The Angband Ladder: Asoeb, Gnome Avatar Sorceror by <mayfair@true-evil.net>

  [T-Plus 2.2.7 Character Sheet]

 Name  : Asoeb                  Age                 89       STR!     31       
 Sex   : Male                   Height              48       INT!     39       
 Race  : Gnome Avatar           Weight              90       WIS!     32       
 Class : Sorceror               Social Class        39       DEX!     35       
 Body  : Player                                              CON!     40       
 God   : Nobody                                              CHR!     29       
                                                                               
 + To Melee Hit           7 Level             50    Hit Points     1601/  1601 
 + To Melee Damage       -5 Experience  28377431    Spell Points   2552/  2953 
 + To Ranged Hit          9 Max Exp     28377431    Sanity          605/   605 
 + To Ranged Damage      14 Exp to Adv.    *****                               
   AC                68+298 Gold        15855724    Speed           Fast (+115)
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Bad          Perception  : Legendary[2] Blows/Round:  4         
 Bows/Throw  : Poor         Searching   : Heroic       Shots/Round:  1         
 Saving Throw: Legendary[5] Disarming   : Good         Mel.dmg/Rnd:  4d4-20    
 Stealth     : Legendary[15]Magic Device: Excellent    Infra-Vision: 480 feet  
                                                       Tactic:       coward    
                                                       Explor:       very slow 
                         (Character Background)                                
          You are one of several children of a Gnome Prankster.  You           
          are a credit to the family.  You have blue-gray eyes,                
          straight red hair, and an average complexion.                        
                                                                               


  [Miscellaneous information]

 Joke monsters:        ON
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ALWAYS
 Arena Levels:         ON
 Always unusual rooms: ON
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 66 (3300')
        Angband: Level 101 (5050')
        Barrow-Downs: Level 10 (500')
        Mount Doom: Level 99 (4950')
        Nether Realm: Level 696 (34800')
        Heart of the Earth: Level 36 (1800')
        The Void: Level 148 (7400')
        Dol Guldur: Level 66 (3300')
        The Sandworm lair: Level 30 (1500')
        The Bastion of Light: Level 76 (3800')

 You have done something experimental.
 Your body was a Player.
 You have defeated 9823 enemies.
 You tried to destroy Melkor forever, but died in the attempt.
 Arda will be quiet, but not free from evil.
 You destroyed the One Ring, thus weakening Sauron.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved 6 princesses.
 You saved Arda and became a famed King.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 50th Yavie of the 2890th year of the third age.
 Your adventure lasted 7 days.

     Your Attributes:
You are dead, killed by Ripe Old Age in the town of Lothlorien.
You can teleport at will.
You can teleport yourself short distances.
You can turn ordinary items to gold.
You can wreck the world around you.
You can restore lost life forces.
You are able to dispel evil monsters.
You can walk through walls.
The Blood of Life flows through your veins.
You are protected by a mystic shield.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You can breathe without air.
You levitate just over the ground.
You can climb high mountains.
You have free action.
You regenerate quickly.
Your appetite is small.
You have ESP.
You are incredibly lucky.
You have a firm hold on your life force.
You reflect arrows and bolts.
You are incorporeal.
You cannot teleport.
You are carrying a permanent light.
You are completely immune to acid.
You are completely immune to lightning.
You are completely immune to fire.
You are completely immune to cold.
You are resistant to poison.
You are resistant to bright light.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to sonic attacks.
You are resistant to disenchantment.
You are resistant to chaos.
You are resistant to blasts of shards.
You are resistant to nexus attacks.
You are immune to nether forces.
You are completely fearless.
Your eyes are resistant to blindness.
Your strength is sustained.
Your intelligence is sustained.
Your wisdom is sustained.
Your constitution is sustained.
Your dexterity is sustained.
Your charisma is sustained.
You suffer from Black Breath.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your stealth is affected by your equipment.
Your searching ability is affected by your equipment.
Your infravision is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.


                    adefghijkmnopsuxz{|@        
        Add Str   : ...............3..6.        
        Add Int   : .........1.2..3.....        
        Add Wis   : ...........2.2......        
        Add Dex   : .................4..        
        Add Con   : ...**........2.3.4..        
        Add Chr   : ...........2........        
        Mul Mana  : +....+...+...++.....        
        Mul SPower: +....+.......+.....+        
        Add Stea. : ...........2........        
        Add Sear. : ..................6.        
        Add Infra : ...**.............6.        
        Add Tun.. : ..................6+        
        Add Speed : .****..*...2...3...+        
        Slay Anim.: .................+..        
        Slay Und. : .................+..        
        Slay Orc  : ..................+.        
        Slay Troll: ..................+.        
        Slay Giant: ..................+.        
        Slay Drag.: ..................+.        
        Acid Brand: .................++.        
        Fire Brand: .................+..        
        Sust Str  : ......+.+..........+        
        Sust Int  : .........+.........+        
        Sust Wis  : .............+.....+        
        Sust Dex  : ......+.+..........+        
        Sust Con  : ......+.+....+.....+        
        Sust Chr  : ...................+        
        Invisible : ...........+........        
        Mul life  : ......+.+....+.....+        
        Sens Fire : ....................        
        Reflect   : ............+......+        
        Free Act  : ........+.....+....+        
        Hold Life : ......+++....+.....+        
        Imm Acid  : ...........++.....+*        
        Imm Elec  : ..............+....*        
        Imm Fire  : .+...+.....+.+.....*        
        Imm Cold  : ...........+.......*        
        Res Pois  : ............+++....+        
        Res Fear  : ..........+.++.+...+        
        Res Light : .............+.....+        
        Res Dark  : .............++...++        
        Res Blind : .............+.....+        
        Res Conf  : .........+.+++.....+        
        Res Sound : ...................+        
        Res Shard : ...................+        
        Imm Neth  : .......*+....+.....*        
        Res Nexus : ...................+        
        Res Chaos : ............+......+        
        Res Disen : .+.............+..++        
        Auto Curse: .............+......        
        NoTeleport: .............+......        
        WraithForm: .......+...........+        
        Levitate  : ..............+....+        
        Lite      : ........++...+.....+        
        See Invis : .......+.+...+.....+        
        Digestion : ........+..........+        
        Regen     : ......+++..........+        
        Activate  : .+....+...++.++...+.        
        Drain Exp : .......+............        
        Blessed   : .................+..        
        Cursed    : .......+............        
        Hvy Curse : .......+.....+......        
        Precogn.  : ...................+        
        B.Breath  : ...................+        
        Fly       : ...................+        
        Climb     : ...............+..++        
        Orc.ESP   : ..+++.............++        
        Troll.ESP : ...++..............+        
        Dragon.ESP: ...................+        
        Giant.ESP : ...................+        
        Demon.ESP : .....+.............+        
        Undead.ESP: ...................+        
        Evil.ESP  : +............+.....+        
        Animal.ESP: ...................+        
        TLord.ESP : ...................+        
        Good.ESP  : ...................+        
        Nlive.ESP : ...................+        
        Unique.ESP: .............+.....+        
        Full ESP  : ...................+        

Skills (points left: 0)
 . Sneakiness                                    01.000 [0.900]
 - Magic                                         50.000 [1.000]
          . Magic-Device                         15.000 [1.000]
          . Spell-power                          50.000 [0.600]
          . Sorcery                              50.000 [0.700]
          . Mana                                 00.000 [0.600]
                   . Fire                        00.000 [0.700]
                   . Water                       00.000 [0.700]
                   . Air                         00.000 [0.700]
                   . Earth                       00.000 [0.700]
          . Meta                                 00.000 [0.700]
          . Conveyance                           00.000 [0.700]
          . Divination                           00.000 [0.700]
          . Temporal                             00.000 [0.700]
          . Mind                                 00.000 [0.700]
          . Nature                               00.000 [0.700]
          . Necromancy                           47.700 [0.900]
          . Runecraft                            00.000 [0.900]
          . Thaumaturgy                          00.000 [0.900]
 . Spirituality                                  50.000 [0.550]
 . Monster-lore                                  00.000 [0.500]
          . Mining                               00.000 [0.200]

Abilities
 * Perfect casting
 * Tree walking
 * Undead Form


  [Fates]

You may meet an Aimless-looking merchant on level 20.
You are fated to find a Tulwar on level 1.


  [Character Equipment]

a) a Mage Staff of the Sindar (1d4) (+15,+15)(100%) (+5)
        It can be wielded two-handed.  It can be used to store a spell.  It 
    increases your spell power by 5.  It increases your mana capacity by 
    100%.  It allows you to sense the presence of evil beings.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 61 of Dol Guldur.
d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
    It can be
    activated for fire branding of bolts every 999 turns if it is being
    worn. It increases your speed by 10.  It provides resistance to fire
     and disenchantment.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Hezrou on level 60 of Dol Guldur.
e) an Elven Ring of Speed (+13)
f) a Dwarven Ring of Speed (+11)
    It 
    increases your constitution, infravision, speed and luck by 11.  It
    allows you to sense the presence of orcs and trolls.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 60 of Dol Guldur.
g) a Dwarven Ring of Speed (+14)
    It increases 
    your constitution, infravision, speed and luck by 14.  It allows you
    to sense the presence of orcs and trolls.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 90 of Angband.
h) a Demonic Ring of Wizardry(80%) (+4)
    It can be used to
    store a spell.  It increases your spell power by 4.  It increases your 
    mana capacity by 80%.  It provides resistance to fire.  It allows you
    to sense the presence of demons.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You bought it from the Rare Jewelry Shop.
i) a Ring of Vitality(40%)
    It can be activated for 
    satisfy hunger every 100 turns if it is being worn. It increases your 
    hit points by 40%.  It sustains your strength, dexterity and 
    constitution.  It provides resistance to life draining.  It speeds
    your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You bought it from the Rare Jewelry Shop.
j) The Ring of Phasing (+15 to speed) {cursed}
    It grants you the power of 
    teleport if it is being worn.  It increases your speed and luck by 15.
    It provides immunity to nether.  It provides resistance to life
    draining.  It renders you incorporeal.  It allows you to breathe
    without air.  It allows you to see invisible monsters.  It speeds your
    regenerative powers.  It drains experience.  It is heavily cursed.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Tik'srvzllat on level 696 of Nether Realm.
k) The Blue Stone 'Coimir'(40%) (+2)
    
    It grants you the power of restore life if it is being worn.  It
    provides light (radius 1) forever.  It can be used to store a spell.  
    It increases your luck by 2.  It increases your hit points by 40%.  It
    sustains your strength, dexterity and constitution.  It provides
    immunity to paralysis.  It provides resistance to life draining and 
    nether.  It allows you to breathe without air.  It slows your
    metabolism.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying in a vault on level 82 of Angband.
m) an Everburning Torch of Mystic Flame [Remove Curses](20%) (+1)
    It provides light
    (radius 3) forever.  It has a spell stored inside.  It increases your 
    intelligence by 1.  It increases your mana capacity by 20%.  It
    sustains your intelligence.  It provides resistance to confusion.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 72 of Angband.
n) The Mithril Chain Mail 'Dvalinsleif' (-1,+0) [50,+50] (+5)
    It can be
    activated for sing a battle song every 3 turns if it is being worn. It 
    increases your luck by 5.  It makes you completely fearless.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 73 of Angband.
o) The Shadow Cloak of Luthien [Healing] [6,+20] (+2)
    It can be
    activated for restore life levels every 450 turns if it is being worn. 
    It has a spell stored inside.  It increases your intelligence, wisdom, 
    charisma, stealth, speed and luck by 2.  It makes you invisible.  It
    provides resistance to acid, fire, cold and confusion.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
p) The Small Metal Shield of Mothang [3,+15]
    It makes you
    completely fearless.  It provides resistance to acid, poison, 
    confusion and chaos.  It reflects bolts and arrows.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 82 of Angband.
s) The Golden Crown 'Airealcar' [0,+15](40%)(40%) (+2) {cursed}
    It can be
    activated for starlight (75) every 75+d75 turns if it is being worn. 
    It provides light (radius 1) forever.  It increases your wisdom, 
    constitution, luck and spell power by 2.  It increases your mana
    capacity and hit points by 40%.  It sustains your wisdom and 
    constitution.  It makes you completely fearless.  It provides
    resistance to life draining, fire, poison, light, dark, blindness, 
    confusion and nether.  It allows you to see invisible monsters.  It
    allows you to sense the presence of evil beings and unique beings.  It
    prevents teleportation.  It is heavily cursed.  It can re-curse
    itself.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 80 of
    Angband.
u) The Set of Gauntlets of Eol [Greater Identify] [3,+15](60%) (+3)
    It can be activated for mana bolt (9d8) 7+d7 turns if it is
    being worn. It has a spell stored inside.  It increases your 
    intelligence and luck by 3.  It increases your mana capacity by 60%.  
    It provides immunity to paralysis.  It provides resistance to 
    electricity, poison and dark.  It allows you to levitate.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 74 of The Bastion of Light.
x) The Pair of Metal Shod Boots of Thror [6,+20] (+3)
    It 
    increases your strength, constitution and speed by 3.  It makes you
    completely fearless.  It provides resistance to disenchantment.  It
    allows you to climb mountains.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
z) (nothing)
{) The Bolt of Sildur (1d5) (+15,+10) (+4)
    It 
    increases your dexterity and constitution by 4.  It does extra damage 
    from acid and fire.  It strikes at undead with holy wrath.  It is
    especially deadly against natural creatures.  It has been blessed by
    the gods.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Michael, the Holy Commander on level 48 of
    The Bastion of Light.
|) The Mattock of Nain (+12,+18) (+6 to searching)
    It can be activated for stone to mud every 5 turns
     if it is being worn. It increases your strength, searching, 
    infravision and ability to tunnel by 6.  It does extra damage from 
    acid.  It is especially deadly against dragons.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It provides resistance to acid, 
    dark and disenchantment.  It allows you to climb mountains.  It allows
    you to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 62 of Dol Guldur.


  [Character Inventory]

a) an Indestructible Tome of Magical Energy
b) 2 Fireproof Tomes of the Eternal Flame
    It cannot be
    harmed by fire.  
    You found it in the remains of a Wizard Orb on level 73 of The Bastion of
    Light.
c) a Fireproof Tome of the Blowing Wind
d) 2 Indestructible Tomes of the Impenetrable Earth
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 32 of Mirkwood.
e) an Indestructible Tome of the Everrunning Wave
f) an Indestructible Tome of Translocation
    It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 23 of The Sandworm lair.
g) an Indestructible Tome of the Tree
h) an Indestructible Tome of the Mind
    It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 24 of The Sandworm lair.
i) an Indestructible Book of Beginner Cantrips {@1}
    It
    cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Book Store.
j) The Tome of Asoeb
    It cannot be harmed by acid, cold,
    lightning or fire.  
k) The Lost Works of Kenault {Mass Geno}
    It can be activated for mass genocide every 1000
    turns.  
    You found it in the remains of a Sorcerer on level 60 of Dol Guldur.
l) Baalzebub's Tormented Skullcap {Mass Geno}
    It
    can be activated for mass genocide every 1000 turns.  
    You found it in the remains of a Dark elven warlock on level 26 of
    Mirkwood.
m) 6 Potions of Healing
n) 11 Potions of *Healing*
o) 2 Potions of Life
    
p) 10 Potions of Restore Mana
q) 21 Potions of Curing
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) a Fireproof Tome of Knowledge
b) an Indestructible Tome of Meta Spells
c) 12 Sprigs of Athelas
    
d) The Crumpled Scroll of Mass Resurrection
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 57 of Dol Guldur.
e) a Mithril Rod of Capacity of Nothing (320/320)
    It can hold
    more mana.  
    You found it lying in a vault on level 23 of The Sandworm lair.
f) an Adamantite Rod of the Istari of Nothing (400/400)
    It can
    hold more mana.  It can cast spells for a lesser mana cost.  It can
    cast spells faster.  It regenerates its mana faster.  
    You found it lying in a vault on level 30 of The Sandworm lair.
g) a Staff of Genocide[1|12] (0 charges)
h) a Staff of Mana[4|24] (0 charges)
i) an Elven Ring of See Invisible (+5 to stealth)
    It 
    increases your stealth, searching, infravision and luck by 5.  It
    provides resistance to shards.  It allows you to see invisible
    monsters.  It allows you to sense the presence of orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 33 of
    Mirkwood.
j) The Anchor of Space-Time
k) The Black Banner of Gondor (-3)
    It can be activated for summon undead every 666+d333 turns if
    it is being worn. It provides light (radius 1) forever.  It decreases 
    your stealth by 3.  It makes you invisible.  It provides resistance to 
    dark, nether and chaos.  It allows you to sense the presence of undead
    .  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Rhan-Tegoth on level 57 of Dol Guldur.
l) The Soft Leather Armour 'Hithlomir' [4,+20] (+4)
    
    It increases your stealth and searching by 4.  It provides resistance 
    to acid, electricity, fire, cold and dark.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 19 of Mirkwood.
m) The Shield of Deflection of Gil-galad [10,+20] (+5)
    It can be
    activated for starlight (75) every 75+d75 turns if it is being worn. 
    It provides light (radius 1) forever.  It increases your wisdom, 
    charisma, searching and luck by 5.  It sustains your wisdom, dexterity
     and charisma.  It provides resistance to acid, electricity, dark and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it lying in a vault on level 73 of The Bastion of Light.
n) The Spear 'Aiglos' (3d6) (+15,+25) [+5] (+4)
    It
    can be activated for ball of lightning (100) every 500 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    wisdom and dexterity by 4.  It does extra damage from electricity and 
    frost.  It is especially deadly against orcs.  It is especially deadly
    against trolls.  It is especially deadly against giants.  It is a
    great bane of undead.  It provides immunity to paralysis.  It provides
    resistance to electricity, cold and light.  It slows your metabolism.  
    It has been blessed by the gods.  It can resist being shattered by
    morgul beings.  It cannot be harmed by acid, cold, lightning or fire.  
    
    You found it lying in a vault on level 48 of The Bastion of Light.


  [Home Inventory - Gondolin ]

a) an Elven Ring of Speed (+7)
    It 
    increases your stealth, searching, infravision, speed and luck by 7.  
    It allows you to sense the presence of orcs.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 68 of Dol Guldur.
b) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be
    activated for heal and cure black breath every 200 turns if it is
    being worn. It provides light (radius 3) forever.  It increases your 
    strength, wisdom, charisma and speed by 4.  It makes you completely
    fearless.  It provides resistance to fire, poison and disenchantment.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 68 of Dol Guldur.
c) The Phial of Galadriel (+4)
    It can be
    activated for light area (dam 2d15) every 10+d10 turns if it is being
    worn. It provides light (radius 3) forever.  It increases your 
    searching and luck by 4.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
d) The Golden Key of Ambarannon (charging)
    It can
    be activated for transport to Ambarannon every 2500 turns if it is
    being worn. It grants you the power of dispel evil if it is being
    worn.  It provides light (radius 3) forever.  It provides resistance 
    to light.  It allows you to sense the presence of evil beings.  It has
    been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 64 of Dol Guldur.
e) The White Dragon Scale Mail 'Guthwine' (+6,+7) [0,+0] (+1)
    It provides
    light (radius 1) forever.  It increases your ability to score critical
    hits by 1.  It is very sharp and can make your foes bleed.  It is
    especially deadly against orcs.  It makes you completely fearless.  It
    provides resistance to blindness.  It allows you to sense the presence 
    of orcs.  It cannot be harmed by acid, cold, lightning or fire.  
f) The Ring Mail of Belwaing (-25,-8) [12,+20](40%)
    It
    increases your hit points by 40%.  It sustains your strength, wisdom
     and constitution.  It provides immunity to fire and cold.  It
    provides resistance to sound and disenchantment.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying in a vault on level 73 of The Bastion of Light.
g) The Robe of Great Luck [2,+20] (+60)
    It 
    increases your luck by 60.  It provides immunity to paralysis.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 48 of The Bastion of Light.
h) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    It
    can be activated for arrows (150) every 90+d90 turns if it is being
    worn. It grants you the power of magic missile if it is being worn.  
    It increases your dexterity and luck by 4.  It provides immunity to
    paralysis.  It provides resistance to acid.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 68 of Dol Guldur.
i) The Short Sword 'Hornhjalti' (2d7) (+8,+8) (+5)
    It can be
    activated for sing a battle song every 3 turns if it is being worn. It 
    increases your speed and luck by 5.  It is very sharp and can make
    your foes bleed.  It makes you completely fearless.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 90 of Mount Doom.
j) a Mage Staff of Power (1d4) (-13,+8) (+12)
    It can be
    wielded two-handed.  It can be used to store a spell.  It increases 
    your spell power by 12.  
    You found it lying in a vault on level 73 of Angband.


  [Home Inventory - Minas Anor ]

a) The Golden Horn of the Thunderlords (4 charges) {100% off}
b) The Ring of Elebri (+5)
    It increases your 
    constitution, searching, attack speed and ability to score critical
    hits by 5.  It sustains your constitution.  It provides resistance to 
    acid and disenchantment.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
c) The Jewel 'Nauringole' [Disruption Shield] (-15,-15) [-10](60%) (+3)
    It can be activated
    for detection, probing and identify true every 1000 turns if it is
    being worn. It grants you the power of weigh magic if it is being
    worn.  It provides light (radius 3) forever.  It has a spell stored
    inside.  It increases your intelligence, wisdom, searching, luck and 
    spell power by 3.  It increases your mana capacity by 60%.  It
    sustains your intelligence and wisdom.  It provides immunity to fire.  
    It provides immunity to paralysis.  It provides resistance to 
    blindness, confusion, nexus and disenchantment.  It allows you to
    breathe without air.  It allows you to see invisible monsters.  It
    speeds your regenerative powers.  It can re-curse itself.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 70 of The Bastion of Light.
d) The Cloak of Valinor [1,+20]
    It
    can be activated for rune of protection every 400 turns if it is being
    worn. It provides immunity to acid, electricity, fire and cold.  It
    provides resistance to poison.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 74 of Angband.
e) The Golden Crown of Gondor [0,+15] (+3)
    It can be
    activated for heal 700 hit points every 250 turns if it is being worn. 
    It provides light (radius 1) forever.  It increases your strength, 
    wisdom, constitution and speed by 3.  It provides resistance to 
    electricity, fire, cold, light, blindness, confusion, sound and chaos.
    It allows you to see invisible monsters.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 76 of Angband.
f) The Metal Cap of Celebrimbor [3,+18] (+3 to searching)
    It can be
    activated for temporary ESP (dur 20+d20) every 20+d50 turns if it is
    being worn. It increases your intelligence, dexterity, charisma, 
    searching and spell power by 3.  It provides resistance to acid, fire, 
    shards and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 62 of The Bastion of Light.


  [Home Inventory - Lothlorien ]

a) The Ring of Durin (+2) {cursed}
    It
    grants you the power of midas touch if it is being worn.  It increases 
    your strength, constitution and charisma by 2.  It sustains your 
    strength, constitution and charisma.  It provides resistance to life
    draining, acid, cold, dark, nether and chaos.  It allows you to sense
    the presence of evil beings.  It drains experience.  It aggravates
    nearby creatures.  It is heavily cursed.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.
b) The Filthy Rag of the Wight [1,-1] (+6 to searching)
    It increases your intelligence, searching and spell power
     by 6.  It provides resistance to blindness and confusion.  It renders
    you especially vulnerable to fire.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
c) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
    It
    provides light (radius 1) forever.  It increases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma and 
    infravision by 125.  It provides resistance to acid, electricity, fire
    , cold, poison, light, dark, confusion, nether and nexus.  It allows
    you to see invisible monsters.  It gives telepathic powers.  It is
    permanently cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 101 of
    Angband.
d) The Set of Mithril Gauntlets 'Camborodhrim' (+10,+10) [4,+20] (+5)
    It can be activated for protection from evil (dur level*3 +
    d25) every 225+d225 turns if it is being worn. It increases your speed
    , ability to score critical hits and luck by 5.  It sustains your 
    strength and dexterity.  It provides immunity to paralysis.  It makes
    you completely fearless.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 131 of
    The Void.
e) The Mighty Hammer 'Grond' (E:25, L:2) (9d9) (+25,+25) [+10]
    It must be wielded two-handed.  It can be activated for alter
    reality every 100 turns if it is being worn. It can cause earthquakes.
    It is a great bane of dragons.  It is especially deadly against orcs.  
    It is especially deadly against trolls.  It is a great bane of demons.
    It is a great bane of undead.  It fights against evil with holy fury.  
    It is especially deadly against natural creatures.  It provides
    resistance to acid, electricity, fire and cold.  It allows you to see
    invisible monsters.  It gives telepathic powers.  It produces an
    anti-magic shell.  It aggravates nearby creatures.  It cannot be
    harmed by acid, cold, lightning or fire.  
f) a Mage Staff of Power (1d4) (+6,+2) (+11)
g) a Mage Staff of Mana (1d4) (-4,-9)(80%)
h) a Mage Staff (1d4) (+7,+6)
    It can be wielded
    two-handed.  It can be used to store a spell.  


  [The Mathom-house Inventory - Bree ]

a) The Demonshield of Gothmog [13,+13] (+4)
    It increases your 
    dexterity by 4.  It makes you invisible.  It sustains your strength, 
    dexterity and constitution.  It provides immunity to paralysis.  It
    provides resistance to life draining.  It allows you to levitate.  It
    produces a fiery sheath.  It can re-curse itself.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Monastic lich on level 19 of Mirkwood.
b) The Demonhorn of Gothmog [2,+13] (-5)
    
    It provides light (radius 2) forever.  It decreases your charisma by 5
    .  It allows you to see invisible monsters.  It allows you to sense
    the presence of demons.  It slows your metabolism.  It speeds your
    regenerative powers.  It can re-curse itself.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Forest wight in the town of Bree .
c) The Ring of Barahir (+1)
    It
    can be activated for dispel small life every 55+d55 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth and searching by 1.  It
    provides resistance to poison and dark.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 33 of Mirkwood.
d) The Star of Elendil (+1)
    It can be
    activated for light (dam 2d15) & map area every 50+d50 turns if it is
    being worn. It grants you the power of detect curses if it is being
    worn.  It provides light (radius 4) forever.  It increases your speed
     by 1.  It provides resistance to life draining.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 32 of Mirkwood.
e) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    It increases 
    your strength, dexterity and speed by 2.  It makes you completely
    fearless.  It provides resistance to acid, electricity, fire, cold, 
    confusion, sound and chaos.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 32 of Mirkwood.
f) The Robe of Curunir (-40,-40) [38,+0] (+10)
    It can be
    activated for ball of lightning (100) every 500 turns if it is being
    worn. It can be used to store a spell.  It increases your speed by 10.
    It sustains your strength, intelligence, dexterity, constitution and 
    charisma.  It provides immunity to electricity and cold.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Vecna, the Emperor Lich on level 78 of
    Angband.
g) The Robe of Radagast [2,+20] (+2)
    It can be activated for charm animal every 300 turns if it is
    being worn. It can be used to store a spell.  It increases your 
    intelligence, wisdom, stealth and searching by 2.  It sustains your 
    intelligence and wisdom.  It provides immunity to paralysis.  It
    provides resistance to acid, electricity, fire, cold and poison.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 32 of Mirkwood.
h) The Mithril Shield of Thorin [5,+25] (+4)
    It increases 
    your strength and constitution by 4.  It provides immunity to acid.  
    It provides immunity to paralysis.  It provides resistance to sound
     and chaos.  It allows you to sense the presence of orcs.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Gorbag, the Orc Captain on level 33 of
    Mirkwood.
i) The Mithril Helm of Thorin [10,+0] (+3)
    It can be activated for terror every 3 * (level+10) turns if
    it is being worn. It increases your dexterity by 3.  It sustains your 
    strength, dexterity and constitution.  It makes you completely
    fearless.  It provides resistance to life draining.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 32 of Mirkwood.
j) The Dagger 'Dethanc' (E:10, L:1) (1d4) (+4,+6)
    It can be
    activated for lightning bolt (4d8) every 6+d6 turns if it is being
    worn. It does extra damage from electricity.  It provides resistance 
    to electricity and chaos.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 23 of The Sandworm lair.
k) The Dagger 'Narthanc' (E:10, L:1) (1d4) (+4,+6)
    It can
    be activated for fire bolt (9d8) every 8+d8 turns if it is being worn. 
    It provides light (radius 1) forever.  It does extra damage from fire.
    It provides resistance to fire and blindness.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Mephistopheles, Lord of Hell on level 60 of
    Dol Guldur.
l) The Dagger 'Nimthanc' (E:10, L:1) (1d4) (+4,+6)
    It can be activated for frost bolt (6d8) every 7+d7 turns
     if it is being worn. It does extra damage from frost.  It provides
    resistance to cold and poison.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of The Physics Teacher on level 57 of Dol
    Guldur.
m) The Two-Handed Sword 'Gurthang' (E:70, L:4) (6d7) (+0,+0) [-20] (+2 to speed)
    It must be wielded two-handed.  It generates an antimagic
    field.  It increases your speed and attack speed by 2.  It does extra
    damage from fire.  It is especially deadly against dragons.  It
    provides immunity to fire.  It makes you completely fearless.  It
    provides resistance to chaos and disenchantment.  It drains mana, life
     and experience.  It aggravates nearby creatures.  It carries an
    ancient foul curse.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Dracolich on level 32 of Mirkwood.
n) The Lance of Eorlingas (3d8) (+3,+21) (+2)
    It
    must be wielded two-handed.  It increases your strength, dexterity and 
    speed by 2.  It is especially deadly against orcs.  It is especially
    deadly against trolls.  It fights against evil with holy fury.  It
    makes you completely fearless.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Michael, the Holy Commander on level 48 of
    The Bastion of Light.
o) The Long Bow of Bard (x5) (+17,+19) (+2)
    It increases your dexterity and luck by 2.  It
    provides immunity to paralysis.  It allows you to sense the presence 
    of dragons.  It fires missiles with extra might.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying in a vault on level 33 of Mirkwood.
p) The Seeker Arrow of Bard (8d4) (+20,+15)
    It does extra
    damage from acid, electricity, fire and frost.  It poisons your foes.  
    It is a great bane of dragons.  It is especially deadly against orcs.  
    It is especially deadly against trolls.  It is especially deadly
    against giants.  It strikes at demons with holy wrath.  It strikes at
    undead with holy wrath.  It fights against evil with holy fury.  It is
    especially deadly against natural creatures.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 73 of The Bastion of Light.
q) The Harp of Thorin (+2 to stealth)
    It
    can be activated for mass charm every 750 turns if it is being worn. 
    It grants you the power of remove fear if it is being worn.  It 
    increases your charisma, stealth, infravision, ability to tunnel and 
    luck by 2.  It sustains your charisma.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the ground on level 71 of Angband.
r) The Player corpse
    It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 32 of Mirkwood.
s) The Mage Staff of Saruman (1d4) (+5,+5)(80%) (+4)
    It can be
    activated for ball of cold (48) every 400 turns if it is being worn. 
    It grants you the power of weigh magic if it is being worn.  It 
    increases your intelligence, speed and spell power by 4.  It increases
     your mana capacity by 80%.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 69 of Dol Guldur.
t) The Mage Staff of Radagast (1d4) (-10,-13)(40%) (+2)
    It can be
    activated for purity and health every 15000 turns if it is being worn. 
    It grants you the power of grow trees if it is being worn.  It can be
    used to store a spell.  It increases your spell power by 2.  It
    increases your mana capacity by 40%.  It fights against evil with holy
    fury.  It is especially deadly against natural creatures.  It has been
    blessed by the gods.  It can resist being shattered by morgul beings.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Wizard Orb on level 73 of Angband.



Posted on 20.8.2007 08:55

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1038. on the Ladder (of 19092)
6. on the T-Plus Ladder (of 23)
5. for this player (

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On 20.8.2007 08:55 mayfair@true-evil.net wrote:
This is my best T-Plus character so far. Gotta say avatars are quite easy to play. No wonder they're marked Experimental.

Asoeb would have been my first ultimate winner, but when I found the Flame Imperishable I immediately used it on a mage staff and it did nothing. Later on I read wiki and learned I shouldn't have used it on the level I met Tiki.. or something like that.
Tried going on the level again but of course there was no Tiki cause I had killed him already.

Something strange happened to me earlier in the game. I killed Sauron but he didn't drop The One even though my precognition told it was generated on the level. Went to another level and looted a vault which held a plain gold ring. Guess what *ID* told me. Yup, found The One lying in a vault. Screenshot can be found at http://mayfair.true-evil.net/ring.gif . Couldn't post it here on the forums cause I accidentally took a regular screenshot and not ToME html screen.

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