fire.
     Cannot be harmed by acid, electricity, fire, cold.
     Speeds regeneration.  
     
     When aimed, it creates a fire bolt 
     Takes 8 to 14 turns to
     Your chan
     
t) a Pair of Iron Shod Boots [4,+4]
     Dropped by a Ranger at 14
     
     Cannot be harm
     Can be 
     


  [Home Inventory]

a) 2 Staves of Identify (18 charges)
     Can be de
     
b) an Amulet of Resist Lightning
     Found lying on the floor at 70
     
     Provides resistan
     Cannot be
     
c) Hard Leather Armour (-1) [16,+0]
     Bought from a 
     
     Can be de
     


============================================================
                   CHAR.
|   TURN  | DEPTH |LEVEL| EVENT
============================================================
         1      0'    1   Began the quest to destroy Morgoth.
      3256     50'    2   Reached level 2
     20860     50'    3   Reached level 3
     37361    100'    4   Reached level 4
     38993    100'    4   Killed Fang, Farmer Maggot's dog
     45934    150'    5   Reached level 5
     52332    150'    5   Killed Grip, Farmer Maggot's dog
     54104    150'    6   Reached level 6
     68200    200'    7   Reached level 7
     77075      0'    7   Killed Farmer Maggot
    110392    200'    8   Reached level 8
    126626    300'    9   Reached level 9
    154213    350'   10   Reached level 10
    174830    550'   11   Reached level 11
    178859    550'   11   Killed Wormtongue, Agent of Saruman
    181315    550'   11   Killed Lagduf, the Snaga
    182621    550'   12   Reached level 12
    198607    600'   13   Reached level 13
    209152    650'   14   Reached level 14
    224655    700'   15   Reached level 15
    234340    700'   15   Killed Mughash the Kobold Lord
    244043    700'   16   Reached level 16
    280007    800'   17   Reached level 17
    349799    800'   18   Reached level 18
    381920    800'   19   Reached level 19
    401862    850'   20   Reached level 20
    404425    850'   20   Killed Golfimbul, the Hill Orc Chief
    423663    850'   21   Reached level 21
    476257   1250'   22   Reached level 22
    506736   1300'   23   Reached level 23
    515737   1300'   23   Killed Ulfast, Son of Ulfang
    515809   1300'   23   Found the Phial of Galadriel
    553621   1300'   24   Reached level 24
    596191    300'   24   Killed Bullroarer the Hobbit
    633382    750'   24   Killed Brodda, the Easterling
    648170   1000'   24   Found the Set of Gauntlets 'Paurhach'
    652629   1000'   25   Reached level 25


  [Options]

Maximise effect of race/class bonuses        : yes (birth_maximize)
Randomise the artifacts (except a very few)  : no  (birth_randarts)
Restrict the use of stairs/recall            : no  (birth_ironman)
Halve view and spell distances               : no  (birth_small_range)
Restrict creation of artifacts               : no  (birth_no_artifacts)
Don't stack objects on the floor             : no  (birth_no_stacking)
Lose artifacts when leaving level            : yes (birth_no_preserve)
Don't generate connected stairs              : no  (birth_no_stairs)
Don't show level feelings                    : no  (birth_no_feelings)
Items always sell for 0 gold                 : no  (birth_no_selling)
Use previous set of randarts                 : yes (birth_keep_randarts)
Monsters chase recent locations              : yes (birth_ai_smell)
Monsters act smarter in groups               : yes (birth_ai_packs)
Monsters learn from their mistakes           : yes (birth_ai_learn)
Monsters exploit player's weaknesses         : no  (birth_ai_cheat)
Monsters behave more intelligently (broken)  : no  (birth_ai_smart)



Posted on 22.11.2015 10:58

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14629. on the Ladder (of 18973)
5426. on the Angband Ladder (of 6502)
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Comments

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On 22.11.2015 10:58 Flestrin wrote:
Just can't get anywhere with rangers!

On 22.11.2015 21:43 krazyhades wrote:
If your death message log is indicative of your general play, you should be shooting more and meleeing less when up against a real monster. Use your mana to phase door when they get too close. As a rough rule of thumb save melee for easy chaff that you're 100% sure you can easily clean up. Your DPS from range is usually much higher, and also doesn't take a full turn, which combine to make it much less dangerous.

On 23.11.2015 19:52 Flestrin wrote:
Thanks for the advice.

If got into a habit of meleeing more than I should have because I kept running out of arrows!

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