[ToME 2.0.0 Character Dump] Name : Eraenwan Age 13 STR: 18/70 Sex : Male Height 36 Int: 3 6 Race : Yeek Weight 37 Wis: 5 8 Class : Swordmaster Social Class 33 DEX: 11 Body : Player Con: 10 14 Chr: 5 8 + To Melee Hit 49 Level 5 Max Hit Points 47 + To Melee Damage 39 Experience 18 Cur Hit Points -5 + To Ranged Hit 4 Max Exp 4552 Max SP (Mana) 5 + To Ranged Damage 17 Exp to Adv. 25 Cur SP (Mana) 5 AC 18+41 Gold 39113 Loan 0 Loan time 0 (Miscellaneous Abilities) Fighting : Legendary[35]Perception : Bad Blows/Round: 3 Bows/Throw : Excellent Searching : Bad Shots/Round: 1 Saving Throw: Bad Disarming : Poor Wpn.dmg/Rnd: 3d8+117 Stealth : Bad Magic Device: Good Infra-Vision: 20 feet Tactic: confident Explor: normal (Character Background) You are one of five children of a brown Yeek. You are a credit to the family. You have green eyes, straight brown hair, and a dark complexion. [Miscellaneous information] Cth monsters: ON Zlike monsters: ON Joke monsters: ON Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ALWAYS Arena Levels: ON Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 14 (700') Barrow-Downs: Level 10 (500') Your body was a Player. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 48th Yavie of the 2890th year of the third age. Your adventured lasted 5 days. Your Attributes: You are dead. You can mystify pets. You can wake up a pet. You have a seriously upset stomach. Your eyes are sensitive to infrared light. You can see invisible creatures. You have free action. You regenerate quickly. You can sense the presence of evil beings. You are unlucky. You are surrounded with electricity. You are carrying a permanent light. You are resistant to lightning. You are resistant to fire. You are resistant to darkness. You are completely fearless. Your strength is sustained. Your dexterity is sustained. Your strength is affected by your equipment. Your constitution is affected by your equipment. Your digging ability is affected by your equipment. Your ability to score critical hits is affected by your equipment. Your weapon strikes at evil with extra force. Your weapon strikes at demons with holy wrath. Your weapon is especially deadly against trolls. Your weapon is especially deadly against dragons. Skills (points left: 0) - Combat 37.010 [0.900] - Weaponmastery 37.570 [0.950] - Sword-mastery 36.000 [0.500] . Axe-mastery 00.000 [0.100] . Hafted-mastery 00.000 [0.100] . Polearm-mastery 00.000 [0.100] - Archery 01.600 [0.600] - Sneakiness 01.000 [0.900] . Disarming 01.000 [0.900] - Magic 01.210 [0.300] . Magic-Device 12.500 [1.150] - Spirituality 01.000 [0.400] . Prayer 00.000 [0.500] - Monster-lore 00.000 [0.500] - Misc 00.000 [0.000] . Antimagic 00.000 [0.550] One of your companion(s) has been killed. You saved 14 princesses. You have defeated 515 enemies. [Corruptions] You have a seriously upset stomach. [Character Equipment] a) a Basillard of Gondolin (1d8) (+9,+4) (+2) It affects your strength. It affects your constitution. It is especially deadly against dragons. It is especially deadly against trolls. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to dark. It provides light. It allows you to see invisible monsters. It allows you to sense the presence of evil beings. It cannot be harmed by acid. It cannot be harmed by fire. d) (nothing) e) a Ring of Strength (+6) f) a Ring of Lightning [+15] k) an Amulet of Regeneration m) a Brass Lantern (with 6152 turns of light) n) The Rhino Hide Armour of Etirmenol (-1) [8,+9] It sustains your strength. It sustains your dexterity. It provides immunity to paralysis. It provides resistance to dark. It cannot be harmed by acid, cold, lightning or fire. o) a Cloak of Mimicry [Wolf] of Electricity [1,+6] It provides resistance to electricity. It produces an electric sheath. It cannot be harmed by acid. It cannot be harmed by electricity. p) a Large Leather Shield [4,+4] s) a Hard Leather Cap [2,+0] u) a Set of Leather Gloves of Power (+1,+4) [1,+6] (+2) It affects your strength. It provides resistance to dark. x) a Pair of Soft Leather Boots [2,+3] z) a Blue jelly (94 hp) {) (nothing) |) a Shovel (1d2) (+0,+0) (+1) [Character Inventory] a) a Daemon Blade [Dark Incantations] (1d4) (-5,-3) {cursed} b) 17 Mushrooms of Cure Serious Wounds {100% off} c) 38 Rations of Food d) 9 Flasks of oil e) a Potion of Shape of Ent f) a Potion of Shape of Vampire g) a Potion of Heroism h) 5 Scrolls of Word of Recall i) a Staff of Teleportation (11 charges) j) 2 Staffs of Perception (13 charges) k) a Staff of Slow Monsters (7 charges) l) an Amulet of Lightning Resistance m) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) (charging) A headpiece, gaudy and barbaric, that betrayed a warrior when he most needed succor. It can be activated for... rays of fear in every direction ...if it is being worn. It affects your intelligence. It affects your wisdom. It affects your searching. It provides immunity to cold. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid. It provides resistance to fire. It provides resistance to poison. It provides resistance to disenchantment. It allows you to see invisible monsters. It produces an anti-magic shell. It drains life. It induces random teleportation. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. n) a Battle Axe (2d8) (+0,+0) o) a Three Piece Rod (3d3) (+6,+8) p) a Long Bow (x3) (+0,+0) q) a Long Bow (x3) (+0,+0) r) 8 Ogrillon raw meats s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) a Mushroom of Restore Constitution b) a Parchment - Adventurer's guide to Middle Earth c) an Essence of Explosion [Home Inventory - Gondolin ] a) a Scroll of *Identify* b) a Ring of Invisibility c) an Amulet of Acid Resistance d) a Set of Gauntlets of Free Action [2,+3] It provides immunity to paralysis. [Home Inventory - Lothlorien ] a) a Yellow jelly (50 hp) b) a Disenchanter eye (39 hp) c) a White jelly (35 hp) d) a Yellow mushroom patch (1 hp) e) The Dagger of Rilia (2d4) (+4,+3) A large stiletto dagger that glistens with odourless poison, to which the wearer seems oddly immune. It can be activated for... stinking cloud (12) every 4+d4 turns ...if it is being worn. It poisons your foes. It is especially deadly against orcs. It provides resistance to poison. It provides resistance to disenchantment. It cannot be harmed by acid, cold, lightning or fire. f) a Venomous Sabre (1d7) (+4,+13) It poisons your foes. It provides resistance to poison. [Home Inventory - Gondolin ] a) a Scroll of *Identify* b) a Ring of Invisibility c) an Amulet of Acid Resistance d) a Set of Gauntlets of Free Action [2,+3] It provides immunity to paralysis.