The Angband Ladder: Sayd, Dark-Elf Avatar Sorceror by <misiu.pysiu@poczta.fm>

  [T-Plus 2.2.7 Character Dump]

 Name  : Sayd                   Age                127       STR! 18/180       
 Sex   : Male                   Height              54       INT! 18/***       
 Race  : Dark-Elf Avatar        Weight             100       WIS! 18/***       
 Class : Sorceror               Social Class        41       DEX! 18/***       
 Body  : Player                                              CON! 18/***       
 God   : Nobody                                              CHR! 18/***       
                                                                               
 + To Melee Hit         -70 Level             50    Max Hit Points      3087   
 + To Melee Damage      -56 Experience  99999999    Cur Hit Points      3087   
 + To Ranged Hit        -23 Max Exp     99999999    Max SP (Mana)       4867   
 + To Ranged Damage      14 Exp to Adv.    *****    Cur SP (Mana)       4867   
   AC                50+195 Gold         1668449                               
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Very Bad     Perception  : Legendary[30]Blows/Round:  12        
 Bows/Throw  : Bad          Searching   : Legendary[25]Shots/Round:  1         
 Saving Throw: Heroic       Disarming   : Superb       Mel.dmg/Rnd:  12d4-672  
 Stealth     : Legendary[32]Magic Device: Heroic       Infra-Vision: 330 feet  
                                                       Tactic:       coward    
                                                       Explor:       leisurely 
                         (Character Background)                                
          You are one of several children of a Dark Elven Noble.  You          
          have black eyes, straight black hair and a very dark                 
          complexion.                                                          
                                                                               


  [Miscellaneous information]

 Cth monsters:         OFF
 Z-like monsters:      OFF
 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 65 (3250')
        Angband: Level 127 (6350')
        Barrow-Downs: Level 10 (500')
        Mount Doom: Level 99 (4950')
        Submerged Ruins: Level 50 (2500')
        The Void: Level 150 (7500')
        Paths of the Dead: Level 70 (3500')
        Maze: Level 37 (1850')
        Orc Cave: Level 22 (1100')
        Erebor: Level 72 (3600')
        The Old Forest: Level 25 (1250')
        Moria: Level 50 (2500')
        Dol Guldur: Level 70 (3500')
        The Sacred Land Of Mountains: Level 70 (3500')

 You have done something experimental.
 Your opponents are behaving stupidly.
 Your body is a Player.
 You are currently in the town of Lothlorien.
 You have defeated 11749 enemies.
 You destroyed Melkor forever and have been elevated to the status of Vala by
Eru Iluvatar.
 Arda will forever be free.
 You destroyed the One Ring, thus weakening Sauron.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved 97 princesses.
 You saved Arda and became a famed King.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 53rd Yavie of the 2890th year of the third age.
 You have been adventuring for 10 days.

                    abdefghijkmnopqsuvxz{|@     
        Add Str   : .............4......46.     
        Add Int   : *..4334...2....3.......     
        Add Wis   : *...3..2..2.........4..     
        Add Dex   : ...43.4........34......     
        Add Con   : ......425....4...4.....     
        Add Chr   : *..4.3425.2....3.......     
        Mul Mana  : +..+.+.+...............     
        Mul SPower: +..+.+.+.......+......+     
        Add Stea. : ....3342....3..........     
        Add Sear. : ...43.4.5......3.....6.     
        Add Infra : *..4..42.............6.     
        Add Tun.. : .....................6+     
        Add Speed : ..*..3425...3.....8...+     
        Add Blows : ....33.2...............     
        Slay Evil : ....................+..     
        Slay Orc  : .....................+.     
        Slay Troll: .....................+.     
        Slay Giant: ....................++.     
        Slay Drag.: .....................+.     
        Poison Brd: ....................+..     
        Acid Brand: .....................+.     
        Fire Brand: ....................+..     
        Sust Str  : ....+.+.++............+     
        Sust Int  : ......................+     
        Sust Wis  : ...........+..+.......+     
        Sust Dex  : ....+.+.++............+     
        Sust Con  : ....+.+.++.......+....+     
        Sust Chr  : ......................+     
        Invisible : ....+..++..............     
        Mul life  : ....+.+.++.+...........     
        Sens Fire : .......................     
        Reflect   : ......................+     
        Free Act  : .........+...+..+.....+     
        Hold Life : ....+.+.++............+     
        Imm Acid  : +...........+*.++....+*     
        Imm Elec  : +.............*.......*     
        Imm Fire  : *.+........*..++......*     
        Imm Cold  : +.............*..+....*     
        Res Pois  : ..............+.......+     
        Res Fear  : ...........+..........+     
        Res Lite  : ......................+     
        Res Dark  : ...........+..+......++     
        Res Blind : ......................+     
        Res Conf  : ...........+..+.......+     
        Res Sound : ..+..........+........+     
        Res Shard : ...............+......+     
        Imm Neth  : .........+............+     
        Res Nexus : ............+.+.......+     
        Res Chaos : .............+........+     
        Res Disen : ...............+.....++     
        WraithForm: ......................+     
        Levitate  : ......................+     
        Lite      : .........+............+     
        See Invis : +...............+.....+     
        Digestion : .........+............+     
        Regen     : ....+.+.++.......+....+     
        Activate  : +.+.+.+.+...+..+++...+.     
        Blessed   : ....................+..     
        No blows  : +......................     
        Precogn.  : +.....................+     
        Fly       : ......................+     
        Orc.ESP   : .............+.......++     
        Troll.ESP : ......................+     
        Dragon.ESP: ......................+     
        Giant.ESP : ......................+     
        Demon.ESP : +.....................+     
        Undead.ESP: ......................+     
        Evil.ESP  : +.....................+     
        Animal.ESP: ......................+     
        TLord.ESP : ......................+     
        Good.ESP  : ......................+     
        Nlive.ESP : ......................+     
        Unique.ESP: ......................+     
        Full ESP  : ......................+     

Skills (points left: 0)
          . Weaponmastery                        01.000 [0.300]
          . First-aid                            01.300 [0.400]
 - Sneakiness                                    01.000 [0.900]
          . Disarming                            01.000 [0.300]
 - Magic                                         50.000 [1.200]
          . Magic-Device                         07.000 [1.000]
          . Spell-power                          50.000 [0.600]
          . Sorcery                              50.000 [0.700]
          . Mana                                 00.000 [0.600]
                   . Fire                        00.000 [0.700]
                   . Water                       00.000 [0.700]
                   . Air                         00.000 [0.700]
                   . Earth                       00.000 [0.700]
          . Meta                                 00.000 [0.700]
          . Conveyance                           00.000 [0.700]
          . Divination                           02.100 [0.700]
          . Temporal                             00.000 [0.700]
          . Mind                                 00.000 [0.700]
          . Nature                               00.000 [0.700]
          . Necromancy                           36.000 [0.900]
          . Runecraft                            00.000 [0.900]
          . Thaumaturgy                          50.000 [0.900]
 . Spirituality                                  21.900 [0.550]
 - Monster-lore                                  04.700 [0.500]
          . Summoning                            01.700 [0.500]
          . Symbiosis                            01.000 [0.300]
          . Mimicry                              38.200 [0.500]

Abilities
 * Perfect casting
 * Tree walking
 * Undead Form


  [Character Equipment]

a) The Mage Staff of Eternity (1d4) (-19,-19)(240%) (+12 to infravision)
        It is part of the trinity of the ultimate weapons.  It can be wielded
    two-handed.  It can be activated for restore mana every 666 turns if
    it is being worn. It can be used to store a spell.  It increases your 
    intelligence, wisdom, charisma, infravision, luck and spell power by 
    12.  It increases your mana capacity by 240%.  It provides immunity to 
    fire.  It provides resistance to acid, electricity, fire and cold.  It
    allows you to see invisible monsters.  It allows you to sense the
    presence of demons and evil beings.  It can't attack.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 127 of Angband.
b) a Mage Staff of the Sindar [Fireflash] (1d4) (+19,+12)(120%) (+6)
d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
    It can be
    activated for fire branding of bolts every 999 turns if it is being
    worn. It increases your speed by 10.  It provides resistance to fire
     and sound.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ancalagon the Black on level 95 of Angband.
e) The Ring 'Valada'(80%) (+4) {100% off}
    
    It can be used to store a spell.  It increases your intelligence, 
    dexterity, charisma, searching, infravision and spell power by 4.  It
    increases your mana capacity by 80%.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You stole it from the Rare Jewelry Shop.
f) The Ring of Carda(60%) (+3) {100% off}
    It can be activated for 
    satisfy hunger if it is being worn. It increases your intelligence, 
    wisdom, dexterity, stealth, searching and attack speed by 3.  It
    increases your hit points by 60%.  It makes you invisible.  It
    sustains your strength, dexterity and constitution.  It provides
    resistance to life draining.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You stole it from the Rare Jewelry Shop.
g) The Ring of Ormedh(60%) (+3) {100% off}
    It can be used to store a
    spell.  It increases your intelligence, charisma, stealth, speed, 
    attack speed and spell power by 3.  It increases your mana capacity by 
    60%.  It cannot be harmed by acid, cold, lightning or fire.  
    You stole it from the Rare Jewelry Shop.
h) The Ring of Morlion(80%) (+4) {100% off}
    It can be activated for 
    satisfy hunger if it is being worn. It increases your intelligence, 
    dexterity, constitution, charisma, stealth, searching, infravision, 
    speed and ability to score critical hits by 4.  It increases your hit
    points by 80%.  It sustains your strength, dexterity and constitution.
    It provides resistance to life draining.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You stole it from the Rare Jewelry Shop.
i) The Ring of Dantin(40%) (+2) {100% off}
    It can be used to store a
    spell.  It increases your wisdom, constitution, charisma, stealth, 
    infravision, speed, attack speed, ability to score critical hits and 
    spell power by 2.  It increases your mana capacity by 40%.  It makes
    you invisible.  It cannot be harmed by acid, cold, lightning or fire.  
    
    You stole it from the Rare Jewelry Shop.
j) The Ring of Andron(100%) (+5) {100% off}
    It can be activated for 
    satisfy hunger if it is being worn. It increases your constitution, 
    charisma, searching and speed by 5.  It increases your hit points by 
    100%.  It makes you invisible.  It sustains your strength, dexterity
     and constitution.  It provides resistance to life draining.  It
    speeds your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You stole it from the Rare Jewelry Shop.
k) The Blue Stone 'Coimir'(40%) (+2)
    It grants you the power of 
    restore life if it is being worn.  It provides light (radius 1)
    forever.  It can be used to store a spell.  It increases your luck by 
    2.  It increases your hit points by 40%.  It sustains your strength, 
    dexterity and constitution.  It provides immunity to paralysis.  It
    provides resistance to life draining and nether.  It allows you to
    breathe without air.  It slows your metabolism.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Wyrm of Balance on level 90 of
    Angband.
m) a Dwarven Lantern of the Magi [Fireflash] (+2)
    It grants you the power of magic map if it is being worn.  It
    provides light (radius 2) forever.  It has a spell stored inside.  It 
    increases your intelligence, wisdom and charisma by 2.  It cannot be
    harmed by fire.  
    It was given to you as a reward.
n) The Ribbed Plate Armour 'Carth' (-54,-12) [28,+16](40%)
    It increases your hit points by 40%.  
    It sustains your wisdom.  It provides immunity to fire.  It makes you
    completely fearless.  It provides resistance to dark and confusion.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Sky Drake on level 127 of Angband.
o) The Cloak 'Colannon' [1,+15] (+3 to speed)
    It
    can be activated for teleport (range 100) every 45 turns if it is
    being worn. It increases your stealth and speed by 3.  It provides
    resistance to acid and nexus.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
p) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases your strength and 
    constitution by 4.  It provides immunity to acid.  It provides
    immunity to paralysis.  It provides resistance to sound and chaos.  It
    allows you to sense the presence of orcs.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Gorbag, the Orc Captain on level 33 of
    Mirkwood.
q) The Large Metal Shield of Tilingur [5,+17]
    It sustains your wisdom.  It provides immunity to electricity
     and cold.  It provides resistance to electricity, fire, cold, poison, 
    dark, confusion and nexus.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 127 of
    Angband.
s) The Metal Cap of Celebrimbor [3,+18] (+3 to searching)
    It can be activated for temporary ESP (dur 20+d20) every
    20+d50 turns if it is being worn. It increases your intelligence, 
    dexterity, charisma, searching and spell power by 3.  It provides
    resistance to acid, fire, shards and disenchantment.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Bile Demon on level 55 of Mordor.
u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    It
    can be activated for arrows (150) every 90+d90 turns if it is being
    worn. It grants you the power of magic missile if it is being worn.  
    It increases your dexterity and luck by 4.  It provides immunity to
    paralysis.  It provides resistance to acid.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
v) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
    It can be activated for frost bolt (6d8) every 7+d7 turns if
    it is being worn. It can be used to store a spell.  It increases your 
    constitution by 4.  It sustains your constitution.  It provides
    resistance to cold.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
x) a Pair of Hard Leather Boots of Speed [3,+8] (+8) {100% off}
    It increases your speed by 8.  
    You stole it from the Footwear Shop.
z) (nothing)
{) The Bolt 'Danor' (1d5) (+18,+17) (+4)
    It increases your strength and 
    wisdom by 4.  It does extra damage from fire.  It poisons your foes.  
    It is especially deadly against giants.  It fights against evil with
    holy fury.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Smaug the Golden on level 79 of Angband.
|) The Mattock of Nain (+12,+18) (+6 to searching)
    
    It can be activated for stone to mud every 5 turns if it is being
    worn. It increases your strength, searching, infravision and ability
    to tunnel by 6.  It does extra damage from acid.  It is especially
    deadly against dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides resistance to acid, dark and disenchantment.  It
    allows you to climb mountains.  It allows you to sense the presence of 
    orcs.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 127 of Angband.


  [Character Inventory]

a) a Fireproof Tome of Translocation {@6}
    It cannot be
    harmed by fire.  
    You bought it from the Library.
b) a Fireproof Tome of the Tree {@8}
    It cannot be harmed by fire.  
    You bought it from the Library.
c) an Indestructible Tome of Knowledge {@9}
d) a Fireproof Tome of the Time {@7}
    It cannot be harmed by fire.  
    You bought it from the Library.
e) an Indestructible Book of Beginner Cantrips {@1}
    It cannot be harmed by acid, cold,
    lightning or fire.  
    You bought it from the Library.
f) a Potion of Healing
g) 12 Potions of Restore Mana {100% off}
h) a Radiant Ring of Clear Thought {!d!k!f}
    It can be activated for cure insanity
     if it is being worn. It grants you the power of illuminate if it is
    being worn.  It provides light (radius 3) forever.  It sustains your 
    intelligence and wisdom.  It makes you completely fearless.  It
    provides resistance to light and confusion.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You stole it from the Rare Jewelry Shop.
i) The Robe of Great Luck [2,+20] (+60)
    It increases your luck by 60.  
    It provides immunity to paralysis.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Snotling on level 127 of Angband.
j) (nothing)
k) (nothing)
l) (nothing)
m) (nothing)
n) (nothing)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Gondolin ]

a) a Tome of Magical Energy
b) a Tome of the Eternal Flame {50% off}
c) a Tome of the Blowing Wind
d) a Potion of Healing
e) The Arkenstone of Thrain (+3)
    It
    can be activated for detection every 30+d30 turns if it is being worn. 
    It provides light (radius 3) forever.  It increases your speed and 
    luck by 3.  It provides resistance to life draining, light, dark and 
    chaos.  It allows you to see invisible monsters.  It allows you to
    sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
f) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
g) The Mighty Hammer 'Grond' (E:25, L:2) (9d9) (+25,+25) [+10]


  [Home Inventory - Lothlorien ]

a) a Tome of the Eternal Flame {@4}
b) a Fireproof Tome of the Blowing Wind {@2}
    It
    cannot be harmed by electricity.  It cannot be harmed by fire.  
    You stole it from the Library.
c) a Fireproof Tome of the Everrunning Wave
d) 6 Sprigs of Athelas
e) a Potion of Life {100% off}
f) The Crumpled Scroll of Mass Resurrection
g) a Golden Rod of the Istari of Nothing (250/250)
h) The Golden Horn of the Thunderlords (4 charges) {100% off}
i) a Ring of Clear Thought {!d!k!f}
    It can be activated for cure insanity if
    it is being worn. It sustains your intelligence and wisdom.  It makes
    you completely fearless.  It provides resistance to confusion.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You stole it from the Rare Jewelry Shop.
j) The Phial of Undeath (-5) {cursed}
    It can be activated for 
    ruination every 10+d10 turns if it is being worn. It provides light
    (radius 5) forever.  It decreases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma and luck by 5.  It allows you to
    breathe without air.  It allows you to sense the presence of undead.  
    It is cursed.  It carries an ancient morgothian curse.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Medusa, the Gorgon on level 32 of Mirkwood.
k) The Black Banner of Gondor (-3)
    
    It can be activated for summon undead every 666+d333 turns if it is
    being worn. It provides light (radius 1) forever.  It decreases your 
    stealth by 3.  It makes you invisible.  It provides resistance to dark
    , nether and chaos.  It allows you to sense the presence of undead.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 70 of
    The Sacred Land Of Mountains.
l) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
    It increases your intelligence, 
    constitution, stealth and speed by 4.  It provides immunity to fire.  
    It provides resistance to acid, electricity, cold and nexus.  It
    allows you to fly.  It allows you to sense the presence of 
    thunderlords.  It reflects bolts and arrows.  It produces a fiery
    sheath.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
m) an Aquatic Thunderlord Coat [9,+12]
    It provides immunity to paralysis.  It
    provides resistance to acid, fire, cold and dark.  It allows you to
    breathe underwater.  It cannot be harmed by acid.  It cannot be harmed
    by cold.  
    It was given to you as a reward.
n) a Feathered Cloak of Air [1,+9]
o) The Steel Helm of Hammerhand [6,+20] (+3)
    It grants you the power of berserk if
    it is being worn.  It increases your strength, dexterity and 
    constitution by 3.  It sustains your strength, dexterity and 
    constitution.  It makes you completely fearless.  It provides
    resistance to acid, cold, dark and nexus.  It slows your metabolism.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
p) The Set of Gauntlets 'Paurnen' [2,+15]
    It can be activated for acid bolt (5d8) every 5+d5 turns if it
    is being worn. It can be used to store a spell.  It provides
    resistance to acid.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Death drake on level 53 of Mordor.



Posted on 3.11.2004 03:54
Last updated on 3.11.2004 23:37

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90. on the Ladder (of 19090)
1. on the T-Plus Ladder (of 23)
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Comments

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On 3.11.2004 03:54 misiu.pysiu@poczta.fm wrote:
This was my easiest winner. An Avatar is way to overpowered. I think this subrace is for the people who never won any rougelike game. It took me 7 hours to finish the game. 98 quests. I skipped only one to find 15 GDemonQ. I Admit wrahtform is fun as mimicry is. Wielding two staffes helps a lot. Of course Thaumaturgy rules :) I love lever 40-50 Aera spells. They do realy great damage. Morgoth survived 4 rounds...


On 3.11.2004 16:34 misiu.pysiu@poczta.fm wrote:
I dont know if this is a bug but I found the MAGE STAFF OF ETERNITY!!!!
I havent been to the void yet
The staff rocks totaly. My manathrust is at level 103 :D
Now Im going for the void...

On 3.11.2004 23:37 misiu.pysiu@poczta.fm wrote:
Well, I killed Melkor...made a few more runs at the bottom of Angband and maxed XP :)
Next char will be a normal char. This one is realy to chesy and munchkin.

On 6.11.2004 03:43 runelady@chorus.net wrote:
Avatars are supposed to be munchkin: they were created to test the "every legal advantage" scenario with various races and classes, without needing to go into wizard mode. When ToME 3 comes along, I will add some code that gives Avatar characters only 10% of a "normal" character's score.

On 6.11.2004 05:02 misiu.pysiu@poczta.fm wrote:
I see :)
Well it was my first char which had precognition. Its quite cool :)
And what about the mage staff of Eternity?
Can an Avatar just find it in the deeper Angband or is it suposed to be a bug. I have to add, i was wearing the robe of greater luck while finding the staff...

On 6.11.2004 06:09 runelady@chorus.net wrote:
The mage-staff find was a bug--thanks for asking, I'm uploading a bugfix release as soon as I finish typing this comment.

On 6.11.2004 06:50 misiu.pysiu@poczta.fm wrote:
Oh...well so my first Melkor Slayer was a buggy one.

BUT IT STILL COUNTS :D


On 6.11.2004 06:50 misiu.pysiu@poczta.fm wrote:
Oh...well so my first Melkor Slayer was a buggy one.

BUT IT STILL COUNTS :D


On 6.11.2004 06:50 misiu.pysiu@poczta.fm wrote:
Oh...well so my first Melkor Slayer was a buggy one.

BUT IT STILL COUNTS :D


On 6.11.2004 06:51 misiu.pysiu@poczta.fm wrote:
Oh...well so my first Melkor Slayer was a buggy one.

BUT IT STILL COUNTS :D


On 6.11.2004 07:06 misiu.pysiu@poczta.fm wrote:
Oh...well so my first Melkor Slayer was a buggy one.

BUT IT STILL COUNTS :D


On 6.11.2004 07:12 misiu.pysiu@poczta.fm wrote:
grr...server error one after another and than this... 5 times the same message...

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