The Angband Ladder: Eraenwan, Yeek Swordmaster by <daddy@gvoza.sk>

  [ToME 2.0.0 Character Dump]

 Name  : Eraenwan               Age                 13       STR:  18/70       
 Sex   : Male                   Height              36       Int:      3      6
 Race  : Yeek                   Weight              37       Wis:      5      8
 Class : Swordmaster            Social Class        33       DEX:     11       
 Body  : Player                                              Con:     10     14
                                                             Chr:      5      8
                                                                               
 + To Melee Hit          49 Level              5    Max Hit Points        47   
 + To Melee Damage       39 Experience        18    Cur Hit Points        -5   
 + To Ranged Hit          4 Max Exp         4552    Max SP (Mana)          5   
 + To Ranged Damage      17 Exp to Adv.       25    Cur SP (Mana)          5   
   AC                 18+41 Gold           39113    Loan                   0   
                                                    Loan time              0   
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[35]Perception  : Bad          Blows/Round:  3         
 Bows/Throw  : Excellent    Searching   : Bad          Shots/Round:  1         
 Saving Throw: Bad          Disarming   : Poor         Wpn.dmg/Rnd:  3d8+117   
 Stealth     : Bad          Magic Device: Good         Infra-Vision: 20 feet   
                                                       Tactic:       confident 
                                                       Explor:       normal    
                         (Character Background)                                
          You are one of five children of a brown Yeek.  You are a             
          credit to the family.  You have green eyes, straight brown           
          hair, and a dark complexion.                                         
                                                                               


  [Miscellaneous information]

 Cth monsters:       ON
 Zlike monsters:     ON
 Joke monsters:      ON
 Maximize mode:      ON
 Preserve Mode:      ON
 Autoscum:           ON
 Small Levels:       ALWAYS
 Arena Levels:       ON
 Persistent Dungeons:       OFF
 Recall Depth:
        Mirkwood: Level 14 (700')
        Barrow-Downs: Level 10 (500')

 Your body was a Player.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 48th Yavie of the 2890th year of the third age.
 Your adventured lasted 5 days.

     Your Attributes:
You are dead.
You can mystify pets.
You can wake up a pet.
You have a seriously upset stomach.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You have free action.
You regenerate quickly.
You can sense the presence of evil beings.
You are unlucky.
You are surrounded with electricity.
You are carrying a permanent light.
You are resistant to lightning.
You are resistant to fire.
You are resistant to darkness.
You are completely fearless.
Your strength is sustained.
Your dexterity is sustained.
Your strength is affected by your equipment.
Your constitution is affected by your equipment.
Your digging ability is affected by your equipment.
Your ability to score critical hits is affected by your equipment.
Your weapon strikes at evil with extra force.
Your weapon strikes at demons with holy wrath.
Your weapon is especially deadly against trolls.
Your weapon is especially deadly against dragons.

Skills (points left: 0)
 - Combat                                        37.010 [0.900]
	  - Weaponmastery                               37.570 [0.950]
	 	  - Sword-mastery                             36.000 [0.500]
	 	  . Axe-mastery                               00.000 [0.100]
	 	  . Hafted-mastery                            00.000 [0.100]
	 	  . Polearm-mastery                           00.000 [0.100]
	  - Archery                                     01.600 [0.600]
 - Sneakiness                                    01.000 [0.900]
	  . Disarming                                   01.000 [0.900]
 - Magic                                         01.210 [0.300]
	  . Magic-Device                                12.500 [1.150]
 - Spirituality                                  01.000 [0.400]
	  . Prayer                                      00.000 [0.500]
 - Monster-lore                                  00.000 [0.500]
 - Misc                                          00.000 [0.000]
	  . Antimagic                                   00.000 [0.550]

 One of your companion(s) has been killed.
 You saved 14 princesses.

 You have defeated 515 enemies.


  [Corruptions]

 You have a seriously upset stomach.


  [Character Equipment]

a) a Basillard of Gondolin (1d8) (+9,+4) (+2)
   
   It affects your strength.
   It affects your constitution.
   It is especially deadly against dragons.
   It is especially deadly against trolls.
   It strikes at demons with holy wrath.
   It fights against evil with holy fury.
   It provides immunity to paralysis.
   It makes you completely fearless.
   It provides resistance to dark.
   It provides light.
   It allows you to see invisible monsters.
   It allows you to sense the presence of evil beings.
   It cannot be harmed by acid.
   It cannot be harmed by fire.
d) (nothing)
e) a Ring of Strength (+6)
f) a Ring of Lightning [+15]
k) an Amulet of Regeneration
m) a Brass Lantern (with 6152 turns of light)
n) The Rhino Hide Armour of Etirmenol (-1) [8,+9]
   
   It sustains your strength.
   It sustains your dexterity.
   It provides immunity to paralysis.
   It provides resistance to dark.
   It cannot be harmed by acid, cold, lightning or fire.
o) a Cloak of Mimicry [Wolf] of Electricity [1,+6]
   
   It provides resistance to electricity.
   It produces an electric sheath.
   It cannot be harmed by acid.
   It cannot be harmed by electricity.
p) a Large Leather Shield [4,+4]
s) a Hard Leather Cap [2,+0]
u) a Set of Leather Gloves of Power (+1,+4) [1,+6] (+2)
   
   It affects your strength.
   It provides resistance to dark.
x) a Pair of Soft Leather Boots [2,+3]
z) a Blue jelly (94 hp)
{) (nothing)
|) a Shovel (1d2) (+0,+0) (+1)


  [Character Inventory]

a) a Daemon Blade [Dark Incantations] (1d4) (-5,-3) {cursed}
b) 17 Mushrooms of Cure Serious Wounds {100% off}
c) 38 Rations of Food
d) 9 Flasks of oil
e) a Potion of Shape of Ent
f) a Potion of Shape of Vampire
g) a Potion of Heroism
h) 5 Scrolls of Word of Recall
i) a Staff of Teleportation (11 charges)
j) 2 Staffs of Perception (13 charges)
k) a Staff of Slow Monsters (7 charges)
l) an Amulet of Lightning Resistance
m) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) (charging)
   
   A headpiece, gaudy and barbaric, that betrayed a warrior
   when he most needed succor.
   It can be activated for...
   rays of fear in every direction
   ...if it is being worn.
   It affects your intelligence.
   It affects your wisdom.
   It affects your searching.
   It provides immunity to cold.
   It provides immunity to paralysis.
   It makes you completely fearless.
   It provides resistance to acid.
   It provides resistance to fire.
   It provides resistance to poison.
   It provides resistance to disenchantment.
   It allows you to see invisible monsters.
   It produces an anti-magic shell.
   It drains life.
   It induces random teleportation.
   It carries an ancient foul curse.
   It cannot be harmed by acid, cold, lightning or fire.
n) a Battle Axe (2d8) (+0,+0)
o) a Three Piece Rod (3d3) (+6,+8)
p) a Long Bow (x3) (+0,+0)
q) a Long Bow (x3) (+0,+0)
r) 8 Ogrillon raw meats
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) a Mushroom of Restore Constitution
b) a Parchment - Adventurer's guide to Middle Earth
c) an Essence of Explosion


  [Home Inventory - Gondolin ]

a) a Scroll of *Identify*
b) a Ring of Invisibility
c) an Amulet of Acid Resistance
d) a Set of Gauntlets of Free Action [2,+3]
   
   It provides immunity to paralysis.


  [Home Inventory - Lothlorien ]

a) a Yellow jelly (50 hp)
b) a Disenchanter eye (39 hp)
c) a White jelly (35 hp)
d) a Yellow mushroom patch (1 hp)
e) The Dagger of Rilia (2d4) (+4,+3)
   
   A large stiletto dagger that glistens with odourless
   poison, to which the wearer seems oddly immune.
   It can be activated for...
   stinking cloud (12) every 4+d4 turns
   ...if it is being worn.
   It poisons your foes.
   It is especially deadly against orcs.
   It provides resistance to poison.
   It provides resistance to disenchantment.
   It cannot be harmed by acid, cold, lightning or fire.
f) a Venomous Sabre (1d7) (+4,+13)
   
   It poisons your foes.
   It provides resistance to poison.


  [Home Inventory - Gondolin ]

a) a Scroll of *Identify*
b) a Ring of Invisibility
c) an Amulet of Acid Resistance
d) a Set of Gauntlets of Free Action [2,+3]
   
   It provides immunity to paralysis.



Posted on 31.10.2002 12:15

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18475. on the Ladder (of 18973)
3094. on the ToME Ladder (of 3151)
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On 31.10.2002 12:15 daddy@gvoza.sk wrote:
Damn... blasted in two rounds by devilfish on level 13 :( (or so)

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